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SRIV Mission strings

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To-do list > Mission > SRIV Mission strings
Posted by 452 on 2013-08-20 15:34:54

To-do list > Quote > SRIV Mission strings

Do good things, people.

There is no excuse for getting a title or subtitle wrong. :)


MiscEdit

  • COOP_START_CM = Start Cat and Mouse?
  • COOP_START_DT = Start Death Tag?
  • METAGAME_EXPLOSION_KILL = EXPLOSION KILL
  • METAGAME_GANG_MEMBER = GANG MEMBER
  • METAGAME_GANG_VEHICLE = GANG VEHICLE
  • METAGAME_HEADSHOT_KILL = HEAD SHOT
  • METAGAME_MELEE_KILL = MELEE KILL
  • METAGAME_MISSION_OBJECTIVE = MISSION OBJECTIVE
  • METAGAME_NUTSHOT_KILL = NUT SHOT
  • METAGAME_OTHER = OTHER
  • METAGAME_PLAYER_DEATH = DEATH
  • METAGAME_QUICK_KILL = QUICK KILL
  • METAGAME_REVIVE_HOMIE = REVIVE HOMIE
  • METAGAME_SUCCESS_LOSE = Your partner outscored you.
  • METAGAME_SUCCESS_TIE = You and your partner tied.
  • METAGAME_SUCCESS_WIN = You outscored your partner and won {GAME_CASH}%.0f!
  • MISSION_CHECKPOINT = CHECKPOINT!
  • MISSION_CHECKPOINT_ALERT = CHECKPOINT REACHED
  • MISSION_COMPLETE = MISSION COMPLETE!
  • MISSION_COOP_REPLAY_MSG = Replay Co-op Mission?
  • MISSION_COOP_REPLAY_PROMPT = REPLAY
  • MISSION_COOP_SKIP_PROMPT = SKIP
  • MISSION_COOP_START_MSG = Start Co-op Mission?
  • MISSION_COOP_TITLE = CO-OP MISSION
  • mission_failed = MISSION FAILED!
  • MSN_DECK_START = ENTER SIMULATION
  • MSN_FAIL = The cops smoked your asses!
  • MSN_OBJ_PRE_PHONE_CALL = GO TO [format][color:location]MISSION START[/format]
  • MSN_PRE_CALL_OBJ_FIGHT = GO TO [format][color:location]SUPER POWER FIGHT CLUB[/format]
  • MSN_PROTO_CONFIRM_ACTION = ACCEPT
  • MSN_PROTO_CONFIRM_DESC = You have selected {0} and {1}. Proceed with prototype selection?
  • MSN_PROTO_COOP_WAIT_ACTION = PLEASE WAIT
  • MSN_PROTO_COOP_WAIT_DESC = The host is choosing which prototypes to build.
  • MSN_PROTO_SELECT_BIKE_DESC = Prototype man-sized attack and transport vehicle that uses the same hover and conversion technology that the VTOL does.
  • MSN_PROTO_SELECT_BIKE_TITLE = S.T.A.G BIKE
  • MSN_PROTO_SELECT_OPTION_1 = SELECT FIRST PROTOTYPE
  • MSN_PROTO_SELECT_OPTION_2 = SELECT SECOND PROTOTYPE
  • MSN_PROTO_SELECT_OPTION_3 = CONFIRM PROTOTYPES
  • MSN_PROTO_SELECT_SATCHEL_DESC = Prototype remote detonation bombs that have a special adhesive nano-property that allows them to stick to any surface they come in contact with.
  • MSN_PROTO_SELECT_SATCHEL_TITLE = SATCHEL CHARGES
  • MSN_PROTO_SELECT_TANK_DESC = Prototype updated model of the STAG tank, extra damage, more armor, more killing.
  • MSN_PROTO_SELECT_TANK_TITLE = S.T.A.G. TANK v2
  • MSN_PROTO_SELECT_TITLE = S.T.A.G. PROTOTYPES
  • MSN_STAG_START = START MISSION
  • MSN_TSS_START = START MISSION
  • R_LEAP_1___MISSION_NAME = Platforming Rift
  • R_LEAP_2___MISSION_NAME = Platforming Rift
  • R_LEAP_3___MISSION_NAME = Platforming Rift
  • R_SPEED_1___MISSION_NAME = Speed Rift
  • R_SPEED_2___MISSION_NAME = Speed Rift
  • R_SPEED_3___MISSION_NAME = Speed Rift
  • R_TK_1___MISSION_NAME = Telekinesis Rift
  • R_TK_2___MISSION_NAME = Telekinesis Rift
  • R_TK_3___MISSION_NAME = Telekinesis Rift
  • RIFT_COOP_START_MSG = Enter Rift?
  • RIFT_COOP_TITLE = CO-OP RIFT
  • TUT_DESC_M11_BOX_KILL = {CBA_OFC_HS_EXECUTE_IMG} BOX KILL\nApproach enemy from behind to initiate box stealth kill.
  • TUT_TITLE_M11_BOX_KILL = STEALTH BOX 9000

