|Appears in||Saints Row IV|
|Weapons||Fists, most of Super Powers|
Wardens are characters in Saints Row IV.
Wardens are monstrous armored bipedal aliens that make appearances throughout the storyline, as well as every time The Protagonist gains six notoriety bars. They are much taller than The Protagonist and are physically very strong, able to knock The Protagonist back with one hit.
Wardens can use many Super Powers, including Super Jump, Telekinesis, Stomp, and Blast. They also have wrist-mounted laser rifles. After the first Warden is defeated, Zinyak gives them shields that have to be hit with Super Powers to temporarily deactivate them. Wardens are impervious to damage while their shields are active.
Once the Warden has received sufficient damage, they will be incapacitated until The Protagonist flies inside them and performs a special kill move. Should The Protagonist fail the kill move, or refuse to do it for a long enough amount of time, the Warden will regain some of his health and resume combat.
Wardens have more Health than most other enemies and also have a personal shield that blocks most attacks from damaging the Warden. Active Super Powers and the Mech Suit's melee attacks and rockets (if available) can take down the shield.
Most weapons can damage the Warden. Weapons with high rates of fire and shotguns at close range can do lots of damage, as the Wardens speed and agility can make it a challenge to consistently hit them, as they can Super Sprint and can Super Jump onto buildings. Super Powers can also be used to momentarily stun Wardens or increase the damage done by The Protagonist, and Buff can be used to constantly keep the Wardens shields from reactivating.
Warden Super Powers can be countered by dodging the attacks or using Super Powers to catch the Warden's Blast or Telekinesis attacks.
Once the Warden has lost all its health, it is stunned and a button/key appears on screen to be pressed and doing so results in The Protagonist fly into the Warden and merge. Upon merging, there is a bar that appears on the bottom of the screen that shows how close The Protagonist is to killing the Warden or getting forced back out of the Warden. Buttons/keys appear on screen that this stage that must be pressed rapidly to fill the bar until it goes fully purple to destroy the Warden.
This must be completed as fast as possible because the bar progressively decreases faster overtime the longer the move is performed until it becomes too difficult to complete and fails, resulting in the Warden recovering some of his health and resuming combat.
The Kill Move must be used to eliminate Wardens as they cannot be killed by other means of attack. As soon as a direct flight path to the incapacitated Warden becomes available, the key to initiate the kill move appears on screen and the only other action The Protagonist can do is move until out of line of sight, the Warden recovers or the Kill Move is performed.
Super Saints can use their Super Powers to remove the Wardens' shields and can help to damage and incapacitate them. A full party of Super Saints is capable of quickly incapacitating a Warden without aid from The Protagonist, which can make dealing with Wardens much easier.
- The weather changes to a rain of fire whenever a Warden appears in the Simulation due to notoriety.
- All NPCs, both Zin and Civilians, disappear when a Warden appears due to Notoriety. In many cases, this can be an easier situation to deal with than the second-highest notoriety level.
- Police officers at traffic stops still spawn and attack The Protagonist.
- The way in which The Protagonist performs the quick-time event required to kill a Warden is similar to the way Neo destroys Agent Smith at the end of the film The Matrix.
- The quick-time event required to defeat a Warden becomes more difficult the longer it goes on, until the bar will decrease even when the player is tapping the correct control.
- The Buff power allows for bullets to shoot through the Warden's shield while active.
- If in a vehicle or aircraft, the Warden will jump high into the air and body slam the vehicle, destroying it instantly.
- A standard warden spawned due to Notoriety has glowing red patterns on its body. The wardens that grant powers when defeated glow different colours: purple (Blast), green (Telekinesis), orange (Stomp) and yellow (Buff).
- When fighting a Warden, entering a shop and opening the shop window may remove all Notoriety and despawn the Warden. This may leave the Simulation empty, with no civilians or cars. If this happens, The Ship will also be empty. Entering an activity or saving and reloading will fix this problem.
- If a Warden's shield hasn't been disabled after 1 minute, a reminder from Matt Miller says "Its shields are vulnerable to your powers."
- Wardens are able to teleport if they are stuck or glitched inside of buildings.
- Wardens seem to be inspired by the Brawlers from Prototype 2 (as with some other elements of the game, eg. stomp/death from above being similar to some of the hammer fist abilities.)
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