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SRTT Mission strings

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To-do list > Mission > SRTT Mission strings
Posted by 452 on 2012-10-29 19:26:34

To-do list > Quote > SRTT Mission strings


Note: The mission names in the game files are in upper case, but have been automatically capitalised on this page, and may not match page names

M01 - When Good Heists Go Bad Edit

  • M01__MISSION_NAME = When Good Heists Go Bad
  • m01_failure_gat_died = GAT DIED!
  • m01_failure_josh_died = JOSH DIED!
  • m01_failure_shaundi_died = SHAUNDI DIED!
  • M01_GO_TO_VAULT = GO TO THE [format][color:location]VAULT[/format]
  • M01_GO_UPSTAIRS = GO [format][color:location]UPSTAIRS[/format]
  • M01_KILL_CHOPPER = SHOOT THE [format][color:kill]HELICOPTER[/format]
  • M01_KILL_LOBBY_GUARDS = KILL [format][color:kill]GUARDS[/format]
  • M01_RIDE_VAULT = SURVIVE
  • M01_SET_EXPLOSIVES = GO SET THE [format][color:use]EXPLOSIVES[/format]
  • M01_SIGN_AUTOGRAPH = SIGN AUTOGRAPH
  • M01_SURVIVE = DEFEND [format][color:defend]YOURSELF[/format]
  • M01_TITLE = BANK HEIST
  • M01_Y_FOR_EXPLOSIVES = PLANT THE EXPLOSIVES

M02 - I'm Free - Free Falling Edit

  • M02__MISSION_NAME = I'm Free - Free Falling
  • M02_FAILURE_PLAYER_EJECTED = YOU FELL OUT OF THE PLANE, AND DIED!
  • m02_failure_shaundi_died = SHAUNDI WAS KILLED
  • M02_OBJ_CATCH_SHAUNDI = CATCH [format][color:location]SHAUNDI[/format]
  • M02_OBJ_ESCAPE = ESCAPE WITH [format][color:defend]SHAUNDI[/format]
  • M02_OBJ_FIND_PARACHUTE = FIND A [format][color:location]PARACHUTE[/format]
  • M02_OBJ_KILL_GUARDS = KILL THE [format][color:kill]GUARDS[/format]
  • M02_OBJ_KILL_PURSUERS = KILL THE [format][color:kill]ENEMY PURSUERS[/format]
  • M02_OBJ_OPEN_DOORS = OPEN THE [format][color:location]CARGO BAY DOORS[/format]
  • M02_OBJ_SHOOT_PLANE = SHOOT THE [format][color:kill]WINDSHIELD[/format]

M03 - We're Going to Need Guns Edit

  • M03__MISSION_NAME = We're Going to Need Guns
  • M03_FAILURE_ABANDON_HOMIE = SHAUNDI ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m03_failure_bomb_destroyed = THE BOMB WAS DESTROYED!
  • m03_failure_heli_destroyed = THE HELICOPTER WAS DESTROYED!
  • m03_failure_pierce_destroyed = PIERCE'S HELICOPTER WAS DESTROYED!
  • m03_failure_shaundi_killed = SHAUNDI DIED!
  • M03_OBJ_ACCESS_MAP = ACCESS [format][color:location]CELL PHONE MAP[/format]
  • M03_OBJ_ACCESS_MAP_USE_MSG = ACCESS CELL PHONE MAP
  • M03_OBJ_CUTSCENE_FOUND_WEAPONS_CACHE = [format][color:location]CUTSCENE: FOUND WEAPONS CACHE[/format]
  • M03_OBJ_DESTROY_TANKS = DESTROY THE [format][color:kill]TANKS[/format]
  • M03_OBJ_DESTROY_TARGETS = DESTROY THE [format][color:kill]TARGETS[/format]
  • M03_OBJ_ELIMINATE_REINFORCEMENTS = ELIMINATE THE [format][color:kill]REINFORCEMENTS[/format]
  • M03_OBJ_EXIT_STORE = EXIT STORE
  • M03_OBJ_FIND_WEAPONS_CACHE = FIND THE [format][color:location]WEAPONS CACHE[/format]
  • M03_OBJ_GO_TO_ARMORY = GO TO THE [format][color:location]GUARD ARMORY[/format]
  • M03_OBJ_GO_TO_CHOPPER = GET IN [format][color:location]PIERCE'S CHOPPER[/format]
  • M03_OBJ_GO_TO_WAREHOUSE = GO TO THE [format][color:location]WAREHOUSE[/format]
  • M03_OBJ_GO_TO_WEAPON_STORE = GO TO [format][color:location]FRIENDLY FIRE[/format]
  • M03_OBJ_HOLD_YOUR_POSITION = HOLD YOUR [format][color:defend]POSITION[/format]
  • M03_OBJ_KILL_GUARDS = KILL THE [format][color:kill]GUARDS[/format]
  • M03_OBJ_PROTECT_THE_BOMB = PROTECT THE [format][color:defend]BOMB[/format]
  • M03_OBJ_PROTECT_THE_STASH = PROTECT THE [format][color:defend]HELICOPTERS[/format]
  • M03_OBJ_PURCHASE_AN_UPGRADE = PURCHASE A [format][color:use]WEAPON UPGRADE[/format]
  • M03_OBJ_SET_GPS = SET THE [format][color:location]GPS[/format]
  • M03_OBJ_STEAL_A_CAR = STEAL A [format][color:use]CAR[/format]
  • M03_OBJ_USE_SATELLITE_WEAPON = USE THE [format][color:use]REAPER DRONE[/format]
  • M03_USE_TRIGGER_SATELLITE_WEAPON = Use satellite weapon.

M04 - Steelport Here I Am Edit

  • M04__MISSION_NAME = Steelport Here I Am
  • MSN_PRE_CALL_OBJ_M04 = MEET [format][color:location]PIERCE[/format]
  • m04_failure_abandon_pierce = PIERCE ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m04_failure_car_destroyed = CAR DESTROYED!
  • m04_failure_pierce_died = PIERCE DIED!
  • M04_OBJ_BUY_CLOTHES = PURCHASE [format][color:use]CLOTHING[/format]
  • M04_OBJ_FIND_CLOTHES = GO TO [format][color:location]PLANET SAINTS[/format]
  • M04_OBJ_FIND_MECHANIC = DRIVE TO THE [format][color:location]MECHANIC[/format]
  • M04_OBJ_GET_CAR = GET IN A [format][color:use]CAR[/format]
  • M04_OBJ_KILL_BRUTE = KILL THE [format][color:kill]BRUTE[/format]
  • M04_OBJ_KILL_GOONS = KILL THE [format][color:kill]MORNINGSTAR[/format]
  • M04_OBJ_RETURN_HOME = RETURN TO THE [format][color:location]SAFE HOUSE[/format]
  • M04_OBJ_USE_MECHANIC = USE THE [format][color:use]MECHANIC[/format]

M05 - Party Time Edit

  • M05__MISSION_NAME = Party Time
  • MSN_PRE_CALL_OBJ_M05 = GO TO THE [format][color:location]AIRPORT[/format]
  • M05_ELEVATOR = CALL ELEVATOR
  • m05_fail_chase = THE LIEUTENANT GOT AWAY! STAY LOW AND KEEP UP WITH HIM.
  • m05_fail_left = YOU LEFT THE PARTY!
  • M05_FAIL_LT_DIED = THE LIEUTENANT DIED!
  • m05_fail_time = TIME RAN OUT! GRAB THE LIEUTENANT QUICKLY TO GET THE PASSCODE TO STOP THE BOMBS.
  • M05_Jump = JUMP
  • M05_MSG_TAUNT = Taunt the [format][color:location]guards[/format].
  • M05_OBJ_BARRIER = DESTROY THE [format][color:kill]BARRIER[/format]
  • M05_OBJ_BASEMENT = FIND THE [format][color:location]STORAGE ROOM[/format]
  • M05_OBJ_CHASE_HELI = FOLLOW THE [format][color:location]LIEUTENANT[/format]
  • M05_OBJ_CLEAR_AREA = CLEAR OUT [format][color:kill]MORNINGSTAR[/format]
  • M05_OBJ_FIND_LIEUTENANT = FIND [format][color:location]LIEUTENANT[/format]
  • M05_OBJ_GET_TO_HELI = GET TO A [format][color:use]HELICOPTER[/format]
  • M05_OBJ_GRENADES = GRAB THE [format][color:use]GRENADES[/format]
  • M05_OBJ_INTERROGATE = GRAB [format][color:use]LIEUTENANT[/format]
  • M05_OBJ_KILL_LIEUTENANT = KILL [format][color:kill]LIEUTENANT[/format]
  • M05_OBJ_LET_IN_SAINTS = LET IN [format][color:use]SAINTS[/format]
  • M05_OBJ_PARACHUTE = PARACHUTE INTO [format][color:location]PENTHOUSE[/format]
  • M05_OBJ_TAUNT = TAUNT [format][color:location]GUARDS[/format]
  • M05_OBJ_WAIT_FOR_SAINTS = GUARD THE [format][color:defend]ELEVATOR[/format]

