There are 50 Weapons in Saints Row 2.
- 32 are new, 18 return from Saints Row
- 17 are melee weapons, 12 of those are new
- Only 6 out of the 50 weapons return in Saints Row: The Third
Description
- Melee
- If you've run out of ammo, or you just feel like getting up-close and personal, melee weapons often give a small advantage over pistol-whipping opponents. However, closing that distance without getting shot can be a problem.
- Pistol
- All the old pistols are back, can be dual wielded! Of course, you are still limited to firing one pistol with one hand from vehicles, but now you can dual wield with fine aim. Completing all 6 levels of FUZZ in Projects District gives unlimited Pistol Ammo.
- All Pistols can be Dual Wielded, and are automatically available to dual wield in your Weapons Cache. Dual Wielding doubles the number of bullets you can fire before reloading.
- SMG
- SMGs appear to be in effect machine pistols, and will quickly kill most enemies with simple, short bursts. Complete all 6 levels of Snatch in the Downtown District to get unlimited SMG Ammo.
- All SMGs can be Dual Wielded, and are automatically available to dual wield in your Weapons Cache. Dual Wielding doubles the number of bullets you can fire before reloading.
- Shotgun
- Shotguns are perfect for close-combat, as well as shooting clusters of enemies. Although accuracy and power degrade over range, some shotguns are still effective at medium distances, making them solid all-rounder firearms. Complete all 6 levels of Drug Trafficking at the airport to get unlimited Shotgun Ammo.
- Rifle
- Balancing firepower and range, rifles are often the best choice in any firefight, packing a considerable punch, as well as being accurate enough to line up head-shots at a distance.
- The only real drawbacks are a limited ammo capacity, coupled with a high rate of fire, the rifle demands control to avoid running out in the middle of a firefight. In order to recieve infinite Rifle Ammo, you must complete all 5 Hitman lists
- Special
- Weapons which are either rare enough or devastating enough to be limited to a single class. All offer such devastating power, ammo is often limited, but used correctly, can do colossal amounts of damage in a very short time. Unlimited Rockets can be Unlocked by completing Ultor Family Fun Day on the Corporate Warfare DLC. Unlimited Sniper Ammo counts as Unlimited Rifle Ammo, so you get them the same way.
- Thrown
- Thrown weapons are often the most flexible of weapons, whether used offensively to clear out a room, or defensively, to cover your retreat in a speeding car. When on foot, throwing is controlled by both triggers, allowing for Long and Short throws.
- Some thrown items, which do not immediately explode, will knock enemies over, with the exception of the Satchel Charge (only working on sitting NPCs), which will stick to a target until detonated remotely.
- Vehicle-Mounted
- Weapons Mounted on Vehicles, all equipped with infinite ammo.
Weapons
Legend
- Hoods to unlock the weapon in Stores
- Trigger style
- 1 - single
- 2 - burst
- 3 - rapid
- 4 - continuous
- Damage
- RF - Ragdoll Force
- RD - Refire Delay
- Magazine or clip size
- Picked up ammo (maximum)
- Range
- MR - Melee Range
- Spread - related to accuracy
Weapon |
Cost |
H |
T |
D |
F |
RD |
M |
P |
R |
MR |
S |
Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1melee
Melee | |||||||||||||
1melee01Fist |
Unarmed, damage depends of attack. Animation will changes depending on fighting style. | ||||||||||||
1melee02Pimp Slap |
