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SR2 Mission strings

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To-do list > Mission > SR2 Mission strings
Posted by 452 on 2012-10-29 19:26:34

To-do list > Quote > SR2 Mission strings


MiscEdit

  • MSN_ACTIVITES_RESPECT_REPEAT = Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations.
  • MSN_ACTIVITES_RESPECT_REPEAT_GERMAN = Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations.
  • MSN_FAIL = The cops smoked your asses!
  • MSN_MAP_MESSAGE = Press START at any time to find Activities{MAP_IMG_UNKNOWN_ACT} on the map.
  • MSN_MISSION_UNLOCK_REPEAT = You've earned enough Respect to unlock a Mission.
  • MSN_NO_RESPECT_TEXT = You don't have enoughrespect to start mission.
  • MSN_NO_RESPECT_TITLE = NO RESPECT!
  • MSN_PLAYER_ESCAPED = One of you has made it out alive!
  • MSN_RESPECT_HELP_REPEAT = Earn Respect by playing Activities {MAP_IMG_UNKNOWN_ACT} like Snatch.

TSSEdit

TSS 01 - Jailbreak Edit

  • MSN_TSS01_DISPLAY_NAME = Jailbreak
  • MSN_TSS01_AVOID = Avoid the search lights
  • MSN_TSS01_BACK_DOOR = Press %ls to choose the Tutorial path
  • MSN_TSS01_BACK_DOOR_MSG = Play the Tutorial
  • MSN_TSS01_BOAT = Defend the [format][color:teal]boat[/format]
  • MSN_TSS01_BOAT_HEALTH = Prison Boat:
  • MSN_TSS01_BODY = Decide whether to play the Tutorial, or blast your way out of prison.
  • MSN_TSS01_CARLOS_ABANDONED = Carlos was abandoned.
  • MSN_TSS01_CARLOS_DIED = Carlos died.
  • MSN_TSS01_CHOOSE = Choose your path
  • MSN_TSS01_CROUCH = Press {CROUCH_IMG} to crouch
  • MSN_TSS01_DOCKS = Get to the [format][color:teal]docks[/format]
  • MSN_TSS01_DOCTOR = Kill the [format][color:red]doctor[/format]
  • MSN_TSS01_FINEAIM = You can use Fine Aim {SHOULDER_CAMERA_IMG} to better aim at the guards in the police chopper
  • MSN_TSS01_FRONT_DOOR = Press %ls to skip the Tutorial and get right into it
  • MSN_TSS01_FRONT_DOOR_MSG = Skip the Tutorial
  • MSN_TSS01_GUARDS = Kill the [format][color:red]guards[/format]
  • MSN_TSS01_JUMP_CLIMB = Press {JUMP_CLIMB_IMG} to jump or climb
  • MSN_TSS01_KILL_GUARD = Kill the [format][color:red]guard[/format] and take their gun
  • MSN_TSS01_MELEE = {ATTACK_PRIMARY_IMG} is your primary attack. {ATTACK_SECONDARY_IMG} is your secondary attack. {ATTACK_PRIMARY_IMG} + {ATTACK_SECONDARY_IMG} blocks
  • MSN_TSS01_RADIAL = Your weapon radial appears when you press and hold {WEAPON_MENU_IMG}. Use {ANALOG_LS_IMG} to select a weapon
  • MSN_TSS01_RANGED = {ATTACK_PRIMARY_IMG} fires your gun, {ATTACK_SECONDARY_IMG} melee bashes nearby enemies
  • MSN_TSS01_ROOF = Make your way across [format][color:teal]roof[/format]
  • MSN_TSS01_SEARCHLIGHTS = The search lights have spotted you
  • MSN_TSS01_TO_ROOF = Follow Carlos up to the [format][color:teal]roof[/format]
  • MSN_TSS01_TOO_FAR_APART = Stay together. This portion needs to be done cooperatively
  • MSN_TSS01_YACHT_DESTROYED = The boat was destroyed.
  • MSN_TSS01A_FORGIVE_DONE = You've received free forgiveness, next time you'll have to pay

TSS 02 - Appointed DefenderEdit

  • MSN_TSS02_DISPLAY_NAME = Appointed Defender
  • MSN_TSS02_AISHAS = Take Gat to [format][color:teal]Aisha's house[/format]
  • MSN_TSS02_COOPERATIVE = Both players must be at [format][color:teal]Aisha's house[/format] to finish the mission
  • MSN_TSS02_COURTHOUSE = Get to the [format][color:teal]courthouse[/format]
  • MSN_TSS02_FF = Go to [format][color:teal]Forgive and Forget[/format]
  • MSN_TSS02_FIND_GAT = Find the [format][color:teal]courtroom[/format] where Gat is located
  • MSN_TSS02_GAT_ABANDONED = Gat was abandoned
  • MSN_TSS02_GAT_DIED = Gat died
  • MSN_TSS02_GET_OUT = [format][color:teal]Escape[/format] with Gat and Legal Lee
  • MSN_TSS02_GET_OUT_SOLO = [format][color:teal]Escape[/format] with Gat
  • MSN_TSS02_INTRO_A = Buy some new clothes at [format][color:teal]Sloppy Seconds[/format]
  • MSN_TSS02_INTRO_B = Head to [format][color:teal]TeeNay[/format]
  • MSN_TSS02_LL_ABANDONED = Legal Lee was abandoned
  • MSN_TSS02_LL_DIED = Legal Lee died
  • MSN_TSS02_TIME_ELAPSED = Time ran out
  • MSN_TSS02_TRIAL = The trial is over in 4 minutes, get to the [format][color:teal]courthouse[/format]

TSS 03 - Down PaymentEdit

  • MSN_TSS03_DISPLAY_NAME = Down Payment
  • MSN_TSS03_BUMS = Kill the remaining [format][color:red]bums[/format]
  • MSN_TSS03_BUMS_LEFT = Bums Killed:
  • MSN_TSS03_DRIVE = Drive Gat to the [format][color:teal]abandoned mission[/format]
  • MSN_TSS03_ENTER = Make your way [format][color:teal]underground[/format]
  • MSN_TSS03_GAT_ABANDONED = Gat was abandoned
  • MSN_TSS03_GAT_DIED = Gat died
  • MSN_TSS03_HUMAN_SHIELD = Use{GRAB_IMG} to take a Human Shield
  • MSN_TSS03_QUICK_THROW = Tapping {GRAB_IMG} will perform a quick throw instead of taking a Human Shield.
  • MSN_TSS03_SAMEDI = Kill the [format][color:red]Samedi[/format]
  • MSN_TSS03_SAMEDI_LEFT = Samedi Killed:
  • MSN_TSS03_SHANTIES = Destroy the [format][color:red]shanties[/format]
  • MSN_TSS03_SHANTIES_LEFT = Shanties Destroyed:
  • MSN_TSS03_THROW = Press {GRAB_IMG} to throw a Human Shield
  • MSN_TSS03_TOSS = You can destroy [format][color:red]shanties[/format] by throwing enemies into them

TSS 04 - Three KingsEdit

  • MSN_TSS04_DISPLAY_NAME = Three Kings
  • MSN_TSS04_BACK_TO_HQ = Return to the [format][color:teal]Saints hideout[/format]
  • MSN_TSS04_CARLOS_ABANDONED = Carlos was abandoned
  • MSN_TSS04_CARLOS_COMPLETE = Carlos is satisfied. Find another [format][color:green]Lieutenant[/format]
  • MSN_TSS04_CARLOS_DIED = Carlos died
  • MSN_TSS04_CARLOS_START = Use the [format][color:teal]tow truck[/format] to tow the [format][color:green]car[/format]
  • MSN_TSS04_GARAGE = Tow the vehicle into the [format][color:teal]garage[/format]
  • MSN_TSS04_JUMP_COMPLETED = Jump Completed
  • MSN_TSS04_KILLING = Ronin Killed:
  • MSN_TSS04_KILLING_TIMER_EXPIRED = No one killed all the Ronin in time
  • MSN_TSS04_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_TSS04_PIERCE_COMPLETE = Pierce is satisfied. Find another [format][color:green]Lieutenant[/format]
  • MSN_TSS04_PIERCE_DIED = Pierce died
  • MSN_TSS04_PIERCE_START = Kill the [format][color:red]Ronin[/format]
  • MSN_TSS04_RECRUIT = Recruit [format][color:green]Lieutenants[/format] for the Saints
  • MSN_TSS04_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_TSS04_SHAUNDI_COMPLETE = Shaundi is satisfied. Find another [format][color:green]Lieutenant[/format]
  • MSN_TSS04_SHAUNDI_DIED = Shaundi died
  • MSN_TSS04_SHAUNDI_START = Hit the [format][color:teal]jumps[/format]
  • MSN_TSS04_STUNT = Jumps Hit:
  • MSN_TSS04_STUNT_TIMER_EXPIRED = Both players did not hit all the jumps in time
  • MSN_TSS04_SUBURBS = Go to the [format][color:teal]Suburbs[/format]
  • MSN_TSS04_TOO_FAR_APART = Stay together. Tasks must be done cooperatively
  • MSN_TSS04_TOW_TRUCK = Back the truck up to the [format][color:green]target vehicle[/format] to tow it
  • MSN_TSS04_TOW_TRUCK_DESTROYED = The tow truck was destroyed
  • MSN_TSS04_TOWED_DESTROYED = The towed vehicle was destroyed

TSS S - Stilwater CavernsEdit

  • MSN_SH_TSS_CAVERNS_DISPLAY_NAME = Stilwater Caverns
  • MSN_SH_TSS_CAVERNS_INTSTRUCT_FOUR = Defend the goods until your crew arrives
  • MSN_SH_TSS_CAVERNS_INTSTRUCT_ONE = Destroy the [format][color:red]shanties[/format]
  • MSN_SH_TSS_CAVERNS_INTSTRUCT_THREE = Go to the [format][color:teal]shanty town[/format]
  • MSN_SH_TSS_CAVERNS_INTSTRUCT_TWO = Go to the next [format][color:teal]homeless area[/format]
  • MSN_SH_TSS_CAVERNS_SETUP = Go to the [format][color:teal]homeless area[/format] and destroy the [format][color:red]shanties[/format]
  • MSN_SH_TSS_CAVERNS_SHANTIES_LEFT = Shanties Destroyed:

EPEdit

EP 01 - Picking a FightEdit

  • MSN_EP01_DISPLAY_NAME = Picking a Fight
  • MSN_EP01_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_EP01_FAILURE_PIERCE_DIED = Pierce died
  • MSN_EP01_FAILURE_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_EP01_FAILURE_SHAUNDI_DIED = Shaundi died
  • MSN_EP01_HUD_PIERCE_HEALTH = Pierce's Health
  • MSN_EP01_HUD_VAN_HEALTH = Van's Condition
  • MSN_EP01_OBJECTIVE_ULTOR = Ultor Killed:
  • MSN_EP01_PROMPT_CHECK_LIEUTENANTS = Go rescue [format][color:teal]Pierce[/format] and [format][color:teal]Shaundi[/format]
  • MSN_EP01_PROMPT_CHECK_PIERCE = Now save [format][color:teal]Pierce[/format]
  • MSN_EP01_PROMPT_CHECK_SHAUNDI = Now save [format][color:teal]Shaundi[/format]
  • MSN_EP01_PROMPT_EXIT_CLUB = Fight your way to an [format][color:teal]exit[/format]
  • MSN_EP01_PROMPT_KILL_ULTOR = Kill the [format][color:red]Ultor assassins[/format] before [format][color:green]Pierce[/format] dies
  • MSN_EP01_PROMPT_SAVE_PIERCE = Save [format][color:green]Pierce[/format]
  • MSN_EP01_PROMPT_SAVE_SHAUNDI = Disable but don't destroy the [format][color:red]Ultor van[/format] before they kill [format][color:green]Shaundi[/format]
  • MSN_EP01_PROMPT_VAN_ALMOST_DISABLED = The [format][color:red]van[/format] is almost disabled