M06 - The Belgian Problem Edit

  • M06__MISSION_NAME = The Belgian Problem
  • MSN_PRE_CALL_OBJ_M06 = GO TO [format][color:location]SAINTS HQ[/format]
  • M06_FAILURE_ABANDON_HOMIE = HOMIES ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m06_failure_destroy_bomb = THE BOMB BLEW UP!
  • m06_failure_oleg_died = OLEG DIED!
  • m06_failure_pierce_died = PIERCE DIED!
  • m06_failure_shaundi_died = SHAUNDI DIED!
  • M06_OBJ_DECIDE = [format][color:use]DISARM BOMB[/format] OR [format][color:kill]DESTROY BUILDING[/format]
  • M06_OBJ_DOCK_THUGS = KILL [format][color:kill]DOCK GUARDS[/format]
  • M06_OBJ_FIND_BALL = USE [format][color:use]COUNTER WEIGHT[/format]
  • M06_OBJ_KILL_BRUTE = KILL [format][color:kill]BRUTE[/format]
  • M06_OBJ_PHILLIPE = FOLLOW [format][color:location]OLEG[/format]
  • M06_OBJ_RIDE_BALL = KILL [format][color:kill]TARGETS[/format]
  • M06_OBJ_SET_BOMB = ARM [format][color:use]BOMB[/format]
  • M06_OBJ_SYN_TOWER = GO TO [format][color:location]SYN TOWER[/format]
  • M06_OBJ_TO_FACTORY = GO TO [format][color:location]FACTORY[/format]
  • M06_OBJ_TO_OLEG = GO [format][color:location]UPSTAIRS[/format]
  • M06_Y_FOR_BOMB = ARM THE BOMB
  • M06_Y_FOR_DESTROY_BUILDING = DESTROY THE BUILDING
  • M06_Y_FOR_ELEVATOR = CALL ELEVATOR
  • M06_Y_FOR_NO_BOMB = DISARM THE BOMB

M07 - Return to Steelport Edit

  • M07__MISSION_NAME = Return to Steelport
  • M07_ACTION_INTERROGATE = INTERROGATE
  • M07_ACTION_UNTIE_KINZIE = UNTIE KINZIE
  • m07_failure_angel_died = ANGEL DIED!
  • m07_failure_club_owner_died = CLUB MANAGER DIED! KEEP HIM ALIVE UNTIL YOU'VE INTERROGATED HIM.
  • m07_failure_kinzie_died = KINZIE DIED!
  • m07_failure_oleg_died = OLEG DIED!
  • M07_FAILURE_PATRONS_DIED = DON'T KILL THE PATRONS, INTERROGATE THEM WITH {ACTION_IMG}
  • m07_failure_pierce_died = PIERCE DIED!
  • m07_failure_shaundi_died = SHAUNDI DIED!
  • m07_failure_zimos_died = ZIMOS DIED!
  • M07_OBJ_FIND_ANGEL = FIND [format][color:location]ANGEL[/format]
  • M07_OBJ_FIND_KINZIE = FIND [format][color:location]KINZIE[/format]
  • M07_OBJ_FIND_OWNER = FIND THE [format][color:location]OWNER[/format]
  • M07_OBJ_GO_TO_CLUB = GET TO THE [format][color:location]BDSM CLUB[/format]
  • M07_OBJ_GO_TO_ZIMOS = FIND [format][color:location]ZIMOS[/format]
  • M07_OBJ_GRAB_OWNER = INTERROGATE THE [format][color:use]OWNER[/format]
  • M07_OBJ_INTERROGATE_PATRONS = GRAB THE [format][color:use]PATRONS[/format]
  • M07_OBJ_KILL_LUCHADORES = KILL THE [format][color:kill]LUCHADORES[/format]
  • M07_OBJ_KILL_MORNINGSTAR = KILL THE [format][color:kill]MORNINGSTAR[/format]
  • M07_OBJ_PROTECT_ANGEL = PROTECT [format][color:defend]ANGEL[/format]
  • M07_OBJ_REACH_BARGE = GET TO THE [format][color:location]BARGE[/format]
  • M07_OBJ_UNTIE_KINZIE = UNTIE [format][color:use]KINZIE[/format]

M08 - Trojan Whores Edit

  • M08__MISSION_NAME = Trojan Whores
  • MSN_PRE_CALL_OBJ_M08 = GO TO THE [format][color:location]PARTY[/format]
  • M08_ACTION_USE_ELEVATOR = USE ELEVATOR
  • m08_failure_pierce_died = PIERCE DIED!
  • m08_failure_zimos_died = ZIMOS DIED!
  • M08_OBJ_DESTROY_VEHICLES = DESTROY [format][color:kill]HELICOPTERS[/format]
  • M08_OBJ_ENTER_CHOPPER = ENTER THE [format][color:use]HELICOPTER[/format]
  • M08_OBJ_FIND_SNIPER_RIFLE = GET [format][color:use]SNIPER RIFLE[/format]
  • M08_OBJ_GET_TO_BASEMENT = GET TO [format][color:location]MAINTENANCE ROOM[/format]
  • M08_OBJ_GET_TO_ROOF = GET UP TO THE [format][color:location]ROOF[/format]
  • M08_OBJ_GO_TO_BASEMENT = TAKE [format][color:use]ELEVATOR[/format] DOWN TO BASEMENT
  • M08_OBJ_GO_TO_CHOPPER = GET [format][color:use]ANTI AIR WEAPON[/format]
  • M08_OBJ_GO_TO_ROOF = TAKE [format][color:use]ELEVATOR[/format] UP TO THE ROOF
  • M08_OBJ_GO_UP_TO_BAR = GO UP TO [format][color:location]THE BAR[/format]
  • M08_OBJ_KILL_SNIPERS = KILL THE [format][color:kill]SNIPERS[/format]
  • M08_OBJ_PROTECT_PIERCE = PROTECT [format][color:defend]PIERCE[/format]
  • M08_OBJ_RESTORE_POWER = RESTORE THE [format][color:use]POWER[/format]
  • M08_OBJ_REVIVE_PIERCE = REVIVE [format][color:revive]PIERCE[/format]
  • M08_OBJ_STAIRS_TO_BASEMENT = FIND [format][color:location]STAIRS[/format] TO MAINTENANCE ROOM
  • M08_OBJ_STAIRS_TO_ROOF = FIND [format][color:location]STAIRS[/format] TO THE ROOF
  • M08_OBJ_SURVIVE_ASSAULT = [format][color:defend]SURVIVE[/format] INITIAL ASSAULT
  • M08_OBJ_TAKE_COVER_BEHIND_BAR = TAKE COVER [format][color:location]BEHIND THE BAR[/format]
  • M08_USE_TRIGGER_RESTORE_POWER = RESTORE THE POWER

M09 - The Ho Boat Edit

  • M09__MISSION_NAME = The Ho Boat
  • MSN_PRE_CALL_OBJ_M09 = GO TO THE [format][color:location]DOCKS[/format]
  • m09_failure_girls_heli = HOS' HELICOPTER DESTROYED! KILL THE MORNINGSTAR BEFORE THEY KILL YOU!
  • m09_failure_girls_truck = TRUCK DESTROYED!
  • m09_failure_ship_abandoned = MISSION ABANDONED!
  • m09_failure_zimos_abandoned = ZIMOS WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m09_failure_zimos_died = ZIMOS DIED!
  • M09_OBJ_CHOICE = DRIVE TO [format][color:location]BROTHEL[/format] OR TO [format][color:saints]SAINTS HQ[/format]
  • M09_OBJ_DEFEND_HELI = DEFEND [format][color:defend]CHOPPER[/format]
  • M09_OBJ_FIND_THE_GIRLS = LOCATE [format][color:use]HO CRATES[/format]
  • M09_OBJ_GET_INTO_TRUCK = GET INTO [format][color:use]TRUCK[/format]
  • M09_OBJ_GET_TO_THE_CHOPPER = JUMP TO [format][color:location]CHOPPER[/format]
  • M09_OBJ_GO_TO_SHIP = GET TO [format][color:location]CARGO SHIP[/format]
  • M09_OBJ_KILL_ATTACKERS = KILL [format][color:kill]ATTACKERS[/format]
  • M09_OBJ_KILL_GUARDS = KILL [format][color:kill]GUARDS[/format]
  • M09_OBJ_NORTH_PLATFORM = GET TO [format][color:location]NORTH PLATFORM[/format]
  • M09_OBJ_PUT_GIRLS_IN_CRATE = LEAD HOS TO [format][color:location]CRATE[/format]
  • M09_OBJ_SOUTH_PLATFORM = GET TO [format][color:location]SOUTH PLATFORM[/format]
  • M09_OBJ_TO_BROTHEL = DRIVE TO [format][color:location]MORNINGSTAR BROTHEL[/format]
  • M09_OBJ_TO_SAINTS_HQ = DRIVE TO [format][color:location]SAINTS HQ[/format]
  • M09_OBJ_WAIT_FOR_CHOPPER = WAIT FOR CHOPPER
  • M09_OPEN_CONTAINER = OPEN CONTAINER
  • M09_TITLE = THE HO BOAT

