Fandom

Saints Row Wiki

Infobox review - Mission objectives

Forum page | Redirected to Forum:Infobox review - Mission objectives from User blog:452/Infobox review - Mission objectives

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

To-do list > Mission > Infobox review - Mission objectives
Posted by 452 on 2015-08-18 20:48:37

As opposed to my other review pages, this page lists static information alongside automatic information, for easy comparison.

This information should be used to ensure that all objectives are included in each article, and to colour the objectives in the gameplay section of each article.

Colours:

  • Teal - use blue
  • Green - use limegreen
  • Red - use red
  • Orange - use orange
TOC
Sort TOC
Sort

1 - VK 02 - ...To Kingdom Come Edit

Infobox Data files
  • Get into Aisha's car.
  • Drive to the garage.
  • Get rid of Aisha's stalker!
  • You need to lose the stalker before you can drop off Aisha.
  • He's gone, now get to the studio.
  • "Old Friends" cutscene
  • "#1 Fan" cutscene
  • "The 7 Day Theory" cutscene
    • VK02_USE_CAR=Get into Aisha's car.
    • VK02_GOTO_GARAGE=Drive to the garage.
    • VK02_LOSE_STALKER=Get rid of Aisha's stalker!
    • VK02_LOSE_STALKER2=You need to lose the stalker before you can drop off Aisha.
    • VK02_GOTO_STUDIO=He's gone, now get to the studio.
    • VK02_GO_FAST=Drive the car to the studio before it explodes.
    • VK02_AISHA_ABANDONED=You've abandoned Aisha.
    • VK02_EXITS_CAR=Get back in the car.
    • VK02_GARAGE_ARRIVAL=Drive inside the garage.
    • VK02_FAIL_AISHA_DEATH=Aisha is dead.
    • VK02_FAIL_CAR_DESTROYED=Aisha's car was destroyed.
    • VK02_FAIL_TIMER_EXPIRED=You didn't reach the studio in time.

    2 - EP04 - ... and a Better Life Edit

    Infobox Data files
  • Disable Vogel's Limo before he gets away
  • Checkpoint - "Vogel Entered Building"
  • The building is in lockdown, destroy the security stations
  • Get to the top of the building
  • Kill Vogel
  • "A Brighter Future..." cutscene
  • "End Game" cutscene
    • EP04_ON_THE_STREETS = Disable Vogel's Limo before he gets away
    • EP04_VOGELS_HEADING_BACK = Vogel's heading back to the Phillips Building!
    • EP04_BUILDING_LOCKED_DOWN = The building is in lockdown, destroy the security stations
    • EP04_GET_TO_THE_TOP = Get to the top of the building
    • EP04_KILL_VOGEL = Kill Vogel
    • EP04_ARMOR = Limo Armor
    • EP04_CATCH_UP = You have %ls seconds to catch up to Vogel before he gets away
    • EP04_CAUGHT_UP = You've caught up to Vogel
    • EP04_X_OF_Y_POWER_STATIONS = Power Stations destroyed:
    • EP04_X_OF_Y_POWER_STATIONS_HT = Power Stations destroyed: %ls/%ls
    • EP04_VOGELS_HEALTH = Vogel
    • EP04_HELI_DESTROYED = The helicopter was destroyed
    • EP04_VOGEL_ESCAPED = Vogel escaped

    1 - VK 06a - 3rd Street Vice Kings Edit

    Infobox Data files
  • Earn some police notoriety to get the media's attention.
  • Go to the retail District and start killing shopkeepers.
  • Head to the bowling pins downtown.
  • Knock those pins off the pedestal!
  • Get a bulldozer.
  • Get behind the statue of Alderman Hughes.
  • Knock that statue down!
  • "Frame Job" cutscene
  • "Boiling Point" cutscene
    • VK06A_GET_NOTORIETY=Earn some police notoriety to get the media's attention.
    • VK06A_RUN_AMUCK=Go to the retail district and start killing shopkeepers.
    • VK06A_HEAD_PINS=Head to the bowling pins downtown.
    • VK06A_DESTROY_PINS=Knock those pins off the pedestal!
    • VK06A_GET_BULLDOZER=Get a bulldozer.
    • VK06A_HEAD_STATUE=Get behind the statue of Alderman Hughes.
    • VK06A_KNOCK_STATUE=Knock that statue down!
    • VK06A_TORCH_SHOPS=Torch the two shops in high end retail.
    • VK06A_GET_VAN=Go get the media's attention.
    • VK06A_HER_ARRIVAL=Destroy as much as you can to start getting attention.
    • VK06A_LOST_VAN=You got too far from the newsvan. Go back and get it.
    • VK06A_NEWS_DEAD=You let the media die!
    • VK06A_NO_MEDIA=The media wasn't watching you!
    • VK06A_BULLDOZER_DEAD=Your bulldozer was destroyed!
    • VK06A_GAT_DEAD=Johnny was killed.
    • VK06A_GAT_DISMISS=Johnny was abandoned.

    4 - M14 A Game of Clones Edit

    Infobox Data files
  • Go to ping location
  • TK throw CID into the air
  • Go to relay
  • Destroy relay
  • Go to ping location
  • TK throw CID into the air
  • Go to relay
  • Destroy relays
  • Go to relay
  • Go to the shield generator
  • TK throw CID into shield generator
  • Defend CID
  • Destroy relays
  • Go to relay
  • TK throw CID into shield generator
  • Defend CID
  • Destroy the Marauder
  • Destroy relay
  • Go to the source
  • TK throw clones back into source
  • Defeat the throwback clone
  • TK throw clones back into source
  • Defeat the throwback clones
  • TK throw clones back into source
  • Go to data surge
  • Kill Warden
  • Use Buff then shoot enemies
  • Use Buff next to enemies
  • Use Buff then shoot Warden
    • M14_PRE_QL = SOMETHING'S WRONG IN STEELPORT
    • M14_QL = REMOVE THE CLONES FROM STEELPORT
    • M14_PRE_CALL_OBJ = ENTER THE SIMULATION
    • M14_OBJ_ENTER_SIMULATION = ENTER THE (use) SIMULATION
    • M14_OBJ_GOTO_PING = GO TO PING LOCATION
    • M14_OBJ_THROW_CID_PING = TK THROW CID INTO THE AIR
    • M14_OBJ_FIND_UPLINKS = GO TO RELAY
    • M14_OBJ_DESTROY_UPLINK = DESTROY RELAY
    • M14_OBJ_DESTROY_UPLINKS = DESTROY RELAYS
    • M14_OBJ_GOTO_GENERATOR = GO TO THE SHIELD GENERATOR
    • M14_OBJ_THROW_CID_GENERATOR = TK THROW CID INTO SHIELD GENERATOR
    • M14_OBJ_CLEAR_AREA = DEFEND CID
    • M14_OBJ_DESTROY_TANKBALL = DESTROY THE MARAUDER
    • M14_OBJ_GOTO_RING = GO TO THE SOURCE
    • M14_OBJ_DESTROY_RING = TK THROW CLONES BACK INTO SOURCE
    • M14_OBJ_DEFEAT_BOSS = DEFEAT THE THROWBACK CLONE
    • M14_OBJ_DEFEAT_BOSSES = DEFEAT THE THROWBACK CLONES
    • M14_OBJ_GOTO_DATA_SURGE = GO TO DATA SURGE
    • M14_OBJ_KILL_ZINYAK = KILL WARDEN
    • M14_OBJ_BUFF = USE BUFF NEXT TO ENEMIES
    • M14_OBJ_BUFF_BULLETS = USE BUFF THEN SHOOT ENEMIES
    • M14_OBJ_BUFF_WARDEN = USE BUFF THEN SHOOT WARDEN
    • M14_OBJ_CID_TERMINAL = GET CID TO TERMINAL
    • M14_OBJ_DEFEND_TERMINAL = DEFEND TERMINAL
    • M14_OBJ_FIND_TERMINAL = GO TO TERMINAL
    • M14_OBJ_KILL_ALIENS = KILL RELAYED ALIENS
    • M14_OBJ_TALK_KINZIE = TALK TO (use) KINZIE
    • M14_OBJ_USE_TERMINAL = USE (use) TERMINAL
    • M14_TGR_USE_TERMINAL = USE TERMINAL
    • M14_HUD_RING_HEALTH = SOURCE HEALTH
    • m14_failure_cid_died = CID DIED!\nYOU NEED TO PROTECT HIM!
    • M14_FAILURE_HELI_ABANDONED = YOU ABANDONED THE HELICOPTER!
    • M14_FAILURE_HELI_DESTROYED = YOUR HELICOPTER WAS DESTROYED!
    • M14_FAILURE_HELI_UNREACHABLE = THE HELICOPTER IS UNREACHABLE!
    • M14_FAILURE_JANE_DIED = JANE DIED!\n DON'T KILL JANE, SHE CAN HELP FIND KILLBANE.
    • M14_FAILURE_KILLBANE_ESCAPED = TIME IS UP! KILLBANE ESCAPED!
    • M14_FAILURE_SHAUNDI_ABANDONED = SHAUNDI WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M14_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
    • M14_FAILURE_VAN_DESTROYED = BROADCAST VAN DESTROYED!\n GET CLOSE AND TARGET THE VAN WITH {ANALOG_RS_IMG}.

    4 - M02 A Pleasant Day Edit

    Infobox Data files

    More Objectives needed

    UI N-A

  • Go Downstairs to Kitchen
  • Go Outside
  • Grab Newspaper
  • Get in Car
  • Ride Down Main Street
  • Escape
  • Kill Sheriff
    • M02_PRE_CALL_OBJ = GO TO KINZIE'S WAREHOUSE
    • M02_OBJ_GO_DOWNSTAIRS = GO DOWNSTAIRS TO KITCHEN
    • M02_OBJ_EAT_BREAKFAST = EAT (use) BACON AND PANCAKES
    • M02_OBJ_GO_OUTSIDE = GO OUTSIDE
    • M02_OBJ_GET_NEWSPAPER = GRAB (use) NEWSPAPER
    • M02_OBJ_GET_IN_CAR = GET IN CAR
    • M02_OBJ_MEET_AND_GREET = MEET & GREET
    • M02_OBJ_TAKE_PHOTO = TAKE (use) PHOTO-OP
    • M02_OBJ_ENTER_DINER = ENTER DINER
    • M02_OBJ_RIDE_MAIN_STREET = RIDE DOWN MAIN STREET
    • M02_OBJ_ESCAPE = ESCAPE
    • M02_OBJ_GOTO_PARK = GO TO PARK
    • M02_OBJ_KILL_COPS = KILL COPS
    • M02_OBJ_DESTROY = CAUSE MAYHEM
    • M02_OBJ_GET_ROCKET_LAUNCHER = PICK UP (use) ROCKET LAUNCHER
    • M02_OBJ_KILL_SHERIFF = KILL SHERIFF
    • M02_OBJ_GET_MAIL = GET (use) MAIL
    • M02_USE_MEET_AND_GREET = MEET & GREET
    • M02_USE_PHOTO_OP = TAKE PHOTO-OP
    • m02_failure_car_destroyed = THE ESCAPE VEHICLE WAS DESTROYED!
    • m02_failure_homie_dismissed = YOU LEFT THE SHERIFF!\nFULFILL YOUR PRESIDENTIAL DUTIES!

    3 - M20 - A Remote Chance Edit

    Infobox Data files
  • Go to the Broken Shillelagh
  • Go to the gym
  • RC the wrestler's car
  • Wait for wrestler to enter car
  • Run over pedestrians
  • Get to gas station
  • Crash into fuel pump
  • Go to the harbor
  • RC a boat
  • Crash the beach party
  • Go to the helicopter
  • RC the helicopter
  • Crash into helicopter
  • Get to the airport
  • RC a STAG tank
  • Kill the last wrestler
    • PRE_CALL_OBJ_M20 = GO TO THE BROKEN SHILLELAGH
    • M20_OBJ_GO_TO_GYM = GO TO THE GYM
    • M20_OBJ_RC_THE_CAR = RC THE (use) WRESTLER'S CAR
    • M20_OBJ_WAIT_FOR_ENTER = WAIT FOR (use) WRESTLER TO ENTER CAR
    • M20_OBJ_RUN_OVER_PEOPLE = RUN OVER PEDESTRIANS
    • M20_OBJ_GO_TO_GAS_STATION = GET TO GAS STATION
    • M20_OBJ_CRASH_THE_CAR = CRASH INTO FUEL PUMP
    • M20_OBJ_GO_TO_HARBOR = GO TO THE HARBOR
    • M20_OBJ_RC_A_BOAT = RC A (use) BOAT
    • M20_OBJ_CRASH_BEACH_PARTY = CRASH THE BEACH PARTY
    • M20_OBJ_GO_TO_HELICOPTER = GO TO THE HELICOPTER
    • M20_OBJ_RC_THE_HELICOPTER = RC THE (use) HELICOPTER
    • M20_OBJ_CRASH_THE_HELICOPTER = CRASH INTO HELICOPTER
    • M20_OBJ_GO_TO_AIRPORT = GET TO THE AIRPORT
    • M20_OBJ_RC_A_TANK = RC A (use) STAG TANK
    • M20_OBJ_KILL_THE_LAST_WRESTLER = KILL THE LAST WRESTLER
    • M20_OBJ_GET_IN_ANGEL_HELI = GET IN ANGEL'S HELICOPTER
    • M20_OBJ_STAY_CLOSE = KEEP CLOSE TO THE VEHICLE
    • M20_OBJ_ALIGN_HELI = HOVER NEAR THE VEHICLE
    • M20_OBJ_GET_UP_TO_SPEED = GET THE CAR UP TO SPEED
    • M20_OBJ_USE_RAMP = HIT THE (use) RAMP
    • M20_OBJ_ALIGN_TO_BOATS = HOVER NEAR THE BOATS
    • M20_OBJ_GO_TO_BOAT = FIND THE WRESTLER'S BOAT
    • M20_OBJ_RC_THE_BOAT = RC THE (use) WRESTLER'S BOAT
    • M20_OBJ_CRASH_THE_BOAT = CRASH THE BOAT
    • M20_OBJ_ALIGN_TO_TANKS = HOVER NEAR THE TANKS
    • M20_PEDS = PEDS
    • m20_failure_angel_heli_destroyed = HELICOPTER DESTROYED!
    • m20_failure_ctb_destroyed = YOU MISSED THE PARTY!
    • m20_failure_ctc_destroyed = NOT ENOUGH PEDESTRIANS KILLED!
    • M20_FAILURE_LOST_SIGNAL = SIGNAL LOST!
    • m20_failure_no_tanks_to_you = ALL STAG TANKS DESTROYED!
    • m20_failure_premature_hijackulation = YOU BAILED TOO SOON!
    • m20_failure_rc_heli_destroyed = DECOY HELICOPTER DESTROYED!
    • m20_failure_rc_too_late = YOU WAITED TOO LONG TO RC THE VEHICLE!
    • m20_failure_vehicle_exit = PASSENGER ESCAPED!

    1 - VK S - Abandoned Police Station Edit

    Infobox Data files
  • Kill the Vice King interrogators before they kill your homie!
  • Press 360 dpad u to recruit your homie.
  • Kill the Vice Kings leader.
    • PROJECTS_POLICE_RESCUE=Kill the Vice King interrogators before they kill your homie!
    • PROJECTS_POLICE_RECRUIT=Press <btn recruit> to recruit your homie.
    • PROJECTS_POLICE_KILL=Kill the Vice Kings leader.
    • PROJECTS_POLICE_HOMIE_HEALTH=Homie's Health
    • PROJECTS_POLICE_DIE=You let your homie die!

    1 - TSS S - Abandoned Storefront Edit

    Infobox Data files
  • Break into the building and kill the Carnales.
  • Chase down and kill the Carnales lieutenant!
    • SAINTSROW_STRONG_KILL_LEADER=Break into the building and kill the Carnales.
    • SAINTSROW_STRONG_CHASE_LEADER=Chase down and kill the Carnales lieutenant!
    • SAINTSROW_STRONG_LOSING_HIM=You're losing him.
    • SAINTSROW_STRONG_LOST=He got away.
    • SAINTSROW_STRONG_WIN=Stronghold captured!

    3 - M18 - Air Steelport Edit

    Infobox Data files
  • Go to the airport
  • Open door
  • Search the weapon crates
  • Destroy door with Sonic Boom
  • Escape the plane
  • Kill the STAG attackers
  • Bail out of the tank
  • Steal the tank
    • PRE_CALL_OBJ_M18 = GO TO THE AIRPORT
    • M18_OBJ_GET_TO_COCKPIT = OPEN (use) DOOR
    • M18_OBJ_SEARCH_FOR_GUN = SEARCH THE (use) WEAPON CRATES
    • M18_OBJ_DESTROY_COCKPIT = DESTROY DOOR WITH SONIC BOOM
    • M18_OBJ_ESCAPE_IN_TANK = ESCAPE THE PLANE
    • M18_OBJ_SURVIVE = KILL THE STAG ATTACKERS
    • M18_OBJ_BAIL_FROM_TANK = BAIL OUT OF THE (use) TANK
    • M18_BAIL_FROM_TANK = BAIL OUT OF THE TANK
    • M18_OBJ_HIJACK_TANK = STEAL THE TANK
    • M18_HELP_CLEARING_DEBRIS = THE (use) SONIC BOOM WEAPON IS A PERFECT TOOL FOR MOVING DEBRIS AND ANYTHING ELSE OUT OF YOUR WAY
    • M18_HELP_GET_CLOSER_TO_DOOR = The (use) Sonic Boom doesn't seem to have any effect at this range. Try getting closer to the door
    • M18_OBJ_KILL_THE_GUNNER = KILL THE TANK GUNNER

    2 - SS03 - Airborne Assault Edit

    Infobox Data files
  • Destroy the farm equipment
  • Kill the Samedi Lieutenants before they get away
  • "Life On The Farm" cutscene
  • "Music Lovers" cutscene
    • SS03_DESTROY_FARM_EQUIPMENT = Destroy the farm equipment
    • SS03_CHEM_TANK_DESTROYED = Chemical storage tank destroyed
    • SS03_CHEM_DEPOT_DESTROYED = Chemical depot destroyed
    • SS03_FERTILIZER_TRUCK_DESTROYED = Fertilizer truck destroyed
    • SS03_FUEL_TRUCK_DESTROYED = Fuel truck destroyed
    • SS03_ELIMINATE_FLEEING_LIEUTENANTS = Kill the Samedi Lieutenants before they get away
    • SS03_X_OF_Y_LIEUTENANTS_KILLED = Lieutenants Killed:
    • SS03_X_OF_Y_TARGETS_KILLED = Equipment Destroyed:
    • SS03_HELICOPTER_DESTROYED = The helicopter was destroyed

    4 - M17 All Hands on Deck Edit

    Infobox Data files
    ?

    No anchors!

    • M17_QL = REPEL THE BOARDERS
    • M17_OBJ_BACK_TO_SHIP = GET BACK TO THE SHIP
    • M17_OBJ_CHECK_ON_KINZIE = CHECK ON KINZIE
    • M17_OBJ_CLEAR_OUT_CARGO = CLEAR OUT CARGO BAY
    • M17_OBJ_CLEAR_OUT_LOWER_DECK = CLEAR OUT LOWER DECK
    • M17_OBJ_COLLECT_BOMBS = COLLECT (use) BOMBS
    • M17_OBJ_DEFEND_SIM_ROOM = DEFEND ROOM
    • M17_OBJ_EXAMINE = CHECK OUT DEVICES
    • M17_OBJ_FIND_STUFF = FIND THE BIGGEST, GLOWINGEST THING
    • M17_OBJ_GOTO_AIRLOCK = GO TO THE AIRLOCK
    • M17_OBJ_GOTO_BRIDGE = GET TO THE BRIDGE
    • M17_OBJ_GOTO_CARGO = GO TO CARGO BAY
    • M17_OBJ_GRAB_WEAPON = GET (use) WEAPON
    • M17_OBJ_PLANT_BOMBS1 = PLANT (use) BOMBS 0/2
    • M17_OBJ_PLANT_BOMBS2 = PLANT (use) BOMBS 1/2
    • M17_OBJ_SAVE_SHAUNDI = SAVE SHAUNDI
    • M17_OBJ_SECOND_BOMB = FIND SOMETHING IMPORTANT
    • M17_AIRLOCK_CLOSE = CLOSE AIRLOCK
    • M17_AIRLOCK_OPEN = OPEN AIRLOCK
    • M17_BOMB_DISARM = DISARM BOMB
    • M17_BOMB_PICKUP = PICK UP BOMBS
    • M17_BOMB_SET = SET BOMB
    • M17_GET_GUN_09 = PICK UP WEAPON
    • M17_FAIL_BOMBS_EXPLODED = THE BOMBS EXPLODED
    • M17_FAIL_GAT_DIED = GAT DIED
    • M17_FAIL_PIERCE_DIED = PIERCE_DIED
    • M17_FAIL_SHAUNDI_DIED = SHAUNDI_DIED
    • M17_FAILURE_ESCAPE = YOU DIED!\n MOVE QUICKLY TO ESCAPE THE EXPLOSION.
    • M17_FAILURE_FOLLOW = COVER AS CYRUS BLOWN!\n DON'T DO ANYTHING TO RAISE ATTENTION.
    • M17_FAILURE_HOMIE_ABANDONED = HOMIE ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M17_FAILURE_PIERCE_DIED = PIERCE DIED!
    • M17_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
    • M17_FAILURE_VIOLA_DIED = VIOLA DIED!

    1 - VK 09 - All the King's Men Edit

    Infobox Data files
  • Take King's car.
  • Head to Impressions.
  • Drive fast to scare Stefan.
  • Head to the Vice Kings' penthouse.
  • Find the elevator and proceed to the penthouse.
  • Find Tanya and kill her.
  • "Return of the King" cutscene
  • "Staying Healthy" cutscene
  • "Tanya's Fall From Grace" cutscene
    • VK09_KINGS_CAR=Take King's car.
    • VK09_GOTO_IMPRESSIONS=Head to Impressions.
    • VK09_INSTRUCTIONS=Drive fast to scare Stefan.
    • VK09_GOTO_PENTHOUSE=Head to the Vice Kings' penthouse.
    • VK09_GOTO_ELEVATOR=Find the elevator and proceed to the penthouse.
    • VK09_FIND_TANYA=Find Tanya and kill her.
    • VK09_DEMO_BOARDROOM=Head to the boardroom.
    • VK09_DEMO_END=To Be Continued...
    • VK09_LEAVES_CAR=You must take King's car.
    • VK09_DONT_KILL=Don't let him die.
    • VK09_FEAR=Stefan Fear
    • VK09_HEALTH=Stefan Health
    • VK09_FAIL_INTERROGATION=You killed Stefan before he talked.
    • VK09_FAIL_KING_DEATH=King was killed.
    • VK09_GAT_ABANDONED=Johnny was abandoned.
    • VK09_FAIL_GAT_DEATH=Johnny was killed.
    • VK09_KING_ABANDONED=King was abandoned.
    • VK09_FAIL_CAR_DEATH=King's car was destroyed.

    1 - VK 03 - Always Use Protection Edit

    Infobox Data files
  • Take out the Vice Kings.
  • No More Tricks
  • Go to the brothel.
  • Kill the Vice Kings.
  • "A Romantic Dinner" cutscene
  • "All the King's Men" cutscene
    • VK03A_DISPLAY_NAME=Always Use Protection
    • VK03A_DESTROY_CARS=Take out the Vice Kings.
    • VK03A_KILL_COUNT=Patrols Left: %s
    • VK03B_DISPLAY_NAME=No More Tricks
    • VK03B_BROTHEL=Go to the brothel.
    • VK03B_BROTHEL_KILL=Kill the Vice Kings.
    • VK03B_KILL_COUNT=Defenders Left: %s

    2 - RN SH - Amberbrook Museum Pier Edit

    Infobox Data files
  • Kill the first group of Ronin guards
  • Kill the next group of guards
  • Destroy the boats
    • SH_RN_MUSEUM_PIER_INSTRUCT_TWO = Kill the first group of Ronin guards
    • SH_RN_MUSEUM_PIER_INSTRUCT_ONE = Kill the next group of guards
    • SH_RN_MUSEUM_PIER_INSTRUCT_THREE = Destroy the boats
    • SH_RN_MUSEUM_PIER_SETUP = The Ronin have a big deal going down, let'em know the Saints have this turf now
    • SH_RN_MUSEUM_PIER_GROUPONECOUNT = Ronin Killed:
    • SH_RN_MUSEUM_PIER_GROUPTHREECOUNT = Boats Destroyed:
    • SH_RN_MUSEUM_PIER_GROUPTWOCOUNT = Ronin Killed:
    • SH_RN_MUSEUM_PIER_INSTRUCT_FOUR = Kill the Ronin

    2 - X DLC 3 - America's Next Top Scientist Edit

    Infobox Data files
  • Drive Tera to the truck at Camp Claflin
  • The Saints have left weapons around the camp to use in defending the truck
  • An Ultor convoy is coming, go to the lookout to stop them
  • Return to the camp
  • Defend the truck
  • Ultor helicopters are bringing in Masako from the North
  • More Ultor are coming from the South
  • Ultor are jumping the gorge to attack from the North
  • Kill the remaining Ultor forces
  • Get in the truck
  • Drive the truck over to the news van
  • Destroy the Ultor helicopters
  • "Performance Anxiety" cutscene
  • "Gotcha!" cutscene
  • Forum:SR2_DLC_strings

    X - An Amazing Quarter Edit

    Infobox Data files

    No anchors!

    Skipped: Not Found

    X - Money Shot - Anna Will Be Right Back Edit

    Infobox Data files
    Kill Anna

    No anchors!

    Skipped: Money Shot

    2 - TSS02 - Appointed Defender Edit

    Infobox Data files
  • Buy some new clothes at Sloppy Seconds
  • Head to TeeNay
  • Get to the courthouse
  • The trial is over in 4 minutes, get to the courthouse
  • Find the courtroom where Gat is located
  • Escape with Gat (and Legal Lee in Co-op)
  • Go to Forgive and Forget
  • Take Gat to Aisha's house
  • "Check, Please" cutscene
  • "Courtroom Drama" cutscene
    • TSS02_INTRO_A = Buy some new clothes at Sloppy Seconds
    • TSS02_INTRO_B = Head to TeeNay
    • TSS02_COURTHOUSE = Get to the courthouse
    • TSS02_TRIAL = The trial is over in 4 minutes, get to the courthouse
    • TSS02_FIND_GAT = Find the courtroom where Gat is located
    • TSS02_GET_OUT_SOLO = Escape with Gat
    • TSS02_GET_OUT = Escape with Gat and Legal Lee
    • TSS02_FF = Go to Forgive and Forget
    • TSS02_AISHAS = Take Gat to Aisha's house
    • TSS02_COOPERATIVE = Both players must be at Aisha's house to finish the mission
    • TSS01A_FORGIVE_DONE = You've received free forgiveness, next time you'll have to pay
    • TSS02_TIME_ELAPSED = Time ran out
    • TSS02_GAT_ABANDONED = Gat was abandoned
    • TSS02_GAT_DIED = Gat died
    • TSS02_LL_ABANDONED = Legal Lee was abandoned
    • TSS02_LL_DIED = Legal Lee died

    4 - ML VI_01 Asha's VIP Edit

    Infobox Data files
    ?

    No anchors!

    • MOL_VI_01_QL = HELP OUT ASHA
    • MOL_VI_01_PRE_CALL_OBJ = MEET ASHA
    • MOL_JB01_HUD_4_DOOR = YOU NEED A 4-DOOR VEHICLE
    • MOL_JB01_OBJ_COVER = GET TO COVER
    • MOL_JB01_OBJ_DESTROY_HELI = DESTROY HELICOPTER
    • MOL_JB01_OBJ_EVALUATE_THREAT = EVALUATE THREAT
    • MOL_JB01_OBJ_FINAL_STOP = GO TO FINAL STOP
    • MOL_JB01_OBJ_FIRST_STOP = GO TO FIRST STOP
    • MOL_JB01_OBJ_FOLLOW_VIP = FOLLOW VIP
    • MOL_JB01_OBJ_GET_CAR = GET IN CAR
    • MOL_JB01_OBJ_GET_VEHICLE = GET IN RESCUE VEHICLE
    • MOL_JB01_OBJ_GOTO_ROOFTOP = GO TO ROOFTOP
    • MOL_JB01_OBJ_GUARD = STAND GUARD
    • MOL_JB01_OBJ_KILL_GENKI = DEFEAT PROFESSOR GENKI
    • MOL_JB01_OBJ_KILL_SNIPERS = NEUTRALIZE SNIPERS
    • MOL_JB01_OBJ_KILL_SUPERGENKI = DEFEAT SUPER GENKI
    • MOL_JB01_OBJ_LEAVE_ROOF = LEAVE ROOFTOP
    • MOL_JB01_OBJ_OBTAIN_VEHICLE = GET A CAR
    • MOL_JB01_OBJ_PICKUP = PICK UP VIP & ASHA
    • MOL_JB01_OBJ_PICKUP_ASHA = PICK UP ASHA
    • MOL_JB01_OBJ_PICKUP_VIP = PICK UP VIP
    • MOL_JB01_OBJ_PICKUP2 = PICK UP VIP & ASHA
    • MOL_JB01_OBJ_PROTECT_VIP = PROTECT THE VIP
    • MOL_JB01_OBJ_RESCUE = RESCUE THE VIP
    • MOL_JB01_OBJ_RESCUE_ASHA = RESCUE ASHA
    • MOL_JB01_OBJ_SECOND_STOP = GO TO SECOND STOP
    • MOL_JB01_OBJ_THIRD_STOP = GO TO THIRD STOP
    • MOL_JB01_OBJ_WAIT = WAIT FOR THE VIP
    • MOL_JB01_OBJ_WAIT_RESCUE = WAIT FOR RESCUE VEHICLE
    • MOL_JB01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE
    • MOL_JB01_FAILURE_ABANDON = MISSION ABANDONED!
    • MOL_JB01_FAILURE_ABANDON_VEH = THE VEHICLE WAS ABANDONED!
    • MOL_JB01_FAILURE_ASHA_DIED = ASHA DIED!
    • MOL_JB01_FAILURE_LIMO_DES = THE CAR WAS DESTROYED!
    • MOL_JB01_FAILURE_VIP_DIED = THE VIP DIED!

    2 - SS10 - Assault on Precinct 31 Edit

    Infobox Data files
  • Find the repairman
  • Hijack the repair van
  • He's getting away
  • Park the van at the Police Station
  • Enter the Police Station
  • Get to the terminal
  • Check in at the front desk
  • Go to the camera room on the fourth floor
  • Defend the room
  • Escort Shaundi out of the police station
  • Get the equipment back to the hideout
  • "Where's the Fun in Easy?" cutscene
  • "Sliver" cutscene
    • SS10_FIND_REPAIRMEN = Find the repairman
    • SS10_HIJACK_VAN = Hijack the repair van
    • SS10_PARK_VAN_AT_STATION = Park the van at the Police Station
    • SS10_CHECK_IN_AT_DESK = Check in at the front desk
    • SS10_HEAD_TO_CAMERA_ROOM = Go to the camera room on the fourth floor
    • SS10_DEFEND_THE_ROOM = Defend the room
    • SS10_ESCORT_SHAUNDI = Escort Shaundi out of the police station
    • SS10_GET_EQUIPMENT_BACK = Get the equipment back to the hideout
    • SS10_ENTER_THE_STATION = Enter the Police Station
    • SS10_GET_IN_VAN = Get in the van
    • SS10_GET_TO_CAMERA_ROOM = Get to the camera room
    • SS10_GET_TO_TERMINAL = Get to the terminal
    • SS10_CATCH_UP = He's getting away
    • SS10_COVER_WONT_LAST = Hurry up - your cover won't last long
    • SS10_DONT_SHOW_WEAPONS = Don't show weapons in the station, you'll blow your cover
    • SS10_FLOOR_INDEX = Floor %ls
    • SS10_RETURN_SHAUNDI = You are about to abandon Shaundi
    • SS10_RUSE_BLOWN = You've been spotted, get to the terminal
    • SS10_TALK_TO_CLERK_PROMPT = talk to the clerk
    • SS10_VAN_DAMAGE = Van Damage
    • SS10_VAN_ESCAPING = You have %ls seconds to catch up with the Repair Van before it gets away
    • SS10_VAN_REQUIRED = The repair van is required to sneak into the Police Station
    • SS10_VAN_ESCAPED = The van escaped
    • SS10_LOST_VAN = You lost the van
    • SS10_VAN_DESTROYED = The van was destroyed
    • SS10_SHAUNDI_ABANDONED = Shaundi was abandoned
    • SS10_SHAUNDI_KILLED = Shaundi died

    1 - TSS 01a - Back to Basics Edit

    Infobox Data files
  • Buy a gun at Friendly Fire Ui store guns
  • Kill the Vice Kings hanging out in Saint's Row
  • Press 360 y to get into a car.
  • Go to Forgive and Forget Ui store forgiveforget
  • Drop Troy off at Freckle Bitch's Ui store food
    • TSS01A_BUY_GUN=Buy a gun at Friendly Fire <img map_store_gun>
    • TSS01A_GO_GUN=Take Troy to Friendly Fire
    • TSS01A_KILL_VKS=Kill the Vice Kings hanging out in Saint's Row
    • TSS01A_GET_CAR=Press <btn action> to get into a car.
    • TSS01A_GO_TO_FF=Go to Forgive and Forget <img map_store_forgive>
    • TSS01A_DROP_OFF=Drop Troy off at Freckle Bitch's <img map_store_food>
    • TSS01A_FORGIVE=Receive free forgiveness, next time you'll have to pay
    • TSS01A_FORGIVE_DONE=You've received free forgiveness, next time you'll have to pay
    • 3SS01_TUT8_01=Head to the gun store to buy a weapon. Press START and select the MAP menu to see where it is.
    • TSS01A_BUY_CLOTHES2=Buy some clothes with the Saints' colors.
    • TSS01A_BUY_CLOTHES=Buy yourself some clothes at Sloppy Seconds.
    • TSS01A_CLERK_DIED=You killed the storekeeper!

