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Activities text

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To-do list > Activity > Activities text
Posted by User452 on 2011-03-05 03:43:21

These texts are taken straight from the game files. :)

SR activitiesEdit

UnsortedEdit

  • ACT_ACTIVITY_DESCRIPTION_1 = The quickest way to earn respect is by performing ACTIVITIES.
  • ACT_ACTIVITY_DESCRIPTION_2 = Earn some respect now by trying the Snatch Activity.
  • ACT_CANCEL_TEXT = Are you sure you want to exit this Activity?\nYou will lose current level progress made.
  • ACT_CANCEL_TITLE = CANCEL ACTIVITY?
  • ACT_CHOP_BRING_CAR = Come back with a vehicle.
  • ACT_CHOP_LC_CHOP01 = Docks and Warehouses Chop Shop
  • ACT_CHOP_LIST = Bring cars from the list back to the chop shop.
  • ACT_CHOP_NOT_WANTED = The shop doesn't want that vehicle.
  • ACT_CHOP_REJECT_BURNING = The shop doesn't want a burning car!
  • ACT_CHOP_SHOP_APPROACH_CAR_MSG = Catch that car and steal it.
  • ACT_CHOP_SHOP_CARS_ON_MAP_MSG = The cars needed are indicated.
  • ACT_CHOP_SHOP_DELIVER_CAR_MSG = Deliver the car to the chop shop.
  • ACT_CHOP_SHOP_FAIL_CARS_MSG = Too many cars were lost.
  • ACT_CHOP_SHOP_FAIL_TIME_MSG = Time ran out.
  • ACT_CHOP_SHOP_LEAVE_FULL = Do you really want to leave the chop shop?
  • ACT_CHOP_SHOP_LIST_IN_PAUSE = A list of cars needed can be found in the pause menu.
  • ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG = The location is indicated.
  • ACT_CHOP_SHOP_MODS_REQUIRED = Some cars require specific modifications.
  • ACT_CHOP_SHOP_MORE_CARS_MSG = Not enough cars. Go get some more.
  • ACT_CHOP_SHOP_NAME = CHOP SHOP
  • ACT_CHOP_SHOP_SEEK_CARS_MSG = Bring required cars to the chop shop to earn cash.
  • ACT_CHOP_SHOP_START = start Chop Shop
  • ACT_CHOP_SHOP_TITLE = Chop Shop Level Selection
  • ACT_CHOP_SHOP_VEHICLE_COUNT = Vehicles Left: %i
  • ACT_CHOP_VK_CHOP01 = Downtown Chop Shop
  • ACT_CHOP_WR_CHOP01 = Chinatown Chop Shop
  • ACT_CHOPSHOP_NONE = No Chop Shops listed
  • ACT_DEMO_DERBY_BONUS_CASH = Bonus Cash: %s
  • ACT_DEMO_DERBY_CASH = BONUS CASH:
  • ACT_DEMO_DERBY_FAILURE_GOAL_NOT_MET = You didn't take out enough opponents.
  • ACT_DEMO_DERBY_KILLS = CARS DESTROYED: %d / %d
  • ACT_DEMO_DERBY_NAME = DEMOLITION DERBY
  • ACT_DEMO_DERBY_NOT IN VEHICLE_MSG = You have %d seconds to get back in your car.
  • ACT_DEMO_DERBY_OBJECTIVE_MSG = Wreck %d cars to win the derby.
  • ACT_DEMO_DERBY_OBJECTIVE_SINGULAR = Wreck 1 car to win the derby.
  • ACT_DEMO_DERBY_START = start Demolition Derby
  • ACT_DEMO_DERBY_TIME EXPIRED_MSG = You've been disqualified.
  • ACT_DEMO_DERBY_TITLE = Demolition Derby Level Selection
  • ACT_DEMO_DERBY_VEHICLE DEAD_MSG = You lost.
  • ACT_DEMO_DERBY_WRONG VEHICLE_MSG = That's cheating!
  • ACT_EARNED_RESPECT = You have earned %d respect!
  • ACT_EARNED_RESPECT_AND_MONEY = You have earned %d respect and %d cash!
  • ACT_ESCORT_AIR_MSG = Get %.2f seconds of air time.
  • ACT_ESCORT_ALMOST_LOSE_MSG = The media almost has enough footage.
  • ACT_ESCORT_CLIENT_MSG = Pick up the <green>client</green>.
  • ACT_ESCORT_COMPLETE_MSG = Well done!
  • ACT_ESCORT_CRASH_MSG = Do %d points of crash damage to other vehicles.
  • ACT_ESCORT_ESCORTING_2_MSG = If you get too close to a news van, the pleasure meter will stop increasing.
  • ACT_ESCORT_ESCORTING_MSG = Drive around and let the client have some fun.
  • ACT_ESCORT_FAIL_CAR_DESTROYED = Your car was destroyed.
  • ACT_ESCORT_FAIL_CAR_SUBMERGED = You sunk the car.
  • ACT_ESCORT_FAIL_CLIENT_DEAD = The client was killed.
  • ACT_ESCORT_FAIL_CLIENT_RUNOVER = You ran over the client.
  • ACT_ESCORT_FAIL_FOOTAGE = Too much footage was taken.
  • ACT_ESCORT_FAIL_LEFT_CAR = You abandoned the car.
  • ACT_ESCORT_FAIL_STRIPPER_DEAD = The stripper was killed.
  • ACT_ESCORT_FAST_MSG = Maintain a high speed for %d seconds.
  • ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage.
  • ACT_ESCORT_FOOTAGE = FOOTAGE
  • ACT_ESCORT_GETBACK_MSG = Get back in the car.
  • ACT_ESCORT_IRS_SPAWNED = Evade the IRS.
  • ACT_ESCORT_KILL_MSG = Kill the <red>target</red>.
  • ACT_ESCORT_LIMO_MSG = Take the car and pick up the client.
  • ACT_ESCORT_NAME = ESCORT
  • ACT_ESCORT_OUTRUN = Evade your pursuer.
  • ACT_ESCORT_PI_SPAWNED = Evade the Private Investigator.
  • ACT_ESCORT_PLEASURE = PLEASURE
  • ACT_ESCORT_RETURN_MSG = Return to the strip club.
  • ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead.
  • ACT_ESCORT_SATISFIED_MSG = Drop the client off.
  • ACT_ESCORT_SPAWNED_MSG = Lose the news van trailing you.
  • ACT_ESCORT_SPOUSE_SPAWNED = Evade the client's significant other.
  • ACT_ESCORT_START = start Escort
  • ACT_ESCORT_STOP_MSG = Stop for %d seconds.
  • ACT_ESCORT_STRIPPER_MSG = Wait for the stripper to get in the car.
  • ACT_ESCORT_STRIPPER_SWITCH_MSG = The entertainer is worn out, get a fresh girl at the <teal>strip club</teal>.
  • ACT_ESCORT_TITLE = Escort Level Selection
  • ACT_ESCORT_TRIP_BROTHEL_MSG = Take the client to the <teal>brothel</teal>.
  • ACT_ESCORT_TRIP_CLUB_MSG = Take the client to the <teal>strip club</teal>.
  • ACT_ESCORT_TRIP_FOOD_MSG = Take the client to <teal>Freckle Bitch's</teal>.
  • ACT_ESCORT_TRIP_MOTEL_MSG = Take the client to the <teal>motel</teal>.
  • ACT_ESCORT_TRIP_PUKE_MSG = Pull over where the client <teal>has indicated</teal>.
  • ACT_ESCORT_TRIP_RIVER_MSG = Take the client to the <teal>riverfront</teal>.