M10 - Gang Bang Edit

  • M10__MISSION_NAME = Gang Bang
  • MSN_PRE_CALL_OBJ_M10 = MEET [format][color:location]VIOLA[/format]
  • m10_failure_oleg_died = OLEG DIED!
  • m10_failure_oleg_dismissed = OLEG WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m10_failure_viola_died = VIOLA DIED!
  • m10_failure_viola_dismissed = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • M10_OBJ_CALL_ELEVATOR = TRY CALLING THE [format][color:use]ELEVATOR[/format]
  • M10_OBJ_ESCAPE_STAG = [format][color:location]ESCAPE[/format] THE STAG AMBUSH
  • M10_OBJ_ESCAPE_TO_SAINTS_HQ = ESCAPE TO [format][color:location]SAINTS' HQ[/format]
  • M10_OBJ_KILL_STAG_ON_ROOFS = KILL THE [format][color:kill]STAG ENEMIES[/format]
  • M10_OBJ_KILL_STAG_SNIPERS = KILL THE [format][color:kill]STAG SNIPERS[/format]
  • M10_OBJ_KILL_STAG_VTOL = DESTROY THE [format][color:kill]VTOL[/format]
  • M10_OBJ_SURVIVE = SURVIVE

M11 - Convoy Decoy Edit

  • M11__MISSION_NAME = Convoy Decoy
  • MSN_PRE_CALL_OBJ_M11 = GO TO [format][color:location]SAINTS HQ[/format]
  • m11_fail_convoy = THE CONVOY WAS DESTROYED.
  • m11_fail_oleg = OLEG DIED!
  • m11_fail_stag = YOU FAILED TO KEEP STAG'S ATTENTION.
  • M11_OBJ_DESTROY_STAG = GET [format][color:kill]STAG[/format]'S ATTENTION
  • M11_OBJ_DISTRACT_STAG = FIND A [format][color:location]STAG BASE[/format]
  • M11_OBJ_GO_AIR_BASE = INTERCEPT [format][color:location]SURVEILLANCE AIRCRAFT[/format]
  • M11_OBJ_GO_OLEG = GET TO [format][color:location]OLEG[/format]
  • M11_OBJ_GO_STAG_BASE = GET TO THE [format][color:location]STAG BASE[/format]
  • M11_OBJ_HELP_CONVOY = HELP THE [format][color:location]CONVOY[/format]
  • M11_OBJ_HELP_OLEG = HELP [format][color:defend]OLEG[/format]
  • M11_OBJ_HIJACK_VTOL = HIJACK A [format][color:use]VTOL[/format]
  • M11_OBJ_KILL_AIR_BASE = DESTROY [format][color:kill]SURVEILLANCE AIRCRAFT[/format]
  • M11_OBJ_KILL_ROADBLOCK = CLEAR THE [format][color:kill]ROADBLOCK[/format]

M12 - Nyte Blayde's Return Edit

  • M12__MISSION_NAME = Nyte Blayde's Return
  • MSN_PRE_CALL_OBJ_M12 = GO TO [format][color:location]COMIC STORE[/format]
  • m12_failure_cover_blown = COVER AS THE CARDINAL BLOWN! DON'T DO ANYTHING TO RAISE ATTENTION.
  • m12_failure_josh_abandoned = JOSH WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m12_failure_josh_died = JOSH DIED!
  • m12_failure_suko_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m12_failure_suko_died = VIOLA DIED!
  • M12_OBJ_ENTER_THE_ELEVATOR = ENTER THE [format][color:location]ELEVATOR[/format]
  • M12_OBJ_ENTER_THE_PR_CENTER = ENTER THE [format][color:location]PR CENTER[/format]
  • M12_OBJ_ESCAPE_THE_STAG_BUILDING = [format][color:location]ESCAPE[/format] THE STAG BUILDING
  • M12_OBJ_ESCAPE_TO_THE_SAINTS_HQ = ESCAPE TO THE [format][color:location]SAINTS HQ[/format]
  • M12_OBJ_FIND_JOSH_BIRK = FIND [format][color:teal]JOSH BIRK[/format]
  • M12_OBJ_GET_TO_THE_ELEVATORS = GET TO THE [format][color:location]ELEVATORS[/format]
  • M12_OBJ_GET_TO_THE_GARAGE = GET TO THE [format][color:location]GARAGE[/format]
  • M12_OBJ_GO_TO_RECEPTION_DESK = GO TO THE [format][color:location]RECEPTION DESK[/format]
  • M12_OBJ_GO_TO_THE_PR_CENTER = GO TO THE [format][color:location]PR CENTER[/format]
  • M12_OBJ_GRAB_JOSH_BIRK = GRAB [format][color:use]JOSH BIRK[/format]
  • M12_OBJ_STEAL_A_VEHICLE = STEAL A [format][color:use]VEHICLE[/format]
  • M12_OBJ_UNEQUIP_YOUR_WEAPON = UNEQUIP YOUR WEAPON
  • M12_PICKUP_JOSH_BIRK = PICK UP [format][color:use]JOSH BIRK[/format]
  • M12_USE_LOAD_JOSH = PUT JOSH IN CAR

M13 - Stag Party Edit

  • M13__MISSION_NAME = Stag Party
  • MSN_PRE_CALL_OBJ_M13 = GO TO [format][color:location]SAINTS HQ[/format]
  • m13_failure_failed_to_escape = FAILED TO ESCAPE THE SAINTS HQ IN TIME
  • m13_failure_josh_died = JOSH DIED!
  • m13_failure_oleg_died = OLEG DIED!
  • m13_failure_pierce_abandoned = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m13_failure_pierce_died = PIERCE DIED!
  • m13_failure_saints_hq_abandoned = SAINTS HQ HAS BEEN ABANDONED!
  • m13_failure_viola_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m13_failure_viola_died = VIOLA DIED!
  • M13_OBJ_CLEAR_THE_FLOOR = KILL [format][color:kill]STAG[/format] IN THE OBSERVATION DECK
  • M13_OBJ_COVER_PIERCE = PROVIDE COVER FIRE FOR [format][color:defend]PIERCE[/format]
  • M13_OBJ_DEFEND_THE_NORTH = DEFEND THE [format][color:defend]NORTH[/format]
  • M13_OBJ_DEFEND_THE_SOUTH = DEFEND THE [format][color:defend]SOUTH[/format]
  • M13_OBJ_DESTROY_STAG_BANNER = BURN THE [format][color:kill]STAG BANNERS[/format]
  • M13_OBJ_DETONATE_CAR_BOMBS = SHOOT A [format][color:kill]CAR BOMB[/format]
  • M13_OBJ_ESCAPE = [format][color:location]JUMP[/format] OFF THE PENTHOUSE
  • M13_OBJ_GOTO_ELEVATOR = GO TO AN [format][color:location]ELEVATOR[/format]
  • M13_OBJ_GOTO_PENTHOUSE = GO TO THE [format][color:location]PENTHOUSE[/format]
  • M13_OBJ_GOTO_PIERCE = GO TO [format][color:location]PIERCE[/format]
  • M13_OBJ_GOTO_PR_CENTER = GO TO THE [format][color:location]PR CENTER[/format]
  • M13_OBJ_GOTO_SAINTS_HQ = RETURN TO THE [format][color:location]SAINTS HQ[/format]
  • M13_OBJ_GOTO_SHAUNDI = GO TO [format][color:location]SHAUNDI[/format]
  • M13_OBJ_HELP_VIOLA = HELP [format][color:defend]VIOLA[/format]
  • M13_OBJ_TAKE_OUT_THE_SNIPERS = KILL THE [format][color:kill]SNIPERS[/format]
  • M13_OBJ_TAKE_OUT_THE_TANKS = DESTROY THE [format][color:kill]TANKS[/format]
  • M13_OBJ_TAKE_OUT_THE_VTOLS = DESTROY THE [format][color:kill]VTOLS[/format]
  • M13_OBJ_THROW_JOSH = GIVE [format][color:use]JOSH[/format] TO [format][color:purple]SHAUNDI[/format] OR [format][color:blue]CYRUS[/format]
  • M13_PROMPT_THROW_JOSH_TO_CYRUS = GIVE JOSH TO CYRUS
  • M13_PROMPT_THROW_JOSH_TO_SHAUNDI = GIVE JOSH TO SHAUNDI