    2 - SS06 - Bad Trip Edit

    Infobox Data files
  • Get back to the hideout
  • Rescue Shaundi
  • Kill the Samedi
  • Help Pierce
  • "Clam Baking" cutscene
  • "Sleep It Off" cutscene
    • SS06_GET_BACK_TO_HQ = Get back to the hideout
    • SS06_RESCUE_SHAUNDI = Rescue Shaundi
    • SS06_DEFEND_HQ = Kill the Samedi
    • SS06_HELP_PIERCE = Help Pierce
    • SS06_PIERCE_HEALTH_BAR_LABEL = Pierce's Health
    • SS06_RETURN_TO_HIDEOUT_SECONDS = You have %ls seconds to return to the hideout
    • SS06_SAMEDI_GANG_MEMBERS_KILLED = Samedi Killed:
    • SS06_SHAUNDI_HEALTH_BAR_LABEL = Shaundi's Health
    • SS06_SHAUNDI_RUNNING_OUT_OF_TIME = Shaundi is running out of time
    • SS06_X_OF_Y_WAVES_DEFEATED = Waves killed:
    • SS06_LEFT_HQ_UNDEFENDED = The hideout was left undefended
    • SS06_PIERCE_ABANDONED = Pierce was abandoned
    • SS06_PIERCE_DIED = Pierce died
    • SS06_PIERCE_DIED_HIGHLIGHTED = Pierce died.
    • SS06_SHAUNDI_ABANDONED = Shaundi was abandoned
    • SS06_SHAUNDI_DIED = Shaundi died
    • SS06_SHAUNDI_DIED_HIGHLIGHTED = Shaundi died.

    2 - BH05 - Bank Error in Your Favor Edit

    Infobox Data files
  • Head to the bank
  • Go inside and take Jessica hostage
  • Hold 360 lb/PS3 l1/PC lctrl to grab Jessica
  • Keep Jessica between you and the cops
  • The alarm has sealed the bank, use Jessica to shut off the lockdown
  • The doors are open. Take Jessica to her car
  • Take Jessica to her car
  • Bring the car to the University Arena
  • Don't destroy the car
  • "Deposit" cutscene
  • "Proportional Response" cutscene
    • BH05_GO_TO_THE_BANK = Head to the bank
    • BH05_GRAB_JESSICA = Go inside and take Jessica hostage
    • BH05_HOLD_TRIGGERS = Hold {GRAB_IMG} to grab Jessica
    • BH05_KEEP_HOSTAGE = Keep Jessica between you and the cops
    • BH05_DOORS_SEALED = The alarm has sealed the bank, use Jessica to shut off the lockdown
    • BH05_DOORS_OPENED = The doors are open. Take Jessica to her car
    • BH05_TAKE_JESSICA_TO_VEHICLE = Take Jessica to her car
    • BH05_PRESS_Y = put Jessica in the trunk
    • BH05_TAKE_JESSICA_TO_UNIVERSITY = Bring the car to the University Arena
    • BH05_DONT_DAMAGE_CAR = Don't damage the car
    • BH05_PRESS_Y_TO_STOP_ALARM = have Jessica shut off the alarm
    • BH05_ALARM = Shut off the alarm to unlock the doors
    • BH05_STOP_ALARM = Press {ACTION_IMG} to stop the alarm
    • BH05_GET_NEXT_TO_JESSICA = Get next to Jessica to stop her
    • BH05_JESSICA_GETTING_AWAY = Jessica is getting away
    • BH05_GET_BACK_IN_CAR = Get back in the car
    • BH05_DONT_DESTROY_CAR = Don't destroy Jessica's car
    • BH05_DONT_WRECK = Don't destroy the car
    • BH05_CAR_ABANDONED = Jessica's car was abandoned
    • BH05_JESSICA_DIED = Jessica died
    • BH05_JESSICA_ESCAPED = Jessica escaped
    • BH05_JESSICAS_CAR_DESTROYED = Jessica's car was destroyed
    • BH05_NEED_JESSICA = You need Jessica alive

    4 - M21 Batteries Not Included Edit

    Infobox Data files
    ?

    No anchors!

    • M21_QL = FINISH THE KEY
    • M21_PRE_CALL_OBJ = GO TO CID
    • M21_DISTANCE = SIGNAL STRENGTH
    • M21_FIND_BATTERY = FIND BATTERY
    • M21_GET_IN_TANK = GET IN (use) TANK
    • M21_GO_TO_BATTERY_AREA = GO TO SIGNAL AREA
    • M21_GO_TO_HQ = GO TO DROP OFF LOCATION
    • M21_KILL ALIENS = KILL ALIENS
    • M21_OBJ_DISABLE_FORCEFIELD = DISABLE (use) GENERATOR
    • M21_OBJ_DISABLE_FORCEFIELDS = DISABLE (use) GENERATORS
    • M21_PICKUP_BATTERY = PICK UP (use) BATTERY
    • M21_PICKUP_BATTERY_PROMPT = PICK UP BATTERY
    • M21_PRESS_Y_FORCEFIELD = DISABLE GENERATOR
    • M21_STEAL_TANK = STEAL (use) TANK
    • m21_failure_cid_died = CID DIED!
    • m21_failure_shaundi_died = SHAUNDI DIED!
    • m21_failure_tank_destroyed = THE TANK WAS DESTROYED!

    X - Battlefield Promotion Edit

    Infobox Data files

    No anchors!

    Skipped: Not Found

    2 - SS SH - Bavogian Plaza Drug Labs Edit

    Infobox Data files
  • Find the back room and kill the crackheads
  • Head upstairs and destroy the drug equipment
  • Head to the fire escape
  • Head to the rooftop and kill the Samedi
  • Destroy the helicopter
    • SH_SS_CRACKHOUSE_START = Find the back room and kill the crackheads
    • SH_SS_CRACKHOUSE_DRUGS = Head upstairs and destroy the drug equipment
    • SH_SS_CRACKHOUSE_FIRE_ESCAPE = Head to the fire escape
    • SH_SS_CRACKHOUSE_ROOFTOP = Head to the rooftop and kill the Samedi
    • SH_SS_CRACKHOUSE_FAIL = Destroy the helicopter
    • SH_SS_CRACKHOUSE_DISPLAY_NAME = Bavogian Plaza Drug Labs
    • SH_SS_CRACKHOUSE_CRATES = Crates Loaded:
    • SH_SS_CRACKHOUSE_CUSTOMERS_LEFT = Crackheads Killed:
    • SH_SS_CRACKHOUSE_DRUGS_LEFT = Labs Destroyed:

    1 - VK 04 - Best Laid Plans... Edit

    Infobox Data files
  • Go to the abandoned police station and kill the Vice Kings.
  • Catch Tanya and kill her.
  • Pulling Out
  • Get back to the Church.
  • "Decisions, Decisions" cutscene
  • "Tanya and Tony" cutscene
  • "The Generation Gap" cutscene
    • VK04A_DISPLAY_NAME=Best Laid Plans...
    • VK04_GOTO_STRONGHOLD=Go to the abandoned police station and kill the Vice Kings.
    • VK04_KILL_TANYA=Catch Tanya and kill her.
    • VK04B_DISPLAY_NAME=Pulling Out
    • VK04_ESCAPE_TO_SR=Get back to the Church.
    • VK04_FAIL_GAT_DEATH=Johnny was killed.
    • VK04_JOHNNY_ABANDONED=Johnny was abandoned.

    X - Money Shot - Biker Striker Edit

    Infobox Data files
    Kill Biker

    No anchors!

    Skipped: Money Shot

    1 - LC S - Black Bottom Refinery Edit

    Infobox Data files
    Find the Carnales tag spots.
  • Find the Carnales tag spots.
    • FACTORY_OIL_START=Find the Carnales tag spots.
    • FACTORY_OIL_OBJECTIVE=Tag Spots Left: %s
    • FACTORY_OIL_WON=Stronghold captured!
    • FACTORY_SH_OIL_TAGGED=Tag completed!

    2 - RN04 - Bleeding Out Edit

    Infobox Data files
  • Protect Gat until the ambulance arrives.
  • Wait until help comes
  • Kill the Ronin before help arrives
  • Protect the car with the rocket launcher until you get to the hospital
  • "House Party" cutscene
  • "That Which Does Not Kill You..." cutscene
    • RN04_PROMPT_DEFEND_GAT = Protect Gat until the ambulance arrives
    • RN04_PROMPT_KEEP_WAITING = Wait until help comes
    • RN04_PROMPT_CLEAR_AREA = Kill the Ronin before help arrives
    • RN04_PROMPT_DEFEND_CAR = Protect the car with the rocket launcher until you get to the hospital
    • RN04_DEFEND_AREA = Defend the area
    • RN04_HUD_AMBULANCE_TIMER = Time Until Ambulance Arrival:
    • RN04_HUD_CAR_HEALTH = Car Health
    • RN04_PROMPT_CAR_ARRIVAL = Help has arrived
    • RN04_PROMPT_GAT_DELIRIOUS = Hurry, Gat is becoming delirious
    • RN04_PROMPT_GAT_HEALTH_30 = Gat is barely hanging on
    • RN04_PROMPT_GAT_HEALTH_50 = Gat is not looking good
    • RN04_FAILURE_CAR_DESTROYED = Car destroyed
    • RN04_FAILURE_GAT_ABANDONED = Gat was abandoned
    • RN04_FAILURE_GAT_DIED = Gat died

    2 - SS07 - Bonding Experience Edit

    Infobox Data files
  • Destroy the helicopters before they drop off the Loa Dust
  • Get on the boat
  • Get in Pierce's car
  • "Operation Voodoo Drop" cutscene
  • "Spare the Rod..." cutscene
    • SS07_DESTROY_HELICOPTERS = Destroy the helicopters before they drop off the Loa Dust
    • SS07_GET_ABOARD_BOAT = Get on the boat
    • SS07_GET_INTO_CAR = Get in Pierce's car
    • SS07_HELICOPTER_MADE_DROPOFF = A helicopter made a dropoff
    • SS07_HERE_WE_GO = ## Here we go.
    • SS07_HURRY_UP = The helicopter is approaching the drop-off
    • SS07_X_OF_Y_HELICOPTERS_DESTROYED = Helicopters Destroyed:
    • SS07_PIERCE_ABANDONED = Pierce was abandoned
    • SS07_PIERCE_DIED = Pierce died
    • SS07_PIERCES_VEHICLE_DESTROYED = Pierce's vehicle was destroyed

    4 - MM_2_2 Break on Through Edit

    Infobox Data files
    ?

    No anchors!

    • MM_2_2_PRE_CALL_OBJ = GO TO RIFT

    4 - ML P01 Brotherhood (Mission) Edit

    Infobox Data files
    ?

    No anchors!

    • MOL_P01_QL = FOLLOW PIERCE'S PLAN
    • MOL_P_01_PRE_CALL_OBJ = MEET PIERCE
    • MOL_P01_OBJ_CHASE = FOLLOW TARGET
    • MOL_P01_OBJ_ENTER_CAR = ENTER CAR
    • MOL_P01_OBJ_FIND_NUKE = FIND (use) NUCLEAR MATERIAL
    • MOL_P01_OBJ_GOTO_DOCK = GO TO DOCKS
    • MOL_P01_OBJ_GOTO_NUKE = GO TO NUKE PLANT
    • MOL_P01_OBJ_KILL_MAERO = KILL MAERO
    • MOL_P01_OBJ_KILL_TRUCKS = DESTROY TRUCKS
    • MOL_P01_OBJ_PICKUP_PIERCE = PICK UP PIERCE
    • MOL_P01_HOMIE_COLLECTED = HOMIE COLLECTED
    • MOL_P01_PIERCE = PIERCE
    • MOL_P01_USE_CRATE = OPEN CRATE
    • MOL_P01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE
    • MOL_P01_FAILURE_ABANDON = MISSION ABANDONED!
    • MOL_P01_FAILURE_ESCAPE = THE TARGET ESCAPED
    • MOL_P01_FAILURE_PIERCE_CAR = PIERCE'S CAR WAS DESTROYED

    2 - X DLC 2 - Burden of Proof Edit

    Infobox Data files
  • Get to the truck
  • Stop the truck without destroying it
  • Protect the truck
  • "If At First You Don't Succeed..." cutscene
  • "Contract Negotiations" cutscene
  • Forum:SR2_DLC_strings

    2 - SS05 - Burning Down the House Edit

    Infobox Data files
  • Head to the first location.
  • Destroy the dust labs
  • Head to the second location
  • Destroy the dust labs
  • Head to the third location
  • Destroy the dust labs
  • The door is locked, find a way to flush them out
  • Head to the fourth location
  • Kill the lab technicians
  • Get the key
  • Destroy the dust labs
  • Chase down the lead technician
  • "Taps and Tips" cutscene
  • "Eye of the Beholder" cutscene
    • SS05_GO_TO_FIRST_LAB = Head to the first location.
    • SS05_DESTROY_STORAGE_CONTAINERS = Destroy the dust labs
    • SS05_HEAD_TO_SECOND_LAB = Head to the second location
    • SS05_DESTROY_STORAGE_CONTAINERS = Destroy the dust labs
    • SS05_DESTROY_THIRD_LAB = Head to the third location
    • SS05_DESTROY_STORAGE_CONTAINERS = Destroy the dust labs
    • SS05_DOOR_LOCKED = The door is locked, find a way to flush them out
    • SS05_DESTROY_FOURTH_LAB = Head to the fourth location
    • SS05_KILL_SAMEDI_TECHS = Kill the lab technicians
    • SS05_PICK_UP_KEY = Get the key
    • SS05_DESTROY_STORAGE_CONTAINERS = Destroy the dust labs
    • SS05_CHASE_DOWN_DRUG_TECH = Chase down the lead technician
    • SS05_PRESS_TO_ACTIVATE = shut off ventilation system
    • SS05_LOCKED_SOMEONE_HAS_KEY = It's locked, find the key
    • SS05_DRUG_TECH_ESCAPING = The lead technician is escaping
    • SS05_PRESS_TO_UNLOCK = unlock door
    • SS05_HEAD_TO_NEXT_LAB = Go to the next location
    • SS05_X_OF_Y_DRUG_TECHS_KILLED = Techs Killed:
    • SS05_X_OF_Y_DRUG_TECHS_KILLED_HT = Techs Killed: %s/%s
    • SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED = Dust Labs Destroyed:
    • SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED_HT = Dust Labs Destroyed: %s/%s
    • SS05_X_OF_Y_LABS_DESTROYED = Locations Destroyed:
    • SS05_DRUG_TECH_ESCAPED = The lead technician escaped

    1 - WR 07 - Burying Evidence Edit

    Infobox Data files
  • Find and kill Sharp.
  • There's Sharp's car.
  • "Breaking Up Is Hard To Do..." cutscene
    • WR07_INTRO=Find and kill Sharp.
    • WR07_FOUND_SHARP=There's Sharp's car.
    • WR07_LIMO=Sharp's Car
    • WR07_TOO_FAR=He's getting away.
    • WR07_LOST_EM=He got away!

    1 - TSS 01 - Canonized Edit

    Infobox Data files
  • Go meet the Saints
  • Defend yourself.
    • TSS01_GO_CHURCH=Go meet the Saints<img map_start_mission_3ss>
    • TSS01_GO_CHURCH_REPEAT=The Saints<img map_start_mission_3ss> need your help!
    • TSS01_DEFEND_SELF=Defend yourself.
    • TSS01_WARNING=Return to the graveyard.

    X - Charge Halo Edit

    Infobox Data files

    No anchors!

    Skipped: Not Found

    3 - M11 - Convoy Decoy Edit

    Infobox Data files
  • Go to Saints HQ
  • Get to the STAG base
  • Hijack a VTOL
  • Get STAG's attention
  • Find a STAG base
  • Get STAG's attention
  • Help the convoy
  • Clear the roadblock
  • Find a STAG base
  • Get STAG's attention
  • Find a STAG base
  • Get STAG's attention
  • Get to Oleg
  • Help Oleg
  • Intercept Surveillance Aircraft
  • Destroy Surveillance Aircraft
    • PRE_CALL_OBJ_M11 = GO TO SAINTS HQ
    • M11_OBJ_GO_STAG_BASE = GET TO THE STAG BASE
    • M11_OBJ_HIJACK_VTOL = HIJACK A (use) VTOL
    • M11_OBJ_DESTROY_STAG = GET STAG'S ATTENTION
    • M11_OBJ_DISTRACT_STAG = FIND A STAG BASE
    • M11_OBJ_HELP_CONVOY = HELP THE CONVOY
    • M11_OBJ_KILL_ROADBLOCK = CLEAR THE ROADBLOCK
    • M11_OBJ_GO_OLEG = GET TO OLEG
    • M11_OBJ_HELP_OLEG = HELP OLEG
    • M11_OBJ_GO_AIR_BASE = INTERCEPT SURVEILLANCE AIRCRAFT
    • M11_OBJ_KILL_AIR_BASE = DESTROY SURVEILLANCE AIRCRAFT
    • m11_fail_convoy = THE CONVOY WAS DESTROYED.
    • m11_fail_oleg = OLEG DIED!
    • m11_fail_stag = YOU FAILED TO KEEP STAG'S ATTENTION.

    X - Money Shot - Corkscrewed Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    2 - X DLC 5 - Corporate Meltdown Edit

    Infobox Data files
  • Get in the truck
  • Take the hazardous material truck to the first pump
  • Defend yourself from the Masako while the truck is filled
  • Kill the remaining Ultor forces
  • The truck is ready to go to the next pump
  • Get in the truck
  • Drive the hazardous material truck to the second pump
  • Defend yourself from the Masako while the truck is filled
  • Gryphon is sending a Tornado to help you
  • The truck is ready, you'll need to defend it as it is driven back to the dock
  • Use the Tornado to defend the hazardous material trucks as they drive to the dock
  • Look out! Masako forces are firing rockets at the truck
  • The first truck has arrived at the dock. Two trucks remain on the island
  • The second truck has arrived at the dock. One truck remains on the island
  • "Wasteful Habits" cutscene
  • "Making Tracks" cutscene
  • Forum:SR2_DLC_strings

    4 - ML BK_01 Dancing Queen Edit

    Infobox Data files
  • Go to Ben King
  • Go to the alley
  • Kill Vice Kings
  • Attack virus carrier
  • Absorb the virus
  • Follow Ben King
  • Kill Vice Kings
  • Attack virus carrier
  • Absorb the virus
  • Follow Ben King
  • Head to the Gothederal
  • Kill Vice Kings
  • Attack virus carrier
  • Absorb the virus
  • Follow Ben King
  • Go to Technically Legal
  • Head inside
  • Sign up for Amateur Strip Night
  • Head backstage
  • Do a sexy dance
  • Head to the roof
  • Chase Tanya
  • Fight Tanya
  • Chase Tanya
  • Fight Tanya
  • Finish her
  • Inspect the body
    • MOL_BK01_QL = FINISH OFF TANYA
    • MOL_BK_01_PRE_CALL_OBJ = GO TO BEN KING
    • MOL_BK_01_GO_TO_ALLEY = GO TO THE ALLEY
    • MOL_BK_01_KILL_VK_LIEUTENANT = KILL VICE KINGS
    • MOL_BK_01_ATTACK_DANCER = ATTACK VIRUS CARRIER
    • MOL_BK_01_ABSORB_DANCER = ABSORB THE (use) VIRUS
    • MOL_BK_01_FOLLOW_BEN = FOLLOW BEN KING
    • MOL_BK_01_GO_TO_GOTHEDERAL = HEAD TO THE GOTHEDERAL
    • MOL_BK_01_GO_TO_TL = GO TO TECHNICALLY LEGAL
    • MOL_BK_01_ENTER = HEAD INSIDE
    • MOL_BK_01_BACKSTAGE_SIGN_UP = (use) SIGN UP FOR AMATEUR STRIP NIGHT
    • MOL_BK_01_HEAD_BACKSTAGE = HEAD BACKSTAGE
    • MOL_BK_01_SEXY_DANCE = DO A SEXY DANCE
    • MOL_BK_01_GO_TO_ROOF = HEAD TO THE ROOF
    • MOL_BK_01_CHASE_TANYA = CHASE TANYA
    • MOL_BK_01_FIGHT_TANYA = FIGHT TANYA
    • MOL_BK_01_FINISH_TANYA = FINISH (use) HER
    • MOL_BK_01_INVESTIGATE_BODY = INSPECT THE BODY
    • MOL_BK_01_ABSORB_DANCER_PROMPT = ABSORB VIRUS
    • MOL_BK_01_BACKSTAGE_SIGN_UP_PROMPT = SIGN UP
    • MOL_BK_01_GO_BACKSTAGE = MEET BEN KING BACKSTAGE
    • MOL_BK_01_KILL_TANYA = THROW TANYA OFF THE ROOF
    • MOL_BK_01_THROW_TANYA = THROW TANYA OFF THE ROOF
    • MOL_BK_01_COOP_WAIT_ABSORB = WAIT FOR YOUR PARTNER TO ABSORB VIRUS
    • MOL_BK_01_COOP_WAIT_DANCE = WAIT FOR YOUR PARTNER TO GET ON STAGE
    • MOL_BK_01_COOP_WAIT_FINISH = WAIT FOR YOUR PARTNER TO FINISH DANCING
    • MOL_BK_01_FAILURE_HELI_DESTROYED = HELICOPTER WAS DESTROYED
    • MOL_BK_01_BEN_DIED = BEN KING DIED!

    4 - M08 De Plane Boss Edit

    Infobox Data files
    ?

    No anchors!

    • M08_QL = FIND JOHNNY GAT
    • M08_PRE_CALL_OBJ = GO TO THE BROKEN SHILLELAGH
    • M08_OBJ_CATCH_SHAUNDI = CATCH SHAUNDI
    • M08_OBJ_DESTROY_CARGO_DOOR = DESTROY CARGO DOOR
    • M08_OBJ_GET_WEAPON = GET (use) WEAPON
    • M08_OBJ_GO_DOWNSTAIRS = GO DOWNSTAIRS
    • M08_OBJ_GO_TO_BACK_OF_PLANE = GO TO BACK OF PLANE
    • M08_OBJ_JUMP_FROM_PLANE = JUMP FROM PLANE
    • M08_OBJ_KILL_VETERAN_CHILD = KILL VETERAN CHILD
    • M08_OBJ_KILL_VETERAN_CHILDREN = KILL VETERAN CHILDREN
    • M08_OBJ_KILL_VETERAN_CHILDS = KILL VETERAN CHILDS
    • M08_OBJ_OPEN_CARGO_DOOR = (use) OPEN CARGO DOOR
    • M08_OBJ_SAVE_GAT = SAVE JOHNNY GAT
    • M08_OBJ_SAVE_SHAUNDI = SAVE SHAUNDI
    • M08_OBJ_SHOOT_ZINYAK = SHOOT ZINYAK'S FACE
    • M08_OPEN_DOOR = OPEN DOOR
    • M08_FAIL_SHAUNDI_DIED = SHAUNDI DIED!
    • M08_FAILURE_PIERCE_DIED = PIERCE DIED!
    • M08_FAILURE_ZIMOS_DIED = ZIMOS DIED!

    X - Defeat Satan Edit

    Infobox Data files
    ?

    No anchors!

    Skipped: Not Found

    X - Money Shot - Dex's New Digs Edit

    Infobox Data files
    Kill Dex

    No anchors!

    Skipped: Money Shot

    2 - TSS03 - Down Payment Edit

    Infobox Data files
  • Drive Gat to the abandoned mission
  • Make your way underground
  • Kill the Samedi
  • Destroy the shanties
  • Kill the remaining bums
  • "You Don't Have To Go Home..." cutscene
  • "Make Yourself At Home" cutscene
    • TSS03_DRIVE = Drive Gat to the abandoned mission
    • TSS03_ENTER = Make your way underground
    • TSS03_SAMEDI = Kill the Samedi
    • TSS03_SHANTIES = Destroy the shanties
    • TSS03_BUMS = Kill the remaining bums
    • TSS03_BUMS_LEFT = Bums Killed:
    • TSS03_HUMAN_SHIELD = Use{GRAB_IMG} to take a Human Shield
    • TSS03_QUICK_THROW = Tapping {GRAB_IMG} will perform a quick throw instead of taking a Human Shield.
    • TSS03_SAMEDI_LEFT = Samedi Killed:
    • TSS03_SHANTIES_LEFT = Shanties Destroyed:
    • TSS03_THROW = Press {GRAB_IMG} to throw a Human Shield
    • TSS03_TOSS = You can destroy shanties by throwing enemies into them
    • TSS03_GAT_ABANDONED = Gat was abandoned
    • TSS03_GAT_DIED = Gat died

    2 - SS SH - Elysian Fields Trailer Park Edit

    Infobox Data files
  • Find the map of the trailer park
  • Use explosives to blow up the trailers with Dust labs in them
    • SH_SS_TRAILERPARK_INSTRUCT_ONE = Find the map of the trailer park
    • SH_SS_TRAILERPARK_GIVE_INSTRUCTION_TWO = Use explosives to blow up the trailers with Dust labs in them
    • SH_SS_TRAILERPARK_GIVE_INSTRUCTION = Get the satchel charges
    • SH_SS_TRAILERPARK_CONFORMATION = Dust lab destroyed
    • SH_SS_TRAILERPARK_GIVE_INSTRUCTION_THREE = Don't be too close to the labs when they blow!
    • SH_SS_TRAILERPARK_INSTRUCT_TWO = Find the Samedi weapon stash
    • SH_SS_TRAILERPARK_LT_COUNT = Lieutenants Killed:
    • SH_SS_TRAILERPARK_MAP = read the map
    • SH_SS_TRAILERPARK_TRAILER_COUNT = Labs Destroyed:

    1 - WR 04 - Escort Service Edit

    Infobox Data files
  • Stop the Rollerz from hitting the convoy.
  • Protect the first truck.
  • Truck defended.
  • Protect the second truck.
  • Truck defended.
  • Protect the third truck.
  • "Meet Uncle Will" cutscene
  • "Focus" cutscene
    • WR04_PREAMBLE_CONVOY_1=Stop the Rollerz from hitting the convoy.
    • WR04_PREAMBLE_1=Protect the first truck.
    • WR04_SUCCESS_1=Truck defended.
    • WR04_PREAMBLE_2=Protect the second truck.
    • WR04_SUCCESS_2=Truck defended.
    • WR04_PREAMBLE_3=Protect the third truck.
    • WR04_START_1=Keep the truck safe.
    • WR04_START_2=Keep the truck safe.
    • WR04_TRUCK=Delivery Truck
    • WR04_TIME_OUT_1=Time has expired.
    • WR04_START_3=The Rollerz beat you there.
    • WR04_LOSE_1=The Rollerz have hijacked the truck.
    • WR04_LOSE_2=The driver was killed.
    • WR04_LOSE_3=The truck was destroyed.
    • WR04_LOSE_4=The driver abandoned the truck.
    • WR05_LOSE_5=You need to protect the truck, not hijack it.

    2 - SS09 - Eternal Sunshine Edit

    Infobox Data files
  • Head to the meat packing plant
  • Find Mr. Sunshine
  • Kill Mr. Sunshine
  • Shoot Sunshine's Voodoo Doll!
  • "Benched" cutscene
  • "Back For Seconds..." cutscene
    • SS09_GO_TO_MEATPACKING_PLANT = Head to the meat packing plant
    • SS09_FIND_MR_SUNSHINE = Find Mr. Sunshine
    • SS09_KILL_MR_SUNSHINE = Kill Mr. Sunshine
    • SS09_SHOOT_SUNSHINES_DOLL = Shoot Sunshine's Voodoo Doll!
    • SS09_SUNSHINES_HEALTH_BAR_LABEL = Mr. Sunshine

    X - Cutscene - Face Your Fear Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    3 - MDLC 1 - Faster, More Intense! Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    2 - SS02 - File in the Cake Edit

    Infobox Data files
  • Get to the prison before the bomb detonates
  • Plant the bomb on the generator
  • Get clear before the bomb explodes
  • Get inside the main cell block
  • Find Shaundi's drug expert
  • Get to the cell blocks on the third floor
  • Get out of the prison
  • Head back to the city
  • "There's Always A Catch" cutscene
  • "Absence Makes The Heart Grow Fonder" cutscene
    • SS02_GET_TO_PRISON = Get to the prison before the bomb detonates
    • SS02_LOCATE_POWER_GENERATOR = Find the generator
    • SS02_PLANT_C4 = Plant the bomb on the generator
    • SS02_GET_CLEAR = Get clear before the bomb explodes
    • SS02_GET_INSIDE_PRISON = Get inside the main cell block
    • SS02_FIND_DRUG_EXPERT = Find Shaundi's drug expert
    • SS02_GET_TO_THIRD_FLOOR_CELLBLOCKS = Get to the cell blocks on the third floor
    • SS02_GET_OUT_OF_PRISON = Get out of the prison
    • SS02_ESCAPE_PRISON_AND_POLICE = Head back to the city
    • SS02_FIND_A_BOAT = Find a way to the prison
    • SS02_HAVE_BUDDY_PLANT_BOMB = Get your buddy to plant the bomb
    • SS02_ALMOST_OUT_OF_TIME = Time is almost out
    • SS02_DOOR_LOCKED = The door is locked. Find another way in
    • SS02_PRESS_TO_PLANT_BOMB = Press {ACTION_IMG} to plant the bomb
    • SS02_RUNNING_OUT_OF_TIME = Time is running out
    • SS02_FAILED_TO_PLANT_BOMB = The bomb wasn't planted in time
    • SS02_LAURA_ABANDONED = Laura was abandoned
    • SS02_LAURA_DIED = Laura died

    2 - BH01 - First Impressions Edit

    Infobox Data files
  • Escape with Maero and Carlos
  • Take the staircase up to exit at street level, or take the steps down to exit via the water
  • Take Maero back to his hideout
  • "Blind Date" cutscene
  • "Welcome to the Brotherhood" cutscene
    • BH01_ESCAPE_CAVERNS = Escape with Maero and Carlos
    • BH01_GETAWAY_CHOICES = Take the staircase up to exit at street level, or take the steps down to exit via the water
    • BH01_TAKE_MAERO_TO_HQ = Take Maero back to his hideout
    • BH01_GETAWAY_BOAT = Continue down to escape by boat
    • BH01_GETAWAY_CAR = Continue up to escape by car
    • BH01_BROTHERHOOD_NOTORIETY = Too many Brotherhood Gang Members killed
    • BH01_CARLOS_DIED = Carlos died
    • BH01_CARLOS_DISMISSED = Carlos was abandoned
    • BH01_MAERO_DIED = Maero died
    • BH01_MAERO_DISMISSED = Maero was abandoned

    1 - VK 07 - For King and Country Edit

    Infobox Data files
  • Head to the museum and rescue Benjamin King.
  • Get to King's car
  • Kill the Vice Kings.
  • Kill Warren.
  • Return to the church with King.
  • "Calling in a Favor" cutscene
  • "Cold Winters" cutscene
    • VK07_GOTO_MUSEUM=Head to the museum and rescue Benjamin King.
    • VK07_DEFEND_KING=Get to King's car.
    • VK07_DEFEAT_VK=Kill the Vice Kings.
    • VK07_DEFEAT_WARREN=Kill Warren.
    • VK07_RETURN_TO_SR=Return to the church with King.
    • VK07_FALLING_BEHIND=Warren is getting away.
    • VK07_GET_IN_CAR=Get back in King's car.
    • VK07_KING_HEALTH=King's Health
    • VK07_KING_HEALTH_2=King's health will decrease until you reach him.
    • VK07_WARREN_CAR=Warren's Car
    • VK07_ABANDONED_CAR=You need to use King's car.
    • VK07_CAR_DEAD=King's car was destroyed.
    • VK07_FAIL_KING_DEATH=King was killed.
    • VK07_FAIL_KING_DISMISS=You've abandoned King.
    • VK07_KING_ABANDONED=King was abandoned.
    • VK07_FAIL_TIMEOUT=You failed to get to King in time.
    • VK07_FELL_BEHIND=You let Warren escape!

    1 - LC S - Fox Drive Weapons Plant Edit

    Infobox Data files
  • Kill the Carnales defenders!
  • Get inside the weapons factory.
  • Plant the bombs at these locations.
  • One more bomb left to plant.
  • Find a way to the top of the factory.
  • Get away from the factory before it blows!
    • FACTORYSTEEL_DEFENDERS=Kill the Carnales defenders!
    • FACTORY_STEEL_START=Get inside the weapons factory.
    • FACTORY_STEEL_INTERIOR=Plant the bombs at these locations.
    • FACTORYSTEEL_BOMB4=One more bomb left to plant.
    • FACTORYSTEEL_BOMB4_HELP=Find a way to the top of the factory.
    • FACTORY_STEEL_ESCAPE=Get away from the factory before it blows!
    • FACTORY_STEEL_OBJECTIVE=Bombs to be Planted: %s
    • FACTORY_STEEL_PLANTED=Bomb planted.
    • FACTORY_STEEL_WON=Stronghold captured!
    • FACTORYSTEEL_KILLCOUNT=Defenders Left: %s
    • FACTORYSTEEL_FAILURE=You didn't escape in time.

    3 - M10 - Gang Bang Edit

    Infobox Data files
  • Meet Viola
  • Escape the STAG ambush
  • Survive
  • Kill the STAG enemies
  • Destroy the VTOL
  • Survive
  • Escape to Saints' HQ
    • PRE_CALL_OBJ_M10 = MEET VIOLA
    • M10_OBJ_ESCAPE_STAG = ESCAPE THE STAG AMBUSH
    • M10_OBJ_SURVIVE = SURVIVE
    • M10_OBJ_KILL_STAG_ON_ROOFS = KILL THE STAG ENEMIES
    • M10_OBJ_KILL_STAG_VTOL = DESTROY THE VTOL
    • M10_OBJ_ESCAPE_TO_SAINTS_HQ = ESCAPE TO SAINTS' HQ
    • M10_OBJ_CALL_ELEVATOR = TRY CALLING THE (use) ELEVATOR
    • M10_OBJ_KILL_STAG_SNIPERS = KILL THE STAG SNIPERS
    • m10_failure_oleg_died = OLEG DIED!
    • m10_failure_oleg_dismissed = OLEG WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m10_failure_viola_died = VIOLA DIED!
    • m10_failure_viola_dismissed = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!