QuestsEdit

  • QUEST_DESC_ACT1 = Cyrus is ready to launch a nuke at Washington. We need to take him out.
  • QUEST_DESC_ACTIVITIES_OLD = Start to degrade the simulation's stability by completing Activities.
  • QUEST_DESC_ACTIVITY_FC = Test your mettle in Super Power Fight Club.
  • QUEST_DESC_ASHA_ARC = She may not be the most pleasant person, but if you're going to stop Zinyak, you need Asha.
  • QUEST_DESC_ASHA_LOYALTY = You've been a leader for a long time. Do you remember what it's like to serve?
  • QUEST_DESC_ASSEMBLE_KEY = If we want to shut down the simulation, we'll need to build a key.
  • QUEST_DESC_BEN_KING_ARC = To get back your Chief of Staff, you'll have to revisit your mutual past.
  • QUEST_DESC_BEN_KING_LOYALTY = Tanya tried to take everything from me. I don't care if it's a simulation, bitch has gotta go.
  • QUEST_DESC_BETRAYAL = Everything's in place. It's time to end this once and for all.
  • QUEST_DESC_CID_ARC = To access the other simulations, we need the AI. If we have to get him a body then do it.
  • QUEST_DESC_CITY_TAKEOVER = The more you disrupt the simulation, the more control we have.
  • QUEST_DESC_CUSTOMIZE = Get yourself some new clothes and a clean car to get back in the swing of things.
  • QUEST_DESC_DFA_TRAINING = Jump-kicking works in 2D sidescrollers. Let's see how it works here.
  • QUEST_DESC_FORCED_WARDEN = I think the Zin are tracking you, be careful and watch your back.
  • QUEST_DESC_GAT_LOYALTY = It's been a while. Let's go murdering for old time's sake.
  • QUEST_DESC_GET_KINZIE = We're not leaving Kinzie behind.
  • QUEST_DESC_GRAND_FINALE = You want the good ending? Hope you bonded with your crew.
  • QUEST_DESC_JOHNNY_GAT = I did what you asked. We're ready to save your friend.
  • QUEST_DESC_KINZIE_LOYALTY = Cyrus is gonna pay for that fucking poodle skirt.
  • QUEST_DESC_MATT_LOYALTY = This is the finest training simulation MI6 has to offer.
  • QUEST_DESC_MATT_MILLER_ARC = I hate him. We need him. It's time to save Matt Miller.
  • QUEST_DESC_MECH_MAYHEM = Don't call it a robot; it's power armor.
  • QUEST_DESC_MORE_TUTORIAL = There's lot of ways to disrupt the simulation.
  • QUEST_DESC_NIGHTMARE = This perfect life is brought to you by Friendly Fryer.
  • QUEST_DESC_PHONECALL = We're stretching out gameplay. Come see me!
  • QUEST_DESC_PIERCE_ARC = Pierce needs help. BAD.
  • QUEST_DESC_PIERCE_LOYALTY = Let's go for a drive.
  • QUEST_DESC_PRESIDENT = Thank God for gerrymandering.
  • QUEST_DESC_RETURN = We need to get back to Earth.
  • QUEST_DESC_SHAUNDI_ARC = Don't get your hopes up.
  • QUEST_DESC_SHAUNDI_LOYALTY = There's some stuff I need to deal with. Do you mind coming along?
  • QUEST_DESC_STOP_CLONES = Something strange is happening in the simulation. [format][color:red]You're going to be getting attacked until this situation is resolved.[/format]
  • QUEST_DESC_TUTORIALS = Let's see how things work here.
  • QUEST_NAME_ACT1 = PURPLE OPS
  • QUEST_NAME_ACTIVITIES_OLD = SIMULATED INSTRUCTION
  • QUEST_NAME_ASHA_ARC = FROM ASHA WITH LOVE
  • QUEST_NAME_ASHA_LOYALTY = LOYALTY - TRAINING DAY
  • QUEST_NAME_ASSEMBLE_KEY = KEYMASTER
  • QUEST_NAME_BEN_KING_ARC = KING OF STILWATER
  • QUEST_NAME_BEN_KING_LOYALTY = LOYALTY - KING OF THE DANCE
  • QUEST_NAME_BETRAYAL = THE KINZIE GAMBIT
  • QUEST_NAME_CID_ARC = GHOST IN THE MACHINE
  • QUEST_NAME_CITY_TAKEROVER = CITY TAKEOVER TUTORIAL
  • QUEST_NAME_CUSTOMIZE = CUSTOMIZATION
  • QUEST_NAME_DFA_TRAINING = DEATH FROM ABOVE
  • QUEST_NAME_FORCED_WARDEN = ANOMALOUS READINGS
  • QUEST_NAME_GAT_LOYALTY = LOYALTY - SR3 WRAP-UP
  • QUEST_NAME_GET_KINZIE = THE GIRL WHO HATES THE 50S
  • QUEST_NAME_GRAND_FINALE = PUNCH THE SHARK
  • QUEST_NAME_JOHNNY_GAT = ...THE VERY NEXT DAY
  • QUEST_NAME_KINZIE_LOYALTY = LOYALTY - THE GIRL WHO BEAT CYRUS
  • QUEST_NAME_MATT_LOYALTY = LOYALTY - NYTEFALL
  • QUEST_NAME_MATT_MILLER_ARC = ZERO COOL
  • QUEST_NAME_MECH_MAYHEM = MECH MAYHEM
  • QUEST_NAME_MORE_TUTORIAL = BREAKING THE LAW
  • QUEST_NAME_NIGHTMARE = LEAVE IT TO THE SAINTS
  • QUEST_NAME_PHONECALL = TALKIE TALKIE
  • QUEST_NAME_PIERCE_ARC = THE BOSS GOES TO WASHINGTON
  • QUEST_NAME_PIERCE_LOYALTY = LOYALTY - PUMP UP THE VOLUME
  • QUEST_NAME_PRESIDENT = HAIL TO THE CHIEF
  • QUEST_NAME_RETURN = THE ESCAPE
  • QUEST_NAME_SHAUNDI_ARC = BACK BY POPULAR DEMAND
  • QUEST_NAME_SHAUNDI_LOYALTY = LOYALTY ? GIRLS NIGHT OUT
  • QUEST_NAME_STOP_CLONES = EMERGENCY SITUATION
  • QUEST_NAME_TUTORIALS = LEARN THE RULES...
  • QUEST_OQ_BLAST1_DESC = If you stabilize the environment, I can upgrade your powers.
  • QUEST_OQ_BLAST1_NAME = POWER PLAY
  • QUEST_OQ_BLAST1_OBJ_FGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_BLAST1_OBJ_FINAL = REPORT BACK TO KINZIE
  • QUEST_OQ_BLAST1_OBJ1 = MEET KINZIE ON THE SHIP
  • QUEST_OQ_BLAST1_OBJ1GSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_BLAST1_OBJ2 = INITIALIZE BRICKSTON VIRUS INJECTION
  • QUEST_OQ_BLAST1_OBJ2GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BLAST1_OBJ3 = HACK THE LOCAL FRIENDLY FIRE
  • QUEST_OQ_BLAST1_OBJ3GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_BLAST1_OBJ4 = HACK THE LOCAL RIM JOBS
  • QUEST_OQ_BLAST1_OBJ4GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_BLAST1_OBJ5 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_BLAST1_OBJ5GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_BLAST1_OBJ6 = DISRUPT THE SYSTEM
  • QUEST_OQ_BLAST1_OBJ6GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BLAST1_OBJ7 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BLAST1_OBJ7GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BLAST1_OBJ8 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BLAST1_OBJ8GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BLAST2_DESC = I need a deeper understanding of the simulation. Are you game for a spot of trouble?
  • QUEST_OQ_BLAST2_NAME = THE PLEDGE
  • QUEST_OQ_BLAST2_OBJ_FGSI = MEET [format][color:Location]MATT[/format] ON THE SHIP
  • QUEST_OQ_BLAST2_OBJ_FINAL = REPORT BACK TO MATT
  • QUEST_OQ_BLAST2_OBJ1 = MEET MATT ON THE SHIP
  • QUEST_OQ_BLAST2_OBJ1GSI = MEET [format][color:Location]MATT[/format] ON SHIP
  • QUEST_OQ_BLAST2_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BLAST2_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BLAST2_OBJ3 = HACK THE FRIENDLY FIRE IN THE GROVE
  • QUEST_OQ_BLAST2_OBJ3GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_BLAST2_OBJ4 = CARJACK THE DATA
  • QUEST_OQ_BLAST2_OBJ4GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_BLAST3_DESC = The research has yielded promising results. With more data, I can create something truly astonishing!
  • QUEST_OQ_BLAST3_NAME = THE TURN
  • QUEST_OQ_BLAST3_OBJ_FGSI = MEET [format][color:Location]MATT[/format] ON THE SHIP
  • QUEST_OQ_BLAST3_OBJ_FINAL = MEET MATT ON SHIP
  • QUEST_OQ_BLAST3_OBJ1 = EXPLORE THE RIFT
  • QUEST_OQ_BLAST3_OBJ1GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_BLAST3_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BLAST3_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BLAST3_OBJ3 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_BLAST3_OBJ3GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_BLAST4_DESC = The pants were just the beginning...
  • QUEST_OQ_BLAST4_NAME = THE PRESTIGE
  • QUEST_OQ_BLAST4_OBJ_FGSI = MEET [format][color:Location]MATT[/format] ON SHIP
  • QUEST_OQ_BLAST4_OBJ_FINAL = MEET MATT ON THE SHIP
  • QUEST_OQ_BLAST4_OBJ1 = SHUT DOWN THE HOTSPOT
  • QUEST_OQ_BLAST4_OBJ1GSI = SHUT DOWN [format][color:Location]HOTSPOT[/format]
  • QUEST_OQ_BLAST4_OBJ2 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BLAST4_OBJ2GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BLAST4_OBJ3 = HACK THE LOCAL RIM JOBS
  • QUEST_OQ_BLAST4_OBJ3GSI = HACK THE [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_BLAST4_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BLAST4_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BOUNCE1_DESC = I need a warm-up.
  • QUEST_OQ_BOUNCE1_NAME = WWGD
  • QUEST_OQ_BOUNCE1_OBJ_FGSI = MEET [format][color:Location]JOHNNY[/format] ON SHIP
  • QUEST_OQ_BOUNCE1_OBJ_FINAL = MEET JOHNNY ON THE SHIP
  • QUEST_OQ_BOUNCE1_OBJ1 = MEET JOHNNY ON THE SHIP
  • QUEST_OQ_BOUNCE1_OBJ1GSI = MEET [format][color:Location]JOHNNY[/format] ON SHIP
  • QUEST_OQ_BOUNCE1_OBJ2 = DESTROY ALIEN SHIT
  • QUEST_OQ_BOUNCE1_OBJ2GSI = SHUT DOWN [format][color:Location]HOTSPOT[/format]
  • QUEST_OQ_BOUNCE1_OBJ3 = PICK A FIGHT WITH THE ZIN
  • QUEST_OQ_BOUNCE1_OBJ3GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BOUNCE1_OBJ4 = MURDER ALIENS (CLEAR OUT ZIN TROOPS)
  • QUEST_OQ_BOUNCE1_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BOUNCE1_OBJ5 = BLOW SHIT UP IN A FUCKING TANK
  • QUEST_OQ_BOUNCE1_OBJ5GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BOUNCE1_OBJ6 = MURDER MORE ALIENS
  • QUEST_OQ_BOUNCE1_OBJ6GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BOUNCE2_DESC = We have the toys now let's go have a little fun...
  • QUEST_OQ_BOUNCE2_NAME = CLOSER TO 250
  • QUEST_OQ_BOUNCE2_OBJ_FGSI = MEET [format][color:Location]JOHNNY[/format] ON SHIP
  • QUEST_OQ_BOUNCE2_OBJ_FINAL = MEET JOHNNY ON THE SHIP
  • QUEST_OQ_BOUNCE2_OBJ1 = STRESS RELIEF (DISRUPT THE SYSTEM)
  • QUEST_OQ_BOUNCE2_OBJ1GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BOUNCE2_OBJ2 = TARGET PRACTICE (CLEAR OUT ZIN TROOPS)
  • QUEST_OQ_BOUNCE2_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BOUNCE2_OBJ3 = KILL HIM AGAIN (ASSASSINATE JULIUS)
  • QUEST_OQ_BOUNCE2_OBJ3GSI = KILL [format][color:Location]JULIUS[/format]
  • QUEST_OQ_BOUNCE2_OBJ4 = MASS MURDER (INITIALIZE VIRUS INJECTION)
  • QUEST_OQ_BOUNCE2_OBJ4GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BOUNCE2_OBJ5 = JOY RIDE (DISRUPT THE SYSTEM)
  • QUEST_OQ_BOUNCE2_OBJ5GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BOUNCE3_DESC = Who needs context?
  • QUEST_OQ_BOUNCE3_NAME = KILL KILL DESTROY KILL
  • QUEST_OQ_BOUNCE3_OBJ_FGSI = MEET [format][color:Location]JOHNNY[/format] ON SHIP
  • QUEST_OQ_BOUNCE3_OBJ_FINAL = MEET JOHNNY ON THE SHIP
  • QUEST_OQ_BOUNCE3_OBJ1 = KILL (INITIALIZE VIRUS INJECTION)
  • QUEST_OQ_BOUNCE3_OBJ1GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BOUNCE3_OBJ2 = KILL (CLEAR OUT ZIN TROOPS)
  • QUEST_OQ_BOUNCE3_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BOUNCE3_OBJ3 = DESTROY (DISRUPT THE SYSTEM)
  • QUEST_OQ_BOUNCE3_OBJ3GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BOUNCE3_OBJ4 = KILL (ASSASSINATE MAERO)
  • QUEST_OQ_BOUNCE3_OBJ4GSI = KILL [format][color:Location]MAERO[/format]
  • QUEST_OQ_BUFF1_DESC = I'm writing a follow-up to Regicide and I need some source material.
  • QUEST_OQ_BUFF1_NAME = GHOST WRITING
  • QUEST_OQ_BUFF1_OBJ_FGSI = MEET [format][color:Location]BEN[/format] ON SHIP
  • QUEST_OQ_BUFF1_OBJ_FINAL = MEET BEN ON THE SHIP
  • QUEST_OQ_BUFF1_OBJ1 = MEET BEN ON THE SHIP
  • QUEST_OQ_BUFF1_OBJ1GSI = MEET [format][color:Location]BEN[/format] ON SHIP
  • QUEST_OQ_BUFF1_OBJ2 = SHUT DOWN THE HOTSPOT
  • QUEST_OQ_BUFF1_OBJ2GSI = SHUT DOWN [format][color:Location]HOTSPOT[/format]
  • QUEST_OQ_BUFF1_OBJ3 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BUFF1_OBJ3GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BUFF1_OBJ4 = HACK THE LOCAL RIM JOBS
  • QUEST_OQ_BUFF1_OBJ4GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_BUFF1_OBJ5 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BUFF1_OBJ5GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BUFF2_DESC = The book needs a stronger second act. Got any ideas?
  • QUEST_OQ_BUFF2_NAME = RISING ACTION
  • QUEST_OQ_BUFF2_OBJ_FGSI = MEET [format][color:Location]BEN[/format] ON SHIP
  • QUEST_OQ_BUFF2_OBJ_FINAL = MEET BEN ON THE SHIP
  • QUEST_OQ_BUFF2_OBJ1 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BUFF2_OBJ1GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BUFF2_OBJ2 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_BUFF2_OBJ2GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_BUFF2_OBJ3 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BUFF2_OBJ3GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BUFF2_OBJ4 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BUFF2_OBJ4GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BUFF3_DESC = I think we all know how this story has to end.
  • QUEST_OQ_BUFF3_NAME = THE CLIMAX
  • QUEST_OQ_BUFF3_OBJ_FGSI = MEET [format][color:Location]BEN[/format] ON THE SHIP
  • QUEST_OQ_BUFF3_OBJ_FINAL = MEET BEN ONBOARD THE SHIP
  • QUEST_OQ_BUFF3_OBJ1 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_BUFF3_OBJ1GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_BUFF3_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_BUFF3_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_BUFF3_OBJ3 = DISRUPT THE SYSTEM
  • QUEST_OQ_BUFF3_OBJ3GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_BUFF3_OBJ4 = COMPLETE TRAINING PROGRAM
  • QUEST_OQ_BUFF3_OBJ4GSI = SURVIVE [format][color:Location]TRAINING[/format]
  • QUEST_OQ_DAVID1_DESC = Remember what we did back on the campaign trail? We gotta handle this shit like we did in Boise.
  • QUEST_OQ_DAVID1_NAME = CAMPAIGN TRAIL OF DESTRUCTION
  • QUEST_OQ_DAVID1_OBJ_FINAL = MEET KEITH ON THE SHIP
  • QUEST_OQ_DAVID1_OBJ1 = MEET KEITH ON THE SHIP
  • QUEST_OQ_DAVID1_OBJ1GSI = MEET [format][color:Location]KEITH[/format] ON SHIP
  • QUEST_OQ_DAVID1_OBJ2 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_DAVID1_OBJ2GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_DAVID1_OBJ3 = DISRUPT THE SYSTEM
  • QUEST_OQ_DAVID1_OBJ3GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_DAVID1_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_DAVID1_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_DAVID1_OBJ5 = ASCEND THE TOWER
  • QUEST_OQ_DAVID1_OBJ5GSI = CLIMB [format][color:Location]TOWER[/format]
  • QUEST_OQ_DAVID1_OBJ6 = EXPLORE THE RIFT
  • QUEST_OQ_DAVID1_OBJ6GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_DAVID1_OBJFGSI = MEET [format][color:Location]KEITH[/format] ON SHIP
  • QUEST_OQ_DAVID2_DESC = You remember that first year at Camp David, right? This time there's no threat of impeachment.
  • QUEST_OQ_DAVID2_NAME = EXECUTIVE ORDERS
  • QUEST_OQ_DAVID2_OBJ_FINAL = MEET KEITH ON THE SHIP
  • QUEST_OQ_DAVID2_OBJ1 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_DAVID2_OBJ1GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_DAVID2_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_DAVID2_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_DAVID2_OBJ3 = BREAK THE RULES OF REALITY
  • QUEST_OQ_DAVID2_OBJ3GSI = PLAY IN [format][color:Location]TRAFFIC[/format]
  • QUEST_OQ_DAVID2_OBJ4 = SHUT DOWN THE HOTSPOT
  • QUEST_OQ_DAVID2_OBJ4GSI = SHUT DOWN [format][color:Location]HOTSPOT[/format]
  • QUEST_OQ_DAVID2_OBJ5 = CARJACK THE DATA
  • QUEST_OQ_DAVID2_OBJ5GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_DAVID2_OBJ6 = DISRUPT THE SYSTEM
  • QUEST_OQ_DAVID2_OBJ6GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_DAVID2_OBJFGSI = MEET [format][color:Location]KEITH[/format] ON SHIP
  • QUEST_OQ_DAVID3_DESC = Want to piss off Zinyak? Let's say we give him a taste of the old filibuster.
  • QUEST_OQ_DAVID3_NAME = THE SIMULATION RECOGNIZES...
  • QUEST_OQ_DAVID3_OBJ_FINAL = MEET KEITH ON THE SHIP
  • QUEST_OQ_DAVID3_OBJ1 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_DAVID3_OBJ1GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_DAVID3_OBJ2 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_DAVID3_OBJ2GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_DAVID3_OBJ3 = CARJACK THE DATA
  • QUEST_OQ_DAVID3_OBJ3GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_DAVID3_OBJ4 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_DAVID3_OBJ4GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_DAVID3_OBJFGSI = MEET [format][color:Location]KEITH[/format] ON SHIP
  • QUEST_OQ_DAVID4_DESC = We bent the laws before. Now we're gonna break 'em.
  • QUEST_OQ_DAVID4_NAME = SUPREME JUSTICE
  • QUEST_OQ_DAVID4_OBJ_FINAL = MEET KEITH ON THE SHIP
  • QUEST_OQ_DAVID4_OBJ1 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_DAVID4_OBJ1GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_DAVID4_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_DAVID4_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_DAVID4_OBJ3 = ASCEND THE TOWER
  • QUEST_OQ_DAVID4_OBJ3GSI = CLIMB [format][color:Location]TOWER[/format]
  • QUEST_OQ_DAVID4_OBJFGSI = MEET [format][color:Location]KEITH[/format] ON SHIP
  • QUEST_OQ_INFLATO1_DESC = Hey, Boss, I noticed you've been a little tense. If you want to blow off some steam, I got some ideas.
  • QUEST_OQ_INFLATO1_NAME = FUN TRUMPS ALL
  • QUEST_OQ_INFLATO1_OBJ_FGSI = MEET [format][color:Location]PIERCE[/format] ON THE SHIP
  • QUEST_OQ_INFLATO1_OBJ_FINAL = MEET PIERCE ON SHIP
  • QUEST_OQ_INFLATO1_OBJ1 = MEET PIERCE ON THE SHIP
  • QUEST_OQ_INFLATO1_OBJ1GSI = MEET [format][color:Location]PIERCE[/format] ON SHIP
  • QUEST_OQ_INFLATO1_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_INFLATO1_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_INFLATO1_OBJ3 = BREAK THE RULES OF REALITY
  • QUEST_OQ_INFLATO1_OBJ3GSI = PLAY IN [format][color:Location]TRAFFIC[/format]
  • QUEST_OQ_INFLATO1_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_INFLATO1_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_INFLATO2_DESC = Look, the Earth blew up. We're all upset about it. Let's just take it easy.
  • QUEST_OQ_INFLATO2_NAME = BACK TO BASICS
  • QUEST_OQ_INFLATO2_OBJ_FGSI = MEET [format][color:Location]PIERCE[/format] ON SHIP
  • QUEST_OQ_INFLATO2_OBJ_FINAL = MEET PIERCE ON THE SHIP
  • QUEST_OQ_INFLATO2_OBJ1 = CARJACK THE DATA
  • QUEST_OQ_INFLATO2_OBJ1GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_INFLATO2_OBJ2 = ASCEND THE TOWER
  • QUEST_OQ_INFLATO2_OBJ2GSI = CLIMB [format][color:Location]TOWER[/format]
  • QUEST_OQ_INFLATO2_OBJ3 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_INFLATO2_OBJ3GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_INFLATO2_OBJ4 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_INFLATO2_OBJ4GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_INFLATO3_DESC = Let's do what we do best.
  • QUEST_OQ_INFLATO3_NAME = EMBRACE THE CRAZY
  • QUEST_OQ_INFLATO3_OBJ_FGSI = MEET [format][color:Location]PIERCE[/format] ON SHIP
  • QUEST_OQ_INFLATO3_OBJ_FINAL = MEET PIERCE ON THE SHIP
  • QUEST_OQ_INFLATO3_OBJ1 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_INFLATO3_OBJ1GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_INFLATO3_OBJ2 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_INFLATO3_OBJ2GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_INFLATO3_OBJ3 = GO PLAY IN TRAFFIC. BREAK THE RULES FOR A BIT.
  • QUEST_OQ_INFLATO3_OBJ3GSI = GO PLAY IN [format][color:Location]TRAFFIC[/format]
  • QUEST_OQ_INFLATO3_OBJ4 = TIME TO MESS SOME SHIT UP... MENTALLY!
  • QUEST_OQ_INFLATO3_OBJ4GSI = COMPLETE [format][color:Location]TK MAYHEM[/format]
  • QUEST_OQ_SABER1_DESC = You talk a big game. Let's see if you could cut it in MI6.
  • QUEST_OQ_SABER1_NAME = THREE-COUNT ROYALE
  • QUEST_OQ_SABER1_OBJ_FINAL = MEET ASHA ON THE SHIP
  • QUEST_OQ_SABER1_OBJ1 = MEET ASHA ON THE SHIP
  • QUEST_OQ_SABER1_OBJ1GSI = MEET [format][color:Location]ASHA[/format] ON SHIP
  • QUEST_OQ_SABER1_OBJ2 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_SABER1_OBJ2GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_SABER1_OBJ3 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_SABER1_OBJ3GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_SABER1_OBJ4 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_SABER1_OBJ4GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_SABER1_OBJ5 = SHUT DOWN THE HOTSPOT
  • QUEST_OQ_SABER1_OBJ5GSI = SHUT DOWN [format][color:Location]HOTSPOT[/format]
  • QUEST_OQ_SABER1_OBJFGSI = MEET [format][color:Location]ASHA[/format] ON SHIP
  • QUEST_OQ_SABER2_DESC = Not bad. But that's only the beginning.
  • QUEST_OQ_SABER2_NAME = KILL AND LET DIE
  • QUEST_OQ_SABER2_OBJ_FINAL = MEET ASHA ON THE SHIP
  • QUEST_OQ_SABER2_OBJ1 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_SABER2_OBJ1GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_SABER2_OBJ2 = DISRUPT THE SYSTEM
  • QUEST_OQ_SABER2_OBJ2GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_SABER2_OBJ3 = CARJACK THE DATA
  • QUEST_OQ_SABER2_OBJ3GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_SABER2_OBJ4 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_SABER2_OBJ4GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_SABER2_OBJ5 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_SABER2_OBJ5GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_SABER2_OBJFGSI = MEET [format][color:Location]ASHA[/format] ON SHIP
  • QUEST_OQ_SABER3_DESC = Impressive. Let's see how you do with these.
  • QUEST_OQ_SABER3_NAME = SAINTFINGER
  • QUEST_OQ_SABER3_OBJ_FINAL = MEET ASHA ON THE SHIP
  • QUEST_OQ_SABER3_OBJ1 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_SABER3_OBJ1GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_SABER3_OBJ2 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_SABER3_OBJ2GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_SABER3_OBJ3 = EXPLORE THE RIFT
  • QUEST_OQ_SABER3_OBJ3GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_SABER3_OBJ4 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_SABER3_OBJ4GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_SABER3_OBJFGSI = MEET [format][color:Location]ASHA[/format] ON SHIP
  • QUEST_OQ_STOMP1_DESC = I've got to show the other me that I'm more than a party girl.
  • QUEST_OQ_STOMP1_NAME = SOMETHING TO PROVE
  • QUEST_OQ_STOMP1_OBJ_FINAL = MEET FUN SHAUNDI ON THE SHIP
  • QUEST_OQ_STOMP1_OBJ1 = MEET FUN SHAUNDI ON THE SHIP
  • QUEST_OQ_STOMP1_OBJ1GSI = MEET [format][color:Location]FUN SHAUNDI[/format] ON SHIP
  • QUEST_OQ_STOMP1_OBJ2 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_STOMP1_OBJ2GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_STOMP1_OBJ3 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_STOMP1_OBJ3GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_STOMP1_OBJ4 = EXPLORE THE RIFT
  • QUEST_OQ_STOMP1_OBJ4GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_STOMP1_OBJ5 = HACK THE IMAGE AS DESIGNED
  • QUEST_OQ_STOMP1_OBJ5GSI = HACK [format][color:Location]IMAGE AS DESIGNED[/format]
  • QUEST_OQ_STOMP1_OBJFGSI = MEET [format][color:Location]FUN SHAUNDI[/format] ON SHIP
  • QUEST_OQ_STOMP2_DESC = Listen, if I'm going to be stuck in this simulation, do me a solid.
  • QUEST_OQ_STOMP2_NAME = THE SOLID
  • QUEST_OQ_STOMP2_OBJ_FINAL = MEET FUN SHAUNDI ON THE SHIP
  • QUEST_OQ_STOMP2_OBJ1 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_STOMP2_OBJ1GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_STOMP2_OBJ2 = CARJACK THE DATA
  • QUEST_OQ_STOMP2_OBJ2GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_STOMP2_OBJ3 = HACK THE IMAGE AS DESIGNED
  • QUEST_OQ_STOMP2_OBJ3GSI = HACK [format][color:Location]IMAGE AS DESIGNED[/format]
  • QUEST_OQ_STOMP2_OBJFGSI = MEET [format][color:Location]FUN SHAUNDI[/format] ON SHIP
  • QUEST_OQ_STOMP3_DESC = I'm bored. Let's do something.
  • QUEST_OQ_STOMP3_NAME = SHAUNDI'S LIST
  • QUEST_OQ_STOMP3_OBJ_FINAL = MEET FUN SHAUNDI ON THE SHIP
  • QUEST_OQ_STOMP3_OBJ1 = MEET FUN SHAUNDI ON THE SHIP
  • QUEST_OQ_STOMP3_OBJ1GSI = MEET FUN SHAUNDI ON SHIP
  • QUEST_OQ_STOMP3_OBJ2 = HACK THE LOCAL FRIENDLY FIRE
  • QUEST_OQ_STOMP3_OBJ2GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_STOMP3_OBJ3 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_STOMP3_OBJ3GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_STOMP3_OBJ4 = CARJACK THE DATA
  • QUEST_OQ_STOMP3_OBJ4GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_STOMP3_OBJ5 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_STOMP3_OBJ5GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_STOMP3_OBJFGSI = MEET [format][color:Location]FUN SHAUNDI[/format] ON SHIP
  • QUEST_OQ_TENTH1_DESC = That son of a bitch put me through hell. We're gonna make him pay.
  • QUEST_OQ_TENTH1_NAME = PAYBACK
  • QUEST_OQ_TENTH1_OBJ_FINAL = MEET SHAUNDI ON THE SHIP
  • QUEST_OQ_TENTH1_OBJ1 = MEET SHAUNDI ON THE SHIP
  • QUEST_OQ_TENTH1_OBJ1GSI = MEET [format][color:Location]SHAUNDI[/format] ON SHIP
  • QUEST_OQ_TENTH1_OBJ2 = DISRUPT THE SYSTEM
  • QUEST_OQ_TENTH1_OBJ2GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_TENTH1_OBJ3 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_TENTH1_OBJ3GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_TENTH1_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TENTH1_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TENTH1_OBJ5 = COMPLETE TRAINING PROGRAM
  • QUEST_OQ_TENTH1_OBJ5GSI = SURVIVE [format][color:Location]TRAINING[/format]
  • QUEST_OQ_TENTH1_OBJ6 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_TENTH1_OBJ6GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_TENTH1_OBJFGSI = MEET [format][color:Location]SHAUNDI[/format] ON SHIP
  • QUEST_OQ_TENTH2_DESC = We're not stopping now. We have to keep the pressure on.
  • QUEST_OQ_TENTH2_NAME = UNDER PRESSURE
  • QUEST_OQ_TENTH2_OBJ_FINAL = MEET SHAUNDI ON THE SHIP
  • QUEST_OQ_TENTH2_OBJ1 = EXPLORE THE RIFT
  • QUEST_OQ_TENTH2_OBJ1GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_TENTH2_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TENTH2_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TENTH2_OBJ3 = ASSASSINATE ROGUE PROGRAM
  • QUEST_OQ_TENTH2_OBJ3GSI = KILL [format][color:Location]TARGET[/format]
  • QUEST_OQ_TENTH2_OBJ4 = CARJACK THE DATA
  • QUEST_OQ_TENTH2_OBJ4GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_TENTH2_OBJFGSI = MEET [format][color:Location]SHAUNDI[/format] ON SHIP
  • QUEST_OQ_TENTH3_DESC = Keith said he can't go on a date until Zinyak is dead. Can we speed this up?
  • QUEST_OQ_TENTH3_NAME = SECRET ADMIRER
  • QUEST_OQ_TENTH3_OBJ_FINAL = MEET SHAUNDI ON THE SHIP
  • QUEST_OQ_TENTH3_OBJ1 = EXPLORE THE RIFT
  • QUEST_OQ_TENTH3_OBJ1GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_TENTH3_OBJ2 = CARJACK THE DATA
  • QUEST_OQ_TENTH3_OBJ2GSI = STEAL [format][color:Location]VEHICLE[/format]
  • QUEST_OQ_TENTH3_OBJ3 = ASCEND THE TOWER
  • QUEST_OQ_TENTH3_OBJ3GSI = CLIMB [format][color:Location]TOWER[/format]
  • QUEST_OQ_TENTH3_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TENTH3_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TENTH3_OBJFGSI = MEET [format][color:Location]SHAUNDI[/format] ON SHIP
  • QUEST_OQ_TK1_DESC = If you want the reward, you'll do this.
  • QUEST_OQ_TK1_NAME = OBEY
  • QUEST_OQ_TK1_OBJ_FINAL = MEET CID ON THE SHIP
  • QUEST_OQ_TK1_OBJ1 = MEET CID ON THE SHIP
  • QUEST_OQ_TK1_OBJ1GSI = MEET [format][color:Location]CID[/format] ON SHIP
  • QUEST_OQ_TK1_OBJ2 = WIN ZINYAK'S FAVORITE GAME SHOW
  • QUEST_OQ_TK1_OBJ2GSI = WIN [format][color:Location]M.O.M.[/format]
  • QUEST_OQ_TK1_OBJ3 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_TK1_OBJ3GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_TK1_OBJ4 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TK1_OBJ4GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TK1_OBJ5 = RACE THROUGH THE SYSTEM
  • QUEST_OQ_TK1_OBJ5GSI = COMPLETE [format][color:Location]RACE[/format]
  • QUEST_OQ_TK1_OBJFGSI = MEET [format][color:Location]CID[/format] ON SHIP
  • QUEST_OQ_TK2_DESC = If you want 100%, you'll do this.
  • QUEST_OQ_TK2_NAME = OBEY (AGAIN)
  • QUEST_OQ_TK2_OBJ_FINAL = MEET CID ON THE SHIP
  • QUEST_OQ_TK2_OBJ1 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TK2_OBJ1GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TK2_OBJ2 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_TK2_OBJ2GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_TK2_OBJ3 = DISRUPT THE SYSTEM
  • QUEST_OQ_TK2_OBJ3GSI = DISRUPT [format][color:Location]SYSTEM[/format]
  • QUEST_OQ_TK2_OBJFGSI = MEET [format][color:Location]CID[/format] ON SHIP
  • QUEST_OQ_TK3_DESC = If you want to finish this quest, you have to do this.
  • QUEST_OQ_TK3_NAME = OBEY (ONE MORE TIME)
  • QUEST_OQ_TK3_OBJ_FINAL = MEET CID ON THE SHIP
  • QUEST_OQ_TK3_OBJ1 = EXPLORE THE RIFT
  • QUEST_OQ_TK3_OBJ1GSI = EXPLORE [format][color:Location]RIFT[/format]
  • QUEST_OQ_TK3_OBJ2 = CLEAR OUT ZIN TROOPS
  • QUEST_OQ_TK3_OBJ2GSI = CLEAR [format][color:Location]ZIN TROOPS[/format]
  • QUEST_OQ_TK3_OBJ3 = WIN ZINYAK'S FAVORITE GAME SHOW
  • QUEST_OQ_TK3_OBJ3GSI = WIN [format][color:Location]M.O.M.[/format]
  • QUEST_OQ_TK3_OBJFGSI = MEET [format][color:Location]CID[/format] ON SHIP
  • QUEST_OQ_WHITEROOMS1_DESC = For me to open up ship access in the Southwest Island, you'll need to take over these stores.
  • QUEST_OQ_WHITEROOMS1_NAME = GATEWAY
  • QUEST_OQ_WHITEROOMS1_OBJ_FINAL = MEET KINZIE ON THE SHIP
  • QUEST_OQ_WHITEROOMS1_OBJ1 = KINZIE NEEDS TO TALK TO YOU ON THE SHIP
  • QUEST_OQ_WHITEROOMS1_OBJ1GSI = MEET UP WITH [format][color:Location]KINZIE[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ2 = HACK THE FRIENDLY FIRE IN BRIDGEPORT
  • QUEST_OQ_WHITEROOMS1_OBJ2GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ3 = HACK THE RIM JOBS IN ARAPICE
  • QUEST_OQ_WHITEROOMS1_OBJ3GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ4 = HACK THE RUSTY'S NEEDLE IN NEW BARANEC
  • QUEST_OQ_WHITEROOMS1_OBJ4GSI = HACK [format][color:Location]RUSTY'S NEEDLE[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ5 = HACK THE LETS PRETEND IN NEW BARANEC
  • QUEST_OQ_WHITEROOMS1_OBJ5GSI = HACK [format][color:Location]LETS PRETEND[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ6 = HACK THE PLANET ZIN IN SALANDER
  • QUEST_OQ_WHITEROOMS1_OBJ6GSI = HACK [format][color:Location]PLANET ZIN[/format]
  • QUEST_OQ_WHITEROOMS1_OBJ7 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_WHITEROOMS1_OBJ7GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_WHITEROOMS1_OBJFGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_WHITEROOMS2_DESC = To get you access from the Northwest Island, you have to hack to these stores.
  • QUEST_OQ_WHITEROOMS2_NAME = WHITE RABBIT
  • QUEST_OQ_WHITEROOMS2_OBJ_FINAL = MEET KINZIE ON THE SHIP
  • QUEST_OQ_WHITEROOMS2_OBJ1 = HACK THE IMAGE AS DESIGNED IN BURNS HILL
  • QUEST_OQ_WHITEROOMS2_OBJ1GSI = HACK [format][color:Location]IMAGE AS DESIGNED[/format]
  • QUEST_OQ_WHITEROOMS2_OBJ2 = HACK THE NOBODY LOVES ME IN ASHWOOD
  • QUEST_OQ_WHITEROOMS2_OBJ2GSI = HACK [format][color:Location]NOBODY LOVES ME[/format]
  • QUEST_OQ_WHITEROOMS2_OBJ3 = HACK THE RIM JOBS IN ASHWOOD
  • QUEST_OQ_WHITEROOMS2_OBJ3GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_WHITEROOMS2_OBJ4 = HACK THE FRIENDLY FIRE IN SALANDER
  • QUEST_OQ_WHITEROOMS2_OBJ4GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_WHITEROOMS2_OBJ5 = HACK THE RUSTYS NEEDLE IN ASHWOOD
  • QUEST_OQ_WHITEROOMS2_OBJ5GSI = HACK [format][color:Location]RUSTY'S NEEDLE[/format]
  • QUEST_OQ_WHITEROOMS2_OBJ6 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_WHITEROOMS2_OBJ6GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_WHITEROOMS2_OBJFGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_WHITEROOMS3_DESC = I can get you a door in the middle of downtown, if you hack these stores.
  • QUEST_OQ_WHITEROOMS3_NAME = WHITE LIGHT/WHITE HEAT
  • QUEST_OQ_WHITEROOMS3_OBJ_FINAL = MEET KINZIE ON THE SHIP
  • QUEST_OQ_WHITEROOMS3_OBJ1 = HACK THE RIM JOBS IN SUNSET PARK
  • QUEST_OQ_WHITEROOMS3_OBJ1GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_WHITEROOMS3_OBJ2 = HACK THE PLANET ZIN IN SUNSET PARK
  • QUEST_OQ_WHITEROOMS3_OBJ2GSI = HACK [format][color:Location]PLANET ZIN[/format]
  • QUEST_OQ_WHITEROOMS3_OBJ3 = HACK THE RUSTYS NEEDLE IN SUNSET PARK
  • QUEST_OQ_WHITEROOMS3_OBJ3GSI = HACK [format][color:Location]RUSTY'S NEEDLE[/format]
  • QUEST_OQ_WHITEROOMS3_OBJ4 = HACK THE FRIENDLY FIRE IN LOREN SQUARE
  • QUEST_OQ_WHITEROOMS3_OBJ4GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_WHITEROOMS3_OBJ5 = HACK IMAGE AS DESIGNED IN LOREN SQUARE
  • QUEST_OQ_WHITEROOMS3_OBJ5GSI = HACK [format][color:Location]IMAGE AS DESIGNED[/format]
  • QUEST_OQ_WHITEROOMS3_OBJ6 = INJECT FINAL CODE
  • QUEST_OQ_WHITEROOMS3_OBJFGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_WHITEROOMS4_DESC = If you want ship access in the northern part of downtown, hack these stores.
  • QUEST_OQ_WHITEROOMS4_NAME = A WHITER SHADE OF PALE
  • QUEST_OQ_WHITEROOMS4_OBJ_FINAL = MEET KINZIE ON THE SHIP
  • QUEST_OQ_WHITEROOMS4_OBJ1 = HACK THE PLANET ZIN IN LOREN SQUARE
  • QUEST_OQ_WHITEROOMS4_OBJ1GSI = HACK [format][color:Location]PLANET ZIN[/format]
  • QUEST_OQ_WHITEROOMS4_OBJ2 = HACK THE STEEL MILLS IMAGE AS DESIGNED
  • QUEST_OQ_WHITEROOMS4_OBJ2GSI = HACK [format][color:Location]IMAGE AS DESIGNED[/format]
  • QUEST_OQ_WHITEROOMS4_OBJ3 = HACK THE STEEL MILLS RUSTYS NEEDLE
  • QUEST_OQ_WHITEROOMS4_OBJ4 = HACK THE RIM JOBS IN HENRY STEEL MILLS
  • QUEST_OQ_WHITEROOMS4_OBJ4GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_WHITEROOMS4_OBJ5 = HACK THE FRIENDLY FIRE IN HENRY STEEL MILLS
  • QUEST_OQ_WHITEROOMS4_OBJ5GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_WHITEROOMS4_OBJ6 = INITIALIZE VIRUS INJECTION
  • QUEST_OQ_WHITEROOMS4_OBJ6GSI = UPLOAD [format][color:Location]VIRUS[/format]
  • QUEST_OQ_WHITEROOMS4_OBJFGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP
  • QUEST_OQ_WHITEROOMS5_DESC = Okay, to get a door in Northeast Island, you'll have to hack these stores.
  • QUEST_OQ_WHITEROOMS5_NAME = WHITE WEDDING
  • QUEST_OQ_WHITEROOMS5_OBJ_FINAL = MEET WITH KINZIE TO OPEN THE NEW GATEWAY
  • QUEST_OQ_WHITEROOMS5_OBJ1 = HACK THE FRIENDLY FIRE IN CAMANO PLACE
  • QUEST_OQ_WHITEROOMS5_OBJ1GSI = HACK [format][color:Location]FRIENDLY FIRE[/format]
  • QUEST_OQ_WHITEROOMS5_OBJ2 = HACK THE CAMANO PLACE LEATHER AND LACE
  • QUEST_OQ_WHITEROOMS5_OBJ2GSI = HACK [format][color:Location]LEATHER AND LACE[/format]
  • QUEST_OQ_WHITEROOMS5_OBJ3 = HACK THE RIM JOBS IN WEST CAMANO PLACE
  • QUEST_OQ_WHITEROOMS5_OBJ3GSI = HACK [format][color:Location]RIM JOBS[/format]
  • QUEST_OQ_WHITEROOMS5_OBJ4 = HACK THE PLANET ZIN IN ROSEN OAKS
  • QUEST_OQ_WHITEROOMS5_OBJ4GSI = HACK [format][color:Location]PLANET ZIN[/format]
  • QUEST_OQ_WHITEROOMS5_OBJ5 = HACK THE RUSTYS NEEDLE IN ESPINA
  • QUEST_OQ_WHITEROOMS5_OBJ5GSI = HACK [format][color:Location]RUSTY'S NEEDLE[/format]
  • QUEST_OQ_WHITEROOMS5_OBJ6 = INJECT THE FINAL VIRUS
  • QUEST_OQ_WHITEROOMS5_OBJ6GSI = COMPLETE [format][color:Location]VIRUS INJECTION[/format]
  • QUEST_OQ_WHITEROOMS5_OBJFGSI = MEET [format][color:Location]KINZIE[/format] ON SHIP