EP 02 - Pyramid SchemeEdit

  • MSN_EP02_DISPLAY_NAME = Pyramid Scheme
  • MSN_EP02_APC_EXIT = Use the APC to exit the base
  • MSN_EP02_APC_FAIL = You failed to get to the APC
  • MSN_EP02_DESTROY_LABS = Plant bombs in each of the [format][color:teal]labs[/format] upstairs
  • MSN_EP02_DIDNT_ESCAPE = You did not escape the Ultor base in time
  • MSN_EP02_EXIT_SEALED = Exit sealed. Find another way out
  • MSN_EP02_FAIL_OUT_OF_ROW = You did not get back to Saints Row in time
  • MSN_EP02_GAT_DIED = Gat died
  • MSN_EP02_GET_KEY = Find the [format][color:green]keycard[/format] for the lab doors
  • MSN_EP02_GET_OUT = Exit the base before the bombs detonate
  • MSN_EP02_GO_TO_BASE = Enter their [format][color:teal]base[/format] while the Ultor are distracted
  • MSN_EP02_GO_TO_SAINTS_ROW = Head to [format][color:teal]Saints Row[/format]
  • MSN_EP02_MEET_GAT = Use the [format][color:teal]secret entrance[/format] and meet Gat in the base
  • MSN_EP02_NTORIETY_ZERO = Eliminate your notoriety at a [format][color:teal]Forgive and Forget[/format]
  • MSN_EP02_RETURN_SAINTS_ROW = Get back to [format][color:teal]Saints Row[/format]
  • MSN_EP02_ULTOR_NOTORIETY = Raise your Ultor notoriety to four stars
  • MSN_EP02_USE_BOMB = plant a bomb

EP 03 - Salting the Earth...AgainEdit

  • MSN_EP03_DISPLAY_NAME = Salting the Earth...Again
  • MSN_EP03_BOATS_DESTROYED = Boats Destroyed:
  • MSN_EP03_CHASE_EXEC = Get to the [format][color:teal]speedboat[/format] and chase down the last [format][color:red]exec[/format]
  • MSN_EP03_DESTROY_BOATS = Destroy the [format][color:red]Ultor boats[/format] before boarding the yacht
  • MSN_EP03_ENTER_YACHT = Board the [format][color:teal]yacht[/format]
  • MSN_EP03_EXEC_ESCAPED = The last Ultor exec got away
  • MSN_EP03_EXECS_KILLED = Execs Killed:
  • MSN_EP03_GET_JET_SKI = Grab a [format][color:teal]water craft[/format] and get to the yacht
  • MSN_EP03_GET_TO_HARBOR = Get to the [format][color:teal]harbor[/format]
  • MSN_EP03_GET_TO_YACHT = Get to the [format][color:teal]yacht[/format]
  • MSN_EP03_HEALTH_BAR = Ultor Boat Health
  • MSN_EP03_KILL_EXECS = Kill the [format][color:red]Ultor execs[/format]
  • MSN_EP03_ULTOR_SENT_HELI = Ultor is on to you. They've sent an attack helicopter.

EP 04 - ... and a Better LifeEdit

  • MSN_EP04_DISPLAY_NAME = ... and a Better Life
  • MSN_EP04_ARMOR = Limo Armor
  • MSN_EP04_BUILDING_LOCKED_DOWN = The building is in lockdown, destroy the [format][color:red]security stations[/format]
  • MSN_EP04_CATCH_UP = You have %ls seconds to catch up to [format][color:red]Vogel[/format] before he gets away
  • MSN_EP04_CAUGHT_UP = You've caught up to [format][color:red]Vogel[/format]
  • MSN_EP04_GET_TO_THE_TOP = Get to the [format][color:teal]top[/format] of the building
  • MSN_EP04_HELI_DESTROYED = The helicopter was destroyed
  • MSN_EP04_KILL_VOGEL = Kill [format][color:red]Vogel[/format]
  • MSN_EP04_ON_THE_STREETS = Disable [format][color:red]Vogel's Limo[/format] before he gets away
  • MSN_EP04_VOGEL_ESCAPED = Vogel escaped
  • MSN_EP04_VOGELS_HEADING_BACK = [format][color:red]Vogel's[/format] heading back to the Phillips Building!
  • MSN_EP04_VOGELS_HEALTH = Vogel
  • MSN_EP04_X_OF_Y_POWER_STATIONS = Power Stations destroyed:
  • MSN_EP04_X_OF_Y_POWER_STATIONS_HT = Power Stations destroyed: %ls/%ls

EP S - Rounds Square Shopping CenterEdit

  • MSN_SH_TSS_UGMALL_DISPLAY_NAME = Rounds Square Shopping Center
  • MSN_SH_TSS_UGMALL_INSTRUCT_EXECS = Ultor Execs Killed:
  • MSN_SH_TSS_UGMALL_INSTRUCT_FOUR = Escape the mall
  • MSN_SH_TSS_UGMALL_INSTRUCT_ONE = Kill the [format][color:red]Ultor execs[/format] while they shop
  • MSN_SH_TSS_UGMALL_INSTRUCT_WANDER = Kill the [format][color:red]Ultor execs[/format]
  • MSN_SH_TSS_UGMALL_INSTRUCT_WANDERFINISH = Kill the remaining [format][color:red]Ultor execs[/format] in the [format][color:teal]conference room[/format]

EMEdit

EM 01 - RevelationEdit

  • MSN_EM01_DISPLAY_NAME = Revelation
  • MSN_EM01_ABANDONING_CHURCH = The church is about to be abandoned
  • MSN_EM01_BAR_LABEL = Julius's Car
  • MSN_EM01_CHURCH_ABANDONED = The church was abandoned
  • MSN_EM01_DEFEND_CHURCH = Defend the church
  • MSN_EM01_DEFEND_EAST = Defend the east side
  • MSN_EM01_DEFEND_OBJECTIVE = Masako Squad Members Killed:
  • MSN_EM01_DEFEND_SOUTH = Help Julius defend the south side
  • MSN_EM01_DEFEND_WEST = Help Julius defend the west side
  • MSN_EM01_FALL_BACK = Fall back to the church for cover
  • MSN_EM01_HELI = Destroy the [format][color:red]helicopter[/format]
  • MSN_EM01_JULIUS_ABANDONED = Julius was abandoned
  • MSN_EM01_JULIUS_CAR = [format][color:teal]Julius's car[/format] was destroyed
  • MSN_EM01_JULIUS_DIED = Julius died
  • MSN_EM01_LAST_STAND = Destroy the [format][color:red]helicopters[/format]
  • MSN_EM01_LS_OBJECTIVE = Helicopters Destroyed:
  • MSN_EM01_MISSION_ACTIVE = Come back later
  • MSN_EM01_MORE_MASAKO = Another [format][color:red]Masako unit[/format] is on the way. Kill them.
  • MSN_EM01_PROTECT_CAR = Protect [format][color:teal]Julius' car[/format]
  • MSN_EM01_RUN_FOR_IT = Get to [format][color:teal]Julius's car[/format]

BHEdit

BH 01 - First ImpressionsEdit

  • MSN_BH01_DISPLAY_NAME = First Impressions
  • MSN_BH01_BROTHERHOOD_NOTORIETY = Too many Brotherhood Gang Members killed
  • MSN_BH01_CARLOS_DIED = Carlos died
  • MSN_BH01_CARLOS_DISMISSED = Carlos was abandoned
  • MSN_BH01_ESCAPE_CAVERNS = Escape with Maero and Carlos
  • MSN_BH01_GETAWAY_BOAT = Continue down to escape by boat
  • MSN_BH01_GETAWAY_CAR = Continue up to escape by car
  • MSN_BH01_GETAWAY_CHOICES = Take the staircase up to exit at [format][color:teal]street level[/format], or take the steps down to exit via the [format][color:teal]water[/format]
  • MSN_BH01_MAERO_DIED = Maero died
  • MSN_BH01_MAERO_DISMISSED = Maero was abandoned
  • MSN_BH01_TAKE_MAERO_TO_HQ = Take Maero back to his [format][color:teal]hideout[/format]

BH 02 - Reunion TourEdit

  • MSN_BH02_DISPLAY_NAME = Reunion Tour
  • MSN_BH02_ABANDONING_DONNIE = You will abandon Donnie in 30 seconds
  • MSN_BH02_ALL_TRUCKS_DESTROYED = All trucks destroyed
  • MSN_BH02_DETONATE = Use the detonator to set off the bomb
  • MSN_BH02_DETONATE_LAST_TARGET = You must detonate the current target first
  • MSN_BH02_DONNIE_DIED = Donnie died
  • MSN_BH02_DONNIE_DISMISSED = Donnie was abandoned
  • MSN_BH02_DONNIE_HEALTH = Donnie's Health
  • MSN_BH02_DONNIE_HEALTH_WARNING = Donnie is low on health
  • MSN_BH02_GET_AWAY = Get away from the [format][color:red]truck[/format] and detonate the explosives
  • MSN_BH02_GO_TO_FIRST_TRUCK = Drive Donnie to the first [format][color:red]truck[/format]
  • MSN_BH02_GO_TO_SECOND_TRUCK = Drive Donnie to the next [format][color:red]truck[/format]
  • MSN_BH02_GO_TO_THIRD_TRUCK = Drive Donnie to the last [format][color:red]truck[/format]
  • MSN_BH02_GUARD_DONNIE = Guard Donnie while he plants the bomb
  • MSN_BH02_PRESS_TO_DETONATE_BOMB = Use {ATTACK_PRIMARY_IMG} to detonate the bomb
  • MSN_BH02_SEE_TRUCK_TO_DETONATE = Place yourself where you can see the truck to detonate it
  • MSN_BH02_STAY_AWAY = Keep away from the [format][color:red]truck[/format]
  • MSN_BH02_SWITCH_TO_DETONATOR = Equip the detonator
  • MSN_BH02_TARGET_DONNIE = Stay near Donnie to encourage him to plant the explosives
  • MSN_BH02_TRUCKS_DESTROYED = Trucks Destroyed
  • MSN_BH02_VEHICLE_LOST = Donnie must blow up the vehicles

BH 03 - Waste Not Want NotEdit

  • MSN_BH03_DISPLAY_NAME = Waste Not Want Not
  • MSN_BH03_BOARD_HELICOPTER = Get in the helicopter
  • MSN_BH03_BUY_GEIGER = Buy a geiger counter at [format][color:teal]Friendly Fire[/format]
  • MSN_BH03_CARLOS_ABANDONED = Carlos was abandoned
  • MSN_BH03_CARLOS_DIED = Carlos died
  • MSN_BH03_CLEAR_OUT_HELIPAD_GUARDS = Kill the [format][color:red]security guards[/format] so the helicopter can land
  • MSN_BH03_DEFEND_HELIPAD = Defend the [format][color:teal]helipad[/format] until the helicopter returns
  • MSN_BH03_DELIVER_GOO = Deliver the toxic waste to the [format][color:teal]tattoo parlor[/format]
  • MSN_BH03_ESCAPE_VEHICLES = Use any [format][color:teal]vehicle[/format] to return to the mainland
  • MSN_BH03_FAILURE_ABANDONED_HELIPAD = You abandoned the helipad
  • MSN_BH03_FAILURE_HELI_PILOT_KILLED = The helicopter pilot was killed
  • MSN_BH03_FAILURE_HELICOPTER_DESTROYED = The helicopter was destroyed
  • MSN_BH03_FAILURE_OUT_OF_TIME = You ran out of time
  • MSN_BH03_GET_CLEAR = Get clear of the helicopter before it explodes
  • MSN_BH03_GET_GEIGER = Go to [format][color:teal]Friendly Fire[/format]
  • MSN_BH03_GET_GOO = Track down some [format][color:green]toxic waste[/format], but don't get spotted
  • MSN_BH03_GET_TO_HELIPAD = Get to the [format][color:teal]helipad[/format]
  • MSN_BH03_GO_TO_ISLAND = Get to the [format][color:teal]nuke plant[/format]
  • MSN_BH03_GOO_IN_EAST_BUILDING = The [format][color:green]toxic waste[/format] is in a building on the [format][color:teal]east side[/format] of the island
  • MSN_BH03_GOO_NEAR_NORTH_DOCKS = The [format][color:green]toxic waste[/format] is located around the [format][color:teal]north docks[/format]
  • MSN_BH03_GOO_NEAR_TOWERS = The [format][color:green]toxic waste[/format] is somewhere near the [format][color:teal]cooling towers[/format]
  • MSN_BH03_GOO_ON_SOUTH_SIDE = The [format][color:green]toxic waste[/format] is somewhere on the [format][color:teal]south side[/format] of the island
  • MSN_BH03_HELICOPTER_BLOW_COVER_WARNING = If you take a helicopter, you won't be able to sneak onto the [format][color:teal]island[/format] - the guards will hear it coming
  • MSN_BH03_ISLAND_SECURITY = The island is protected by heavy security
  • MSN_BH03_ONE_HOUR_LEFT = The sun is almost up
  • MSN_BH03_PICKUP_GOO_USE = pick up the toxic waste
  • MSN_BH03_PURCHASE_GEIGER_USE = purchase a geiger counter
  • MSN_BH03_RADIOACTIVITY = Radioactivity
  • MSN_BH03_RECOGNIZED = Find a Brotherhood vehicle
  • MSN_BH03_RETURN_TO_HELIPADS_DEFENSE = You have %ls seconds to return to the [format][color:teal]helipad[/format]
  • MSN_BH03_SEEN_BY_GUARD = You've been spotted
  • MSN_BH03_TIME_LEFT = Time Remaining:
  • MSN_BH03_TIME_LEFT_RED = Time Remaining:
  • MSN_BH03_TIME_LIMIT = You have until 6am to complete this mission
  • MSN_BH03_TOO_HOT = Wait for your Brotherhood notoriety to go down
  • MSN_BH03_TOO_HOT_TOO_CLOSE = Your Brotherhood notoriety is too high to deliver the toxic waste
  • MSN_BH03_USE_GEIGER = Equip the geiger counter to help find some toxic waste.
  • MSN_BH03_VEHICLES_AVAILABLE = Take a [format][color:teal]vehicle[/format] to the power plant
  • MSN_BH03_X_OF_Y_GUARDS_KILLED = Guards killed:

BH 04 - Red AsphaltEdit

  • MSN_BH04_DISPLAY_NAME = Red Asphalt
  • MSN_BH04_CARLOS_DIED = Carlos died
  • MSN_BH04_CARLOS_HEALTH = Carlos's Health
  • MSN_BH04_DAMAGE_TRUCK = Damage the [format][color:red]truck[/format] and force it to stop
  • MSN_BH04_DONNIE_DIED = Donnie died
  • MSN_BH04_HELP_CARLOS = Go help Carlos
  • MSN_BH04_HURRY = Carlos is almost dead
  • MSN_BH04_PUSH_DONNIE = Beat up Donnie until he tells you where Carlos is
  • MSN_BH04_STOP_TRUCK = Find the [format][color:red]truck[/format] before Carlos dies
  • MSN_BH04_TALK_TO_DONNIE = Head to [format][color:teal]Donnie's garage[/format]

BH 05 - Bank Error in Your FavorEdit

  • MSN_BH05_DISPLAY_NAME = Bank Error in Your Favor
  • MSN_BH05_ALARM = Shut off the [format][color:teal]alarm[/format] to unlock the doors
  • MSN_BH05_CAR_ABANDONED = Jessica's car was abandoned
  • MSN_BH05_DONT_DAMAGE_CAR = Don't damage the car
  • MSN_BH05_DONT_DESTROY_CAR = Don't destroy Jessica's car
  • MSN_BH05_DONT_WRECK = Don't destroy the car
  • MSN_BH05_DOORS_OPENED = The doors are open. Take Jessica to her [format][color:teal]car[/format]
  • MSN_BH05_DOORS_SEALED = The alarm has sealed the bank, use Jessica to shut off the lockdown
  • MSN_BH05_GET_BACK_IN_CAR = Get back in the [format][color:green]car[/format]
  • MSN_BH05_GET_NEXT_TO_JESSICA = Get next to [format][color:green]Jessica[/format] to stop her
  • MSN_BH05_GO_TO_THE_BANK = Head to the [format][color:teal]bank[/format]
  • MSN_BH05_GRAB_JESSICA = Go inside and take [format][color:green]Jessica[/format] hostage
  • MSN_BH05_HOLD_TRIGGERS = Hold {GRAB_IMG} to grab [format][color:green]Jessica[/format]
  • MSN_BH05_JESSICA_DIED = Jessica died
  • MSN_BH05_JESSICA_ESCAPED = Jessica escaped
  • MSN_BH05_JESSICA_GETTING_AWAY = [format][color:green]Jessica[/format] is getting away
  • MSN_BH05_JESSICAS_CAR_DESTROYED = Jessica's car was destroyed
  • MSN_BH05_KEEP_HOSTAGE = Keep [format][color:green]Jessica[/format] between you and the cops
  • MSN_BH05_NEED_JESSICA = You need Jessica alive
  • MSN_BH05_PRESS_Y = put Jessica in the trunk
  • MSN_BH05_PRESS_Y_TO_STOP_ALARM = have Jessica shut off the [format][color:teal]alarm[/format]
  • MSN_BH05_STOP_ALARM = Press {ACTION_IMG} to stop the alarm
  • MSN_BH05_TAKE_JESSICA_TO_UNIVERSITY = Bring the car to the [format][color:teal]University Arena[/format]
  • MSN_BH05_TAKE_JESSICA_TO_VEHICLE = Take Jessica to her [format][color:teal]car[/format]

BH 06 - Thank You and Goodnight! Edit

  • MSN_BH06_DISPLAY_NAME = Thank You and Goodnight!
  • MSN_BH06_30_SECONDS = You have 30 seconds to re-enter the [format][color:green]fireworks truck[/format]
  • MSN_BH06_BRING_HOMEY = Pickup the [format][color:green]fireworks truck[/format] from the warehouse
  • MSN_BH06_BRING_HOMEY_COOP = Pickup the [format][color:green]fireworks truck[/format] from the warehouse
  • MSN_BH06_DIDNT_GET_TO_ARENA = You didn't get to the Arena in time
  • MSN_BH06_DONT_DAMAGE_TRUCK = Don't damage the fireworks truck
  • MSN_BH06_ENTER_TRUCK = Get into the [format][color:green]Fireworks Truck[/format]
  • MSN_BH06_GET_TO_THE_ARENA = Get to the [format][color:teal]Arena[/format]
  • MSN_BH06_KILL_TRIBAL = Kill the [format][color:red]Brotherhood[/format] guarding the truck
  • MSN_BH06_NEED_A_HOMEY = You'll need Pierce with you
  • MSN_BH06_PARCEL_TRUCK_DESTROYED = The fireworks truck was destroyed
  • MSN_BH06_PARCEL_TRUCK_HEALTH = Truck:
  • MSN_BH06_PIERCE_DIED = Pierce died
  • MSN_BH06_PIERCE_DISMISSED = Pierce was abandoned
  • MSN_BH06_PROTECT_TRUCK = Protect the truck
  • MSN_BH06_REENTER_TRUCK = Get back in the [format][color:green]fireworks truck[/format]
  • MSN_BH06_TRIBAL_KILLED = Brotherhood Killed:
  • MSN_BH06_USE_FIREWORKS = Throw fireworks boxes to defend the truck
  • MSN_BH06_WAREHOUSE = Head to the [format][color:teal]warehouse[/format]

BH 07 - Retribution Edit

  • MSN_BH07_DISPLAY_NAME = Retribution
  • MSN_BH07_ARRESTED_LIEUTENANT = Kill the [format][color:red]Lieutenant[/format] being arrested by the police
  • MSN_BH07_DESTROYING_STORE = Stop the [format][color:red]Brotherhood[/format] from destroying the store
  • MSN_BH07_ELIMINATE_LTS = Kill the four [format][color:red]Brotherhood Lieutenants[/format]
  • MSN_BH07_KILL_FLEEING_LIEUTENANT = Chase down and kill the fleeing [format][color:red]Lieutenant[/format]
  • MSN_BH07_KILL_REMAINING_LTS = Kill the remaining [format][color:red]Lieutenants[/format]
  • MSN_BH07_LTS_KILLED = Lieutenants Killed:
  • MSN_BH07_MEETING_LIEUTENANT = Break up the Brotherhood meeting and kill the [format][color:red]Lieutenant[/format]
  • MSN_BH07_PREVENT_DAMAGE = Prevent $1000 of damage to the store
  • MSN_BH07_REMAINING_LIEUTENANT = Kill the remaining [format][color:red]Lieutenant[/format]
  • MSN_BH07_SAVE_SHOP_OWNER = Save the [format][color:green]Shop Owner[/format]
  • MSN_BH07_SHOP_OWNER_DIED = The shop owner died
  • MSN_BH07_SHOP_OWNER_HEALTH = Shop Owner's Health:
  • MSN_BH07_STORE_DAMAGE_METER = Store Damage: $
  • MSN_BH07_TOO_MUCH_DAMAGE = The store took too much damage
  • MSN_BH07_TORCHING_DOCKS = Stop the [format][color:red]Brotherhood[/format] from torching the docks

BH 08 - Jail Bait Edit

  • MSN_BH08_DISPLAY_NAME = Jail Bait
  • MSN_BH08_1_BOATS_REMAINING = One [format][color:red]boat[/format] remains
  • MSN_BH08_1_BUS_REMAINING = One [format][color:red]bus[/format] remains
  • MSN_BH08_2_BOATS_REMAINING = Two [format][color:red]boats[/format] remain
  • MSN_BH08_2_BUS_REMAINING = Two [format][color:red]buses[/format] remain
  • MSN_BH08_3_BOATS_REMAINING = Three [format][color:red]boats[/format] remain
  • MSN_BH08_BOAT_ALMOST_THERE = A [format][color:red]boat[/format] is almost at the dropoff
  • MSN_BH08_BOAT_REACHED_DESTINATION = A prison boat reached its destination
  • MSN_BH08_BOATS_DESTROYED = Prison Boats Destroyed:
  • MSN_BH08_BUS_ALMOST_THERE = A [format][color:red]bus[/format] is almost at the drop-off
  • MSN_BH08_BUS_HALF_WAY = A [format][color:red]bus[/format] is half way to the drop-off
  • MSN_BH08_BUS_REACHED_DESTINATION = A prison bus reached its destination
  • MSN_BH08_BUSES_DESTROYED = Prison Buses Destroyed:
  • MSN_BH08_DESTROY_THE_BOATS = Destroy the [format][color:red]boats[/format]
  • MSN_BH08_DESTROY_THE_BUSES = Destroy the three [format][color:red]prison buses[/format] before the Brotherhood are released
  • MSN_BH08_FIGHTER_AVAILABLE = [format][color:teal]boat[/format] is available for use at the Apartment Dock and a [format][color:teal]fighter[/format] is available at the Airport
  • MSN_BH08_FIGHTER_AVAILABLE_COOP = A [format][color:teal]boat[/format] is available for use at the Apartment Dock and two [format][color:teal]fighters[/format] are available at the Airport
  • MSN_BH08_FIND_VEHICLE = Find a vehicle to intercept the [format][color:red]prison boats[/format]

BH 09 - The Enemy of my Enemy Edit

  • MSN_BH09_DISPLAY_NAME = The Enemy of my Enemy
  • MSN_BH09_30_SECONDS = You have 30 seconds to return to the [format][color:teal]cargo ship[/format]
  • MSN_BH09_BOARD_THE_SHIP = Find a way on board the [format][color:teal]cargo ship[/format]
  • MSN_BH09_DEFEND_SHIP = Defend the ship from the [format][color:red]Brotherhood[/format]
  • MSN_BH09_ELIMINATE_GANG = Eliminate the [format][color:red]Ultor security team[/format]
  • MSN_BH09_FIRST_WAVE = [format][color:red]Brotherhood gang members[/format] are coming after the cargo ship
  • MSN_BH09_GO_CARGO_HOLD = Go down to the Cargo Hold
  • MSN_BH09_MORE_BROTHERHOOD = More [format][color:red]Brotherhood[/format] are coming
  • MSN_BH09_NEXT_WAVE = Next wave in %ls seconds
  • MSN_BH09_SECOND_WAVE = Another wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the cargo ship
  • MSN_BH09_SHIP_ABANDONED = You abandoned the cargo ship
  • MSN_BH09_TAKE_AK47_AMMO = take assault rifle ammo
  • MSN_BH09_TAKE_RPG_AMMO = take RPG ammo
  • MSN_BH09_THIRD_WAVE = A third wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the Cargo Ship
  • MSN_BH09_ULTOR_KILLED = Ultor Killed:

BH 10 - The Siege Edit

  • MSN_BH10_DISPLAY_NAME = The Siege
  • MSN_B10_KILL_MAERO = Kill [format][color:red]Maero[/format]
  • MSN_BH10_DRIVE_TO_STAGING_AREA = Meet the Saints near the [format][color:teal]Brotherhood hideout[/format]
  • MSN_BH10_GET_INTO_WAREHOUSE = Maero is in the [format][color:teal]warehouse[/format], find a way in
  • MSN_BH10_GET_TO_WAREHOUSE_ROOF = Make your way to the [format][color:teal]roof[/format]
  • MSN_BH10_KILL_TRIBAL_LIEUTENANTS = Kill the [format][color:red]Lieutenants[/format] to draw out Maero
  • MSN_BH10_LIEUTENANTS_KILLED = Lieutenants Killed:

BH 11 - Showdown Edit

  • MSN_BH11_DISPLAY_NAME = Showdown
  • MSN_BH11_KILL_MAERO = Kill [format][color:red]Maero[/format]
  • MSN_BH11_MAEROS_HEALTH = Maero

BH S - Wardill Airport HangarsEdit

  • MSN_SH_BH_AIRPORT_DISPLAY_NAME = Wardill Airport Hangars
  • MSN_SH_BH_AIRPORT_INSTRUCT_OUTSIDE = Head [format][color:teal]outside[/format] and break up the deal
  • MSN_SH_BH_AIRPORT_INSTRUCTONE = Get to the [format][color:teal]Brotherhood computer[/format] before they wire the money
  • MSN_SH_BH_AIRPORT_INSTRUCTTHREE = Blow up the [format][color:red]planes[/format]
  • MSN_SH_BH_AIRPORT_INSTRUCTTWO = Destroy the [format][color:red]Brotherhood trucks[/format]
  • MSN_SH_BH_AIRPORT_PLANESLEFT = Planes Destroyed:
  • MSN_SH_BH_AIRPORT_RADIO = Time before transfer:
  • MSN_SH_BH_AIRPORT_TRANSFER_COOP_GET_CLOSE = Get to the [format][color:green]computer[/format]
  • MSN_SH_BH_AIRPORT_TRANSFER_THE_MONEY = transfer the money
  • MSN_SH_BH_AIRPORT_TRANSFERCOMPLETE = Transfer complete
  • MSN_SH_BH_AIRPORT_TRANSFERINSRUCT = Defend the [format][color:green]computer[/format] while the money is transferred to your account
  • MSN_SH_BH_AIRPORT_TRUCKSLEFT = Trucks Destroyed:
  • MSN_SH_BH_AIRPORT_WARNING_FAIL = You failed to transfer the money
  • MSN_SH_BH_AIRPORT_WARNING_FAIL_PLANES = One of the [format][color:red]planes[/format] escaped
  • MSN_SH_BH_AIRPORT_WARNING_ONE = You have 15 Seconds to get back to the [format][color:green]computer[/format]
  • MSN_SH_BH_AIRPORT_WARNING_THREE = You have 5 Seconds to get back to the [format][color:green]computer[/format]
  • MSN_SH_BH_AIRPORT_WARNING_TWO = You have 10 Seconds to get back to the [format][color:green]computer[/format]

BH S - Sommerset ApartmentsEdit

  • MSN_SH_BH_APARTMENTS_DISPLAY_NAME = Sommerset Apartments
  • MSN_SH_BH_APARTMENTS_INSTRUCT_INITIAL = Get to the [format][color:teal]apartments[/format]
  • MSN_SH_BH_APARTMENTS_INSTRUCT_ONE = Kill the [format][color:red]lieutenants[/format] running this [format][color:teal]operation[/format]
  • MSN_SH_BH_APARTMENTS_INSTRUCT_THREE = Destroy the [format][color:red]Mobile Drug Lab[/format]
  • MSN_SH_BH_APARTMENTS_INSTRUCT_TWO = Brotherhood Killed:
  • MSN_SH_BH_APARTMENTS_LTCOUNT = Operations Destroyed:

BH S - Imperial Square PagodasEdit

  • MSN_SH_BH_CHINATOWN_DISPLAY_NAME = Imperial Square Pagodas
  • MSN_SH_BH_CHINATOWN_DAMAGE = Cause mayhem within the store radius
  • MSN_SH_BH_CHINATOWN_DESTRUCTION_BAR = Damages:
  • MSN_SH_BH_CHINATOWN_FAILURE = You killed one of the shop owners
  • MSN_SH_BH_CHINATOWN_FAILURE_MERCHANT_SHOWN = The Merchant fled
  • MSN_SH_BH_CHINATOWN_HELP = Shake down the [format][color:red]shop owner[/format], but don't kill them!
  • MSN_SH_BH_CHINATOWN_HOTEL_OWNER_BAR = Hotel Owner:
  • MSN_SH_BH_CHINATOWN_INSTRUCT_FOUR = Get to the [format][color:teal]Pagoda Hotel[/format]
  • MSN_SH_BH_CHINATOWN_INSTRUCT_ONE = Rough up the [format][color:red]shop owner[/format]
  • MSN_SH_BH_CHINATOWN_INSTRUCT_SETUP = Destroy the [format][color:red]items[/format] in front of the stores to get the shop owners to come out
  • MSN_SH_BH_CHINATOWN_INSTRUCT_THREE = You scared the shop owner, move on to the next [format][color:teal]store[/format]
  • MSN_SH_BH_CHINATOWN_INSTRUCT_TWO = Beat up the [format][color:red]hotel owner[/format]
  • MSN_SH_BH_CHINATOWN_SHOP_OWNER_BAR = Shop Owner:
  • MSN_SH_BH_CHINATOWN_SHOPSLEFT = Shop Owners Left:
  • MSN_SH_BH_CHINATOWN_WARNING_FAIL = The shop owner fled before you were able to destroy enough items
  • MSN_SH_BH_CHINATOWN_WARNING_ONE = You have 15 seconds to return to the radius
  • MSN_SH_BH_CHINATOWN_WARNING_THREE = You have 5 seconds to return to the radius
  • MSN_SH_BH_CHINATOWN_WARNING_TWO = You have 10 seconds to return to the radius

BH S - Poseidon Alley DocksEdit

  • MSN_SH_BH_DOCKS_DISPLAY_NAME = Poseidon Alley Docks
  • MSN_SH_BH_DOCKS_BUYERSLEFT = Buyers Killed:
  • MSN_SH_BH_DOCKS_FAIL = The driver discovered you before you got to the buy
  • MSN_SH_BH_DOCKS_FAIL_FOUR = You destroyed the [format][color:green]decoy vehicle[/format].
  • MSN_SH_BH_DOCKS_FAIL_THREE = You damaged the [format][color:green]Brotherhood vehicle[/format].
  • MSN_SH_BH_DOCKS_FAIL_TWO_TIMER = You failed to stay close enough to the [format][color:green]Brotherhood vehicle[/format]
  • MSN_SH_BH_DOCKS_GANGLEFT = Brotherhood Killed:
  • MSN_SH_BH_DOCKS_GETBACK = RETURN TO THE [format][color:green]CAR[/format]
  • MSN_SH_BH_DOCKS_GETBACK_FAIL = The decoy vehicle was abandoned
  • MSN_SH_BH_DOCKS_INSTRUCT_FIVE = Get on the [format][color:green]watercraft[/format]
  • MSN_SH_BH_DOCKS_INSTRUCT_FOUR = Kill the [format][color:red]buyer[/format]
  • MSN_SH_BH_DOCKS_INSTRUCT_ONE = Hijack the [format][color:green]Brotherhood truck[/format]
  • MSN_SH_BH_DOCKS_INSTRUCT_SIX = Kill the [format][color:red]Brotherhood[/format]
  • MSN_SH_BH_DOCKS_INSTRUCT_THREE = Wait for the [format][color:green]Brotherhood vehicle[/format]
  • MSN_SH_BH_DOCKS_INSTRUCT_TWO = Follow the [format][color:green]Brotherhood vehicle[/format] to the meet spot
  • MSN_SH_BH_DOCKS_MADE_YOU = The Driver Recognized you
  • MSN_SH_BH_DOCKS_WARNING = Stay close to the [format][color:green]Brotherhood vehicle[/format]
  • MSN_SH_BH_DOCKS_WARNING_FOUR = Don't destroy this [format][color:green] vehicle[/format]
  • MSN_SH_BH_DOCKS_WARNING_ONE = You have 15 Seconds to get back into the [format][color:green]truck[/format]
  • MSN_SH_BH_DOCKS_WARNING_THREE_TIMER = You have 5 Seconds to get back into the [format][color:green]truck[/format]
  • MSN_SH_BH_DOCKS_WARNING_TWO = Catch up to the [format][color:green]Brotherhood vehicle[/format] before it gets away
  • MSN_SH_BH_DOCKS_WARNING_TWO_TIMER = You have 10 Seconds to get back to the [format][color:teal]truck[/format]

RNEdit

RN 01 - Saint's SevenEdit

  • MSN_RN01_DISPLAY_NAME = Saint's Seven
  • MSN_RN01_BOMB_WARNING = Keep away from the bombs
  • MSN_RN01_FAILURE_GAT_ABANDONED = Gat was abandoned
  • MSN_RN01_FAILURE_GAT_DIED = Gat died
  • MSN_RN01_FAILURE_HOMIE_KILLED = A homie died
  • MSN_RN01_FAILURE_LEFT_CASINO = You didn't get back to the casino in time
  • MSN_RN01_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_RN01_FAILURE_PIERCE_DIED = Pierce died
  • MSN_RN01_FAILURE_TRUCK_DESTROYED = The heist truck was destroyed
  • MSN_RN01_GAT_PROGRESS = Gat's Progress
  • MSN_RN01_OBJECTIVE_CASH_BOXES = Boxes Loaded:
  • MSN_RN01_OBJECTIVE_GUARDS = Guards Killed:
  • MSN_RN01_OBJECTIVE_NEAR_CASINO = Get closer to the casino
  • MSN_RN01_PLANT_BOMBS = Guard Gat while he rigs the doors with explosives
  • MSN_RN01_PROMPT_CASINO = Head to the [format][color:teal]casino[/format]
  • MSN_RN01_PROMPT_COUNTING_ROOM = Open the [format][color:teal]doors[/format] to the counting room
  • MSN_RN01_PROMPT_DEFEND_HOMIES = Defend the [format][color:green]Saints[/format] as they load the truck with the cash
  • MSN_RN01_PROMPT_ENTER_TRUCK = The boxes are loaded, get in the [format][color:green]truck[/format]
  • MSN_RN01_PROMPT_GUARDS = Take out the [format][color:red]Ronin[/format]
  • MSN_RN01_PROMPT_HEAD_HOME = Get the loot back to [format][color:teal]Aisha's house[/format]
  • MSN_RN01_PROMPT_KEYS = Take the [format][color:green]key[/format]
  • MSN_RN01_PROMPT_NOTORIETY_ZERO = Eliminate your notoriety before heading to the hideout
  • MSN_RN01_PROMPT_PIT_BOSS = Find the [format][color:red]Ronin pit boss[/format] and take his [format][color:green]key[/format]
  • MSN_RN01_PROMPT_POLICE_CALLED = The Ronin called in the police
  • MSN_RN01_PROMPT_REENTER_TRUCK = Get back in the [format][color:green]truck[/format]
  • MSN_RN01_PROMPT_RETURN_TO_CASINO = Return to the casino
  • MSN_RN01_USE_BOX = Pick up the box
  • MSN_RN01_USE_DETONATOR = Use the detonator to set off the bombs
  • MSN_RN01_USE_DOOR_UNLOCK = Unlock the door