    3 - M24 - Gangstas in Space (Mission) Edit

    Infobox Data files
  • Disable the forcefields
  • Revive your Homie
  • Go to Killbane's lair
  • Plant explosive charges
  • Run for cover
  • Go to Killbane's lair
  • Shoot lava crystals
    • M24_OBJ_DISABLE_SECURITY_NETWORK = DISABLE THE (use) FORCEFIELDS
    • M24_HELP_HOMIE = HELP (use) YOUR HOMIE
    • M24_OBJ_GOTO_KILLBANE_LAIR = GO TO KILLBANE'S LAIR
    • M24_OBJ_PLANT_CHARGES = PLANT (use) EXPLOSIVE CHARGES
    • M24_OBJ_RUN_FOR_COVER = RUN FOR COVER
    • M24_OBJ_DEFEAT_KILLBANE = SHOOT LAVA CRYSTALS
    • M24_HACK_TERMINAL = HACK TERMINAL
    • M24_PLANT_CHARGE = PLANT CHARGE
    • m24_failure_killed_in_blast = YOU WERE KILLED IN THE BLAST!

    X - Gear Up Edit

    Infobox Data files
  • Head to vending machine
  • Buy a weapon or upgrade
  • Purchase upgrade or weapon
  • Exit store
  • Skipped: Not Found

    2 - RN10 - Good D Edit

    Infobox Data files
  • Find out what the Ronin are doing underground
  • Stop the Ronin from blowing up the ceiling supports
  • The pillars are safe. Look for other Ronin demolition teams.
  • Stop the Ronin from blowing up the ceiling supports
  • Kill Kazuo Akuji
  • "Old Friends, Older Enemies" cutscene
  • "The Coming Storm" cutscene
    • RN10_PROMPT_MISSION_START = Find out what the Ronin are doing underground
    • RN10_PROMPT_PROTECT_SUPPORTS = Stop the Ronin from blowing up the ceiling supports
    • RN10_PROMPT_NEXT_DEFENSE = The pillars are safe. Look for other Ronin demolition teams.
    • RN10_PROMPT_PROTECT_SUPPORTS = Stop the Ronin from blowing up the ceiling supports
    • RN10_PROMPT_KILL_AKUJI = Kill Kazuo Akuji
    • RN10_EAST_SUPPORTS = Protect the East ceiling supports
    • RN10_WEST_SUPPORTS = Protect the West ceiling supports
    • RN10_SOUTH_SUPPORTS = Protect the South ceiling supports
    • RN10_FIGHT_RONIN = Fight off the Ronin
    • RN10_SUPPORTS_BREAKING = The supports are about to give way
    • RN10_SUPPORTS_WEAK = The supports are weakening
    • RN10_OBJECTIVE_PROTECT_SUPPORTS = Protect the ceiling supports
    • RN10_HUD_AKUJI_HEALTH = Akuji's Health
    • RN10_HUD_PILLAR_HEALTH = Pillar Health
    • RN10_FAILURE_GAT_ABANDONED = Gat was abandoned
    • RN10_FAILURE_GAT_DIED = Gat died
    • RN10_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
    • RN10_FAILURE_PIERCE_DIED = Pierce died
    • RN10_FAILURE_SUPPORT_COLLAPSED = The ceiling collapsed

    2 - SS01 - Got Dust, Will Travel Edit

    Infobox Data files
  • Drive to the University
  • Kill the dealers
  • Get a sample of what they're selling
  • Pick up the Loa Dust
  • Grab the next package from the dealers hanging out in the parking lot
  • Grab the next package from the dealers hanging out near the observatory
  • Pick up the Loa Dust
  • Find Mr. Gabby
  • Kill Mr. Gabby
  • Pick up the Loa Dust
  • Meet Shaundi
  • "Pipes Are For Suckers" cutscene
  • "General's Orders" cutscene
    • SS01_DRIVE_TO_UNIVERSITY = Drive to the University
    • SS01_KILL_DRUG_DEALERS = Kill the dealers
    • SS01_GET_A_SAMPLE = Get a sample of what they're selling
    • SS01_GRAB_STASH = Pick up the Loa Dust
    • SS01_GRAB_PARKING_LOT_PACKAGE = Grab the next package from the dealers hanging out in the parking lot
    • SS01_GRAB_UNION_PACKAGE = Grab the next package from the dealers hanging out near the observatory
    • SS01_GRAB_STASH = Pick up the Loa Dust
    • SS01_FIND_MR_GABBY = Find Mr. Gabby
    • SS01_TAKE_OUT_MR_GABBY = Kill Mr. Gabby
    • SS01_GRAB_STASH = Pick up the Loa Dust
    • SS01_GET_SAMPLES_TO_SHAUNDI = Meet Shaundi
    • SS01_BUDDY_PICKED_UP_PACKAGE = has picked up the package.
    • SS01_CATCH_UP = Mr. Gabby is escaping
    • SS01_LOOSE_STASH = The stash is loose, grab it
    • SS01_X_OF_Y_PACKAGES_COLLECTED = Stashes Collected:
    • SS01_DRUG_DEALERS_ESCAPED = The drug dealers escaped
    • SS01_MR_GABBY_ESCAPED = Mr. Gabby escaped

    4 - MFINALE1 Grand Finale Edit

    Infobox Data files
    ?

    No anchors!

    • M22_PRE_CALL_OBJ = GO TO SAINTS HQ
    • M22_1_PRE_CALL_OBJ = MEET KINZIE ON THE SHIP
    • M22_1_CHOOSE_TEAM = CHOOSE YOUR (use) TEAM
    • M22_1_DEFEND_CID_AND_KEY = DEFEND CID AND THE KEY
    • M22_1_OBJ_DEFEND_KEY = DEFEND KEY
    • M22_1_OBJ_DESTROY_RELAYS = DESTROY RELAYS
    • M22_1_OBJ_DESTROY_ROADBLOCK = DESTROY ROADBLOCK
    • M22_1_OBJ_DESTROY_SURPRESSION_DEVICES = DISABLE (use) SUPRESSION DEVICES
    • M22_1_OBJ_DISABLE_DEVICE = DISABLE DEVICE
    • M22_1_OBJ_ENTER_GARAGE = ENTER GARAGE
    • M22_1_OBJ_ENTER_SIM = (use) ENTER SIMULATION
    • M22_1_OBJ_ENTER_SYSTEM = ENTER SYSTEM
    • M22_1_OBJ_GO_TO_TOWER = GO TO SYNDICATE TOWER
    • M22_1_OBJ_KICK_BREAKERS = STOMP BREAKERS
    • M22_1_OBJ_PICK_UP_KEY = PICK UP KEY
    • M22_1_OBJ_POWER_UP_BREAKERS = POWER UP (use) BREAKERS
    • M22_1_OBJ_PROTECT_KEY = PROTECT KEY
    • M22_1_OBJ_HACK = HACKING
    • M22_1_SELECT_TEAM = CHOOSE THIS TEAM
    • M22_1_USE_DISABLE_DEVICE = DISABLE DEVICE
    • M22_1_USE_ENTER_SIM = ENTER SIMULATION
    • M22_1_FAIL_CID_DESTROYED = CID WAS KILLED!
    • M22_1_FAIL_KEY_DESTROYED = THE KEY WAS DESTROYED!
    • M22_1_FAIL_SERVER_DESTROYED = A SERVER WAS DESTROYED!

    4 - MFINALE4 Grand Finale Part Four Edit

    Infobox Data files
    ?

    No anchors!

    • M23_DISABLE_GENERATOR = DISABLE GENERATOR
    • M23_OBJ_DISABLE_GENS = (use) GENERATORS DISABLED
    • M23_OBJ_KILL_MINIONS = KILL MINIONS
    • M23_OBJ_KILL_ZINYAK = KILL ZINYAK
    • M23_OBJ_TK_CIDS = THROW CIDS AT ZINYAK
    • M23_PONR_DIALOG_TEXT = Starting this mission begins the finale.\nMake sure you're properly equipped, stocked up, upgraded, and ready to go as once you begin you won't be able to return until it is fully completed.
    • M23_PONR_DIALOG_TITLE = TIME TO KILL ZINYAK

    4 - MFINALE3 Grand Finale Part Three Edit

    Infobox Data files
    ?

    No anchors!

    • M22_3_OBJ_CRASH = BE A BADASS
    • M22_3_OBJ_DEFEND_HOMIES = DEFEND HOMIES
    • M22_3_OBJ_DESTROY_GENERATOR = DESTROY GENERATOR
    • M22_3_OBJ_DESTROY_UFOS = DESTROY UFOS
    • M22_3_OBJ_DODGE_DEBRIS = DODGE DEBRIS
    • M22_3_OBJ_DODGE_LASERS = DODGE LASERS
    • M22_3_OBJ_ESCAPE_CONDUITS = ESCAPE
    • M22_3_OBJ_FIND_ARMORY = FIND THE ARMORY
    • M22_3_OBJ_FIND_POWER_CONDUITS = FIND POWER CONDUITS
    • M22_3_OBJ_GO_TO_ARMORY = GO TO ARMORY
    • M22_3_OBJ_JUMP_OUT = JUMP OUT
    • M22_3_OBJ_LAND_ON_SHIELD = LAND ON BLAST SHIELD
    • M22_3_OBJ_OVERLOAD_CONDUITS = OVERLOAD CONDUITS
    • M22_3_OBJ_PUT_ON_ARMOR = PUT ON (use) POWER ARMOR
    • M22_TEAM_GAT = JOHNNY GAT AND BEN KING
    • M22_TEAM_MATT = MATT MILLER AND ASHA
    • M22_TEAM_PIERCE = PIERCE AND SHAUNDI
    • M22_3_FAIL_ASHA_DIED = ASHA DIED!
    • M22_3_FAIL_GAT_DIED = GAT DIED!
    • M22_3_FAIL_KING_DIED = KING DIED!
    • M22_3_FAIL_MATT_DIED = MATT DIED!
    • M22_3_FAIL_PIERCE_DIED = PIERCE DIED!
    • M22_3_FAIL_SHAUNDI_DIED = SHAUNDI DIED!

    4 - MFINALE2 Grand Finale Part Two Edit

    Infobox Data files
    ?

    No anchors!

    • M22_2_OBJ_CLEAR_BATTLE_ZONE = KILL ALIENS
    • M22_2_OBJ_DEFEND_PORTAL = DEFEND PORTAL
    • M22_2_OBJ_ENTER_SIM = (use) ENTER SIMULATION
    • M22_2_OBJ_ESCAPE = ESCAPE THE SIMULATION
    • M22_2_OBJ_GET_TO_SAFETY = GET TO SAFETY
    • M22_2_OBJ_GO_TO_PORTAL = GO TO PORTAL LOCATION
    • M22_2_TEAM_BEN_BIO = Ben King ran the Vice Kings in Stilwater for years before being deposed by traitors. King is a master tactician and long term thinker, but can also kick ass.
    • M22_2_TEAM_BEN_NAME = BEN KING
    • M22_2_TEAM_COMBAT_BIO = Pick the first Combat Specialist to assist you as you engage the Alien Zin enemies.
    • M22_2_TEAM_COMBAT_NAME = COMBAT
    • M22_2_TEAM_COMMANDER_BIO = Select a Commander to help coordinate the attack from here. Leadership will be key to a successful commander.
    • M22_2_TEAM_COMMANDER_NAME = COMMANDER
    • M22_2_TEAM_CONFIRM = CHOOSE {0}
    • M22_2_TEAM_DISTRACTION_BIO = Decide who will run Distraction while you work on drawing out Zinyak. It'll be dangerous out there alone, so pick someone that can handle their own.
    • M22_2_TEAM_DISTRACTION_NAME = DISTRACTION
    • M22_2_TEAM_INFILTRATION_BIO = Choose who will Infiltrate the Domination Matrix's computers, to prepare the way for you. Pick someone you trust to get the job done; they won't be able to help once you're back in the real world.
    • M22_2_TEAM_INFILTRATION_NAME = INFILTRATION
    • M22_2_TEAM_LIN_BIO = Lin thinks before she acts and makes sure to know all of the options before bringing the pain. Lin is eager to help in any way possible.
    • M22_2_TEAM_LIN_NAME = LIN
    • M22_2_TEAM_PIERCE_BIO = Pierce is your right hand man. He's skilled, flexible, and ready to do whatever is necessary to keep the Saints on top.
    • M22_2_TEAM_PIERCE_NAME = PIERCE
    • M22_2_TEAM_SHAUNDI_2_BIO = Shaundi was dedicated to having a good time but loyal to the Saints to the end. She can draw attention like nobody's business or blend in to any scene.
    • M22_2_TEAM_SHAUNDI_2_NAME = FUN SHAUNDI
    • M22_2_TEAM_SHAUNDI_3_BIO = Shaundi has become a focused and driven woman who doesn't take shit from anybody. She is a berserker in combat but can also plan if necessary.
    • M22_2_TEAM_SHAUNDI_3_NAME = SHAUNDI
    • M22_2_DB_CONFIRM_TEAM_ACCEPT = ACCEPT ASSIGNMENTS
    • M22_2_DB_CONFIRM_TEAM_CANCEL = CHANGE ASSIGNMENTS
    • M22_2_DB_CONFIRM_TEAM_TEXT = Team: %s\nAccept this team selection?
    • M22_2_DB_CONFIRM_TEAM_TITLE = CONFIRM TEAM ASSIGNMENTS
    • M22_2_USE_ENTER_SIM = ENTER SIMULATION
    • M22_2_USE_EXIT = EXIT THE SIMULATION
    • M22_2_GET_BACK_TO_PORTAL = GET BACK TO PORTAL
    • m22_2_out_of_time = FAILED TO ESCAPE IN TIME
    • m22_2_portal_destroyed = THE PORTAL WAS DESTROYED!

    1 - VK 05 - Green With Envy Edit

    Infobox Data files
  • Go to the record studio and wait for Tanya.
  • Follow the limo away from the studio.
  • Kill Tanya's driver.
  • Take the driver's place.
  • Return to the record studio and pick up Tanya.
  • Take Tanya to the clothing store.
  • Take Tanya to Friendly Fire.
  • Lose Troy's crew without killing them.
  • Take Tanya back to Anthony's condo.
  • Find and kill Green.
  • "The Rescue" cutscene
  • "Fidelity" cutscene
  • "Ladies First" cutscene
  • "Anger Management" cutscene
    • VK05_GOTO_STUDIO=Go to the record studio and wait for Tanya.
    • VK05_ELIMINATE_DRIVER_1=Follow the limo away from the studio.
    • VK05_ELIMINATE_DRIVER_2=Kill Tanya's driver.
    • VK05_ELIMINATE_DRIVER_3=Take the driver's place.
    • VK05_PICKUP_TANYA=Return to the record studio and pick up Tanya.
    • VK05_STORE1=Take Tanya to the clothing store.
    • VK05_STORE2=Take Tanya to Friendly Fire.
    • VK05_AMBUSH_RESPONSE=Lose Troy's crew without killing them.
    • VK05_GOTO_CONDO=Take Tanya back to Anthony's condo.
    • VK05_RESCUE_JOHNNY=Find and kill Green.
    • VK05_DAMAGE_WARNING=Try not to kill the Saints.
    • VK05_STOREWAIT=Wait for Tanya to get back in the car.
    • VK05_FAIL_TIMER=You didn't reach the store in time.
    • VK05_FAIL_DRIVER_SURVIVES=You failed to take the driver's place.
    • VK05_FAIL_LEFT_CAR=Tanya was abandoned.
    • VK05_FAIL_LIMO_DESTROYED=Tanya's limo was destroyed.
    • VK05_FAIL_SAINT_DEATH=You killed a Saint.
    • VK05_FAIL_TANYA_ABANDONED=Tanya was abandoned.
    • VK05_FAIL_TANYA_DEATH=Tanya was killed.
    • VK05_FAIL_TANYA_DETECT=Tanya spotted you.

    1 - WR 03 - Guardian Angel (Mission) Edit

    Infobox Data files
  • Get to Donnie's shop.
  • Find and scare Donnie.
  • Kill Donnie's bodyguards to get him to run.
  • Chase Lin to the suburbs.
  • Let them get away.
  • "Undercover" cutscene
  • "The Sleeper" cutscene
    • WR03_GO_TO_SHOP=Get to Donnie's shop.
    • WR03_FIND_SCARE=Find and scare Donnie.
    • WR03_KILL_GUARDS=Kill Donnie's bodyguards to get him to run.
    • WR03_CHASE_LIN=Chase Lin to the suburbs.
    • WR03_GET_AWAY=Let them get away.
    • WR03_DONT_KILL=Don't kill them.
    • WR03_FALLING_BEHIND=They're getting away.
    • WR03_GET_CAR=Grab a car and chase after them.
    • WR03_GET_TO_CRIB=Go back to Saint's Row.
    • WR03_DONNIE=Donnie was killed.
    • WR03_LIN_DIED=Lin was killed.
    • WR03_LOST_CAR=They got away.

    4 - MM_2_1 Hack the Planet Edit

    Infobox Data files
  • Go to Planet Zin
  • Hack store
  • Kill police
  • Kill aliens
  • Destroy portals
  • Snatch Command C.I.D.
    • MM_2_1_QL = TAKE OVER A STORE
    • MM_2_1_OBJ_GO_TO_PS = GO TO PLANET ZIN
    • MM_2_1_OBJ_HACK_STORE = HACK (use) STORE
    • MM_2_1_OBJ_KILL_POLICE = KILL POLICE
    • MM_2_1_OBJ_KILL_ALIENS = KILL ALIENS
    • MM_2_1_KILL_ALIENS = KILL ALIENS
    • MM_2_1_OBJ_DESTROY_PORTALS = DESTROY PORTALS
    • MM_2_1_OBJ_SNATCH_COMMAND_CID = SNATCH (use) COMMAND C.I.D.
    • MM_2_1_FAIL_ABANDON_FIGHT = ABANDONED FIGHT!

    1 - TSS 04 - Hail to the Chief Edit

    Infobox Data files
  • Go to the rooftop with Dex.
  • Destroy all police vehicles in the funeral procession.
  • Go to Forgive and Forget.
  • "A Little Community Service" cutscene
    • TSS04_GOTO_ROOF=Go to the rooftop with Dex.
    • TSS04_KILL_ALL_CARS=Destroy all police vehicles in the funeral procession.
    • TSS04_GET_TO_FNF=Go to Forgive and Forget.
    • TSS04_WAIT_FOR_CONVOY=Wait for the procession, then snipe Monroe.
    • TSS04_KILL_CARS=Destroy 10 police vehicles to make sure that you get Monroe.
    • TSS04_OBJECTIVE=Vehicles Left: %s
    • TSS04_DEX_ABANDONED=Dex was abandoned.
    • TSS04_DEX_DEAD=Dex was killed.

    3 - MDLC 2 - Hangar 18 1/2 Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    4 - M18 He Lives Edit

    Infobox Data files
    ?

    No anchors!

    • M18_QL = LOCATE KEITH DAVID
    • M18_PRE_CALL_OBJ = GO TO KEITH'S RALLY
    • M18_GOTO_FED_BUILDING = INVESTIGATE FEDERAL BUILDING
    • M18_DEFEAT_VP = TAKE DOWN THE VICE PRESIDENT
    • M18_DISABLE_SATELLITE = DISABLE (use) SATELLITE
    • M18_FIND_VP_ALLEY = FIND VICE PRESIDENT
    • M18_FOLLOW_VP = FOLLOW VICE PRESIDENT
    • M18_G0TO_ROOFTOP = GO TO THE ROOF
    • M18_GO_IN_OFFICE = GO IN OFFICE
    • M18_KILL_ATTACKERS = KILL ATTACKERS
    • M18_KILL_CIDS = DESTROY THE C.I.D.S
    • M18_KILL_FINAL_WAVE = KILL FINAL GUARDS
    • M18_OBJ_STAY_IN_AREA = STAY IN AREA
    • M18_REVIVE_VP = REVIVE KEITH DAVID
    • M18_SURVIVE = SURVIVE THE AMBUSH
    • M18_FAIL_SPEECH = YOU LEFT THE AREA!

    4 - M19 Hello Teacup Edit

    Infobox Data files
    ?

    No anchors!

    • M19_QL = RESCUE KINZIE
    • M19_PRE_CALL_OBJ = MEET CID
    • M19_OBJ_DANCE = DANCE
    • M19_OBJ_DEFEND_CID = DEFEND CID
    • M19_OBJ_ENTER_PORTAL = ENTER (use) PORTAL
    • M19_OBJ_FIND_KINZIE = FIND KINZIE
    • M19_OBJ_FOLLOW_CID = FOLLOW CID
    • M19_OBJ_GET_BACK_TO_RALLY = GET BACK TO RALLY
    • M19_OBJ_GET_CAR = GET A CAR
    • M19_OBJ_GET_CITIZENS_DANCING = REWIRE (use) SPEAKERS
    • M19_OBJ_GET_IN_MUSIC_TRUCK = GET IN (use) MUSIC TRUCK
    • M19_OBJ_GET_WEAPON = GET THE (use) WEAPON
    • M19_OBJ_GO_TO_KINZIE = GO TO KINZIE
    • M19_OBJ_HONK = HONK THE (use) HORN
    • M19_OBJ_KILL_CYRUS = DEFEAT CYRUS
    • M19_OBJ_KILL_POLICE = DEFEAT POLICE
    • M19_OBJ_STOMP_FLOWER = STOMP (use) FLOWERS
    • M19_OBJ_STOP_POLICE_CAR = STOP POLICE CAR
    • M19_OBJ_STOP_POLKA = STOP PROPAGANDA TRUCK
    • M19_OBJ_TOUCH_SYMBOL = TOUCH (use) SYMBOL
    • M19_USE_HACK_SPEAKERS = REWIRE SPEAKER
    • M19_USE_PLANT_FLOWER = STOMP (use) FLOWERS
    • M19_USE_TOUCH_SYMBOL = TOUCH (use) SYMBOL
    • M19_FAIL_CID = CID DIED
    • M19_FAILURE_CONTAINER_DESTROYED = CONTAINER DESTROYED!\n ONLY USE THE SONIC BOOM TO KEEP THE CONTAINERS INTACT.
    • M19_FAILURE_RIMJOBS_TIMER = DID NOT REACH RIM JOBS IN TIME!
    • M19_FAILURE_SUKO_ABANDONED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M19_FAILURE_SUKO_DIED = VIOLA DIED!

    3 - M S01 - Hit the Powder Room Edit

    Infobox Data files
  • Go to Powder
  • Enter the warehouse
  • Find a way upstairs
  • Kill the Brute
  • Get to the manager's office
    • PRE_CALL_OBJ_SH01 = GO TO POWDER
    • SH01_OBJ_MEET_PIERCE = HEAD TO POWDER
    • SH01_OBJ_ENTER_WAREHOUSE = ENTER THE WAREHOUSE
    • SH01_OBJ_UPSTAIRS = FIND A WAY UPSTAIRS
    • SH01_OBJ_KILL_BRUTE = KILL THE BRUTE
    • SH01_OBJ_MANAGER_OFFICE = GET TO THE MANAGER'S OFFICE
    • SH01_OBJ_USE_COMPUTER = (use) HACKING
    • SH01_OBJ_CLEAN_HOUSE = KILL THE GUARDS
    • SH01_OBJ_SHOWROOM = HEAD TO THE SHOWROOM
    • sh01_failure_abandon_pierce = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • sh01_failure_abandon_shaundi = SHAUNDI WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • sh01_failure_pierce_died = PIERCE DIED!
    • sh01_failure_shaundi_died = SHAUNDI DIED!

    1 - LC 03 - Homeland Security Edit

    Infobox Data files
  • Kill all Carnales invaders
  • "Calm Before the Storm" cutscene
    • LC03_DESTROY=Kill all Carnales invaders.
    • LC03_OBJECTIVE=Carnales Left: %s
    • LC03_LEFT_SR=You've left Saint's Row. Go back and kill the Carnales.
    • LC03_FAIL_PROTECTION=The Carnales took Saint's Row

    4 - MM_1_3 Hot and Cold Edit

    Infobox Data files
  • Go to Hotspot
  • Disable Generators 0/2
  • Disable Generators 1/2
  • Disable Controller
  • Kill Warden
  • Equip Freeze Blast
  • Freeze Blast then shoot enemies
  • Freeze Blast UFO
  • Freeze Blast then collect Cluster
  • Freeze Blast then shoot Warden
    • MM_1_3_QL = LEARN TO DAMAGE THE ALIEN PRESENCE
    • MM_1_3_OBJ_GO_TO_HS = GO TO HOTSPOT
    • MM_1_3_OBJ_KILL_WARDEN = KILL WARDEN
    • MM_1_3_OBJ_EQUIP_FREEZE = EQUIP FREEZE BLAST
    • MM_1_3_OBJ_FREEZE_NPCS = FREEZE BLAST THEN SHOOT ENEMIES
    • MM_1_3_OBJ_FREEZE_UFO = FREEZE BLAST UFO
    • MM_1_3_OBJ_FREEZE_ORB = FREEZE BLAST THEN COLLECT CLUSTER
    • MM_1_3_OBJ_FREEZE_WARDEN = FREEZE BLAST THEN SHOOT WARDEN

    1 - LC 09 - House Call Edit

    Infobox Data files
  • Go to Angelo's mansion.
  • Find and kill Angelo.
  • Protect Dex's car.
  • "...Lives to Fight Another Day" cutscene
  • "Taking It to the Edge" cutscene
    • LC09_GOTO_MANSION=Go to Angelo's mansion.
    • LC09_KILL_ANGELO=Find and kill Angelo.
    • LC09_PROTECT_CAR=Protect Dex's car.
    • LC09_PICKUP=Pick up Dex.
    • LC09_DEX_CAR=Dex's Car
    • LC09_ABANDON_DEX=Dex was abandoned.
    • LC09_FAIL_CAR=Your car was destroyed.
    • LC09_FAIL_DEX=Dex was killed.

    3 - M16 - Http://deckers.die Edit

    Infobox Data files
  • Go to Kinzie's Hideout
  • Move through the data
  • Get to the firewall
  • Survive the text adventure
  • Get to the anti-virus
  • Kill all Deckers
  • Seek and destroy enemy tanks
  • Get to the Internet security
  • Kill all Deckers
  • Debug the error screen
  • Destroy Matt Miller's avatar
  • Kill all Deckers
  • Destroy Matt Miller's avatar
  • Choose company
    • PRE_CALL_OBJ_M16 = GO TO KINZIE'S HIDEOUT
    • M16_OBJ_MOVE_THROUGH_DATA = MOVE THROUGH THE DATA
    • M16_OBJ_GOTO_FIREWALL = GET TO THE FIREWALL
    • M16_OBJ_SURVIVE_TEXT = SURVIVE THE TEXT ADVENTURE
    • M16_OBJ_GOTO_ANTI_VIRUS = GET TO THE ANTI-VIRUS
    • M16_OBJ_KILL_ALL_ENEMIES = KILL ALL DECKERS
    • M16_OBJ_KILL_TANKS = SEEK AND DESTROY ENEMY TANKS
    • M16_OBJ_GOTO_INTERNET_SECURITY = GET TO THE INTERNET SECURITY
    • M16_OBJ_KILL_ALL_ENEMIES = KILL ALL DECKERS
    • M16_OBJ_DEBUG_ERROR = DEBUG THE ERROR SCREEN
    • M16_OBJ_KILL_MATT = DESTROY MATT MILLER'S AVATAR
    • M16_OBJ_CHOOSE_A_COMPANY = CHOOSE (use) COMPANY
    • M16_OBJ_SURVIVE_ONSLAUGHT = SURVIVE THE ONSLAUGHT
    • M16_CHOOSE_COMPANY_A = WEAPONS MANUFACTURER
    • M16_CHOOSE_COMPANY_B = AUTOMOTIVE DISTRIBUTOR
    • M17_ERROR_SCREEN_CONTINUE_MSG = Now The Real Game Begins >:) / Press Any Button to Continue
    • M17_ERROR_SCREEN_CONTINUE_MSG_PC = Now The Real Game Begins >:) / Press Any Key to Continue
    • m16_failure_tank_destroyed = LOL, YOUR TANK WAS PWNED!

    2 - RN SH - Humbolt Park Science Museum Edit

    Infobox Data files
  • Get to the server room
  • Destroy the servers
  • Head for the doors
  • Kill the reinforcements
    • SH_RN_SCIENCEMUSEUM_INSTRUCT_ONE = Get to the server room
    • SH_RN_SCIENCEMUSEUM_INSTRUCT_TWO = Destroy the servers
    • SH_RN_SCIENCEMUSEUM_INSTRUCT_GETOUT = Head for the doors
    • SH_RN_SCIENCEMUSEUM_INSTRUCT_THREE = Kill the reinforcements
    • SH_RN_SCIENCEMUSEUM_RONINLEFT = Ronin Left:
    • SH_RN_SCIENCEMUSEUM_SERVERSLEFT = Servers Left:

    3 - M02 - I'm Free - Free Falling Edit

    Infobox Data files
  • Kill the guards
  • Escape with Shaundi
  • Find a parachute
  • Catch Shaundi
  • Kill the enemy pursuers
  • Shoot the windshield
  • Kill the enemy pursuers
  • Catch Shaundi
    • M02_OBJ_KILL_GUARDS = KILL THE GUARDS
    • M02_OBJ_ESCAPE = ESCAPE WITH SHAUNDI
    • M02_OBJ_FIND_PARACHUTE = FIND A PARACHUTE
    • M02_OBJ_OPEN_DOORS = OPEN THE CARGO BAY DOORS
    • M02_OBJ_CATCH_SHAUNDI = CATCH SHAUNDI
    • M02_OBJ_KILL_PURSUERS = KILL THE ENEMY PURSUERS
    • M02_OBJ_SHOOT_PLANE = SHOOT THE WINDSHIELD
    • m02_failure_shaundi_died = SHAUNDI WAS KILLED
    • M02_FAILURE_PLAYER_EJECTED = YOU FELL OUT OF THE PLANE, AND DIED!

    2 - BH SH - Imperial Square Pagodas Edit

    Infobox Data files
  • Destroy the items in front of the stores to get the shop owners to come out.
  • Cause mayhem within the store radius
  • Shake down the shop owner, but don't kill them!
  • You scared the shop owner, move on to the next store
  • Get to the Pagoda Hotel
  • Beat up the hotel owner
    • SH_BH_CHINATOWN_INSTRUCT_SETUP = Destroy the items in front of the stores to get the shop owners to come out
    • SH_BH_CHINATOWN_DAMAGE = Cause mayhem within the store radius x4
    • SH_BH_CHINATOWN_HELP = Shake down the shop owner, but don't kill them! x4
    • SH_BH_CHINATOWN_INSTRUCT_THREE = You scared the shop owner, move on to the next store
    • SH_BH_CHINATOWN_INSTRUCT_FOUR = Get to the Pagoda Hotel
    • SH_BH_CHINATOWN_INSTRUCT_TWO = Beat up the hotel owner
    • SH_BH_CHINATOWN_INSTRUCT_ONE = Rough up the shop owner
    • SH_BH_CHINATOWN_SHOP_OWNER_BAR = Shop Owner:
    • SH_BH_CHINATOWN_SHOPSLEFT = Shop Owners Left:
    • SH_BH_CHINATOWN_DESTRUCTION_BAR = Damages:
    • SH_BH_CHINATOWN_HOTEL_OWNER_BAR = Hotel Owner:
    • SH_BH_CHINATOWN_WARNING_ONE = You have 15 seconds to return to the radius
    • SH_BH_CHINATOWN_WARNING_TWO = You have 10 seconds to return to the radius
    • SH_BH_CHINATOWN_WARNING_THREE = You have 5 seconds to return to the radius
    • SH_BH_CHINATOWN_WARNING_FAIL = The shop owner fled before you were able to destroy enough items
    • SH_BH_CHINATOWN_FAILURE = You killed one of the shop owners
    • SH_BH_CHINATOWN_FAILURE_MERCHANT_SHOWN = The Merchant fled

    2 - BH08 - Jail Bait Edit

    Infobox Data files
  • Destroy the three prison buses before the Brotherhood are released
  • Destroy the boats
  • "Early Parole" cutscene
  • "Fool Me Once..." cutscene
    • BH08_DESTROY_THE_BUSES = Destroy the three prison buses before the Brotherhood are released
    • BH08_DESTROY_THE_BOATS = Destroy the boats
    • BH08_FIND_VEHICLE = Find a vehicle to intercept the prison boats
    • BH08_FIGHTER_AVAILABLE = boat is available for use at the Apartment Dock and a fighter is available at the Airport
    • BH08_BUSES_DESTROYED = Prison Buses Destroyed:
    • BH08_2_BUS_REMAINING = Two buses remain
    • BH08_1_BUS_REMAINING = One bus remains
    • BH08_BUS_ALMOST_THERE = A bus is almost at the drop-off
    • BH08_BUS_HALF_WAY = A bus is half way to the drop-off
    • BH08_BUS_REACHED_DESTINATION = A prison bus reached its destination
    • BH08_BOATS_DESTROYED = Prison Boats Destroyed:
    • BH08_3_BOATS_REMAINING = Three boats remain
    • BH08_2_BOATS_REMAINING = Two boats remain
    • BH08_1_BOATS_REMAINING = One boat remains
    • BH08_BOAT_ALMOST_THERE = A boat is almost at the dropoff
    • BH08_BOAT_REACHED_DESTINATION = A prison boat reached its destination

    2 - TSS01 - Jailbreak Edit

    Infobox Data files
  • Kill the doctor
  • Tutorial - Kill the guards
  • Tutorial - Follow Carlos up to the roof
  • Tutorial - Kill the guard and take their gun
  • Tutorial - Make your way across roof
  • Get to the docks
  • Defend the boat
  • "The Great Escape" cutscene
  • "Catching Up" cutscene
    • TSS01_DOCTOR = Kill the doctor
    • TSS01_GUARDS = Kill the guards
    • TSS01_TO_ROOF = Follow Carlos up to the roof
    • TSS01_KILL_GUARD = Kill the guard and take their gun
    • TSS01_ROOF = Make your way across roof
    • TSS01_DOCKS = Get to the docks
    • TSS01_BOAT = Defend the boat
    • TSS01_JUMP_CLIMB = Press {JUMP_CLIMB_IMG} to jump or climb
    • TSS01_AVOID = Avoid the search lights
    • TSS01_BODY = Decide whether to play the Tutorial, or blast your way out of prison.
    • TSS01_BACK_DOOR = Press %ls to choose the Tutorial path
    • TSS01_BACK_DOOR_MSG = Play the Tutorial
    • TSS01_FRONT_DOOR = Press %ls to skip the Tutorial and get right into it
    • TSS01_FRONT_DOOR_MSG = Skip the Tutorial
    • TSS01_CHOOSE = Choose your path
    • TSS01_BOAT_HEALTH = Prison Boat:
    • TSS01_CROUCH = Press {CROUCH_IMG} to crouch
    • TSS01_FINEAIM = You can use Fine Aim {SHOULDER_CAMERA_IMG} to better aim at the guards in the police chopper
    • TSS01_MELEE = {ATTACK_PRIMARY_IMG} is your primary attack. {ATTACK_SECONDARY_IMG} is your secondary attack. {ATTACK_PRIMARY_IMG} + {ATTACK_SECONDARY_IMG} blocks
    • TSS01_RADIAL = Your weapon radial appears when you press and hold {WEAPON_MENU_IMG}. Use {ANALOG_LS_IMG} to select a weapon
    • TSS01_RANGED = {ATTACK_PRIMARY_IMG} fires your gun, {ATTACK_SECONDARY_IMG} melee bashes nearby enemies
    • TSS01_SEARCHLIGHTS = The search lights have spotted you
    • TSS01_TOO_FAR_APART = Stay together. This portion needs to be done cooperatively
    • TSS01_YACHT_DESTROYED = The boat was destroyed.
    • TSS01_CARLOS_ABANDONED = Carlos was abandoned.
    • TSS01_CARLOS_DIED = Carlos died.