M14 - Live! With Killbane Edit

  • M14__MISSION_NAME = Live! With Killbane
  • MSN_PRE_CALL_OBJ_M14 = GO TO [format][color:location]SMILING JACK'S[/format]
  • M14_ACTION_TRANSMITTER = PLANT TRANSMITTER
  • m14_failure_heli_abandoned = YOU ABANDONED THE HELICOPTER!
  • m14_failure_heli_destroyed = YOUR HELICOPTER WAS DESTROYED!
  • m14_failure_heli_unreachable = THE HELICOPTER IS UNREACHABLE!
  • m14_failure_jane_died = JANE DIED! DON'T KILL JANE, SHE CAN HELP FIND KILLBANE.
  • m14_failure_killbane_escaped = TIME IS UP! KILLBANE ESCAPED!
  • m14_failure_shaundi_abandoned = SHAUNDI WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m14_failure_shaundi_died = SHAUNDI DIED!
  • m14_failure_van_destroyed = BROADCAST VAN DESTROYED! GET CLOSE AND TARGET THE VAN WITH {ANALOG_RS_IMG}.
  • M14_FAILURE_VAN_DESTROYED_PC = BROADCAST VAN DESTROYED! GET CLOSE AND TARGET THE VAN WITH THE CAMERA.
  • M14_LABEL_ACQUIRING_TARGET = ACQUIRING TARGET
  • M14_LABEL_PLANTING_TRANSMITTER = PLANTING TRANSMITTER
  • M14_OBJ_CATCH_KILLBANE = CATCH [format][color:location]KILLBANE[/format]
  • M14_OBJ_CLEAR_DECKERS = CLEAR [format][color:kill]DECKERS[/format]
  • M14_OBJ_ENTER_BUILDING = ENTER [format][color:location]BUILDING[/format]
  • M14_OBJ_GET_IN_HELI = GET IN [format][color:location]HELICOPTER[/format]
  • M14_OBJ_GO_TO_HELI = GO TO [format][color:location]HELICOPTER[/format]
  • M14_OBJ_GO_TO_INTERVIEW = GO TO [format][color:location]INTERVIEW[/format]
  • M14_OBJ_GO_TO_TOWER = GO TO [format][color:location]RADIO TOWER[/format]
  • M14_OBJ_GO_TO_VAN = APPROACH [format][color:location]BROADCAST VAN[/format]
  • M14_OBJ_PLANT_TRANSMITTER = PLANT [format][color:use]TRANSMITTER[/format]
  • M14_OBJ_TALK_TO_JANE = TALK TO [format][color:location]JANE[/format]
  • M14_OBJ_TARGET_VAN = TARGET [format][color:use]BROADCAST VAN[/format]

M15 - Learning Computer Edit

  • M15__MISSION_NAME = Learning Computer
  • MSN_PRE_CALL_OBJ_M15 = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]
  • m15_failure_pierce_died = PIERCE DIED!
  • m15_failure_pierce_dismissed = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m15_failure_truck_crushed = SUPERCOMPUTER DESTROYED! USE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
  • m15_failure_truck_deckers_hq = THE DECKERS GOT THE SUPERCOMPUTER!
  • m15_failure_truck_destroyed = SUPERCOMPUTER DESTROYED! USE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
  • M15_MSG_USE_ALT_FIRE = {TANK_FIRE_PRIMARY_IMG} FIRE MACHINE GUN
  • M15_OBJ_CATCH_THE_TRUCK = CATCH [format][color:location]TRUCK[/format]
  • M15_OBJ_CLEAR_THE_LOBBY = CLEAR [format][color:kill] LOBBY[/format]
  • M15_OBJ_DISABLE_THE_TRUCK = DAMAGE TRUCK [format][color:kill]WHEELS[/format]
  • M15_OBJ_ESCAPE_THE_GARAGE = [format][color:location]ESCAPE[/format] GARAGE
  • M15_OBJ_GET_IN_THE_TANK = STEAL [format][color:use]TANK[/format]
  • M15_OBJ_GET_TO_THE_GARAGE = GET TO [format][color:location]GARAGE[/format]
  • M15_OBJ_GO_TO_PR_CENTER = GET TO [format][color:location]STAG PR CENTER[/format]

M16 - http://deckers.die Edit

  • M16__MISSION_NAME = http://deckers.die
  • MSN_PRE_CALL_OBJ_M16 = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]
  • M16_CHOOSE_COMPANY_A = WEAPONS MANUFACTURER
  • M16_CHOOSE_COMPANY_B = AUTOMOTIVE DISTRIBUTOR
  • m16_failure_tank_destroyed = LOL, YOUR TANK WAS PWNED!
  • M16_OBJ_CHOOSE_A_COMPANY = CHOOSE [format][color:use]COMPANY[/format]
  • M16_OBJ_DEBUG_ERROR = DEBUG THE [format][color:kill]ERROR SCREEN[/format]
  • M16_OBJ_GOTO_ANTI_VIRUS = GET TO THE [format][color:location]ANTI-VIRUS[/format]
  • M16_OBJ_GOTO_FIREWALL = GET TO THE [format][color:location]FIREWALL[/format]
  • M16_OBJ_GOTO_INTERNET_SECURITY = GET TO THE [format][color:location]INTERNET SECURITY[/format]
  • M16_OBJ_KILL_ALL_ENEMIES = KILL ALL [format][color:kill]DECKERS[/format]
  • M16_OBJ_KILL_MATT = DESTROY [format][color:kill]MATT MILLER'S AVATAR[/format]
  • M16_OBJ_KILL_TANKS = SEEK AND DESTROY ENEMY [format][color:kill]TANKS[/format]
  • M16_OBJ_MOVE_THROUGH_DATA = MOVE THROUGH THE DATA
  • M16_OBJ_SURVIVE_ONSLAUGHT = SURVIVE THE ONSLAUGHT
  • M16_OBJ_SURVIVE_TEXT = SURVIVE THE [format][color:defend]TEXT ADVENTURE[/format]
  • M16_TXT_ADV_SC_00 = You awaken to find yourself on cold flagstone. As you stand up you notice that the small room is lit by two torches. To the north there is a door, to the south a hole in the wall. / What do you do? /
  • M16_TXT_ADV_SC_00_CH1 = OPEN THE DOOR
  • M16_TXT_ADV_SC_00_CH2 = TAKE A TORCH
  • M16_TXT_ADV_SC_00_CH3 = GO THROUGH THE HOLE
  • M16_TXT_ADV_SC_00_CH4 = TAKE A NAP
  • M16_TXT_ADV_SC_01 = You're not big enough to go through the hole. / What would you like to do? /
  • M16_TXT_ADV_SC_01_CH1 = OPEN THE DOOR
  • M16_TXT_ADV_SC_01_CH2 = TAKE A TORCH
  • M16_TXT_ADV_SC_01_CH3 = TAKE A NAP
  • M16_TXT_ADV_SC_02 = You cautiously open the door and start to walk forward when your foot catches a loose flagstone. / You fall and break your neck. / You are dead. / Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy /
  • M16_TXT_ADV_SC_02_CH1 = START AGAIN
  • M16_TXT_ADV_SC_03 = You lift the torch out of the wall sconce and open the door. Before you stretches a dark corridor that fades into inky, tenebrous, blackness. You walk for what feels like an eternity before you realize that your torch is beginning to burn out. / What do you do? /
  • M16_TXT_ADV_SC_03_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_03_CH2 = SEARCH FOR SECRET DOORS
  • M16_TXT_ADV_SC_03_CH3 = RUN BACK TO GET THE OTHER TORCH
  • M16_TXT_ADV_SC_04 = There are no secret doors. / What would you like to do? /
  • M16_TXT_ADV_SC_04_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_04_CH2 = RUN BACK TO GET THE OTHER TORCH
  • M16_TXT_ADV_SC_05 = You start to desperately run back to the main room when your foot catches a loose flagstone. / You fall and break your neck. / You are dead. / Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy /
  • M16_TXT_ADV_SC_05_CH1 = START AGAIN
  • M16_TXT_ADV_SC_06 = You press forward, praying to the 31 gods of Diaz that your torch won't go out. Fortunately, it doesn't. Ahead of you darkness gives way to light as a dull indigo glow illuminates the corridor up ahead. You hear the sound of a large rock grinding against stone. / What do you do? /
  • M16_TXT_ADV_SC_06_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_06_CH2 = DRAW SWORD
  • M16_TXT_ADV_SC_06_CH3 = CAST A SPELL
  • M16_TXT_ADV_SC_07 = You do not know magic. / What would you like to do? /
  • M16_TXT_ADV_SC_07_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_07_CH2 = DRAW SWORD
  • M16_TXT_ADV_SC_08 = You sense that an evil most evil is coming down the corridor. As you wait a loose flagstone falls from the ceiling. / It lands on your head and breaks your neck. / You are dead. / Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy /
  • M16_TXT_ADV_SC_08_CH1 = START AGAIN
  • M16_TXT_ADV_SC_09 = As you walk towards the indigo glow, the corridor gives way to a larger cavern, and the source of the light becomes apparent...the room is lit by a massive luminescent lake. Lapping at the lake is a unicorn. / What do you do? /
  • M16_TXT_ADV_SC_09_CH1 = LOOK AT THE UNICORN
  • M16_TXT_ADV_SC_09_CH2 = PET THE UNICORN
  • M16_TXT_ADV_SC_09_CH3 = KILL THE UNICORN
  • M16_TXT_ADV_SC_10 = It looks like a unicorn. / What would you like to do? /
  • M16_TXT_ADV_SC_10_CH1 = PET UNICORN
  • M16_TXT_ADV_SC_10_CH2 = KILL UNICORN
  • M16_TXT_ADV_SC_11 = You run your hand through the unicorn's mane. The unicorn softly whinnies and nuzzles your head in return. His horn pokes you in the eye and you recoil in pain. As you do so your foot catches a loose flagstone. / You fall and break your neck. / You are dead. / Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy /
  • M16_TXT_ADV_SC_11_CH1 = START AGAIN
  • M16_TXT_ADV_SC_12 = You win. / Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy /
  • M16_TXT_ADV_SC_12_CH1 = PLAY AGAIN
  • M16_TXT_ADV_SC_12_CH2 = EXIT GAME

