Weapons in Saints Row: The Third
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There are 32 Weapons in Saints Row: The Third.
- 26 are new
- 6 weapons return from Saints Row 2
- Of those, 3 are in Saints Row
- 6 are melee weapons, 5 of those are new
- 5 cannot be stored in the Weapons Cache
- There are also 9 DLC weapons which require additional payment to unlock.
- For weapon upgrades, see: Weapon Upgrades.
Contents |
Description
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Saints Row: The Third is the first game in the series to have additional weapons available via paid DLC.
Thrown
Edit

Added by User452Known as 'off-hand' weapons in promotional material, Thrown weapons are no longer a category in the Radial weapon menu, and now replace Food and can be immediately used with a separate Throw button.
Temporary Weapons
Edit
- Main article: Temporary Weapons.
Temporary Weapons replace Improvised Weapons. They have a limited number of uses and are not added to the player's inventory or Weapons Cache.
Weapons
Edit
Legend
- M - Magazine/Clip Size
- R - Range
- D - Delay to refire
- A - Attack power (Damage)
- F - Ragdoll Force
- S - Spread, related to accuracy
Sorting by image will return table order to default.
| Weapon | Type | Ammo | M | R | D | A | F | S | Cost | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
Melee
| |||||||||||
| Stun Gun stun_gun
| single | Stun Charge | 1 | 5 | 800 | 15 | 250 | 0.25 | 10000 | Description: For quick incapacitation of your target. Flags: causes convulsions, unlimited ammo, allow grenades, no hide on sprint, infinite magazine Melee: pistol Mesh: stungun | |
| Baseball Bat baseball_bat
| single | 0 | 2 | 0 | 250 | 400 | 250 | Description: A long, wooden stick. Good for beating things. Enough said. Flags: left hand, no human shield, no hide on sprint, allow grenades Melee: 2hm Mesh: baseball_bat | |||
| The Penetrator dildo_bat ![]()
| single | 0 | 2 | 0 | 500 | 400 | 500 | Description: The absurdity of a sex toy with the lethality of a baseball bat. Flags: left hand, no human shield, no hide on sprint, allow grenades Melee: 2hm Mesh: dildobat | |||
| Woodsman chainsaw
| single | 0 | 2 | 0 | 500 | 0 | 100000 | Description: Mutilate your enemies by tearing them to shreds! Flags: unlockable, no hide on sprint, no human shield, allow grenades, no crouch Melee: chainsaw Mesh: ChainSaw Available after Murderbrawl XXXI | |||
| Nocturne decker_sword
| single | 0 | 2 | 0 | 600 | 400 | 50000 | Description: Signature sword used by the Deckers gang. Flags: no human shield, no hide on sprint, allow grenades, always wear on back, left hand (alt model: deckersword_vr) Melee: 2hm Mesh: deckersword Available after Http://deckers.die | |||
| Apoca-Fist Killbane_gloves
| single | 0 | 2 | 0 | 2000 | 0 | Description: The devastating special attack coined by Killbane now in portable gloves! Flags: no human shield, no hide on sprint, allow grenades, bullets damage tanks, explosions damage tanks Melee: 2hm Mesh: KillbaneGlove_Right | ||||
| DLC Saints Pow DLC_super_fists
| single | None | 0 | 2 | 0 | 2000 | 0 | DLC | Description: The devastating special attack coined by Killbane now in portable gloves! Mesh: moneydrop_coin_a | ||
Pistol
| |||||||||||
| KA-1 Kobra Pistol-Police
| single | Pistol | 12 | 100 | 200 | 160 | 300 | 100 | Description: What you're usually dodging when the cops show up. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: police_pistol | ||
| 45 Shepherd Pistol-Gang
| single | Pistol | 8 | 100 | 600 | 300 | 400 | 100 | Description: The handgun of choice for any Saint. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: pistol_gang | ||
| DLC Laser Pistol DLC_LaserPistol
| single | Rifle | 40 | 100 | 200 | 90 | 300 | 1 | 0 | Description: Laser Pistol Mesh: dlc_laserpistol Flags: mission_only_item | |
SMG
| |||||||||||
| TEK Z-10 SMG-Gang
| auto single | SMG | 40 | 100 | 100 | 80 | 400 | 4 | 5000 | Description: Street version of the SMG. Full upgrade allows for incendiary bullets. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: gang_smg | |
| D4TH Blossom SMG-Storm
| auto single | SMG | 40 | 100 | 75 | 85 | 400 | 2.8 | 5000 | Description: Higher grade SMG that fires bullets in extremely rapid succession. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: smg | |
| Cyber Blaster SMG-Cyberspace
| auto single | SMG | 40 | 100 | 80 | 85 | 400 | 2.8 | 100000 | Description: A working model of the Decker SMG from the Decker Use-Net. Flags: dual wieldable, unlockable, allow grenades, no hide on sprint, infinite magazine Melee: pistol Mesh: cyberspace_smg mission Available after Http://deckers.die | |
| DLC Auto Laser DLC_LaserSMG
| auto | SMG | 40 | 100 | 80 | 90 | 400 | 4 | DLC | Description: Rapid Fire Weapon Of The Space Amazon Veterans Mesh: dlc_lasersmg Flags: mission_only_item | |