1 | 2000 | 250 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_foamfinger Flags: instant ragdoll Only available through cheating or multiplayer. Giant foam hand. | ||||
1melee03Detonator |
1 | 0 | 0 | 1 | 20 | 2 | Mesh: detonator Cannot be purchased. Used in "Reunion Tour", does nothing outside of that mission. | ||||||
1melee04Samurai Sword |
100 | 0 | 1 | 100 | 0 | 0 | 1 | 2 | 1.8 | Mesh: p_samurai_sword Used by the Ronin. Can be used while riding a motorbike. Has custom executions, counters, and combo-attacks. | |||
1melee05Dual Samurai Swords |
1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_samurai_sword Cannot be Purchased. Used in "Kanto Connection", and can be kept but not used outside of that mission. | |||||
1melee06Pepper Spray |
50 | 5 | 4 | 10 | 100 | 100 | 50 | 1.5 | 1.4 | Ammo: Pepper Mesh: p_pepperSpray Flags: unlimited ammo, no human shield Unlocked through Crowd Control. Incapacitates victim for several seconds. Used by Civilians and police. | |||
1melee07Stun Gun |
200 | 2 | 1 | 15 | 250 | 100 | 1 | 15 | 8 | 1.4 | .25 | Description: Glock Ammo: Stun Charge Mesh: PistolStunGun Flags: unlimited ammo, instant ragdoll, causes convulsions. Used by Civilians and police. When equipped, homies will use guns. | |
1melee08Nightstick |
75 | 0 | 1 | 60 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weapon Mesh: p_tonfa Used by Police. The first weapon available in the game. | |||
1melee09Crowbar File:Weap melee crowbar.png |
20 | 0 | 1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weapon Mesh: p_tire_iron Strong but slow. Used by the Saints. | |||
1melee10Geiger Counter |
1 | 100 | 0 | 0 | 20 | 2 | 1.4 | Mesh: giegercounter Used in "Waste Not Want Not", and can be kept, but causes glitches when equipped outside of that mission. | |||||
1melee11Knife |
50 | 0 | 1 | 100 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank Ya Mesh: p_butterflyknife Due to a programming error, uses the butterly knife model instead of p_knife model | |||
1melee12Butterfly Knife |
50 | 0 | 1 | 105 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank Ya Mesh: p_butterflyknife Used by Gang Members and Civilians. A pocket knife, properly known as a balisong. | |||
1melee13Baseball Bat File:Weap melee baseballbat.png |
50 | 0 | 1 | 110 | 0 | 0 | 1 | 2 | 2 | Description: Swing, battah battah battah! Mesh: p_aluminumbat Flags: instant ragdoll Aluminum baseball bat. Knocks victims to the ground, kills in 2 hits. | |||
1melee14Machete |
75 | 0 | 1 | 115 | 0 | 0 | 20 | 1.5 | 1.8 | Mesh: p_machete African bush knife used for deforestation and decapitation. Used by the Sons of Samedi. | |||
1melee15Sledgehammer |
125 | 5 | 1 | 115 | 0 | 0 | 20 | 2 | 2 | Mesh: p_SledgeHammer Flags: instant ragdoll Used by the Brotherhood. Works the same way as the Baseball Bat and has the same hit animation. | |||
1melee16Shock Paddles |
1 | 120 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_shockpaddles Flags: unlockable, revives humans, causes convulsions Unlocked through Ambulance EMT. | |||||
1melee17Chainsaw |
0 | 1 | 500 | 0 | 0 | 200 | 2 | 1.9 | Mesh: p_chainsaw Flags: unlockable, lethal melee Unlocked through Crowd Control. Special kill animation. | ||||
2pistol
Pistol | |||||||||||||
2pistol1VICE 9 File:Weap pistol vice9.png |
250 | 0 | 1 | 100 | 150 | 100 | 12 | 15 | 100 | 1.4 | 4 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: p_beretta Flags: dual wieldable Used by some gang members. | |
2pistol2Kobra |
3 | 100 | 250 | 120 | 15 | 15 | 200 | 1.4 | 3 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: p_Holt55 Flags: unlockable, dual wieldable Unlocked through FUZZ. | |||
2pistol3NR4 File:Weap pistol nr4.png |