  • ACT_ESCORT_TRIP_SHOP_MSG = Take the client to the <teal>sex shop</teal>.
  • ACT_ESCORT_TRIP_THEATER_MSG = Take the client to the <teal>movie theater</teal>.
  • ACT_FRAUD_BONUS_AIR_TIME = \n%ix air time multiplier
  • ACT_FRAUD_BONUS_AREA = \n%ix bonus area multiplier
  • ACT_FRAUD_BONUS_CIVIL_VEHICLE = \n%ix civil vehicle multiplier
  • ACT_FRAUD_BONUS_COP_WITNESS = \n%ix cop witness multiplier
  • ACT_FRAUD_BONUS_CRAZY_DRIVER = \n%ix crazy driver multiplier
  • ACT_FRAUD_BONUS_DISTANCE = \n%ix distance multiplier
  • ACT_FRAUD_BONUS_LOCATION = If you take a dive within the area indicated on the mini map, you will receive a bonus.
  • ACT_FRAUD_BONUS_VEHICLE = \n%ix vehicle multiplier
  • ACT_FRAUD_BONUS_VEHICLE_EJECT = \n%ix vehicle eject multiplier
  • ACT_FRAUD_BONUS_WITNESS = \n%ix witness multiplier
  • ACT_FRAUD_BONUSES = Your bonus(es) are:
  • ACT_FRAUD_CHANGE_LOCATION = The <teal>scoring area</teal> has moved. The timer will not resume counting down until you are in the new <teal>scoring area</teal>.
  • ACT_FRAUD_DONT_KILL = You will be penalized for each person you kill.
  • ACT_FRAUD_EARN_MONEY = You can only earn money in the indicated <teal>scoring areas</teal>.
  • ACT_FRAUD_GO_GET_HURT = Pull <btn rtrig> or <btn ltrig> to take a dive. The more painful the dive, the more money you earn.
  • ACT_FRAUD_GO_SCORING_AREA = Go to the <teal>scoring area</teal>.
  • ACT_FRAUD_GOAL = Earn %s before time runs out.
  • ACT_FRAUD_HITS = HITS: <grey>%i</grey>
  • ACT_FRAUD_IN_AREA = Earn as much money as possible before the <teal>scoring area</teal> moves.
  • ACT_FRAUD_KILLED = You've lost credibility by killing someone.
  • ACT_FRAUD_NAME = INSURANCE FRAUD
  • ACT_FRAUD_NO_SCORE = You took a dive outside of the <teal>scoring area</teal>, you earned no money.
  • ACT_FRAUD_NO_TIME = You're out of time.
  • ACT_FRAUD_START = start Insurance Fraud
  • ACT_FRAUD_TITLE = Faud Level Selection
  • ACT_HIJACK_ATTACK = Make the <green>target</green> pull over by damaging it.
  • ACT_HIJACK_COMP_NOTORIOUS_MSG = The <green>target</green> is under attack.
  • ACT_HIJACK_COMP_REVENGE_2_MSG = Evade the truckers.
  • ACT_HIJACK_COMP_REVENGE_MSG = Their friends are after you!
  • ACT_HIJACK_DRIVING_MSG = Bring the vehicle back to the <teal>warehouse</teal>.
  • ACT_HIJACK_EVADE = Evade your pursuers.
  • ACT_HIJACK_FAIL_DESTROYED = You destroyed the vehicle you needed to hijack.
  • ACT_HIJACK_FAIL_LOST_MSG = Your target escaped.
  • ACT_HIJACK_FAIL_TIME_MSG = They got away.
  • ACT_HIJACK_LOSING_MSG = You're losing them.
  • ACT_HIJACK_RETURN = Drop the vehicle off at any mechanic shop.
  • ACT_HIJACK_SEEKING2_MSG = Hijack the indicated car.
  • ACT_HIJACK_SEEKING_MSG = Reach the <green>target</green> before time runs out.
  • ACT_HIJACK_SPOTTED_MSG = You've been spotted. Take them out.
  • ACT_HIJACK_STOPPED_MSG = The target has been stopped. Grab the <green>vehicle</green>.
  • ACT_HIJACK_TRAILING_MSG = There's the <green>target</green>.
  • ACT_HIJACKING_DAMAGE = DAMAGE
  • ACT_HIJACKING_NAME = HIJACKING
  • ACT_HIJACKING_START = start Hijacking
  • ACT_HIJACKING_TITLE = Hijacking Level Selection
  • ACT_HITMAN_COMP NOTORIETY_MSG = Lose the cops before you collect your payment.
  • ACT_HITMAN_COMP WITNESS_MSG = Don't leave any witnesses!
  • ACT_HITMAN_COMPLETE BONUS_MSG = Excellent work. Return to receive your bonus.
  • ACT_HITMAN_COMPLETE_MSG = Return to receive your payment.
  • ACT_HITMAN_COMPLICATION_CAR_TYPE = You will receive a bonus for using a %s to perform the hit.
  • ACT_HITMAN_FAIL_MSG = You ran out of time.
  • ACT_HITMAN_FINISH WITNESS_MSG = That's all of them, return to collect your bonus.
  • ACT_HITMAN_FIRST KILL BONUS_MSG = Well done.
  • ACT_HITMAN_FIRST KILL_MSG = Take out the rest of the <red>targets</red>.
  • ACT_HITMAN_KILL WRONG_MSG = The <red>target</red> wasn't killed as ordered. You won't receive a bonus.
  • ACT_HITMAN_KILL_MSG = <red>Target</red> killed successfully.
  • ACT_HITMAN_LC = Airport Hitman
  • ACT_HITMAN_LEAVE_FULL = Do you really want to leave Hitman?
  • ACT_HITMAN_LIST = Eliminate the people on the hit list.
  • ACT_HITMAN_NAME = HITMAN
  • ACT_HITMAN_START BONUS_MSG = You will receive a cash bonus if the hit is performed as requested.
  • ACT_HITMAN_START CAR AND GUN_MSG = The client has requested you perform the hit with a driveby using the provided %s.
  • ACT_HITMAN_START CAR_MSG = The client has requested you perform the hit with a hit-and-run.
  • ACT_HITMAN_START GUN_MSG = The client has requested you perform the hit with the provided %s.
  • ACT_HITMAN_START = start Hitman
  • ACT_HITMAN_START_MSG = Take out the <red>targets</red>.
  • ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
  • ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
  • ACT_HITMAN_TITLE = Hitman Level Selection
  • ACT_HITMAN_VK = Projects Hitman
  • ACT_HITMAN_WARN NOTORIETY_MSG = Lose the cops first!
  • ACT_HITMAN_WARN WITNESS_MSG = Take care of the witnesses.
  • ACT_HITMAN_WITNESS_LEFT_COUNT = Witnesses Left: %i
  • ACT_HITMAN_WR = Chinatown Hitman
  • ACT_HOLDUP_START_MSG_1 = You've started a hold-up.
  • ACT_HOLDUP_START_MSG_2 = Keep your reticule over the shopkeeper.
  • ACT_HOLDUP_START_MSG_3 = Follow the shopkeeper to the safe.
  • ACT_HOSTAGE_ESCAPED = Hostage escaped.
  • ACT_HOSTAGE_EXPLAINATION = Evade the police.
  • ACT_HOSTAGE_FAILURE_REASON = The hostages escaped.
  • ACT_HOSTAGE_KIDNAPPED = You've kidnapped a hostage.