Shotgun
| |||||||||||
| Grave Digger Shotgun-Gang
| single | Shotgun | 6 | 25 | 1000 | 90 | 300 | 10 | 10000 | Description: Old-school shotgun with a new Saints style. Flags: allow grenades, no hide on sprint, underslung fine aim Melee: shotgun Mesh: Gang_Shotgun | |
| AS3 Ultimax Shotgun-Police
| auto single | Shotgun | 8 | 30 | 1100 | 90 | 300 | 9 | 10000 | Description: The standard law enforcement shotgun. Duck if you see one coming... Flags: allow grenades, no hide on sprint Melee: shotgun Mesh: police_shotgun | |
| S3X Hammer Shotgun-STAG
| auto single | Shotgun | 8 | 30 | 1000 | 90 | 300 | 8 | 20000 | Description: STAG's version of the shotgun. No reload time, but watch out for overheating. Flags: allow grenades, no hide on sprint, infinite magazine, bullets damage tanks Melee: shotgun Mesh: STAG_Shotgun Available after Gang Bang | |
| DLC Shark-O-Matic Shotgun-Chum
| single | Chum | 1 | 25 | 1000 | 80 | 300 | 10 | DLC | Description: Avast! There be nothin' like shootin' lubbers with fish guts to lure the elusive Steelport Sewer Shark. Yarrr! Flags: allow grenades, no hide on sprint, underslung fine aim, infinite magazine Melee: shotgun Mesh: ChumGun | |
| DLC Bling Shotgun Shotgun-Bling
| single | Shotgun | 6 | 25 | 900 | 100 | 300 | 8.5 | DLC | Description: It's all good - especially when every gang kill with this weapon snags you extra respect. Flags: allow grenades, no hide on sprint, underslung fine aim Melee: shotgun Mesh: Bling_Shotgun | |
Rifle
| |||||||||||
| K-8 Krukov Rifle-Gang
| auto single | Rifle | 30 | 200 | 125 | 100 | 400 | 1 | 10000 | Description: The working-man's assault rifle. Flags: allow grenades, no hide on sprint Melee: AK Mesh: gang_rifle Available after The Belgian Problem | |
| AR-55 Rifle-NG
| burst single | Rifle | 30 | 200 | 150 | 200 | 400 | 1 | 10000 | Description: Higher grade rifle with upgradable scope. Flags: allow grenades, no hide on sprint Melee: AK Mesh: NG_Rifle Available after The Belgian Problem | |
| Viper Laser Rifle Rifle-STAG
| auto single | Rifle | 100 | 200 | 250 | 175 | 400 | 20000 | Description: STAG's rifle utilizes laser technology to eliminate the need for reloading clips. Watch out for overheating. Flags: explosions damage tanks, infinite magazine, allow grenades, no hide on sprint, bullets damage tanks Melee: AK Mesh: STAG_Rifle Available after Gang Bang | ||
| DLC Togo-13 Rifle-Killshot
| auto single | Rifle | 30 | 500 | 125 | 150 | 400 | 3 | DLC | Description: Good for love taps from 500 yards...and by 'love taps', we mean 'exploding heads'. Flags: allow grenades, no hide on sprint, can zoom Melee: AK Mesh: SniperRifle_DLC | |
Explosive
| |||||||||||
| Annihilator Explosive RocketLauncher
| single | RPG | 1 | 300 | 2000 0 | 0 | 0 | 15000 | Description: For huge explosions and firepower, you can't go wrong with a rocket launcher. Flags: explosions damage tanks, allow grenades, no hide on sprint, show reserve in hud Melee: RPG Mesh: RocketLauncher Available after The Belgian Problem | ||
| Satchel Charges satchel
| single | Satchel Charge | 1 | 25 | 0 | 1000 | 0 | Description: Attach this explosive charge to anything you throw it at. Just be sure you're clear before you hit the detonator. Flags: manually detonates, explosions damage tanks, no hide on sprint, drops with full reserve, show reserve in hud Projectile: sticky Melee: satchel Mesh: satchel_charge | |||
| DLC M2 Grenade Launcher Explosive GrenadeLauncher
| single | Grenade Launcher | 8 | 225 | 600 | 0 | 0 | DLC | Description: Launch a plethora of grenades for maximum explosions. Flags: unlockable, allow grenades, explosions damage tanks, no hide on sprint Melee: AK Mesh: Grenade_Launcher Fuse: 2s | ||
| DLC Mollusk Launcher Explosive-Genki ![]()
| single | Squid | 1 | 300 | 2000 0 | 0 | 0 | DLC | Description: Singing, exploding, cuddly, mind-controlling octopi. Yeah. Mind-control. We're serious. Flags: explosions damage tanks, no hide on sprint, manually detonates, show reserve in hud Projectile: sticky Melee: RPG Mesh: genkigun | ||
| DLC Laser Cannon DLC_GrenadeLauncher
| auto | None | 10000 | 200 | 160 | 350 | 400 | 0 | Description: Rifle Reserved For The Elite Space Amazon Warriors Mesh: DLC_GrenadeLauncher Flags: mission_only_item | ||
| STAGChargeLaser Explosive STAGChargeLaser | charge single | XM25 Laser | 100 | 225 | 75 | 10000 | 400 | Disabled | Flags: allow grenades, bullets damage tanks, explosions damage tanks Melee: AK Mesh: STAG_ChargeLaser disabled This unused weapon appears to be a hand-held version of the F-69 VTOL's XM25 Laser. | ||
Special
| |||||||||||
| Reaper Drone Special-Drone