250 | 2 | 1 | 150 | 150 | 150 | 12 | 15 | 120 | 1.4 | 3 | Description: Glock Ammo: Pistol Mesh: p_glock21c Flags: dual wieldable Used by police. | |
2pistol4GDHC .50 |
3000 | 5 | 1 | 200 | 250 | 400 | 8 | 15 | 135 | 1.4 | 3 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: saharafalcon Flags: dual wieldable | |
2pistol5.44 Shepherd |
2000 | 5 | 1 | 200 | 300 | 500 | 6 | 15 | 150 | 1.4 | 2 | Description: Magnum Handgun Ammo: Pistol Mesh: p_Colt_Anaconda Flags: dual wieldable | |
3smg
SMG | |||||||||||||
3smg1T3K Urban |
1000 | 0 | 2 | 70 | 60 | 75 | 50 | 40 | 175 | 1.4 | 4.5 | Description: Bang bang! Point and shoot Ammo: SMG Mesh: p_tec9 Flags: dual wieldable Used by the Sons of Samedi and Ronin. | |
3smg2GAL 43 File:Weap smg gal43.png |
0 | 2 | 80 | 60 | 60 | 50 | 40 | 200 | 1.4 | 4 | Ammo: SMG Mesh: p_Gal43 Flags: unlockable, dual wieldable Unlocked through Snatch. | ||
3smg3SKR-9 Threat File:Weap smg skr9.png |
2000 | 5 | 2 | 90 | 60 | 60 | 40 | 40 | 175 | 1.4 | 4 | Ammo: SMG Mesh: p_skr-9 Flags: dual wieldable Improved version of the SKR-7 Spree. Used by the Sons of Samedi and Ronin, and by Shaundi during "Bad Trip". | |
4shotgun
Shotgun | |||||||||||||
4shotgun1AS14 Hammer |
10000 | 18 | 3 | 175 | 300 | 275 | 12 | 8 | 50 | 1.4 | 9 | Ammo: Shotgun Mesh: p_as14 | |
4shotgun2Tombstone |
2500 | 0 | 1 | 280 | 450 | 1000 | 8 | 8 | 60 | 1.4 | 6 | Description: Bang bang! Point and shoot Ammo: Shotgun Mesh: p_shotgun Carried by the police, likely to be the first shotgun picked up. | |
4shotgun3XS-2 Ultimax |
3 | 300 | 450 | 250 | 12 | 8 | 75 | 1.4 | 9 | Ammo: Shotgun Mesh: p_Ultimax Flags: unlockable Unlocked through Drug Trafficking. | |||
4shotgun412 Gauge |
1500 | 5 | 1 | 330 | 600 | 500 | 6 | 8 | 50 | 1.4 | 8.5 | Description: Sawed-off DBL Barrel Shotgun Ammo: Shotgun Mesh: p_dblb_shotgun Used by the Sons of Samedi. | |
4shotgun5Pimp Cane File:Weap shotgun pimpcane.png |
1 | 400 | 600 | 1000 | 16 | 8 | 60 | 1 | 6 | Description: Pimp blast those hos Ammo: Shotgun Mesh: pimpcane Flags: unlockable Unlocked after "Pyramid Scheme". Used as a cane while walking. | |||
4shotgun6CKH Riot Special bean_bag_gun (unused) |
4000 | 1 | 5 | 1200 | 750 | 8 | 10 | 10 | 1.9 | Description: Bang bang! Point and shoot Ammo: Bean Bag Mesh: p_shotgun Flags: unlockable, instant ragdoll, cutscene only (disabled) | |||
5rifle
Rifle | |||||||||||||
5rifle1K6 Krukov |
5000 | 8 | 2 | 130 | 90 | 125 | 30 | 25 | 200 | 1.4 | 3.5 | Description: Bang bang! Point and shoot Ammo: Rifle Mesh: p_ak47 Some gang members, including Saints, wield this during missions. | |
5rifle2AR-40 Xtnd |
7500 | 12 | 2 | 150 | 120 | 100 | 30 | 25 | 200 | 1.4 | 2.5 | Description: Bang bang! Point and shoot Ammo: Rifle Mesh: p_m32 Used in certain missions with infinite reloads. Shares ammunition with the K6 Krukov. Used by law enforcement | |
5rifle2AR-50 XMAC |
20000 | 18 | 2 | 160 | 125 | 75 | 50 | 30 | 225 | 1.4 | 2.5 | Ammo: Rifle Mesh: p_AR50 | |
5rifle3AR-50 w/Grenade Launcher |
2 | 160 | 125 | 75 | 50 | 1 | 225 | 1.4 | 2.5 | Projectile: AR50grenade Speed: 35 Ammo: Rifle Mesh: p_ar50rpg Flags: unlockable Unlocked through Combat Tricks. Under-barrel grenade launcher uses Thrown weapon inventory. | |||
5rifle4AR200 SAW |
10000 | 12 | 2 | 185 | 140 | 100 | 100 | 30 | 240 | 1.4 | 3.5 | Ammo: Rifle Mesh: p_ar200 Belt-fed, fully automatic, light machine gun. | |
5rifle5AR200 SAW (Airborne Assault) |
2 | 400 | 200 | 100 | 100 | 1 | 240 | 1.4 | 3 | Ammo: Rifle Mesh: p_ar200 Mounted weapon used in the Side Shooter. | |||
6special
Special | |||||||||||||
6special1Fire Extinguisher |