    2 - RN06 - Kanto Connection Edit

    Infobox Data files
  • Head to Kanto
  • Enter Kanto and find Jyunichi
  • "Serendipity" cutscene
  • "Father-Son Bonding" cutscene
    • RN06_PROMPT_LOCATION_RESTAURANT = Head to Kanto
    • RN06_PROMPT_ENTER_RESTAURANT = Enter Kanto and find Jyunichi
    • RN06_DISPLAY_NAME = Kanto Connection
    • RN06_HUD_JYUNICHI_HEALTH = Jyunichi's Health
    • RN06_PROMPT_DEFEND_YOURSELF = Kill Jyunichi

    1 - VK S - King's Grocery Edit

    Infobox Data files
  • Fight your way inside the grocery
  • Kill all Vice Kings.
    • VKGROCERY_START=Fight your way inside the grocery.
    • VKGROCERY_INTERIOR=Kill all Vice Kings.
    • VKGROCERY_OBJECTIVE=Defenders Left: %s

    4 - M10 King Me Edit

    Infobox Data files
  • Go To The Broken Shillelagh
  • Find Ben King
  • Go to Church
  • Enter Church
  • Explore the Church
  • Kill the Vice Kings
  • Rescue Ben King
  • Kill the Vice Kings
  • Kill Big Tony
  • Leave
  • Kill Tanya
    • M10_QL = RESCUE BEN KING
    • M10_PRE_CALL_OBJ = GO TO THE BROKEN SHILLELAGH
    • M10_OBJ_FIND_KING = FIND BEN KING
    • M10_OBJ_GO_TO_CHURCH = GO TO CHURCH
    • M10_OBJ_ENTER_CHURCH = ENTER CHURCH
    • M10_OBJ_EXPLORE_CHURCH = EXPLORE THE CHURCH
    • M10_OBJ_KILL_VICE_KINGS = KILL THE VICE KINGS
    • M10_OBJ_RESCUE_KING = RESCUE BEN KING
    • M10_OBJ_KILL_BIG_TONY = KILL BIG TONY
    • M10_OBJ_LEAVE_CHURCH = LEAVE
    • M10_OBJ_KILL_TANYA = KILL TANYA
    • M10_OBJ_EXIT_CHURCH = EXIT THE CHURCH
    • M10_OBJ_PICKUP_REWARD = (use) PICK UP KINZIE'S PRESENT
    • M10_OBJ_STAY_IN_GRAVEYARD = STAY IN GRAVEYARD
    • M10_FAIL_BEN_KING_DIED = BEN KING DIED!
    • M10_FAIL_GRAVEYARD = YOU LEFT THE GRAVEYARD!
    • M10_FAILURE_OLEG_DIED = OLEG DIED!
    • M10_FAILURE_OLEG_DISMISSED = OLEG WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M10_FAILURE_VIOLA_DIED = VIOLA DIED!
    • M10_FAILURE_VIOLA_DISMISSED = VIOLA WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!

    4 - ML KZ01 Kinzie's Adventures Edit

    Infobox Data files
  • Meet Kinzie
  • Go to armory island
  • Steal a tank
  • Destroy STAG equipment
  • Kill Cyrus
  • Find Cyrus
  • Kill Cyrus
  • Kill reinforcements
  • Kill Cyrus
  • Kill reinforcements
  • Kill Cyrus
    • MOL_KZ01_QL = FINISH OFF CYRUS
    • MOL_KZ_01_PRE_CALL_OBJ = MEET KINZIE
    • MOL_KZ_01_GOTO_ISLAND = GO TO ARMORY ISLAND
    • MOL_KZ_01_GET_TANK = STEAL A TANK
    • MOL_KZ_01_DESTROY_STAG_TARGETS = DESTROY STAG EQUIPMENT
    • MOL_KZ_01_KILL_CYRUS = KILL CYRUS
    • MOL_KZ_01_FIND_CYRUS = FIND CYRUS
    • MOL_KZ_01_KILL_REINFORCEMENTS = KILL REINFORCEMENTS
    • mol_kz_01_failure_kinzie_died = KINZIE DIED!

    2 - RN02 - Laundry Day Edit

    Infobox Data files
  • Head to the used car salesman and buy an expensive car
  • Take the car you bought
  • Head to the arms dealer and buy an expensive gun
  • Go to the fence and re-sell the merchandise
  • Protect the fence
  • "15 Minutes" cutscene
  • "Family Ties" cutscene
    • RN02_PROMPT_CAR_DEALERSHIP = Head to the used car salesman and buy an expensive car
    • RN02_PROMPT_ENTER_CAR = Take the car you bought
    • RN02_PROMPT_WEAPONS_DEALER = Head to the arms dealer and buy an expensive gun
    • RN02_PROMPT_FENCE = Go to the fence and re-sell the merchandise
    • RN02_PROMPT_PROTECT_FENCE = Protect the fence
    • RN02_PROMPT_CLOTHING_DEALER = Head to the clothing dealer
    • RN02_PROMPT_REENTER_CAR = Get back in the car
    • RN02_PROMPT_REPAIR_CAR = Repair the car before visiting the fence
    • RN02_PROMPT_RONIN_ENFORCERS = Watch out for Ronin enforcers
    • RN02_PROMPT_WRONG_CAR = This is the wrong vehicle
    • RN02_USE_CAR_DEALERSHIP = Speak to the used car salesman
    • RN02_USE_CLOTHING_DEALER = Speak to the clothing dealer
    • RN02_USE_FENCE = Speak to the fence
    • RN02_USE_WEAPONS_DEALER = Speak to the arms dealer
    • RN02_FAILURE_CONVERTIBLE = Vehicle destroyed
    • RN02_FAILURE_DEALER_DIED = The dealer died
    • RN02_FAILURE_FENCE = The fence died

    3 - M15 - Learning Computer Edit

    Infobox Data files
  • Go to Kinzie's Hideout
  • Get to STAG PR Center
  • Clear lobby
  • Get to garage
  • Steal tank
  • Escape garage
  • Catch truck
  • Damage truck wheels
    • PRE_CALL_OBJ_M15 = GO TO KINZIE'S HIDEOUT
    • M15_OBJ_GO_TO_PR_CENTER = GET TO STAG PR CENTER
    • M15_OBJ_CLEAR_THE_LOBBY = CLEAR LOBBY
    • M15_OBJ_GET_TO_THE_GARAGE = GET TO GARAGE
    • M15_OBJ_GET_IN_THE_TANK = STEAL (use) TANK
    • M15_OBJ_ESCAPE_THE_GARAGE = ESCAPE GARAGE
    • M15_OBJ_CATCH_THE_TRUCK = CATCH TRUCK
    • M15_OBJ_DISABLE_THE_TRUCK = DAMAGE TRUCK WHEELS
    • M15_MSG_USE_ALT_FIRE = {TANK_FIRE_PRIMARY_IMG} FIRE MACHINE GUN
    • m15_failure_pierce_died = PIERCE DIED!
    • m15_failure_pierce_dismissed = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m15_failure_truck_crushed = SUPERCOMPUTER DESTROYED! USE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
    • m15_failure_truck_deckers_hq = THE DECKERS GOT THE SUPERCOMPUTER!
    • m15_failure_truck_destroyed = SUPERCOMPUTER DESTROYED! USE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.

    1 - WR 06 - Liberation Edit

    Infobox Data files
  • Meet Lin at the pool hall.
  • It's an ambush!
  • "Merry Christmas, Mr. Sharp" cutscene
  • "Lights Out" cutscene
    • WR06_GET_TO_POOL_HALL=Meet Lin at the pool hall.
    • WR06_AMBUSH=It's an ambush!

    3 - M14 - Live! With Killbane Edit

    Infobox Data files
  • Go to Smiling Jack's
  • Go to helicopter
  • Go to radio tower
  • Plant transmitter
  • Get in helicopter
  • Go to radio tower
  • Plant transmitter
  • Get in helicopter
  • Approach Broadcast Van
  • Target Broadcast Van
  • Go to interview
  • Enter building
  • Clear Deckers
  • Talk to Jane
  • Get in helicopter
  • Catch Killbane
    • PRE_CALL_OBJ_M14 = GO TO SMILING JACK'S
    • M14_OBJ_GO_TO_HELI = GO TO HELICOPTER
    • M14_OBJ_GO_TO_TOWER = GO TO RADIO TOWER
    • M14_OBJ_PLANT_TRANSMITTER = PLANT (use) TRANSMITTER
    • M14_OBJ_GO_TO_VAN = APPROACH BROADCAST VAN
    • M14_OBJ_TARGET_VAN = TARGET (use) BROADCAST VAN
    • M14_OBJ_GO_TO_INTERVIEW = GO TO INTERVIEW
    • M14_OBJ_ENTER_BUILDING = ENTER BUILDING
    • M14_OBJ_CLEAR_DECKERS = CLEAR DECKERS
    • M14_OBJ_TALK_TO_JANE = TALK TO JANE
    • M14_OBJ_GET_IN_HELI = GET IN HELICOPTER
    • M14_OBJ_CATCH_KILLBANE = CATCH KILLBANE
    • M14_ACTION_TRANSMITTER = PLANT TRANSMITTER
    • M14_LABEL_PLANTING_TRANSMITTER = PLANTING TRANSMITTER
    • M14_LABEL_ACQUIRING_TARGET = ACQUIRING TARGET
    • m14_failure_heli_abandoned = YOU ABANDONED THE HELICOPTER!
    • m14_failure_heli_destroyed = YOUR HELICOPTER WAS DESTROYED!
    • m14_failure_heli_unreachable = THE HELICOPTER IS UNREACHABLE!
    • m14_failure_jane_died = JANE DIED! DON'T KILL JANE, SHE CAN HELP FIND KILLBANE.
    • m14_failure_killbane_escaped = TIME IS UP! KILLBANE ESCAPED!
    • m14_failure_shaundi_abandoned = SHAUNDI WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m14_failure_shaundi_died = SHAUNDI DIED!
    • m14_failure_van_destroyed = BROADCAST VAN DESTROYED! GET CLOSE AND TARGET THE VAN WITH {ANALOG_RS_IMG}.
    • M14_FAILURE_VAN_DESTROYED_PC = BROADCAST VAN DESTROYED! GET CLOSE AND TARGET THE VAN WITH THE CAMERA.

    4 - M07 Matt's Back Edit

    Infobox Data files
  • Talk to Kinzie
  • Break crates to repair
  • Find Matt
  • Kill guards
  • Find Matt
  • Shoulder Bash door
  • Find Matt
  • Shoulder Bash door
  • Get inside prison
  • Shoulder Bash door
  • Find Matt
  • Escape prison
  • Defend Matt
  • Clear the area
  • Escape prison
  • Clear the area
  • Escape prison
  • Defend Matt
  • Get to the ship
  • Defend ship
  • Destroy panel
    • M07_QL = RETRIEVE MATT MILLER
    • M07_PRE_CALL_OBJ = TALK TO KINZIE
    • M07_TALK_TO_KINZIE = TALK TO KINZIE
    • M07_OBJ_TALK_TO_KINZIE = TALK TO (use) KINZIE
    • M07_OBJ_HEAL_YOURSELF = BREAK CRATES TO REPAIR
    • M07_OBJ_FIND_MATT = FIND MATT
    • M07_OBJ_KILL_GUARDS = KILL GUARDS
    • M07_OBJ_FIND_MATT = FIND MATT
    • M07_OBJ_BASH_DOOR = SHOULDER BASH DOOR
    • M07_OBJ_FIND_MATT = FIND MATT
    • M07_OBJ_BASH_DOOR = SHOULDER BASH DOOR
    • M07_OBJ_GET_INSIDE_PRISON = GET INSIDE PRISON
    • M07_OBJ_BASH_DOOR = SHOULDER BASH DOOR
    • M07_OBJ_FIND_MATT = FIND MATT
    • M07_OBJ_ESCAPE_PRISON = ESCAPE PRISON
    • M07_OBJ_DEFEND_MATT = DEFEND MATT
    • M07_OBJ_CLEAR_AREA = CLEAR THE AREA
    • M07_OBJ_ESCAPE_PRISON = ESCAPE PRISON
    • M07_OBJ_CLEAR_AREA = CLEAR THE AREA
    • M07_OBJ_ESCAPE_PRISON = ESCAPE PRISON
    • M07_OBJ_DEFEND_MATT = DEFEND MATT
    • M07_OBJ_GET_TO_SHIP = GET TO THE SHIP
    • M07_OBJ_DEFEND_SHIP = DEFEND SHIP
    • M07_OBJ_DESTROY_PANEL = DESTROY PANEL
    • M07_OBJ_BREAK_INTO_CELL = BREAK INTO CELL
    • M07_OBJ_DROP_OFF_MATT = DROP OFF MATT
    • M07_OBJ_GET_MATT = GET MATT
    • M07_OBJ_GET_TO_THE_PRISON = GO TO PRISON
    • M07_OBJ_RETURN_TO_MATT = RETURN TO MATT
    • M07_FAIL_MATT_DIED = MATT DIED!
    • M07_FAILURE_ANGEL_DIED = ANGEL DIED!
    • M07_FAILURE_CLUB_OWNER_DIED = CLUB MANAGER DIED!\n KEEP HIM ALIVE UNTIL YOU'VE INTERROGATED HIM.
    • M07_FAILURE_KINZIE_DIED = KINZIE DIED!
    • M07_FAILURE_OLEG_DIED = OLEG DIED!
    • M07_FAILURE_PIERCE_DIED = PIERCE DIED!
    • M07_FAILURE_SHAUNDI_DIED = SHAUNDI DIED!
    • M07_FAILURE_ZIMOS_DIED = ZIMOS DIED!

    1 - LC 05 - McManus Says Hello Edit

    Infobox Data files
  • Head to the docks and get a good vantage point of the deal.
  • Find a way to get to the adjacent rooftop.
  • Wait for the deal to start. Then kill Hector and his lieutenants.
  • "Meet McManus" cutscene
  • "Killing the Mood" cutscene
    • LC05_GOTO_DOCKS=Head to the docks and get a good vantage point of the deal.
    • LC05_GET_TO_ROOF=Find a way to get to the adjacent rooftop.
    • LC05_ELIMINATE=Wait for the deal to start. Then kill Hector and his lieutenants.
    • LC05_GOTO_ROOF=Head to the roof and get in position
    • LC05_GOTO_CHURCH=Return to the church.
    • LC05_EVADE=Evade the Carnales and return to the church.
    • LC05_OBJECTIVE=Targets Left: %s
    • LC05_PURSUERS=Kill your pursuers before entering the church.
    • LC05_SNIPER=Sniper about to fire!
    • LC05_DEAL_DONE=You let the deal conclude.
    • LC05_NO_DEAL=You need to wait for the deal to start.

    1 - LC 06 - Meeting Orejuela Edit

    Infobox Data files
  • Stake out Manuel at the strip club.
  • Lose the Carnales and return to the church.
  • You've lost them. Return to the church.
  • "The Colombian Connection" cutscene
    • LC06_GOTO_CLUB=Stake out Manuel at the strip club.
    • LC06_EVADE=Lose the Carnales and return to the church.
    • LC06_GOTO_CHURCH=You've lost them. Return to the church.
    • LC06_LOSE_VICTOR=Lose Victor.
    • LC06_PURSUERS=Lose the Carnales first!
    • LC06_FAIL_TIMER=You didn't get to the strip club fast enough!
    • LC06_ABANDON_DEX=Dex was abandoned.
    • LC06_DEX_DEAD=You let Dex die.

    4 - M06 Miller-Space Edit

    Infobox Data files
  • Go to the Broken Shillelagh
  • Kill tanks
  • Kill bikes
  • Kill tanks
  • Destroy Gate Key
  • Go to Logic Gate
  • Destroy Gate Key
  • Go to Logic Gate
  • Destroy Gate Key
  • Survive trap
  • Get on bike
  • Get to IO Tower
  • Rescue Matt or kill yourself
  • LOOK AT THE COMPUTER
  • APPROACH THE COMPUTER
  • "I'M A SLAVE" or "I'M AWESOME" or "I'M THE LEADER OF THE SAINTS"
  • "I AM AWESOME" or "I AM THE LEADER OF THE SAINTS"
  • "I AM A SLAVE"
  • INVESTIGATE THE PLANET
  • SCAN PLANET
  • LAUNCH PROBE
  • WALK ON THE MOON or KEEP WALKING ON THE MOON or LEAVE PLANET TO WALK ON THE MOON
  • FLY TOWARDS THE PURPLE STAR
  • ENTER THE PURPLE STAR
  • PET THE PARROT
  • TOUCH THE PENDULUM
  • EAT THE HEART
  • DRINK THE WINE
  • WAKE UP or SWIM TO LAND
  • MAKE A RAFT OUT OF SEAGULL CORPSES AND KALE
  • MAKE A COCONUT RADIO
  • MAKE A HOUSE OUT OF PALMS
  • MAKE 2 MARTINI GLASSES OUT OF COCONUTS
  • DRINK THE MILK
  • OFFER THE ARCHITECT A DRINK
  • "NICE OUTFIT"
  • "LET ME GO"
  • "PLEASE?"
  • "PRETTY PLEASE?"
  • "YOUR MOM'S A SLAVE" or "BITCH" or "I WONDER WHY?"
  • "YOU LOCKED ME IN A VIRTUAL HELL HOLE!"
  • "I'M SORRY?"
  • "I SAID I'M SORRY?"
  • "I WANT TO DESTROY ZINYAK" or "I REALLY WANT TO DESTROY ZINYAK" or "FUCK THAT, I WANT TO DESTROY ZINYAK"
  • "I WANT TO RESCUE MATT MILLER"
  • "AND WHO'S THAT?"
  • "BRING BACK THE WOMAN WITH THE WHIP" or "I WONDERED WHAT SHE WAS DOING LATER"
  • "THEN WHERE'S MATT?" or "CAN'T I GET ANOTHER WRESTLER?"
  • "LET'S DO THIS" or "SHUT THE HELL UP, KILLBANE" or LULL KILLBANE INTO A FALSE SENSE OF SECURITY or TAUNT KILLBANE or BACK AWAY
  • "I KNOW YOU CAN BEAT HIM, MATT"
  • PUNCH KILLBANE
  • DODGE KILLBANE'S COUNTERATTACK
  • CRY
  • PUNCH KILLBANE AGAIN (1)
  • PUNCH KILLBANE AGAIN (2)
  • "TOLD YOU, KID"
  • "TIME TO GO, MATT"
    • M06_QL = BREAK MATT MILLER OUT
    • M06_PRE_CALL_OBJ = GO TO THE BROKEN SHILLELAGH
    • M06_OBJ_KILL_TANKS = KILL TANKS
    • M06_OBJ_KILL_BIKES = KILL BIKES
    • M06_OBJ_KILL_GATE = DESTROY GATE KEY
    • M06_OBJ_GO_TO_GATE = GO TO LOGIC GATE
    • M06_OBJ_SURVIVE_TRAP = SURVIVE TRAP
    • M06_ENTER_BIKE = GET ON BIKE
    • M06_OBJ_GET_TO_IO_TOWER = GET TO IO TOWER
    • M06_OBJ_RESCUE_MATT = RESCUE MATT
    • M06_OBJ_RESCUE_MATT2 = CAUSE MORE SUFFERING
    • M06_OBJ_KILL_YOURSELF = KILL YOURSELF
    • M06_OBJ_KILL_YOURSELF2 = SAVE THE HUMAN RACE
    • M06_OBJ_SURVIVE_TEXT = SURVIVE THE TEXT ADVENTURE
    • M06_FAILURE_BIKE_DESTROYED = BIKE DELETED
    • M06_FAILURE_CHOOSE_DEATH = ZINYAK LIED
    • M06_FAILURE_OUT_OF_TIME = CONNECTION TERMINATED
    • M06_FAILURE_TANK_DESTROYED = TANK ELIMINATED

    4 - MDLC 6 Miracle on 3rd Street Edit

    Infobox Data files
  • Go to the Store
  • Get the Crimson Cowboy
  • Kill Clawz
  • Revive Santa
  • Go to the Park
  • Ring the Holiday Bells
  • Ring one last Bell or Shoot all the Bells
  • Go find the Projector
  • Kill Guards
  • Break the Ice
  • Carry the Projector to the Drive-In
  • Protect CID
  • Help CID with the Antenna
  • Turn on the Projector
  • Kill Clawz
  • Finish Clawz
  • Forum:SRIV_DLC_strings

    3 - M21 - Murderbrawl XXXI Edit

    Infobox Data files
  • Defend the ring
  • Protect Angel
  • Check on Angel
  • Enter the ring
  • Fight Killbane
  • Kill Luchadores
  • Fight Killbane
    • PRE_CALL_OBJ_M21 = GO TO MURDERBRAWL
    • M21_OBJ_DEFEND_THE_RING = DEFEND THE RING
    • M21_OBJ_PROTECT_ANGEL = PROTECT ANGEL
    • M21_OBJ_GO_TO_ANGEL = CHECK ON ANGEL
    • M21_OBJ_ENTER_THE_RING = ENTER THE RING
    • M21_OBJ_FIGHT_KILLBANE = FIGHT KILLBANE
    • M21_OBJ_KILL_LUCHADORES = KILL LUCHADORES
    • M21_HELP_TEXT_WATING_TO_TAG = Waiting to be tagged in by your partner.
    • M21_USE_TEXT_GO_RING_SIDE = GO RING SIDE
    • M21_USE_TEXT_LEAVE_RING_SIDE = LEAVE RING SIDE
    • M21_USE_TEXT_TAG_OUT = TAG PARTNER IN
    • M21_FAILURE_ANGEL_DIED = ANGEL DIED!

    3 - M17 - My Name is Cyrus Temple Edit

    Infobox Data files
  • Go to Image As Designed
  • Find a VTOL
  • Land on the Thermopylae
  • Follow Kia
  • Find the brig
  • Free your friends
  • Find the Reactor
  • Destroy the console
  • Escape the Thermopylae
  • Hijack a VTOL
    • PRE_CALL_OBJ_M17 = GO TO IMAGE AS DESIGNED
    • M17_OBJ_FIND_HELI = FIND A VTOL
    • M17_OBJ_BOARD_SHIP = LAND ON THE THERMOPYLAE
    • M17_OBJ_FOLLOW_KIA = FOLLOW KIA
    • M17_OBJ_FIND_BRIG = FIND THE BRIG
    • M17_OBJ_JAILBREAK = FREE YOUR (use) FRIENDS
    • M17_OBJ_FIND_REACTOR = FIND THE REACTOR
    • M17_OBJ_DESTROY_REACTOR = DESTROY THE CONSOLE
    • M17_OBJ_ESCAPE_SHIP = ESCAPE THE THERMOPYLAE
    • M17_OBJ_HIJACK_VTOL = HIJACK A (use) VTOL
    • M17_12_HOURS_LATER = 12 HOURS LATER
    • M17_BRIG_DOORS = ACTIVATE SECURITY DOORS
    • M17_TIMER_ESCAPE = ESCAPE
    • m17_failure_escape = YOU DIED! MOVE QUICKLY TO ESCAPE THE EXPLOSION.
    • m17_failure_follow = COVER AS CYRUS BLOWN! DON'T DO ANYTHING TO RAISE ATTENTION.
    • m17_failure_homie_abandoned = HOMIE ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m17_failure_pierce_died = PIERCE DIED!
    • m17_failure_shaundi_died = SHAUNDI DIED!
    • m17_failure_viola_died = VIOLA DIED!

    2 - RN SH - New Hennequet Rec Center Edit

    Infobox Data files
  • Meet the Saint
  • Head to the back room
  • Find the underground casino
  • Destroy the casino games
  • Destroy the games in the next room
  • Continue to the counting rooms
  • Destroy the Ronin cash boxes
  • Take the elevator back to the first floor
  • Kill the reinforcements
    • SH_RN_REC_CENTER_MEET_AGENT = Meet the Saint
    • SH_RN_REC_CENTER_BACK_ROOM = Head to the back room
    • SH_RN_REC_CENTER_LOCKER_ROOM = Find the underground casino
    • SH_RN_REC_CENTER_CASINO_ENTRANCE = Destroy the casino games
    • SH_RN_REC_CENTER_CASINO_NEXTROOM = Destroy the games in the next room
    • SH_RN_REC_CENTER_BROTHEL_GOTO = Continue to the counting rooms
    • SH_RN_REC_CENTER_BROTHEL_ENTRANCE = Destroy the Ronin cash boxes
    • SH_RN_REC_CENTER_ELEVATOR = Take the elevator back to the first floor
    • SH_RN_REC_CENTER_REINFORCEMENTS = Kill the reinforcements
    • SH_RN_REC_CENTER_1STFLOOR_KILLCOUNT = Ronin Killed:
    • SH_RN_REC_CENTER_REINFORCEMENTS_KILLCOUNT = Ronin Killed:
    • SH_RN_REC_CENTER_CAGE = unlock the cell
    • SH_RN_REC_CENTER_CASINO = Casino Damage: $
    • SH_RN_REC_CENTER_CASINOTWO = Casino Damage: $
    • SH_RN_REC_CENTER_ELEVATOR_USE = use elevator
    • SH_RN_REC_CENTER_FREEDTHESAINT = You freed the Saint
    • SH_RN_REC_CENTER_JOHNS = Cash Boxes Destroyed:
    • SH_RN_REC_CENTER_FAIL = You killed the Saints Agent
    • SH_RN_REC_CENTER_FAIL_BETRAY = You betrayed the Saints Agent

    1 - WR 08 - No Time to Mourn Edit

    Infobox Data files
  • Intercept the convoy in the Rollerz' Suburbs.
  • "Martyrs" cutscene
  • "Buckle Up" cutscene
    • WR08_MEET_CONVOY=Intercept the convoy in the Rollerz' suburbs.
    • WR08_CAR_NAME=Julius's Car
    • WR08_OBJECTIVE=Cars Left: %s
    • WR08_GET_IN_CAR=Get back in Julius's car.
    • WR08_LEFT_CAR_TOO_LONG=Stay in Julius's car.
    • WR08_ROLLERZ_NEAR_ROW=The Rollerz are almost at Saint's Row!
    • WR08_REACHED=The enemy reached Saint's Row
    • WR08_CAR_DEAD=Julius's car blew up.
    • WR08_DEAD=Julius was killed.
    • WR08_DISMISS=Julius was abandoned.

    4 - ML MM_01 Nytefall Edit

    Infobox Data files

    No anchors!

    • MOL_MM_01_QL = JOIN MATT'S ADVENTURE
    • MOL_MM_01_PRE_CALL_OBJ = MEET MATT MILLER
    • MOL_MM_01_OBJ_FOLLOW = FOLLOW NYTEBLAYDE
    • MOL_MM_01_OBJ_GET_IN_CAR = GET IN CAR
    • MOL_MM_01_OBJ_KILL_ALIENS = KILL MINIONS
    • MOL_MM_01_OBJ_KILL_ATTACKERS = KILL ATTACKERS
    • MOL_MM_01_OBJ_KILL_ZIN_NB = KILL ZIN-NYTEBLAYDE
    • MOL_MM_01_OBJ_LEAVE_CASINO = LEAVE CASINO
    • MOL_MM_01_OBJ_MEET = MEET NYTEBLAYDE
    • MOL_MM_01_OBJ_PICKUP_MATT = PICK UP MATT
    • MOL_MM_01_WARN_ABANDON = RETURN TO MISSION OBJECTIVE
    • MOL_MM_01_WARN_CLOSER = DON'T LOSE NYTEBLAYDE
    • MOL_MM_01_FAILURE_ABANDON = MISSION ABANDONED!
    • mol_mm_01_failure_bike_destroyed = NYTEBLAYDE'S BIKE WAS DESTROYED!
    • mol_mm_01_failure_car_destroyed = YOUR CAR WAS DESTROYED!
    • MOL_MM_01_FAILURE_CHASE = YOU LOST NYTEBLAYDE! \nSTAY CLOSE TO HIM.
    • MOL_MM_01_FAILURE_MATT_DIED = MATT DIED!

    2 - RN11 - One Man's Junk... Edit

    Infobox Data files
  • Get to the dock before the Ronin destroy the Heritage Festival
  • Get on the watercraft
  • Get to the Heritage Festival before the Ronin destroy it
  • Kill the Ronin
  • Get on the junk boats and save Wong
  • Kill Kazuo Akuji
  • "Big Problems in Little China" cutscene
  • "Coup de Gras" cutscene
    • RN11_PROMPT_LOCATION_DOCK = Get to the dock before the Ronin destroy the Heritage Festival
    • RN11_PROMPT_WAVERUNNER = Get on the watercraft
    • RN11_PROMPT_FESTIVAL = Get to the Heritage Festival before the Ronin destroy it
    • RN11_PROMPT_LIEUTENANTS = Kill the Ronin
    • RN11_PROMPT_JUNK = Get on the junk boats and save Wong
    • RN11_KILL_KAZUO = Kill Kazuo
    • RN11_HUD_AKUJI_HEALTH = Akuji's Health
    • RN11_HUD_WONG_HEALTH = Wong's Health
    • RN11_PROMPT_FOLLOW = Don't let the Ronin get to the Heritage Festival
    • RN11_PROMPT_GET_CLOSER = The Ronin are escaping
    • RN11_PROMPT_MASSACRE = The Ronin are massacaring civilians
    • RN11_PROMPT_WARN_DIST = The Ronin are getting away
    • RN11_FAILURE_DOCK = The Ronin got away
    • RN11_FAILURE_FOLLOW = You let them get away
    • RN11_FAILURE_WONG = Wong died

    1 - WR 05 - One Step Ahead Edit

    Infobox Data files
  • Stop the Rollerz from stealing the cars they need.
  • Get to the car before the Rollerz do!
  • Don't let the Rollerz jack the car!
  • Destroy the car before the Rollerz get it!
  • Stop the Rollerz from stealing the car!
  • "Thinking Outside the Box" cutscene
  • "I'll Handle This" cutscene
    • WR05_MISSION_START=Stop the Rollerz from stealing the cars they need.
    • WR05_INSTANCE_START1=Get to the car before the Rollerz do!
    • WR05_INSTANCE_START2=Don't let the Rollerz jack the car!
    • WR05_INSTANCE_START3=Destroy the car before the Rollerz get it!
    • WR05_INSTANCE_START4=Stop the Rollerz from stealing the car!
    • WR05_INSTANCE_START5=Destroy the car before the Rollerz can drive off with it!
    • WR05_INSTANCE_START6=Last chance, destroy the car!
    • WR05_INSTANCE_WON1=Three more to go.
    • WR05_INSTANCE_WON2=Two more to go.
    • WR05_INSTANCE_WON3=One more car and the Rollerz won't have enough parts.
    • WR05_OBJECTIVES_TEXT=Cars Left: %s
    • WR05_OUT_OF_RANGE=One of the cars is getting away!
    • WR05_WAVE1_POST_AMBLE=Wave 1 complete
    • WR05_WAVE1_PREAMBLE=Wave 1 start
    • WR05_WAVE2_POST_AMBLE=Wave 2 complete
    • WR05_WAVE2_PREAMBLE=Wave 2 start
    • WR05_WAVE3_POST_AMBLE=Wave 3 complete
    • WR05_WAVE3_PREAMBLE=Wave 3 start
    • WR05_INSTANCE_LOST1=The Rollerz escaped with the car!
    • WR05_INSTANCE_LOST2=The Rollerz almost have all the cars they need.
    • WR05_MISSION_FAIL=The Rollerz stole too many cars.