MissionsEdit

M00 - Zero Saints Thirty Edit

  • M00___MISSION_NAME = Zero Saints Thirty
  • M00_FAILURE_KILLED_BY_CYRUS = Cyrus killed you!
  • M00_HUD_BREACH_DOOR = BREACH DOOR
  • M00_HUD_QUICK_KILL = EXECUTE TERRORIST
  • M00_OBJ_BREACH_DOOR = BREACH [format][color:use]DOOR[/format]
  • M00_OBJ_CHASE_CYRUS = CHASE [format][color:location]CYRUS[/format]
  • M00_OBJ_CLEAR_ENTRY_ROOM = KILL [format][color:kill]TERRORISTS[/format]
  • M00_OBJ_EXECUTE_GUARD = EXECUTE [format][color:use]TERRORIST[/format]
  • M00_OBJ_FOLLOW_ASHA = FOLLOW [format][color:location]ASHA[/format]
  • M00_OBJ_GOTO_BREACH_POS = GET IN [format][color:location]POSITION[/format]
  • M00_OBJ_GOTO_COMM_ROOM = GO TO [format][color:location]COMM ROOM[/format]
  • M00_OBJ_GOTO_MISSILE = GET TO [format][color:location]MISSILE SILO[/format]
  • M00_OBJ_HOLD_POSITION = HOLD [format][color:location]POSITION[/format]
  • M00_OBJ_KILL_TUNNEL_GUARDS = KILL [format][color:kill]TERRORISTS[/format]

M01 - The Saints Wing Edit

  • M01___MISSION_NAME = The Saints Wing
  • M01_CHOICE_CON_LEFT_BODY = PUNCH A DICKHEAD
  • M01_CHOICE_CON_LEFT_TITLE = [format][color:purple]THE LOW ROAD[/format]
  • M01_CHOICE_CON_RIGHT_BODY = PUNCH A DICK IN THE HEAD
  • M01_CHOICE_CON_RIGHT_TITLE = [format][color:blue]THE HIGH ROAD[/format]
  • M01_CHOICE_JOSH_LEFT_BODY = JUST WALK AWAY
  • M01_CHOICE_JOSH_LEFT_TITLE = [format][color:purple]NO WAY[/format]
  • M01_CHOICE_JOSH_RIGHT_BODY = WE ARE GOING TO PARTY
  • M01_CHOICE_JOSH_RIGHT_TITLE = [format][color:blue]TOTALLY[/format]
  • M01_CHOICE_VP_LEFT_BODY = ELIMINATE CANCER FOREVER
  • M01_CHOICE_VP_LEFT_TITLE = [format][color:purple]CURE CANCER[/format]
  • M01_CHOICE_VP_RIGHT_BODY = NO ONE GOES HUNGRY
  • M01_CHOICE_VP_RIGHT_TITLE = [format][color:blue]FEED HUNGRY[/format]
  • M01_OBJ_COLLECT_WEAPONS = COLLECT [format][color:use]WEAPONS[/format]
  • M01_OBJ_GOTO_OVAL = GO TO [format][color:location]OVAL OFFICE[/format]
  • M01_OBJ_GOTO_PORT = GO TO [format][color:location]PORTICO[/format]
  • M01_OBJ_GOTO_PRESS = GO TO [format][color:location]PRESS CONFERENCE[/format]
  • M01_OBJ_KILL_ALIENS = DESTROY [format][color:kill]ALIENS[/format]
  • M01_OBJ_KILL_SHIP = SHOOT DOWN [format][color:kill]BATTLESHIP[/format]
  • M01_OBJ_KILL_ZINYAK = FIGHT [format][color:kill]ZINYAK[/format]
  • M01_OBJ_USE_TURRET = USE [format][color:use]TURRET[/format]
  • M01_REVEAL_WEAPONS = RETRIEVE WEAPONS
  • M01_TAKE_RIFLE = TAKE RIFLE
  • M01_TAKE_RPG = TAKE RPG
  • M01_TAKE_SHOTGUN = TAKE SHOTGUN
  • M01_TAKE_SMG = TAKE SMG

M02 - A Pleasant Day Edit

  • M02___MISSION_NAME = A Pleasant Day
  • M02__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]KINZIE'S WAREHOUSE[/format]
  • m02_failure_car_destroyed = THE ESCAPE VEHICLE WAS DESTROYED!
  • m02_failure_homie_dismissed = YOU LEFT THE SHERIFF!\nFULFILL YOUR PRESIDENTIAL DUTIES!
  • M02_OBJ_DESTROY = CAUSE [format][color:kill]MAYHEM[/format]
  • M02_OBJ_EAT_BREAKFAST = EAT [format][color:use]BACON AND PANCAKES[/format]
  • M02_OBJ_ENTER_DINER = ENTER [format][color:location]DINER[/format]
  • M02_OBJ_ESCAPE = [format][color:location]ESCAPE[/format]
  • M02_OBJ_GET_IN_CAR = GET IN [format][color:location]CAR[/format]
  • M02_OBJ_GET_MAIL = GET [format][color:use]MAIL[/format]
  • M02_OBJ_GET_NEWSPAPER = GRAB [format][color:use]NEWSPAPER[/format]
  • M02_OBJ_GET_ROCKET_LAUNCHER = PICK UP [format][color:use]ROCKET LAUNCHER[/format]
  • M02_OBJ_GO_DOWNSTAIRS = GO DOWNSTAIRS TO [format][color:location]KITCHEN[/format]
  • M02_OBJ_GO_OUTSIDE = GO [format][color:location]OUTSIDE[/format]
  • M02_OBJ_GOTO_PARK = GO TO [format][color:location]PARK[/format]
  • M02_OBJ_KILL_COPS = KILL [format][color:kill]COPS[/format]
  • M02_OBJ_KILL_SHERIFF = KILL [format][color:kill]SHERIFF[/format]
  • M02_OBJ_MEET_AND_GREET = [format][color:location]MEET & GREET[/format]
  • M02_OBJ_RIDE_MAIN_STREET = RIDE DOWN [format][color:location]MAIN STREET[/format]
  • M02_OBJ_TAKE_PHOTO = TAKE [format][color:use]PHOTO-OP[/format]
  • M02_USE_MEET_AND_GREET = MEET & GREET
  • M02_USE_PHOTO_OP = TAKE PHOTO-OP

M03 - The Real World Edit

  • M03___MISSION_NAME = The Real World
  • M03__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]PARK[/format]
  • M03__QL = BREAK OUT OF THE SIMULATION
  • M03_BEN_KING = BEN KING
  • M03_FAIL_QTE = YOU DIED!
  • M03_FAIL_SHIP_DESTROYED = YOU DIED!
  • M03_HUD_KICK_DOOR = KICK DOOR
  • M03_HUD_OPEN_DOOR = OPEN DOOR
  • m03_lin = LIN
  • M03_OBJ_FIND_KINZIE = FIND [format][color:location]KINZIE[/format]
  • M03_OBJ_GOTO_JACKOUT_POINT = GO TO [format][color:location]EXIT[/format]
  • M03_OBJ_HOLD_POSITION = DEFEND [format][color:defend]POSITION[/format]
  • M03_OBJ_KICK_DOOR = KICK [format][color:use]DOOR[/format]
  • M03_OBJ_OPEN_DOOR = OPEN [format][color:use]DOOR[/format]
  • M03_OBJ_SAVE_LIN = SAVE [format][color:location]LIN[/format]
  • M03_OBJ_TUNNEL_DESTROY_DOOR = DESTROY [format][color:kill]DOOR[/format]
  • M03_OBJ_TUNNEL_ESCAPE = ESCAPE [format][color:location] ZIN SHIP[/format]
  • M03_OBJ_USE_BACK_DOOR = GO THROUGH [format][color:location]BACK DOOR[/format]
  • M03_SHAUNDI = SHAUNDI

M04 - Get CID Edit

  • M04___MISSION_NAME = Get CID
  • M04__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]KINZIE[/format]

