After Burning Down the House, there is a cloud of smoke over Shivington, and multiple Blazes and firemen walking around the area. We both remembered that after a while, the smoke and fireman go away, but we're not sure when.
I thought that perhaps it was linked to a certain mission, but TheMoonLightman remembers completing the Sons of Samedi arc with the smoke still present.
An inspection of the game data files has come up empty: There is no second Shivington chunk swap, and the Blaze parking locations are not disabled by a script (unlike the Goliath spawn, which is enabled by a script).
There is already a precedent set by the Saints Hideout style upgrade for some changes to be hardcoded - in that case, the changes are linked to the mission counter, not a specific mission.
So, there are several possibilities:
- Linked to a certain mission - seems unlikely, unless it's tied to the An Amazing Quarter.
- Linked to the mission counter - seems unlikely, as BdtH could be the 31st mission played.
- Linked to another statistic, such as time played - seems unlikely, but is still possible.
To test this really requires multiple full playthroughs of the game to be thorough.
Mission replays also need to be tested. The mission script for Burning down the House specifically handles replays, but other missions don't. It is likely that replaying an earlier mission while Shivington is burning will still have Shivington ablaze.
- Result: It does not appear to be possible to cause a chunk spawn related glitch using mission replays.
Changes also need to be noted. One of the obvious changes is that the drug labs are inaccessible afterwards, but there are likely other smaller changes. I believe that when the fires "go out" and the smoke stops, that nothing else changes, but this should also be checked.
It is also possible that playing Burning down the House in a replay, and exiting using the replay in a replay glitch will cause Shivington to stay ablaze.
- It is essential to save and reload the game after each mission
During my first test playthrough, the fires only went out after I saved and reloaded, so I do not actually know when they really went out.
Tests / Results
These tests do not have to be followed "to the letter", they are more of a general idea of different paths to take in order to narrow down what causes the fires to go out.
Simply play through the game, and report when the fires go out for you. (Reload the autosave after completing each mission to verify the actual status of the fires)
- Feel free to test anything in this list, even if it has already been tested.
|Complete Samedi Arc (first)||Fires do not go out after The Shopping Maul (Tested by two users)|
|Play Burning down the House, then complete BH and RN arcs||? (Untested)|
|Complete BH and RN arcs first, then play through SS arc||? (Untested)|
|Complete missions evenly across all arcs||Fires stopped after 36 missions (One Man's Junk) (tested by one user)|
|Complete all strongholds first||(No changes seen so far)|
|Complete no strongholds||(No changes seen so far)|
|Avoid Waste Not Want Not. When fires go out, reload and play Waste Not Want Not||? (Untested)|
|Avoid Assault on Precinct 31. When fires go out, reload and play Assault on Precinct 31||? (Partially tested, result inconclusive.)|
|After fires go out, reload and do pushback instead.||Fires did not go out. (Tested by one user)|
|After fires go out, reload and do stronghold instead.||Fires did not go out. (Tested by one user)|
|After fires go out, reload and do alternate mission.||Replaced The Enemy of my Enemy with Riot Control, fires did not go out. (Tested by one user)|
|4 tss + 11 bh + 10 rn + 10 ss (+Revelation)||Fires did not go out after Assault on Precinct 31 (tested by one user)|
|4 tss + 11 bh + 10 rn + 11 ss (+Revelation)||Fires did not go out after The Shopping Maul (tested by one user)|
|4 tss + 11 bh + 11 rn + 10 ss||Fires went out after One Man's Junk... (tested by one user)|
|4 tss + 9 bh + 8 rn + 7 ss (+Revelation)||Fires went out after The Enemy of my Enemy (tested by one user)|
|4 tss + 11 ss + 10 bh + 10 rn (+Revelation)||? (452 will test this next)|
|4 tss + 11 ss + 11 bh + 10 rn||?|
|4 tss + 11 rn + 10 ss + 10 bh (+Revelation)||?|
|4 tss + 11 rn + 11 ss + 10 bh||?|
|Do Burning Down the House, and all missions except The Enemy of my Enemy and One Man's Junk...||? (untested) (expected result: Fires should not go out.)|
|Do all missions except Burning Down the House, The Enemy of my Enemy and One Man's Junk..., then do Burning Down the House, followed by either of the others||? (untested) (expected result: Fires should go out immediately after either mission)|
|Do all missions except Burning Down the House, then complete Samedi Arc and Epilogue||? (untested) (Expected result: Fires should go out after Salting the Earth...Again)|
|(Additional tests/results to be added)||?|
When do fires go out?
The save game screen counts strongholds and missions together. Check the Statistics for separate counts. (Or simply avoid all strongholds)
|One Man's Junk|
4 tss + 11 rn + 11 bh + 10 ss
|Enemy of my Enemy|
4 rss + 1 X + 9 bh + 8 rn + 7 ss