M17 - My Name is Cyrus Temple Edit

  • M17__MISSION_NAME = My Name is Cyrus Temple
  • MSN_PRE_CALL_OBJ_M17 = GO TO [format][color:location]IMAGE AS DESIGNED[/format]
  • M17_12_HOURS_LATER = 12 HOURS LATER
  • M17_BRIG_DOORS = ACTIVATE SECURITY DOORS
  • M17_ERROR_SCREEN_CONTINUE_MSG = Now The Real Game Begins >:) / Press Any Button to Continue
  • M17_ERROR_SCREEN_CONTINUE_MSG_PC = Now The Real Game Begins >:) / Press Any Key to Continue
  • m17_failure_escape = YOU DIED! MOVE QUICKLY TO ESCAPE THE EXPLOSION.
  • m17_failure_follow = COVER AS CYRUS BLOWN! DON'T DO ANYTHING TO RAISE ATTENTION.
  • m17_failure_homie_abandoned = HOMIE ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m17_failure_pierce_died = PIERCE DIED!
  • m17_failure_shaundi_died = SHAUNDI DIED!
  • m17_failure_viola_died = VIOLA DIED!
  • M17_OBJ_BOARD_SHIP = LAND ON THE [format][color:location]THERMOPYLAE[/format]
  • M17_OBJ_DESTROY_REACTOR = DESTROY THE [format][color:kill]CONSOLE[/format]
  • M17_OBJ_ESCAPE_SHIP = [format][color:location]ESCAPE[/format] THE THERMOPYLAE
  • M17_OBJ_FIND_BRIG = FIND THE [format][color:location]BRIG[/format]
  • M17_OBJ_FIND_HELI = FIND A [format][color:location]VTOL[/format]
  • M17_OBJ_FIND_REACTOR = FIND THE [format][color:location]REACTOR[/format]
  • M17_OBJ_FOLLOW_KIA = FOLLOW [format][color:location]KIA[/format]
  • M17_OBJ_HIJACK_VTOL = HIJACK A [format][color:use]VTOL[/format]
  • M17_OBJ_JAILBREAK = FREE YOUR [format][color:use]FRIENDS[/format]
  • M17_TIMER_ESCAPE = ESCAPE

M18 - Air Steelport Edit

  • M18__MISSION_NAME = Air Steelport
  • MSN_PRE_CALL_OBJ_M18 = GO TO THE [format][color:location]AIRPORT[/format]
  • M18_BAIL_FROM_TANK = BAIL OUT OF THE TANK
  • M18_HELP_CLEARING_DEBRIS = THE [format][color:use]SONIC BOOM[/format] WEAPON IS A PERFECT TOOL FOR MOVING DEBRIS AND ANYTHING ELSE OUT OF YOUR WAY
  • M18_HELP_GET_CLOSER_TO_DOOR = The [format][color:use]Sonic Boom[/format] doesn't seem to have any effect at this range. Try getting closer to the [format][color:location]door[/format]
  • M18_OBJ_BAIL_FROM_TANK = BAIL OUT OF THE [format][color:use]TANK[/format]
  • M18_OBJ_DESTROY_COCKPIT = DESTROY [format][color:kill]DOOR[/format] WITH SONIC BOOM
  • M18_OBJ_ESCAPE_IN_TANK = [format][color:location]ESCAPE[/format] THE PLANE
  • M18_OBJ_GET_TO_COCKPIT = OPEN [format][color:use]DOOR[/format]
  • M18_OBJ_HIJACK_TANK = STEAL THE [format][color:location]TANK[/format]
  • M18_OBJ_KILL_THE_GUNNER = KILL THE [format][color:kill]TANK GUNNER[/format]
  • M18_OBJ_SEARCH_FOR_GUN = SEARCH THE [format][color:use]WEAPON CRATES[/format]
  • M18_OBJ_SURVIVE = KILL THE [format][color:kill]STAG ATTACKERS[/format]

M19 - Zombie Attack Edit

  • M19__MISSION_NAME = Zombie Attack
  • MSN_PRE_CALL_OBJ_M19 = MEET [format][color:location]THE MAYOR[/format]
  • m19_failure_container_destroyed = CONTAINER DESTROYED! ONLY USE THE SONIC BOOM TO KEEP THE CONTAINERS INTACT.
  • m19_failure_rimjobs_timer = DID NOT REACH RIM JOBS IN TIME!
  • m19_failure_suko_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m19_failure_suko_died = VIOLA DIED!
  • M19_OBJ_CHOICE = [format][color:location]ESCAPE[/format] WITH OR [format][color:red]SUBMERGE[/format] THE TRUCK
  • M19_OBJ_GET_IN_TRUCK = TAKE THE [format][color:use]CHEMICAL TRUCK[/format]
  • M19_OBJ_GO_TO_ENTRANCE = GO TO THE [format][color:location]QUARANTINE ZONE[/format]
  • M19_OBJ_GO_TO_RIMJOBS = GO TO [format][color:location]RIM JOBS[/format]
  • M19_OBJ_GO_TO_VIOLA = GO TO [format][color:location]VIOLA[/format]
  • M19_OBJ_KILL_ZOMBIES = KILL [format][color:red]ZOMBIES[/format]
  • M19_OBJ_NEUTRALIZE_CONTAINERS = [format][color:red]SUBMERGE[/format] CONTAINERS
  • M19_OBJ_OPEN_DOOR = OPEN THE [format][color:use]DOOR[/format]
  • M19_OBJ_PROTECT_VIOLA = PROTECT [format][color:defend]VIOLA[/format]
  • M19_OBJ_RESCUE_VIOLA = GO TO [format][color:location]VIOLA[/format]