| single | 1 | 500 | 750 | 0 | 5000 | Description: Watch from the air as you direct a missile to it's exact target. Flags: no human shield, explosions damage tanks, no hide on sprint, infinite magazine, allow grenades, alt fire, no vehicle Melee: AK Mesh: DroneComputer | ||||
| McManus 2015 Special-SniperRifle
| single | Sniper | 6 | 500 | 750 | 1000 | 400 | 4 | 25000 | Description: For that long-range shot where accuracy is key. Flags: can zoom, one shot shatter, allow grenades, no hide on sprint, bullets damage tanks Melee: AK Mesh: SniperRifle Available after The Belgian Problem | |
| RC Possessor Special-RCVehicleGun
| single | RC Gun | 6 | 1000 | 600 | 10 | 125 | Description: Why play with a tiny remote-controlled car when you can remotely control a full size vehicle! Flags: allow grenades, infinite magazine, no hide on sprint Projectile: sticky Melee: pistol Mesh: rcgun | |||
| SA-3 Airstrike Special-Airstrike
| charge single | Airstrike | 1 | 200 | 3000 | 0 | 5000 | Description: Use the laser to "paint" the target, then watch as death rains down into the area. May want to stand back... Flags: allow grenades, no hide on sprint, infinite magazine Projectile: not from muzzle Melee: AK Mesh: airstrikegun | |||
| Cyber Buster Special-CyberCannon
| charge single | Airstrike | 10000 | 200 | 200 | 150 | 600 | Description: A working model of Kinzie's arm cannon from the Decker Use-Net. Where does she get the time? Flags: unlockable, allow grenades, one shot shatter, no hide on sprint, explosions damage tanks, infinite magazine, unlimited ammo Projectile: seeking Melee: AK Mesh: cyberarm | |||
| Cyber Buster CyberCannon-Weak
| single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprint, drops with full reserve Projectile: seeking Mesh: hotdog_projectile Used in mission, after Matt Miller disables the weapon | ||||
| Sonic Boom Special-SonicGun
| charge single | Airstrike | 100 | 20 | 500 | 400 | 100 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens! Flags: unlockable, allow grenades, no hide on sprint, infinite magazine, unlimited ammo Melee: shotgun_small Mesh: Sonic_Gun | |||
| DLC Camera Prop DLCSpecial-CameraProp
| single | None | 30 | 40 | 0 | 0 | 0 | 0 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens! Mesh: camcorder Flags: mission_only_item | ||
| Nanoforge Special-NanoForge | single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprint Projectile: guided, seeking, not fired muzzle Melee: AK disabled | ||||
| BowArrow Special-BowArrow | single | Sniper | 5 | 500 | 750 | 500 | 900 | 4 | Flags: can zoom, one shot shatter, allow grenades, no hide on sprint Melee: AK Mesh: sniperrifle disabled | ||
Thrown
| |||||||||||
| Flashbangs flashbang ![]()
| single | Flashbang | 1 | 25 | 0 | 0 | 0 | 25 | Description: Stun your enemies with this grenade. Projectile: hud Mesh: Grenade_FlashBang Fuse: 2s | ||
| Molotovs molotov
| single | Molotov | 1 | 25 | 0 | 0 | 0 | 1 | 50 | Description: Handy way to light things on fire. Projectile: hud Mesh: molotov_cocktail | |
| Grenades grenade | single | Grenade | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: It's a grenade; it hurts when it explodes. Flags: explosions damage tanks Projectile: hud Mesh: Grenade_FRAG Fuse: 2s | |
| Electric Grenades grenade_electric
| single | Grenade Electric | 1 | 25 | 0 | 0 | 0 | 1 | 100 | Description: Electrical damage and the ability to stun those around you. Flags: explosions damage tanks Projectile: hud Mesh: DeckerGrenade Fuse: 3s | |
| DLC Quarter-Circle Punch DLC_fireball
| single | None | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: Light the fuse and let it fly. Mesh: pen | |
| Sticky Grenade grenade_sticky | single | Grenade Sticky | 1 | 25 | 0 | 1000 | 0 | 1 | Flags: explosions damage tanks Mesh: Grenade_Sticky disabled Fuse: 2s | ||
| Pipe Bomb pipe_bomb | single | Pipe Bomb | 1 | 25 | 0 | 1000 | 0 | 1 | 250 | Flags: explosions damage tanks Mesh: Pipebomb disabled Fuse: 2.5s | |
Temp Melee
| |||||||||||
| Blow-Up Doll WP_blowup_doll
| single | 0 | 0 | 0 | 20 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Melee_Blowup mission | ||||
| Shark WP_Shark
| single | 0 | 0 | 0 | 30 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: WP_Shark mission | ||||
| Tiki Torch WP_TikiTorch
| single | 0 | 0 | 0 | 40 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Tiki_Torch mission | ||||
| Baseball Bat WP_baseball_bat
| single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: dildobat Defined as being used in a mission | ||||
| Cricket Bat WP_cricket_bat
| single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Cricket_Bat mission | ||||
| Urinal WP_Urinal
| single | 0 | 0 | 0 | 70 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Urinal_Wield mission | ||||
| Riot Shield RiotShield
| single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprint Melee: riot_shield Mesh: riot_shield | ||||