M05 - Power Up Cid Edit

  • M05___MISSION_NAME = Power Up Cid
  • M05__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]OLD CRIB RUINS[/format]
  • M05__QL = HELP THE AI ENTER THE SIMULATION
  • M05_ACT_SPEED_UP_DOWNLOAD = SPEED UP DOWNLOAD
  • M05_ACT_START_DOWNLOAD = START DOWNLOAD
  • M05_ACT_STEAL_BOUNCE_GUN = STEAL BOUNCE GUN
  • M05_ACT_STEAL_DEVICE = STEAL DEVICE
  • M05_FAIL_ABANDON_CID = CID WAS ABANDONED!
  • M05_FAIL_CID_DIED = CID DIED!
  • M05_OBJ_DEFEND_CID = DEFEND [format][color:defend]CID[/format]
  • M05_OBJ_FIND_DEVICE = FIND [format][color:location]DEVICE[/format]
  • M05_OBJ_FREEZE_CID = [format][color:power_blast]FREEZE CID[/format]
  • M05_OBJ_GO_TO_NUKE = GET CID TO THE [format][color:location]POWER SOURCE[/format]
  • M05_OBJ_GO_TO_ROOFTOP = GO TO [format][color:LOCATION]ROOFTOP[/format]
  • M05_OBJ_KILL_ALIENS = KILL [format][color:kill]ALIENS[/format]
  • M05_OBJ_KILL_WARDEN = KILL [format][color:kill]WARDEN[/format]
  • M05_OBJ_PROTECT_CID = PROTECT [format][color:defend]CID[/format]
  • M05_OBJ_SPEED_UP_DOWNLOAD = SPEED UP [format][color:use]DOWNLOAD[/format]
  • M05_OBJ_START_DOWNLOAD = START [format][color:use]DOWNLOAD[/format]
  • M05_OBJ_STEAL_BOUNCE_GUN = STEAL [format][color:use]BOUNCE GUN[/format]
  • M05_OBJ_STEAL_DEVICE = STEAL [format][color:use]DEVICE[/format]
  • M05_OBJ_TK_ENEMIES = USE [format][color:power_tele]TELEKINESIS[/format] TO KILL [format][color:power_tele]ENEMIES[/format]
  • M05_OBJ_TK_ORB = USE [format][color:power_tele]TK[/format] TO SMASH THEN COLLECT [format][color:power_tele]CLUSTER[/format]
  • M05_OBJ_TK_WARDEN = [format][color:power_tele]TK[/format] OBJECT INTO THEN SHOOT [format][color:power_tele]WARDEN[/format]

M06 - Miller-Space Edit

  • M06___MISSION_NAME = Miller-Space
  • M06__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • M06__QL = BREAK MATT MILLER OUT
  • M06_ENTER_BIKE = GET ON [format][color:location]BIKE[/format]
  • M06_FAILURE_BIKE_DESTROYED = BIKE DELETED
  • M06_FAILURE_CHOOSE_DEATH = ZINYAK LIED
  • M06_FAILURE_OUT_OF_TIME = CONNECTION TERMINATED
  • M06_FAILURE_TANK_DESTROYED = TANK ELIMINATED
  • M06_OBJ_GET_TO_IO_TOWER = GET TO [format][color:location]IO TOWER[/format]
  • M06_OBJ_GO_TO_GATE = GO TO [format][color:location]LOGIC GATE[/format]
  • M06_OBJ_KILL_BIKES = KILL [format][color:kill]BIKES[/format]
  • M06_OBJ_KILL_GATE = DESTROY [format][color:kill]GATE KEY[/format]
  • M06_OBJ_KILL_TANKS = KILL [format][color:kill]TANKS[/format]
  • M06_OBJ_KILL_YOURSELF = [format][color:kill]KILL YOURSELF[/format]
  • M06_OBJ_KILL_YOURSELF2 = SAVE THE HUMAN RACE
  • M06_OBJ_RESCUE_MATT = [format][color:location]RESCUE MATT[/format]
  • M06_OBJ_RESCUE_MATT2 = CAUSE MORE SUFFERING
  • M06_OBJ_SURVIVE_TEXT = SURVIVE THE [format][color:defend]TEXT ADVENTURE[/format]
  • M06_OBJ_SURVIVE_TRAP = [format][color:defend]SURVIVE[/format] TRAP
  • M02_TXT_ADV_SC_01 = Ahead of you a computer awaits.\n\nWhat do you do?
  • M02_TXT_ADV_SC_01_CH1 = LOOK AT THE COMPUTER
  • M02_TXT_ADV_SC_01_CH2 = APPROACH THE COMPUTER
  • M02_TXT_ADV_SC_02 = It's a computer.\n\nWhat do you do?
  • M02_TXT_ADV_SC_02_CH1 = LOOK AT THE COMPUTER
  • M02_TXT_ADV_SC_02_CH2 = APPROACH THE COMPUTER
  • M02_TXT_ADV_SC_03 = On the screen one question is asked: "What are you?"\n\nWhat do you type?
  • M02_TXT_ADV_SC_03_CH1 = "I'M A SLAVE
  • M02_TXT_ADV_SC_03_CH2 = "FUCK OFF
  • M02_TXT_ADV_SC_03_CH3 = "I'M AWESOME
  • M02_TXT_ADV_SC_03_CH4 = "I'M THE LEADER OF THE SAINTS
  • M02_TXT_ADV_SC_04 = The computer does not fuck off.\n\nWhat do you type?
  • M02_TXT_ADV_SC_04_CH1 = "I'M A SLAVE
  • M02_TXT_ADV_SC_04_CH2 = "FUCK OFF
  • M02_TXT_ADV_SC_04_CH3 = "I'M AWESOME
  • M02_TXT_ADV_SC_04_CH4 = "I'M THE LEADER OF THE SAINTS
  • M02_TXT_ADV_SC_05 = Text appears on the screen. "I am sorry. Contractions can not be read by this program."\n\nWhat do you type?
  • M02_TXT_ADV_SC_05_CH1 = "I AM A SLAVE
  • M02_TXT_ADV_SC_05_CH2 = "FUCK OFF
  • M02_TXT_ADV_SC_05_CH3 = "I AM AWESOME
  • M02_TXT_ADV_SC_05_CH4 = "I AM THE LEADER OF THE SAINTS
  • M02_TXT_ADV_SC_06 = The computer does not fuck off.\n\nWhat do you type?
  • M02_TXT_ADV_SC_06_CH1 = "I AM A SLAVE
  • M02_TXT_ADV_SC_06_CH2 = "FUCK OFF
  • M02_TXT_ADV_SC_06_CH3 = "I AM AWESOME
  • M02_TXT_ADV_SC_06_CH4 = "I AM THE LEADER OF THE SAINTS
  • M02_TXT_ADV_SC_07 = Text appears on the screen. "Wrong answer. What are you?"\n\nWhat do you type?
  • M02_TXT_ADV_SC_07_CH1 = "I AM A SLAVE
  • M02_TXT_ADV_SC_07_CH2 = "FUCK OFF
  • M02_TXT_ADV_SC_07_CH3 = "I AM AWESOME
  • M02_TXT_ADV_SC_07_CH4 = "I AM THE LEADER OF THE SAINTS
  • M02_TXT_ADV_SC_08 = The room melts away, giving you a breathtaking view of the cosmos.\n\nWhat do you do?
  • M02_TXT_ADV_SC_08_CH1 = WALK ON THE MOON
  • M02_TXT_ADV_SC_08_CH2 = INVESTIGATE THE PLANET
  • M02_TXT_ADV_SC_08_CH3 = FLY TOWARDS THE PURPLE STAR
  • M02_TXT_ADV_SC_09 = The moon is a pretty boring place.\n\nWhat do you do?
  • M02_TXT_ADV_SC_09_CH1 = KEEP WALKING ON THE MOON
  • M02_TXT_ADV_SC_09_CH2 = INVESTIGATE THE PLANET
  • M02_TXT_ADV_SC_09_CH3 = FLY TOWARDS THE PURPLE STAR
  • M02_TXT_ADV_SC_10 = The planet appears to be a desert world with a radius of 3100 Km.\n\nWhat do you do?
  • M02_TXT_ADV_SC_10_CH1 = SCAN PLANET
  • M02_TXT_ADV_SC_10_CH2 = LEAVE PLANET TO WALK ON THE MOON
  • M02_TXT_ADV_SC_10_CH3 = FLY TOWARDS THE PURPLE STAR
  • M02_TXT_ADV_SC_11 = You've found something.\n\nWhat do you do?
  • M02_TXT_ADV_SC_11_CH1 = LAUNCH PROBE
  • M02_TXT_ADV_SC_11_CH2 = LEAVE PLANET TO WALK ON THE MOON
  • M02_TXT_ADV_SC_11_CH3 = FLY TOWARDS THE PURPLE STAR
  • M02_TXT_ADV_SC_12 = You've found some Element Uno.\n\nWhat do you do?
  • M02_TXT_ADV_SC_12_CH1 = LEAVE PLANET TO WALK ON THE MOON
  • M02_TXT_ADV_SC_12_CH2 = FLY TOWARDS THE PURPLE STAR
  • M02_TXT_ADV_SC_13 = As you fly towards the star, you notice all the other stars blinking out of existence. Soon you are all alone in the vastness of space, staring into the corona of the purple star.\n\nWhat do you do?
  • M02_TXT_ADV_SC_13_CH1 = ENTER THE PURPLE STAR
  • M02_TXT_ADV_SC_14 = The dull sound of a heartbeat fills the room. thumpTHUMP. thumpTHUMP. thumpTHUMP?\n\nWhat do you do?
  • M02_TXT_ADV_SC_14_CH1 = PET THE PARROT
  • M02_TXT_ADV_SC_14_CH2 = TOUCH THE PENDULUM
  • M02_TXT_ADV_SC_14_CH3 = EAT THE HEART
  • M02_TXT_ADV_SC_14_CH4 = DRINK THE WINE
  • M02_TXT_ADV_SC_15 = It's a raven!\n\nWhat do you do?
  • M02_TXT_ADV_SC_15_CH1 = TOUCH THE PENDULUM
  • M02_TXT_ADV_SC_15_CH2 = EAT THE HEART
  • M02_TXT_ADV_SC_15_CH3 = DRINK THE WINE
  • M02_TXT_ADV_SC_16 = The Pendulum chops off your hand. Fortunately in the Simulation you can grow it back. You probably shouldn't do that again.\n\nWhat do you do?
  • M02_TXT_ADV_SC_16_CH1 = PET THE PARROT
  • M02_TXT_ADV_SC_16_CH2 = TOUCH THE PENDULUM
  • M02_TXT_ADV_SC_16_CH3 = EAT THE HEART
  • M02_TXT_ADV_SC_16_CH4 = DRINK THE WINE
  • M02_TXT_ADV_SC_17 = You can not eat the heart.\n\nWhat do you do?
  • M02_TXT_ADV_SC_17_CH1 = PET THE PARROT
  • M02_TXT_ADV_SC_17_CH2 = TOUCH THE PENDULUM
  • M02_TXT_ADV_SC_17_CH3 = DRINK THE WINE
  • M02_TXT_ADV_SC_18 = As you guzzle down the bottle of ancient murder wine, you become light headed and pass out.\n\nWhat do you do?
  • M02_TXT_ADV_SC_18_CH1 = WAKE UP
  • M02_TXT_ADV_SC_19 = The warm water of the ocean laps at your face. You sit up and find yourself on a small deserted island. Isolated. Adrift. Alone.\n\nWhat do you do?
  • M02_TXT_ADV_SC_19_CH1 = MAKE A RAFT OUT OF SEAGULL CORPSES AND KALE
  • M02_TXT_ADV_SC_19_CH2 = MAKE A COCONUT RADIO
  • M02_TXT_ADV_SC_19_CH3 = MAKE A HOUSE OUT OF PALMS
  • M02_TXT_ADV_SC_19_CH4 = MAKE 2 MARTINI GLASSES OUT OF COCONUTS
  • M02_TXT_ADV_SC_20 = To your surprise, the seagull corpse raft doesn't hold your weight as well as you had hoped. You must swim back to land.\n\nWhat do you do?
  • M02_TXT_ADV_SC_20_CH1 = SWIM TO LAND
  • M02_TXT_ADV_SC_21 = Building the radio was easier than you expected? syndicated reruns have given you the tools needed to survive. Sadly, you have no place to plug it in.\n\nWhat do you do?
  • M02_TXT_ADV_SC_21_CH1 = MAKE A RAFT OUT OF SEAGULL CORPSES AND KALE
  • M02_TXT_ADV_SC_21_CH2 = MAKE A HOUSE OUT OF PALMS
  • M02_TXT_ADV_SC_21_CH3 = MAKE 2 MARTINI GLASSES OUT OF COCONUTS
  • M02_TXT_ADV_SC_22 = You don't have any nails.\n\nWhat do you do?
  • M02_TXT_ADV_SC_22_CH1 = MAKE A RAFT OUT OF SEAGULL CORPSES AND KALE
  • M02_TXT_ADV_SC_22_CH2 = MAKE A COCONUT RADIO
  • M02_TXT_ADV_SC_22_CH3 = MAKE 2 MARTINI GLASSES OUT OF COCONUTS
  • M02_TXT_ADV_SC_23 = You crudely fashion a pair of cocktail glasses and fill them with coconut milk.\n\nWhat do you do?
  • M02_TXT_ADV_SC_23_CH1 = DRINK THE MILK
  • M02_TXT_ADV_SC_23_CH2 = OFFER THE ARCHITECT A DRINK
  • M02_TXT_ADV_SC_24 = It's good. Not melonball good. But good.\n\nWhat do you do?
  • M02_TXT_ADV_SC_24_CH1 = DRINK THE MILK
  • M02_TXT_ADV_SC_24_CH2 = OFFER THE ARCHITECT A DRINK
  • M02_TXT_ADV_SC_25 = A beautiful dominatrix emerges from the only shadow on the island.\n\nWhat do you say?
  • M02_TXT_ADV_SC_25_CH1 = "LET ME GO
  • M02_TXT_ADV_SC_25_CH2 = "NICE OUTFIT
  • M02_TXT_ADV_SC_25_CH3 = "YOUR MOM'S A SLAVE
  • M02_TXT_ADV_SC_26 = "No."\n\nWhat do you say?
  • M02_TXT_ADV_SC_26_CH1 = "PLEASE?
  • M02_TXT_ADV_SC_26_CH2 = "NICE OUTFIT
  • M02_TXT_ADV_SC_26_CH3 = "YOUR MOM'S A SLAVE
  • M02_TXT_ADV_SC_27 = "No."\n\nWhat do you say?
  • M02_TXT_ADV_SC_27_CH1 = "PRETTY PLEASE?
  • M02_TXT_ADV_SC_27_CH2 = "NICE OUTFIT
  • M02_TXT_ADV_SC_27_CH3 = "YOUR MOM'S A SLAVE
  • M02_TXT_ADV_SC_28 = "No."\n\nWhat do you say?
  • M02_TXT_ADV_SC_28_CH1 = "BITCH
  • M02_TXT_ADV_SC_28_CH2 = "NICE OUTFIT
  • M02_TXT_ADV_SC_28_CH3 = "YOUR MOM'S A SLAVE
  • M02_TXT_ADV_SC_29 = The dominatrix bursts into tears. "Why are you so mean?"\n\nWhat do you say?
  • M02_TXT_ADV_SC_29_CH1 = "I'M SORRY?
  • M02_TXT_ADV_SC_29_CH2 = "YOU LOCKED ME IN A VIRTUAL HELL HOLE!
  • M02_TXT_ADV_SC_30 = "Fine, blame the victim!"\n\nWhat do you say?
  • M02_TXT_ADV_SC_30_CH1 = "I'M SORRY?
  • M02_TXT_ADV_SC_30_CH2 = "BITCH
  • M02_TXT_ADV_SC_31 = "I never get any visitors, you're the first person that shows up and you treat me like dirt!"\n\nWhat do you say?
  • M02_TXT_ADV_SC_31_CH1 = "I SAID I'M SORRY?
  • M02_TXT_ADV_SC_31_CH2 = "I WONDER WHY?
  • M02_TXT_ADV_SC_32 = "I'm sorry, you're right." She takes a moment to wipe her eyes with her fur lined leather cuffs. "So why are you here?"\n\nWhat do you say?
  • M02_TXT_ADV_SC_32_CH1 = "I WANT TO RESCUE MATT MILLER
  • M02_TXT_ADV_SC_32_CH2 = "I WANT TO DESTROY ZINYAK
  • M02_TXT_ADV_SC_33 = "I can't let you do that. But is there anything else I can do for you?"\n\nWhat do you say?
  • M02_TXT_ADV_SC_33_CH1 = "I WANT TO RESCUE MATT MILLER
  • M02_TXT_ADV_SC_33_CH2 = "I REALLY WANT TO DESTROY ZINYAK
  • M02_TXT_ADV_SC_34 = "Flattery will get you nowhere."\n\nWhat do you say?
  • M02_TXT_ADV_SC_34_CH1 = "LET ME GO
  • M02_TXT_ADV_SC_34_CH2 = "YOUR MOM'S A SLAVE
  • M02_TXT_ADV_SC_35 = ?Sad, I wasn?t done with him yet.? She sighs.  ?Then you will have to fight Matt Miller?s most feared opponent.?\n\nWhat do you say?
  • M02_TXT_ADV_SC_35_CH1 = ?AND WHO'S THAT??
  • M02_TXT_ADV_SC_35_CH2 = ?FUCK THAT, I WANT TO DESTROY ZINYAK?
  • M02_TXT_ADV_SC_36 = The dominatrix fades away and before you stands Killbane.  ?The Saints think they can defeat me again? No. This time Matty has to do his own fighting.?\n\nWhat do you say?
  • M02_TXT_ADV_SC_36_CH1 = ?THEN WHERE'S MATT??
  • M02_TXT_ADV_SC_36_CH2 = ?BRING BACK THE WOMAN WITH THE WHIP?
  • M02_TXT_ADV_SC_37 = ?See, you don?t care about Miller. You only care about yourself.?\n\nWhat do you say?
  • M02_TXT_ADV_SC_37_CH1 = ?I WONDERED WHAT SHE WAS DOING LATER?
  • M02_TXT_ADV_SC_37_CH2 = ?THEN WHERE'S MATT??
  • M02_TXT_ADV_SC_38 = Suddenly Matt Miller appears in the ring.\n\nWhat do you say?
  • M02_TXT_ADV_SC_38_CH1 = ?LET'S DO THIS?
  • M02_TXT_ADV_SC_38_CH2 = ?CAN'T I GET ANOTHER WRESTLER??
  • M02_TXT_ADV_SC_39 = Killbane laughs.  ?Do you really think a wimp like Matty here can defeat me??\n\nMatt Miller cowers a bit.  ?I don?t think I can do this.?\n\nWhat do you say?
  • M02_TXT_ADV_SC_39_CH1 = ?SHUT THE HELL UP, KILLBANE?
  • M02_TXT_ADV_SC_39_CH2 = ?I KNOW YOU CAN BEAT HIM, MATT?
  • M02_TXT_ADV_SC_40 = Matt Miller weakly nods.  ?Alright then.?\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_40_CH1 = LULL KILLBANE INTO A FALSE SENSE OF SECURITY
  • M02_TXT_ADV_SC_40_CH2 = PUNCH KILLBANE
  • M02_TXT_ADV_SC_40_CH3 = TAUNT KILLBANE
  • M02_TXT_ADV_SC_41 = ?Wrong move, Matt.? Killbane hits Matt Miller. Hard.\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_41_CH1 = CRY
  • M02_TXT_ADV_SC_41_CH2 = PUNCH KILLBANE
  • M02_TXT_ADV_SC_41_CH3 = BACK AWAY
  • M02_TXT_ADV_SC_42 = Matt Miller winds up and takes a swing, hitting Killbane in the jaw.\n\nKillbane yells, ?Ow! What the hell was that!?\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_42_CH1 = DODGE KILLBANE'S COUNTERATTACK
  • M02_TXT_ADV_SC_42_CH2 = PUNCH KILLBANE AGAIN
  • M02_TXT_ADV_SC_42_CH3 = BACK AWAY
  • M02_TXT_ADV_SC_43 = ?I don?t think so.? Matt Miller?s dodge fails and Killbane hits him again. Hard.\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_43_CH1 = CRY
  • M02_TXT_ADV_SC_43_CH2 = PUNCH KILLBANE
  • M02_TXT_ADV_SC_43_CH3 = BACK AWAY
  • M02_TXT_ADV_SC_44 = Matt Miller takes advantage of Killbane?s surprise and punches him again.\n\nKillbane yells, ?This is impossible!?\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_44_CH1 = DODGE KILLBANE'S COUNTERATTACK
  • M02_TXT_ADV_SC_44_CH2 = PUNCH KILLBANE AGAIN
  • M02_TXT_ADV_SC_44_CH3 = BACK AWAY
  • M02_TXT_ADV_SC_45 = With a mighty swing Matt Miller?s third hit in a row sends Killbane crashing to the ground unconscious.\n\nMatt Miller shouts, ?I did it! I won!?\n\nWhat do you say?
  • M02_TXT_ADV_SC_45_CH1 = "TOLD YOU, KID
  • M02_TXT_ADV_SC_45_CH2 = "TIME TO GO, MATT
  • M02_TXT_ADV_SC_46 = Matt Miller breathes a sigh of relief.  ?I knew you?d get me through this. Now? can I get out of this antique of a game?\n\nWhat do you say?
  • M02_TXT_ADV_SC_46_CH1 = "TOLD YOU, KID
  • M02_TXT_ADV_SC_46_CH2 = "TIME TO GO, MATT
  • M02_TXT_ADV_SC_47 = A large, ringing device appears before Matt Miller. A coiled wire connects two pieces, and a massive dial, not unlike the chamber of a revolver, rests in it?s center.\n\nWhat should Matt do?
  • M02_TXT_ADV_SC_47_CH1 = PICK UP THE PHONE