RN 02 - Laundry DayEdit

  • MSN_RN02_DISPLAY_NAME = Laundry Day
  • MSN_RN02_FAILURE_CONVERTIBLE = Vehicle destroyed
  • MSN_RN02_FAILURE_DEALER_DIED = The dealer died
  • MSN_RN02_FAILURE_FENCE = The fence died
  • MSN_RN02_PROMPT_CAR_DEALERSHIP = Head to the [format][color:teal]used car salesman[/format] and buy an expensive [format][color:green]car[/format]
  • MSN_RN02_PROMPT_CLOTHING_DEALER = Head to the [format][color:teal]clothing dealer[/format]
  • MSN_RN02_PROMPT_ENTER_CAR = Take the [format][color:green]car[/format] you bought
  • MSN_RN02_PROMPT_FENCE = Go to the [format][color:teal]fence[/format] and re-sell the merchandise
  • MSN_RN02_PROMPT_PROTECT_FENCE = Protect the [format][color:green]fence[/format]
  • MSN_RN02_PROMPT_REENTER_CAR = Get back in the [format][color:green]car[/format]
  • MSN_RN02_PROMPT_REPAIR_CAR = Repair the car before visiting the fence
  • MSN_RN02_PROMPT_RONIN_ENFORCERS = Watch out for Ronin enforcers
  • MSN_RN02_PROMPT_WEAPONS_DEALER = Head to the [format][color:teal]arms dealer[/format] and buy an expensive [format][color:green]gun[/format]
  • MSN_RN02_PROMPT_WRONG_CAR = This is the wrong vehicle
  • MSN_RN02_USE_CAR_DEALERSHIP = Speak to the used car salesman
  • MSN_RN02_USE_CLOTHING_DEALER = Speak to the clothing dealer
  • MSN_RN02_USE_FENCE = Speak to the fence
  • MSN_RN02_USE_WEAPONS_DEALER = Speak to the arms dealer

RN 03 - Road RageEdit

  • MSN_RN03_DISPLAY_NAME = Road Rage
  • MSN_RN03_FAILURE_BIKE_DESTROYED = Motorcycle destroyed
  • MSN_RN03_FAILURE_BIKE_TIME = You didn't get on the bike in time
  • MSN_RN03_FAILURE_DISTANCE = Too many Ronin got past you
  • MSN_RN03_FAILURE_RANGE = The Ronin got away
  • MSN_RN03_OBJECTIVE_BIKE = Get on the bike
  • MSN_RN03_OBJECTIVE_KILL_RONIN = Ronin Bikes Disabled:
  • MSN_RN03_OBJECTIVE_RONIN_EN_ROUTE = Ronin Bikers En Route: %ls
  • MSN_RN03_PROMPT_ALMOST_THERE = The [format][color:red]Ronin[/format] are almost at the [format][color:green]Saints hideout[/format]
  • MSN_RN03_PROMPT_ANOTHER_GROUP = There's another group of [format][color:red]Ronin[/format] ahead
  • MSN_RN03_PROMPT_BIKE = Use the [format][color:green]bike[/format] to intercept the [format][color:red]Ronin[/format]
  • MSN_RN03_PROMPT_BIKE_DESTROYED = Bike destroyed
  • MSN_RN03_PROMPT_CROSSING_BRIDGE = The [format][color:red]Ronin[/format] are crossing the bridge to the [format][color:green]Saints hideout[/format]
  • MSN_RN03_PROMPT_KILL_LIEUTENANTS = Kill the [format][color:red]Ronin Lieutenants[/format]
  • MSN_RN03_PROMPT_KILL_RONIN = Stop the [format][color:red]Ronin[/format] before they get to the [format][color:green]Saints hideout[/format]
  • MSN_RN03_PROMPT_MORE_RONIN = More [format][color:red]Ronin[/format] are here
  • MSN_RN03_PROMPT_REENTER_BIKE = Get back on the [format][color:green]bike[/format]
  • MSN_RN03_PROMPT_RONIN_REINFORCEMENTS = Stop the [format][color:red]Ronin reinforcements[/format] [format][color:teal]downtown[/format]
  • MSN_RN03_PROMPT_WARNING = %ls [format][color:red]Ronin[/format] left

RN 04 - Bleeding OutEdit

  • MSN_RN04_DISPLAY_NAME = Bleeding Out
  • MSN_RN04_DEFEND_AREA = Defend the area
  • MSN_RN04_FAILURE_CAR_DESTROYED = Car destroyed
  • MSN_RN04_FAILURE_GAT_ABANDONED = Gat was abandoned
  • MSN_RN04_FAILURE_GAT_DIED = Gat died
  • MSN_RN04_HUD_AMBULANCE_TIMER = Time Until Ambulance Arrival:
  • MSN_RN04_HUD_CAR_HEALTH = Car Health
  • MSN_RN04_PROMPT_CAR_ARRIVAL = Help has arrived
  • MSN_RN04_PROMPT_CLEAR_AREA = Kill the [format][color:red]Ronin[/format] before help arrives
  • MSN_RN04_PROMPT_DEFEND_CAR = Protect the [format][color:green]car[/format] with the rocket launcher until you get to the [format][color:teal]hospital[/format]
  • MSN_RN04_PROMPT_DEFEND_GAT = Protect [format][color:green]Gat[/format] until the ambulance arrives
  • MSN_RN04_PROMPT_GAT_DELIRIOUS = Hurry, [format][color:green]Gat[/format] is becoming delirious
  • MSN_RN04_PROMPT_GAT_HEALTH_30 = [format][color:green]Gat[/format] is barely hanging on
  • MSN_RN04_PROMPT_GAT_HEALTH_50 = [format][color:green]Gat[/format] is not looking good
  • MSN_RN04_PROMPT_KEEP_WAITING = Wait until help comes

RN 05 - Orange Threat LevelEdit

  • MSN_RN05_DISPLAY_NAME = Orange Threat Level
  • MSN_RN05_FAILURE_AIRPORT_DRIVE = You didn't get to the airport in time
  • MSN_RN05_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_RN05_FAILURE_PIERCE_DIED = Pierce died
  • MSN_RN05_FAILURE_VEHICLE_DIST = The Ronin got away
  • MSN_RN05_OBJECTIVE_LTNTS = Lieutenants Killed:
  • MSN_RN05_OBJECTIVE_VEHICLE_DIST = Time:
  • MSN_RN05_PROMPT_BACK_ENTRANCE = Use the [format][color:teal]back entrance[/format] to bypass security
  • MSN_RN05_PROMPT_CHASE_CART = Chase down and kill the [format][color:red]Ronin[/format]
  • MSN_RN05_PROMPT_HANG_BACK = Lay low until Akuji's flight arrives
  • MSN_RN05_PROMPT_KILL_LTNTS = Kill the [format][color:red]Ronin Lieutenants[/format]
  • MSN_RN05_PROMPT_LOCATION_AIRPORT = Drive to the [format][color:teal]airport[/format] before the Ronin arrive
  • MSN_RN05_PROMPT_LOCATION_ARRIVAL_GATE = Head to the [format][color:teal]arrival[/format]
  • MSN_RN05_PROMPT_LOCATION_SECOND_GATE = Head to the [format][color:teal]second gate[/format]
  • MSN_RN05_PROMPT_PLANE_LANDED = Akuji's plane arrived, head to the [format][color:teal]gate[/format]
  • MSN_RN05_PROMPT_WARN_DIST = The [format][color:red]Ronin[/format] are getting away

RN 06 - Kanto ConnectionEdit

  • MSN_RN06_DISPLAY_NAME = Kanto Connection
  • MSN_RN06_HUD_JYUNICHI_HEALTH = Jyunichi's Health
  • MSN_RN06_PROMPT_DEFEND_YOURSELF = Kill [format][color:red]Jyunichi[/format]
  • MSN_RN06_PROMPT_ENTER_RESTAURANT = Enter [format][color:teal]Kanto[/format] and find [format][color:red]Jyunichi[/format]
  • MSN_RN06_PROMPT_LOCATION_RESTAURANT = Head to [format][color:teal]Kanto[/format]

RN 07 - Visiting HoursEdit

  • MSN_RN07_DISPLAY_NAME = Visiting Hours
  • MSN_RN07_FAILURE_GAT_ABANDONED = Gat was abandoned
  • MSN_RN07_FAILURE_GAT_DIED = Gat died
  • MSN_RN07_FAILURE_HELICOPTER_DESTROYED = Helicopter destroyed
  • MSN_RN07_HUD_GAT_HEALTH = Gat's Health
  • MSN_RN07_PROMPT_AMBULANCE = Get in the [format][color:teal]ambulance[/format]
  • MSN_RN07_PROMPT_BASE = Get back to the [format][color:teal]Saints hideout[/format]
  • MSN_RN07_PROMPT_BED = Go to the head of [format][color:green]Gat's bed[/format]
  • MSN_RN07_PROMPT_CARDIAC_ARREST = [format][color:green]Gat's[/format] gone into cardiac arrest
  • MSN_RN07_PROMPT_DEFEND_HELICOPTER = Defend the [format][color:green]helicopter[/format] until help arrives
  • MSN_RN07_PROMPT_ELEVATOR = Head to the [format][color:teal]elevator[/format]
  • MSN_RN07_PROMPT_ENTER_HELICOPTER = Load [format][color:green]Gat[/format] into the helicopter
  • MSN_RN07_PROMPT_EXIT_HOSPITAL = Get [format][color:green]Gat[/format] out of the hospital
  • MSN_RN07_PROMPT_FRONT_DOOR = Head to the [format][color:teal]front door[/format]
  • MSN_RN07_PROMPT_GAT_HEALTH_1 = [format][color:green]Gat[/format] has lost a lot of blood
  • MSN_RN07_PROMPT_GAT_HEALTH_2 = [format][color:green]Gat[/format] is looking pale
  • MSN_RN07_PROMPT_GAT_HEALTH_3 = [format][color:green]Gat[/format] is near death
  • MSN_RN07_PROMPT_HAVE_PULSE = We have a pulse
  • MSN_RN07_PROMPT_HELICOPTER_MEDICINE = You found medicine for [format][color:green]Gat[/format]
  • MSN_RN07_PROMPT_HOLD_GROUND = Hold your ground until your partner picks you up
  • MSN_RN07_PROMPT_NO_GAT_ELEVATOR = Grab [format][color:green]Gat's bed[/format] before you use the elevator
  • MSN_RN07_PROMPT_PARKING = Wait for your partner in the [format][color:teal]parking lot[/format]
  • MSN_RN07_PROMPT_PICKUP = Pick-up your partner and [format][color:green]Gat[/format] in the [format][color:teal]parking lot[/format]
  • MSN_RN07_PROMPT_RELEASE_BED = Press {ACTION_IMG} to release the bed
  • MSN_RN07_PROMPT_RETURN_ELEVATOR = Head back to the [format][color:teal]elevator[/format]
  • MSN_RN07_PROMPT_RETURN_GAT = Return to [format][color:green]Gat[/format] before the Ronin get to him
  • MSN_RN07_PROMPT_ROOFTOP_ELEVATOR = Head to the [format][color:teal]roof[/format]
  • MSN_RN07_PROMPT_SHOCK_PADDLES = Find a [format][color:teal]defibrillator[/format] and revive [format][color:green]Gat[/format]
  • MSN_RN07_PROMPT_STAIRWELL = Take the [format][color:teal]stairs[/format] to the rooftop
  • MSN_RN07_PROMPT_USE_PADDLES = Use the [format][color:teal]defibrillator[/format] to revive [format][color:green]Gat[/format]
  • MSN_RN07_PROTECT_HELICOPTER = Gat is in danger. Stay in the helicopter
  • MSN_RN07_SPRINT_GURNEY = Hold {SPRINT_IMG} to sprint with the gurney