| Riot Shield STAG StagShield | single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprint Melee: riot_shield Mesh: stag_shield | ||||
| Shock Hammer RocketHammer
| single | 0 | 2 | 0 | 500 | 0 | Flags: no human shield, no hide on sprint, always wear on back, left hand, melee always dislodge Melee: RocketHammer Mesh: RocketHammer alt model RocketHammer_VR in mission | ||||
Temp Special
| |||||||||||
| GL G20 Luchadore GrenadeLauncher
| auto single | Luchadore Grenade | 18 | 100 | 100 | 0 | 75 | 0 | Flags: unlockable, one shot shatter, explosions damage tanks, no hide on sprint, underslung fine aim, no human shield, show reserve in hud, drops with full reserve Melee: AK Mesh: Luchadore_GL Fuse: 3.25s | ||
| Behemoth Avatar_sword | auto single | Fire | 255 | 25 | 100 | 170 | 100 | Flags: no human shield, unlimited ammo Melee: avatar_sword Mesh: Avatar_Sword mission | |||
| Mini-Gun brute_minigun
| auto single | MP Minigun | 150 | 200 | 50 | 240 | 120 | 2 | Flags: no human shield, unlockable, bullets damage tanks, no hide on sprint, no jump, no crouch, underslung fine aim, drops with full reserve Melee: minigun Mesh: Brute_Minigun_gun | ||
| Incinerator brute_flamethrower
| auto single | Fire Brute | 250 | 8 | 100 | 450 | 100 | Flags: unlockable, no human shield, no hide on sprint, no jump, no crouch, underslung fine aim, infinite magazine, drops with full reserve Melee: minigun Mesh: brute_flame | |||
| Annihilator (Kia) Kia-RocketLauncher
| single | RPG | 1 | 300 | 2000 0 | 1500 | 0 | Flags: explosions damage tanks, allow grenades, no hide on sprint, drops with full reserve Projectile: guided Melee: RPG Mesh: RocketLauncher disabled | |||
| DLC Swarmitron DLC3_BeeGun
| charge | BeeGun Projectile | 1 | 15 | 950 | 0 | 0 | Mesh: dlc_beegun Flags: mission_only_item | |||
Vehicle
| |||||||||||
Spray![]() Blaze | auto (waterspray) single | Water | 50 | 225 | 75 | 10 | 800 | 2.5 | Flags: unlimited ammo, Target reticule Not set as disabled, but not usable in-game | ||
Genki Cannon![]() Genki Manapult | single (man cannon) single | RPG | 100 | 400 | 500 | 100 | 900 | Flags: unlimited ammo, infinite magazine, Target reticule | |||
Mounted .50 Cal![]() ASP | auto (rifle) single (launcher) | Rifle | 50 | 225 | 100 1500 | 160 | 400 | 1 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, explosions damage tanks, Target reticule | ||
Mounted .50 Cal![]() Bulldog | auto (rifle) single | Rifle | 500 | 400 | 75 | 200 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
Minigun/Rockets![]() Commander | auto (launcher) single (rifle) | Rifle | 100 | 400 | 1500 100 | 200 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking | |||
Mounted .50 Cal![]() Specter, Scythe, Condor | auto (rifle) single | Rifle | 50 | 225 | 150 | 300 | 400 | 0 | Flags: unlimited ammo, infinite magazine, Target reticule | ||
Mounted .50 Cal![]() N-Forcer | auto (rifle) single | Rifle | 50 | 400 | 150 | 400 | 400 | 0.5 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
Gat Mobile![]() Gat Mobile | auto (flame) single | Fire | 255 | 10 | 100 | 600 | 0 | Flags: infinite magazine, Target reticule | |||
DLC Laser Beam![]() Aegean | charge (launcher) auto (rifle) | XM25 Laser | 100 500 | 400 | 50 | 750 1000 | 400 | 0.4 | Mesh: proxy_weapon Different from the normal Laser Beam. | ||
Minigun/Rockets![]() Eagle | auto | Rifle | 100 | 400 | 50 200 | 750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, explosions damage tanks, bullets damage tanks, Target reticule Projectile: guided, seeking | ||
Minigun/Rockets![]() Tornado | auto (rifle) single (launcher) | Rifle | 100 | 400 | 50 1000 | 750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided | ||
Mounted .50 Cal![]() Challenger | auto (rifle) single (launcher) | Rifle | 500 50 | 225 | 75 100 | 1000 | 400 | 0 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule | ||
Mounted .50 Cal![]() Bear | auto (rifle) single | Rifle | 50 | 400 | 75 | 1000 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, bullets damage tanks | ||
Laser Beam![]() F-69 VTOL, Crusader | auto (rifle) charge (launcher) | XM25 Laser | 300 | 400 | 200 2500 | 2000 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, swarm, seeking Charged alternate fire is named "Swarm Missiles". | |||
Mounted .50 Cal![]() Crusader | auto (rifle) single (launcher) | Rifle | 50 | 225 400 | 150 1500 | 2000 | 400 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule, manned turret | |||
Minigun/Rockets![]() Vulture | auto (rifle) single (launcher) | Rifle | 100 | 400 | 200 | 3000 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking | ||
Minigun/Rockets![]() AB Destroyer | auto (rifle) single (launcher) | Rifle | 100 | 400 | 50 400 | 10000 | 900 | 1 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking | ||
Objects
Edit