M07 - Matt's Back Edit

  • M07___MISSION_NAME = Matt's Back
  • M07__MSN_PRE_CALL_OBJ_ = TALK TO [format][color:location]KINZIE[/format]
  • M07__QL = RETRIEVE MATT MILLER
  • M07_FAIL_MATT_DIED = MATT DIED!
  • M07_FAILURE_ANGEL_DIED = ANGEL DIED!
  • M07_FAILURE_CLUB_OWNER_DIED = CLUB MANAGER DIED!\n KEEP HIM ALIVE UNTIL YOU'VE INTERROGATED HIM.
  • M07_FAILURE_KINZIE_DIED = KINZIE DIED!
  • M07_FAILURE_OLEG_DIED = OLEG DIED!
  • M07_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M07_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
  • M07_FAILURE_ZIMOS_DIED = ZIMOS DIED!
  • M07_OBJ_BASH_DOOR = SHOULDER BASH [format][color:kill]DOOR[/format]
  • M07_OBJ_BREAK_INTO_CELL = BREAK INTO [format][color:location]CELL[/format]
  • M07_OBJ_CLEAR_AREA = [format][color:kill]CLEAR[/format] THE AREA
  • M07_OBJ_DEFEND_MATT = DEFEND [format][color:defend]MATT[/format]
  • M07_OBJ_DEFEND_SHIP = [format][color:defend]DEFEND[/format] SHIP
  • M07_OBJ_DESTROY_PANEL = DESTROY [format][color:kill]PANEL[/format]
  • M07_OBJ_DROP_OFF_MATT = [format][color:location]DROP OFF[/format] MATT
  • M07_OBJ_ESCAPE_PRISON = [format][color:location]ESCAPE[/format] PRISON
  • M07_OBJ_FIND_MATT = FIND [format][color:location]MATT[/format]
  • M07_OBJ_GET_INSIDE_PRISON = GET INSIDE [format][color:location]PRISON[/format]
  • M07_OBJ_GET_MATT = GET [format][color:location]MATT[/format]
  • M07_OBJ_GET_TO_SHIP = GET TO THE [format][color:location]SHIP[/format]
  • M07_OBJ_GET_TO_THE_PRISON = GO TO [format][color:location]PRISON[/format]
  • M07_OBJ_HEAL_YOURSELF = BREAK [format][color:kill]CRATES[/format] TO REPAIR
  • M07_OBJ_KILL_GUARDS = KILL [format][color:kill]GUARDS[/format]
  • M07_OBJ_RETURN_TO_MATT = RETURN TO [format][color:location]MATT[/format]
  • M07_OBJ_TALK_TO_KINZIE = TALK TO [format][color:use]KINZIE[/format]
  • M07_TALK_TO_KINZIE = TALK TO KINZIE

M08 - De Plane Boss Edit

  • M08___MISSION_NAME = De Plane Boss
  • M08__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • M08__QL = FIND JOHNNY GAT
  • M08_FAIL_SHAUNDI_DIED = SHAUNDI DIED!
  • M08_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M08_FAILURE_ZIMOS_DIED = ZIMOS DIED!
  • M08_OBJ_CATCH_SHAUNDI = CATCH [format][color:location]SHAUNDI[/format]
  • M08_OBJ_DESTROY_CARGO_DOOR = [format][color:kill]DESTROY[/format] CARGO DOOR
  • M08_OBJ_GET_WEAPON = GET [format][color:use]WEAPON[/format]
  • M08_OBJ_GO_DOWNSTAIRS = GO [format][color:location]DOWNSTAIRS[/format]
  • M08_OBJ_GO_TO_BACK_OF_PLANE = GO TO [format][color:location]BACK[/format] OF PLANE
  • M08_OBJ_JUMP_FROM_PLANE = [format][color:location]JUMP[/format] FROM PLANE
  • M08_OBJ_KILL_VETERAN_CHILD = KILL [format][color:kill]VETERAN CHILD[/format]
  • M08_OBJ_KILL_VETERAN_CHILDREN = KILL [format][color:kill]VETERAN CHILDREN[/format]
  • M08_OBJ_KILL_VETERAN_CHILDS = KILL [format][color:kill]VETERAN CHILDS[/format]
  • M08_OBJ_OPEN_CARGO_DOOR = [format][color:use]OPEN[/format] CARGO DOOR
  • M08_OBJ_SAVE_GAT = SAVE [format][color:location]JOHNNY GAT[/format]
  • M08_OBJ_SAVE_SHAUNDI = SAVE [format][color:location]SHAUNDI[/format]
  • M08_OBJ_SHOOT_ZINYAK = SHOOT [format][color:kill]ZINYAK'S FACE[/format]
  • M08_OPEN_DOOR = OPEN DOOR

M09 - The Saints Flow Edit

  • M09___MISSION_NAME = The Saints Flow
  • M09__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • M09__QL = RESCUE PIERCE
  • M09_ATTACK_MEGA_CAN = ATTACK [format][color:kill]MEGA-CAN[/format]
  • M09_ATTACK_PAUL = ATTACK [format][color:kill]PAUL[/format]
  • M09_ENTER_STATUE = ENTER THE [format][color:location]STATUE[/format]
  • M09_ENTER_UFO = ENTER [format][color:use]HELICOPTER[/format]
  • M09_FAILURE_GIRLS_HELI = HOS' HELICOPTER DESTROYED!\nKILL THE MORNINGSTAR BEFORE THEY KILL YOU!
  • M09_FAILURE_GIRLS_TRUCK = TRUCK DESTROYED!
  • m09_failure_homie_dismissed = PIERCE WAS ABANDONED
  • m09_failure_pierce_died = PIERCE DIED
  • M09_FAILURE_SHIP_ABANDONED = MISSION ABANDONED!
  • M09_FAILURE_ZIMOS_ABANDONED = ZIMOS WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M09_FAILURE_ZIMOS_DIED = ZIMOS DIED!
  • M09_GET_RPG_AMMO = GET [format][color:use]AMMO[/format]
  • M09_HUD_FINISH_PAUL = FINISH PAUL
  • M09_HUD_OPEN_CRATE = OPEN CRATE
  • M09_HUD_RETURN_TO_ISLAND = RETURN TO MISSION OBJECTIVE
  • M09_KILL_CANS = KILL [format][color:kill]CANS[/format]
  • M09_KILL_PAUL = KILL [format][color:kill]PAUL[/format]
  • M09_MEGA_CAN_ROCKETS = FIRE ROCKETS AT [format][color:kill]PAUL[/format]
  • M09_OBJ_FIND_RIFLE = COLLECT [format][color:use]RIFLE[/format]
  • M09_OBJ_FIND_RPG = COLLECT [format][color:use]RPG[/FORMAT]
  • M09_OBJ_FIND_SHOTGUN = COLLECT [format][color:use]SHOTGUN[/format]
  • M09_OBJ_FIND_SMG = COLLECT [format][color:use]SMG[/format]
  • M09_OPEN_CONTAINER = OPEN CONTAINER
  • M09_SURVIVE = SURVIVE

M10 - King Me Edit

  • M10___MISSION_NAME = King Me
  • M10__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • M10__QL = RESCUE BEN KING
  • M10_FAIL_BEN_KING_DIED = BEN KING DIED!
  • M10_FAIL_GRAVEYARD = YOU LEFT THE GRAVEYARD!
  • M10_FAILURE_OLEG_DIED = OLEG DIED!
  • M10_FAILURE_OLEG_DISMISSED = OLEG WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M10_FAILURE_VIOLA_DIED = VIOLA DIED!
  • M10_FAILURE_VIOLA_DISMISSED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M10_OBJ_ENTER_CHURCH = ENTER [format][color:location]CHURCH[/format]
  • M10_OBJ_EXIT_CHURCH = [format][color:location]EXIT[/format] THE CHURCH
  • M10_OBJ_EXPLORE_CHURCH = EXPLORE THE [format][color:location]CHURCH[/format]
  • M10_OBJ_FIND_KING = FIND [format][color:location]BEN KING[/format]
  • M10_OBJ_GO_TO_CHURCH = GO TO [format][color:location]CHURCH[/format]
  • M10_OBJ_KILL_BIG_TONY = KILL [format][color:kill]BIG TONY[/format]
  • M10_OBJ_KILL_TANYA = KILL [format][color:kill]TANYA[/format]
  • M10_OBJ_KILL_VICE_KINGS = KILL THE [format][color:kill]VICE KINGS[/format]
  • M10_OBJ_LEAVE_CHURCH = [format][color:location]LEAVE[/format]
  • M10_OBJ_PICKUP_REWARD = [format][color:use]PICK UP[/format] KINZIE'S PRESENT
  • M10_OBJ_RESCUE_KING = RESCUE [format][color:revive]BEN KING[/format]
  • M10_OBJ_STAY_IN_GRAVEYARD = STAY IN [format][color:location]GRAVEYARD[/format]

M11 - The Case of Mr. X Edit

  • M11___MISSION_NAME = The Case of Mr. X
  • M11__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • M11__QL = RESCUE ASHA
  • m11_failure_asha_died = ASHA DIED!
  • M11_FAILURE_DISCOVERED = YOU WERE DETECTED!
  • M11_FAILURE_GUARD = SHOOT OUT THE LIGHT FIRST!
  • M11_FAILURE_KILLED = YOU WERE KILLED!
  • M11_FAILURE_LIGHT = STAY OUT OF THE LIGHT!
  • M11_OBJ_CRAWL_AIR_DUCT = GO THROUGH [format][color:location]AIR DUCT[/format]
  • M11_OBJ_EXAMINE_POD = EXAMINE [format][color:location]CLONING POD[/format]
  • M11_OBJ_FIND_EVIL_YOU = FIND [format][color:location]EVIL YOU[/format]
  • M11_OBJ_HOLD_POSITION = HOLD [format][color:location]POSITION[/format]
  • M11_OBJ_KILL_BOTS = KILL [format][color:kill]HENCHMEN[/format]
  • M11_OBJ_KILL_GUARD = KILL [format][color:kill]GUARD[/format]
  • M11_OBJ_KILL_GUARDS = KILL [format][color:kill]GUARDS[/format]
  • M11_OBJ_KILL_YOU = KILL [format][color:kill]EVIL YOU[/format]
  • M11_OBJ_OPEN_AIR_DUCT = OPEN THE [format][color:use]AIR DUCT[/format]
  • M11_OBJ_SHOOT_GEN = SHOOT [format][color:kill]GENERATOR[/format]
  • M11_OBJ_SHOOT_LIGHT = SHOOT OUT THE [format][color:kill]LIGHT[/format]
  • M11_OBJ_SHOOT_LIGHTS = SHOOT OUT THE [format][color:kill]LIGHTS[/format]
  • M11_OBJ_SNEAK_DARK = SNEAK [format][color:location]AHEAD[/format]
  • M11_STEALTH_KILL_PROMPT = {CBA_OFC_HS_EXECUTE_IMG}
  • M11_USE_OPEN = OPEN
  • M12_FAILURE_COVER_BLOWN = COVER AS THE CARDINAL BLOWN!\n DON'T DO ANYTHING TO RAISE ATTENTION.
  • M12_FAILURE_JOSH_ABANDONED = JOSH WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M12_FAILURE_JOSH_DIED = JOSH DIED!
  • M12_FAILURE_SUKO_ABANDONED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M12_FAILURE_SUKO_DIED = VIOLA DIED!
  • M13_FAILURE_FAILED_TO_ESCAPE = FAILED TO ESCAPE THE SAINTS HQ IN TIME
  • M13_FAILURE_JOSH_DIED = JOSH DIED!
  • M13_FAILURE_OLEG_DIED = OLEG DIED!
  • M13_FAILURE_PIERCE_ABANDONED = PIERCE WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M13_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M13_FAILURE_SAINTS_HQ_ABANDONED = SAINTS HQ HAS BEEN ABANDONED!
  • M13_FAILURE_VIOLA_ABANDONED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M13_FAILURE_VIOLA_DIED = VIOLA DIED!

M14 - A Game of Clones Edit

  • M14___MISSION_NAME = A Game of Clones
  • M14__MSN_PRE_CALL_OBJ_ = ENTER THE [format][color:location]SIMULATION[/format]
  • M14__QL = REMOVE THE CLONES FROM STEELPORT
  • m14_failure_cid_died = CID DIED!\nYOU NEED TO PROTECT HIM!
  • M14_FAILURE_HELI_ABANDONED = YOU ABANDONED THE HELICOPTER!
  • M14_FAILURE_HELI_DESTROYED = YOUR HELICOPTER WAS DESTROYED!
  • M14_FAILURE_HELI_UNREACHABLE = THE HELICOPTER IS UNREACHABLE!
  • M14_FAILURE_JANE_DIED = JANE DIED!\n DON'T KILL JANE, SHE CAN HELP FIND KILLBANE.
  • M14_FAILURE_KILLBANE_ESCAPED = TIME IS UP! KILLBANE ESCAPED!
  • M14_FAILURE_SHAUNDI_ABANDONED = SHAUNDI WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M14_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
  • M14_FAILURE_VAN_DESTROYED = BROADCAST VAN DESTROYED!\n GET CLOSE AND TARGET THE VAN WITH {ANALOG_RS_IMG}.
  • M14_HUD_RING_HEALTH = SOURCE HEALTH
  • M14_OBJ_BUFF = USE [format][color:power_buff]BUFF[/format] NEXT TO [format][color:power_buff]ENEMIES[/format]
  • M14_OBJ_BUFF_BULLETS = USE [format][color:power_buff]BUFF[/format] THEN SHOOT [format][color:power_buff]ENEMIES[/format]
  • M14_OBJ_BUFF_WARDEN = USE [format][color:power_buff]BUFF[/format] THEN SHOOT [format][color:power_buff]WARDEN[/format]
  • M14_OBJ_CID_TERMINAL = GET CID TO [format][color:location]TERMINAL[/format]
  • M14_OBJ_CLEAR_AREA = DEFEND [format][color:defend]CID[/format]
  • M14_OBJ_DEFEAT_BOSS = DEFEAT THE [format][color:kill]THROWBACK CLONE[/format]
  • M14_OBJ_DEFEAT_BOSSES = DEFEAT THE [format][color:kill]THROWBACK CLONES[/format]
  • M14_OBJ_DEFEND_TERMINAL = DEFEND [format][color:defend]TERMINAL[/format]
  • M14_OBJ_DESTROY_RING = TK THROW [format][color:defend]CLONES[/format] BACK INTO [format][color:location]SOURCE[/format]
  • M14_OBJ_DESTROY_TANKBALL = DESTROY THE [format][color:kill]MARAUDER[/format]
  • M14_OBJ_DESTROY_UPLINK = DESTROY [format][color:kill]RELAY[/format]
  • M14_OBJ_DESTROY_UPLINKS = DESTROY [format][color:kill]RELAYS[/format]
  • M14_OBJ_ENTER_SIMULATION = ENTER THE [format][color:use]SIMULATION[/format]
  • M14_OBJ_FIND_TERMINAL = GO TO [format][color:location]TERMINAL[/format]
  • M14_OBJ_FIND_UPLINKS = GO TO [format][color:location]RELAY[/format]
  • M14_OBJ_GOTO_DATA_SURGE = GO TO [format][color:location]DATA SURGE[/format]
  • M14_OBJ_GOTO_GENERATOR = GO TO THE [format][color:location]SHIELD GENERATOR[/format]
  • M14_OBJ_GOTO_PING = GO TO [format][color:location]PING LOCATION[/format]
  • M14_OBJ_GOTO_RING = GO TO THE [format][color:location]SOURCE[/format]
  • M14_OBJ_KILL_ALIENS = KILL [format][color:kill]RELAYED ALIENS[/format]
  • M14_OBJ_KILL_ZINYAK = KILL [format][color:kill]WARDEN[/format]
  • M14_OBJ_TALK_KINZIE = TALK TO [format][color:use]KINZIE[/format]
  • M14_OBJ_THROW_CID_GENERATOR = TK THROW [format][color:defend]CID[/format] INTO [format][color:location]SHIELD GENERATOR[/format]
  • M14_OBJ_THROW_CID_PING = TK THROW [format][color:defend]CID[/format] INTO THE [format][color:location]AIR[/format]
  • M14_OBJ_USE_TERMINAL = USE [format][color:use]TERMINAL[/format]
  • M14_PRE__QL = SOMETHING'S WRONG IN STEELPORT
  • M14_TGR_USE_TERMINAL = USE TERMINAL

M15 - Welcome Back Edit

  • M15___MISSION_NAME = Welcome Back
  • M15__MSN_PRE_CALL_OBJ_ = RETURN TO THE [format][color:location]SHIP[/format]
  • M15__QL = RESCUE JOHNNY GAT
  • M15_ENDING_LINE_01 = AND SO...
  • M15_ENDING_LINE_02 = GAT SAID GOODBYE TO AISHA FOR THE LAST TIME...
  • M15_ENDING_LINE_03 = AND WOKE UP...
  • M15_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M15_FAILURE_PIERCE_DISMISSED = PIERCE WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M15_FAILURE_TRUCK_CRUSHED = SUPERCOMPUTER DESTROYED!\nUSE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
  • M15_FAILURE_TRUCK_DECKERS_HQ = THE DECKERS GOT THE SUPERCOMPUTER!
  • M15_FAILURE_TRUCK_DESTROYED = SUPERCOMPUTER DESTROYED!\nUSE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
  • M15_OBJ_DESTROY_DOOR = DESTROY [format][color:kill]DOOR[/format]
  • M15_OBJ_DESTROY_ROOM = KILL [format][color:kill]EVERYONE[/format]
  • M15_OBJ_DESTROY_ROUTERS = DESTROY [format][color:kill]ROUTERS[/format]
  • M15_OBJ_FIND_GAT = FIND [format][color:location]GAT[/format]
  • M15_OBJ_FIND_POD = FIND [format][color:location]GAT'S POD[/format]
  • M15_PLAYER_DIED = YOU DIED!