2 | 2 | 50 | 52 | 500 | 1 | 9 | 0.9 | 7 | Ammo: Water Mesh: FireExt Flags: no human shield Used in Fire Truck, can be obtained. Refilled at fire hydrants. It takes about 250-300 "ammunition" to kill a civilian. | |||
6special2Mini-Gun File:Weap special minigun.png |
4 | 200 | 120 | 100 | 200 | 200 | 225 | 1.5 | 4 | Ammo: Rifle Mesh: p_miniguntest Flags: unlockable, no human shield Unlocked after "The Siege". The Mini-Gun is a Special weapon, but appears in the "Rifle" slot. There is a delay as the weapon warms up. | |||
6special3Flamethrower |
0 | 2 | 400 | 100 | 100 | 255 | 1 | 15 | 1.4 | Ammo: Fire Mesh: p_flamethrower Flags: unlockable, no human shield Unlocked through Mayhem. | |||
6special4McManus 2010 File:Weap special mcmanus2010.png |
7500 | 18 | 3 | 500 | 900 | 750 | 5 | 10 | 500 | 1.4 | 4 | Ammo: Sniper Mesh: p_McManus Flags: can zoom Sniper rifle with scope. Can shoot parts off cars. Infinite rifle ammo applies to this weapon. | |
6special5RPG Launcher |
10000 | 18 | 1 | 1500 | 2000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shoot Projectile: rpg_projectile Speed: 55 Ammo: RPG Mesh: p_rpg | ||
6special6Annihilator RPG |
0 | 1 | 2000 | 1000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shoot Projectile: AnniRocket Speed: 8 Ammo: RPG Mesh: p_annihilator Flags: unlockable Unlocked through Mayhem. Laser guided and can lock on to targets. | |||
7thrown
Thrown | |||||||||||||
7thrown1Flashbang |
250 | 0 | 1 | 1 | 0 | 1 | 5 | 25 | Projectile: flashbang Speed: 35 Fuse: 2000 Ammo: Flashbang Mesh: p_flashBang Stuns people in the blast radius, effective for groups of enemies. Used in "Veteran Child'"". | ||||
7thrown2Molotov Cocktail |
100 | 8 | 1 | 25 | 0 | 1 | 5 | 25 | 1 | Description: Thrown weapon, explodes into fire on impact. Projectile: molotov Speed: 35 Ammo: Molotov Mesh: p_molotov Creates a fire. | |||
7thrown3Pipe Bomb |
250 | 10 | 1 | 1000 | 0 | 1 | 3 | 25 | 1 | Description: Light the fuse and let it fly. Projectile: pipe_bomb Speed: 35 Fuse: 2500 Ammo: Pipe Bomb Mesh: p_pipebomb Creates a non-flammable, concussive explosion with shrapnel. | |||
7thrown4Satchel Charge |
1000 | 0 | 1 | 1000 | 0 | 1 | 2 | 25 | Projectile: satchel Speed: 35 Fuse: 2000 Ammo: Satchel Charge Mesh: p_SatchelCharge, p_schlchgremote Detonates on command. Unlocked through Hitman, cannot be bought. Available in "Jailbreak" and "Elysian Fields Trailer Park" | ||||
7thrown5Hand Grenade |
500 | 12 | 1 | 1000 | 0 | 1 | 5 | 25 | 1 | Description: Light the fuse and let it fly Projectile: grenade Speed: 35 Fuse: 2000 Ammo: Grenade Mesh: hand_grenade | |||
7thrown6Fireworks |
1 | 1000 | 0 | 1 | 15 | 25 | 1 | Description: Light the fuse and let it fly Projectile: pyroBox Speed: 35 Fuse: 2000 Ammo: Grenade Mesh: pyroBox Used in "Thank You and Good Night!". Model can be seen in chinatown, and will explode into fireworks when shot, but cannot be picked up. | |||||
8vehicle
Vehicle | |||||||||||||
8vehicle1Water Spray Septic Spray Blaze, Oring Septic Avenger, City Waste Truck |
2 | 10 | 800 | 75 | 50 | 40 | 225 | 2.5 | Ammo: Water, Sewage Mesh: p_ar50rpg Flags: unlimited ammo Sprays sewage, water or steam from a roof-mounted cannon. | ||||
8vehicle2Mounted .50 cal Bear, Commander, Bulldog |
2 | 160 | 125 | 75 | 50 | 40 | 225 | 2.5 | Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun | ||||
8vehicle3Rocket Turret EDF Scout |
1 | 160 | 400 | 75 | 50 | 40 | 225 | 2.5 | Projectile: rpg_projectile Speed: 55 Ammo: RPG Mesh: p_ar50rpg Flags: unlimited ammo Laser Tracking like the Annihilator, but can be shot rapidly. | ||||
8vehicle4Minigun/Rockets Tornado, Vulture, AB Destroyer |
2 | 250 | 900 | 75 2500 |