  • ACT_HOSTAGE_NAME = HOSTAGE
  • ACT_HOSTAGE_RANSOM = RANSOM: <orange>%s</orange>
  • ACT_HOSTAGE_RANSOM_MONEY = Ransom Money: %s
  • ACT_HOSTAGE_RETURN_HIM = Take the hostage to the drop-off location.
  • ACT_HOSTAGE_RETURNED = Ransom for hostage collected.
  • ACT_HOSTAGE_SPEED_EXPLAIN = Don't slow down or the hostage can escape.
  • ACT_HOSTAGE_SPEED_WARN = Speed up before the hostage escapes.
  • ACT_HOSTAGE_START = start Hostage
  • ACT_HOSTAGES_ESCAPED = All the hostages got away.
  • ACT_HOSTAGES_KIDNAPPED = You've kidnapped hostages.
  • ACT_HOSTAGES_RETURN_THEM = Take the hostages to the drop-off location.
  • ACT_HOSTAGES_RETURNED = Ransom for hostages collected.
  • ACT_HOSTAGES_SPEED_EXPLAIN = Don't slow down or hostages can escape.
  • ACT_HOSTAGES_SPEED_WARN = Speed up before the hostages escape.
  • ACT_HUD_CASH_MAX = LOTS
  • ACT_LEVEL_1 = LVL 1
  • ACT_LEVEL_2 = LVL 2
  • ACT_LEVEL_3 = LVL 3
  • ACT_LEVEL_4 = LVL 4
  • ACT_LEVEL_5 = LVL 5
  • ACT_LEVEL_6 = LVL 6
  • ACT_LEVEL_7 = LVL 7
  • ACT_LEVEL_8 = LVL 8
  • ACT_LOAN_A_DAY_LEFT_MSG = You have 1 day left to pay off your loan.
  • ACT_LOAN_CAN'T_REPAY_MSG = You don't have enough money to pay back the loan.
  • ACT_LOAN_DAYS_LEFT_MSG = You have %d days left to pay off your loan.
  • ACT_LOAN_DEFAULTED_MSG = You have defaulted on your loan.
  • ACT_LOAN_GET_MONEY_MSG = You've taken out a loan.
  • ACT_LOAN_LOAN_MSG = You have %d days to pay off the loan.
  • ACT_LOAN_NO_MONEY_MSG = There's no money to borrow today.
  • ACT_LOAN_REPAID_MSG = You've paid off the loan.
  • ACT_LOAN_WEEK_LEFT_MSG = You have 1 week left to pay off your loan.
  • ACT_PIMP_START = start Snatch
  • ACT_PIMPING_APPROACH HOS_MSG = Get closer to the <green>hos</green>.
  • ACT_PIMPING_CAR CAPACITY_MSG = You have too many hos to fit in that car.
  • ACT_PIMPING_DEFEAT ENEMIES_MSG = Defeat any opposition you encounter.
  • ACT_PIMPING_DELIVER HOS_MSG = Deliver the hos to the <teal>brothel</teal>.
  • ACT_PIMPING_FAIL HOS_MSG = You've failed to recruit enough hos.
  • ACT_PIMPING_FAIL TIME_MSG = Time ran out.
  • ACT_PIMPING_HO FREAK OUT_MSG = Catch the frightened <green>ho</green>.
  • ACT_PIMPING_HOS ON MAP_MSG = Hos are indicated on your minimap.
  • ACT_PIMPING_HOS_NEEDED_COUNT = HOS: %i/%i
  • ACT_PIMPING_HOS_NEEDED_COUNT_UPDATED = HOS: %i
  • ACT_PIMPING_LOCATION ON MAP_MSG = The location is indicated on your minimap.
  • ACT_PIMPING_MORE HOS_MSG = You need more <green>hos</green>.
  • ACT_PIMPING_NAME = SNATCH
  • ACT_PIMPING_PIMP_CAR_MSG = Rescue the <green>ho</green> that's in the <red>pimp's car</red>.
  • ACT_PIMPING_RECRUIT HOS_MSG = Press <btn recruit> to recruit the <green>hos</green>.
  • ACT_PIMPING_SEEK HOS_MSG = Recruit <green>hos</green> and return them to the <teal>brothel</teal> before the time runs out.
  • ACT_PIMPING_TITLE = Snatch Level Selection
  • ACT_RACING_BEATEN = You lost.
  • ACT_RACING_CHEAT_SWEAR_1 = That's cheating!
  • ACT_RACING_CHEAT_SWEAR_2 = Use your own car.
  • ACT_RACING_CHEAT_SWEAR_3 = You can't use that car.
  • ACT_RACING_CHEAT_SWEAR_4 = That's not your car.
  • ACT_RACING_CHECKPOINT_COUNT = Checkpoint: %d/%d
  • ACT_RACING_COMPLETED_CIRCUIT_MSG = You've completed all of the races in this circuit.
  • ACT_RACING_DRIVE_TO_BARRELS_MSG = Drive between the flaming barrels to start race.
  • ACT_RACING_GO_TO_START_MSG = Take a car and go to the indicated start location.
  • ACT_RACING_GOAL = Come in first to win the race.
  • ACT_RACING_LAP = LAP: %i/%i
  • ACT_RACING_LAP_COUNT = Lap: %i/%i
  • ACT_RACING_LEAD_CHANGED_OTHER = You have lost the lead!
  • ACT_RACING_LEAD_CHANGED_YOU = You have taken the lead!
  • ACT_RACING_NAME = RACING
  • ACT_RACING_NOT_IN_VEHICLE_MSG = You have %d seconds to get back in your car.
  • ACT_RACING_PLACE = <orange>%s</orange> PLACE
  • ACT_RACING_RETURN_TO_CHOOSE_MSG = Return to the lot to replay any race you wish.
  • ACT_RACING_RETURN_TO_RESTART_MSG = Return to the lot to restart this race.
  • ACT_RACING_START = start Racing
  • ACT_RACING_START_TRIGGER_MSG = Enter the trigger field to start Racing.
  • ACT_RACING_TIME_EXPIRED_MSG = Time's up!
  • ACT_RACING_TITLE = Racing Level Selection
  • ACT_RACING_TYPE_CHECKPOINT = Checkpoint
  • ACT_RACING_TYPE_LAP = Lap
  • ACT_RACING_TYPE_POINT_TO_POINT = Point to Point
  • ACT_RACING_VEHICLE_CLASS = Vehicle Class: %s
  • ACT_RACING_VEHICLE_CLASS_MSG = This race is for %s class vehicles only!
  • ACT_RACING_VEHICLE_DEAD_MSG = Your car was destroyed.
  • ACT_RACING_VEHICLE_ON_FIRE_MSG = Careful, your vehicle is on fire.
  • ACT_RACING_WON_RACE_MSG = You won.
  • ACT_RACING_WRONG_CLASS_MSG = You're driving the wrong class of vehicle for this race. Come back with %s %s.
  • ACT_TAG_BEGIN = start tagging
  • ACT_TAG_TAGGING_SPOT = You found a Tagging Spot.
  • ACT_TAGGING_DAMAGE_TAKEN = Taking damage prevents you from tagging.
  • ACT_TAGGING_INPUT_COMBO = Perform the combo to tag the spot!
  • ACT_TAGGING_WRONG_BUTTON_MSG = Wrong button pressed!
  • ACT_THEFT_ALARM_MSG = Take the box before the police arrive.
  • ACT_THEFT_BOX LOST_MSG = You've lost a box.
  • ACT_THEFT_CAR LOADED_MSG = The car is fully loaded.
  • ACT_THEFT_COME BACK_MSG = Return to your fence.
  • ACT_THEFT_DAYTIME_MSG = It's daybreak. You're out of time.
  • ACT_THEFT_DELIVER GOODS_MSG = Evade the police and drop off the goods.
  • ACT_THEFT_FAILURE_REASON_LOST_GOODS = You lost the goods.
  • ACT_THEFT_FAILURE_REASON_TIME = Time ran out.