    2 - RN05 - Orange Threat Level Edit

    Infobox Data files
  • Drive to the airport before the Ronin arrive
  • Use the back entrance to bypass security
  • Akuji's plane arrived, head to the gate
  • Kill the Ronin Lieutenants
  • Head to the second gate
  • Chase down and kill the Ronin
  • "Welcome to Stilwater" cutscene
  • "Flight Plans" cutscene
    • RN05_PROMPT_LOCATION_AIRPORT = Drive to the airport before the Ronin arrive
    • RN05_PROMPT_BACK_ENTRANCE = Use the back entrance to bypass security
    • RN05_PROMPT_PLANE_LANDED = Akuji's plane arrived, head to the gate
    • RN05_PROMPT_KILL_LTNTS = Kill the Ronin Lieutenants
    • RN05_PROMPT_LOCATION_SECOND_GATE = Head to the second gate
    • RN05_PROMPT_CHASE_CART = Chase down and kill the Ronin
    • RN05_OBJECTIVE_LTNTS = Lieutenants Killed:
    • RN05_OBJECTIVE_VEHICLE_DIST = Time:
    • RN05_PROMPT_HANG_BACK = Lay low until Akuji's flight arrives
    • RN05_PROMPT_LOCATION_ARRIVAL_GATE = Head to the arrival
    • RN05_PROMPT_WARN_DIST = The Ronin are getting away
    • RN05_FAILURE_AIRPORT_DRIVE = You didn't get to the airport in time
    • RN05_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
    • RN05_FAILURE_PIERCE_DIED = Pierce died
    • RN05_FAILURE_VEHICLE_DIST = The Ronin got away

    X - Cutscene - Painting a Picture Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    3 - M05 - Party Time Edit

    Infobox Data files
  • Go to the airport
  • Parachute into penthouse
  • Grab lieutenant
  • Kill lieutenant
  • Find the storage room
  • Let in Saints
  • Guard the elevator
  • Clear out Morningstar
  • Get to a helicopter
  • Follow the lieutenant
  • Grab lieutenant
  • Kill lieutenant
    • PRE_CALL_OBJ_M05 = GO TO THE AIRPORT
    • M05_Jump = JUMP
    • M05_OBJ_PARACHUTE = PARACHUTE INTO PENTHOUSE
    • M05_OBJ_INTERROGATE = GRAB (use) LIEUTENANT
    • M05_OBJ_KILL_LIEUTENANT = KILL LIEUTENANT
    • M05_OBJ_BASEMENT = FIND THE STORAGE ROOM
    • M05_OBJ_BARRIER = DESTROY THE BARRIER
    • M05_OBJ_GRENADES = GRAB THE (use) GRENADES
    • M05_OBJ_LET_IN_SAINTS = LET IN (use) SAINTS
    • M05_OBJ_WAIT_FOR_SAINTS = GUARD THE ELEVATOR
    • M05_OBJ_CLEAR_AREA = CLEAR OUT MORNINGSTAR
    • M05_OBJ_GET_TO_HELI = GET TO A (use) HELICOPTER
    • M05_OBJ_CHASE_HELI = FOLLOW THE LIEUTENANT
    • M05_OBJ_FIND_LIEUTENANT = FIND LIEUTENANT
    • M05_ELEVATOR = CALL ELEVATOR
    • M05_MSG_TAUNT = Taunt the guards.
    • M05_OBJ_TAUNT = TAUNT GUARDS
    • m05_fail_chase = THE LIEUTENANT GOT AWAY! STAY LOW AND KEEP UP WITH HIM.
    • m05_fail_left = YOU LEFT THE PARTY!
    • M05_FAIL_LT_DIED = THE LIEUTENANT DIED!
    • m05_fail_time = TIME RAN OUT! GRAB THE LIEUTENANT QUICKLY TO GET THE PASSCODE TO STOP THE BOMBS.

    X - Cutscene - Phone Phreak Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    2 - EP01 - Picking a Fight Edit

    Infobox Data files
    Rescuing Pierce
    Rescuing Shaundi
  • Fight your way to an exit
  • Go rescue Pierce and Shaundi
  • Kill the Ultor assassins before Pierce dies
  • Now save Shaundi
  • Disable but don't destroy the Ultor van before they kill Shaundi
  • Now save Pierce
  • "So a Gang Leader Walks In A Bar..." cutscene
  • "A Bigger Threat" cutscene
    • EP01_PROMPT_EXIT_CLUB = Fight your way to an exit
    • EP01_PROMPT_CHECK_LIEUTENANTS = Go rescue Pierce and Shaundi
    • EP01_PROMPT_KILL_ULTOR = Kill the Ultor assassins before Pierce dies
    • EP01_PROMPT_CHECK_SHAUNDI = Now save Shaundi
    • EP01_PROMPT_SAVE_SHAUNDI = Disable but don't destroy the Ultor van before they kill Shaundi
    • EP01_PROMPT_VAN_ALMOST_DISABLED = The van is almost disabled
    • EP01_PROMPT_CHECK_PIERCE = Now save Pierce
    • EP01_PROMPT_SAVE_PIERCE = Save Pierce
    • EP01_HUD_PIERCE_HEALTH = Pierce's Health
    • EP01_HUD_VAN_HEALTH = Van's Condition
    • EP01_OBJECTIVE_ULTOR = Ultor Killed:
    • EP01_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
    • EP01_FAILURE_PIERCE_DIED = Pierce died
    • EP01_FAILURE_SHAUNDI_ABANDONED = Shaundi was abandoned
    • EP01_FAILURE_SHAUNDI_DIED = Shaundi died

    X - Money Shot - Pillars of Ultor Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    3 - M S02 - Pimps Up, Hos Down Edit

    Infobox Data files
  • Meet Zimos
  • Go to the collection room
  • Disable security
  • Go to the security center
  • Disable security
  • Eliminate all Morningstar
  • Head to the garage
  • Kill the Brute
    • PRE_CALL_OBJ_SH02 = MEET ZIMOS
    • SH02_OBJ_MEET_ZIMOS = MEET ZIMOS
    • SH02_OBJ_COLLECTION_ROOM = GO TO THE COLLECTION ROOM
    • SH02_OBJ_BASEMENT = GO TO THE SECURITY CENTER
    • SH02_OBJ_OVERRIDE_BUTTON = DISABLE (use) SECURITY
    • SH02_OBJ_CLEAN_HOUSE = ELIMINATE ALL MORNINGSTAR
    • SH02_OBJ_GARAGE = HEAD TO THE GARAGE
    • SH02_OBJ_KILL_BRUTE = KILL THE BRUTE
    • SH02_OBJ_FREE_HOS = FREE THE HOS
    • SH02_OBJ_GET_VEHICLE = GET INTO THE (use) VEHICLE
    • SH02_OBJ_SECURITY = OVERRIDE SECURITY
    • sh02_failure_abandon_zimos = ZIMOS WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • sh02_failure_zimos_died = ZIMOS DIED

    2 - BH SH - Poseidon Alley Docks Edit

    Infobox Data files
  • Hijack the Brotherhood truck
  • Wait for the Brotherhood vehicle
  • Follow the Brotherhood vehicle to the meet spot
  • Kill the Brotherhood
    • SH_BH_DOCKS_INSTRUCT_ONE = Hijack the Brotherhood truck
    • SH_BH_DOCKS_INSTRUCT_THREE = Wait for the Brotherhood vehicle
    • SH_BH_DOCKS_INSTRUCT_TWO = Follow the Brotherhood vehicle to the meet spot
    • SH_BH_DOCKS_INSTRUCT_SIX = Kill the Brotherhood
    • SH_BH_DOCKS_INSTRUCT_FIVE = Get on the watercraft
    • SH_BH_DOCKS_INSTRUCT_FOUR = Kill the buyer
    • SH_BH_DOCKS_GETBACK = RETURN TO THE CAR
    • SH_BH_DOCKS_BUYERSLEFT = Buyers Killed:
    • SH_BH_DOCKS_GANGLEFT = Brotherhood Killed:
    • SH_BH_DOCKS_MADE_YOU = The Driver Recognized you
    • SH_BH_DOCKS_WARNING_FOUR = Don't destroy this vehicle
    • SH_BH_DOCKS_WARNING = Stay close to the Brotherhood vehicle
    • SH_BH_DOCKS_WARNING_ONE = You have 15 Seconds to get back into the truck
    • SH_BH_DOCKS_WARNING_TWO_TIMER = You have 10 Seconds to get back to the truck
    • SH_BH_DOCKS_WARNING_THREE_TIMER = You have 5 Seconds to get back into the truck
    • SH_BH_DOCKS_WARNING_TWO = Catch up to the Brotherhood vehicle before it gets away
    • SH_BH_DOCKS_GETBACK_FAIL = The decoy vehicle was abandoned
    • SH_BH_DOCKS_FAIL = The driver discovered you before you got to the buy
    • SH_BH_DOCKS_FAIL_FOUR = You destroyed the decoy vehicle.
    • SH_BH_DOCKS_FAIL_THREE = You damaged the Brotherhood vehicle.
    • SH_BH_DOCKS_FAIL_TWO_TIMER = You failed to stay close enough to the Brotherhood vehicle

    1 - LC 08 - Possession with Intent Edit

    Infobox Data files
  • Take the car provided to the garage.
  • Go to the garage and pick up the explosives.
  • Go to the Barrio Police Station.
  • Park the car next to the evidence room.
  • Get out of the car and get some distance before she blows.
  • Defend the truck while the Saints are taking the drugs.
  • Return the truck to the garage.
  • "Troy's Solution" cutscene
  • "Courting the Colombians" cutscene
    • LC08_USE_CAR=Take the car provided to the garage.
    • LC08_GOTO_GARAGE=Go to the garage and pick up the explosives.
    • LC08_GOTO_STATION=Go to the Barrio Police Station.
    • LC08_PARK_CAR=Park the car next to the evidence room.
    • LC08_RUN=Get out of the car and get some distance before she blows.
    • LC08_DEFEND=Defend the truck while the Saints are taking the drugs.
    • LC08_RETURN=Return the truck to the garage.
    • LC08_ABANDONING=You are abandoning your crew. Return to the parking lot.
    • LC08_TOO_SOON=You can't leave until your crew has loaded up the truck.
    • LC08_CARBOMB=Car Bomb
    • LC08_FAIL_ABANDON=You've abandoned your crew.
    • LC08_FAIL_DAMAGE=The car with the explosives was destroyed.
    • LC08_FAIL_DEFENSE=You failed to defend the truck.
    • LC08_FAIL_NO_EXPLOSIVES=You failed to get the explosives installed.
    • LC08_FAIL_TIMER=You didn't reach the police station in time.
    • LC08_FAIL_TRUCK=You failed to return the truck to Saint's Row

    4 - MM_FB Power Element Training Edit

    Infobox Data files
    ?

    No anchors!

    • MM_FB_QL = THAT BURNING SENSATION
    • MM_FB_GO_TO_BS = GO TO THE BROKEN SHILLELAGH
    • MM_FB_OBJ_EQUIP_FB = EQUIP FIRE BLAST
    • MM_FB_OBJ_FB_ENEMIES = FIRE BLAST ENEMIES

    4 - MM_DFA Power Training Edit

    Infobox Data files
    ?

    No anchors!

    • MM_DFA_QL = LEARN MORE ABOUT DEATH FROM ABOVE
    • MM_DFA_OBJ_DFA_ENEMIES = USE DEATH FROM ABOVE ON ENEMIES

    4 - M05 Power Up CID Edit

    Infobox Data files
  • Go to Old Crib Ruins
  • Find device
  • Steal Bounce Gun
  • Kill aliens
  • Steal device
  • Go to rooftop
  • Defend CID
  • Protect CID
  • Get CID to the power source
  • Kill aliens
  • Start download
  • Protect CID
  • Speed up download
  • Freeze CID
  • Protect CID
  • Kill Warden
    • M05_QL = HELP THE AI ENTER THE SIMULATION
    • M05_PRE_CALL_OBJ = GO TO OLD CRIB RUINS
    • M05_OBJ_FIND_DEVICE = FIND DEVICE
    • M05_OBJ_STEAL_BOUNCE_GUN = STEAL (use) BOUNCE GUN
    • M05_OBJ_KILL_ALIENS = KILL ALIENS
    • M05_OBJ_STEAL_DEVICE = STEAL (use) DEVICE
    • M05_OBJ_GO_TO_ROOFTOP = GO TO ROOFTOP
    • M05_OBJ_DEFEND_CID = DEFEND CID
    • M05_OBJ_PROTECT_CID = PROTECT CID
    • M05_OBJ_GO_TO_NUKE = GET CID TO THE POWER SOURCE
    • M05_OBJ_KILL_ALIENS = KILL ALIENS
    • M05_OBJ_START_DOWNLOAD = START (use) DOWNLOAD
    • M05_OBJ_SPEED_UP_DOWNLOAD = SPEED UP (use) DOWNLOAD
    • M05_OBJ_FREEZE_CID = FREEZE CID
    • M05_OBJ_KILL_WARDEN = KILL WARDEN
    • M05_OBJ_TK_ENEMIES = USE TELEKINESIS TO KILL ENEMIES
    • M05_OBJ_TK_ORB = USE TK TO SMASH THEN COLLECT CLUSTER
    • M05_OBJ_TK_WARDEN = TK OBJECT INTO THEN SHOOT WARDEN
    • M05_ACT_SPEED_UP_DOWNLOAD = SPEED UP DOWNLOAD
    • M05_ACT_START_DOWNLOAD = START DOWNLOAD
    • M05_ACT_STEAL_BOUNCE_GUN = STEAL BOUNCE GUN
    • M05_ACT_STEAL_DEVICE = STEAL DEVICE
    • M05_FAIL_ABANDON_CID = CID WAS ABANDONED!
    • M05_FAIL_CID_DIED = CID DIED!

    4 - ML SH_01 Psychosomatic Edit

    Infobox Data files
    ?

    No anchors!

    • MOL_SH_01_QL = HELP THE SHAUNDIS WITH THEIR ISSUES
    • MOL_SH_01_PRE_CALL_OBJ = GO TO THUNDER PUMP
    • MOL_SH01_DEFEAT_REAL_DJ = KILL REAL DJVC
    • MOL_SH01_FOLLOW_SHAUNDI = FOLLOW THE SHAUNDIS
    • MOL_SH01_GET_DRUGS = GET DRUGS
    • MOL_SH01_GO_TO_DEAL = GO TO DEAL LOCATION
    • MOL_SH01_GO_TO_DJVC = FIND DJVC
    • MOL_SH01_KILL_ALIENS = KILL GUARDS
    • MOL_SH01_KILL_DEALER = KILL DEALER
    • MOL_SH01_KILL_DJVC = KILL DJVC
    • MOL_SH01_PRESS_Y_DJVC = FINISH HIM

    X - Cutscene - Pub Crawl Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    2 - EP02 - Pyramid Scheme Edit

    Infobox Data files
  • Head to Saints Row[sic]
  • Raise your Ultor notoriety to four stars
  • Eliminate your notoriety at a Forgive and Forget
  • Enter their base while the Ultor[sic] are distracted
  • Use the secret entrance and meet Gat in the base
  • Find the keycard for the lab doors
  • Plant bombs in each of the labs upstairs
  • Exit the base before the bombs detonate
  • "Khufu's Legacy" cutscene
  • "Cutting Losses" cutscene
    • EP02_GO_TO_SAINTS_ROW = Head to Saints Row
    • EP02_ULTOR_NOTORIETY = Raise your Ultor notoriety to four stars
    • EP02_NTORIETY_ZERO = Eliminate your notoriety at a Forgive and Forget
    • EP02_GO_TO_BASE = Enter their base while the Ultor are distracted
    • EP02_MEET_GAT = Use the secret entrance and meet Gat in the base
    • EP02_GET_KEY = Find the keycard for the lab doors
    • EP02_DESTROY_LABS = Plant bombs in each of the labs upstairs
    • EP02_GET_OUT = Exit the base before the bombs detonate
    • EP02_APC_EXIT = Use the APC to exit the base
    • EP02_RETURN_SAINTS_ROW = Get back to Saints Row
    • EP02_USE_BOMB = plant a bomb
    • EP02_EXIT_SEALED = Exit sealed. Find another way out
    • EP02_DIDNT_ESCAPE = You did not escape the Ultor base in time
    • EP02_FAIL_OUT_OF_ROW = You did not get back to Saints Row in time
    • EP02_GAT_DIED = Gat died
    • EP02_APC_FAIL = You failed to get to the APC

    X - Rally the Twins Edit

    Infobox Data files

    No anchors!

    Skipped: Not Found

    1 - TSS 02 - Reclamation Edit

    Infobox Data files
  • Wait for Troy and Julius.
  • Take Troy and Julius with you to the docks.
  • Kill the three gang lieutenants.
  • Get into a 4-door car.
  • Lose the cops!
  • Drop Julius and Troy off at the church.
  • "Divide and Conquer" cutscene
    • TSS02_PICK_UP=Go pick up Julius and Troy at the church.
    • TSS02_WAIT=Wait for Troy and Julius.
    • TSS02_GOTO_DOCKS=Take Troy and Julius with you to the docks.
    • TSS02_KILL=Kill the three gang lieutenants.
    • TSS02_FIND_CAR=Get into a 4-door car.
    • TSS02_COPS=Lose the cops!
    • TSS02_LOSE_TAIL=Lose the cops!
    • TSS02_DROP_OFF=Drop Julius and Troy off at the church.
    • TSS02_CHURCH=Drop Troy and Julius off at the church.
    • TSS02A_DISPLAY_NAME=The Best Defense...
    • TSS02_BUY_LIQUOR=Head to the liquor store and buy some liquor.
    • TSS02_RECRUIT=Press <btn recruit> to recruit a homie.
    • TSS02_JULIUS_DEAD=You let Julius die.
    • TSS02_TROY_DEAD=You let Troy die.
    • TSS02_ABANDON_JULIUS=Julius was abandoned
    • TSS02_ABANDON_TROY=Troy was abandoned.

    2 - BH04 - Red Asphalt Edit

    Infobox Data files
  • Head to Donnie's garage
  • Beat up Donnie until he tells you where Carlos is
  • Find the truck before Carlos dies
  • Damage the truck and force it to stop
  • "Professional Courtesy" cutscene
    • BH04_TALK_TO_DONNIE = Head to Donnie's garage
    • BH04_PUSH_DONNIE = Beat up Donnie until he tells you where Carlos is
    • BH04_STOP_TRUCK = Find the truck before Carlos dies
    • BH04_DAMAGE_TRUCK = Damage the truck and force it to stop
    • BH04_CARLOS_DIED = Carlos died
    • BH04_CARLOS_HEALTH = Carlos's Health
    • BH04_DONNIE_DIED = Donnie died
    • BH04_HELP_CARLOS = Go help Carlos
    • BH04_HURRY = Carlos is almost dead

    1 - VK X - Reinforcements Edit

    Infobox Data files
  • Stop the Kings from taking back the brothel.
    • VKX_DISPLAY_NAME=Reinforcements
    • VKX_DEFEND_BROTHEL=Stop the Kings from taking back the brothel.
    • VKX_URGENT_HURRY=Hurry, the Kings have almost retaken the brothel.
    • VKX_FAIL_PUSHBACK=The Kings have retaken the brothel.

    2 - RN09 - Rest in Peace Edit

    Infobox Data files
  • Kill Shogo
  • Kill the Ronin Lieutenants
  • Find Shogo in the house
  • Kill Shogo
  • "Requiem" cutscene
    • RN09_PROMPT_KILL_SHOGO = Kill Shogo
    • RN09_PROMPT_CLEAN_cemetery = Kill the Ronin Lieutenants
    • RN09_PROMPT_FIND_SHOGO = Find Shogo in the house
    • RN09_PROMPT_KILL_SHOGO = Kill Shogo
    • RN09_HUD_SHOGO_HEALTH = Shogo's Health
    • RN09_OBJECTIVE_CLEAN_cemetery = Ronin Killed:
    • RN09_PROMPT_CHASE_SHOGO = Chase down and kill Shogo
    • RN09_PROMPT_WARN_DISTANCE = Shogo is getting away, catch up
    • RN09_FAILURE_GAT_DIED = Gat died
    • RN09_FAILURE_GAT_DISMISSED = Gat was abandoned
    • RN09_FAILURE_SHOGO_FLED = Shogo got away

    2 - BH07 - Retribution Edit

    Infobox Data files
  • Kill the four Brotherhood Lieutenants
  • Stop the Brotherhood from destroying the store
  • Save the Shop Owner
  • Kill the remaining Lieutenants
  • Kill the Lieutenant being arrested by the police
  • Kill the remaining Lieutenants
  • Stop the Brotherhood from torching the docks
  • Kill the remaining Lieutenants
  • Break up the Brotherhood meeting and kill the Lieutenant
  • Chase down and kill the fleeing Lieutenant
  • "Cops and Robbers" cutscene
  • "Business Partners" cutscene
    • BH07_ELIMINATE_LTS = Kill the four Brotherhood Lieutenants
    • BH07_DESTROYING_STORE = Stop the Brotherhood from destroying the store
    • BH07_SAVE_SHOP_OWNER = Save the Shop Owner
    • BH07_KILL_REMAINING_LTS = Kill the remaining Lieutenants
    • BH07_ARRESTED_LIEUTENANT = Kill the Lieutenant being arrested by the police
    • BH07_KILL_REMAINING_LTS = Kill the remaining Lieutenants
    • BH07_TORCHING_DOCKS = Stop the Brotherhood from torching the docks
    • BH07_REMAINING_LIEUTENANT = Kill the remaining Lieutenant
    • BH07_MEETING_LIEUTENANT = Break up the Brotherhood meeting and kill the Lieutenant
    • BH07_KILL_FLEEING_LIEUTENANT = Chase down and kill the fleeing Lieutenant
    • BH07_PREVENT_DAMAGE = Prevent $1000 of damage to the store
    • BH07_SHOP_OWNER_HEALTH = Shop Owner's Health:
    • BH07_STORE_DAMAGE_METER = Store Damage: $
    • BH07_LTS_KILLED = Lieutenants Killed:
    • BH07_TOO_MUCH_DAMAGE = The store took too much damage
    • BH07_SHOP_OWNER_DIED = The shop owner died

    3 - M07 - Return to Steelport Edit

    Infobox Data files
  • Get to the barge
  • Find Kinzie
  • Untie Kinzie
  • Get to the BDSM club
  • Grab the patrons
  • Find the owner
  • Interrogate the owner
  • Find Zimos
  • Kill the Morningstar
  • Find Angel
  • Kill the Luchadores
  • Protect Angel
    • M07_OBJ_REACH_BARGE = GET TO THE BARGE
    • M07_OBJ_FIND_KINZIE = FIND KINZIE
    • M07_OBJ_UNTIE_KINZIE = UNTIE (use) KINZIE
    • M07_OBJ_GO_TO_CLUB = GET TO THE BDSM CLUB
    • M07_OBJ_INTERROGATE_PATRONS = GRAB THE (use) PATRONS
    • M07_OBJ_FIND_OWNER = FIND THE OWNER
    • M07_OBJ_GRAB_OWNER = INTERROGATE THE (use) OWNER
    • M07_OBJ_GO_TO_ZIMOS = FIND ZIMOS
    • M07_OBJ_KILL_MORNINGSTAR = KILL THE MORNINGSTAR
    • M07_OBJ_FIND_ANGEL = FIND ANGEL
    • M07_OBJ_KILL_LUCHADORES = KILL THE LUCHADORES
    • M07_OBJ_PROTECT_ANGEL = PROTECT ANGEL
    • M07_ACTION_INTERROGATE = INTERROGATE
    • M07_ACTION_UNTIE_KINZIE = UNTIE KINZIE
    • m07_failure_angel_died = ANGEL DIED!
    • m07_failure_club_owner_died = CLUB MANAGER DIED! KEEP HIM ALIVE UNTIL YOU'VE INTERROGATED HIM.
    • m07_failure_kinzie_died = KINZIE DIED!
    • m07_failure_oleg_died = OLEG DIED!
    • M07_FAILURE_PATRONS_DIED = DON'T KILL THE PATRONS, INTERROGATE THEM WITH {ACTION_IMG}
    • m07_failure_pierce_died = PIERCE DIED!
    • m07_failure_shaundi_died = SHAUNDI DIED!
    • m07_failure_zimos_died = ZIMOS DIED!

    2 - BH02 - Reunion Tour Edit

    Infobox Data files
  • Drive Donnie to the first truck
  • Guard Donnie while he plants the bomb
  • Get away from the truck and detonate the explosives
  • Drive Donnie to the next truck
  • Get away from the truck and detonate the explosives
  • Drive Donnie to the last truck
  • Get away from the truck and detonate the explosives
  • Keep away from the truck
  • "We Grieve In Different Ways" cutscene
  • "Infirm of Purpose" cutscene
    • BH02_GO_TO_FIRST_TRUCK = Drive Donnie to the first truck
    • BH02_GUARD_DONNIE = Guard Donnie while he plants the bomb
    • BH02_GET_AWAY = Get away from the truck and detonate the explosives
    • BH02_GO_TO_SECOND_TRUCK = Drive Donnie to the next truck
    • BH02_GET_AWAY = Get away from the truck and detonate the explosives
    • BH02_GO_TO_THIRD_TRUCK = Drive Donnie to the last truck
    • BH02_GET_AWAY = Get away from the truck and detonate the explosives
    • BH02_STAY_AWAY = Keep away from the truck
    • BH02_ABANDONING_DONNIE = You will abandon Donnie in 30 seconds
    • BH02_ALL_TRUCKS_DESTROYED = All trucks destroyed
    • BH02_DETONATE = Use the detonator to set off the bomb
    • BH02_DETONATE_LAST_TARGET = You must detonate the current target first
    • BH02_DONNIE_HEALTH = Donnie's Health
    • BH02_DONNIE_HEALTH_WARNING = Donnie is low on health
    • BH02_PRESS_TO_DETONATE_BOMB = Use {ATTACK_PRIMARY_IMG} to detonate the bomb
    • BH02_SEE_TRUCK_TO_DETONATE = Place yourself where you can see the truck to detonate it
    • BH02_SWITCH_TO_DETONATOR = Equip the detonator
    • BH02_TARGET_DONNIE = Stay near Donnie to encourage him to plant the explosives
    • BH02_TRUCKS_DESTROYED = Trucks Destroyed
    • BH02_VEHICLE_LOST = Donnie must blow up the vehicles
    • BH02_DONNIE_DIED = Donnie died
    • BH02_DONNIE_DISMISSED = Donnie was abandoned

    2 - EM01 - Revelation Edit

    Infobox Data files
  • Defend the church
  • Another Masako unit is on the way. Kill them.
  • Help Julius defend the west side
  • Defend the east side
  • Help Julius defend the south side
  • Destroy the helicopter
  • Get to Julius's car
  • Protect Julius' car
  • Destroy the helicopters
  • "Face to Face" cutscene
  • "Burying the Hatchet" cutscene
    • EM01_DEFEND_CHURCH = Defend the church
    • EM01_MORE_MASAKO = Another Masako unit is on the way. Kill them.
    • EM01_DEFEND_WEST = Help Julius defend the west side
    • EM01_DEFEND_EAST = Defend the east side
    • EM01_DEFEND_SOUTH = Help Julius defend the south side
    • EM01_HELI = Destroy the helicopter
    • EM01_PROTECT_CAR = Protect Julius' car
    • EM01_RUN_FOR_IT = Get to Julius's car
    • EM01_LAST_STAND = Destroy the helicopters
    • EM01_FALL_BACK = Fall back to the church for cover
    • EM01_ABANDONING_CHURCH = The church is about to be abandoned
    • EM01_BAR_LABEL = Julius's Car
    • EM01_LS_OBJECTIVE = Helicopters Destroyed:
    • EM01_DEFEND_OBJECTIVE = Masako Squad Members Killed:
    • EM01_MISSION_ACTIVE = Come back later
    • EM01_JULIUS_ABANDONED = Julius was abandoned
    • EM01_JULIUS_CAR = Julius's car was destroyed
    • EM01_JULIUS_DIED = Julius died
    • EM01_CHURCH_ABANDONED = The church was abandoned

    2 - SS08 - Riot Control Edit

    Infobox Data files
  • Defend the warehouse
  • Protect Pierce and Shaundi while they load up the truck
  • We've got to get these drugs back to the hideout!
  • Get a car
  • Escort the truck to the Saints hideout
  • "One Man's Junkie..." cutscene
  • "Promises" cutscene
    • SS08_DEFEND_DUST = Defend the warehouse
    • SS08_PROTECT_WHILE_LOADING = Protect Pierce and Shaundi while they load up the truck
    • SS08_GET_DRUGS_BACK_TO_HQ = We've got to get these drugs back to the hideout!
    • SS08_GET_A_CAR = Get a car
    • SS08_ESCORT_TRUCK_TO_HIDEOUT = Escort the truck to the Saints hideout
    • SS08_GET_BACK_TO_WAREHOUSE = You have %ls seconds to return to the warehouse
    • SS08_PIERCE_WAITING_ON_YOU = Pierce is waiting for you to escort the truck
    • SS08_TRUCK_HEALTH = Truck Health
    • SS08_X_OF_Y_CRATES_LOADED = Crates Loaded:
    • SS08_PIERCE_ABANDONED = Pierce was abandoned
    • SS08_PIERCE_DIED = Pierce died
    • SS08_SHAUNDI_ABANDONED = Shaundi was abandoned
    • SS08_SHAUNDI_DIED = Shaundi died
    • SS08_TRUCK_DESTROYED = The truck was destroyed
    • SS08_WAREHOUSE_ABANDONED = The warehouse was abandoned

    2 - RN03 - Road Rage Edit

    Infobox Data files
  • Stop the Ronin before they get to the Saints Hideout
  • Bike destroyed
  • More Ronin are here
  • Bike destroyed
  • The Ronin are crossing the bridge to the Saints Hideout
  • The Ronin are almost at the Saints Hideout
  • "Gracious Hosts" cutscene
  • "Saving Face" cutscene
    • RN03_PROMPT_KILL_RONIN = Stop the Ronin before they get to the Saints hideout
    • RN03_PROMPT_BIKE_DESTROYED = Bike destroyed
    • RN03_PROMPT_MORE_RONIN = More Ronin are here
    • RN03_PROMPT_BIKE_DESTROYED = Bike destroyed
    • RN03_PROMPT_CROSSING_BRIDGE = The Ronin are crossing the bridge to the Saints hideout
    • RN03_PROMPT_ALMOST_THERE = The Ronin are almost at the Saints hideout
    • RN03_PROMPT_ANOTHER_GROUP = There's another group of Ronin ahead
    • RN03_PROMPT_BIKE = Use the bike to intercept the Ronin
    • RN03_PROMPT_KILL_LIEUTENANTS = Kill the Ronin Lieutenants
    • RN03_OBJECTIVE_BIKE = Get on the bike
    • RN03_OBJECTIVE_KILL_RONIN = Ronin Bikes Disabled:
    • RN03_OBJECTIVE_RONIN_EN_ROUTE = Ronin Bikers En Route: %ls
    • RN03_PROMPT_REENTER_BIKE = Get back on the bike
    • RN03_PROMPT_RONIN_REINFORCEMENTS = Stop the Ronin reinforcements downtown
    • RN03_PROMPT_WARNING = %ls Ronin left
    • RN03_FAILURE_BIKE_DESTROYED = Motorcycle destroyed
    • RN03_FAILURE_BIKE_TIME = You didn't get on the bike in time
    • RN03_FAILURE_DISTANCE = Too many Ronin got past you
    • RN03_FAILURE_RANGE = The Ronin got away

    2 - RN08 - Room Service Edit

    Infobox Data files
  • Head to the Ronin hotel
  • Kill the Ronin on the ground floor
  • Get to the elevator
  • Place the bombs one floor at a time
  • Move to the next floor
  • Head to the suite and kill the Ronin Lieutenants
  • Climb the rail and base jump into the atrium
  • "Ultor Makes a House Call" cutscene
  • "A Father's Love" cutscene
    • RN08_RONIN_HQ = Head to the Ronin hotel
    • RN08_GROUND_FLOOR = Kill the Ronin on the ground floor
    • RN08_GROUND_FLOOR_CLEAR = Get to the elevator
    • RN08_BOMBS = Place the bombs one floor at a time
    • RN08_NEXT_FLOOR = Move to the next floor
    • RN08_SUITE = Head to the suite and kill the Ronin Lieutenants
    • RN08_JUMP = Climb the rail and base jump into the atrium
    • RN08_ARMS_DEALER = Drive to the arms dealer
    • RN08_BOMB_FINISH = Plant the bombs on this floor
    • RN08_BOMB_HURRY = The detonation timers have been activated
    • RN08_COUNTDOWN = Countdown activated
    • RN08_DETONATION_WARN = 30 seconds until detonation
    • RN08_ELEVATOR = Use theelevator to go upstairs
    • RN08_JUMP_APPROACH = Head to the atrium
    • RN08_OBJECTIVE_BOMBS = Bombs Planted:
    • RN08_OBJECTIVE_RONIN = Ronin Killed:
    • RN08_USE_BOMB = plant a bomb
    • RN08_USE_ELEVATOR = use the elevator
    • RN08_GAT_DIED = Gat died
    • RN08_GAT_DISMISSED = Gat was abandoned
    • RN08_ARMS_DEALER_DIED = The arms dealer died
    • RN08_BOMB_FAILURE = The bombs detonated before you escaped

    1 - VK 06b - Round Peg, Square Hole Edit

    Infobox Data files
  • Defend your car while Gat drives to the meeting locations.
  • Interrupt the meeting between the cops and the Vice Kings.
  • Defend your car until you get to the next meeting location.
  • Interrupt the meeting between the cops and the Vice Kings.
  • Defend your car until you get to the next meeting location.
  • Interrupt the meeting between the cops and the Vice Kings.
  • Defend your car until you get to the next meeting location.
  • Interrupt the meeting between the cops and the Vice Kings.
  • Defend your car until you get to the next meeting location.
  • Interrupt the meeting between the cops and the Vice Kings.
  • Defend your car until Gat reaches Forgive and Forget.
  • "Subtlety is the Key" cutscene
  • "If At First You Don't Succeed..." cutscene
  • "We Need to Talk" cutscene
    • VK06B_DEFEND_SELF3=Defend your car while Gat drives to the meeting locations.
    • VK06B_DESTROY_POLICE=Interrupt the meeting between the cops and the Vice Kings.
    • VK06B_DEFEND_SELF=Defend your car until you get to the next meeting location.
    • VK06B_DEFEND_SELF2=Defend your car until Gat reaches Forgive and Forget.
    • VK06B_CAR=Gat's Car
    • VK06B_FAIL_CAR_DESTROYED=Your car was destroyed.
    • VK06B_FAIL_GAT_DEATH=Johnny was killed.