RN 08 - Room ServiceEdit

  • MSN_RN08_DISPLAY_NAME = Room Service
  • MSN_RN08_ARMS_DEALER = Drive to the [format][color:teal]arms dealer[/format]
  • MSN_RN08_ARMS_DEALER_DIED = The arms dealer died
  • MSN_RN08_BOMB_FAILURE = The bombs detonated before you escaped
  • MSN_RN08_BOMB_FINISH = Plant the [format][color:teal]bombs[/format] on this floor
  • MSN_RN08_BOMB_HURRY = The detonation timers have been activated
  • MSN_RN08_BOMBS = Place the [format][color:teal]bombs[/format] one floor at a time
  • MSN_RN08_COUNTDOWN = Countdown activated
  • MSN_RN08_DETONATION_WARN = 30 seconds until detonation
  • MSN_RN08_ELEVATOR = Use the[format][color:teal]elevator[/format] to go upstairs
  • MSN_RN08_GAT_DIED = Gat died
  • MSN_RN08_GAT_DISMISSED = Gat was abandoned
  • MSN_RN08_GROUND_FLOOR = Kill the [format][color:red]Ronin[/format] on the ground floor
  • MSN_RN08_GROUND_FLOOR_CLEAR = Get to the [format][color:teal]elevator[/format]
  • MSN_RN08_JUMP = Climb the rail and base jump into the [format][color:teal]atrium[/format]
  • MSN_RN08_JUMP_APPROACH = Head to the [format][color:teal]atrium[/format]
  • MSN_RN08_NEXT_FLOOR = Move to the [format][color:teal]next floor[/format]
  • MSN_RN08_OBJECTIVE_BOMBS = Bombs Planted:
  • MSN_RN08_OBJECTIVE_RONIN = Ronin Killed:
  • MSN_RN08_RONIN_HQ = Head to the [format][color:teal]Ronin hotel[/format]
  • MSN_RN08_SUITE = Head to the suite and kill the [format][color:red]Ronin Lieutenants[/format]
  • MSN_RN08_USE_BOMB = plant a bomb
  • MSN_RN08_USE_ELEVATOR = use the elevator

RN 09 - Rest in PeaceEdit

  • MSN_RN09_DISPLAY_NAME = Rest in Peace
  • MSN_RN09_FAILURE_GAT_DIED = Gat died
  • MSN_RN09_FAILURE_GAT_DISMISSED = Gat was abandoned
  • MSN_RN09_FAILURE_SHOGO_FLED = Shogo got away
  • MSN_RN09_HUD_SHOGO_HEALTH = Shogo's Health
  • MSN_RN09_OBJECTIVE_CLEAN_cemetery = Ronin Killed:
  • MSN_RN09_PROMPT_CHASE_SHOGO = Chase down and kill [format][color:red]Shogo[/format]
  • MSN_RN09_PROMPT_CLEAN_cemetery = Kill the [format][color:red]Ronin Lieutenants[format][color:red]
  • MSN_RN09_PROMPT_FIND_SHOGO = Find [format][color:red]Shogo[/format] in the [format][color:teal]house[/format]
  • MSN_RN09_PROMPT_KILL_SHOGO = Kill [format][color:red]Shogo[/format]
  • MSN_RN09_PROMPT_WARN_DISTANCE = [format][color:red]Shogo[/format] is getting away, catch up

RN 10 - Good DEdit

  • MSN_RN10_DISPLAY_NAME = Good D
  • MSN_RN10_EAST_SUPPORTS = Protect the East [format][color:green]ceiling supports[/format]
  • MSN_RN10_FAILURE_GAT_ABANDONED = Gat was abandoned
  • MSN_RN10_FAILURE_GAT_DIED = Gat died
  • MSN_RN10_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_RN10_FAILURE_PIERCE_DIED = Pierce died
  • MSN_RN10_FAILURE_SUPPORT_COLLAPSED = The ceiling collapsed
  • MSN_RN10_FIGHT_RONIN = Fight off the [format][color:red]Ronin[/format]
  • MSN_RN10_HUD_AKUJI_HEALTH = Akuji's Health
  • MSN_RN10_HUD_PILLAR_HEALTH = Pillar Health
  • MSN_RN10_OBJECTIVE_PROTECT_SUPPORTS = Protect the ceiling supports
  • MSN_RN10_PROMPT_KILL_AKUJI = Kill [format][color:red]Kazuo Akuji[/format]
  • MSN_RN10_PROMPT_MISSION_START = Find out what the Ronin are doing underground
  • MSN_RN10_PROMPT_NEXT_DEFENSE = The pillars are safe. Look for other Ronin demolition teams.
  • MSN_RN10_PROMPT_PROTECT_SUPPORTS = Stop the Ronin from blowing up the [format][color:green]ceiling supports[/format]
  • MSN_RN10_SOUTH_SUPPORTS = Protect the South [format][color:green]ceiling supports[/format]
  • MSN_RN10_SUPPORTS_BREAKING = The [format][color:green]supports[/format] are about to give way
  • MSN_RN10_SUPPORTS_WEAK = The [format][color:green]supports[/format] are weakening
  • MSN_RN10_WEST_SUPPORTS = Protect the West [format][color:green]ceiling supports[/format]

RN 11 - One Man's Junk...Edit

  • MSN_RN11_DISPLAY_NAME = One Man's Junk...
  • MSN_RN11_FAILURE_DOCK = The Ronin got away
  • MSN_RN11_FAILURE_FOLLOW = You let them get away
  • MSN_RN11_FAILURE_WONG = Wong died
  • MSN_RN11_HUD_AKUJI_HEALTH = Akuji's Health
  • MSN_RN11_HUD_WONG_HEALTH = Wong's Health
  • MSN_RN11_KILL_KAZUO = Kill [format][color:red]Kazuo[/format]
  • MSN_RN11_PROMPT_FESTIVAL = Get to the [format][color:teal]Heritage Festival[/format] before the Ronin destroy it
  • MSN_RN11_PROMPT_FOLLOW = Don't let the [format][color:red]Ronin[/format] get to the [format][color:teal]Heritage Festival[/format]
  • MSN_RN11_PROMPT_GET_CLOSER = The [format][color:red]Ronin[/format] are escaping
  • MSN_RN11_PROMPT_JUNK = Get on the [format][color:teal]junk boats[/format] and save [format][color:green]Wong[/format]
  • MSN_RN11_PROMPT_LIEUTENANTS = Kill the [format][color:red]Ronin[/format]
  • MSN_RN11_PROMPT_LOCATION_DOCK = Get to the [format][color:teal]dock[/format] before the Ronin destroy the Heritage Festival
  • MSN_RN11_PROMPT_MASSACRE = The [format][color:red]Ronin[/format] are massacaring civilians
  • MSN_RN11_PROMPT_WARN_DIST = The [format][color:red]Ronin[/format] are getting away
  • MSN_RN11_PROMPT_WAVERUNNER = Get on the [format][color:teal]watercraft[/format]

RN S - Amberbrook Museum PierEdit

  • MSN_SH_RN_MUSEUM_PIER_DISPLAY_NAME = Amberbrook Museum Pier
  • MSN_SH_RN_MUSEUM_PIER_GROUPONECOUNT = Ronin Killed:
  • MSN_SH_RN_MUSEUM_PIER_GROUPTHREECOUNT = Boats Destroyed:
  • MSN_SH_RN_MUSEUM_PIER_GROUPTWOCOUNT = Ronin Killed:
  • MSN_SH_RN_MUSEUM_PIER_INSTRUCT_FOUR = Kill the [format][color:red]Ronin[/format]
  • MSN_SH_RN_MUSEUM_PIER_INSTRUCT_ONE = Kill the next group of [format][color:red]guards[/format]
  • MSN_SH_RN_MUSEUM_PIER_INSTRUCT_THREE = Destroy the [format][color:red]boats[/format]
  • MSN_SH_RN_MUSEUM_PIER_INSTRUCT_TWO = Kill the first group of [format][color:red]Ronin guards[/format]
  • MSN_SH_RN_MUSEUM_PIER_SETUP = The Ronin have a big deal going down, let'em know the Saints have this turf now

RN S - New Hennequet Rec CenterEdit

  • MSN_SH_RN_REC_CENTER_DISPLAY_NAME = New Hennequet Rec Center
  • MSN_SH_RN_REC_CENTER_1STFLOOR_KILLCOUNT = Ronin Killed:
  • MSN_SH_RN_REC_CENTER_BACK_ROOM = Head to the [format][color:teal]back room[/format]
  • MSN_SH_RN_REC_CENTER_BROTHEL_ENTRANCE = Destroy the Ronin [format][color:red]cash boxes[/format]
  • MSN_SH_RN_REC_CENTER_BROTHEL_GOTO = Continue to the [format][color:teal]counting rooms[/format]
  • MSN_SH_RN_REC_CENTER_CAGE = unlock the cell
  • MSN_SH_RN_REC_CENTER_CASINO = Casino Damage: $
  • MSN_SH_RN_REC_CENTER_CASINO_ENTRANCE = Destroy the [format][color:red]casino games[/format]
  • MSN_SH_RN_REC_CENTER_CASINO_NEXTROOM = Destroy the games in the next [format][color:teal]room[/format]
  • MSN_SH_RN_REC_CENTER_CASINOTWO = Casino Damage: $
  • MSN_SH_RN_REC_CENTER_ELEVATOR = Take the elevator back to the [format][color:teal]first floor[/format]
  • MSN_SH_RN_REC_CENTER_ELEVATOR_USE = use elevator
  • MSN_SH_RN_REC_CENTER_FAIL = You killed the [format][color:green]Saints Agent[/format]
  • MSN_SH_RN_REC_CENTER_FAIL_BETRAY = You betrayed the [format][color:green]Saints Agent[/format]
  • MSN_SH_RN_REC_CENTER_FREEDTHESAINT = You freed the [format][color:green]Saint[/format]
  • MSN_SH_RN_REC_CENTER_JOHNS = Cash Boxes Destroyed:
  • MSN_SH_RN_REC_CENTER_LOCKER_ROOM = Find the underground [format][color:teal]casino[/format]
  • MSN_SH_RN_REC_CENTER_MEET_AGENT = Meet the [format][color:green]Saint[/format]
  • MSN_SH_RN_REC_CENTER_REINFORCEMENTS = Kill the [format][color:red]reinforcements[/format]
  • MSN_SH_RN_REC_CENTER_REINFORCEMENTS_KILLCOUNT = Ronin Killed:
  • MSN_SH_RN_REC_CENTER_START = Stronghold Prototype
  • MSN_SH_RN_REC_CENTER_WON = You Win!