  • ACT_THEFT_FIND_BOX = Find and pickup the box to start the Theft Activity.
  • ACT_THEFT_GET CAR_MSG = Find a car with some trunk space, then go steal the goods.
  • ACT_THEFT_GET_GOODS = Steal boxes from stores and bring them back here.
  • ACT_THEFT_GOODS_NEEDED_COUNT = Goods Needed: %i
  • ACT_THEFT_GOODS_RESPAWNED_MSG = There are more goods to steal.
  • ACT_THEFT_GUARDS_MSG = Kill the guards.
  • ACT_THEFT_HURRY_MSG = You must get in and out before daybreak.
  • ACT_THEFT_LOSE POLICE_MSG = Evade the police.
  • ACT_THEFT_NAME = THEFT
  • ACT_THEFT_PARK BREAK IN_MSG = Find a place to park. Break into the store if you have to.
  • ACT_THEFT_RETURN = Return the goods to a <teal>pawn shop</teal>.
  • ACT_THEFT_RIVAL THIEF_MSG = The %s beat you to it. Don't let them get away.
  • ACT_THEFT_SAFE_OPEN = open the safe
  • ACT_THEFT_SHOP_COUNT = You've robbed %i/%i stores in %s territory.
  • ACT_THEFT_START = start Theft
  • ACT_THEFT_SUCCESS_SUB_TEXT = Goods Delivered!
  • ACT_THEFT_TAKE BOX TO CAR_MSG = Put the box in your vehicle.
  • ACT_THEFT_TITLE = Theft Level Selection
  • ACT_THEFT_WRONG_GOODS = The fence doesn't want those goods.
  • ACT_TRAFFIC_BUYER_ATTACK = The buyer is under attack.
  • ACT_TRAFFIC_BUYER_DEAD = A buyer has been killed.
  • ACT_TRAFFIC_DEAL_SUCCESS = Deal completed! Protect the dealer as they drive to the next location.
  • ACT_TRAFFIC_DEALER_ATTACK = The dealer is under attack.
  • ACT_TRAFFIC_DEALING_PROTECT = Protect the dealer and the buyer.
  • ACT_TRAFFIC_DRIVE_HOME = Protect the dealer as they drive home.
  • ACT_TRAFFIC_DRIVER_DEAD = The dealer was killed.
  • ACT_TRAFFIC_DRIVER_LOST = The dealer was abandoned.
  • ACT_TRAFFIC_NOT_IN_VEHICLE = Get back in the car.
  • ACT_TRAFFIC_PROTECT_F = Protect the dealer while they make their deliveries.
  • ACT_TRAFFIC_PROTECT_M = Protect the dealer while they make their deliveries.
  • ACT_TRAFFICKING_DAMAGE = DAMAGE
  • ACT_TRAFFICKING_DEAL_COUNT = Deals Done: %i
  • ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE: %i/%i
  • ACT_TRAFFICKING_NAME = DRUG TRAFFICKING
  • ACT_TRAFFICKING_START = start Drug Trafficking
  • ACT_TRAFFICKING_TITLE = Drug Trafficking Level Selection
  • ACT_VANDAL_BAT_MSG = baseball bat
  • ACT_VANDAL_BONUS_MSG = BONUS
  • ACT_VANDAL_CAR_BIG_DOMESTIC_MSG = big cars
  • ACT_VANDAL_CAR_COMPACT_MSG = compact cars
  • ACT_VANDAL_CAR_LUXURY_MSG = luxury cars
  • ACT_VANDAL_CAR_SPORTS_MSG = sports cars
  • ACT_VANDAL_CAR_STANDARD_MSG = sedans
  • ACT_VANDAL_CIVILIAN_MSG = civilians
  • ACT_VANDAL_COMBO_BREAKER_MSG = COMBO BREAKER!
  • ACT_VANDAL_COMBO_MSG = Combo:
  • ACT_VANDAL_COP_CAR_OLD_4_DOOR_MSG = police cruiser
  • ACT_VANDAL_GOAL_MSG = Goal:
  • ACT_VANDAL_HELICOPTER_MSG = helicopters
  • ACT_VANDAL_IN_DISTRICT_MSG = Using the weapons provided destroy objects, vehicles, and people to earn money.
  • ACT_VANDAL_KNIFE_MSG = knife
  • ACT_VANDAL_LAUNCHER_MSG = rocket launcher
  • ACT_VANDAL_LOS_CARNALES_MSG = Los Carnales
  • ACT_VANDAL_NIGHTSTICK_MSG = nightstick
  • ACT_VANDAL_OUT_OF_DISTRICT_MSG = Hey, get back to %s!
  • ACT_VANDAL_PENALTY_MSG = PENALTY
  • ACT_VANDAL_PISTOL_MSG = pistol
  • ACT_VANDAL_POLICE_MSG = Police
  • ACT_VANDAL_RIFLE_MSG = rifle
  • ACT_VANDAL_ROLLERZ_MSG = Rollerz
  • ACT_VANDAL_SHOTGUN_MSG = shotgun
  • ACT_VANDAL_SMG_MSG = submachine gun
  • ACT_VANDAL_START_2_MSG = You need to do at least %s in property damage before the time runs out.
  • ACT_VANDAL_START_3_MSG = If you destroy things in quick succession, you will earn a combo bonus.
  • ACT_VANDAL_START_MSG = Go to the %s District.
  • ACT_VANDAL_START_NO_DISTRICT = This is it. We need you to cause as much mayhem as you possibly can.
  • ACT_VANDAL_START_NO_DISTRICT_MSG = Cause as much mayhem as you possibly can.
  • ACT_VANDAL_STATION_WAGON_MSG = station wagons
  • ACT_VANDAL_SUCCESS_MSG = Head back to the marked location.
  • ACT_VANDAL_SUV_MSG = SUVs
  • ACT_VANDAL_TEAM_BONUS_MSG = Killing %s will give you a bonus.
  • ACT_VANDAL_TEAM_PENALTY_MSG = You earn no money for killing %s.
  • ACT_VANDAL_THROWN_MSG = thrown weapon
  • ACT_VANDAL_TIME_FAIL_MSG = You're out of time.
  • ACT_VANDAL_TIME_SUCCESS_MSG = Good job. Go back and get your payment.
  • ACT_VANDAL_TRAILERS_MSG = semi trailers
  • ACT_VANDAL_TRUCK_BIG_SEMI_CAB_MSG = semis
  • ACT_VANDAL_TRUCK_SMALL_PICKUPS_MSG = pickup trucks
  • ACT_VANDAL_TRUCK_TRAILER_MSG = trailers
  • ACT_VANDAL_VAN_MINIVAN_MSG = vans
  • ACT_VANDAL_VEHICLE_BONUS_MSG = You get a bonus for destroying: "%s."
  • ACT_VANDAL_VEHICLE_PENALTY_MSG = You earn no money for destroying: "%s."
  • ACT_VANDAL_VICE_KINGS_MSG = Vice Kings
  • ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %s.
  • ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %s.
  • ACT_VANDALISM_COMBO = COMBO: <grey>%i</grey>
  • ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
  • ACT_VANDALISM_COMBO_NUMBER = %i
  • ACT_VANDALISM_NAME = MAYHEM
  • ACT_VANDALISM_START = start Mayhem
  • ACT_VANDALISM_TITLE = Mayhem Level Selection
  • ACTIVITY_CANCEL_SUB_TEXT = Activity Canceled
  • ACTIVITY_CANCELLED_SUB_TEXT = Canceled
  • ACTIVITY_COMPLETED = Completed
  • ACTIVITY_FAILURE_CANCEL_TEXT = You canceled the Activity.
  • ACTIVITY_FAILURE_SUB_TEXT = FAILED
  • ACTIVITY_LEVEL_LEAVE_FULL = Do you really want to leave the Activity level selection?
  • ACTIVITY_LEVEL_SELECTION = ACTIVITY LEVEL SELECTION
  • ACTIVITY_SUCCESS_SUB_TEXT = Completed