    2 - TSS SH - Rounds Square Shopping Center (Stronghold) Edit

    Infobox Data files
  • Kill the Ultor execs
  • Kill the remaining Ultor execs in the conference room
  • Escape the mall
    • SH_TSS_UGMALL_INSTRUCT_ONE = Kill the Ultor execs while they shop
    • SH_TSS_UGMALL_INSTRUCT_WANDER = Kill the Ultor execs
    • SH_TSS_UGMALL_INSTRUCT_WANDERFINISH = Kill the remaining Ultor execs in the conference room
    • SH_TSS_UGMALL_INSTRUCT_FOUR = Escape the mall
    • SH_TSS_UGMALL_INSTRUCT_EXECS = Ultor Execs Killed:

    X - Money Shot - Rush Crush Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    3 - M23 - STAG Film Edit

    Infobox Data files
  • Go to the Broken Shillelagh
  • Get a helicopter
  • Go to the Daedalus
  • Destroy the cannons
  • Land on the Daedalus
  • Plant bomb
  • Fly to rear deck
  • Plant bomb
  • Kill Cyrus
  • Escape from the Daedalus
    • PRE_CALL_OBJ_M23 = GO TO THE BROKEN SHILLELAGH
    • M23_OBJ_GET_HELICOPTER = GET A HELICOPTER
    • M23_OBJ_GO_TO_DAEDALUS = GO TO THE DAEDALUS
    • M23_OBJ_DESTROY_GUNS = DESTROY THE CANNONS
    • M23_OBJ_LAND_ON_DAEDALUS = LAND ON THE DAEDALUS
    • M23_OBJ_PLANT_BOMB = PLANT (use) BOMB
    • M23_OBJ_FLY_TO_REAR_DECK = FLY TO REAR DECK
    • M23_OBJ_KILL_CYRUS = KILL CYRUS
    • M23_OBJ_ESCAPE = ESCAPE FROM THE DAEDALUS
    • M23_OBJ_DESTROY_DEFENSES = DESTROY THE SURFACE DEFENSES
    • M23_OBJ_DESTROY_TANKS = DESTROY THE TANKS PROTECTING THE LANDING ZONE
    • M23_OBJ_FLY_TO_SIDE_DECK = FLY TO SIDE DECK
    • M23_OBJ_GO_TO_BRIDGE = GET TO THE BRIDGE
    • M23_OBJ_GO_TO_REAR_DECK = GO TO THE REAR DECK
    • M23_OBJ_INITIATE_SELF_DESTRUCT = USE THE (use) CONSOLE
    • M23_OBJ_KILL_BRIDGE_GUARDS = KILL BRIDGE GUARDS
    • M23_OBJ_CLEAR_MIDSECTION = KILL STAG
    • M23_TRIGGER_AUTO_DESTRUCT = INITIATE SELF-DESTRUCTION SEQUENCE
    • M23_USE_PLANT_BOMB_TRIGGER = PLANT BOMB
    • m23_failure_cyrus_escaped = CYRUS ESCAPED! DON'T LEAVE THE DAEDALUS UNTIL HE'S DEAD.

    3 - M13 - STAG Party Edit

    Infobox Data files
  • Go to Saints HQ
  • Go to the PR Center
  • Burn the STAG banners
  • Return to the Saints HQ
  • Defend the north
  • Help Viola
  • Defend the south
  • Kill the snipers
  • Destroy the tanks
  • Provide cover fire for Pierce
  • Go to an elevator
  • Go to Pierce
  • Return to the Saints HQ
  • Defend the north
  • Destroy the tanks
  • Destroy the VTOLs
  • Kill STAG in the observation deck
  • Defend the north
  • Go to the penthouse
  • Go to Shaundi
  • Give Josh to Shaundi or Cyrus
  • Jump off the penthouse
    • PRE_CALL_OBJ_M13 = GO TO SAINTS HQ
    • M13_OBJ_GOTO_PR_CENTER = GO TO THE PR CENTER
    • M13_OBJ_DESTROY_STAG_BANNER = BURN THE STAG BANNERS
    • M13_OBJ_GOTO_SAINTS_HQ = RETURN TO THE SAINTS HQ
    • M13_OBJ_DEFEND_THE_NORTH = DEFEND THE NORTH
    • M13_OBJ_HELP_VIOLA = HELP VIOLA
    • M13_OBJ_DEFEND_THE_SOUTH = DEFEND THE SOUTH
    • M13_OBJ_TAKE_OUT_THE_SNIPERS = KILL THE SNIPERS
    • M13_OBJ_TAKE_OUT_THE_TANKS = DESTROY THE TANKS
    • M13_OBJ_COVER_PIERCE = PROVIDE COVER FIRE FOR PIERCE
    • M13_OBJ_GOTO_ELEVATOR = GO TO AN ELEVATOR
    • M13_OBJ_GOTO_PIERCE = GO TO PIERCE
    • M13_OBJ_GOTO_SAINTS_HQ = RETURN TO THE SAINTS HQ
    • M13_OBJ_DEFEND_THE_NORTH = DEFEND THE NORTH
    • M13_OBJ_TAKE_OUT_THE_TANKS = DESTROY THE TANKS
    • M13_OBJ_TAKE_OUT_THE_VTOLS = DESTROY THE VTOLS
    • M13_OBJ_CLEAR_THE_FLOOR = KILL STAG IN THE OBSERVATION DECK
    • M13_OBJ_DEFEND_THE_NORTH = DEFEND THE NORTH
    • M13_OBJ_GOTO_PENTHOUSE = GO TO THE PENTHOUSE
    • M13_OBJ_GOTO_SHAUNDI = GO TO SHAUNDI
    • M13_OBJ_THROW_JOSH = GIVE (use) JOSH TO SHAUNDI OR CYRUS
    • M13_PROMPT_THROW_JOSH_TO_CYRUS = GIVE JOSH TO CYRUS
    • M13_PROMPT_THROW_JOSH_TO_SHAUNDI = GIVE JOSH TO SHAUNDI
    • M13_OBJ_ESCAPE = JUMP OFF THE PENTHOUSE
    • M13_OBJ_DETONATE_CAR_BOMBS = SHOOT A CAR BOMB
    • m13_failure_failed_to_escape = FAILED TO ESCAPE THE SAINTS HQ IN TIME
    • m13_failure_josh_died = JOSH DIED!
    • m13_failure_oleg_died = OLEG DIED!
    • m13_failure_pierce_abandoned = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m13_failure_pierce_died = PIERCE DIED!
    • m13_failure_saints_hq_abandoned = SAINTS HQ HAS BEEN ABANDONED!
    • m13_failure_viola_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m13_failure_viola_died = VIOLA DIED!

    2 - RN01 - Saint's Seven Edit

    Infobox Data files
  • Head to the casino
  • Take out the Ronin
  • Guard Gat while he rigs the doors with explosives
  • Get the loot back to Aisha's house
  • "Keeping It Simple" cutscene
  • "The Model of Discipline" cutscene
    • RN01_PROMPT_CASINO = Head to the casino
    • RN01_PROMPT_GUARDS = Take out the Ronin
    • RN01_PLANT_BOMBS = Guard Gat while he rigs the doors with explosives
    • RN01_PROMPT_HEAD_HOME = Get the loot back to Aisha's house
    • RN01_PROMPT_COUNTING_ROOM = Open the doors to the counting room
    • RN01_PROMPT_PIT_BOSS = Find the Ronin pit boss and take his key
    • RN01_PROMPT_DEFEND_HOMIES = Defend the Saints as they load the truck with the cash
    • RN01_PROMPT_ENTER_TRUCK = The boxes are loaded, get in the truck
    • RN01_BOMB_WARNING = Keep away from the bombs
    • RN01_PROMPT_KEYS = Take the key
    • RN01_PROMPT_NOTORIETY_ZERO = Eliminate your notoriety before heading to the hideout
    • RN01_USE_BOX = Pick up the box
    • RN01_USE_DETONATOR = Use the detonator to set off the bombs
    • RN01_USE_DOOR_UNLOCK = Unlock the door
    • RN01_GAT_PROGRESS = Gat's Progress
    • RN01_OBJECTIVE_CASH_BOXES = Boxes Loaded:
    • RN01_OBJECTIVE_GUARDS = Guards Killed:
    • RN01_OBJECTIVE_NEAR_CASINO = Get closer to the casino
    • RN01_PROMPT_POLICE_CALLED = The Ronin called in the police
    • RN01_PROMPT_REENTER_TRUCK = Get back in the truck
    • RN01_PROMPT_RETURN_TO_CASINO = Return to the casino
    • RN01_FAILURE_GAT_ABANDONED = Gat was abandoned
    • RN01_FAILURE_GAT_DIED = Gat died
    • RN01_FAILURE_HOMIE_KILLED = A homie died
    • RN01_FAILURE_LEFT_CASINO = You didn't get back to the casino in time
    • RN01_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
    • RN01_FAILURE_PIERCE_DIED = Pierce died
    • RN01_FAILURE_TRUCK_DESTROYED = The heist truck was destroyed

    1 - TSS 05 - Saints and Martyrs Edit

    Infobox Data files

  • "Salting the Earth" cutscene
    • TSS05_GO=Head to Alderman Hughes' yacht.

    2 - EP03 - Salting the Earth...Again Edit

    Infobox Data files
  • Grab a water craft and get to the yacht
  • Get to the yacht
  • Kill the Ultor execs
  • Get to the speedboat and chase down the last exec
  • "2nd Times A Charm" cutscene
  • "Dane's Triumph" cutscene
    • EP03_GET_TO_HARBOR = Get to the harbor
    • EP03_GET_JET_SKI = Grab a water craft and get to the yacht
    • EP03_GET_TO_YACHT = Get to the yacht
    • EP03_DESTROY_BOATS = Destroy the Ultor boats before boarding the yacht
    • EP03_ENTER_YACHT = Board the yacht
    • EP03_KILL_EXECS = Kill the Ultor execs
    • EP03_CHASE_EXEC = Get to the speedboat and chase down the last exec
    • EP03_BOATS_DESTROYED = Boats Destroyed:
    • EP03_EXECS_KILLED = Execs Killed:
    • EP03_HEALTH_BAR = Ultor Boat Health
    • EP03_ULTOR_SENT_HELI = Ultor is on to you. They've sent an attack helicopter.
    • EP03_EXEC_ESCAPED = The last Ultor exec got away

    1 - WR 02 - Samson's Surprise Edit

    Infobox Data files
  • Get a car and head to the race.
  • Come in first to win the race.
  • The taunt meter will fill when you're close to an enemy.
  • Stay close to the driver to taunt him.
  • "Turning on the Heat" cutscene
    • ACT_RACING_GOAL=Come in first to win the race.
    • WR02_TAUNT=The taunt meter will fill when you're close to an enemy.
    • WR02_TAUNT_NOW=Stay close to the driver to taunt him.
    • WR02_START=Get a car and head to the race.
    • WR02_GET_A_CAR=Return with a vehicle to challenge the Rollerz.
    • WR02_STAY_AHEAD=Stay ahead of the other racers to heat 'em up.
    • WR02_BEING_CHASED=Lose the Rollerz before entering the garage!
    • WR02_GET_TO_GARAGE=Lose the Rollerz and get to the garage.
    • WR02_ENEMIES_LEFT=Racers left: %s
    • WR02_DRIVER_TAUNTED1=Driver taunted 1
    • WR02_DRIVER_TAUNTED2=Driver taunted 2
    • WR02_DRIVER_TAUNTED3=Driver taunted 3
    • WR02_DRIVER_TAUNTED4=Driver taunted 4
    • WR02_DRIVER_TAUNTED5=Driver taunted 5
    • WR02_DRIVER_TAUNTED6=Driver taunted 6
    • WR02_DRIVER_TAUNTED7=Driver taunted 7
    • WR02_DRIVER_TAUNTED8=Driver taunted 8
    • WR02_DRIVER_TAUNTED9=Driver taunted 9
    • WR02_OPPONENT_BLOWEDUP1=One opponent destroyed!
    • WR02_OPPONENT_BLOWEDUP2=Two opponents destroyed!
    • WR02_TRUCK=Truck
    • WR02_FAIL_DRIVER=You attacked the drivers before the race started.
    • WR02_LOST_RACE=All the Rollerz need to be killed.
    • WR02_TROY_DISMISSED=Troy is needed to finish this mission.

    4 - MDLC 1 Save the Planet Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    1 - WR 09 - Semi-Charmed Life Edit

    Infobox Data files
  • Chase down Price and kill him.
  • Take out the cars on Price's trailer.
  • Keep taking out the cars.
  • Destroy the cab.
  • "Loose Ends" cutscene
    • WR09_CHASE_PRICE=Chase down Price and kill him.
    • WR09_SPOTTED_PRICE=Take out the cars on Price's trailer.
    • WR09_FIRST_CAR_DESTROYED=Keep taking out the cars.
    • WR09_DESTROY_CAB=Destroy the cab.
    • WR09_TRUCK_NAME=Price's Truck
    • WR09_GOT_AWAY=Price got away.

    3 - MDLC 6 - Send in the Clones Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    X - Money Shot - Shifty Snipe Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    2 - BH11 - Showdown Edit

    Infobox Data files
  • Kill Maero
  • "Honor Among Thieves" cutscene
  • "Fratricide" cutscene
    • BH11_KILL_MAERO = Kill Maero
    • BH11_MAEROS_HEALTH = Maero

    2 - BH SH - Sommerset Apartments Edit

    Infobox Data files
  • Get to the apartments
  • Kill the lieutenants running this operation
  • Destroy the Mobile Drug Lab
    • SH_BH_APARTMENTS_INSTRUCT_INITIAL = Get to the apartments
    • SH_BH_APARTMENTS_INSTRUCT_ONE = Kill the lieutenants running this operation
    • SH_BH_APARTMENTS_INSTRUCT_INITIAL = Get to the apartments
    • SH_BH_APARTMENTS_INSTRUCT_ONE = Kill the lieutenants running this operation
    • SH_BH_APARTMENTS_INSTRUCT_INITIAL = Get to the apartments
    • SH_BH_APARTMENTS_INSTRUCT_ONE = Kill the lieutenants running this operation
    • SH_BH_APARTMENTS_INSTRUCT_THREE = Destroy the Mobile Drug Lab
    • SH_BH_APARTMENTS_INSTRUCT_TWO = Brotherhood Killed:
    • SH_BH_APARTMENTS_LTCOUNT = Operations Destroyed:

    1 - WR 01 - Stacking the Deck Edit

    Infobox Data files
  • Get a car and intercept the truck.
  • That's the truck. Looks like there's an escort.
  • Hijack the truck!
  • Get in the truck.
  • Drive the truck to the garage.
  • "Just a Girl" cutscene
    • WR01_INTERCEPT_TRUCK=Get a car and intercept the truck.
    • WR01_TRUCK_SPOTTED=That's the truck. Looks like there's an escort.
    • WR01_TAKE_TRUCK=Hijack the truck!
    • WR01_GET_IN_TRUCK=Get in the truck.
    • WR01_GET_HOME=Drive the truck to the garage.
    • WR01_LOSE_PURSUIT=Lose the tail!
    • WR01_DAMAGE=Do enough damage to the truck and it will pull over.
    • WR01_TRUCK=Truck Cab
    • WR01_TRUCK_REACHED_DESTINATION=The truck got away!
    • WR01_TRUCK_DESTROYED=The truck was destroyed.

    X - Cutscene - Stilwater Blues Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    2 - TSS SH - Stilwater Caverns (Stronghold) Edit

    Infobox Data files
  • Go to the homeless area and destroy the shanties
  • Destroy the shanties
    • SH_TSS_CAVERNS_SETUP = Go to the homeless area and destroy the shanties
    • SH_TSS_CAVERNS_INTSTRUCT_ONE = Destroy the shanties
    • SH_TSS_CAVERNS_INTSTRUCT_TWO = Go to the next homeless area
    • SH_TSS_CAVERNS_INTSTRUCT_THREE = Go to the shanty town
    • SH_TSS_CAVERNS_INTSTRUCT_FOUR = Defend the goods until your crew arrives
    • SH_TSS_CAVERNS_SHANTIES_LEFT = Shanties Destroyed:

    2 - SS SH - Stilwater University Student Union Edit

    Infobox Data files
  • Kill the Samedi recruiters
  • Get to the student union
  • Kill the remaining Samedi
    • SH_SS_STUDENT_UNION_INSTRUCT_ONE = Kill the Samedi recruiters
    • SH_SS_STUDENT_UNION_INSTRUCT_TWO = Get to the student union
    • SH_SS_STUDENT_UNION_INSTRUCT_THREE = Kill the remaining Samedi
    • SH_SS_STUDENT_UNION_LEADERS_LEFT = Samedi Killed:
    • SH_SS_STUDENT_UNION_RECUITERS_LEFT = Recruiters Killed:

    1 - LC S - Stoughton Shipyard Edit

    Infobox Data files
  • Get in the bulldozer
  • Push the Carnales drug shipments into the water
    • DOCKS_PEN_BULLDOZER=Get in the bulldozer
    • DOCKS_PEN_DRUGS=Push the Carnales drug shipments into the water
    • DOCKS_PEN_OBJECTIVE=Drug Shipments Left: %s
    • DOCKS_PEN_DESTROYED=Drug shipment destroyed
    • DOCKS_PEN_SUCCESS=Stronghold captured!
    • DOCKS_PEN_REENTER_BULL=You have 20 seconds to get back in the bulldozer.
    • DOCKS_PEN_FAILURE_WARN=Turn around, you're leaving the drug shipments behind!
    • DOCKS_PEN_CRATE_TIMER=You ran out of time!
    • DOCKS_PEN_FAILURE_BULL=The bulldozer was destroyed!
    • DOCKS_PEN_FAILURE_EXIT=You left the drug shipments behind.
    • DOCKS_PEN_FAILURE_LEAVE=You didn't get back in the bulldozer in time!

    1 - LC 07 - Strength in Numbers Edit

    Infobox Data files
  • Defend the church at all costs.
  • They are coming from the south, help repel them.
  • Help Julius defend the north side.
  • Destroy Victor's car.
  • Kill Victor.
  • "Chain of Command" cutscene
  • "Got a Light?" cutscene
    • LC07_DEFEND=Defend the church at all costs.
    • LC07_DEFEND_GY=They are coming from the south, help repel them.
    • LC07_DEFEND_NORTH=Help Julius defend the north side.
    • LC07_DESTROY_CAR=Destroy Victor's car.
    • LC07_KILL_VICTOR=Kill Victor.
    • LC07_VICTOR=Victor
    • LC07_ABANDONING=You are abandoning your crew. Return to the church.
    • LC07_FAIL_ABANDON=You've abandoned your crew.
    • LC07_NEW_1=Dex was killed.
    • LC07_NEW_2=Troy was killed
    • LC07_FAIL_JULIUS=Julius was killed
    • LC07_NEW_3=Dex was abandoned.
    • LC07_NEW_4=Troy was abandoned.
    • LC07_ABANDON_JULIUS=Julius was abandoned

    1 - TSS 03 - Stuffing the Ballot Edit

    Infobox Data files
  • Hijack Winslow's campaign bus.
  • Park Winslow's bus on the train crossing.
  • Get out of the bus before the train arrives.
    • TSS03_HIJACK_BUS=Hijack Marshall Winslow's campaign bus.
    • TSS03_TAKE_BUS=Park Winslow's bus on the train crossing
    • TSS03_GET_OUT=Get out of the bus before the train arrives.
    • TSS03_FAIL1=Winslow's bus was destroyed.
    • TSS03_FAIL2=You didn't get to the tracks in time.

    2 - RN SH - Suburbs Strip Club Edit

    Infobox Data files
  • Enter the strip club and kill the Ronin Lieutenants
  • Head upstairs and kill the remaining Ronin
  • Go to the roof and kill the reinforcements
    • SH_RN_STRIPCLUB_START = Enter the strip club and kill the Ronin Lieutenants
    • SH_RN_STRIPCLUB_UPSTAIRS = Head upstairs and kill the remaining Ronin
    • SH_RN_STRIPCLUB_REINFORCE = Go to the roof and kill the reinforcements
    • SH_RN_STRIPCLUB_LTS_LEFT_FLR1 = Ronin Killed:
    • SH_RN_STRIPCLUB_LTS_LEFT_FLR2 = Ronin Killed:
    • SH_RN_STRIPCLUB_REINFORCE_LEFT = Ronin Killed:

    2 - SS SH - Sunnyvale Gardens Fishing Dock Edit

    Infobox Data files
  • Destroy the drug stashes
  • Destroy the Samedi boats
  • Plant a bomb on the fuel chute of the freighter
  • Get off the ship before the bomb goes off
  • The bomb malfunctioned, get off the ship
    • SH_SS_FISHINGDOCK_INSTRUCT_ONE = Destroy the drug stashes
    • SH_SS_FISHINGDOCK_INSTRUCT_TWO = Destroy the Samedi boats
    • SH_SS_FISHINGDOCK_INSTRUCT_THREE = Plant a bomb on the fuel chute of the freighter
    • SH_SS_FISHINGDOCK_INSTRUCT_FOUR = Get off the ship before the bomb goes off
    • SH_SS_FISHINGDOCK_INSTRUCT_FIVE = The bomb malfunctioned, get off the ship
    • SH_SS_FISHINGDOCK_BOMB_MESSAGE = Press {ACTION_IMG} to plant the bomb
    • SH_SS_FISHINGDOCK_OBJECTIVE_ONE = Stashes Destroyed:
    • SH_SS_FISHINGDOCK_OBJECTIVE_THREE = Time before ship blows
    • SH_SS_FISHINGDOCK_OBJECTIVE_TWO = Boats Destroyed:
    • SH_SS_FISHINGDOCK_FAIL_BOMB = You failed to escape the bomb in time

    1 - VK S - Sunnyvale Loft Edit

    Infobox Data files
  • Fight your way to the loft.
  • Get to the fire escape.
  • Kill the Vice Kings leaders.
    • VKLOFT_START=Fight your way to the loft.
    • VKLOFT_ESCAPE=Get to the fire escape.
    • VKLOFT_LEADERS=Kill the Vice Kings leaders.
    • VKLOFT_DEFEND=Snipe the Vice Kings below while defending the stronghold.
    • VKLOFT_REMAIN=Vice Kings remaining: %s
    • VKLOFT_SNIPERS=Take the snipers out!
    • VKLOFT_START_OBJ=Get to the loft.

    3 - M P03 - Takeover the City Edit

    Infobox Data files
  • Meet Pierce
  • Purchase Friendly Fire
  • Find the sex doll
  • Head to the Estates
  • Go to the Gang Operation
  • Eliminate the Gang Operation
  • Go to the Gang Operation
  • Eliminate the Gang Operation
  • Hide to lower Notoriety
    • PRE_CALL_OBJ_MMP03 = MEET PIERCE
    • MM03_OBJ_PURCHASE_STORE = PURCHASE FRIENDLY FIRE
    • MM03_OBJ_GOTO_COLLECTIBLE = FIND THE SEX DOLL
    • MM03_OBJ_ACQUIRE_COLLECTIBLE = ACQUIRE THE SEX DOLL
    • MM03_OBJ_GOTO_PROPERTY = HEAD TO THE ESTATES
    • MM03_OBJ_PURCHASE_PROPERTY = PURCHASE ESTATES
    • MM03_OBJ_GOTO_FP = GO TO THE GANG OPERATION
    • MM03_OBJ_KILL_FP = ELIMINATE THE GANG OPERATION
    • MM03_OBJ_CLEAR_NOTORIETY = HIDE TO LOWER NOTORIETY
    • MM03_NAG_FP = YOU'RE LEAVING THE FLASHPOINT!
    • MM03_OBJ_GOTO_PHOTO_OP = GO TO THE PHOTO OP LOCATION
    • MM03_OBJ_COMPLETE_PHOTO_OP = COMPLETE THE PHOTO OP
    • MM03_OBJ_MEET_PIERCE = MEET PIERCE AT Store Name TBD
    • MM03_FAIL_FLASHPOINT = GANG OPERATION FAILED! STAY CLOSE TO THE GANG OPERATION OTHERWISE THEY WILL FLEE.
    • MM03_FAIL_PIERCE_ABANDONDED = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • MM03_FAIL_PIERCE_DIED = PIERCE DIED!

    2 - BH06 - Thank You and Goodnight! Edit

    Infobox Data files
  • Pick up the fireworks truck from the warehouse
  • Kill the Brotherhood guarding the truck
  • Get into the Fireworks Truck
  • Throw fireworks boxes to defend the truck
  • Get to the Arena
  • "Music Lovers" cutscene
  • "And the Band Played On" cutscene
    • BH06_BRING_HOMEY = Pickup the fireworks truck from the warehouse
    • BH06_KILL_TRIBAL = Kill the Brotherhood guarding the truck
    • BH06_ENTER_TRUCK = Get into the Fireworks Truck
    • BH06_USE_FIREWORKS = Throw fireworks boxes to defend the truck
    • BH06_GET_TO_THE_ARENA = Get to the Arena
    • BH06_WAREHOUSE = Head to the warehouse
    • BH06_30_SECONDS = You have 30 seconds to re-enter the fireworks truck
    • BH06_REENTER_TRUCK = Get back in the fireworks truck
    • BH06_NEED_A_HOMEY = You'll need Pierce with you
    • BH06_PARCEL_TRUCK_HEALTH = Truck:
    • BH06_TRIBAL_KILLED = Brotherhood Killed:
    • BH06_DIDNT_GET_TO_ARENA = You didn't get to the Arena in time
    • BH06_DONT_DAMAGE_TRUCK = Don't damage the fireworks truck
    • BH06_PARCEL_TRUCK_DESTROYED = The fireworks truck was destroyed
    • BH06_PIERCE_DIED = Pierce died
    • BH06_PIERCE_DISMISSED = Pierce was abandoned
    • BH06_PROTECT_TRUCK = Protect the truck

    3 - MDLC 3 - That's Not in the Script! Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    3 - M06 - The Belgian Problem Edit

    Infobox Data files
  • Go to Saints HQ
  • Go to Syn Tower
  • Kill dock guards
  • Kill Brute
  • Arm bomb
  • Go to factory
  • Go upstairs
  • Kill Brute
  • Go upstairs
  • Follow Oleg
  • Disarm bomb or destroy building
    • PRE_CALL_OBJ_M06 = GO TO SAINTS HQ
    • M06_OBJ_SYN_TOWER = GO TO SYN TOWER
    • M06_OBJ_DOCK_THUGS = KILL DOCK GUARDS
    • M06_OBJ_KILL_BRUTE = KILL BRUTE
    • M06_OBJ_SET_BOMB = ARM (use) BOMB
    • M06_OBJ_TO_FACTORY = GO TO FACTORY
    • M06_OBJ_TO_OLEG = GO UPSTAIRS
    • M06_OBJ_PHILLIPE = FOLLOW OLEG
    • M06_OBJ_FIND_BALL = USE (use) COUNTER WEIGHT
    • M06_OBJ_DECIDE = (use) DISARM BOMB OR DESTROY BUILDING
    • M06_OBJ_RIDE_BALL = KILL TARGETS
    • M06_Y_FOR_BOMB = ARM THE BOMB
    • M06_Y_FOR_DESTROY_BUILDING = DESTROY THE BUILDING
    • M06_Y_FOR_ELEVATOR = CALL ELEVATOR
    • M06_Y_FOR_NO_BOMB = DISARM THE BOMB
    • M06_FAILURE_ABANDON_HOMIE = HOMIES ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m06_failure_destroy_bomb = THE BOMB BLEW UP!
    • m06_failure_oleg_died = OLEG DIED!
    • m06_failure_pierce_died = PIERCE DIED!
    • m06_failure_shaundi_died = SHAUNDI DIED!

    4 - M11 The Case of Mr. X Edit

    Infobox Data files
  • Go To The Broken Shillelagh
  • Find Evil You
  • Hold Position
  • Shoot Out The Lights
  • Kill Guards
  • Open The Air Duct
  • Go Through Air Duct
  • Sneak Ahead
  • Kill Henchmen
  • Shoot Generator
  • Kill Evil You
    • M11_QL = RESCUE ASHA
    • M11_PRE_CALL_OBJ = GO TO THE BROKEN SHILLELAGH
    • M11_OBJ_FIND_EVIL_YOU = FIND EVIL YOU
    • M11_OBJ_HOLD_POSITION = HOLD POSITION
    • M11_OBJ_SHOOT_LIGHT = SHOOT OUT THE LIGHT
    • M11_OBJ_KILL_GUARD = KILL GUARD
    • M11_OBJ_SHOOT_LIGHTS = SHOOT OUT THE LIGHTS
    • M11_OBJ_KILL_GUARDS = KILL GUARDS
    • M11_OBJ_OPEN_AIR_DUCT = OPEN THE (use) AIR DUCT
    • M11_OBJ_CRAWL_AIR_DUCT = GO THROUGH AIR DUCT
    • M11_OBJ_SNEAK_DARK = SNEAK AHEAD
    • M11_OBJ_KILL_BOTS = KILL HENCHMEN
    • M11_OBJ_SHOOT_GEN = SHOOT GENERATOR
    • M11_OBJ_KILL_YOU = KILL EVIL YOU
    • M11_OBJ_EXAMINE_POD = EXAMINE CLONING POD
    • M11_STEALTH_KILL_PROMPT = {CBA_OFC_HS_EXECUTE_IMG}
    • M11_USE_OPEN = OPEN
    • m11_failure_asha_died = ASHA DIED!
    • M11_FAILURE_DISCOVERED = YOU WERE DETECTED!
    • M11_FAILURE_GUARD = SHOOT OUT THE LIGHT FIRST!
    • M11_FAILURE_KILLED = YOU WERE KILLED!
    • M11_FAILURE_LIGHT = STAY OUT OF THE LIGHT!

    2 - BH09 - The Enemy of my Enemy Edit

    Infobox Data files
  • Find a way on board the cargo ship
  • Eliminate the Ultor security team
  • Cutscene and Checkpoint
  • Brotherhood gang members are coming after the cargo ship
  • Another wave of Brotherhood Gang Members are coming after the cargo ship
  • A third wave of Brotherhood Gang Members are coming after the Cargo Ship
  • "Of Shipments and Skee-Ball" cutscene
  • "Handle With Care" cutscene
    • BH09_BOARD_THE_SHIP = Find a way on board the cargo ship
    • BH09_ELIMINATE_GANG = Eliminate the Ultor security team
    • BH09_FIRST_WAVE = Brotherhood gang members are coming after the cargo ship
    • BH09_SECOND_WAVE = Another wave of Brotherhood Gang Members are coming after the cargo ship
    • BH09_THIRD_WAVE = A third wave of Brotherhood Gang Members are coming after the Cargo Ship
    • BH09_GO_CARGO_HOLD = Go down to the Cargo Hold
    • BH09_DEFEND_SHIP = Defend the ship from the Brotherhood
    • BH09_30_SECONDS = You have 30 seconds to return to the cargo ship
    • BH09_MORE_BROTHERHOOD = More Brotherhood are coming
    • BH09_NEXT_WAVE = Next wave in %ls seconds
    • BH09_TAKE_AK47_AMMO = take assault rifle ammo
    • BH09_TAKE_RPG_AMMO = take RPG ammo
    • BH09_ULTOR_KILLED = Ultor Killed:
    • BH09_SHIP_ABANDONED = You abandoned the cargo ship

    4 - MDLC 7 The Fight Before Christmas Edit

    Infobox Data files
  • Go to Courtyard
  • Clear Courtyard
  • Go to Workshop Door
  • Go to Stables or lick Door
  • Disable Reindeer
  • Go to Stables
  • Disable Reindeer
  • Chase Twinkle
  • Defeat the Giant Elves
  • Go to Warehouse
  • Get Disguise
  • Go to Present Sorter
  • Clear Workshop
  • Go to Santa's room
  • Search Presents
  • Defeat Clawz with Christmas Gun
  • Crush Rebellion
  • Exit Workshop
  • Get in Sleigh
  • Forum:SRIV_DLC_strings

    4 - MM_1_1 The Fundamentals Edit

    Infobox Data files
  • Steal car
  • Access HUB menu
  • Go to Map
  • Set GPS at Friendly Fire
  • Exit HUB menu
  • Go to Friendly Fire
  • Enter Friendly Fire
  • Go shopping
  • Purchase weapon
  • Purchase upgrade
  • Exit store
  • Kill police
  • Go to Flashpoint
  • Destroy Flashpoint
  • Flee to Kinzie's
    • MM_1_1_QL = LEARN THE BASICS
    • MM_1_1_OBJ_STEAL_A_CAR = STEAL (use) CAR
    • MM_1_1_OBJ_ACCESS_HUB = ACCESS (use) HUB MENU
    • MM_1_1_ACT_ACCESS_HUB = ACCESS HUB MENU
    • MM_1_1_OBJ_GO_TO_MAP = GO TO (use) MAP
    • MM_1_1_OBJ_SET_GPS = SET GPS AT FRIENDLY FIRE
    • MM_1_1_OBJ_GO_TO_FF = GO TO FRIENDLY FIRE
    • MM_1_1_OBJ_ENTER_FF = ENTER FRIENDLY FIRE
    • MM_1_1_OBJ_GO_SHOPPING = GO (use) SHOPPING
    • MM_1_1_OBJ_PURCHASE_A_WEAPON = PURCHASE (use) WEAPON
    • MM_1_1_OBJ_PURCHASE_AN_UPGRADE = PURCHASE (use) UPGRADE
    • MM_1_1_OBJ_EXIT_STORE = EXIT (use) STORE
    • MM_1_1_OBJ_KILL_POLICE = KILL POLICE
    • MM_1_1_OBJ_GO_TO_FP = GO TO FLASHPOINT
    • MM_1_1_OBJ_DESTROY_FP = DESTROY FLASHPOINT
    • MM_1_1_OBJ_FLEE_TO_KINZIES = FLEE TO KINZIE'S
    • MM_1_1_OBJ_WAIT_FOR_PLAYER = WAIT FOR OTHER PLAYER
    • MM_1_1_FAIL_ABANDON_FIGHT = ABANDONED FIGHT!
    • MM_1_1_FAIL_FP = FLASHPOINT FAILED!