M16 - When a Plan Comes Together Edit

  • M16___MISSION_NAME = When a Plan Comes Together
  • M16__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]KINZIE'S WAREHOUSE[/format]
  • M16__QL = MEET THE CREW TO BRING DOWN ZINYAK
  • M16_FAIL_ASHA_DIED = ASHA DIED!
  • M16_FAIL_BEN_KING_DIED = BEN KING DIED!
  • M16_FAIL_ESCAPE_CAR_DESTROYED = THE ESCAPE CAR WAS DESTROYED!
  • M16_FAIL_GAT_DIED = GAT DIED!
  • M16_FAIL_HELI_DESTROYED = THE HELICOPTER WAS DESTROYED!
  • M16_FAIL_KINZIE_DIED = KINZIE DIED!
  • M16_FAIL_MATT_DIED = MATT DIED!
  • M16_FAIL_PIERCE_DIED = PIERCE DIED!
  • M16_FAIL_SHAUNDI_DIED = SHAUNDI DIED!
  • M16_FAILURE_TANK_DESTROYED = LOL, YOUR TANK WAS PWNED!
  • M16_HUD_USE_TURRET = USE TURRET
  • M16_OBJ_CLEAR_ROADBLOCK = DESTROY [format][color:kill]ROADBLOCK[/format]
  • M16_OBJ_COVER_SAINTS = COVER [format][color:defend]SAINTS[/format]
  • M16_OBJ_DEBUG_ERROR = DEBUG THE [format][color:kill]ERROR SCREEN[/format]
  • M16_OBJ_DEFEND_SHAUNDIS = DEFEND [format][color:defend]KINZIE[/format]
  • M16_OBJ_DROP_OFF_SAINTS = [format][color:location]DROP OFF[/format] SAINTS
  • M16_OBJ_ENTER_BUILDING = ENTER [format][color:location]BUILDING[/format]
  • M16_OBJ_ENTER_CAR = ENTER [format][color:use]CAR[/format]
  • M16_OBJ_GO_PRIZE_ROOM = GO TO [format][color:location]PRIZE ROOM[/format]
  • M16_OBJ_GO_TO_ROOF = GO TO [format][color:location]ROOF[/format]
  • M16_OBJ_HACKING_LABEL = HACKING
  • M16_OBJ_KILL_ALIEN_TANKS = DESTROY [format][color:kill]TANKS[/format]
  • M16_OBJ_KILL_GENKI = KILL [format][color:kill]GENKI[/format]
  • M16_OBJ_MURDER_TIME = KILL [format][color:kill]ALIENS[/format]
  • M16_OBJ_MURDER_TIME_LABEL = MURDER METER
  • M16_OBJ_PICK_UP_SAINTS = PICK UP [format][color:location]SAINTS[/format]
  • M16_OBJ_PROTECT_CAR = PROTECT [format][color:defend]CAR[/format]
  • M16_OBJ_RETURN_TO_CAR = GET CLOSER TO THE [format][color:defend]CAR[/format]
  • M16_OBJ_SCOUT_AHEAD = SCOUT [format][color:location]AHEAD[/format]
  • M16_OBJ_SURVIVE_ATTACK = [format][color:defend]SURVIVE[/format] ATTACK
  • M16_OBJ_TAKE_HELI = TAKE [format][color:use]HELICOPTER[/format]
  • M16_TXT_ADV_SC_00 = You awaken to find yourself on cold flagstone. As you stand up you notice that the small room is lit by two torches. To the north there is a door, to the south a hole in the wall.\n\nWhat do you do?\n\n
  • M16_TXT_ADV_SC_00_CH1 = OPEN THE DOOR
  • M16_TXT_ADV_SC_00_CH2 = TAKE A TORCH
  • M16_TXT_ADV_SC_00_CH3 = GO THROUGH THE HOLE
  • M16_TXT_ADV_SC_00_CH4 = TAKE A NAP
  • M16_TXT_ADV_SC_01 = You're not big enough to go through the hole.\n\nWhat would you like to do?\n\n
  • M16_TXT_ADV_SC_01_CH1 = OPEN THE DOOR
  • M16_TXT_ADV_SC_01_CH2 = TAKE A TORCH
  • M16_TXT_ADV_SC_01_CH3 = TAKE A NAP
  • M16_TXT_ADV_SC_02 = You cautiously open the door and start to walk forward when your foot catches a loose flagstone.\n\nYou fall and break your neck.\n\nYou are dead.\n\nThanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy\n\n
  • M16_TXT_ADV_SC_02_CH1 = START AGAIN
  • M16_TXT_ADV_SC_03 = You lift the torch out of the wall sconce and open the door. Before you stretches a dark corridor that fades into inky, tenebrous, blackness. You walk for what feels like an eternity before you realize that your torch is beginning to burn out.\n\nWhat do you do?\n\n
  • M16_TXT_ADV_SC_03_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_03_CH2 = SEARCH FOR SECRET DOORS
  • M16_TXT_ADV_SC_03_CH3 = RUN BACK TO GET THE OTHER TORCH
  • M16_TXT_ADV_SC_04 = There are no secret doors.\n\nWhat would you like to do?\n\n
  • M16_TXT_ADV_SC_04_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_04_CH2 = RUN BACK TO GET THE OTHER TORCH
  • M16_TXT_ADV_SC_05 = You start to desperately run back to the main room when your foot catches a loose flagstone.\n\nYou fall and break your neck.\n\nYou are dead.\n\nThanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy\n\n
  • M16_TXT_ADV_SC_05_CH1 = START AGAIN
  • M16_TXT_ADV_SC_06 = You press forward, praying to the 31 gods of Diaz that your torch won't go out. Fortunately, it doesn't. Ahead of you darkness gives way to light as a dull indigo glow illuminates the corridor up ahead. You hear the sound of a large rock grinding against stone.\n\nWhat do you do?\n\n
  • M16_TXT_ADV_SC_06_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_06_CH2 = DRAW SWORD
  • M16_TXT_ADV_SC_06_CH3 = CAST A SPELL
  • M16_TXT_ADV_SC_07 = You do not know magic.\n\nWhat would you like to do?\n\n
  • M16_TXT_ADV_SC_07_CH1 = KEEP WALKING
  • M16_TXT_ADV_SC_07_CH2 = DRAW SWORD
  • M16_TXT_ADV_SC_08 = You sense that an evil most evil is coming down the corridor. As you wait a loose flagstone falls from the ceiling.\n\nIt lands on your head and breaks your neck.\n\nYou are dead.\n\nThanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy\n\n
  • M16_TXT_ADV_SC_08_CH1 = START AGAIN
  • M16_TXT_ADV_SC_09 = As you walk towards the indigo glow, the corridor gives way to a larger cavern, and the source of the light becomes apparent? the room is lit by a massive luminescent lake. Lapping at the lake is a unicorn.\n\nWhat do you do?\n\n
  • M16_TXT_ADV_SC_09_CH1 = LOOK AT THE UNICORN
  • M16_TXT_ADV_SC_09_CH2 = PET THE UNICORN
  • M16_TXT_ADV_SC_09_CH3 = KILL THE UNICORN
  • M16_TXT_ADV_SC_10 = It looks like a unicorn.\n\nWhat would you like to do?\n\n
  • M16_TXT_ADV_SC_10_CH1 = PET UNICORN
  • M16_TXT_ADV_SC_10_CH2 = KILL UNICORN
  • M16_TXT_ADV_SC_11 = You run your hand through the unicorn's mane. The unicorn softly whinnies and nuzzles your head in return. His horn pokes you in the eye and you recoil in pain. As you do so your foot catches a loose flagstone.\n\nYou fall and break your neck.\n\nYou are dead.\n\nThanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy\n\n
  • M16_TXT_ADV_SC_11_CH1 = START AGAIN
  • M16_TXT_ADV_SC_12 = You win.\n\nThanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy\n\n
  • M16_TXT_ADV_SC_12_CH1 = PLAY AGAIN
  • M16_TXT_ADV_SC_12_CH2 = EXIT GAME

M17 - All Hands on Deck Edit

  • M17___MISSION_NAME = All Hands on Deck
  • M17__QL = REPEL THE BOARDERS
  • M17_12_HOURS_LATER = 12 HOURS LATER
  • M17_AIRLOCK_CLOSE = CLOSE AIRLOCK
  • M17_AIRLOCK_OPEN = OPEN AIRLOCK
  • M17_BOMB_DISARM = DISARM BOMB
  • M17_BOMB_PICKUP = PICK UP BOMBS
  • M17_BOMB_SET = SET BOMB
  • M17_ERROR_SCREEN_CONTINUE_MSG = Now The Real Game Begins >:)\n\nPress Any Button to Continue
  • M17_ERROR_SCREEN_CONTINUE_MSG_PC = Now The Real Game Begins >:) \n\nPress Any Key to Continue
  • M17_FAIL_BOMBS_EXPLODED = THE BOMBS EXPLODED
  • M17_FAIL_GAT_DIED = GAT DIED
  • M17_FAIL_PIERCE_DIED = PIERCE_DIED
  • M17_FAIL_SHAUNDI_DIED = SHAUNDI_DIED
  • M17_FAILURE_ESCAPE = YOU DIED!\n MOVE QUICKLY TO ESCAPE THE EXPLOSION.
  • M17_FAILURE_FOLLOW = COVER AS CYRUS BLOWN!\n DON'T DO ANYTHING TO RAISE ATTENTION.
  • M17_FAILURE_HOMIE_ABANDONED = HOMIE ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M17_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M17_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
  • M17_FAILURE_VIOLA_DIED = VIOLA DIED!
  • M17_GET_GUN_09 = PICK UP WEAPON
  • M17_OBJ_BACK_TO_SHIP = GET BACK TO THE [format][color:location]SHIP[/format]
  • M17_OBJ_CHECK_ON_KINZIE = CHECK ON [format][color:location]KINZIE[/format]
  • M17_OBJ_CLEAR_OUT_CARGO = CLEAR OUT [format][color:kill]CARGO BAY[/format]
  • M17_OBJ_CLEAR_OUT_LOWER_DECK = CLEAR OUT [format][color:kill]LOWER DECK[/format]
  • M17_OBJ_COLLECT_BOMBS = COLLECT [format][color:use]BOMBS[/format]
  • M17_OBJ_DEFEND_SIM_ROOM = DEFEND [format][color:defend]ROOM[/format]
  • M17_OBJ_EXAMINE = CHECK OUT [format][color:location]DEVICES[/format]
  • M17_OBJ_FIND_STUFF = FIND THE [format][color:location]BIGGEST, GLOWINGEST THING[/format]
  • M17_OBJ_GOTO_AIRLOCK = GO TO THE [format][color:location]AIRLOCK[/format]
  • M17_OBJ_GOTO_BRIDGE = GET TO THE [format][color:location]BRIDGE[/format]
  • M17_OBJ_GOTO_CARGO = GO TO [format][color:location]CARGO BAY[/format]
  • M17_OBJ_GRAB_WEAPON = GET [format][color:use]WEAPON[/format]
  • M17_OBJ_PLANT_BOMBS1 = PLANT [format][color:use]BOMBS 0/2[/format]
  • M17_OBJ_PLANT_BOMBS2 = PLANT [format][color:use]BOMBS 1/2[/format]
  • M17_OBJ_SAVE_SHAUNDI = SAVE [format][color:defend]SHAUNDI[/format]
  • M17_OBJ_SECOND_BOMB = FIND SOMETHING [format][color:location]IMPORTANT[/format]

M18 - He Lives Edit

  • M18___MISSION_NAME = He Lives
  • M18__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]KEITH'S RALLY[/format]
  • M18__QL = LOCATE KEITH DAVID
  • M18_DEFEAT_VP = TAKE DOWN THE [format][color:kill]VICE PRESIDENT[/format]
  • M18_DISABLE_SATELLITE = DISABLE [format][color:use]SATELLITE[/format]
  • M18_FAIL_SPEECH = YOU LEFT THE AREA!
  • M18_FIND_VP_ALLEY = FIND [format][color:location]VICE PRESIDENT[/format]
  • M18_FOLLOW_VP = FOLLOW [format][color:location]VICE PRESIDENT[/format]
  • M18_G0TO_ROOFTOP = GO TO THE [format][color:location]ROOF[/format]
  • M18_GO_IN_OFFICE = GO IN [format][color:location]OFFICE[/format]
  • M18_GOTO_FED_BUILDING = INVESTIGATE [format][color:location]FEDERAL BUILDING[/format]
  • M18_KILL_ATTACKERS = KILL [format][color:kill]ATTACKERS[/format]
  • M18_KILL_CIDS = DESTROY THE [format][color:kill]C.I.D.S[/format]
  • M18_KILL_FINAL_WAVE = KILL [format][color:kill]FINAL GUARDS[/format]
  • M18_OBJ_STAY_IN_AREA = STAY IN [format][color:location]AREA[/format]
  • M18_REVIVE_VP = REVIVE [format][color:revive]KEITH DAVID[/format]
  • M18_SURVIVE = [format][color:defend]SURVIVE[/format] THE AMBUSH

M19 - Hello Teacup Edit

  • M19___MISSION_NAME = Hello Teacup
  • M19__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]CID[/format]
  • M19__QL = RESCUE KINZIE
  • M19_FAIL_CID = CID DIED
  • M19_FAILURE_CONTAINER_DESTROYED = CONTAINER DESTROYED!\n ONLY USE THE SONIC BOOM TO KEEP THE CONTAINERS INTACT.
  • M19_FAILURE_RIMJOBS_TIMER = DID NOT REACH RIM JOBS IN TIME!
  • M19_FAILURE_SUKO_ABANDONED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M19_FAILURE_SUKO_DIED = VIOLA DIED!
  • M19_OBJ_DANCE = [format][color:location]DANCE[/format]
  • M19_OBJ_DEFEND_CID = [format][color:defend]DEFEND[/format] CID
  • M19_OBJ_ENTER_PORTAL = ENTER [format][color:use]PORTAL[/format]
  • M19_OBJ_FIND_KINZIE = FIND [format][color:location]KINZIE[/format]
  • M19_OBJ_FOLLOW_CID = FOLLOW [format][color:location]CID[/format]
  • M19_OBJ_GET_BACK_TO_RALLY = GET BACK TO [format][color:location]RALLY[/format]
  • M19_OBJ_GET_CAR = GET A [format][color:location]CAR[/format]
  • M19_OBJ_GET_CITIZENS_DANCING = REWIRE [format][color:use]SPEAKERS[/format]
  • M19_OBJ_GET_IN_MUSIC_TRUCK = GET IN [format][color:use]MUSIC TRUCK[/format]
  • M19_OBJ_GET_WEAPON = GET THE [format][color:use]WEAPON[/format]
  • M19_OBJ_GO_TO_KINZIE = GO TO [format][color:location]KINZIE[/format]
  • M19_OBJ_HONK = HONK THE [format][color:use]HORN[/format]
  • M19_OBJ_KILL_CYRUS = DEFEAT [format][color:kill]CYRUS[/format]
  • M19_OBJ_KILL_POLICE = DEFEAT [format][color:kill]POLICE[/format]
  • M19_OBJ_STOMP_FLOWER = STOMP [format][color:use]FLOWERS[/format]
  • M19_OBJ_STOP_POLICE_CAR = STOP [format][color:kill]POLICE CAR[/format]
  • M19_OBJ_STOP_POLKA = STOP PROPAGANDA [format][color:kill]TRUCK[/format]
  • M19_OBJ_TOUCH_SYMBOL = TOUCH [format][color:use]SYMBOL[/format]
  • M19_USE_HACK_SPEAKERS = REWIRE SPEAKER
  • M19_USE_PLANT_FLOWER = STOMP [format]FLOWERS[/format]
  • M19_USE_TOUCH_SYMBOL = TOUCH [format]SYMBOL[/format]

M20 - We have the Technology Edit

  • M20___MISSION_NAME = We have the Technology
  • M20__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]JOHNNY GAT[/format]
  • M20__QL = COLLECT PARTS FOR THE KEY
  • M20_CLEAR_AREA = CLEAR [format][color:kill]AREA [/format]
  • M20_CLEAR_THE_DOCK = [format][color:kill]CLEAR[/format] THE DOCK
  • M20_COLLECT_SALVAGE = COLLECT [format][color:use]MEMORY MODULES [/format]
  • M20_DEFEND_WITH_GAT = DEFEND WITH [format][color:defend]GAT[/format]
  • M20_DESTROY_DOCK = DESTROY [format][color:kill]ALIEN TECH [/format]
  • M20_ESCAPE = FOLLOW [format][color:location]JOHNNY GAT[/format]
  • m20_failure_angel_heli_destroyed = HELICOPTER DESTROYED!
  • M20_FAILURE_CTB_DESTROYED = YOU MISSED THE PARTY!
  • M20_FAILURE_CTC_DESTROYED = NOT ENOUGH PEDESTRIANS KILLED!
  • m20_failure_gat_died = GAT DIED!
  • m20_failure_homie_dismissed = HOMIE DISMISSED!
  • M20_FAILURE_NO_TANKS_TO_YOU = ALL STAG TANKS DESTROYED!
  • M20_FAILURE_PREMATURE_HIJACKULATION = YOU BAILED TOO SOON!
  • M20_FAILURE_RC_HELI_DESTROYED = DECOY HELICOPTER DESTROYED!
  • M20_FAILURE_RC_TOO_LATE = YOU WAITED TOO LONG TO RC THE VEHICLE!
  • m20_failure_shaundi_died = SHAUNDI DIED!
  • M20_FAILURE_VEHICLE_EXIT = PASSENGER ESCAPED!
  • M20_GET_IN_HELICOPTER = GET IN THE [format][color:location]HELICOPTER[/format]
  • M20_GO_TO_DOCK = GO TO [format][color:location]DOCK [/format]
  • M20_GO_TO_TOWER = GO TO [format][color:location]TOWER [/format]
  • M20_GOTO_ARMORY = GO TO [format][color:location]ARMORY [/format]
  • M20_GRAB_CPU = GRAB [format][color:use]CPU [/format]
  • M20_INHIBITORS_COLLECTED = [format][color:use]GRAVITY INHIBITORS [/format] COLLECTED
  • M20_OPEN_ARMORY_DOOR = SEARCH [format][color:power_tele]ALIEN CONTAINERS [/format]
  • M20_RESCUE_GAT = GO TO [format][color:defend]GAT[/format]
  • M20_SALVAGE_COLLECTED = [format][color:use]MEMORY MODULES [/format]COLLECTED