RN S - Humbolt Park Science MuseumEdit

  • MSN_SH_RN_SCIENCEMUSEUM_DISPLAY_NAME = Humbolt Park Science Museum
  • MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_GETOUT = Head for the [format][color:teal]doors[/format]
  • MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_ONE = Get to the [format][color:teal]server room[/format]
  • MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_THREE = Kill the [format][color:red]reinforcements[/format]
  • MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_TWO = Destroy the [format][color:red]servers[/format]
  • MSN_SH_RN_SCIENCEMUSEUM_RONINLEFT = Ronin Left:
  • MSN_SH_RN_SCIENCEMUSEUM_SERVERSLEFT = Servers Left:

RN S - Suburbs Strip ClubEdit

  • MSN_SH_RN_STRIPCLUB_DISPLAY_NAME = Suburbs Strip Club
  • MSN_SH_RN_STRIPCLUB_LTS_LEFT_FLR1 = Ronin Killed:
  • MSN_SH_RN_STRIPCLUB_LTS_LEFT_FLR2 = Ronin Killed:
  • MSN_SH_RN_STRIPCLUB_REINFORCE = Go to the [format][color:teal]roof[/format] and kill the [format][color:red]reinforcements[/format]
  • MSN_SH_RN_STRIPCLUB_REINFORCE_LEFT = Ronin Killed:
  • MSN_SH_RN_STRIPCLUB_START = Enter the [format][color:teal]strip club[/format] and kill the [format][color:red]Ronin Lieutenants[/format]
  • MSN_SH_RN_STRIPCLUB_UPSTAIRS = Head [format][color:teal]upstairs[/format] and kill the remaining [format][color:red]Ronin[/format]

SSEdit

SS 01 - Got Dust, Will TravelEdit

  • MSN_SS01_DISPLAY_NAME = Got Dust, Will Travel
  • MSN_SS01_BUDDY_PICKED_UP_PACKAGE = has picked up the package.
  • MSN_SS01_CATCH_UP = [format][color:red]Mr. Gabby[/format] is escaping
  • MSN_SS01_DRIVE_TO_UNIVERSITY = Drive to the [format][color:teal]University[/format]
  • MSN_SS01_DRUG_DEALERS_ESCAPED = The [format][color:red]drug dealers[/format] escaped
  • MSN_SS01_FIND_MR_GABBY = Find [format][color:red]Mr. Gabby[/format]
  • MSN_SS01_GET_A_SAMPLE = Get a [format][color:green]sample[/format] of what they're selling
  • MSN_SS01_GET_SAMPLES_TO_SHAUNDI = Meet [format][color:teal]Shaundi[/format]
  • MSN_SS01_GRAB_PARKING_LOT_PACKAGE = Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out in the [format][color:teal]parking lot[/format]
  • MSN_SS01_GRAB_STASH = Pick up the [format][color:green]Loa Dust[/format]
  • MSN_SS01_GRAB_UNION_PACKAGE = Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out near the [format][color:teal]observatory[/format]
  • MSN_SS01_KILL_DRUG_DEALERS = Kill the [format][color:red]dealers[/format]
  • MSN_SS01_LOOSE_STASH = The [format][color:green]stash[/format] is loose, grab it
  • MSN_SS01_MR_GABBY_ESCAPED = Mr. Gabby escaped
  • MSN_SS01_TAKE_OUT_MR_GABBY = Kill [format][color:red]Mr. Gabby[/format]
  • MSN_SS01_X_OF_Y_PACKAGES_COLLECTED = Stashes Collected:

SS 02 - File in the CakeEdit

  • MSN_SS02_DISPLAY_NAME = File in the Cake
  • MSN_SS02_ALMOST_OUT_OF_TIME = Time is almost out
  • MSN_SS02_DOOR_LOCKED = The door is locked. Find another way in
  • MSN_SS02_ESCAPE_PRISON_AND_POLICE = Head back to the city
  • MSN_SS02_FAILED_TO_PLANT_BOMB = The bomb wasn't planted in time
  • MSN_SS02_FIND_A_BOAT = Find a way to the [format][color:teal]prison[/format]
  • MSN_SS02_FIND_DRUG_EXPERT = Find Shaundi's [format][color:green]drug expert[/format]
  • MSN_SS02_GET_CLEAR = Get clear before the bomb explodes
  • MSN_SS02_GET_INSIDE_PRISON = Get inside the [format][color:teal]main cell block[/format]
  • MSN_SS02_GET_OUT_OF_PRISON = Get out of the prison
  • MSN_SS02_GET_TO_PRISON = Get to the [format][color:teal]prison[/format] before the bomb detonates
  • MSN_SS02_GET_TO_THIRD_FLOOR_CELLBLOCKS = Get to the [format][color:teal]cell blocks[/format] on the third floor
  • MSN_SS02_HAVE_BUDDY_PLANT_BOMB = Get your buddy to plant the bomb
  • MSN_SS02_LAURA_ABANDONED = Laura was abandoned
  • MSN_SS02_LAURA_DIED = Laura died
  • MSN_SS02_LOCATE_POWER_GENERATOR = Find the [format][color:teal]generator[/format]
  • MSN_SS02_PLANT_C4 = Plant the bomb on the [format][color:teal]generator[/format]
  • MSN_SS02_PRESS_TO_PLANT_BOMB = Press {ACTION_IMG} to plant the bomb
  • MSN_SS02_RUNNING_OUT_OF_TIME = Time is running out

SS 03 - Airborne AssaultEdit

  • MSN_SS03_DISPLAY_NAME = Airborne Assault
  • MSN_SS03_CHEM_DEPOT_DESTROYED = [format][color:red]Chemical depot[/format] destroyed
  • MSN_SS03_CHEM_TANK_DESTROYED = [format][color:red]Chemical storage tank[/format] destroyed
  • MSN_SS03_DESTROY_FARM_EQUIPMENT = Destroy the [format][color:red]farm equipment[/format]
  • MSN_SS03_ELIMINATE_FLEEING_LIEUTENANTS = Kill the [format][color:red]Samedi Lieutenants[/format] before they get away
  • MSN_SS03_FERTILIZER_TRUCK_DESTROYED = [format][color:red]Fertilizer truck[/format] destroyed
  • MSN_SS03_FUEL_TRUCK_DESTROYED = [format][color:red]Fuel truck[/format] destroyed
  • MSN_SS03_HELICOPTER_DESTROYED = The helicopter was destroyed
  • MSN_SS03_X_OF_Y_LIEUTENANTS_KILLED = Lieutenants Killed:
  • MSN_SS03_X_OF_Y_TARGETS_KILLED = Equipment Destroyed:

SS 04 - Veteran ChildEdit

  • MSN_SS04_DISPLAY_NAME = Veteran Child
  • MSN_SS04_FIND_WAY_TO_SEPARATE = Find a way to separate [format][color:green]Shaundi[/format] from [format][color:red]Veteran Child[/format]
  • MSN_SS04_GO_TO_ON_TRACK_NIGHTCLUB = Go to [format][color:teal]On Track[/format]
  • MSN_SS04_KILL_VETERAN_CHILD = Kill [format][color:red]Veteran Child[/format]
  • MSN_SS04_LOOK_FOR_VETERAN_CHILD = Look for Veteran Child at [format][color:teal]Cocks[/format]
  • MSN_SS04_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_SS04_SHAUNDI_DIED = Shaundi died
  • MSN_SS04_SHAUNDIS_HEALTH = Shaundi
  • MSN_SS04_TAKE_OUT_VC_CRONIES = Kill the [format][color:red]Samedi[/format] protecting Veteran Child
  • MSN_SS04_VETERAN_CHILDS_HEALTH = Veteran Child

SS 05 - Burning Down the HouseEdit

  • MSN_SS05_DISPLAY_NAME = Burning Down the House
  • MSN_SS05_CHASE_DOWN_DRUG_TECH = Chase down the [format][color:red]lead technician[/format]
  • MSN_SS05_DESTROY_FOURTH_LAB = Head to the fourth [format][color:teal]location[/format]
  • MSN_SS05_DESTROY_STORAGE_CONTAINERS = Destroy the [format][color:red]dust labs[/format]
  • MSN_SS05_DESTROY_THIRD_LAB = Head to the third [format][color:teal]location[/format]
  • MSN_SS05_DOOR_LOCKED = The door is locked, find a way to flush them out
  • MSN_SS05_DRUG_TECH_ESCAPED = The lead technician escaped
  • MSN_SS05_DRUG_TECH_ESCAPING = The [format][color:red]lead technician[/format] is escaping
  • MSN_SS05_GO_TO_FIRST_LAB = Head to the first [format][color:teal]location[/format].
  • MSN_SS05_HEAD_TO_NEXT_LAB = Go to the next [format][color:teal]location[/format]
  • MSN_SS05_HEAD_TO_SECOND_LAB = Head to the second [format][color:teal]location[/format]
  • MSN_SS05_KILL_SAMEDI_TECHS = Kill the [format][color:red]lab technicians[/format]
  • MSN_SS05_LOCKED_SOMEONE_HAS_KEY = It's locked, find the [format][color:green]key[/format]
  • MSN_SS05_PICK_UP_KEY = Get the [format][color:green]key[/format]
  • MSN_SS05_PRESS_TO_ACTIVATE = shut off ventilation system
  • MSN_SS05_PRESS_TO_UNLOCK = unlock door
  • MSN_SS05_X_OF_Y_DRUG_TECHS_KILLED = Techs Killed:
  • MSN_SS05_X_OF_Y_DRUG_TECHS_KILLED_HT = Techs Killed: %s/%s
  • MSN_SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED = Dust Labs Destroyed:
  • MSN_SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED_HT = Dust Labs Destroyed: %s/%s
  • MSN_SS05_X_OF_Y_LABS_DESTROYED = Locations Destroyed:

SS 06 - Bad TripEdit

  • MSN_SS06_DISPLAY_NAME = Bad Trip
  • MSN_SS06_DEFEND_HQ = Kill the [format][color:red]Samedi[/format]
  • MSN_SS06_GET_BACK_TO_HQ = Get back to the [format][color:teal]hideout[/format]
  • MSN_SS06_HELP_PIERCE = Help [format][color:green]Pierce[/format]
  • MSN_SS06_LEFT_HQ_UNDEFENDED = The hideout was left undefended
  • MSN_SS06_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_SS06_PIERCE_DIED = Pierce died
  • MSN_SS06_PIERCE_DIED_HIGHLIGHTED = [format][color:green]Pierce[/format] died.
  • MSN_SS06_PIERCE_HEALTH_BAR_LABEL = Pierce's Health
  • MSN_SS06_RESCUE_SHAUNDI = Rescue [format][color:green]Shaundi[/format]
  • MSN_SS06_RETURN_TO_HIDEOUT_SECONDS = You have %ls seconds to return to the [format][color:teal]hideout[/format]
  • MSN_SS06_SAMEDI_GANG_MEMBERS_KILLED = Samedi Killed:
  • MSN_SS06_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_SS06_SHAUNDI_DIED = Shaundi died
  • MSN_SS06_SHAUNDI_DIED_HIGHLIGHTED = [format][color:green]Shaundi[/format] died.
  • MSN_SS06_SHAUNDI_HEALTH_BAR_LABEL = Shaundi's Health
  • MSN_SS06_SHAUNDI_RUNNING_OUT_OF_TIME = [format][color:green]Shaundi[/format] is running out of time
  • MSN_SS06_X_OF_Y_WAVES_DEFEATED = [format][color:red]Waves[/format] killed:

SS 07 - Bonding ExperienceEdit

  • MSN_SS07_DISPLAY_NAME = Bonding Experience
  • MSN_SS07_DESTROY_HELICOPTERS = Destroy the [format][color:red]helicopters[/format] before they drop off the Loa Dust
  • MSN_SS07_GET_ABOARD_BOAT = Get on the [format][color:green]boat[/format]
  • MSN_SS07_GET_INTO_CAR = Get in Pierce's [format][color:green]car[/format]
  • MSN_SS07_HELICOPTER_MADE_DROPOFF = A helicopter made a dropoff
  • MSN_SS07_HERE_WE_GO = ## Here we go.
  • MSN_SS07_HURRY_UP = The [format][color:red]helicopter[/format] is approaching the drop-off
  • MSN_SS07_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_SS07_PIERCE_DIED = Pierce died
  • MSN_SS07_PIERCES_VEHICLE_DESTROYED = Pierce's vehicle was destroyed
  • MSN_SS07_X_OF_Y_HELICOPTERS_DESTROYED = Helicopters Destroyed:

SS 08 - Riot ControlEdit

  • MSN_SS08_DISPLAY_NAME = Riot Control
  • MSN_SS08_DEFEND_DUST = Defend the [format][color:teal]warehouse[/format]
  • MSN_SS08_ESCORT_TRUCK_TO_HIDEOUT = Escort the [format][color:green]truck[/format] to the [format][color:teal]Saints hideout[/format]
  • MSN_SS08_GET_A_CAR = Get a [format][color:teal]car[/format]
  • MSN_SS08_GET_BACK_TO_WAREHOUSE = You have %ls seconds to return to the [format][color:teal]warehouse[/format]
  • MSN_SS08_GET_DRUGS_BACK_TO_HQ = We've got to get these drugs back to the hideout!
  • MSN_SS08_PIERCE_ABANDONED = Pierce was abandoned
  • MSN_SS08_PIERCE_DIED = Pierce died
  • MSN_SS08_PIERCE_WAITING_ON_YOU = Pierce is waiting for you to escort the [format][color:green]truck[/format]
  • MSN_SS08_PROTECT_WHILE_LOADING = Protect Pierce and Shaundi while they load up the truck
  • MSN_SS08_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_SS08_SHAUNDI_DIED = Shaundi died
  • MSN_SS08_TRUCK_DESTROYED = The truck was destroyed
  • MSN_SS08_TRUCK_HEALTH = Truck Health
  • MSN_SS08_WAREHOUSE_ABANDONED = The warehouse was abandoned
  • MSN_SS08_X_OF_Y_CRATES_LOADED = Crates Loaded:

SS 09 - Eternal SunshineEdit

  • MSN_SS09_DISPLAY_NAME = Eternal Sunshine
  • MSN_SS09_FIND_MR_SUNSHINE = Find [format][color:red]Mr. Sunshine[/format]
  • MSN_SS09_GO_TO_MEATPACKING_PLANT = Head to the [format][color:teal]meat packing plant[/format]
  • MSN_SS09_KILL_MR_SUNSHINE = Kill [format][color:red]Mr. Sunshine[/format]
  • MSN_SS09_SHOOT_SUNSHINES_DOLL = Shoot Sunshine's Voodoo Doll!
  • MSN_SS09_SUNSHINES_HEALTH_BAR_LABEL = Mr. Sunshine

SS 10 - Assault on Precinct 31Edit

  • MSN_SS10_DISPLAY_NAME = Assault on Precinct 31
  • MSN_SS10_CATCH_UP = He's getting away
  • MSN_SS10_CHECK_IN_AT_DESK = Check in at the [format][color:teal]front desk[/format]
  • MSN_SS10_COVER_WONT_LAST = Hurry up - your cover won't last long
  • MSN_SS10_DEFEND_THE_ROOM = Defend the [format][color:green]room[/format]
  • MSN_SS10_DONT_SHOW_WEAPONS = Don't show weapons in the station, you'll blow your cover
  • MSN_SS10_ENTER_THE_STATION = Enter the [format][color:teal]Police Station[/format]
  • MSN_SS10_ESCORT_SHAUNDI = Escort [format][color:green]Shaundi[/format] out of the police station
  • MSN_SS10_FIND_REPAIRMEN = Find the [format][color:teal]repairman[/format]
  • MSN_SS10_FLOOR_INDEX = Floor %ls
  • MSN_SS10_GET_EQUIPMENT_BACK = Get the [format][color:green]equipment[/format] back to the hideout
  • MSN_SS10_GET_IN_VAN = Get in the [format][color:green]van[/format]
  • MSN_SS10_GET_TO_CAMERA_ROOM = Get to the [format][color:teal]camera room[/format]
  • MSN_SS10_GET_TO_TERMINAL = Get to the terminal
  • MSN_SS10_HEAD_TO_CAMERA_ROOM = Go to the [format][color:teal]camera room[/format] on the fourth floor
  • MSN_SS10_HIJACK_VAN = Hijack the [format][color:green]repair van[/format]
  • MSN_SS10_LOST_VAN = You lost the van
  • MSN_SS10_PARK_VAN_AT_STATION = Park the van at the [format][color:teal]Police Station[/format]
  • MSN_SS10_RETURN_SHAUNDI = You are about to abandon [format][color:green]Shaundi[/format]
  • MSN_SS10_RUSE_BLOWN = You've been spotted, get to the terminal
  • MSN_SS10_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_SS10_SHAUNDI_KILLED = Shaundi died
  • MSN_SS10_TALK_TO_CLERK_PROMPT = talk to the clerk
  • MSN_SS10_VAN_DAMAGE = Van Damage
  • MSN_SS10_VAN_DESTROYED = The van was destroyed
  • MSN_SS10_VAN_ESCAPED = The van escaped
  • MSN_SS10_VAN_ESCAPING = You have %ls seconds to catch up with the [format][color:green]Repair Van[/format] before it gets away
  • MSN_SS10_VAN_REQUIRED = The [format][color:green]repair van[/format] is required to sneak into the [format][color:teal]Police Station[/format]

SS 11 - The Shopping MaulEdit

  • MSN_SS11_DIDNT_MAKE_IT_TO_AMBUSH_IN_TIME = You didn't make it to the ambush in time
  • MSN_SS11_DISPLAY_NAME = The Shopping Maul
  • MSN_SS11_FINISH_OFF_ESCORTS = Kill The General's [format][color:red]escort[/format]
  • MSN_SS11_GENERALS_BULLDOG_HEALTH = Bulldog's Health
  • MSN_SS11_GENERALS_HEALTH = General's Health
  • MSN_SS11_GET_INTO_POSITION = Get into [format][color:teal]position[/format] for the ambush
  • MSN_SS11_GET_TO_AMBUSH = Head to the [format][color:teal]ambush location[/format]
  • MSN_SS11_GO_AFTER_THE_GENERAL = Go after [format][color:red]The General[/format]!
  • MSN_SS11_KILL_THE_GENERAL = Kill [format][color:red]The General[/format]
  • MSN_SS11_SHAUNDI_ABANDONED = Shaundi was abandoned
  • MSN_SS11_SHAUNDI_DIED = Shaundi died
  • MSN_SS11_TRACK_DOWN_GENERAL = Track down [format][color:red]The General[/format]
  • MSN_SS11_X_OF_Y_ESCORT_MEMBERS_KILLED = Bodyguards Killed:

SS S - Bavogian Plaza Drug LabsEdit

  • MSN_SH_SS_CRACKHOUSE_DISPLAY_NAME = Bavogian Plaza Drug Labs
  • MSN_SH_SS_CRACKHOUSE_CRATES = Crates Loaded:
  • MSN_SH_SS_CRACKHOUSE_CUSTOMERS_LEFT = Crackheads Killed:
  • MSN_SH_SS_CRACKHOUSE_DRUGS = Head [format][color:teal]upstairs[/format] and destroy the [format][color:red]drug equipment[/format]
  • MSN_SH_SS_CRACKHOUSE_DRUGS_LEFT = Labs Destroyed:
  • MSN_SH_SS_CRACKHOUSE_FAIL = Destroy the [format][color:red]helicopter[/format]
  • MSN_SH_SS_CRACKHOUSE_FIRE_ESCAPE = Head to the [format][color:teal]fire escape[/format]
  • MSN_SH_SS_CRACKHOUSE_ROOFTOP = Head to the [format][color:teal]rooftop[/format] and kill the [format][color:red]Samedi[/format]
  • MSN_SH_SS_CRACKHOUSE_START = Find the [format][color:teal]back room[/format] and kill the [format][color:red]crackheads[/format]

SS S - Sunnyvale Gardens Fishing DockEdit

  • MSN_SH_SS_FISHINGDOCK_DISPLAY_NAME = Sunnyvale Gardens Fishing Dock
  • MSN_SH_SS_FISHINGDOCK_BOMB_MESSAGE = Press {ACTION_IMG} to plant the bomb
  • MSN_SH_SS_FISHINGDOCK_FAIL_BOMB = You failed to escape the bomb in time
  • MSN_SH_SS_FISHINGDOCK_INSTRUCT_FIVE = The bomb malfunctioned, get off the [format][color:teal]ship[/format]
  • MSN_SH_SS_FISHINGDOCK_INSTRUCT_FOUR = Get off the ship before the bomb goes off
  • MSN_SH_SS_FISHINGDOCK_INSTRUCT_ONE = Destroy the [format][color:red]drug stashes[/format]
  • MSN_SH_SS_FISHINGDOCK_INSTRUCT_THREE = Plant a bomb on the [format][color:teal]fuel chute[/format] of the freighter
  • MSN_SH_SS_FISHINGDOCK_INSTRUCT_TWO = Destroy the [format][color:red]Samedi boats[/format]
  • MSN_SH_SS_FISHINGDOCK_OBJECTIVE_ONE = Stashes Destroyed:
  • MSN_SH_SS_FISHINGDOCK_OBJECTIVE_THREE = Time before ship blows
  • MSN_SH_SS_FISHINGDOCK_OBJECTIVE_TWO = Boats Destroyed:

SS S - Stilwater University Student UnionEdit

  • MSN_SH_SS_STUDENT_UNION_DISPLAY_NAME = Stilwater University Student Union
  • MSN_SH_SS_STUDENT_UNION_INSTRUCT_ONE = Kill the [format][color:red]Samedi recruiters[/format]
  • MSN_SH_SS_STUDENT_UNION_INSTRUCT_THREE = Kill the remaining [format][color:red]Samedi[/format]
  • MSN_SH_SS_STUDENT_UNION_INSTRUCT_TWO = Get to the [format][color:teal]student union[/format]
  • MSN_SH_SS_STUDENT_UNION_LEADERS_LEFT = Samedi Killed:
  • MSN_SH_SS_STUDENT_UNION_RECUITERS_LEFT = Recruiters Killed:

SS S - Elysian Fields Trailer ParkEdit

  • MSN_SH_SS_TRAILERPARK_DISPLAY_NAME = Elysian Fields Trailer Park
  • MSN_SH_SS_TRAILERPARK_CONFORMATION = [format][color:red]Dust lab[/format] destroyed
  • MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION = Get the [format][color:green]satchel charges[/format]
  • MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION_THREE = Don't be too close to the [format][color:red]labs[/format] when they blow!
  • MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION_TWO = Use explosives to blow up the trailers with [format][color:red]Dust labs[/format] in them
  • MSN_SH_SS_TRAILERPARK_INSTRUCT_ONE = Find the [format][color:teal]map[/format] of the trailer park
  • MSN_SH_SS_TRAILERPARK_INSTRUCT_TWO = Find the Samedi [format][color:green]weapon stash[/format]
  • MSN_SH_SS_TRAILERPARK_LT_COUNT = Lieutenants Killed:
  • MSN_SH_SS_TRAILERPARK_MAP = read the map
  • MSN_SH_SS_TRAILERPARK_TRAILER_COUNT = Labs Destroyed:

RSSEdit

RSS 01 - Rising of the DeadEdit

  • MSN_RSS01_DISPLAY_NAME = Rising of the Dead
  • MSN_RSS01_AREA = You have 15 seconds to return to the [format][color:teal]area[/format]
  • MSN_RSS01_DIRECTIVE = Kill the [format][color:red]zombies[/format]
  • MSN_RSS01_OBJECTIVE = Zombies Killed:
  • MSN_RSS01_TIME = Time ran out. The planet is doomed

RSS 02 - FreedomEdit

  • MSN_RSS02_DISPLAY_NAME = Freedom
  • MSN_RSS02_FREEDOM = Take the hostages to [format][color:teal]freedom[/format]
  • MSN_RSS02_HOSTAGE_ABANDONED = A hostage was abandoned
  • MSN_RSS02_HOSTAGE_DIED = A hostage died
  • MSN_RSS02_RESCUE = Rescue the [format][color:green]hostages[/format]

RSS 03 - LibertyEdit

  • MSN_RSS03_DISPLAY_NAME = Liberty
  • MSN_RSS03_HELI = Get to the [format][color:teal]helicopter[/format]
  • MSN_RSS03_LIBERTY = Maintain Liberty, kill the hostage [format][color:red]terrorists[/format]
  • MSN_RSS03_OBJECTIVE = Terrorists Killed:

RSS 04 - And and Justice for all...Edit

  • MSN_RSS04_DISPLAY_NAME = And and Justice for all...
  • MSN_RSS04_HELI = Get to the [format][color:teal]helicopter[/format]
  • MSN_RSS04_JUSTICE = Eliminate the [format][color:red]terrorists[/format] on their training grounds
  • MSN_RSS04_OBJECTIVE = Terrorists Killed:
  • MSN_RSS05_AREA = You have 15 seconds to return to the [format][color:teal]designated area[/format]
  • MSN_RSS05_DIRECTIVE = Kill the [format][color:red]zombies[/format]

RSS 05 - Zombies of SamediEdit

  • MSN_RSS05_DISPLAY_NAME = Zombies of Samedi
  • MSN_RSS05_OBJECTIVE = Zombies Killed:
  • MSN_RSS05_TIME = Time ran out. Hope you enjoy brains

RSS 06 - Law of the Urban JungleEdit

  • MSN_RSS06_DISPLAY_NAME = Law of the Urban Jungle
  • MSN_RSS06_DIRECTIVE = Man up or go home!

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