    3 - M09 - The Ho Boat Edit

    Infobox Data files
  • Go to the docks
  • Get to cargo ship
  • Locate Ho Crates 0/4
  • Locate Ho Crates 1/4
  • Locate Ho Crates 2/4
  • Locate Ho Crates 3/4
  • Get to north platform
  • Kill attackers
  • Wait for chopper
  • Get in the helicopter
  • Defend chopper
  • Drive to brothel or Saints HQ
    • PRE_CALL_OBJ_M09 = GO TO THE DOCKS
    • M09_OBJ_GO_TO_SHIP = GET TO CARGO SHIP
    • M09_OBJ_FIND_THE_GIRLS = LOCATE (use) HO CRATES
    • M09_OBJ_NORTH_PLATFORM = GET TO NORTH PLATFORM
    • M09_OBJ_KILL_ATTACKERS = KILL ATTACKERS
    • M09_OBJ_WAIT_FOR_CHOPPER = WAIT FOR CHOPPER
    • M09_OBJ_DEFEND_HELI = DEFEND CHOPPER
    • M09_OBJ_GET_INTO_TRUCK = GET INTO (use) TRUCK
    • M09_OBJ_CHOICE = DRIVE TO BROTHEL OR TO (saints) SAINTS HQ
    • M09_OBJ_TO_BROTHEL = DRIVE TO MORNINGSTAR BROTHEL
    • M09_OBJ_TO_SAINTS_HQ = DRIVE TO SAINTS HQ
    • M09_OBJ_SOUTH_PLATFORM = GET TO SOUTH PLATFORM
    • M09_OBJ_GET_TO_THE_CHOPPER = JUMP TO CHOPPER
    • M09_OBJ_KILL_GUARDS = KILL GUARDS
    • M09_OBJ_PUT_GIRLS_IN_CRATE = LEAD HOS TO CRATE
    • M09_OPEN_CONTAINER = OPEN CONTAINER
    • m09_failure_girls_heli = HOS' HELICOPTER DESTROYED! KILL THE MORNINGSTAR BEFORE THEY KILL YOU!
    • m09_failure_girls_truck = TRUCK DESTROYED!
    • m09_failure_ship_abandoned = MISSION ABANDONED!
    • m09_failure_zimos_abandoned = ZIMOS WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m09_failure_zimos_died = ZIMOS DIED!

    1 - VK 08 - The King and I Edit

    Infobox Data files
  • Find a car.
  • Go to the Kings' hideout.
  • Get the Kings to chase you. Don't kill their driver or car.
  • Lead them to the police ambush.
  • Go to the Kings' hideout.
  • Get the Kings to chase you. Don't kill their driver or car.
  • Lead them to the police ambush.
  • Go to the Kings' hideout.
  • Get the Kings to chase you. Don't kill their driver or car.
  • Lead them to the police ambush.
  • "King's Dilemma" cutscene
    • VK08_FIND_CAR=Find a car.
    • VK08_LOCATE_HIDEOUT=Go to the Kings' hideout.
    • VK08_ATTENTION=Get the Kings to chase you. Don't kill their driver or car.
    • VK08_BRING_TO_POLICE=Lead them to the police ambush.
    • VK08_DAMAGE_WARNING=Don't kill the Vice Kings, you want the police to get them.
    • VK08_LOST_THEM=You lost the Vice Kings. Go back and find them.
    • VK08_KEEP_THEM_NEAR=Don't get too far ahead of the Vice Kings.
    • VK08_KING_ABANDONED=King was abandoned.
    • VK08_FAIL_KING_DEATH=King was killed.
    • VK08_FAIL_VK_CAR=You destroyed the Vice Kings car.
    • VK08_FAIL_VK_DRIVER=You killed the Vice Kings driver.

    1 - LC 02 - The Missing Shipment Edit

    Infobox Data files
  • Go hijack the truck.
  • Protect Troy while he hotwires the truck.
  • Escort the truck to Saint's Row.
  • Escort the truck to the garage.
  • "Dex and Troy" cutscene
  • "Meet the Lopezes" cutscene
    • LC02_GOTO_WAREHOUSE=Go hijack the truck.
    • LC02_NEW_TROY=Protect Troy while he hotwires the truck.
    • LC02_EVADE=Escort the truck to Saint's Row.
    • LC02_GOTO_GARAGE=Escort the truck to the garage.
    • LC02_HIJACK_TRUCK=Protect the truck while Troy hijacks it.
    • LC02_NO_TRUCK=You must escort the truck back to the garage.
    • LC02_PURSUERS=Kill the Carnales!
    • LC02_REENTER_TRUCK=Get back in the truck and return to Saint's Row.
    • LC02_TRUCK=Truck
    • LC02_TRUCK_STOP_MOVE=Troy won't drive until you're close enough to escort the truck.
    • LC02_ABANDON=Troy was abandoned.
    • LC02_FAIL_DELIVERY=You failed to get the truck.
    • LC02_FAIL_TRUCK=The truck was destroyed!

    4 - M03 The Real World Edit

    Infobox Data files
  • Go to exit
  • Open door
  • Kick door
  • Defend position
  • Escape Zin ship
    • M03_QL = BREAK OUT OF THE SIMULATION
    • M03_PRE_CALL_OBJ = GO TO PARK
    • M03_OBJ_GOTO_JACKOUT_POINT = GO TO EXIT
    • M03_OBJ_OPEN_DOOR = OPEN (use) DOOR
    • M03_OBJ_KICK_DOOR = KICK (use) DOOR
    • M03_OBJ_HOLD_POSITION = DEFEND POSITION
    • M03_OBJ_TUNNEL_ESCAPE = ESCAPE ZIN SHIP
    • M03_OBJ_FIND_KINZIE = FIND KINZIE
    • M03_OBJ_TUNNEL_DESTROY_DOOR = DESTROY DOOR
    • M03_OBJ_USE_BACK_DOOR = GO THROUGH BACK DOOR
    • M03_OBJ_SAVE_LIN = SAVE LIN
    • M03_SHAUNDI = SHAUNDI
    • M03_BEN_KING = BEN KING
    • M03_HUD_KICK_DOOR = KICK DOOR
    • M03_HUD_OPEN_DOOR = OPEN DOOR
    • m03_lin = LIN
    • M03_FAIL_QTE = YOU DIED!
    • M03_FAIL_SHIP_DESTROYED = YOU DIED!

    4 - M09 The Saints Flow Edit

    Infobox Data files
    ?

    No anchors!

    • M09_QL = RESCUE PIERCE
    • M09_PRE_CALL_OBJ = GO TO THE BROKEN SHILLELAGH
    • M09_ATTACK_MEGA_CAN = ATTACK MEGA-CAN
    • M09_ATTACK_PAUL = ATTACK PAUL
    • M09_ENTER_STATUE = ENTER THE STATUE
    • M09_ENTER_UFO = ENTER (use) HELICOPTER
    • M09_GET_RPG_AMMO = GET (use) AMMO
    • M09_KILL_CANS = KILL CANS
    • M09_KILL_PAUL = KILL PAUL
    • M09_MEGA_CAN_ROCKETS = FIRE ROCKETS AT PAUL
    • M09_OBJ_FIND_RIFLE = COLLECT (use) RIFLE
    • M09_OBJ_FIND_RPG = COLLECT (use) RPG
    • M09_OBJ_FIND_SHOTGUN = COLLECT (use) SHOTGUN
    • M09_OBJ_FIND_SMG = COLLECT (use) SMG
    • M09_OPEN_CONTAINER = OPEN CONTAINER
    • M09_SURVIVE = SURVIVE
    • M09_HUD_FINISH_PAUL = FINISH PAUL
    • M09_HUD_OPEN_CRATE = OPEN CRATE
    • M09_HUD_RETURN_TO_ISLAND = RETURN TO MISSION OBJECTIVE
    • M09_FAILURE_GIRLS_HELI = HOS' HELICOPTER DESTROYED!\nKILL THE MORNINGSTAR BEFORE THEY KILL YOU!
    • M09_FAILURE_GIRLS_TRUCK = TRUCK DESTROYED!
    • m09_failure_homie_dismissed = PIERCE WAS ABANDONED
    • m09_failure_pierce_died = PIERCE DIED
    • M09_FAILURE_SHIP_ABANDONED = MISSION ABANDONED!
    • M09_FAILURE_ZIMOS_ABANDONED = ZIMOS WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M09_FAILURE_ZIMOS_DIED = ZIMOS DIED!

    4 - M01 The Saints Wing Edit

    Infobox Data files
  • Go to press conference
  • Go to Oval Office
  • Go to portico
  • Destroy aliens
  • Shoot down battleship
    • M01_OBJ_GOTO_PRESS = GO TO PRESS CONFERENCE
    • M01_OBJ_GOTO_OVAL = GO TO OVAL OFFICE
    • M01_OBJ_COLLECT_WEAPONS = COLLECT (use) WEAPONS
    • M01_OBJ_GOTO_PORT = GO TO PORTICO
    • M01_OBJ_KILL_ALIENS = DESTROY ALIENS
    • M01_OBJ_KILL_SHIP = SHOOT DOWN BATTLESHIP
    • M01_OBJ_KILL_ZINYAK = FIGHT ZINYAK
    • M01_OBJ_USE_TURRET = USE (use) TURRET
    • M01_REVEAL_WEAPONS = RETRIEVE WEAPONS
    • M01_TAKE_RIFLE = TAKE RIFLE
    • M01_TAKE_RPG = TAKE RPG
    • M01_TAKE_SHOTGUN = TAKE SHOTGUN
    • M01_TAKE_SMG = TAKE SMG
    • M01_CHOICE_CON_LEFT_BODY = PUNCH A DICKHEAD
    • M01_CHOICE_CON_LEFT_TITLE = THE LOW ROAD
    • M01_CHOICE_CON_RIGHT_BODY = PUNCH A DICK IN THE HEAD
    • M01_CHOICE_CON_RIGHT_TITLE = THE HIGH ROAD
    • M01_CHOICE_JOSH_LEFT_BODY = JUST WALK AWAY
    • M01_CHOICE_JOSH_LEFT_TITLE = NO WAY
    • M01_CHOICE_JOSH_RIGHT_BODY = WE ARE GOING TO PARTY
    • M01_CHOICE_JOSH_RIGHT_TITLE = TOTALLY
    • M01_CHOICE_VP_LEFT_BODY = ELIMINATE CANCER FOREVER
    • M01_CHOICE_VP_LEFT_TITLE = CURE CANCER
    • M01_CHOICE_VP_RIGHT_BODY = NO ONE GOES HUNGRY
    • M01_CHOICE_VP_RIGHT_TITLE = FEED HUNGRY

    4 - MDLC 8 The Santa Clawz Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    2 - SS11 - The Shopping Maul Edit

    Infobox Data files
  • Head to the ambush location
  • Kill The General's escort
  • Go after The General!
  • Track down The General
  • Kill The General
  • "Stakeout" cutscene
  • "Ambush" cutscene
  • "Dishonorable Discharge" cutscene
    • SS11_GET_TO_AMBUSH = Head to the ambush location
    • SS11_FINISH_OFF_ESCORTS = Kill The General's escort
    • SS11_GO_AFTER_THE_GENERAL = Go after The General!
    • SS11_TRACK_DOWN_GENERAL = Track down The General
    • SS11_KILL_THE_GENERAL = Kill The General
    • SS11_GET_INTO_POSITION = Get into position for the ambush
    • SS11_GENERALS_BULLDOG_HEALTH = Bulldog's Health
    • SS11_GENERALS_HEALTH = General's Health
    • SS11_X_OF_Y_ESCORT_MEMBERS_KILLED = Bodyguards Killed:
    • SS11_DIDNT_MAKE_IT_TO_AMBUSH_IN_TIME = You didn't make it to the ambush in time
    • SS11_SHAUNDI_ABANDONED = Shaundi was abandoned
    • SS11_SHAUNDI_DIED = Shaundi died

    2 - BH10 - The Siege Edit

    Infobox Data files
  • Meet the Saints near the Brotherhood hideout
  • Kill the Lieutenants to draw out Maero
  • Maero is in the warehouse, find a way in
  • Make your way to the roof
  • Kill Maero
  • "Rallying Cry" cutscene
  • "It's Not The Fall That Kills You..." cutscene
    • BH10_DRIVE_TO_STAGING_AREA = Meet the Saints near the Brotherhood hideout
    • BH10_KILL_TRIBAL_LIEUTENANTS = Kill the Lieutenants to draw out Maero
    • BH10_GET_INTO_WAREHOUSE = Maero is in the warehouse, find a way in
    • BH10_GET_TO_WAREHOUSE_ROOF = Make your way to the roof
    • B10_KILL_MAERO = Kill Maero
    • BH10_LIEUTENANTS_KILLED = Lieutenants Killed:

    X - The Streets of Stilwater Edit

    Infobox Data files

    No anchors!

    Skipped: Not Found

    4 - MM_4_1 The Warden Stomp Edit

    Infobox Data files
  • Return to Simulation
  • Kill Warden
  • Stomp enemies
  • Stomp then collect Cluster
  • Stomp then shoot Warden
    • MM_4_1_QT = FIND THE READING'S SOURCE
    • MM_4_1_PRE_CALL_OBJ = GO TO 3 COUNT
    • MM_4_1_BACK_TO_SIMULATION = RETURN TO SIMULATION
    • MM_4_1_KILL_WARDEN = KILL WARDEN
    • MM_4_1_OBJ_KILL_WARDEN = KILL WARDEN
    • MM_4_1_OBJ_STOMP_ENEMIES = STOMP ENEMIES
    • MM_4_1_OBJ_STOMP_ORB = STOMP THEN COLLECT CLUSTER
    • MM_4_1_OBJ_STOMP_WARDEN = STOMP THEN SHOOT WARDEN

    2 - TSS04 - Three Kings Edit

    Infobox Data files
    Shaundi
    Carlos
    Pierce
  • Go to the Suburbs
  • Recruit Lieutenants for the Saints
  • Hit the jumps
  • Shaundi is satisfied. Find another Lieutenant
  • Use the tow truck to tow the car
  • Carlos is satisfied. Find another Lieutenant
  • Kill the Ronin
  • Pierce is satisfied. Find another Lieutenant
  • "Hiring Rush" cutscene
  • "Welcome to the Third Street Saints" cutscene
    • TSS04_SUBURBS = Go to the Suburbs
    • TSS04_RECRUIT = Recruit Lieutenants for the Saints
    • TSS04_PIERCE_START = Kill the Ronin
    • TSS04_PIERCE_COMPLETE = Pierce is satisfied. Find another Lieutenant
    • TSS04_CARLOS_START = Use the tow truck to tow the car
    • TSS04_TOW_TRUCK = Back the truck up to the target vehicle to tow it
    • TSS04_GARAGE = Tow the vehicle into the garage
    • TSS04_CARLOS_COMPLETE = Carlos is satisfied. Find another Lieutenant
    • TSS04_SHAUNDI_START = Hit the jumps
    • TSS04_SHAUNDI_COMPLETE = Shaundi is satisfied. Find another Lieutenant
    • TSS04_BACK_TO_HQ = Return to the Saints hideout
    • TSS04_JUMP_COMPLETED = Jump Completed
    • TSS04_KILLING = Ronin Killed:
    • TSS04_STUNT = Jumps Hit:
    • TSS04_TOO_FAR_APART = Stay together. Tasks must be done cooperatively
    • TSS04_STUNT_TIMER_EXPIRED = Both players did not hit all the jumps in time
    • TSS04_KILLING_TIMER_EXPIRED = No one killed all the Ronin in time
    • TSS04_PIERCE_ABANDONED = Pierce was abandoned
    • TSS04_PIERCE_DIED = Pierce died
    • TSS04_SHAUNDI_ABANDONED = Shaundi was abandoned
    • TSS04_SHAUNDI_DIED = Shaundi died
    • TSS04_CARLOS_DIED = Carlos died
    • TSS04_CARLOS_ABANDONED = Carlos was abandoned
    • TSS04_TOW_TRUCK_DESTROYED = The tow truck was destroyed
    • TSS04_TOWED_DESTROYED = The towed vehicle was destroyed

    3 - M22 - Three Way Edit

    Infobox Data files
    Eliminate Killbane
    Save Shaundi
  • Go to Saints HQ
  • Go to a battle location
  • Clear the area
  • Go to the Armory
  • Clear the Armory
  • Eliminate Killbane or save Shaundi
  • Help Angel
  • Stop Killbane's airplane
  • Get to the statue
  • Bombs removed 0/8
  • Proceed up the statue
  • Bombs removed 4/8
  • Proceed up the statue
  • Kill Kia
    • PRE_CALL_OBJ_M22 = GO TO SAINTS HQ
    • M22_OBJ_GOTO_BATTLEZONE = GO TO A BATTLE LOCATION
    • M22_OBJ_CLEAR_BATTLEZONE = CLEAR THE AREA
    • M22_OBJ_GOTO_ARMORY = GO TO THE ARMORY
    • M22_OBJ_CLEAR_ARMORY = CLEAR THE ARMORY
    • M22_OBJ_KILLBANE_OR_SHAUNDI = ELIMINATE KILLBANE OR SAVE SHAUNDI
    • M22_OI_KILLBANE_TITLE_TEXT = HEAD TO THE AIRPORT
    • M22_OI_KILLBANE_BODY_TEXT = Kill Killbane but Shaundi will die
    • M22_OBJ_HELP_ANGEL = HELP ANGEL
    • M22_OBJ_STOP_KILLBANE = STOP KILLBANE'S AIRPLANE
    • M22_OBJ_KILL_KILLBANE = KILL KILLBANE
    • M22_OI_SHAUNDI_TITLE_TEXT = GO TO THE STATUE
    • M22_OI_SHAUNDI_BODY_TEXT = Save Shaundi but Killbane will escape
    • M22_OBJ_GOTO_STATUE = GET TO THE STATUE
    • M22_OBJ_REMOVE_BOMBS = (use) BOMBS REMOVED
    • M22_OBJ_PROCEED_UP_STATUE = PROCEED UP THE STATUE
    • M22_OBJ_KILL_KIA = KILL KIA
    • M22_UNTIE = UNTIE
    • m22_failure_killbane_escaped = KILLBANE ESCAPED! USE THE RPG TO STOP HIS ESCAPE.
    • M22_FAILURE_OLEG_ABANDONED = OLEG WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m22_failure_oleg_died = OLEG DIED!
    • m22_failure_pierce_abandoned = PIERCE WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m22_failure_pierce_died = PIERCE DIED!
    • m22_failure_shaundi_died = SHAUNDI DIED! USE THE GRENADES TO SEPARATE KIA AND SHAUNDI, THEN BLAST KIA.
    • m22_failure_statue_blown_up = STATUE DESTROYED! BE CAREFUL USING THE SONIC BOOM ON THE BOMBS, DON'T LET THEM HIT ANYTHING.

    1 - WR S - Tidal Spring Apartments Edit

    Infobox Data files
  • Kill all the jurors that the Rollerz are protecting.
    • WRAPARTMENTS_START=Kill all the jurors that the Rollerz are protecting.
    • WRAPARTMENTS_COPS=The cops have arrived.
    • WRAPARTMENTS_JUROR_KILLED=Juror killed!
    • WRAPARTMENTS_OBJECTIVE=Jurors Left: %s
    • WRAPARTMENTS_SUCCESS=Stronghold captured!

    3 - MDLC 5 - Tour de Farce Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    2 - X DLC 4 - Traffic Control Edit

    Infobox Data files
  • Protect Gryphon's Limo
  • Rescue Gryphon and get back to the Saints Hideout
  • "Opportunity Knocks" cutscene
  • "Milestone Goal Failed" cutscene
  • Forum:SR2_DLC_strings

    X - Money Shot - Trench Warfare Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    1 - LC 04 - Trojan Horse Edit

    Infobox Data files
  • Enter the truck.
  • Take the truck to the drug factory.
  • Park the truck and make your way into the drug factory.
  • Kill the Carnales defending the drug factory.
  • "The Classics Never Die" cutscene
  • "Load Up!" cutscene
  • "Hello, bitches!" cutscene
  • "Everything's Under Control" cutscene
    • LC04_USE_TRUCK=Enter the truck.
    • LC04_GOTO_FACTORY=Take the truck to the drug factory.
    • LC04_PARK_TRUCK=Park the truck and make your way into the drug factory.
    • LC04_ELIMINATE=Kill the Carnales defending the drug factory.
    • LC04_FAIL_TRUCK=The truck was destroyed!

    3 - M08 - Trojan Whores Edit

    Infobox Data files
  • Go to the party
  • Survive initial assault
  • Protect Pierce
  • Get sniper rifle
  • Get up to the roof
  • Kill the snipers
  • Get to maintenance room
  • Restore the power
  • Get anti air weapon
  • Destroy helicopters
    • PRE_CALL_OBJ_M08 = GO TO THE PARTY
    • M08_OBJ_SURVIVE_ASSAULT = SURVIVE INITIAL ASSAULT
    • M08_OBJ_PROTECT_PIERCE = PROTECT PIERCE
    • M08_OBJ_REVIVE_PIERCE = REVIVE PIERCE
    • M08_OBJ_FIND_SNIPER_RIFLE = GET (use) SNIPER RIFLE
    • M08_OBJ_GET_TO_ROOF = GET UP TO THE ROOF
    • M08_OBJ_KILL_SNIPERS = KILL THE SNIPERS
    • M08_OBJ_GET_TO_BASEMENT = GET TO MAINTENANCE ROOM
    • M08_OBJ_RESTORE_POWER = RESTORE THE (use) POWER
    • M08_USE_TRIGGER_RESTORE_POWER = RESTORE THE POWER
    • M08_OBJ_GO_TO_CHOPPER = GET (use) ANTI AIR WEAPON
    • M08_OBJ_DESTROY_VEHICLES = DESTROY HELICOPTERS
    • M08_OBJ_GO_UP_TO_BAR = GO UP TO THE BAR
    • M08_OBJ_TAKE_COVER_BEHIND_BAR = TAKE COVER BEHIND THE BAR
    • M08_OBJ_STAIRS_TO_BASEMENT = FIND STAIRS TO MAINTENANCE ROOM
    • M08_OBJ_STAIRS_TO_ROOF = FIND STAIRS TO THE ROOF
    • M08_OBJ_GO_TO_BASEMENT = TAKE (use) ELEVATOR DOWN TO BASEMENT
    • M08_OBJ_GO_TO_ROOF = TAKE (use) ELEVATOR UP TO THE ROOF
    • M08_OBJ_ENTER_CHOPPER = ENTER THE (use) HELICOPTER
    • M08_ACTION_USE_ELEVATOR = USE ELEVATOR
    • m08_failure_pierce_died = PIERCE DIED!
    • m08_failure_zimos_died = ZIMOS DIED!

    2 - X DLC 6 - Ultor Family Fun Day Edit

    Infobox Data files
  • Go up the stairs to the office
  • Kill all the targets Eric calls out
  • Defend yourself from the angry mimes
  • Destroy the mime car
  • Go up to the roof
  • Kill all the targets Eric calls out
  • Kill the ninja prowling the rooftops
  • Kill the Masako that are going after Eric
  • Meet Eric downstairs
  • "A Hunger for Revenge" cutscene
  • "The Dust Settles" cutscene
  • Forum:SR2_DLC_strings

    X - Money Shot - Vertical Refreshment Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    2 - SS04 - Veteran Child (Mission) Edit

    Infobox Data files
  • Look for Veteran Child at Cocks
  • Kill the Samedi protecting Veteran Child
  • Go to On Track
  • Kill Veteran Child
  • Find a way to separate Shaundi from Veteran Child
  • "We Need To Talk" cutscene
  • "A Helluva Way To Break Up" cutscene
    • SS04_LOOK_FOR_VETERAN_CHILD = Look for Veteran Child at Cocks
    • SS04_TAKE_OUT_VC_CRONIES = Kill the Samedi protecting Veteran Child
    • SS04_GO_TO_ON_TRACK_NIGHTCLUB = Go to On Track
    • SS04_KILL_VETERAN_CHILD = Kill Veteran Child
    • SS04_FIND_WAY_TO_SEPARATE = Find a way to separate Shaundi from Veteran Child
    • SS04_VETERAN_CHILDS_HEALTH = Veteran Child
    • SS04_SHAUNDIS_HEALTH = Shaundi
    • SS04_SHAUNDI_ABANDONED = Shaundi was abandoned
    • SS04_SHAUNDI_DIED = Shaundi died

    X - Money Shot - Vexacious Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    2 - RN07 - Visiting Hours Edit

    Infobox Data files
    Singleplayer
    Co-op (Host)
    Co-op (Guest)
  • Go to the head of Gat's bed
  • Get Gat out of the hospital
  • Head to the front door
  • Get in the ambulance
  • Head back to the elevator
  • Get back to the Saints Hideout
  • Wait for your partner in the parking lot
  • Get back to the Saints Hideout
  • Take the stairs to the rooftop
  • Head to the roof
  • Load Gat into the helicopter
  • Pick-up your partner and Gat in the parking lot
  • Defend the helicopter until help arrives
  • Get back to the Saints Hideout
  • "Checking Out" cutscene
  • "Changing the Deal" cutscene
    • Singleplayer
    • RN07_PROMPT_BED = Go to the head of Gat's bed
    • RN07_PROMPT_EXIT_HOSPITAL = Get Gat out of the hospital
    • RN07_PROMPT_FRONT_DOOR = Head to the front door
    • RN07_PROMPT_AMBULANCE = Get in the ambulance
    • RN07_PROMPT_RETURN_ELEVATOR = Head back to the elevator
    • RN07_PROMPT_BASE = Get back to the Saints hideout
    • Co-op (Host)
    • RN07_PROMPT_BED = Go to the head of Gat's bed
    • RN07_PROMPT_EXIT_HOSPITAL = Get Gat out of the hospital
    • RN07_PROMPT_FRONT_DOOR = Head to the front door
    • RN07_PROMPT_PARKING = Wait for your partner in the parking lot
    • RN07_PROMPT_BASE = Get back to the Saints hideout
    • Co-op (Guest)
    • RN07_PROMPT_STAIRWELL = Take the stairs to the rooftop
    • RN07_PROMPT_ROOFTOP_ELEVATOR = Head to the roof
    • RN07_PROMPT_ENTER_HELICOPTER = Load Gat into the helicopter
    • RN07_PROMPT_PICKUP = Pick-up your partner and Gat in the parking lot
    • RN07_PROMPT_DEFEND_HELICOPTER = Defend the helicopter until help arrives
    • RN07_PROMPT_BASE = Get back to the Saints hideout
    • RN07_PROMPT_ELEVATOR = Head to the elevator
    • RN07_HUD_GAT_HEALTH = Gat's Health
    • RN07_PROMPT_CARDIAC_ARREST = Gat's gone into cardiac arrest
    • RN07_PROMPT_GAT_HEALTH_1 = Gat has lost a lot of blood
    • RN07_PROMPT_GAT_HEALTH_2 = Gat is looking pale
    • RN07_PROMPT_GAT_HEALTH_3 = Gat is near death
    • RN07_PROMPT_HAVE_PULSE = We have a pulse
    • RN07_PROMPT_HELICOPTER_MEDICINE = You found medicine for Gat
    • RN07_PROMPT_HOLD_GROUND = Hold your ground until your partner picks you up
    • RN07_PROMPT_NO_GAT_ELEVATOR = Grab Gat's bed before you use the elevator
    • RN07_PROMPT_RELEASE_BED = Press {ACTION_IMG} to release the bed
    • RN07_PROMPT_RETURN_GAT = Return to Gat before the Ronin get to him
    • RN07_PROMPT_SHOCK_PADDLES = Find a defibrillator and revive Gat
    • RN07_PROMPT_USE_PADDLES = Use the defibrillator to revive Gat
    • RN07_PROTECT_HELICOPTER = Gat is in danger. Stay in the helicopter
    • RN07_SPRINT_GURNEY = Hold {SPRINT_IMG} to sprint with the gurney
    • RN07_FAILURE_GAT_ABANDONED = Gat was abandoned
    • RN07_FAILURE_GAT_DIED = Gat died
    • RN07_FAILURE_HELICOPTER_DESTROYED = Helicopter destroyed

    2 - BH SH - Wardill Airport Hangars Edit

    Infobox Data files
  • Get to the Brotherhood computer before they wire the money
  • Defend the computer while the money is transferred to your account
  • Head outside and break up the deal
  • Destroy the Brotherhood trucks
  • Blow up the planes
    • SH_BH_AIRPORT_INSTRUCTONE = Get to the Brotherhood computer before they wire the money
    • SH_BH_AIRPORT_TRANSFERINSRUCT = Defend the computer while the money is transferred to your account
    • SH_BH_AIRPORT_INSTRUCT_OUTSIDE = Head outside and break up the deal
    • SH_BH_AIRPORT_INSTRUCTTWO = Destroy the Brotherhood trucks
    • SH_BH_AIRPORT_INSTRUCTTHREE = Blow up the planes
    • SH_BH_AIRPORT_TRANSFER_COOP_GET_CLOSE = Get to the computer
    • SH_BH_AIRPORT_TRANSFER_THE_MONEY = transfer the money
    • SH_BH_AIRPORT_PLANESLEFT = Planes Destroyed:
    • SH_BH_AIRPORT_RADIO = Time before transfer:
    • SH_BH_AIRPORT_TRANSFERCOMPLETE = Transfer complete
    • SH_BH_AIRPORT_TRUCKSLEFT = Trucks Destroyed:
    • SH_BH_AIRPORT_WARNING_ONE = You have 15 Seconds to get back to the computer
    • SH_BH_AIRPORT_WARNING_TWO = You have 10 Seconds to get back to the computer
    • SH_BH_AIRPORT_WARNING_THREE = You have 5 Seconds to get back to the computer
    • SH_BH_AIRPORT_WARNING_FAIL_PLANES = One of the planes escaped
    • SH_BH_AIRPORT_WARNING_FAIL = You failed to transfer the money

    2 - BH03 - Waste Not Want Not Edit

    Infobox Data files
  • Go to Friendly Fire
  • Buy a geiger counter at Friendly Fire
  • Take a vehicle to the power plant
  • Get to the nuke plant
  • Track down some toxic waste, but don't get spotted
  • Get to the helipad
  • Kill the security guards so the helicopter can land
  • Defend the helipad until the helicopter returns
  • Get in the helicopter
  • Deliver the toxic waste to the tattoo parlor
  • "Insult to Injury" cutscene
  • "Flash" cutscene
    • BH03_GET_GEIGER = Go to Friendly Fire
    • BH03_BUY_GEIGER = Buy a geiger counter at Friendly Fire
    • BH03_VEHICLES_AVAILABLE = Take a vehicle to the power plant
    • BH03_GO_TO_ISLAND = Get to the nuke plant
    • BH03_GET_GOO = Track down some toxic waste, but don't get spotted
    • BH03_GET_TO_HELIPAD = Get to the helipad
    • BH03_CLEAR_OUT_HELIPAD_GUARDS = Kill the security guards so the helicopter can land
    • BH03_DEFEND_HELIPAD = Defend the helipad until the helicopter returns
    • BH03_BOARD_HELICOPTER = Get in the helicopter
    • BH03_DELIVER_GOO = Deliver the toxic waste to the tattoo parlor
    • BH03_ESCAPE_VEHICLES = Use any vehicle to return to the mainland
    • BH03_GET_CLEAR = Get clear of the helicopter before it explodes
    • BH03_PURCHASE_GEIGER_USE = purchase a geiger counter
    • BH03_USE_GEIGER = Equip the geiger counter to help find some toxic waste.
    • BH03_GOO_IN_EAST_BUILDING = The toxic waste is in a building on the east side of the island
    • BH03_GOO_NEAR_NORTH_DOCKS = The toxic waste is located around the north docks
    • BH03_GOO_NEAR_TOWERS = The toxic waste is somewhere near the cooling towers
    • BH03_GOO_ON_SOUTH_SIDE = The toxic waste is somewhere on the south side of the island
    • BH03_TIME_LIMIT = You have until 6am to complete this mission
    • BH03_ISLAND_SECURITY = The island is protected by heavy security
    • BH03_ONE_HOUR_LEFT = The sun is almost up
    • BH03_PICKUP_GOO_USE = pick up the toxic waste
    • BH03_RADIOACTIVITY = Radioactivity
    • BH03_RECOGNIZED = Find a Brotherhood vehicle
    • BH03_RETURN_TO_HELIPADS_DEFENSE = You have %ls seconds to return to the helipad
    • BH03_SEEN_BY_GUARD = You've been spotted
    • BH03_TIME_LEFT = Time Remaining:
    • BH03_TIME_LEFT_RED = Time Remaining:
    • BH03_X_OF_Y_GUARDS_KILLED = Guards killed:
    • BH03_TOO_HOT = Wait for your Brotherhood notoriety to go down
    • BH03_TOO_HOT_TOO_CLOSE = Your Brotherhood notoriety is too high to deliver the toxic waste
    • BH03_HELICOPTER_BLOW_COVER_WARNING = If you take a helicopter, you won't be able to sneak onto the island - the guards will hear it coming
    • BH03_CARLOS_ABANDONED = Carlos was abandoned
    • BH03_CARLOS_DIED = Carlos died
    • BH03_FAILURE_ABANDONED_HELIPAD = You abandoned the helipad
    • BH03_FAILURE_HELI_PILOT_KILLED = The helicopter pilot was killed
    • BH03_FAILURE_HELICOPTER_DESTROYED = The helicopter was destroyed
    • BH03_FAILURE_OUT_OF_TIME = You ran out of time

    1 - VK S - Waterfront Rooftop Edit

    Infobox Data files
  • Fight your way to the rooftop.
  • Destroy the Vice King patrols!
    • VKROOFTOP_START=Fight your way to the rooftop.
    • VKROOFTOP_DEFEND=Destroy the Vice King patrols!
    • VKROOFTOP_INCOMING=Vice King patrol incoming!
    • VKROOFTOP_DESTROYED=Vice King patrol destroyed!
    • VKROOFTOP_MISS=You missed!
    • VKROOFTOP_OBJECTIVE=Cars Left: %s
    • VKROOFTOP_FAILURE=You missed too many patrols!