M21 - Batteries Not Included Edit

  • M21___MISSION_NAME = Batteries Not Included
  • M21__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]CID[/format]
  • M21__QL = FINISH THE KEY
  • M21_DISTANCE = SIGNAL STRENGTH
  • m21_failure_cid_died = CID DIED!
  • m21_failure_shaundi_died = SHAUNDI DIED!
  • m21_failure_tank_destroyed = THE TANK WAS DESTROYED!
  • M21_FIND_BATTERY = FIND [format][color:location]BATTERY [/format]
  • M21_GET_IN_TANK = GET IN [format][color:use]TANK [/format]
  • M21_GO_TO_BATTERY_AREA = GO TO [format][color:location]SIGNAL AREA [/format]
  • M21_GO_TO_HQ = GO TO [format][color:location]DROP OFF LOCATION [/format]
  • M21_KILL ALIENS = KILL [format][color:kill]ALIENS [/format]
  • M21_OBJ_DISABLE_FORCEFIELD = DISABLE [format][color:use]GENERATOR [/format]
  • M21_OBJ_DISABLE_FORCEFIELDS = DISABLE [format][color:use]GENERATORS [/format]
  • M21_PICKUP_BATTERY = PICK UP [format][color:use]BATTERY [/format]
  • M21_PICKUP_BATTERY_PROMPT = PICK UP BATTERY
  • M21_PRESS_Y_FORCEFIELD = DISABLE GENERATOR
  • M21_STEAL_TANK = STEAL [format][color:use]TANK [/format]

M22_1 - Grand Finale Edit

  • FINALE___MISSION_NAME = Grand Finale
  • M22__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]SAINTS HQ[/format]
  • M22_1__MSN_PRE_CALL_OBJ_ = MEET KINZIE ON [format][color:location]THE SHIP[/format]
  • M22_1_CHOOSE_TEAM = CHOOSE YOUR [format][color:use]TEAM[/format]
  • M22_1_DEFEND_CID_AND_KEY = DEFEND [format][color:defend]CID AND THE KEY[/format]
  • M22_1_FAIL_CID_DESTROYED = CID WAS KILLED!
  • M22_1_FAIL_KEY_DESTROYED = THE KEY WAS DESTROYED!
  • M22_1_FAIL_SERVER_DESTROYED = A SERVER WAS DESTROYED!
  • M22_1_OBJ_DEFEND_KEY = DEFEND [format][color:defend]KEY[/format]
  • M22_1_OBJ_DESTROY_RELAYS = DESTROY [format][color:kill]RELAYS[/format]
  • M22_1_OBJ_DESTROY_ROADBLOCK = DESTROY [format][color:kill]ROADBLOCK[/format]
  • M22_1_OBJ_DESTROY_SURPRESSION_DEVICES = DISABLE [format][color:use]SUPRESSION DEVICES[/format]
  • M22_1_OBJ_DISABLE_DEVICE = DISABLE DEVICE
  • M22_1_OBJ_ENTER_GARAGE = ENTER [format][color:location]GARAGE[/format]
  • M22_1_OBJ_ENTER_SIM = [format][color:use]ENTER[/format] SIMULATION
  • M22_1_OBJ_ENTER_SYSTEM = ENTER [format][color:location]SYSTEM[/format]
  • M22_1_OBJ_GO_TO_TOWER = GO TO [format][color:location]SYNDICATE TOWER[/format]
  • M22_1_OBJ_HACK = HACKING
  • M22_1_OBJ_KICK_BREAKERS = STOMP [format][color:power_pound]BREAKERS[/format]
  • M22_1_OBJ_PICK_UP_KEY = PICK UP [format][color:power_tele]KEY[/format]
  • M22_1_OBJ_POWER_UP_BREAKERS = POWER UP [format][color:use]BREAKERS[/format]
  • M22_1_OBJ_PROTECT_KEY = PROTECT [format][color:defend]KEY[/format]
  • M22_1_SELECT_TEAM = CHOOSE THIS TEAM
  • M22_1_USE_DISABLE_DEVICE = DISABLE DEVICE
  • M22_1_USE_ENTER_SIM = ENTER SIMULATION

M22_2 - Grand Finale Grand Finale Part TwoEdit

  • FINALE__QL2___MISSION_NAME = Grand Finale Part Two
  • M22_2_DB_CONFIRM_TEAM_ACCEPT = ACCEPT ASSIGNMENTS
  • M22_2_DB_CONFIRM_TEAM_CANCEL = CHANGE ASSIGNMENTS
  • M22_2_DB_CONFIRM_TEAM_TEXT = Team: %s\nAccept this team selection?
  • M22_2_DB_CONFIRM_TEAM_TITLE = CONFIRM TEAM ASSIGNMENTS
  • M22_2_GET_BACK_TO_PORTAL = GET BACK TO PORTAL
  • M22_2_OBJ_CLEAR_BATTLE_ZONE = KILL [format][color:kill]ALIENS[/format]
  • M22_2_OBJ_DEFEND_PORTAL = DEFEND [format][color:defend]PORTAL[/format]
  • M22_2_OBJ_ENTER_SIM = [format][color:use]ENTER[/format] SIMULATION
  • M22_2_OBJ_ESCAPE = ESCAPE THE [format][color:location]SIMULATION[/format]
  • M22_2_OBJ_GET_TO_SAFETY = GET TO [format][color:location]SAFETY[/format]
  • M22_2_OBJ_GO_TO_PORTAL = GO TO [format][color:location]PORTAL LOCATION[/format]
  • m22_2_out_of_time = FAILED TO ESCAPE IN TIME
  • m22_2_portal_destroyed = THE PORTAL WAS DESTROYED!
  • M22_2_TEAM_BEN_BIO = Ben King ran the Vice Kings in Stilwater for years before being deposed by traitors. King is a master tactician and long term thinker, but can also kick ass.
  • M22_2_TEAM_BEN_NAME = BEN KING
  • M22_2_TEAM_COMBAT_BIO = Pick the first Combat Specialist to assist you as you engage the Alien Zin enemies.
  • M22_2_TEAM_COMBAT_NAME = COMBAT
  • M22_2_TEAM_COMMANDER_BIO = Select a Commander to help coordinate the attack from here. Leadership will be key to a successful commander.
  • M22_2_TEAM_COMMANDER_NAME = COMMANDER
  • M22_2_TEAM_CONFIRM = CHOOSE {0}
  • M22_2_TEAM_DISTRACTION_BIO = Decide who will run Distraction while you work on drawing out Zinyak. It'll be dangerous out there alone, so pick someone that can handle their own.
  • M22_2_TEAM_DISTRACTION_NAME = DISTRACTION
  • M22_2_TEAM_INFILTRATION_BIO = Choose who will Infiltrate the Domination Matrix's computers, to prepare the way for you. Pick someone you trust to get the job done; they won't be able to help once you're back in the real world.
  • M22_2_TEAM_INFILTRATION_NAME = INFILTRATION
  • M22_2_TEAM_LIN_BIO = Lin thinks before she acts and makes sure to know all of the options before bringing the pain. Lin is eager to help in any way possible.
  • M22_2_TEAM_LIN_NAME = LIN
  • M22_2_TEAM_PIERCE_BIO = Pierce is your right hand man. He's skilled, flexible, and ready to do whatever is necessary to keep the Saints on top.
  • M22_2_TEAM_PIERCE_NAME = PIERCE
  • M22_2_TEAM_SHAUNDI_2_BIO = Shaundi was dedicated to having a good time but loyal to the Saints to the end. She can draw attention like nobody's business or blend in to any scene.
  • M22_2_TEAM_SHAUNDI_2_NAME = FUN SHAUNDI
  • M22_2_TEAM_SHAUNDI_3_BIO = Shaundi has become a focused and driven woman who doesn't take shit from anybody. She is a berserker in combat but can also plan if necessary.
  • M22_2_TEAM_SHAUNDI_3_NAME = SHAUNDI
  • M22_2_USE_ENTER_SIM = ENTER SIMULATION
  • M22_2_USE_EXIT = EXIT THE SIMULATION

M22_3 - Grand Finale Grand Finale Part ThreeEdit

  • FINALE__QL3___MISSION_NAME = Grand Finale Part Three
  • M22_3_FAIL_ASHA_DIED = ASHA DIED!
  • M22_3_FAIL_GAT_DIED = GAT DIED!
  • M22_3_FAIL_KING_DIED = KING DIED!
  • M22_3_FAIL_MATT_DIED = MATT DIED!
  • M22_3_FAIL_PIERCE_DIED = PIERCE DIED!
  • M22_3_FAIL_SHAUNDI_DIED = SHAUNDI DIED!
  • M22_3_OBJ_CRASH = BE A [format][color:location]BADASS[/format]
  • M22_3_OBJ_DEFEND_HOMIES = DEFEND [format][color:defend]HOMIES[/format]
  • M22_3_OBJ_DESTROY_GENERATOR = DESTROY [format][color:kill]GENERATOR[/format]
  • M22_3_OBJ_DESTROY_UFOS = DESTROY [format][color:kill]UFOS[/format]
  • M22_3_OBJ_DODGE_DEBRIS = [format][color:defend]DODGE[/format] DEBRIS
  • M22_3_OBJ_DODGE_LASERS = [format][color:defend]DODGE[/format] LASERS
  • M22_3_OBJ_ESCAPE_CONDUITS = [format][color:location]ESCAPE[/format]
  • M22_3_OBJ_FIND_ARMORY = FIND THE [format][color:location]ARMORY[/format]
  • M22_3_OBJ_FIND_POWER_CONDUITS = FIND [format][color:location]POWER CONDUITS[/format]
  • M22_3_OBJ_GO_TO_ARMORY = GO TO [format][color:location]ARMORY[/format]
  • M22_3_OBJ_JUMP_OUT = JUMP [format][color:location]OUT[/format]
  • M22_3_OBJ_LAND_ON_SHIELD = LAND ON [format][color:location]BLAST SHIELD[/format]
  • M22_3_OBJ_OVERLOAD_CONDUITS = OVERLOAD [format][color:kill]CONDUITS[/format]
  • M22_3_OBJ_PUT_ON_ARMOR = PUT ON [format][color:use]POWER ARMOR[/format]
  • M22_FAILURE_KILLBANE_ESCAPED = KILLBANE ESCAPED!\n USE THE RPG TO STOP HIS ESCAPE.
  • M22_FAILURE_OLEG_DIED = OLEG DIED!
  • M22_FAILURE_PIERCE_ABANDONED = PIERCE WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • M22_FAILURE_PIERCE_DIED = PIERCE DIED!
  • M22_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!\n USE THE GRENADES TO SEPARATE KIA AND SHAUNDI, THEN BLAST KIA.
  • M22_FAILURE_STATUE_BLOWN_UP = STATUE DESTROYED!\n BE CAREFUL USING THE SONIC BOOM ON THE BOMBS, DON'T LET THEM HIT ANYTHING.
  • M22_OBJ_GOTO_BATTLEZONE = GO TO A [format][color:location]BATTLE LOCATION[/format]
  • M22_TEAM_GAT = JOHNNY GAT AND BEN KING
  • M22_TEAM_MATT = MATT MILLER AND ASHA
  • M22_TEAM_PIERCE = PIERCE AND SHAUNDI

M23 - Grand Finale Part FourEdit

  • FINALE__QL4___MISSION_NAME = Grand Finale Part Four
  • M23_DISABLE_GENERATOR = DISABLE GENERATOR
  • M23_OBJ_DISABLE_GENS = [format][color:use]GENERATORS[/format] DISABLED
  • M23_OBJ_KILL_MINIONS = KILL [format][color:kill]MINIONS[/format]
  • M23_OBJ_KILL_ZINYAK = KILL [format][color:kill]ZINYAK[/format]
  • M23_OBJ_TK_CIDS = THROW [format][color:defend]CIDS[/format] AT ZINYAK
  • M23_PONR_DIALOG_TEXT = Starting this mission begins the finale.\nMake sure you're properly equipped, stocked up, upgraded, and ready to go as once you begin you won't be able to return until it is fully completed.
  • M23_PONR_DIALOG_TITLE = TIME TO KILL ZINYAK

MM_1_1A - The Fundamentals Edit

  • MM_1_1A___MISSION_NAME = The Fundamentals
  • MM_1_1__QL = LEARN THE BASICS
  • MM_1_1_ACT_ACCESS_HUB = ACCESS HUB MENU
  • MM_1_1_FAIL_ABANDON_FIGHT = ABANDONED FIGHT!
  • MM_1_1_FAIL_FP = FLASHPOINT FAILED!
  • MM_1_1_OBJ_ACCESS_HUB = ACCESS [format][color:use]HUB MENU[/format]
  • MM_1_1_OBJ_DESTROY_FP = DESTROY [format][color:kill]FLASHPOINT[/format]
  • MM_1_1_OBJ_ENTER_FF = ENTER [format][color:location]FRIENDLY FIRE[/format]
  • MM_1_1_OBJ_EXIT_STORE = EXIT [format][color:use]STORE[/format]
  • MM_1_1_OBJ_FLEE_TO_KINZIES = FLEE TO [format][color:location]KINZIE'S[/format]
  • MM_1_1_OBJ_GO_SHOPPING = GO [format][color:use]SHOPPING[/format]
  • MM_1_1_OBJ_GO_TO_FF = GO TO [format][color:location]FRIENDLY FIRE[/format]
  • MM_1_1_OBJ_GO_TO_FP = GO TO [format][color:location]FLASHPOINT[/format]
  • MM_1_1_OBJ_GO_TO_MAP = GO TO [format][color:use]MAP[/format]
  • MM_1_1_OBJ_KILL_POLICE = KILL [format][color:kill]POLICE[/format]
  • MM_1_1_OBJ_PURCHASE_A_WEAPON = PURCHASE [format][color:use]WEAPON[/format]
  • MM_1_1_OBJ_PURCHASE_AN_UPGRADE = PURCHASE [format][color:use]UPGRADE[/format]
  • MM_1_1_OBJ_SET_GPS = SET GPS AT [format][color:location]FRIENDLY FIRE[/format]
  • MM_1_1_OBJ_STEAL_A_CAR = STEAL [format][color:use]CAR[/format]
  • MM_1_1_OBJ_WAIT_FOR_PLAYER = WAIT FOR OTHER PLAYER

MM_1_2 - Bending The Rules Edit

  • MM_1_2___MISSION_NAME = Bending The Rules
  • MM_1_2__QL = TIME TO INCREASE THE TEMPO
  • MM_1_2_ACT_ACCESS_HUB = ACCESS HUB MENU
  • mm_1_2_failure_donnie_died = DONNIE DIED!
  • MM_1_2_FLASHPOINT = GO TO [format][color:location]AMBUSH[/format]
  • MM_1_2_KILL_ALIENS = KILL [format][color:kill]ALIENS[/format]
  • MM_1_2_KILL_WARDEN = FIGHT [format][color:kill]ZINYAK[/format]
  • MM_1_2_OBJ_ACCESS_POWERS = ACCESS [format][color:use]POWERS MENU[/format]
  • MM_1_2_OBJ_COMPLETE_TRAINING = COMPLETE[format][color:location] TRAINING[/format]
  • MM_1_2_OBJ_DISTANCE = DISTANCE
  • MM_1_2_OBJ_FIND_CLUSTER = FIND [format][color:location]DATA CLUSTER[/format]
  • MM_1_2_OBJ_WAIT_FOR_PLAYER = WAIT FOR OTHER PLAYER
  • MM_1_2_PLANT_DEVICE = PLANT [format][color:use]DEVICE[/format]
  • MM_1_2_SIM = ENTER [format][color:use]SIMULATION[/format]
  • MM_1_2_TRAILBLAZE = COMPLETE TRAINING PROGRAM

MM_1_3 - Hot and Cold Edit

  • MM_1_3___MISSION_NAME = Hot And Cold
  • MM_1_3__QL = LEARN TO DAMAGE THE ALIEN PRESENCE
  • MM_1_3_OBJ_EQUIP_FREEZE = EQUIP FREEZE [format][color:power_blast]BLAST[/format]
  • MM_1_3_OBJ_FREEZE_NPCS = FREEZE [format][color:power_blast]BLAST[/format] THEN SHOOT [format][color:power_blast]ENEMIES[/format]
  • MM_1_3_OBJ_FREEZE_ORB = FREEZE [format][color:power_blast]BLAST[/format] THEN COLLECT [format][color:power_blast]CLUSTER[/format]
  • MM_1_3_OBJ_FREEZE_UFO = FREEZE [format][color:power_blast]BLAST UFO[/format]
  • MM_1_3_OBJ_FREEZE_WARDEN = FREEZE [format][color:power_blast]BLAST[/format] THEN SHOOT [format][color:power_blast]WARDEN[/format]
  • MM_1_3_OBJ_GO_TO_HS = GO TO [format][color:location]HOTSPOT[/format]
  • MM_1_3_OBJ_KILL_WARDEN = KILL [format][color:kill]WARDEN[/format]

MM_1_4 - Tower Exploration Edit

  • MM_1_4___MISSION_NAME = Tower Exploration
  • MM_1_4__QL = EXPLORE THE TOWER
  • MM_TOWER__MSN_PRE_CALL_OBJ_ = REACH TOP OF [format][color:location]TOWER[/format]
  • MM_1_4_CLIMB_TOWER = EXPLORE [format][color:location]THE TOWER[/format]
  • MM_1_CLOTHING_BUY_OBJ = [format][color:use]BUY[/format] SOME NEW CLOTHES
  • MM_1_CLOTHING_NAME = PURCHASE NEW CLOTHING
  • MM_1_CLOTHING_OBJ = SHOP AT [format][color:location]PLANET ZIN[/format]
  • MM_1_VEHICLE_BUY_OBJ = [format][color:use]BUY[/format] A VEHICLE UPGRADE
  • MM_1_VEHICLE_NAME = UPGRADE A CAR
  • MM_1_VEHICLE_OBJ = TAKE A VEHICLE TO [format][color:location]RIM JOBS[/format]

MM_2_1 - Hack The Planet Edit

  • MM_2_1___MISSION_NAME = Hack The Planet
  • MM_2_1__QL = TAKE OVER A STORE
  • MM_2_1_FAIL_ABANDON_FIGHT = ABANDONED FIGHT!
  • MM_2_1_KILL_ALIENS = KILL [format][color:kill]ALIENS[/format]
  • MM_2_1_OBJ_DESTROY_PORTALS = DESTROY [format][color:kill]PORTALS[/format]
  • MM_2_1_OBJ_GO_TO_PS = GO TO [/format][color:location]PLANET ZIN[/format]
  • MM_2_1_OBJ_HACK_STORE = HACK [format][color:use]STORE[/format]
  • MM_2_1_OBJ_KILL_ALIENS = KILL [format][color:kill]ALIENS[/format]
  • MM_2_1_OBJ_KILL_POLICE = KILL [format][color:kill]POLICE[/format]
  • MM_2_1_OBJ_SNATCH_COMMAND_CID = SNATCH [format][color:use]COMMAND C.I.D.[/format]

MM_2_2 - Break On Through Edit

  • MM_2_2___MISSION_NAME = Break On Through
  • MM_2_2__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]RIFT[/format]

MM_2_CID - Mysterious Caller Edit

  • MM_2_CID___MISSION_NAME = Mysterious Caller
  • MM_2_CID__QL = MYSTERIOUS CALLER

MM_3_1 - A State Of Mind Edit

  • MM_3_1___MISSION_NAME = A State Of Mind
  • MM_3_1__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]FRAUD START[/format]
  • MM_3_1__QT = SIMULATED FRAUD

MM_3_2 - Got To Get Me One Edit

  • MM_3_2___MISSION_NAME = Got To Get Me One
  • MM_3_2__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]TANK MAYHEM[/format]
  • MM_3_2__QT = THIS TANK'S FOR YOU
  • MM_3_2_CAUSE_MAYHEM = GO [format][color:location]CAUSE MAYHEM[/format]
  • mm_3_2_failure_donnie_died = DONNIE DIED!
  • MM_3_2_FLASHPOINT = GO TO [format][color:location]THE DOCK[/format]
  • MM_3_2_KILL_ALIENS = CLEAR [format][color:kill]THE DOCK[/format]
  • MM_3_2_RETURN_UFO = GET BACK TO THE [format][color:location]UFO[/format]
  • MM_3_2_STEAL_UFO = STEAL [format][color:location]UFO[/format]

MM_3_3 - Mind Over Murder Edit

  • MM_3_3__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]MIND OVER MURDER[/format]
  • MM_3_3_DO_TK = GO TO TRAINING PROGRAM
  • mm_3_3_failure_ufo_abandon = YOU LEFT THE UFO!
  • mm_3_3_failure_ufo_destroyed = THE UFO WAS DESTROYED!