M20 - A Remote Chance Edit

  • M20__MISSION_NAME = A Remote Chance
  • MSN_PRE_CALL_OBJ_M20 = GO TO THE [format][color:location]BROKEN SHILLELAGH[/format]
  • m20_failure_angel_heli_destroyed = HELICOPTER DESTROYED!
  • m20_failure_ctb_destroyed = YOU MISSED THE PARTY!
  • m20_failure_ctc_destroyed = NOT ENOUGH PEDESTRIANS KILLED!
  • M20_FAILURE_LOST_SIGNAL = SIGNAL LOST!
  • m20_failure_no_tanks_to_you = ALL STAG TANKS DESTROYED!
  • m20_failure_premature_hijackulation = YOU BAILED TOO SOON!
  • m20_failure_rc_heli_destroyed = DECOY HELICOPTER DESTROYED!
  • m20_failure_rc_too_late = YOU WAITED TOO LONG TO RC THE VEHICLE!
  • m20_failure_vehicle_exit = PASSENGER ESCAPED!
  • M20_OBJ_ALIGN_HELI = HOVER NEAR THE [format][color:location]VEHICLE[/format]
  • M20_OBJ_ALIGN_TO_BOATS = HOVER NEAR THE [format][color:location]BOATS[/format]
  • M20_OBJ_ALIGN_TO_TANKS = HOVER NEAR THE [format][color:location]TANKS[/format]
  • M20_OBJ_CRASH_BEACH_PARTY = CRASH THE [format][color:location]BEACH PARTY[/format]
  • M20_OBJ_CRASH_THE_BOAT = CRASH THE [format][color:kill]BOAT[/format]
  • M20_OBJ_CRASH_THE_CAR = CRASH INTO [format][color:location]FUEL PUMP[/format]
  • M20_OBJ_CRASH_THE_HELICOPTER = CRASH INTO [format][color:kill]HELICOPTER[/format]
  • M20_OBJ_GET_IN_ANGEL_HELI = GET IN [format][color:location]ANGEL'S HELICOPTER[/format]
  • M20_OBJ_GET_UP_TO_SPEED = GET THE [format][color:kill]CAR[/format] UP TO SPEED
  • M20_OBJ_GO_TO_AIRPORT = GET TO THE [format][color:location]AIRPORT[/format]
  • M20_OBJ_GO_TO_BOAT = FIND THE [format][color:location]WRESTLER'S BOAT[/format]
  • M20_OBJ_GO_TO_GAS_STATION = GET TO [format][color:location]GAS STATION[/format]
  • M20_OBJ_GO_TO_GYM = GO TO THE [format][color:location]GYM[/format]
  • M20_OBJ_GO_TO_HARBOR = GO TO THE [format][color:location]HARBOR[/format]
  • M20_OBJ_GO_TO_HELICOPTER = GO TO THE [format][color:location]HELICOPTER[/format]
  • M20_OBJ_KILL_THE_LAST_WRESTLER = KILL THE LAST [format][color:kill]WRESTLER[/format]
  • M20_OBJ_RC_A_BOAT = RC A [format][color:use]BOAT[/format]
  • M20_OBJ_RC_A_TANK = RC A [format][color:use]STAG TANK[/format]
  • M20_OBJ_RC_THE_BOAT = RC THE [format][color:use]WRESTLER'S BOAT[/format]
  • M20_OBJ_RC_THE_CAR = RC THE [format][color:use]WRESTLER'S CAR[/format]
  • M20_OBJ_RC_THE_HELICOPTER = RC THE [format][color:use]HELICOPTER[/format]
  • M20_OBJ_RUN_OVER_PEOPLE = RUN OVER [format][color:kill]PEDESTRIANS[/format]
  • M20_OBJ_STAY_CLOSE = KEEP CLOSE TO THE [format][color:location]VEHICLE[/format]
  • M20_OBJ_USE_RAMP = HIT THE [format][color:use]RAMP[/format]
  • M20_OBJ_WAIT_FOR_ENTER = WAIT FOR [format][color:use]WRESTLER[/format] TO ENTER CAR
  • M20_PEDS = PEDS

M21 - Murderbrawl XXXI Edit

  • M21__MISSION_NAME = Murderbrawl XXXI
  • MSN_PRE_CALL_OBJ_M21 = GO TO [format][color:location]MURDERBRAWL[/format]
  • M21_FAILURE_ANGEL_DIED = ANGEL DIED!
  • M21_HELP_TEXT_WATING_TO_TAG = Waiting to be tagged in by your partner.
  • M21_OBJ_DEFEND_THE_RING = DEFEND THE [format][color:defend]RING[/format]
  • M21_OBJ_ENTER_THE_RING = ENTER THE [format][color:location]RING[/format]
  • M21_OBJ_FIGHT_KILLBANE = FIGHT [format][color:kill]KILLBANE[/format]
  • M21_OBJ_GO_TO_ANGEL = CHECK ON [format][color:location]ANGEL[/format]
  • M21_OBJ_KILL_LUCHADORES = KILL [format][color:kill]LUCHADORES[/format]
  • M21_OBJ_PROTECT_ANGEL = PROTECT [format][color:defend]ANGEL[/format]
  • M21_USE_TEXT_GO_RING_SIDE = GO RING SIDE
  • M21_USE_TEXT_LEAVE_RING_SIDE = LEAVE RING SIDE
  • M21_USE_TEXT_TAG_OUT = TAG PARTNER IN

M22 - Three Way Edit

  • M22__MISSION_NAME = Three Way
  • MSN_PRE_CALL_OBJ_M22 = GO TO [format][color:location]SAINTS HQ[/format]
  • m22_failure_killbane_escaped = KILLBANE ESCAPED! USE THE RPG TO STOP HIS ESCAPE.
  • M22_FAILURE_OLEG_ABANDONED = OLEG WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m22_failure_oleg_died = OLEG DIED!
  • m22_failure_pierce_abandoned = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • m22_failure_pierce_died = PIERCE DIED!
  • m22_failure_shaundi_died = SHAUNDI DIED! USE THE GRENADES TO SEPARATE KIA AND SHAUNDI, THEN BLAST KIA.
  • m22_failure_statue_blown_up = STATUE DESTROYED! BE CAREFUL USING THE SONIC BOOM ON THE BOMBS, DON'T LET THEM HIT ANYTHING.
  • M22_OBJ_CLEAR_ARMORY = CLEAR THE [format][color:kill]ARMORY[/format]
  • M22_OBJ_CLEAR_BATTLEZONE = CLEAR THE [format][color:kill]AREA[/format]
  • M22_OBJ_GOTO_ARMORY = GO TO THE [format][color:location]ARMORY[/format]
  • M22_OBJ_GOTO_BATTLEZONE = GO TO A [format][color:location]BATTLE LOCATION[/format]
  • M22_OBJ_GOTO_STATUE = GET TO THE [format][color:location]STATUE[/format]
  • M22_OBJ_HELP_ANGEL = HELP [format][color:defend]ANGEL[/format]
  • M22_OBJ_KILL_KIA = KILL [format][color:kill]KIA[/format]
  • M22_OBJ_KILL_KILLBANE = KILL [format][color:kill]KILLBANE[/format]
  • M22_OBJ_KILLBANE_OR_SHAUNDI = [format][color:red]ELIMINATE KILLBANE[/format] OR [format][color:defend]SAVE SHAUNDI[/format]
  • M22_OBJ_PROCEED_UP_STATUE = PROCEED UP THE [format][color:location]STATUE[/format]
  • M22_OBJ_REMOVE_BOMBS = [format][color:use]BOMBS[/format] REMOVED
  • M22_OBJ_STOP_KILLBANE = STOP [format][color:kill]KILLBANE'S AIRPLANE[/format]
  • M22_OI_KILLBANE_BODY_TEXT = Kill Killbane but Shaundi will die
  • M22_OI_KILLBANE_TITLE_TEXT = HEAD TO THE AIRPORT
  • M22_OI_SHAUNDI_BODY_TEXT = Save Shaundi but Killbane will escape
  • M22_OI_SHAUNDI_TITLE_TEXT = GO TO THE STATUE
  • M22_UNTIE = UNTIE

M23 - Stag Film Edit

  • M23__MISSION_NAME = Stag Film
  • MSN_PRE_CALL_OBJ_M23 = GO TO THE [format][color:location]BROKEN SHILLELAGH[/format]
  • m23_failure_cyrus_escaped = CYRUS ESCAPED! DON'T LEAVE THE DAEDALUS UNTIL HE'S DEAD.
  • M23_OBJ_CLEAR_MIDSECTION = KILL [format][color:kill]STAG[/format]
  • M23_OBJ_DESTROY_DEFENSES = DESTROY THE [format][color:kill]SURFACE DEFENSES[/format]
  • M23_OBJ_DESTROY_GUNS = DESTROY THE [format][color:kill]CANNONS[/format]
  • M23_OBJ_DESTROY_TANKS = DESTROY THE [format][color:kill]TANKS[/format] PROTECTING THE LANDING ZONE
  • M23_OBJ_ESCAPE = ESCAPE FROM THE [format][color:location]DAEDALUS[/format]
  • M23_OBJ_FLY_TO_REAR_DECK = FLY TO [format][color:location]REAR DECK[/format]
  • M23_OBJ_FLY_TO_SIDE_DECK = FLY TO [format][color:location]SIDE DECK[/format]
  • M23_OBJ_GET_HELICOPTER = GET A [format][color:location]HELICOPTER[/format]
  • M23_OBJ_GO_TO_BRIDGE = GET TO THE [format][color:location]BRIDGE[/format]
  • M23_OBJ_GO_TO_DAEDALUS = GO TO THE [format][color:location]DAEDALUS[/format]
  • M23_OBJ_GO_TO_REAR_DECK = GO TO THE [format][color:location]REAR DECK[/format]
  • M23_OBJ_INITIATE_SELF_DESTRUCT = USE THE [format][color:use]CONSOLE[/format]
  • M23_OBJ_KILL_BRIDGE_GUARDS = KILL [format][color:kill]BRIDGE GUARDS[/format]
  • M23_OBJ_KILL_CYRUS = KILL [format][color:kill]CYRUS[/format]
  • M23_OBJ_LAND_ON_DAEDALUS = LAND ON THE [format][color:location]DAEDALUS[/format]
  • M23_OBJ_PLANT_BOMB = PLANT [format][color:use]BOMB[/format]
  • M23_TRIGGER_AUTO_DESTRUCT = INITIATE SELF-DESTRUCTION SEQUENCE
  • M23_USE_PLANT_BOMB_TRIGGER = PLANT BOMB