100 | 40 | 225 | 4 | Projectile: rpg_projectile Speed: 55 35 Ammo: Rifle RPG Mesh: p_ar50rpg Flags: unlimited ammo, has alt fire A mini-gun and a pair of rocket launchers. | ||||
8vehicle5Mounted .50 cal Parrot, Corsette,High Rise |
2 | 700 | 125 | 75 | 50 | 40 | 225 | 4 | Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun | ||||
8vehicle6Mounted .50 cal Wolverine |
2 | 800 | 125 | 75 1000 |
50 | 40 | 225 | 3 | Projectile: AR50grenade Speed: 35 Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun |
Crowd Control
During Crowd Control, bonus points are awarded for using the environment to get rid of fans. In each area of Crowd Control, there are objects set up which will kill people who are thrown after being taken as a Human Shield.
Weapon | Location | Notes |
---|---|---|
Jet Engine | Airport | Sucks up its victims and chops them up. |
Helicopter Rotor | Building top | Sucks up its victims and chops them up. |
Female Karate Trio | Charred Hard Burgers | They will beat up your victims. |
Gong | Chinatown Market | Will make a sound when used. |
Trampoline | Charred Hard Burgers | Bounces victims in the air, and is sometimes hit by cannonballs from the pirate ship. |
Escalator | Airport | Launches victims into the air. |
Peacekeeper | Airport | No animation, victims just lay in the van. |
Stilwater Municipal Garbage Truck | Streetside |
Crushes victims slowly. |
Triple Treadmills | Charred Hard Burgers | Sends victims flying. |
Improvised Weapons
Improvised Weapons are scenery or multiple objects in Saints Row 2 that can be used as weapons, but cannot be stored in weapons cache. All IWs can be used to hit, lunge, and propel to inflict damage.
A full list of Improvised Weapons can be found on the Improvised Weapons page, here is a short list of notable weapons.
Weapon | Found | Notes |
---|---|---|
Traffic Signs | Can be found on any paved and finished street | Long and heavier than most of the other Improvised Weapons. |
Bones | Next to lake on Mount Claflin. | Looks like a Hockey Face Mask, but when moved it will change to a human skull. |
Barrel | Many open areas, such as in the Factories District, or the Nuclear Power Plant. | Explosive barrel of toxic waste. Can be swung or thrown. Is not explosive after moving it. |
Newspaper Stand | Can be found on the sidewalks in most districts. | Coins bounce up and can be picked up for money. Strong, but heavy and slow to swing. |
Pay Phone | Found On Most Paved Streets near Newspaper Stands | Coins will bounce out and can be collect as Cash. |
Mail Box | Located out the front of all suburban homes. | Same strength as the Newspaper Stand. |
Hockey Stick | Only Available in the Prison Fight Club. | Same Strength as the Boom Box. |
Fence Post | Outside of the many houses. | Same Strength as the Hockey Stick. |
Bottle | Multiple isolated places. | Same strength as Garbage. |
Lawn Gnome | Backyard of the house on the prison island. | Same strength as a handsaw |
Fire Hydrant | On almost all streets. | Water will gush out of the pipe below when it is picked up. |
Parking Meter | Parking Lots and street side. | Coins will bounce out and can be picked up for Cash. |
Blow-up Doll | Multiple isolated places. | A sex toy. |
Objects
All of these objects can be modded to be held, but are not defined as weapons as they have none of the usual weapon statistics
The PC version of the game can be modified to use these models in place of normal weapon models
Name | Category | Filename | Notes |
---|---|---|---|
saintsrowcd | Collectible Items | SaintsRowCD | Touch: give_collectible_item |
scr_video_camera | Cutscene/Mission | scr_video_camera | Flag: dont drop.