MM_4_1 - The Warden Stomp Edit

  • MM_4_1___MISSION_NAME = The Warden\Nstomp
  • MM_4_1__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]3 COUNT[/format]
  • MM_4_1__QT = FIND THE READING'S SOURCE
  • MM_4_1_BACK_TO_SIMULATION = RETURN TO [format][color:location]SIMULATION[/format]
  • MM_4_1_KILL_WARDEN = KILL [format][color:kill]WARDEN[/format]
  • MM_4_1_OBJ_KILL_WARDEN = KILL [format][color:kill]WARDEN[/format]
  • MM_4_1_OBJ_STOMP_ENEMIES = [format][color:power_pound]STOMP ENEMIES[/format]
  • MM_4_1_OBJ_STOMP_ORB = [format][color:power_pound]STOMP[/format] THEN COLLECT [format][color:power_pound]CLUSTER[/format]
  • MM_4_1_OBJ_STOMP_WARDEN = [format][color:power_pound]STOMP[/format] THEN SHOOT [format][color:power_pound]WARDEN[/format]

MM_6_0 - Suppressed Edit

  • MM_6_0___MISSION_NAME = Suppressed
  • MM_6_0__QT = ANSWER THE CALL
  • SUPPRESSION___MISSION_NAME = Talk To Matt Miller

MM_6_4 - Best Laid Plans Edit

  • MM_6_4___MISSION_NAME = Best Laid Plans
  • MM_6_4__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]

MM Other Edit

  • MM_5_1__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]GRIEVES' CHOP SHOP[/format]
  • MM_5_1_OBJ_HIJACK_TANK = HIJACK [format][color:use]TANK[/format]
  • MM_5_1_OBJ_RAISE_NOTORIETY = RAISE [format][color:kill]NOTORIETY[/format]
  • MM_5_1_OBJ_RETURN = HEAD [format][color:location]BACK[/format]
  • MM_5_4__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THE PARK[/format]
  • MM_7_4_TRUCK_DESTROYED = THE TRUCK WAS DESTROYED!

MM_DFA - Power Training Edit

  • MM_DFA___MISSION_NAME = Power Training
  • MM_DFA__QL = LEARN MORE ABOUT DEATH FROM ABOVE
  • MM_DFA_OBJ_DFA_ENEMIES = USE DEATH FROM ABOVE ON [format][color:kill]ENEMIES[/format]

MM_FB - Power Element Training Edit

  • MM_FB___MISSION_NAME = Power Element Training
  • MM_FB__QL = THAT BURNING SENSATION
  • MM_FB_GO_TO_BS = GO TO [format][color:location]THE BROKEN SHILLELAGH[/format]
  • MM_FB_OBJ_EQUIP_FB = EQUIP FIRE [format][color:power_blast]BLAST[/format]
  • MM_FB_OBJ_FB_ENEMIES = FIRE [format][color:power_blast]BLAST ENEMIES[/format]

MOL_BK_01 - Dancing Queen Edit

  • MOL_BK_01___MISSION_NAME = Dancing Queen
  • MOL_BK_01__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]BEN KING[/format]
  • MOL_BK_01_ABSORB_DANCER = ABSORB THE [format][color:use]VIRUS[/format]
  • MOL_BK_01_ABSORB_DANCER_PROMPT = ABSORB VIRUS
  • MOL_BK_01_ATTACK_DANCER = ATTACK [format][color:kill]VIRUS CARRIER[/format]
  • MOL_BK_01_BACKSTAGE_SIGN_UP = [format][color:use]SIGN UP[/format] FOR AMATEUR STRIP NIGHT
  • MOL_BK_01_BACKSTAGE_SIGN_UP_PROMPT = SIGN UP
  • MOL_BK_01_BEN_DIED = BEN KING DIED!
  • MOL_BK_01_CHASE_TANYA = CHASE [format][color:kill]TANYA[/format]
  • MOL_BK_01_COOP_WAIT_ABSORB = WAIT FOR YOUR PARTNER TO ABSORB VIRUS
  • MOL_BK_01_COOP_WAIT_DANCE = WAIT FOR YOUR PARTNER TO GET ON STAGE
  • MOL_BK_01_COOP_WAIT_FINISH = WAIT FOR YOUR PARTNER TO FINISH DANCING
  • MOL_BK_01_ENTER = HEAD [format][color:location]INSIDE[/format]
  • MOL_BK_01_FAILURE_HELI_DESTROYED = HELICOPTER WAS DESTROYED
  • MOL_BK_01_FIGHT_TANYA = FIGHT [format][color:kill]TANYA[/format]
  • MOL_BK_01_FINISH_TANYA = FINISH [format][color:use]HER[/format]
  • MOL_BK_01_FOLLOW_BEN = FOLLOW [format][color:location]BEN KING[/format]
  • MOL_BK_01_GO_BACKSTAGE = MEET BEN KING [format][color:location]BACKSTAGE[/format]
  • MOL_BK_01_GO_TO_ALLEY = GO TO THE [format][color:location]ALLEY[/format]
  • MOL_BK_01_GO_TO_GOTHEDERAL = HEAD TO THE [format][color:location]GOTHEDERAL[/format]
  • MOL_BK_01_GO_TO_ROOF = HEAD TO THE [format][color:location]ROOF[/format]
  • MOL_BK_01_GO_TO_TL = GO TO [format][color:location]TECHNICALLY LEGAL[/format]
  • MOL_BK_01_HEAD_BACKSTAGE = HEAD[format][color:location] BACKSTAGE[/format]
  • MOL_BK_01_INVESTIGATE_BODY = INSPECT THE [format][color:location]BODY[/format]
  • MOL_BK_01_KILL_TANYA = THROW [format][color:kill]TANYA[/format] OFF THE ROOF
  • MOL_BK_01_KILL_VK_LIEUTENANT = KILL [format][color:kill]VICE KINGS[/format]
  • MOL_BK_01_SEXY_DANCE = DO A [format][color:location]SEXY DANCE[/format]
  • MOL_BK_01_THROW_TANYA = THROW TANYA OFF THE ROOF
  • MOL_BK01__QL = FINISH OFF TANYA

MOL_JG_01 - Gat Time, Fun Time Edit

  • MOL_JG_01___MISSION_NAME = Gat Time, Fun Time
  • MOL_JG_01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]JOHNNY GAT[/format]
  • MOL_JG_01__QL = SPEND QUALITY TIME WITH GAT
  • MOL_JG_01_COMBO_KILLS = KILLS
  • MOL_JG_01_FAILURE_TIME_UP = YOU'RE OUT OF TIME!

MOL_KZ01 - Kinzie's Adventures Edit

  • MOL_KZ01___MISSION_NAME = Kinzie's Adventures
  • MOL_KZ01__QL = FINISH OFF CYRUS
  • MOL_KZ_01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]KINZIE[/format]
  • MOL_KZ_01_DESTROY_STAG_TARGETS = DESTROY STAG [format][color:kill]EQUIPMENT[/format]
  • mol_kz_01_failure_kinzie_died = KINZIE DIED!
  • MOL_KZ_01_FIND_CYRUS = FIND [format][color:location]CYRUS[/format]
  • MOL_KZ_01_GET_TANK = STEAL A [format][color:location]TANK[/format]
  • MOL_KZ_01_GOTO_ISLAND = GO TO [format][color:location]ARMORY ISLAND[/format]
  • MOL_KZ_01_KILL_CYRUS = KILL [format][color:kill]CYRUS[/format]
  • MOL_KZ_01_KILL_REINFORCEMENTS = KILL [format][color:kill]REINFORCEMENTS[/format]

MOL_MM_01 - Nytefall Edit

  • MOL_MM_01___MISSION_NAME = Nytefall
  • MOL_MM_01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]MATT MILLER[/format]
  • MOL_MM_01__QL = JOIN MATT'S ADVENTURE
  • MOL_MM_01_FAILURE_ABANDON = MISSION ABANDONED!
  • mol_mm_01_failure_bike_destroyed = NYTEBLAYDE'S BIKE WAS DESTROYED!
  • mol_mm_01_failure_car_destroyed = YOUR CAR WAS DESTROYED!
  • MOL_MM_01_FAILURE_CHASE = YOU LOST NYTEBLAYDE! \nSTAY CLOSE TO HIM.
  • MOL_MM_01_FAILURE_MATT_DIED = MATT DIED!
  • MOL_MM_01_OBJ_FOLLOW = FOLLOW [format][color:location]NYTEBLAYDE[/format]
  • MOL_MM_01_OBJ_GET_IN_CAR = GET IN [format][color:location]CAR[/format]
  • MOL_MM_01_OBJ_KILL_ALIENS = KILL [format][color:kill]MINIONS[/format]
  • MOL_MM_01_OBJ_KILL_ATTACKERS = KILL [format][color:kill]ATTACKERS[/format]
  • MOL_MM_01_OBJ_KILL_ZIN_NB = KILL [format][color:kill]ZIN-NYTEBLAYDE[/format]
  • MOL_MM_01_OBJ_LEAVE_CASINO = LEAVE [format][color:location]CASINO[/format]
  • MOL_MM_01_OBJ_MEET = MEET [format][color:location]NYTEBLAYDE[/format]
  • MOL_MM_01_OBJ_PICKUP_MATT = PICK UP [format][color:location]MATT[/format]
  • MOL_MM_01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE
  • MOL_MM_01_WARN_CLOSER = DON'T LOSE NYTEBLAYDE

MOL_P01 - Brotherhood Edit

  • MOL_P01___MISSION_NAME = Brotherhood
  • MOL_P_01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]PIERCE[/format]
  • MOL_P01__QL = FOLLOW PIERCE'S PLAN
  • MOL_P01_FAILURE_ABANDON = MISSION ABANDONED!
  • MOL_P01_FAILURE_ESCAPE = THE TARGET ESCAPED
  • MOL_P01_FAILURE_PIERCE_CAR = PIERCE'S CAR WAS DESTROYED
  • MOL_P01_HOMIE_COLLECTED = HOMIE COLLECTED
  • MOL_P01_OBJ_CHASE = FOLLOW [format][color:location]TARGET[/format]
  • MOL_P01_OBJ_ENTER_CAR = ENTER [format][color:location]CAR[/format]
  • MOL_P01_OBJ_FIND_NUKE = FIND [format][color:use]NUCLEAR MATERIAL[/format]
  • MOL_P01_OBJ_GOTO_DOCK = GO TO [format][color:location]DOCKS[/format]
  • MOL_P01_OBJ_GOTO_NUKE = GO TO [format][color:location]NUKE PLANT[/format]
  • MOL_P01_OBJ_KILL_MAERO = KILL [format][color:kill]MAERO[/format]
  • MOL_P01_OBJ_KILL_TRUCKS = DESTROY [format][color:kill]TRUCKS[/format]
  • MOL_P01_OBJ_PICKUP_PIERCE = PICK UP [format][color:location]PIERCE[/format]
  • MOL_P01_PIERCE = PIERCE
  • MOL_P01_USE_CRATE = OPEN CRATE
  • MOL_P01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE

MOL_SH_01 - Psychosomatic Edit

  • MOL_SH_01___MISSION_NAME = Psychosomatic
  • MOL_SH_01__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]THUNDER PUMP[/format]
  • MOL_SH_01__QL = HELP THE SHAUNDIS WITH THEIR ISSUES
  • MOL_SH01_DEFEAT_REAL_DJ = KILL [format][color:kill]REAL DJVC [/format]
  • MOL_SH01_FOLLOW_SHAUNDI = FOLLOW THE [format][color:location] SHAUNDIS [/format]
  • MOL_SH01_GET_DRUGS = GET [format][color:location]DRUGS [/format]
  • MOL_SH01_GO_TO_DEAL = GO TO [format][color:location]DEAL LOCATION [/format]
  • MOL_SH01_GO_TO_DJVC = FIND [format][color:location]DJVC [/format]
  • MOL_SH01_KILL_ALIENS = KILL [format][color:kill]GUARDS [/format]
  • MOL_SH01_KILL_DEALER = KILL [format][color:kill]DEALER [/format]
  • MOL_SH01_KILL_DJVC = KILL [format][color:kill] DJVC [/format]
  • MOL_SH01_PRESS_Y_DJVC = FINISH HIM

MOL_VI_01 - Asha's VIP Edit

  • MOL_VI_01___MISSION_NAME = Asha's Vip
  • MOL_VI_01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]ASHA[/format]
  • MOL_VI_01__QL = HELP OUT ASHA
  • MOL_JB01_FAILURE_ABANDON = MISSION ABANDONED!
  • MOL_JB01_FAILURE_ABANDON_VEH = THE VEHICLE WAS ABANDONED!
  • MOL_JB01_FAILURE_ASHA_DIED = ASHA DIED!
  • MOL_JB01_FAILURE_LIMO_DES = THE CAR WAS DESTROYED!
  • MOL_JB01_FAILURE_VIP_DIED = THE VIP DIED!
  • MOL_JB01_HUD_4_DOOR = YOU NEED A 4-DOOR VEHICLE
  • MOL_JB01_OBJ_COVER = GET TO [format][color:location]COVER[/format]
  • MOL_JB01_OBJ_DESTROY_HELI = DESTROY [format][color:kill]HELICOPTER[/format]
  • MOL_JB01_OBJ_EVALUATE_THREAT = EVALUATE [format][color:location]THREAT[/format]
  • MOL_JB01_OBJ_FINAL_STOP = GO TO [format][color:location]FINAL STOP[/format]
  • MOL_JB01_OBJ_FIRST_STOP = GO TO [format][color:location]FIRST STOP[/format]
  • MOL_JB01_OBJ_FOLLOW_VIP = FOLLOW [format][color:location]VIP[/format]
  • MOL_JB01_OBJ_GET_CAR = GET IN [format][color:location]CAR[/format]
  • MOL_JB01_OBJ_GET_VEHICLE = GET IN [format][color:location]RESCUE VEHICLE[/format]
  • MOL_JB01_OBJ_GOTO_ROOFTOP = GO TO [format][color:location]ROOFTOP[/format]
  • MOL_JB01_OBJ_GUARD = STAND [format][color:defend]GUARD[/format]
  • MOL_JB01_OBJ_KILL_GENKI = DEFEAT [format][color:kill]PROFESSOR GENKI[/format]
  • MOL_JB01_OBJ_KILL_SNIPERS = NEUTRALIZE [format][color:kill]SNIPERS[/format]
  • MOL_JB01_OBJ_KILL_SUPERGENKI = DEFEAT [format][color:kill]SUPER GENKI[/format]
  • MOL_JB01_OBJ_LEAVE_ROOF = LEAVE [format][color:location]ROOFTOP[/format]
  • MOL_JB01_OBJ_OBTAIN_VEHICLE = GET A [format][color:location]CAR[/format]
  • MOL_JB01_OBJ_PICKUP = PICK UP [format][color:defend]VIP & ASHA[/format]
  • MOL_JB01_OBJ_PICKUP_ASHA = PICK UP [format][color:location]ASHA[/format]
  • MOL_JB01_OBJ_PICKUP_VIP = PICK UP [format][color:location]VIP[/format]
  • MOL_JB01_OBJ_PICKUP2 = PICK UP [format][color:location]VIP & ASHA[/format]
  • MOL_JB01_OBJ_PROTECT_VIP = PROTECT THE [format][color:defend]VIP[/format]
  • MOL_JB01_OBJ_RESCUE = RESCUE THE [format][color:defend]VIP[/format]
  • MOL_JB01_OBJ_RESCUE_ASHA = RESCUE [format][color:defend]ASHA[/format]
  • MOL_JB01_OBJ_SECOND_STOP = GO TO [format][color:location]SECOND STOP[/format]
  • MOL_JB01_OBJ_THIRD_STOP = GO TO [format][color:location]THIRD STOP[/format]
  • MOL_JB01_OBJ_WAIT = WAIT FOR THE [format][color:defend]VIP[/format]
  • MOL_JB01_OBJ_WAIT_RESCUE = WAIT FOR [format][color:defend]RESCUE VEHICLE[/format]
  • MOL_JB01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE

SHEdit

  • SH01__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]DONNIE AND CID[/format]
  • SH02__MSN_PRE_CALL_OBJ_ = GO TO [format][color:location]RELAY LOCATION[/format]
  • SH02_FAILURE_ABANDON_ZIMOS = ZIMOS WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
  • SH02_FAILURE_ZIMOS_DIED = ZIMOS DIED
  • SH03___MISSION_NAME = Wolverines
  • SH03__MSN_PRE_CALL_OBJ_ = MEET [format][color:location]PIERCE[/format]
  • sh03_failure_defend = YOU ABANDONED YOUR HOMIES!
  • sh03_failure_homie_dismissed = PIERCE WAS DISMISSED!
  • sh03_failure_pierce_died = PIERCE DIED!
  • SH03_OBJ_DEFEND = DEFEND [format][color:defend]SAINTS[/format]
  • SH03_OBJ_DESTROY_SUPP = DESTROY [format][color:kill]SUPPRESSORS[/format]
  • SH03_OBJ_FIND_HOLDING_PENS = FIND THE [format][color:location]HOLDING PENS[/format]
  • SH03_OBJ_FREE_SAINTS = USE TELEKINESIS ON [format][color:use]DOORS[/format]
  • SH03_OBJ_KILL_ALIENS = KILL [format][color:kill]ALIENS[/format]
  • SH03_OBJ_KILL_ZINYAK = KILL [format][color:kill]ZINYAK[/format]
  • SH03_OBJ_NUKE = USE THE [format][color:use]NUKE[/format] POWER
  • SH04_FAILURE_ANGEL_DIED = ANGEL DIED!
  • SH04_FAILURE_LEFT_CASINO = YOU LEFT THE CASINO WITHOUT FINISHING THE JOB!

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