M24 - Gangstas in Space Edit

  • M24__MISSION_NAME = Gangstas in Space
  • m24_failure_killed_in_blast = YOU WERE KILLED IN THE BLAST!
  • M24_HACK_TERMINAL = HACK TERMINAL
  • M24_HELP_HOMIE = HELP [format][color:use]YOUR HOMIE[/format]
  • M24_OBJ_DEFEAT_KILLBANE = SHOOT [format][color:kill]LAVA CRYSTALS[/format]
  • M24_OBJ_DISABLE_SECURITY_NETWORK = DISABLE THE [format][color:use]FORCEFIELDS[/format]
  • M24_OBJ_GOTO_KILLBANE_LAIR = GO TO [format][color:location]KILLBANE'S LAIR[/format]
  • M24_OBJ_PLANT_CHARGES = PLANT [format][color:use]EXPLOSIVE CHARGES[/format]
  • M24_OBJ_RUN_FOR_COVER = RUN FOR COVER
  • M24_PLANT_CHARGE = PLANT CHARGE

MM_A_01 - Insurance Fraud Edit

  • MM_A_01__MISSION_NAME = Insurance Fraud
  • MM_A_01_obj_goto_if = GO TO [format][color:location]ACTIVITY START[/format]
  • MM_A_01_obj_meet_angel = MEET ANGEL AT [format][color:location]ANGEL'S CASINO[/format]
  • MSN_PRE_CALL_OBJ_MMA01 = GO TO [format][color:location]ANGEL'S CASINO[/format]

MM_A_02 - Trail Blazing Edit

  • MM_A_02__MISSION_NAME = Trail Blazing
  • MM_A_02_obj_goto_tb = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMA02 = GO TO [format][color:location]ACTIVITY START[/format]

MM_A_03 - Eye Of The Tiger Edit

  • MM_A_03__MISSION_NAME = Eye Of The Tiger
  • MM_A_03_obj_goto_es = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMA03 = GO TO [format][color:location]ACTIVITY START[/format]

MM_A_04 - Face Your Fear Edit

  • MM_A_04__MISSION_NAME = Face Your Fear
  • MM_A_04_obj_meet_angel = GO TO [format][color:location]ANGEL'S CASINO[/format]
  • MSN_PRE_CALL_OBJ_MMA04 = GO TO [format][color:location]ANGEL'S CASINO[/format]

MM_A_05 - There Is No Try Edit

  • MM_A_05__MISSION_NAME = There Is No Try
  • MM_A_05_obj_meet_angel = GO TO [format][color:location]ANGEL'S CASINO[/format]

MM_K_01 - Cyber Blazing Edit

  • MM_K_01__MISSION_NAME = Cyber Blazing
  • MM_K_01_obj_goto_tb = GO TO [format][color:location]ACTIVITY START[/format]
  • MM_K_01_obj_meet_kinzie = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]
  • MSN_PRE_CALL_OBJ_MMK01 = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]

MM_K_02 - Guardian Angel Edit

  • MM_K_02__MISSION_NAME = Guardian Angel
  • MM_K_02_KINZIE_ABANDONDED = KINZIE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • MM_K_02_KINZIE_DIED = KINZIE DIED!
  • MM_K_02_obj_goto_ga = GO TO [format][color:location]ACTIVITY START[/format]
  • MM_K_02_obj_goto_kinzie = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]
  • MM_K_02_obj_goto_safe = !!Head to the [format][color:location]safe house[/format]
  • MSN_PRE_CALL_OBJ_MMK02 = GO TO [format][color:location]ACTIVITY START[/format]

MM_K_03 - Mayhem Edit

  • MM_K_03__MISSION_NAME = Mayhem
  • MM_K_03_obj_goto_mh = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMK03 = GO TO [format][color:location]ACTIVITY START[/format]

MM_K_04 - Heli Assault Edit

  • MM_K_04__MISSION_NAME = Heli Assault
  • MM_K_04_obj_goto_ha = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMK04 = GO TO [format][color:location]ACTIVITY START[/format]

MM_K_05 - Phone Phreak Edit

  • MM_K_05__MISSION_NAME = Phone Phreak
  • MM_K_05_obj_meet_kinzie = GO TO [format][color:location]SMILING JACK'S[/format]
  • MSN_PRE_CALL_OBJ_MMK05 = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]

MM_K_06 - The Morning After Edit

  • MM_K_06__MISSION_NAME = The Morning After
  • MM_K_06_obj_meet_kinzie = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]

MM_M_16_5 - Stilwater Blues Edit

  • MM_M_16_5__MISSION_NAME = Stilwater Blues

MM_P_01 - Guardian Angel Edit

  • MM_P_01__MISSION_NAME = Guardian Angel
  • MSN_PRE_CALL_OBJ_MMP01 = GO TO [format][color:location]SAINTS HQ[/format]
  • MM01_OBJ_DROP_OFF = TAKE PIERCE TO THE [format][color:location]BANK[/format]
  • MM01_OBJ_GOTO_GA = GO TO [format][color:location]ACTIVITY START[/format]
  • MM01_OBJ_MEET_PIERCE = MEET PIERCE AT THE [format][color:location]PENTHOUSE[/format]
  • MM01_PIERCE_ABANDONDED = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • MM01_PIERCE_DIED = PIERCE DIED!
  • MM01_START_GA = START GUARDIAN ANGEL

MM_P_02 - Trafficking Edit

  • MM_P_02__MISSION_NAME = Trafficking
  • MM02_OBJ_MEET_PIERCE = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMP02 = MEET [format][color:location]PIERCE[/format]

MM_P_03 - Takeover the City Edit

  • MM_P_03__MISSION_NAME = Takeover The City
  • MSN_PRE_CALL_OBJ_MMP03 = MEET [format][color:location]PIERCE[/format]
  • MM03_FAIL_FLASHPOINT = GANG OPERATION FAILED! STAY CLOSE TO THE GANG OPERATION OTHERWISE THEY WILL FLEE.
  • MM03_FAIL_PIERCE_ABANDONDED = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • MM03_FAIL_PIERCE_DIED = PIERCE DIED!
  • MM03_NAG_FP = YOU'RE LEAVING THE [format][color:kill]FLASHPOINT![/format]
  • MM03_OBJ_ACQUIRE_COLLECTIBLE = ACQUIRE THE [format][color:location]SEX DOLL[/format]
  • MM03_OBJ_CLEAR_NOTORIETY = [format][color:location]HIDE[/format] TO LOWER NOTORIETY
  • MM03_OBJ_COMPLETE_PHOTO_OP = COMPLETE THE [format][color:location]PHOTO OP[/format]
  • MM03_OBJ_GOTO_COLLECTIBLE = FIND THE [format][color:location]SEX DOLL[/format]
  • MM03_OBJ_GOTO_FP = GO TO THE [format][color:location]GANG OPERATION[/format]
  • MM03_OBJ_GOTO_PHOTO_OP = GO TO THE [format][color:location]PHOTO OP LOCATION[/format]
  • MM03_OBJ_GOTO_PROPERTY = HEAD TO [format][color:location]THE ESTATES[/format]
  • MM03_OBJ_KILL_FP = ELIMINATE THE [format][color:kill]GANG OPERATION[/format]
  • MM03_OBJ_MEET_PIERCE = MEET PIERCE AT [format][color:location]Store Name TBD[/format]
  • MM03_OBJ_PURCHASE_PROPERTY = PURCHASE [format][color:location]ESTATES[/format]
  • MM03_OBJ_PURCHASE_STORE = PURCHASE [format][color:location]FRIENDLY FIRE[/format]

MM_P_04 - Tank Mayhem Edit

  • MM_P_04__MISSION_NAME = Tank Mayhem
  • MM04_OBJ_GOTO_TM = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMP04 = GO TO [format][color:location]ACTIVITY START[/format]

MM_P_05 - Professor Genki Edit

  • MM_P_05__MISSION_NAME = Professor Genki
  • MM05_OBJ_GOTO_RM = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMP05 = GO TO [format][color:location]ACTIVITY START[/format]

MM_P_06 - We've Only Just Begun Edit

  • MM_P_06__MISSION_NAME = We've Only Just Begun
  • MM06_OBJ_MEET_PIERCE = MEET PIERCE AT [format][color:location]SMILING JACKS'[/format]
  • MSN_PRE_CALL_OBJ_MMP06 = GO TO THE [format][color:location]BROKEN SHILLELAGH[/format]