SR2 activitiesEdit

UnsortedEdit

  • ACT_ACTIVITY_DESCRIPTION_1 = The quickest way to earn respect is by performing ACTIVITIES.
  • ACT_ACTIVITY_DESCRIPTION_2 = Earn some respect now by trying the Snatch Activity.
  • ACT_BAR_ROOM_BRAWL_NAME = BAR ROOM BRAWL
  • ACT_BAR_ROOM_BRAWL_START = start Bar Room Brawl
  • ACT_BAR_ROOM_BRAWL_TITLE = Bar Room Brawl Level Selection
  • ACT_CANCEL_TEXT = Are you sure you want to exit this Activity?You will lose current level progress made.
  • ACT_CANCEL_TITLE = CANCEL ACTIVITY?
  • ACT_CLEAN_SWEEP_BUM_KILLED_TEXT = You killed a bum!
  • ACT_CLEAN_SWEEP_FIND_HYDRANT_TEXT = Find a fire hydrant and knock everybody and everything out of there!
  • ACT_CLEAN_SWEEP_HUD_BUMS_LEFT_LABEL_TEXT = BUMS
  • ACT_CLEAN_SWEEP_HUD_PRESSURE_LABEL_TEXT = PRESSURE
  • ACT_CLEAN_SWEEP_HUD_SHANTIES_LEFT_LABEL_TEXT = SHANTIES
  • ACT_CLEAN_SWEEP_HUD_TIME_LEFT_LABEL_TEXT = TIME
  • ACT_CLEAN_SWEEP_LEVEL_COMPLETE_TEXT = Good job, now get to the next area.
  • ACT_CLEAN_SWEEP_NAME = CLEAN SWEEP
  • ACT_CLEAN_SWEEP_NO_WEAPONS_TEXT = Don't use weapons, water is all you can use.
  • ACT_CLEAN_SWEEP_RETURN_TO_FIRETRUCK_TEXT = You have %d seconds to return to the firetruck.
  • ACT_CLEAN_SWEEP_START = start Clean Sweep
  • ACT_CLEAN_SWEEP_TIME_EXPIRED_TEXT = You ran out of time.
  • ACT_CLEAN_SWEEP_TITLE = Clean Sweep Level Selection
  • ACT_CLEAN_SWEEP_USE_FIRETRUCK_TEXT = Use the nearby firetruck and get to the target area.
  • ACT_CLIENT_HASNT_COMPLETED = ({CLIENT_NAME} Hasn't Completed)
  • ACT_EARNED_RESPECT = You have earned %d respect!
  • ACT_EARNED_RESPECT_AND_MONEY = You have earned %d respect and %d cash!
  • ACT_HAPPY_FUN_BALL_NAME = HAPPY FUN BALL
  • ACT_HAPPY_FUN_BALL_START = start Happy Fun Ball
  • ACT_HAPPY_FUN_BALL_TITLE = Happy Fun Ball Level Selection
  • ACT_HIJACK_FAIL_DESTROYED = You destroyed the vehicle you needed to hijack
  • ACT_HIJACK_RETURN = Drop the vehicle off at any mechanic shop
  • ACT_HIJACKING_DAMAGE = DAMAGE
  • ACT_HIJACKING_NAME = HIJACKING
  • ACT_HIJACKING_START = start Hijacking
  • ACT_HIJACKING_TITLE = Hijacking Level Selection
  • ACT_HIRED_MUSCLE_NAME = HIRED MUSCLE
  • ACT_HIRED_MUSCLE_START = start Hired Muscle
  • ACT_HIRED_MUSCLE_TITLE = Hired Muscle Level Selection
  • ACT_HIT_AND_RUN_NAME = HIT AND RUN
  • ACT_HIT_AND_RUN_START = start Hit And Run
  • ACT_HIT_AND_RUN_TITLE = Hit And Run Level Selection
  • ACT_HOLDUP_START_MSG_1 = You've started a hold-up
  • ACT_HOLDUP_START_MSG_2 = Keep your reticule over the shopkeeper
  • ACT_HOLDUP_START_MSG_3 = Follow the shopkeeper to the safe
  • ACT_HOSTAGE_FAILURE_REASON = The hostages escaped.
  • ACT_HOSTAGE_RANSOM = RANSOM: [format][color:orange]%s[/format]
  • ACT_HOSTAGE_START = start Hostage
  • ACT_HUD_CASH_MAX = LOTS
  • ACT_LAST_MAN_STANDING_NAME = LAST MAN STANDING
  • ACT_LAST_MAN_STANDING_START = start Last Man Standing
  • ACT_LAST_MAN_STANDING_TITLE = Last Man Standing Level Selection
  • ACT_LEVEL_1 = Level 1
  • ACT_LEVEL_2 = Level 2
  • ACT_LEVEL_3 = Level 3
  • ACT_LEVEL_4 = Level 4
  • ACT_LEVEL_5 = Level 5
  • ACT_LEVEL_6 = Level 6
  • ACT_LEVEL_7 = Level 7
  • ACT_LEVEL_8 = Level 8
  • ACT_MP_DERBY_DESTROY_VEHICLES = Destroy vehicles to earn cash.
  • ACT_MP_DERBY_GIGATRUCK_WARNING = Find and destroy [format][color:mp_foe]Gigatruck[/format] for massive cash.
  • ACT_MP_DERBY_VEHICLE_BONUSES = Destroy [format][color:mp_foe]opponents' vehicles[/format] for even more cash.
  • ACT_TAG_BEGIN = start tagging
  • ACT_THEFT_SAFE_OPEN = open the safe
  • ACT_YOU_HAVENT_COMPLETED = (You Haven't Completed)
  • ACTIVITY_CANCEL_SUB_TEXT = Activity Canceled
  • ACTIVITY_CANCELLED_SUB_TEXT = Canceled
  • ACTIVITY_COMPLETED = Completed
  • ACTIVITY_COOP_SKIP_TEXT = You have already played %s of %s as the client in a coop game.Would you like to replay the level or skip it?
  • ACTIVITY_COOP_START_MSG = Start Co-op Activity?
  • ACTIVITY_COOP_TITLE = CO-OP ACTIVITY
  • ACTIVITY_FAILURE_CANCEL_TEXT = Activity Canceled
  • ACTIVITY_FAILURE_SUB_TEXT = FAILED
  • ACTIVITY_LEVEL_LEAVE_FULL = Do you really want to leave the Activity level selection?
  • ACTIVITY_LEVEL_SELECTION = ACTIVITY LEVEL SELECTION
  • ACTIVITY_SUCCESS_SUB_TEXT = Completed