The Video Camera from FUZZ. Incomplete definition. |
SatchelBarrel | Cutscene/Mission | barrelflammable | |
piracy_package | Cutscene/Mission | box | From deleted Piracy activity |
VooDooDoll_Lo | Cutscene/Mission | voodoodoll_lo | Flag: dont drop.
Mr Sunshine's Voodoo doll. |
LighterCUT | Cutscene/Mission | lighter, lighterCUT | Shaundi's lighter. |
cellphone_PC | Cutscene/Mission | cellphone_pc | |
chainlink | Cutscene/Mission | chainlink | |
video camera | Cutscene/Mission | video_camera | Ammo: Film
|
VooDooDoll | Cutscene/Mission | voodoodoll | Flag: dont drop |
rpg_projectile | Cutscene/Mission | p_rpgprojectile | |
handmirror | Cutscene/Mission | HandMirror | Mirror used by Maero. |
spraypaint spray paint |
Cutscene/Mission | p_spraypaint | Spray paint can used while Tagging |
cut_beretta VICE 9 |
Cutscene/Mission | cut_beretta | Higher resolution VICE 9 used in cutscenes. No weapon stats. |
ht_barrel | Cutscene/Mission | barrelflammable | |
keys | Cutscene/Mission | p_keys | Touch: give_mission_item |
bombsml bomb |
Cutscene/Mission | bombsml | From the mission File in the Cake |
Mic_No6_cut | Cutscene/Mission | mic_no6_cut | |
NewsclipGala | Cutscene/Mission | newClipGala | Newspaper about Ultor Gala |
PipeCUT | Cutscene/Mission | p_pipe | |
race_barrel | Cutscene/Mission | racechekb | Racing checkpoint barrels |
TVremote | Cutscene/Mission | TVremote | Used by the guard in the opening cutscene |
StrongBox | Cutscene/Mission | strongbox | |
loa_dust_package | Cutscene/Mission | cokebrick | Touch: give_mission_item. Loa Dust from mission. |
spike_strip | Cutscene/Mission | spikestrip | Used by police. |
silenced pistol | Cutscene/Mission | silenced_pistol | The Ronin Silenced Pistol used in cutscenes. No weapon stats. |
compCam | Cutscene/Mission | compCam | Flag: dont drop.
The computer Shaundi uses. |
OOZE | Cutscene/Mission | ooze | The nuclear waste canister |
BoxCokeB | Cutscene/Mission | boxcokeb | Box of Loa Dust |
ReportersMic | Cutscene/Mission | mic_no6 | Jane Valerama's Microphone |
SatchelBomb | Cutscene/Mission | p_satchelcharge | |
scr_ProtestViolence | Life | scr_protestviolence | |
scr_ProtestUltor | Life | scr_protestultor | |
scr_ProtestBurning | Life | scr_protestburning | |
scr_Pencil | Life | scr_pencil | |
scr_Notepad | Life | scr_Notepad | |
Shank | Life | Shank | |
SketchPad | Life | stetchpad | |
scr_Cigarrette | Life | scr_cigarrette | |
SodaCupPlastic | Life | sodacupplastic | |
RiceTakeOut | Life | RiceQ01 | |
RiceChopSticks | Life | ChopsticksQ01 | |
SpoonPrison | Life | spoonPrison | |
jackhammer | Life | jackhammer | |
ProtestViolence | Life | protestviolence | |
ProtestUltor | Life | protestultor | |
ProtestBurning | Life | protestburning | |
Squeegee | Life | squeegee | |
PoliceWand | Life | PoliceWand | |
PokerCards | Life | pokerCards | |
Pencil | Life | pencil | |
TakeOutBag | Life | TakeOutBag | |
PaintPallet | Life | pallet | |
PaintBrush | Life | paintbrush | |
olcane | Life | olcane | |
Limbo Stick | Life | limbo | |
Notepad | Life | notepad | |
newspaperCover | Life | newspapercover | |
newspapera | Life | newspaper | |
Mustard | Life | mustard | |
MetalMug | Life | MetalMug | |
MetalDetector | Life | metaldetector | |