These objects are not defined as weapons as they have none of the usual weapon statistics.
The PC version of the game can be modified to use these models in place of normal weapon models.
| Name | Category | Filename | Notes |
|---|---|---|---|
| BumSign_A | Action Node | BumSign_A | |
| BDSM_Paddle | Action Node | BDSM_Paddle_Life | |
| Guitar | Action Node | Guitar | |
| ProtestSignSAINTS_A | Action Node | No Mesh, no Texture | disabled |
| Nailgun | Action Node | NailGun | |
| PlayingCard_BLACK | Action Node | PlayingCard_Black | |
| PayPhone | Action Node | PayPhone | |
| ProtestSignSAINTS_C | Action Node | ProtestSignSAINTS_C | |
| ProtestSignSAINTS_B | Action Node | ProtestSignSAINTS_B | |
| PlayingCard_RED | Action Node | PlayingCard_Red | |
| ProtestSign_A | Action Node | protestSign_A | disabled |
| Riot_Shield | Action Node | RiotShield_Simple | |
| signSlow | Action Node | SlowSign | |
| npc_basehead | Base Heads | npc_basehead | |
| npc_basehead_lod | Base Heads | npc_basehead_lod | |
| avatar_wings | Body_Props | avatar_wings | |
| bobblehead_shaundi | Body_Props | bobblehead_shaundi | |
| gat_bobblehead_CS | Body_Props | bobbleheadcs | |
| bobblehead_josh | Body_Props | bobblehead_josh | |
| bobblehead_gat | Body_Props | bobblehead_gat | |
| gasmask | Body_Props | cf_mask_gasmask | |
| flamethrower_backpack | Body_Props | flamethrower_backpack | |
| gat_bobblehead | Body_Props | gatbobble | |
| nudelew_privacybar | Body_Props | nudelew_dist | censor |
| oleg_privacybar | Body_Props | Oleg_PrivacyBar | censor |
| killbane_suitpack | Body_Props | spacekillbane_suitpack | |
| spacehelm | Body_Props | spacehelm | |
| suitpack | Body_Props | suitpack | |
| voice_modulator_gat | Body_Props | Voice_Modulator_gat | |
| voice_modulator_josh | Body_Props | voice_modulator_josh | |
| voice_modulator_shaundi | Body_Props | voice_modulator_shaundi | |
| kathydee_purse | ClothSim:KathyDee | kathydee_purse | |
| Zimos_Ballgag | ClothSim:Zimosb | BallGag | |
| Zimos_Tail | ClothSim:Zimosb | Zimosb_Tail | |
| Sex_Doll | Collectible Items | blow_up_doll_pen_c | |
| Money_Pallet | Collectible Items | collectable_moneypallet | |
| Drug_Package | Collectible Items | drug_pallet_c | |
| ATM | Cutscene/Mission | ATM_Machine | |
| hm_ammo_box | Cutscene/Mission | ammobox_small | Glow: Weapons |
| hm_ammo_box_large | Cutscene/Mission | ammobox_large | Glow: Weapons |
| BarcelonaChair | Cutscene/Mission | BarcelonaChair | |
| Basketball | Cutscene/Mission | Basketball | |
| BasketballHoop | Cutscene/Mission | Basketball_hoop | |
| BundleOfWires | Cutscene/Mission | BundleOfWires | |
| BrokShil_TVScrn_Bink_a | Cutscene/Mission | BrokShil_TVScrn_Bink_A | |
| BeerBottle_Z | Cutscene/Mission | BeerBottle_Z | |
| Bomb | Cutscene/Mission | Bomb | |
| Binoculars | Cutscene/Mission | Binoculars | |
| BankWall | Cutscene/Mission | bank_wall | |
| Boom_Mic | Cutscene/Mission | boom_mic | |
| DLC_BrokenWall(dlc3) | Cutscene/Mission | brokenwall | |
| bridge_02 | Cutscene/Mission | bridge_02 | |
| bridge_debris_01 | Cutscene/Mission | bridge_debris_01 | |
| bridge_debris_02 | Cutscene/Mission | bridge_debris_02 | |
| bridge_ribbon | Cutscene/Mission | bridge_ribbon | |
| bdsm_machine_b | Cutscene/Mission | bdsm_machine_b | |
| bdsm_machine_a | Cutscene/Mission | bdsm_machine_a | |
| Backdrop | Cutscene/Mission | backdrop | |
| lcd_tv_Bink | Cutscene/Mission | bink_lcd_tv_a | |
| barTable | Cutscene/Mission | bartable | |
| bank_desk_prop | Cutscene/Mission | bank_desk_prop | |
| BarChair_A | Cutscene/Mission | barchair_a | |
| bridge_01 | Cutscene/Mission | bridge_01 | |
| BankAlarmButton_A | Cutscene/Mission | bankalarmbutton_a | |
| Envelope_A | Cutscene/Mission | CS_Envelope_A | |
| Cardboard_Box_Z | Cutscene/Mission | Cardboard_Box_Z | |
| phillipes_Chair | Cutscene/Mission | Chair_phillipes | |
| ChainLink_BBall | Cutscene/Mission | ChainLink_BBall | |
| ChainLink_BBall_Bse | Cutscene/Mission | ChainLink_BBall_Base | |
| ChainLink_Z | Cutscene/Mission | ChainLink_Z | |
| ChainLink_Z_Brk | Cutscene/Mission | ChainLink_Z_brk | |
| ChessSet | Cutscene/Mission | Chess_Board | |
| CS_Satchel_Charge_B | Cutscene/Mission | CS_Satchel_Charge_B | |
| CS_Satchel_Charge_A | Cutscene/Mission | CS_Satchel_Charge_A | |
| ConsoleTable_Z | Cutscene/Mission | ConsoleTable_Z | |
| Comic_NyteBlayde | Cutscene/Mission | Comic_A | |
| combatknife_cin | Cutscene/Mission | combatknife_cin | |
| comic_book_rack | Cutscene/Mission | comic_book_rack | |
| Coffee_Cup_A | Cutscene/Mission | coffee_cup_a | |
| ComputerChair | Cutscene/Mission | computer_chair | |
| conference_phone | Cutscene/Mission | conferencephone | |
| Clipboard_B | Cutscene/Mission | clipboard_b | |
| camcorderA | Cutscene/Mission | camcorder | |
| camcorderB | Cutscene/Mission | camerab | |