EscortEdit

  • ACT_ESCORT_AIR_MSG = Get %.2f seconds of air time
  • ACT_ESCORT_ALMOST_LOSE_MSG = The media almost has enough footage
  • ACT_ESCORT_BUTTON_MASHING_MSG = The [format][color:green]client[/format] wants the Saints Row special
  • ACT_ESCORT_CAR_SWITCH_MSG = That car is looking a little old, get a new car at the [format][color:teal]strip club[/format]
  • ACT_ESCORT_CLIENT_MSG = Pick up the [format][color:green]client[/format]
  • ACT_ESCORT_CLIENT_REQUEST_MSG = The client wants you to perform the %ls %ls
  • ACT_ESCORT_COMPLETE_MSG = Well done
  • ACT_ESCORT_CRASH_MSG = The [format][color:green]client[/format] wants you to cause %d points of damage to other cars with your vehicle
  • ACT_ESCORT_DRIFT_MSG = The [format][color:green]client[/format] wants you to get %d bronze stars through powersliding
  • ACT_ESCORT_ESCORTING_2_MSG = If you get too close to a news van, the pleasure meter will stop increasing
  • ACT_ESCORT_ESCORTING_MSG = Drive around and let the [format][color:green]client[/format] have some fun
  • ACT_ESCORT_FAIL_CAR_DESTROYED = Your car was destroyed
  • ACT_ESCORT_FAIL_CAR_SUBMERGED = You sunk the car
  • ACT_ESCORT_FAIL_CLIENT_DEAD = The client was killed
  • ACT_ESCORT_FAIL_CLIENT_RUNOVER = You ran over the client
  • ACT_ESCORT_FAIL_FOOTAGE = Too much footage was taken
  • ACT_ESCORT_FAIL_LEFT_CAR = You abandoned the car
  • ACT_ESCORT_FAIL_STRIPPER_DEAD = The stripper was killed
  • ACT_ESCORT_FAST_MSG = The [format][color:green]client[/format] wants you to drive at 55 MPH for %d seconds
  • ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage
  • ACT_ESCORT_FOOTAGE = FOOTAGE
  • ACT_ESCORT_GETBACK_MSG = Get back in the [format][color:green]car[/format]
  • ACT_ESCORT_IRATE_CLIENT_SPAWNED = Evade the [format][color:red]Irate Client[/format]
  • ACT_ESCORT_IRS_SPAWNED = Evade the [format][color:red]IRS[/format]
  • ACT_ESCORT_KILL_MSG = Kill the [format][color:red]target[/format]
  • ACT_ESCORT_LIMO_MSG = Take the [format][color:green]car[/format] and pick up the client
  • ACT_ESCORT_NAME = Escort
  • ACT_ESCORT_NEAR_MISS_MSG = The [format][color:green]client[/format] wants you to get %d bronze stars through the near miss diversion
  • ACT_ESCORT_OBJECTIVE_MSG = Please the [format][color:green]client[/format] by driving them around town with an escort and avoiding the paparazzi.
  • ACT_ESCORT_OBJECTIVE_TEXT_01 = Accommodate all the client's needs
  • ACT_ESCORT_OBJECTIVE_TEXT_02 = Evade the press
  • ACT_ESCORT_OUTRUN = Evade your pursuer
  • ACT_ESCORT_PI_SPAWNED = Evade the [format][color:red]Private Investigator[/format]
  • ACT_ESCORT_PLEASURE = PLEASURE
  • ACT_ESCORT_RETURN_MSG = Return to the strip club
  • ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead
  • ACT_ESCORT_SATISFIED_MSG = Drop the [format][color:green]client[/format] off
  • ACT_ESCORT_SPAWNED_MSG = Lose the news van trailing you
  • ACT_ESCORT_SPOUSE_SPAWNED = Evade the [format][color:green]client's[/format] [format][color:red]significant other[/format]
  • ACT_ESCORT_START = start Escort
  • ACT_ESCORT_STICK_ROTATION_MSG = The [format][color:green]client[/format] wants the entertainer to do the wicked wick
  • ACT_ESCORT_STOP_MSG = Stop for %d seconds
  • ACT_ESCORT_STRIPPER_MSG = Wait for the stripper to get in the car
  • ACT_ESCORT_STRIPPER_SWITCH_MSG = The entertainer is worn out, get a fresh girl and a new car at the [format][color:teal]strip club[/format]
  • ACT_ESCORT_TITLE = Escort Level Selection
  • ACT_ESCORT_TRIP_BROTHEL_MSG = Take the [format][color:green]client[/format] for extra fun at the [format][color:teal]brothel[/format]
  • ACT_ESCORT_TRIP_CLUB_MSG = Take the [format][color:green]client[/format] to the [format][color:teal]strip club[/format]
  • ACT_ESCORT_TRIP_DRUGS_MSG = Drive the [format][color:green]client[/format] through the [format][color:teal]University[/format]
  • ACT_ESCORT_TRIP_FOOD_MSG = The [format][color:green]client[/format] is hungry; stop off for some [format][color:teal]fast food[/format]
  • ACT_ESCORT_TRIP_MOTEL_MSG = Bring the [format][color:green]client[/format] for some hourly fun at the [format][color:teal]motel[/format]
  • ACT_ESCORT_TRIP_OPTION1_MSG = Bring the [format][color:green]client[/format] to the [format][color:teal]Marina[/format]
  • ACT_ESCORT_TRIP_OPTION2_MSG = The [format][color:green]client[/format] is hungry, take them to [format][color:teal]Company of Gyros[/format]
  • ACT_ESCORT_TRIP_OPTION3_MSG =
  • ACT_ESCORT_TRIP_OPTION4_MSG =
  • ACT_ESCORT_TRIP_PARK_MSG = Drive the [format][color:green]client[/format] through [format][color:teal]Saints Row[/format]
  • ACT_ESCORT_TRIP_PUKE_MSG = Pull over where the [format][color:green]client[/format] [format][color:teal]has indicated[/format]
  • ACT_ESCORT_TRIP_RIVER_MSG = Bring the [format][color:green]client[/format] to the [format][color:teal]waterfront[/format]
  • ACT_ESCORT_TRIP_SHOP_MSG = Take the [format][color:green]client[/format] to the [format][color:teal]sex shop[/format]
  • ACT_ESCORT_TRIP_THEATER_MSG = Bring the [format][color:green]client[/format] to the [format][color:teal]XXX theater[/format]

Fight ClubEdit

  • ACT_FIGHT_CLUB_NAME = Fight Club
  • ACT_FIGHT_CLUB_START = start Fight Club
  • ACT_FIGHT_CLUB_TITLE = Fight Club Level Selection
  • ACT_FIGHT_COOP_PROTECT_MESSAGE = Kill all the [format][color:red]fighters[/format] and keep [format][color:green]%ls[/format] alive to win the match
  • ACT_FIGHT_DEFEATED = You were defeated.
  • ACT_FIGHT_FIGHTERS_DEFEATED = Fighters Defeated
  • ACT_FIGHT_FINISH_RIVAL = Press {ACTION_IMG} to finish opponent
  • ACT_FIGHT_SP_PROTECT_MESSAGE = Kill all the [format][color:red]fighters[/format] and survive the match to win