    3 - M03 - We're Going to Need Guns Edit

    Infobox Data files
  • Steal a car
  • Access Cell Phone Map
  • Go to Friendly Fire
  • Purchase a weapon upgrade
  • Go to the Guard Armory
  • Find the weapons cache
  • Kill the guards
  • Hold your position
  • Use the Reaper Drone
  • Protect the helicopters
  • Destroy the tanks
  • Get in Pierce's chopper
  • Protect the bomb
    • M03_OBJ_STEAL_A_CAR = STEAL A (use) CAR
    • M03_OBJ_ACCESS_MAP = ACCESS CELL PHONE MAP
    • M03_OBJ_ACCESS_MAP_USE_MSG = ACCESS CELL PHONE MAP
    • M03_OBJ_SET_GPS = SET THE GPS
    • M03_OBJ_GO_TO_WEAPON_STORE = GO TO FRIENDLY FIRE
    • M03_OBJ_EXIT_STORE = EXIT STORE
    • M03_OBJ_PURCHASE_AN_UPGRADE = PURCHASE A (use) WEAPON UPGRADE
    • M03_OBJ_GO_TO_ARMORY = GO TO THE GUARD ARMORY
    • M03_OBJ_GO_TO_WAREHOUSE = GO TO THE WAREHOUSE
    • M03_OBJ_FIND_WEAPONS_CACHE = FIND THE WEAPONS CACHE
    • M03_OBJ_KILL_GUARDS = KILL THE GUARDS
    • M03_OBJ_HOLD_YOUR_POSITION = HOLD YOUR POSITION
    • M03_OBJ_USE_SATELLITE_WEAPON = USE THE (use) REAPER DRONE
    • M03_OBJ_PROTECT_THE_STASH = PROTECT THE HELICOPTERS
    • M03_OBJ_DESTROY_TARGETS = DESTROY THE TARGETS
    • M03_OBJ_DESTROY_TANKS = DESTROY THE TANKS
    • M03_OBJ_ELIMINATE_REINFORCEMENTS = ELIMINATE THE REINFORCEMENTS
    • M03_OBJ_GO_TO_CHOPPER = GET IN PIERCE'S CHOPPER
    • M03_OBJ_PROTECT_THE_BOMB = PROTECT THE BOMB
    • M03_OBJ_CUTSCENE_FOUND_WEAPONS_CACHE = CUTSCENE: FOUND WEAPONS CACHE
    • M03_USE_TRIGGER_SATELLITE_WEAPON = Use satellite weapon.
    • M03_FAILURE_ABANDON_HOMIE = SHAUNDI ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m03_failure_bomb_destroyed = THE BOMB WAS DESTROYED!
    • m03_failure_heli_destroyed = THE HELICOPTER WAS DESTROYED!
    • m03_failure_pierce_destroyed = PIERCE'S HELICOPTER WAS DESTROYED!
    • m03_failure_shaundi_killed = SHAUNDI DIED!

    X - Cutscene - We've Only Just Begun Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    2 - X DLC 1 - Weekend at Tera's Edit

    Infobox Data files
  • Get in the truck
  • Recover the first set of bodies
  • Kill the Ultor Guards
  • Get back in the truck
  • Recover the second set of bodies
  • Kill the Ultor Guards
  • Get back in the truck
  • Recover the fifth body
  • The Ultor Guards have the body
  • Stop the APC without destroying it
  • Kill the Ultor Guards
  • Get back in the truck
  • Recover the last body
  • Kill the Ultor Guards
  • Dump the bodies at Channel 6
  • "The Enemy Of My Enemy" cutscene
  • Your Move, Valderamma" cutscene
  • Forum:SR2_DLC_strings

    3 - MDLC 4 - Weird Science Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRTT_DLC_strings

    4 - M15 Welcome Back Edit

    Infobox Data files
  • Return to the Ship.
  • Find Gat's Pod.
  • Destroy Door.
  • Find Gat's Pod.
  • Find Gat.
  • Kill everyone.
  • Find Gat.
    • M15_QL = RESCUE JOHNNY GAT
    • M15_PRE_CALL_OBJ = RETURN TO THE SHIP
    • M15_OBJ_DESTROY_DOOR = DESTROY DOOR
    • M15_OBJ_DESTROY_ROOM = KILL EVERYONE
    • M15_OBJ_DESTROY_ROUTERS = DESTROY ROUTERS
    • M15_OBJ_FIND_GAT = FIND GAT
    • M15_OBJ_FIND_POD = FIND GAT'S POD
    • M15_ENDING_LINE_01 = AND SO...
    • M15_ENDING_LINE_02 = GAT SAID GOODBYE TO AISHA FOR THE LAST TIME...
    • M15_ENDING_LINE_03 = AND WOKE UP...
    • M15_PLAYER_DIED = YOU DIED!
    • M15_FAILURE_PIERCE_DIED = PIERCE DIED!
    • M15_FAILURE_PIERCE_DISMISSED = PIERCE WAS ABANDONED!\nTHE SAINTS NEED TO STICK TOGETHER!
    • M15_FAILURE_TRUCK_CRUSHED = SUPERCOMPUTER DESTROYED!\nUSE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.
    • M15_FAILURE_TRUCK_DECKERS_HQ = THE DECKERS GOT THE SUPERCOMPUTER!
    • M15_FAILURE_TRUCK_DESTROYED = SUPERCOMPUTER DESTROYED!\nUSE THE MACHINE GUN {TANK_FIRE_PRIMARY_IMG} TO SAFELY DESTROY IT'S TIRES.

    X - Welcome to Hell Edit

    Infobox Data files
    Go to Hell
    Spread your Wings
  • Steal a Car
  • Go to Ultor
  • Go to Map
  • Set GPS to Ultor
  • Exit Hub Menu
  • Collect Soul Clusters (4)
  • Access Arcane Menu
  • Go to Arcane Menu
  • Buy Super Sprint and Flight Powers
  • Jump to higher ground
  • Charge jump to next island
  • Wall jump up Ledge
  • Fly to next island
  • Dive to next island
  • Get flap orb and fly to next island
  • Fly to next island
  • Use flap to fly to island
  • Steer to final island
  • Skipped: Not Found

    1 - LC 10 - What Goes Up... Edit

    Infobox Data files
  • Go to the airport and stop Angelo.
  • Destroy the plane before it takes off.
  • "Dinner's Canceled" cutscene
  • "Time to Go" cutscene
  • "Fashion Faux Pas" cutscene
    • LC10_GOTO_AIRPORT=Go to the airport and stop Angelo.
    • LC10_DESTROY_PLANE=Destroy the plane before it takes off.
    • LC10_PLANE=Plane
    • LC10_USE_CAR=Use Dex's car to get to the airport.
    • LC10_ABANDON_DEX=Dex was abandoned.
    • LC10_FAIL_DEX=Dex was killed.
    • LC10_FAIL_TAKEOFF=Angelo escaped.
    • LC10_FAIL_TIMER=Angelo escaped.
    • LC10_FAIL_VEHICLE=Dex's car was destroyed.

    3 - M01 - When Good Heists Go Bad Edit

    Infobox Data files
  • Kill guards
  • Go upstairs
  • Kill guards
  • Go upstairs
  • Go to the vault
  • Go upstairs
  • Go set the explosives
  • Defend yourself
  • Shoot the helicopter
    • M01_KILL_LOBBY_GUARDS = KILL GUARDS
    • M01_GO_UPSTAIRS = GO UPSTAIRS
    • M01_GO_TO_VAULT = GO TO THE VAULT
    • M01_SET_EXPLOSIVES = GO SET THE (use) EXPLOSIVES
    • M01_SURVIVE = DEFEND YOURSELF
    • M01_KILL_CHOPPER = SHOOT THE HELICOPTER
    • M01_RIDE_VAULT = SURVIVE
    • M01_SIGN_AUTOGRAPH = SIGN AUTOGRAPH
    • M01_TITLE = BANK HEIST
    • M01_Y_FOR_EXPLOSIVES = PLANT THE EXPLOSIVES
    • m01_failure_gat_died = GAT DIED!
    • m01_failure_josh_died = JOSH DIED!
    • m01_failure_shaundi_died = SHAUNDI DIED!

    4 - M00 Zero Saints Thirty Edit

    Infobox Data files
  • Follow Asha
  • Execute terrorist
  • Kill terrorists
  • Go to Comm Room
  • Get in Position
  • Breach Door
  • Kill terrorists
  • Chase Cyrus
  • Get to missile silo
  • Missile Climb
    • M00_HUD_BREACH_DOOR = BREACH DOOR
    • M00_OBJ_FOLLOW_ASHA = FOLLOW ASHA
    • M00_OBJ_EXECUTE_GUARD = EXECUTE (use) TERRORIST
    • M00_OBJ_CLEAR_ENTRY_ROOM = KILL TERRORISTS
    • M00_OBJ_GOTO_COMM_ROOM = GO TO COMM ROOM
    • M00_OBJ_GOTO_BREACH_POS = GET IN POSITION
    • M00_OBJ_BREACH_DOOR = BREACH (use) DOOR
    • M00_OBJ_KILL_TUNNEL_GUARDS = KILL TERRORISTS
    • M00_OBJ_CHASE_CYRUS = CHASE CYRUS
    • M00_OBJ_GOTO_MISSILE = GET TO MISSILE SILO
    • M00_OBJ_HOLD_POSITION = HOLD POSITION
    • M00_HUD_QUICK_KILL = EXECUTE TERRORIST
    • M00_FAILURE_KILLED_BY_CYRUS = Cyrus killed you!

    X - Money Shot - Zig Zag Edit

    Infobox Data files

    No anchors!

    Skipped: Money Shot

    3 - M19 - Zombie Attack Edit

    Infobox Data files
  • Meet the mayor
  • Go to the Quarantine Zone
  • Submerge containers 0/3
  • Submerge containers 2/3
  • Go to Viola
  • Kill zombies
  • Submerge containers 1/3
  • Go to Rim Jobs
  • Protect Viola
  • Go to Viola
  • Submerge containers 3/3
  • Take the chemical truck
  • Escape with or submerge the truck
    • PRE_CALL_OBJ_M19 = MEET THE MAYOR
    • M19_OBJ_GO_TO_ENTRANCE = GO TO THE QUARANTINE ZONE
    • M19_OBJ_NEUTRALIZE_CONTAINERS = SUBMERGE CONTAINERS
    • M19_OBJ_GO_TO_VIOLA = GO TO VIOLA
    • M19_OBJ_KILL_ZOMBIES = KILL ZOMBIES
    • M19_OBJ_GO_TO_RIMJOBS = GO TO RIM JOBS
    • M19_OBJ_PROTECT_VIOLA = PROTECT VIOLA
    • M19_OBJ_RESCUE_VIOLA = GO TO VIOLA
    • M19_OBJ_GET_IN_TRUCK = TAKE THE (use) CHEMICAL TRUCK
    • M19_OBJ_CHOICE = ESCAPE WITH OR SUBMERGE THE TRUCK
    • M19_OBJ_OPEN_DOOR = OPEN THE (use) DOOR
    • m19_failure_container_destroyed = CONTAINER DESTROYED! ONLY USE THE SONIC BOOM TO KEEP THE CONTAINERS INTACT.
    • m19_failure_rimjobs_timer = DID NOT REACH RIM JOBS IN TIME!
    • m19_failure_suko_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m19_failure_suko_died = VIOLA DIED!

    3 - M S04 - 3 Count Beat Down Edit

    Infobox Data files
  • Go to the 3 Count
  • Destroy slots
  • Interrogate the manager
  • Find the vault
  • Statues destroyed X/6
  • Kill the remaining Luchadores
  • Kill the brutes
    • PRE_CALL_OBJ_SH04 = GO TO THE 3 COUNT
    • SH04_DAMAGE = DESTROY SLOTS
    • SH04_MSG_GRAB = INTERROGATE THE (use) MANAGER
    • SH04_OBJ_MGR = INTERROGATE THE (use) MANAGER
    • SH04_OBJ_FIND_THE_VAULT = FIND THE VAULT
    • SH04_OBJ_DESTROY_STATUES = STATUES DESTROYED
    • SH04_OBJ_DESTROY_LUCHADORES = KILL THE REMAINING LUCHADORES
    • SH04_OBJ_BRUTES = KILL THE BRUTES
    • SH04_GET_BACK_TO_THE_CASINO = GET BACK TO THE CASINO
    • sh04_failure_left_casino = YOU LEFT THE CASINO WITHOUT FINISHING THE JOB!
    • SH04_FAILURE_ANGEL_ABANDONDED = ANGEL WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • sh04_failure_angel_died = ANGEL DIED!

    1 - VK 01 - Aisha's Favor Edit

    Infobox Data files
  • Get a car and follow the kidnapper.
  • Follow the kidnapper, but don't get too close.
  • Take out any resistance, but do not harm the girls.
  • Go to Tee'N'Ay and kill the pimp with the key.
  • Grab the key.
  • Go back to the warehouse and release the girls.
  • Take the girls back to the church.
    • VK01_FOLLOW=Get a car and follow the kidnapper.
    • VK01_FOLLOW2=Follow the kidnapper, but don't get too close.
    • VK01_RESCUE_GIRLS_3=Take out any resistance, but do not harm the girls.
    • VK01_KILL_KEYMAN=Go to Tee'N'Ay and kill the pimp with the key.
    • VK01_GET_KEY=Grab the key.
    • VK01_RELEASE_HOS=Go back to the warehouse and release the girls.
    • VK01_RETURN_TO_SR=Take the girls back to the church.
    • VK01_FAIL_CAR_DESTROYED=You busted up my ride!
    • VK01_FAIL_TOO_CLOSE=You got too close.
    • VK01_FAIL_TOO_FAR=You've lost him.
    • VK01_FAIL_DETECTED=You've been spotted.
    • VK01_FAIL_HO_DEATH=A girl was killed.
    • VK01_FAIL_KCAR_DEATH=You can't find the girls without someone to lead you to them.
    • VK01_FAIL_KIDNAPPER_DEATH=You can't find the girls without someone to lead you to them.
    • VK01_CLOSE=Back off before he notices you.
    • VK01_FAR=Catch up before he gets away.
    • VK01_GIRLS_LEFT=Don't leave anyone behind.
    • VK01_GOOD=You're good, hold this distance.
    • VK01_RESCUE_GIRLS=Press <btn recruit> to rescue the girls.
    • VK01_RESCUE_GIRLS2=There's another mess of girls to rescue, go get 'em boy!

    4 - MDLC 3 At the Races Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    4 - MM_1_2 Bending the Rules Edit

    Infobox Data files
  • Find Data Cluster
  • Access Hub Menu
  • Access Powers Menu
  • Complete Training
    • MM_1_2_QL = TIME TO INCREASE THE TEMPO
    • MM_1_2_OBJ_FIND_CLUSTER = FIND DATA CLUSTER
    • MM_1_2_ACT_ACCESS_HUB = ACCESS HUB MENU
    • MM_1_2_OBJ_ACCESS_POWERS = ACCESS (use) POWERS MENU
    • MM_1_2_OBJ_COMPLETE_TRAINING = COMPLETE TRAINING
    • MM_1_2_TRAILBLAZE = COMPLETE TRAINING PROGRAM
    • MM_1_2_OBJ_DISTANCE = DISTANCE
    • MM_1_2_FLASHPOINT = GO TO AMBUSH
    • MM_1_2_KILL_ALIENS = KILL ALIENS
    • MM_1_2_KILL_WARDEN = FIGHT ZINYAK
    • MM_1_2_OBJ_WAIT_FOR_PLAYER = WAIT FOR OTHER PLAYER
    • MM_1_2_PLANT_DEVICE = PLANT (use) DEVICE
    • MM_1_2_SIM = ENTER (use) SIMULATION
    • mm_1_2_failure_donnie_died = DONNIE DIED!

    1 - LC S - Cecil Park Drug Lab Edit

    Infobox Data files
  • Destroy the drug lab equipment.
  • Kill the Carnales on the surrounding rooftops.
  • Backup is on the way, take out the lieutenant.
    • POWER_STRONG_START=Destroy the drug lab equipment.
    • POWER_STRONG_ROOFTOPS=Kill the Carnales on the surrounding rooftops.
    • POWER_STRONG_BOSS=Backup is on the way, take out the lieutenant.
    • POWER_STRONG_ROOF_REMAINING=Rooftop defenders remaining: %s
    • BARRIO_MSH_OBJECTIVE=Drug Equipment Left: %s
    • POWER_STRONG_ROOF_KILLED=Rooftop defender killed.
    • POWER_STRONG_DRUGS=Drug equipment destroyed.
    • BARRIO_MSH_START=Destroy the Carnales drug equipment
    • BARRIO_MSH_WON=Lab equipment destroyed
    • POWER_STRONG_WIN=Stronghold captured!
    • POWER_STRONG_FAIL=You left before taking the stronghold.

    1 - LC S - Charlestown Warehouse Edit

    Infobox Data files
  • Take over the warehouse complex from Los Carnales.
  • Defend the complex.
  • The bosses are here. Take them out!
    • DOCKS_WARE_START=Take over the warehouse complex from Los Carnales.
    • DOCKS_WARE_DEFEND=Defend the complex.
    • DOCKS_WARE_BOSS=The bosses are here. Take them out!
    • DOCKS_WARE_KILLCOUNT=Carnales remaining: %s
    • DOCKS_WARE_KILLED=Carnales defender killed.
    • DOCKS_WARE_SUCCESS=Stronghold captured!
    • DOCKS_WARE_HOLD=Return to the stronghold or we'll lose it!
    • DOCKS_WARE_FAIL=You left the stronghold.

    1 - WR S - Copperton Receiving Station Edit

    Infobox Data files
  • Hold onto this position for 3 minutes.
  • Destroy the truck cab.
    • TRUCKYARD_STRONG_SURVIVE=Hold onto this position for 3 minutes.
    • TRUCKYARD_STRONG_DESTROY_RIG=Destroy the truck cab.
    • TRUCKYARD_STRONG_WIN=Stronghold captured!
    • TRUCKYARD_STRONG_FAIL=You left before taking the stronghold.

    1 - LC 01 - Crack Down Edit

    Infobox Data files
  • Go to the Carnales' drug labs and destroy their equipment.
  • "First Blood" cutscene
    • LC01_START=Go to the Carnales' drug labs and destroy their equipment.
    • LC01_ARRIVAL=Destroy the lab equipment.
    • LC01_DESTROYED=Lab equipment destroyed successfully.
    • LC01_OBJECTIVE=Labs Left: %s

    4 - MDLC 5 Escape the Dominatrix Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    1 - VK S - Filmore Parking Garage Edit

    Infobox Data files
  • Destroy all Vice Kings vehicles.
  • One more Vice King left, on the rooftop.
  • Don't let him get away.
    • VKPARKING_START=Destroy all Vice Kings vehicles.
    • VKPARKING_ONELEFT=One more Vice King left, on the rooftop.
    • VKPARKING_RAMP=Don't let him get away.
    • VKPARKING_CAR=Vice Kings car destroyed.
    • VKPARKING_TAIL_FAR=You're losing him! Don't let him get away!
    • VKPARKING_TAIL_GOOD=He's close now, chase him down.
    • VKPARKING_OBJECTIVE=Cars Left: %s
    • VKPARKING_FAIL=You lost him!

    4 - ML JG_01 Gat Time, Fun Time Edit

    Infobox Data files
    ?

    No anchors!

    • MOL_JG_01_PRE_CALL_OBJ = MEET JOHNNY GAT
    • MOL_JG_01_QL = SPEND QUALITY TIME WITH GAT
    • MOL_JG_01_COMBO_KILLS = KILLS
    • MOL_JG_01_FAILURE_TIME_UP = YOU'RE OUT OF TIME!

    X - Cutscene - High Times Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    4 - MDLC 2 Meet the Dominatrix Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    3 - M12 - Nyte Blayde's Return Edit

    Infobox Data files
  • Go to comic store
  • Go to the PR Center
  • Enter the PR Center
  • Go to the reception desk
  • Enter the elevator
  • Find Josh Birk
  • Grab Josh Birk
  • Escape the STAG building
  • Enter the elevator
  • Escape the STAG building
  • Enter the elevator
  • Steal a vehicle
  • Escape to the Saints HQ
    • PRE_CALL_OBJ_M12 = GO TO COMIC STORE
    • M12_OBJ_GO_TO_THE_PR_CENTER = GO TO THE PR CENTER
    • M12_OBJ_ENTER_THE_PR_CENTER = ENTER THE PR CENTER
    • M12_OBJ_GO_TO_RECEPTION_DESK = GO TO THE RECEPTION DESK
    • M12_OBJ_ENTER_THE_ELEVATOR = ENTER THE ELEVATOR
    • M12_OBJ_FIND_JOSH_BIRK = FIND JOSH BIRK
    • M12_OBJ_GRAB_JOSH_BIRK = GRAB (use) JOSH BIRK
    • M12_OBJ_ESCAPE_THE_STAG_BUILDING = ESCAPE THE STAG BUILDING
    • M12_OBJ_STEAL_A_VEHICLE = STEAL A (use) VEHICLE
    • M12_OBJ_ESCAPE_TO_THE_SAINTS_HQ = ESCAPE TO THE SAINTS HQ
    • M12_OBJ_GET_TO_THE_GARAGE = GET TO THE GARAGE
    • M12_OBJ_UNEQUIP_YOUR_WEAPON = UNEQUIP YOUR WEAPON
    • M12_PICKUP_JOSH_BIRK = PICK UP (use) JOSH BIRK
    • M12_USE_LOAD_JOSH = PUT JOSH IN CAR
    • M12_OBJ_GET_TO_THE_ELEVATORS = GET TO THE ELEVATORS
    • m12_failure_cover_blown = COVER AS THE CARDINAL BLOWN! DON'T DO ANYTHING TO RAISE ATTENTION.
    • m12_failure_josh_abandoned = JOSH WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m12_failure_josh_died = JOSH DIED!
    • m12_failure_suko_abandoned = VIOLA WAS ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m12_failure_suko_died = VIOLA DIED!

    1 - WR S - Pleasant View Storage Edit

    Infobox Data files
    Destroy all the Rollerz cars.
  • Destroy all the Rollerz cars.
    • WRSTORAGE_START=Destroy all the Rollerz cars.
    • WRSTORAGE_CAR_DESTROYED=Rollerz car destroyed.
    • WRSTORAGE_OBJECTIVE=Cars Left: %s
    • WRSTORAGE_SUCCESS=Stronghold captured!

    4 - MDLC 4 Pop his Top Edit

    Infobox Data files
    ?

    No anchors!

    Forum:SRIV_DLC_strings

    1 - WR S - Price's Mansion Edit

    Infobox Data files
  • Get inside Price's house.
  • Find Price's car keys.
  • Head to the garage and steal Price's car.
  • Head to a Forgive and Forget!
    • PRICE_STRONG_START=Get inside Price's house.
    • PRICE_STRONG_ENTER=Find Price's car keys.
    • PRICE_STRONG_KEY=Head to the garage and steal Price's car.
    • PRICE_STRONG_CAR=Head to a Forgive and Forget!
    • PRICE_STRONG_CAR_TIMER=You have 20 seconds to get back in the car.
    • PRICE_STRONG_WIN=Stronghold captured!
    • PRICE_STRONG_CAR_DESTROYED=You were supposed to steal the car, not destroy it.
    • PRICE_STRONG_CAR_EXIT_FAIL=You didn't get back to the car in time!
    • PRICE_STRONG_FAIL=You left before taking the stronghold.
    • PRICE_STRONG_WRONG_CAR=You're supposed deliver Price's car.

    3 - M04 - Steelport Here I Am Edit

    Infobox Data files
  • Meet Pierce
  • Get in a car
  • Drive to the Mechanic
  • Use the Mechanic
  • Go to Planet Saints
  • Purchase clothing
  • Kill the Brute
  • Return to the safe house
    • PRE_CALL_OBJ_M04 = MEET PIERCE
    • M04_OBJ_GET_CAR = GET IN A (use) CAR
    • M04_OBJ_FIND_MECHANIC = DRIVE TO THE MECHANIC
    • M04_OBJ_USE_MECHANIC = USE THE (use) MECHANIC
    • M04_OBJ_FIND_CLOTHES = GO TO PLANET SAINTS
    • M04_OBJ_BUY_CLOTHES = PURCHASE (use) CLOTHING
    • M04_OBJ_KILL_GOONS = KILL THE MORNINGSTAR
    • M04_OBJ_KILL_BRUTE = KILL THE BRUTE
    • M04_OBJ_RETURN_HOME = RETURN TO THE SAFE HOUSE
    • m04_failure_abandon_pierce = PIERCE ABANDONED! THE SAINTS NEED TO STICK TOGETHER!
    • m04_failure_car_destroyed = CAR DESTROYED!
    • m04_failure_pierce_died = PIERCE DIED!

    3 - M S03 - Stop all the Downloading Edit

    Infobox Data files
  • Go to Kinzie's
  • Go to the nuke plant
  • Uplinks hacked X/3
  • Go to the landing site
  • Wait for the helicopter
  • Get in the helicopter
  • Parachute into the nuke plant
  • Head downstairs
  • Routers disabled: X/4
  • Shut down the last router
    • PRE_CALL_OBJ_SH03 = GO TO KINZIE'S
    • SH03_START_MESSAGE = GO TO THE NUKE PLANT
    • SH03_DIRECTIVE_ONE = UPLINKS HACKED
    • SH03_OBJ_CHOPPA = GO TO THE LANDING SITE
    • SH03_OBJ_SURVIVE = WAIT FOR THE HELICOPTER
    • SH03_OBJ_ENTER_HELI = GET IN THE HELICOPTER
    • SH03_OBJ_PARA = PARACHUTE INTO THE NUKE PLANT
    • SH03_OBJ_GO_DOWNSTAIRS = HEAD DOWNSTAIRS
    • SH03_TURN_OFF_ROUTERS = (use) ROUTERS DISABLED:
    • SH03_TURN_OFF_FINAL = SHUT DOWN THE LAST (use) ROUTER
    • SH03_PROTECT_KINZIE = DEFEND KINZIE
    • SH03_MSG_ROUTERS_USE = TURN OFF (use) ROUTER
    • SH03_OBJ_KILL_TARGETS = KILL THE REMAINING DECKER GUARDS
    • SH03_CALL_CHOPPA = !!KINZIE: Let me call a friend for some ariel assistance
    • SH03_HACKING_TIME = HACKING
    • SH03_MSG_JUMP = PARACHUTE
    • SH03_FAIL_CHAIR = The Deckers destroyed the chair!
    • SH03_KINZIE_ABANDONDED = You abandoned Kinzie!
    • SH03_KINZIE_DIED = Kinzie Died!

    X - Cutscene - The Morning After Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    X - Cutscene - There is No Try Edit

    Infobox Data files

    No anchors!

    Skipped: Cutscene

    4 - M20 We have the Technology Edit

    Infobox Data files
    ?

    No anchors!

    • M20_QL = COLLECT PARTS FOR THE KEY
    • M20_PRE_CALL_OBJ = MEET JOHNNY GAT
    • M20_CLEAR_AREA = CLEAR AREA
    • M20_CLEAR_THE_DOCK = CLEAR THE DOCK
    • M20_COLLECT_SALVAGE = COLLECT (use) MEMORY MODULES
    • M20_DEFEND_WITH_GAT = DEFEND WITH GAT
    • M20_DESTROY_DOCK = DESTROY ALIEN TECH
    • M20_ESCAPE = FOLLOW JOHNNY GAT
    • M20_GET_IN_HELICOPTER = GET IN THE HELICOPTER
    • M20_GO_TO_DOCK = GO TO DOCK
    • M20_GO_TO_TOWER = GO TO TOWER
    • M20_GOTO_ARMORY = GO TO ARMORY
    • M20_GRAB_CPU = GRAB (use) CPU
    • M20_INHIBITORS_COLLECTED = (use) GRAVITY INHIBITORS COLLECTED
    • M20_OPEN_ARMORY_DOOR = SEARCH ALIEN CONTAINERS
    • M20_RESCUE_GAT = GO TO GAT
    • M20_SALVAGE_COLLECTED = (use) MEMORY MODULES COLLECTED
    • m20_failure_angel_heli_destroyed = HELICOPTER DESTROYED!
    • M20_FAILURE_CTB_DESTROYED = YOU MISSED THE PARTY!
    • M20_FAILURE_CTC_DESTROYED = NOT ENOUGH PEDESTRIANS KILLED!
    • m20_failure_gat_died = GAT DIED!
    • m20_failure_homie_dismissed = HOMIE DISMISSED!
    • M20_FAILURE_NO_TANKS_TO_YOU = ALL STAG TANKS DESTROYED!
    • M20_FAILURE_PREMATURE_HIJACKULATION = YOU BAILED TOO SOON!
    • M20_FAILURE_RC_HELI_DESTROYED = DECOY HELICOPTER DESTROYED!
    • M20_FAILURE_RC_TOO_LATE = YOU WAITED TOO LONG TO RC THE VEHICLE!
    • m20_failure_shaundi_died = SHAUNDI DIED!
    • M20_FAILURE_VEHICLE_EXIT = PASSENGER ESCAPED!

    4 - M16 When a Plan Comes Together Edit

    Infobox Data files
  • Go to Kinzie's Warehouse
  • Survive attack
  • Destroy tanks
  • Cover Saints
  • Go to roof
  • Take helicopter
  • Destroy tanks
  • Cover Saints
  • Protect car
  • Scout ahead
  • Destroy roadblock
  • Protect car
  • Destroy roadblock
  • Enter building
  • Defend Kinzie
  • Kill aliens
  • Kill Genki
  • Go to prize room
  • Protect car
  • Destroy roadblock
  • Protect car
    • M16_QL = MEET THE CREW TO BRING DOWN ZINYAK
    • M16_PRE_CALL_OBJ = GO TO KINZIE'S WAREHOUSE
    • M16_OBJ_SURVIVE_ATTACK = SURVIVE ATTACK
    • M16_OBJ_KILL_ALIEN_TANKS = DESTROY TANKS
    • M16_OBJ_COVER_SAINTS = COVER SAINTS
    • M16_OBJ_GO_TO_ROOF = GO TO ROOF
    • M16_OBJ_TAKE_HELI = TAKE (use) HELICOPTER
    • M16_OBJ_PROTECT_CAR = PROTECT CAR
    • M16_OBJ_SCOUT_AHEAD = SCOUT AHEAD
    • M16_OBJ_CLEAR_ROADBLOCK = DESTROY ROADBLOCK
    • M16_OBJ_ENTER_BUILDING = ENTER BUILDING
    • M16_OBJ_DEFEND_SHAUNDIS = DEFEND KINZIE
    • M16_OBJ_MURDER_TIME = KILL ALIENS
    • M16_OBJ_KILL_GENKI = KILL GENKI
    • M16_OBJ_GO_PRIZE_ROOM = GO TO PRIZE ROOM
    • M16_OBJ_DROP_OFF_SAINTS = DROP OFF SAINTS
    • M16_OBJ_ENTER_CAR = ENTER (use) CAR
    • M16_OBJ_HACKING_LABEL = HACKING
    • M16_OBJ_MURDER_TIME_LABEL = MURDER METER
    • M16_OBJ_PICK_UP_SAINTS = PICK UP SAINTS
    • M16_OBJ_RETURN_TO_CAR = GET CLOSER TO THE CAR
    • M16_HUD_USE_TURRET = USE TURRET
    • M16_FAIL_ASHA_DIED = ASHA DIED!
    • M16_FAIL_BEN_KING_DIED = BEN KING DIED!
    • M16_FAIL_ESCAPE_CAR_DESTROYED = THE ESCAPE CAR WAS DESTROYED!
    • M16_FAIL_GAT_DIED = GAT DIED!
    • M16_FAIL_HELI_DESTROYED = THE HELICOPTER WAS DESTROYED!
    • M16_FAIL_KINZIE_DIED = KINZIE DIED!
    • M16_FAIL_MATT_DIED = MATT DIED!
    • M16_FAIL_PIERCE_DIED = PIERCE DIED!
    • M16_FAIL_SHAUNDI_DIED = SHAUNDI DIED!
    • M16_FAILURE_TANK_DESTROYED = LOL, YOUR TANK WAS PWNED!

    References
    1. Image:
      A Pleasant Day - go to kitchen - Saints Row IV Gameplay (Preview)

      objective: Go To Kitchen

    2. Image:
      A Pleasant Day - Go Outside objective

      Go Outside

    3. Image:
      A Pleasant Day - Grab Newspaper objective

      Grab Newspaper

    4. Image:
      A Pleasant Day - RT to Grab Newspaper objective

      Press RT to Grab Newspaper

    5. Image:
      A Pleasant Day - Get in Car objective

      Get in car

    6. Image:
      A Pleasant Day - Gunslinger logo - Ride Down Main Street objective

      Drive down main street in Gunslinger

    7. Image:
      A Pleasant Day - clock tower - Kill Sheriff objective

      Kill sheriff at the clocktower

    8. 8.0 8.1 Note: This objective doesn't appear during Mission Replay.
    9. 9.0 9.1 9.2 9.3 Note: Tutorial objective
    10. Image:
      Nytefall objective kill zin-nyteblayde SRIV livestream
    11. Note: If Shaundi hasn't been saved.
    12. Note: If Pierce hasn't been saved.
    This article contains no references. See Help:Cite.

    452, 2015-08-18T20:48:37Z (last edited: 452, 2016-09-04T05:49:31Z)

    CommentsEdit

    • TARGET_KILL
    • TARGET_DEFEND
    • TARGET_USE
    • TARGET_REVIVE
    • TARGET_LOCATION
    • TARGET_COOP
    • TARGET_HITMAN
    • TARGET_CHOPSHOP
    • TARGET_SYNDICATE
    • TARGET_SAINTS
    • TARGET_GRENADE
    • TARGET_GT_HUMAN
    • TARGET_GT_MOVER
    • TARGET_GT_VEHICLE
    • TARGET_CID
    • POWER_TELE
    • POWER_POUND
    • POWER_BUFF
    • POWER_BLAST
    • POWER_MOVE
    452, 2016-03-10T03:31:40Z

    Also on Fandom

    Random Wiki