umbrella | Life | parasol | Flag: keep, dont drop |
Megaphone | Life | megaphone | |
magazine | Life | carmag | |
WaterBottle | Life | waterbottle | |
BlackJackCards1 | Life | blackjackCards | |
ShoppingKart | Life | shoppingkart | |
umbrella2 | Life | umbrellaf2 | Flag: keep |
scr_DigitalCamera slrcamera |
Life | slrcamera, scr_slrcamera | Still camera used when idle |
purse | Life | pursemed | Flag: keep |
Juggler | Life | juggler | |
shoppingbag | Life | shopbagclosed | Flag: keep |
metalbriefcase | Life | metalBriefcase | Flag: keep |
BooksHold | Life | bookshold | |
BroomLife | Life | broomlife | |
InmateScrub | Life | InmateScrub | |
umbrella3 | Life | umbrellaf3 | Flag: keep |
Hotdog | Life | hotdog | |
WaterBucket | Life | WaterBucket | Flag: NoAttach |
Harmonica | Life | Harmonica | |
winebottle | Life | bottlewine | |
Hammer | Life | HammerB | |
Catsup | Life | catsup | |
FlyerMultiple | Life | FlyersMultiple | |
cellphone_NPC | Life | cellphone_npc | |
wirelessMic | Life | micB | |
FireBreather | Life | firebreather | |
PoolCue | Life | poolCue | |
signSlow | Life | sign_slow | |
DrumstickRight | Life | DrumstickRight | |
DrumstickLeft | Life | DrumstickLeft | |
CementSpat | Life | CementSpat | |
DigitalCamera | Life | slrcamera | |
AcousticGuitar | Life | acousticGuitar | |
CigarretteLife | Life | cigarettelife | |
CoffeeCupPlastic | Life | coffecupplastic | |
CoffeeCup | Life | coffeemug | |
clipboard | Life | clipboard | |
scr_jackhammer | Life | scr_jackhammer | |
pcp | Life | p_pcp | |
lollipop | Life | lollipop | |
quarter | Life | quarter | |
Skateboard | Life | skateboard | |
inhaler | Life | p_inhaler | |
Luggage_Pull | Life | luggagepull | |
beer | Life | beercan | |
flashlight | Life | flashlight | |
O2 Tank | Life | o2_tank | |
Binoculars | Life | Binoculars | |
AcousticGuitarCase | Life | acousticguitarcase | Flag: NoAttach |
walker | Life | walker | |
RoninHelmetLife | Life | RoninHelmLife | Flag: NoAttach |
DrumSteel | Life | SteelDrum | Flag: NoAttach |
waterCan | Life | waterCan | |
Bong | Life | Bong | |
Laptop | Life | laptop | |
InmateScrubBucket | Life | inmatescrubBucket | Flag: NoAttach
|
ConstBarrelLife | Life | constBarrelLife | Flag: NoAttach |
CoolerLife | Life | coolerLife | |
DumbBellLeft | Life | DumbBellLeft | |
DumbBellRight | Life | DumbBellRight | |
LaundryBasket | Life | laundrybasket | |
CarJack | Life | carjackA01 | |
fishingRod1 | Life | fishingPole | |
HandSaw | Life | handSaw | |
HedgeTrimmer | Life | hedgeTrimmer | |
BugNet | Life | BugNet | |
JanitorKart | Life | JanitorKart | |
JewelryBox | Life | JewelryBox | |
Lumber | Life | PostLumber | |
FlyerSingle | Life | FlyersSingle | |
BookOpen | Life | bookOpen | |
big_money | Money | dollarbill100 | Touch: give_rand_money |
coin | Money | p_coin | Touch: give_money |
charge_launcher Charge Launcher |
Other | p_rpg | |
cellphone | Other | cellphone | Inv Slot: unarmed |
bouquet | Other | bouquet | Flowers used at Aisha's funeral |
badge_police Police Badge |
Other | BadgePolice | Troy's badge |
Smoke Grenade | Other | p_smokebomb | Unused weapon model. |
Brass Knuckles | Other | p_brassknuckles | Unused weapon model. Can be seen inside Brass Knuckles. |
References
Template:Weapons in Saints Row 2