FraudEdit

  • ACT_FRAUD_ADRENALINE_READY = Adrenaline mode active
  • ACT_FRAUD_ADRENALINE_TAG = Adrenaline:
  • ACT_FRAUD_BEST_HIT_HUD = Best Hit:
  • ACT_FRAUD_BONUS_AIR_TIME = Airtime Bonus
  • ACT_FRAUD_BONUS_AREA = Area Bonus
  • ACT_FRAUD_BONUS_CIVIL_VEHICLE = Civil Vehicle Bonus
  • ACT_FRAUD_BONUS_CLIFF_DIVER = Vertical Distance Bonus
  • ACT_FRAUD_BONUS_COOP_CHAIN = Chain Bonus
  • ACT_FRAUD_BONUS_COOP_GANGBANG = Gangbang Bonus
  • ACT_FRAUD_BONUS_COOP_TEAM_HIT = Team Hit Bonus
  • ACT_FRAUD_BONUS_COP_WITNESS = Cop Witness Bonus
  • ACT_FRAUD_BONUS_CRAZY_DRIVER = Crazy Driver Bonus
  • ACT_FRAUD_BONUS_DISTANCE = Linear Distance Bonus
  • ACT_FRAUD_BONUS_DISTRICT = District Bonus
  • ACT_FRAUD_BONUS_DONE = Move on to another [format][color:teal]bonus area[/format]
  • ACT_FRAUD_BONUS_LOCATION = If you take a dive within the area indicated on the mini map, you will receive a bonus
  • ACT_FRAUD_BONUS_LUXURY_VEHICLE = Rich Driver Bonus
  • ACT_FRAUD_BONUS_MOTORCYCLE_HIT = Motorcycle Hit Multiplier: %.1fx
  • ACT_FRAUD_BONUS_SUCCESSIVE_CARS = Pinball Bonus
  • ACT_FRAUD_BONUS_VEHICLE = Vehicle Hit Bonus
  • ACT_FRAUD_BONUS_VEHICLE_EJECT = Bail-Out Bonus
  • ACT_FRAUD_BONUS_VEHICLE_SURFING = Vehicle Surfing Bonus
  • ACT_FRAUD_BONUS_WINDSHIELD_CANNON = Windshield Cannon Bonus
  • ACT_FRAUD_BONUS_WITNESS = Pedestrian Witness Bonus
  • ACT_FRAUD_BONUSES = Your bonus(es) are:
  • ACT_FRAUD_CHANGE_LOCATION = The [format][color:teal]scoring area[/format] has moved
  • ACT_FRAUD_CURRENT_HIT = Last Hit:
  • ACT_FRAUD_DONT_KILL = You will be penalized for each person you kill
  • ACT_FRAUD_EARN_MONEY = You can only earn money in the indicated [format][color:teal]scoring areas[/format]
  • ACT_FRAUD_FIELD_DIVIDER = /
  • ACT_FRAUD_FIRST_VISIT_BONUS_STRING = Getting hurt in this bonus area will earn you extra adrenaline
  • ACT_FRAUD_GO_GET_HURT = Press {ATTACK_PRIMARY_IMG} or {ATTACK_SECONDARY_IMG} to take a dive. The more painful the dive, the more money you earn
  • ACT_FRAUD_GO_SCORING_AREA = Go to the [format][color:teal]%ls district[/format]
  • ACT_FRAUD_GO_TO_SCORING_AREA = Go to the scoring area
  • ACT_FRAUD_GOAL = Earn %ls before time runs out
  • ACT_FRAUD_HIT = HITS:
  • ACT_FRAUD_HITS_HUD = Hits:
  • ACT_FRAUD_HUD_MULT_X = x
  • ACT_FRAUD_IN_AREA = Earn as much money as possible before the [format][color:teal]scoring area[/format] moves
  • ACT_FRAUD_KILLED = You've lost credibility by killing someone.
  • ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE = Fraud Airtime Record: %.2f seconds
  • ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE = Fraud Cliff Diver Record: %.2f meters
  • ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE_US = Fraud Cliff Diver Record: %.2f feet
  • ACT_FRAUD_MESSAGE_COPS_MULT_TYPE = Fraud Cop Witness Record: %0.f officers
  • ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE = Fraud Crazy Cars Record: %.0f cars
  • ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE = Fraud Distance Record: %.2f meters
  • ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE_US = Fraud Distance Record: %.2f feet
  • ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE = Fraud Pinball Car Record: %.0f cars
  • ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE = Fraud Vehicle Record: %.0f cars
  • ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE = Fraud Witness Record: %.0f people
  • ACT_FRAUD_NAME = Insurance Fraud
  • ACT_FRAUD_NO_SCORE = You took a dive outside of the [format][color:teal]scoring area[/format], you earned no money
  • ACT_FRAUD_NO_TIME = You're out of time.
  • ACT_FRAUD_OBJECTIVE = Throw your self into harms way and rack up $%d in injuries before time runs out.
  • ACT_FRAUD_START = start Insurance Fraud
  • ACT_FRAUD_TITLE = Fraud Level Selection
  • ACT_FRAUD_TOTAL_LAST_HIT = Last Hit Total: $%d
  • ACT_FRAUD_TOTAL_MULTIPLIER = Total Multiplier: %.2fx
  • ACT_FRAUD_VISIT_BONUS_AREA = Specially marked [format][color:teal]locations[/format] on the map will earn you extra adrenaline