MM_P_07 - Pub Crawl Edit

  • MM_P_07__MISSION_NAME = Pub Crawl
  • MM07_OBJ_MEET_PIERCE = MEET PIERCE AT [format][color:location]SMILING JACKS'[/format]

MM_Z_01 - Snatch Edit

  • MM_Z_01__MISSION_NAME = Snatch
  • MM_Z_01_obj_goto_sn = GO TO [format][color:location]ACTIVITY START[/format]
  • MM_Z_01_obj_meet_zimos = GO TO [format][color:location]ZIMOS' PLACE[/format]
  • MSN_PRE_CALL_OBJ_MMZ01 = GO TO [format][color:location]ZIMOS' PLACE[/format]

MM_Z_02 - Ho Traffic Edit

  • MM_Z_02__MISSION_NAME = Ho Traffic
  • MM_Z_02_obj_goto_dt = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMZ02 = GO TO [format][color:location]ACTIVITY START[/format]

MM_Z_03 - Escort Edit

  • MM_Z_03__MISSION_NAME = Escort
  • MM_Z_03_obj_goto_es = GO TO [format][color:location]ACTIVITY START[/format]
  • MSN_PRE_CALL_OBJ_MMZ03 = GO TO [format][color:location]ACTIVITY START[/format]

MM_Z_04 - Painting A Picture Edit

  • MM_Z_04__MISSION_NAME = Painting A Picture
  • MM_Z_04_obj_meet_zimos = GO TO [format][color:location]ZIMOS' PLACE[/format]
  • MSN_PRE_CALL_OBJ_MMZ04 = GO TO [format][color:location]ZIMOS' PLACE[/format]

MM_Z_05 - High Times Edit

  • MM_Z_05__MISSION_NAME = High Times
  • MM_Z_05_obj_meet_zimos = GO TO [format][color:location]ZIMOS' PLACE[/format]

SH01 - Hit the Powder Room Edit

  • SH01__MISSION_NAME = Hit the Powder Room
  • MSN_PRE_CALL_OBJ_SH01 = GO TO [format][color:location]POWDER[/format]
  • sh01_failure_abandon_pierce = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • sh01_failure_abandon_shaundi = SHAUNDI WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • sh01_failure_pierce_died = PIERCE DIED!
  • sh01_failure_shaundi_died = SHAUNDI DIED!
  • SH01_OBJ_CLEAN_HOUSE = KILL THE [format][color:kill]GUARDS[/format]
  • SH01_OBJ_ENTER_WAREHOUSE = ENTER THE [format][color:location]WAREHOUSE[/format]
  • SH01_OBJ_KILL_BRUTE = KILL THE [format][color:kill]BRUTE[/format]
  • SH01_OBJ_MANAGER_OFFICE = GET TO THE [format][color:location]MANAGER'S OFFICE[/format]
  • SH01_OBJ_MEET_PIERCE = HEAD TO [format][color:location]POWDER[/format]
  • SH01_OBJ_SHOWROOM = HEAD TO THE [format][color:location]SHOWROOM[/format]
  • SH01_OBJ_UPSTAIRS = FIND A WAY [format][color:location]UPSTAIRS[/format]
  • SH01_OBJ_USE_COMPUTER = [format][color:use]HACKING[/format]
  • SH01_TITLE = POWDER

SH02 - Pimps Up, Hos Down Edit

  • SH02__MISSION_NAME = Pimps Up, Hos Down
  • MSN_PRE_CALL_OBJ_SH02 = MEET [format][color:location]ZIMOS[/format]
  • sh02_failure_abandon_zimos = ZIMOS WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • sh02_failure_zimos_died = ZIMOS DIED
  • SH02_OBJ_BASEMENT = GO TO THE [format][color:location]SECURITY CENTER[/format]
  • SH02_OBJ_CLEAN_HOUSE = ELIMINATE ALL [format][color:kill]MORNINGSTAR[/format]
  • SH02_OBJ_COLLECTION_ROOM = GO TO THE [format][color:location]COLLECTION ROOM[/format]
  • SH02_OBJ_FREE_HOS = FREE THE HOS
  • SH02_OBJ_GARAGE = HEAD TO THE [format][color:location]GARAGE[/format]
  • SH02_OBJ_GET_VEHICLE = GET INTO THE [format][color:use]VEHICLE[/format]
  • SH02_OBJ_KILL_BRUTE = KILL THE [format][color:kill]BRUTE[/format]
  • SH02_OBJ_MEET_ZIMOS = MEET [format][color:location]ZIMOS[/format]
  • SH02_OBJ_OVERRIDE_BUTTON = DISABLE [format][color:use]SECURITY[/format]
  • SH02_OBJ_SECURITY = OVERRIDE SECURITY

SH03 - Stop all the Downloading Edit

  • SH03__MISSION_NAME = Stop all the Downloading
  • MSN_PRE_CALL_OBJ_SH03 = GO TO [format][color:location]KINZIE'S[/format]
  • SH03_CALL_CHOPPA = !!KINZIE: Let me call a friend for some ariel assistance
  • SH03_DIRECTIVE_ONE = [format][color:location]UPLINKS[/format] HACKED
  • SH03_FAIL_CHAIR = The Deckers destroyed the chair!
  • SH03_HACKING_TIME = HACKING
  • SH03_KINZIE_ABANDONDED = You abandoned Kinzie!
  • SH03_KINZIE_DIED = Kinzie Died!
  • SH03_MSG_JUMP = PARACHUTE
  • SH03_MSG_ROUTERS_USE = TURN OFF [format][color:use]ROUTER[/format]
  • SH03_OBJ_CHOPPA = GO TO THE [format][color:location]LANDING SITE[/format]
  • SH03_OBJ_ENTER_HELI = GET IN THE [format][color:location]HELICOPTER[/format]
  • SH03_OBJ_GO_DOWNSTAIRS = HEAD [format][color:location]DOWNSTAIRS[/format]
  • SH03_OBJ_KILL_TARGETS = KILL THE REMAINING [format][color:kill]DECKER GUARDS[/format]
  • SH03_OBJ_PARA = PARACHUTE INTO THE [format][color:location]NUKE PLANT[/format]
  • SH03_OBJ_SURVIVE = WAIT FOR THE HELICOPTER
  • SH03_PROTECT_KINZIE = DEFEND [format][color:defend]KINZIE[/format]
  • SH03_START_MESSAGE = GO TO THE [format][color:location]NUKE PLANT[/format]
  • SH03_TURN_OFF_FINAL = SHUT DOWN THE LAST [format][color:use]ROUTER[/format]
  • SH03_TURN_OFF_ROUTERS = [format][color:use]ROUTERS[/format] DISABLED:


SH04 - 3 Count Beat Down Edit

  • SH04__MISSION_NAME = 3 Count Beat Down
  • MSN_PRE_CALL_OBJ_SH04 = GO TO THE [format][color:location]3 COUNT[/format]
  • SH04_DAMAGE = DESTROY SLOTS
  • SH04_FAILURE_ANGEL_ABANDONDED = ANGEL WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
  • sh04_failure_angel_died = ANGEL DIED!
  • sh04_failure_left_casino = YOU LEFT THE CASINO WITHOUT FINISHING THE JOB!
  • SH04_GET_BACK_TO_THE_CASINO = GET BACK TO THE [format][color:location]CASINO[/format]
  • SH04_MSG_GRAB = INTERROGATE THE [format][color:use]MANAGER[/format]
  • SH04_OBJ_BRUTES = KILL THE [format][color:kill]BRUTES[/format]
  • SH04_OBJ_DESTROY_LUCHADORES = KILL THE REMAINING [format][color:kill]LUCHADORES[/format]
  • SH04_OBJ_DESTROY_STATUES = [format][color:kill]STATUES[/format] DESTROYED
  • SH04_OBJ_FIND_THE_VAULT = FIND THE [format][color:location]VAULT[/format]
  • SH04_OBJ_MGR = INTERROGATE THE [format][color:use]MANAGER[/format]


452, 2012-10-29T19:26:34Z (last edited: 452, 2016-02-22T15:09:22Z)

Apparently the City Takeover phone calls were originally going to be full cutscenes:
  • MM_P_07 - Pub Crawl
  • MM07_OBJ_MEET_PIERCE = MEET PIERCE AT [format][color:location]SMILING JACKS'[/format]
  • MM_Z_05 - High Times
  • MM_Z_05_obj_meet_zimos = GO TO [format][color:location]ZIMOS' PLACE[/format]
  • MM_A_05 - There Is No Try
  • MM_A_05_obj_meet_angel = GO TO [format][color:location]ANGEL'S CASINO[/format]
  • MM_K_06 - The Morning After
  • MM_K_06_obj_meet_kinzie = GO TO [format][color:location]KINZIE'S HIDEOUT[/format]
452, 2016-02-22T15:01:26Z

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