| jetpassenger_chair | Cutscene/Mission | chair_jet_passenger | |
| sign_feel_boss | Cutscene/Mission | cardboard_sign_feel_boss | |
| CS_Rifle-Gang_Upgrade | Cutscene/Mission | cs_gang_rifle_upgrade | |
| CigaretteLighter_B | Cutscene/Mission | cigarette_lighter_b | |
| Cigarette_B | Cutscene/Mission | cigarette_b | |
| cubicle_dyna_cutscenewall | Cutscene/Mission | cubicle_dyna_cutscenewall | |
| Cargo_Ramp | Cutscene/Mission | cargo_ramp | |
| cargo_ramp_door | Cutscene/Mission | cargo_ramp_door | |
| Casket | Cutscene/Mission | casket | |
| CargoMesh | Cutscene/Mission | cargomesh | |
| ga_cable | Cutscene/Mission | cable | |
| CargoStrapA | Cutscene/Mission | cargostrapa | |
| CasinoChair | Cutscene/Mission | casinochair | |
| Dummy_Z | Cutscene/Mission | Dummy_Z | |
| DLC2_Lighting_Umbrella (dlc2) | Cutscene/Mission | DLC2_Lighting_Umbrella | |
| DLC_GenkiTrophy(dlc1) | Cutscene/Mission | DLC_Genki_Trophy_B | Flag: scripted_item |
| DuffelBag_CS | Cutscene/Mission | DuffelBag_A | |
| DuffelBag_A | Cutscene/Mission | DuffleBag_A | |
| DLC2_TVCamera(dlc2) | Cutscene/Mission | DLC2_TVCamera | |
| DLC2_MailboxDrop_A (dlc2) | Cutscene/Mission | DLC2_MailboxDrop_A | |
| DLC2_WoodCrate_A (dlc2) | Cutscene/Mission | DLC2_WoodCrate_A | |
| DLC2_TrafficLight_A (dlc2) | Cutscene/Mission | DLC_TrafficLight_A | |
| DLC_DirectorsChair (dlc2) | Cutscene/Mission | DLC_DirectorsChair | |
| DLC2_RedBelt_A(dlc2) | Cutscene/Mission | DLC2_RedBelt_A | |
| DLC2_City_TrashCan_A(dlc2) | Cutscene/Mission | DLC2_City_TrashCan_A | |
| DLC2_StorageTrunk_A (dlc2) | Cutscene/Mission | DLC2_StorageTrunk_A | |
| DLC_Script_A(dlc2) | Cutscene/Mission | DLC_Script_A | |
| DLC_CottonSwab_A (dlc3) | Cutscene/Mission | DLC_CottonSwab_A | |
| DLC2_StreetLamp_A (dlc2) | Cutscene/Mission | DLC2_StreetLamp_A | |
| Diner_Set | Cutscene/Mission | DinnerDishes | |
| DLC2_ChainLink_A (dlc2) | Cutscene/Mission | dlc2_chainlink_a | |
| ac_carrier_doors | Cutscene/Mission | door_carrier | |
| DLC_GB_Stage_A(dlc1) | Cutscene/Mission | dlc_gb_stage_a | |
| DLC3_TableTV(dlc3) | Cutscene/Mission | dlc3TableTV | |
| Dart_A | Cutscene/Mission | dart_a | |
| Daedalus | Cutscene/Mission | daedalus | |
| dumpster_blue | Cutscene/Mission | dumpster_blue | |
| Door_IAD | Cutscene/Mission | door_iad | |
| Elevator_Doors | Cutscene/Mission | elevator_doors | |
| Folding_Chair_01 | Cutscene/Mission | Folding_Chair_01 | |
| Frag_Grenade_CS_2 | Cutscene/Mission | Frag_Grenade_CS_2 | |
| Folding_Chair_02 | Cutscene/Mission | Folding_Chair_02 | |
| Frag_Grenade_CS | Cutscene/Mission | Frag_Grenade_CS | |
| DLC2_FloodLight_A (dlc2) | Cutscene/Mission | FloodLight_A | |
| foldingTable | Cutscene/Mission | foldingtable | |
| DLC2_DollyTable_A (dlc2) | Cutscene/Mission | GIS_DollyTable_A | |
| CS_Guitar | Cutscene/Mission | GuitarCS | |
| DLC2_LCD_Monitor (dlc2) | Cutscene/Mission | GIS_LCD_Monitor | |
| CS_GuitarCase | Cutscene/Mission | GuitarCaseCS | |
| GIS_Comic_A | Cutscene/Mission | GIS_Comic_A | |
| gimp_mask | Cutscene/Mission | Gimp_Mask | |
| gat_bobblehead_toy | Cutscene/Mission | gat-bobbleheadtoy | |
| hm_grenades_large | Cutscene/Mission | grenadebox_large | Glow: Weapons |
| hm_grenades | Cutscene/Mission | grenadebox_small | Glow: Weapons |
| CS_Rifle-Gang | Cutscene/Mission | gang_rifle_cs | |
| Bendable_Mic | Cutscene/Mission | Headphones_BendableMic | |
| Hadooken | Cutscene/Mission | hadooken | |
| Handcuffs | Cutscene/Mission | handcuffs | |
| hood | Cutscene/Mission | hood | disabled |
| HeliVault | Cutscene/Mission | helivault | |
| HangingPunchingBag_A | Cutscene/Mission | hangpunchbag_a | |
| Hammer | Cutscene/Mission | hammer | |
| ht_barrel | Cutscene/Mission | ht_barrel | |
| HotDog_Projectile | Cutscene/Mission | hotdog_projectile | |
| IAD_Flyer | Cutscene/Mission | IAD_Flyer | |
| Josh_DuffelBag | Cutscene/Mission | Josh_DuffleBag | |
| Josh_DuffleBag_CS | Cutscene/Mission | Josh_DuffleBag_CS | |
| Jumbotron_BinkScrn_A | Cutscene/Mission | Jumbotron_BinkScrn_A | |
| Joint_A | Cutscene/Mission | joint_a | |
| jail_cell_door | Cutscene/Mission | jail_cell_door | |
| Jump_Rope | Cutscene/Mission | jump_Rope | |
| Killbane_Standee | Cutscene/Mission | Killbane_Standee | |
| KillBane_Mask | Cutscene/Mission | Killbane_Mask | |
| Lin_Paper | Cutscene/Mission | Lin_Paper | |
| lighting_umbrella | Cutscene/Mission | Lighting_Umbrella | |
| Locker_Z | Cutscene/Mission | Locker_Z | |
| lcd_tv_kbmatt | Cutscene/Mission | lcd_tv_kbmatt | |
| Laptop_Bink_A | Cutscene/Mission | laptop_screen_bink_a | |
| lcd_tv_nyteblayde | Cutscene/Mission | lcd_tv_nb | |
| Laptop | Cutscene/Mission | laptop | |
| DLC_Megaphone_A(dlc2) | Cutscene/Mission | MegaphoneA | Flag: scripted_item |
| Murderbrawl_curtain | Cutscene/Mission | Murderbrawl_Curtain_Prop | |
| Morningstar_TV_Screen | Cutscene/Mission | Morningstar_TV_Screen | |
| Money_Stacks_A | Cutscene/Mission | Money_Stack_Large | |
| Money_Single_Change_A | Cutscene/Mission | Money_Singles | |
| microphone_single | Cutscene/Mission | Microphone_single | |
| microphone | Cutscene/Mission | Microphone | |
| Magazine_Folded_A | Cutscene/Mission | Magazine_Folded_A | |
| Martini_Glass_A | Cutscene/Mission | Martini_Glass_A | |
| Marker_A | Cutscene/Mission | Marker_A | scripted |
| Makeup_Sponge | Cutscene/Mission | Makeup_sponge | |
| Modern_Chair | Cutscene/Mission | modernchaira | |
| Murderbrawl_centerpiece | Cutscene/Mission | mb_centerpiece | |
| m02_plane_door | Cutscene/Mission | m02_plane_door | |
| handheld_detector | Cutscene/Mission | metal_detectors_handheld | |
| mayor_double_doors | Cutscene/Mission | mayor_dbl_doors | |
| nail_box | Cutscene/Mission | Nail_box | |
| NB_Comic_A | Cutscene/Mission | NB_Comic_A | |
| nail | Cutscene/Mission | Nails | |
| NyteBlayde_Cloth | Cutscene/Mission | nyteblayde_cloth | |
| NemoChair | Cutscene/Mission | nemochair | |
| notepad | Cutscene/Mission | notepad | |
| NyteBlayde_Katana | Cutscene/Mission | nyteblayde_katana | |
| necklace_01 | Cutscene/Mission | necklace_01 | |
| Oxygen_Mask_B | Cutscene/Mission | Oxygen_Mask_B | |
| Oxygen_Mask_A | Cutscene/Mission | Oxygen_Mask_A | |
| Oleg_Bindings | Cutscene/Mission | Oleg_Bindings | |
| Outdoor_Stage | Cutscene/Mission | outdoor_stage | |
| Cargo_OverheadDoors | Cutscene/Mission | overhead_lp | |
| Deskphone | Cutscene/Mission | office_phone | |
| powder_shopping_bag | Cutscene/Mission | Powder_Shopping_Bag_Powder | |
| PR_Doors | Cutscene/Mission | PR_Doors | |
| purse_4cin | Cutscene/Mission | Purse_4cin | |
| Para_C01 | Cutscene/Mission | Para_C01 | |
| rm_present | Cutscene/Mission | present_a | |
| Podium | Cutscene/Mission | podium | |
| plane_giantSYNCS | Cutscene/Mission | plane_giantSYNCS | |
| pilot_hat | Cutscene/Mission | pilot_hat | |
| pillow | Cutscene/Mission | pillow | |
| plane_giant01cs | Cutscene/Mission | plane_giant01cs | |
| plane_debris | Cutscene/Mission | plane_debris | |
| hm_powerup | Cutscene/Mission | present_wm | Glow: Weapons |
| pen | Cutscene/Mission | pen | |
| ReynoldsHat | Cutscene/Mission | ReynoldsHat | |
| CS_Explosive-RocketLauncher | Cutscene/Mission | RocketLauncher | Glow: Weapons |
| ring_rope | Cutscene/Mission | ringrope | |
| RPG_Rocket | Cutscene/Mission | rpg_rocket | |
| saintsflow_can | Cutscene/Mission | SF_Can | |
| StripClub_Doors02 | Cutscene/Mission | StripClub_Doors02 | |
| StripClub_Doors01 | Cutscene/Mission | StripClub_Doors01 | |
| Swingset | Cutscene/Mission | Swingset | |
| Switchblade | Cutscene/Mission | Switchblade | |
| stag_data_pad | Cutscene/Mission | Stag_Data_Pad | |
| Syndicate_Door | Cutscene/Mission | Syndicate_Doors | |
| Shaundi_Standee | Cutscene/Mission | Shaundi_Standee | |
| Swat_Rope | Cutscene/Mission | Swat_Rope | |
| slate_clapper | Cutscene/Mission | Slate_Clapper | |
| sign_i_hate_saints | Cutscene/Mission | sign_i_hate_saints | |
| Syndicate_Chair | Cutscene/Mission | syndicate_chair | |
| SmartPhone_B | Cutscene/Mission | smartphone_b | |
| SmartPhone_B_cheers | Cutscene/Mission | smartphone_b_cheers | |
| Super_Computer | Cutscene/Mission | super_computer | |
| SmartPhone_B_Pierce | Cutscene/Mission | smartphone_b_pierce | |
| Stalactite_A | Cutscene/Mission | stalactite_a | disabled |
| joe_statue_destroyed | Cutscene/Mission | statue_destroyed | |
| SafetyDepositKeys_A | Cutscene/Mission | safetydepkeys | |
| sp_vtol01_parked | Cutscene/Mission | sp_vtol01_parked | |
| StudioCamera | Cutscene/Mission | studiocamera | |
| scissors_oversized | Cutscene/Mission | scissors_oversized | |
| statue_c_ped | Cutscene/Mission | statue_c_ped | |
| sp_vtol02_parked | Cutscene/Mission | sp_vtol02_parked | |
| stalactite | Cutscene/Mission | stalactite_a | |
| StagLineUp | Cutscene/Mission | staglineup | |
| joe_statue_whole | Cutscene/Mission | statue_whole | |
| stag_binoculars | Cutscene/Mission | stag_binoculars | |
| Stag_Barricade | Cutscene/Mission | stagbarricade_a_rig | |
| Stag_Badge | Cutscene/Mission | stag_badge | |
| spike_strip | Cutscene/Mission | spikestrip_a | |
| shippingcontainer | Cutscene/Mission | shippingcontainer | |
| TVStudio_Doors | Cutscene/Mission | TVStudio_Doors | |
| Thermopylae_C | Cutscene/Mission | Thermopylae_C | |
| Thermopylae_B | Cutscene/Mission | Thermopylae_B | |
| Thermopylae_A | Cutscene/Mission | Thermopylae_A | |
| table_spanishannounce | Cutscene/Mission | Table_SpanishAnnounce | |
| Triangulator | Cutscene/Mission | Triangulator_A | |
| Backdrop_TVStudio | Cutscene/Mission | TV_Studio_Backdrop_A | |
| table_smiling_jacks | Cutscene/Mission | table_smiling_jacks | |
| table_noguchi | Cutscene/Mission | table_noguchi | |
| flatscreen_tv | Cutscene/Mission | tv_flatscreen_broken | |
| Tabletop_Mic | Cutscene/Mission | tabletop_mic | |
| urinal | Cutscene/Mission | urinal_wield_cin | |
| dlc_ship_interior (dlc2) | Cutscene/Mission | ufo_interior | |
| wallet | Cutscene/Mission | wallet | |
| walkie_talkie | Cutscene/Mission | walkie_talkie | |
| zombiecanister_broken | Cutscene/Mission | zombiecanister_broken | |
| zombiecanister_notbroken | Cutscene/Mission | zombiecanister_notbroken | |
| Zimos_Cane | Cutscene/Mission | zimos_mike | |
| zombiecanister_trailer | Cutscene/Mission | zombiecanister_trailer | |
| CS_Gang_Rifle_ClipC | Cutscene/Mission:Clips | gang_rifle_clipc | |
| CS_Gang_Rifle_ClipA | Cutscene/Mission:Clips | gang_rifle_clipa | |
| CS_Gang_SMG_ClipA | Cutscene/Mission:Clips | gang_smg_clipa | |
| CS_Pistol_Gang_ClipA | Cutscene/Mission:Clips | pistol_gang_clip_a | |
| CS_Sniper_Rifle_ClipA | Cutscene/Mission:Clips | sniperrifle_clipa | |
| car_medium | Distant Vehicles | car_medium | |
| distant_ped | Distant Vehicles | distant_ped | |
| truck_medium | Distant Vehicles | truck_medium | |
| DLC_ClapBoard(dlc2) | DLC_Achievments | Collect_Slate_Clapper | Flag: mission_only_item |
| john_head | Law_Heads | npc_basehead | |
| mayweather_head | Law_Heads | npc_basehead | |
| iory_head | Law_Heads | npc_basehead | |
| alejandro_head | Law_Heads | npc_basehead | |
| big_money | Money | MoneyDrop_Bills_A | Glow: Cash |
| coin | Money | MoneyDrop_Coin_A | Glow: Cash |
| chute | Parachute | chute | |
| npc_backpack | Parachute | parachute | |
| concrete_barricade01 | RoadBlocks | con_barrier_smesh | |
| construct_barricade01 | RoadBlocks | RdBlock_D | |
| construct_sawhorse01 | RoadBlocks | RdBlock_E | |
| 40oz | SR3_Life | 40oz | |
| BeerBottle | SR3_Life | beerBottle_Life_A | |
| Cigarette_A | SR3_Life | Cigarette_A | |
| Construct_Barrel | SR3_Life | Const_Barrel | |
| Cup_Foam | SR3_Life | Cup_Foam | |
| crowd_a | SR3_Life | crowd_a | |
| crowd_b | SR3_Life | crowd_b | |
| GuitarCase | SR3_Life | GuitarCase | |
| HotDog | SR3_Life | hotDog_A | |
| jackhammer | SR3_Life | jackhammer | |
| Marker_B | SR3_Life | Marker_B | |
| MurderBrawlSign | SR3_Life | murderbrawlsign_a | |
| Money | SR3_Life | moneyfodembitches_01 | |
| NewsPaper_Cover | SR3_Life | Newspaper_cover | |
| NewsPaper_Unfold | SR3_Life | Newspaper_Unfold | |
| PornCard_B | SR3_Life | porncard_a | |
| PornCard_A | SR3_Life | porncard_a | |
| Camera_A | SR3_Life | SLR_camera_a | |
| SketchPad_A | SR3_Life | StetchPad_A | |
| SmartPhone | SR3_Life | SmartPhone | |
| Sandwich | SR3_Life | sandwich_A | |
| Umbrella | SR3_Life | umbrella | |
| CombatKnife | Weapons:Melee | CombatKnife | Glow: Weapons Phillipe's Knife - Object with no weapon info defined. |
Trivia
Edit
- Satchel Charges were revealed in the "Cherished Memories #5" video[1]
- The The Penetrator, RC Possessor and Reaper Drone were revealed in GameInformer's "The New Weapons Of Saints Row: The Third" article[2]
- The D4TH Blossom was revealed in the "GameSpot Plays Saints Row: The Third" video[3]
- The Sonic Boom appeared in the "Shock and Awesome" trailer.[4]
- The Nocturne, Viper Laser Rifle, Sonic Boom, Flashbangs and Electric Grenades appeared in the "GameSpot YouTube gameplay" video.[5]
- The AS3 Ultimax and KA-1 Kobra were revealed in the "Gametrailers Preview"[6]
- The Stun Gun and Baseball Bat were revealed in the Platform32 Interview part 1[7]
- Thrown weapons, including the Molotov Cocktails and Grenades were revealed in the Community Q&A #1 video[8]
- The Annihilator, Cyber Buster and RC Possessor appeared in the "Quick Look" video[9]
- The McManus 2015 was revealed during "Weapon Week".[10]
- The Fart in a Jar was revealed via a leaked list of Achievements.[11]
- The Apoca-Fist, SA-3 Airstrike, 45 Shepherd, TEK Z-10, Grave Digger and K-8 Krukov were revealed in a Gameplay Trailer[12]
References
Edit
- ↑ Saints Row: The Third - Cherished Memories #5 (OFFICIAL) - YouTube
- ↑ The New Weapons Of Saints Row: The Third - GameInformer
- ↑ GameSpot Plays Saints Row: The Third (Xbox 360)
- ↑ Saints Row: The Third - Shock and Awesome (OFFICIAL) - YouTube
- ↑ Saints Row: The Third Awesome Button Gameplay - YouTube
- ↑ Saints Row: The Third Video Game, Preview | Video Clip | Game Trailers & Videos | GameTrailers.com
- ↑ Saints Row The Third Preview part one - Gameplay - Platform32 - YouTube
- ↑ Saints Row: The Third - Community Q&A #1 - YouTube, retrieved 19th September 2011
- ↑ Quick Look: Saints Row: The Third - YouTube
- ↑ Welcome to Weapon Week!
- ↑ Revealed in The Achievement/Trophy "Stay Classy Steelport".
- ↑ Demonstration of various weapons and other stuff































