FuzzEdit

  • ACT_FUZZ_ASSASSIN_COMPLETE = [format][color:red]Threat[/format] eliminated
  • ACT_FUZZ_ASSASSIN_FAIL = The assassination target was eliminated
  • ACT_FUZZ_BONUS_WEAPON_TEXT = Use the %ls to get extra footage
  • ACT_FUZZ_CAMERAMAN_INCAPACITATED_TEXT = The cameraman was killed
  • ACT_FUZZ_CAMERAMAN_STOPPING_FOLLOWING_TEXT = The cameraman was abandoned
  • ACT_FUZZ_CAR_BOMB_BAR_TITLE = BOMB
  • ACT_FUZZ_CAR_BOMB_EXPLODED = The target was killed
  • ACT_FUZZ_CRIME_ABORTION_RIOT = A [format][color:red]riot[/format] has broken out at the abortion clinic
  • ACT_FUZZ_CRIME_ARSONIST = Stop the [format][color:red]arsonists[/format]
  • ACT_FUZZ_CRIME_ARSONIST_PRELIM = [format][color:red]Arsonists[/format] are tossing molotovs
  • ACT_FUZZ_CRIME_ASSASSIN = Eliminate the [format][color:red]assassin[/format]
  • ACT_FUZZ_CRIME_ASSASSIN_PRELIM = A [format][color:green]celebrity[/format] has been receiving assassination threats
  • ACT_FUZZ_CRIME_BANK_ROBBERY = Stop the [format][color:red]bank robbers[/format]
  • ACT_FUZZ_CRIME_BANK_ROBBERY_PRELIM = An [format][color:red]armored truck[/format] has been stolen from the bank
  • ACT_FUZZ_CRIME_CAR_BOMB = Destroy the [format][color:red]car[/format] with a bomb in it
  • ACT_FUZZ_CRIME_CAR_BOMB_PRELIM = There is a [format][color:green]car[/format] with a bomb in it
  • ACT_FUZZ_CRIME_CHAINSAW_MASSACRE = Stop the [format][color:red]college prank[/format]
  • ACT_FUZZ_CRIME_CHAINSAW_MASSACRE_PRELIM = [format][color:red]Psychos with chainsaws[/format] are sawing people up
  • ACT_FUZZ_CRIME_DISPUTE = Break up the [format][color:red]neighborhood dispute[/format]
  • ACT_FUZZ_CRIME_DISPUTE_PRELIM = Some [format][color:red]neighbors[/format] have gotten into a violent dispute
  • ACT_FUZZ_CRIME_DRUG_DEAL = Break up the [format][color:red]drug deal[/format]
  • ACT_FUZZ_CRIME_DRUG_DEAL_PRELIM = A drug deal is going down
  • ACT_FUZZ_CRIME_ECOTERRORIST = Beat down the [format][color:red]eco-terrorists[/format]
  • ACT_FUZZ_CRIME_ECOTERRORIST_PRELIM = [format][color:red]Eco-terrorists[/format] are burning inefficient vehicles
  • ACT_FUZZ_CRIME_ENVIRONMENTALIST = Break up the [format][color:red]environmentalist rioters[/format]
  • ACT_FUZZ_CRIME_ENVIRONMENTALIST_PRELIM = [format][color:red]Environmentalists[/format] are destroying inefficient vehicles
  • ACT_FUZZ_CRIME_FRAUD = Stop the [format][color:red]civilians[/format] committing insurance fraud
  • ACT_FUZZ_CRIME_FRAUD_PRELIM = A group of [format][color:red]civilians[/format] are committing insurance fraud
  • ACT_FUZZ_CRIME_HELLS_ANGELS = Apprehend the [format][color:red]biker gang[/format]
  • ACT_FUZZ_CRIME_HOOKER_REVOLT = Stop the [format][color:red]prostitute uprising[/format]
  • ACT_FUZZ_CRIME_HOOKER_REVOLT_PRELIM = A group of [format][color:red]prostitutes[/format] are revolting against their pimp
  • ACT_FUZZ_CRIME_HUMAN_TORCH = Apprehend the college kids playing [format][color:red]Trail Blazing[/format]
  • ACT_FUZZ_CRIME_MAYHEM = Stop the [format][color:red]vandal[/format]
  • ACT_FUZZ_CRIME_MILITANT_UPRISING = Stop the [format][color:red]militant uprising[/format].
  • ACT_FUZZ_CRIME_POSTAL = Stop the crazy [format][color:red]postal worker[/format]
  • ACT_FUZZ_CRIME_POSTAL_PRELIM = A [format][color:red]postal worker[/format] has gone off the deep end
  • ACT_FUZZ_CRIME_PVN = Break up the [format][color:red]battle of the century[/format]
  • ACT_FUZZ_CRIME_RIOT = Break up the [format][color:red]riot[/format]
  • ACT_FUZZ_CRIME_ROAD_RAGE = Punish the [format][color:red]enraged drivers[/format]
  • ACT_FUZZ_CRIME_ROID = Break up the [format][color:red]steroid ring[/format]
  • ACT_FUZZ_CRIME_ROID_PRELIM = A group of [format][color:red]civilians[/format] are purchasing steroids
  • ACT_FUZZ_CRIME_SEPTIC = Stop the [format][color:red]septic avenger[/format]
  • ACT_FUZZ_CRIME_SKATERS = Disband the gang of [format][color:red]skaters[/format]
  • ACT_FUZZ_CRIME_STOLEN_APC = Stop the [format][color:red]runaway tank[/format]
  • ACT_FUZZ_CRIME_STOLEN_APC_PRELIM = An [format][color:red]armored personel carrier[/format] has been stolen
  • ACT_FUZZ_CRIME_STOLEN_EXOTIC_CAR = Apprehend the [format][color:red]car thief[/format]
  • ACT_FUZZ_CRIME_STOLEN_EXOTIC_CAR_PRELIM = An [format][color:red]expensive car[/format] has been stolen
  • ACT_FUZZ_CRIME_STOLEN_HELI = Bring down the stolen [format][color:red]attack helicopter[/format]
  • ACT_FUZZ_CRIME_STOLEN_HELI_PRELIM = An [format][color:red]attack helicopter[/format] has been stolen
  • ACT_FUZZ_CRIME_STREET_RACING = Stop the [format][color:red]street racers[/format]
  • ACT_FUZZ_CRIME_STREET_RACING_PRELIM = A [format][color:red]street race[/format] is in progress
  • ACT_FUZZ_CRIME_STRIKE = Disband the [format][color:red]violent protest[/format]
  • ACT_FUZZ_CRIME_STRIKE_PRELIM = Some [format][color:red]protesters[/format] have gotten out of hand
  • ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR = Apprehend the [format][color:red]child predator[/format]
  • ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR_PRELIM = A [format][color:red]child predator[/format] is out picking up children.
  • ACT_FUZZ_CRUISER_DESTROYED_TEXT = The police cruiser was destroyed
  • ACT_FUZZ_DOMESTIC_DISPUTE_PERP_TYPE_TEXT = Break up the [format][color:red]domestic dispute[/format]
  • ACT_FUZZ_DRIVING_TOO_SLOWLY_PERP_TYPE_TEXT = Stop the [format][color:red]vehicle[/format] holding up traffic
  • ACT_FUZZ_DRUNKARD_PERP_TYPE_TEXT = Apprehend the [format][color:red]drunkard[/format]
  • ACT_FUZZ_DUI_PERP_TYPE_TEXT = Stop the [format][color:red]drunk driver[/format]
  • ACT_FUZZ_FIND_OFFICER_TEXT = Go find a police officer with a uniform that will fit you.
  • ACT_FUZZ_FOOTAGE_METER_LABEL_TEXT = FOOTAGE
  • ACT_FUZZ_GANG_FIGHT_PERP_TYPE_TEXT = Break up the [format][color:red]gang fight[/format]
  • ACT_FUZZ_GET_CAR_PICKUP_MEDIA_TEXT = Pick up the [format][color:green]cameraman[/format]
  • ACT_FUZZ_GET_TO_DISTRICT = Drive to the [format][color:teal]%ls district[/format]
  • ACT_FUZZ_HIT_AND_RUN_PERP_TYPE_TEXT = Get the [format][color:red]driver[/format] of a hit and run
  • ACT_FUZZ_J_WALKING_PERP_TYPE_TEXT = Stop the [format][color:red]jay walker[/format]
  • ACT_FUZZ_JUNK_TITLE = HONKIN HUGE
  • ACT_FUZZ_LITTERING_FROM_CAR_PERP_TYPE_TEXT = Apprehend the [format][color:red]litterer[/format]
  • ACT_FUZZ_LITTERING_PERP_TYPE_TEXT = Apprehend the [format][color:red]litterer[/format]
  • ACT_FUZZ_NAME = FUZZ
  • ACT_FUZZ_NO_HELMET_PERP_TYPE_TEXT = Stop the [format][color:red]helmet-less biker[/format]
  • ACT_FUZZ_NO_VEHICLE_KILL_FOOTAGE = The cameraman already has enough footage of you running perps over
  • ACT_FUZZ_NOISE_VIOLATION_PERP_TYPE_TEXT = Stop the [format][color:red]noisy vehicle[/format]
  • ACT_FUZZ_OBJECTIVE_1 = Help the [format][color:green]cameraman[/format] get enough footage before time runs out
  • ACT_FUZZ_OUT_OF_TIME_TEXT = You didn't get enough footage
  • ACT_FUZZ_POLYGAMY_PERP_TYPE_TEXT = Break up the [format][color:red]polygamist fight[/format]
  • ACT_FUZZ_PUBLIC_INDECENCY_PERP_TYPE_TEXT = Stop the [format][color:red]lewd pedestrians[/format]
  • ACT_FUZZ_PURSE_SNATCH_PERP_TYPE_TEXT = Apprehend the [format][color:red]purse snatcher[/format]
  • ACT_FUZZ_RECRUIT_MEDIA_TEXT = Press {RECRUIT_DISMISS_IMG} to recruit the [format][color:green]cameraman[/format]
  • ACT_FUZZ_RETURN_TO_BIKE = Get to the [format][color:green]police motorcycle[/format].
  • ACT_FUZZ_RETURN_TO_VAN = Get to the [format][color:green]FBI suv[/format].
  • ACT_FUZZ_RETURN_TO_VEHICLE = Get to the [format][color:green]police cruiser[/format]
  • ACT_FUZZ_RIOT_BAR = Morale
  • ACT_FUZZ_RIOT_DISPERSED = Riot dispersed
  • ACT_FUZZ_SPEEDING_PERP_TYPE_TEXT = Stop the [format][color:red]speeder[/format]
  • ACT_FUZZ_START = start FUZZ
  • ACT_FUZZ_STREAKING_PERP_TYPE_TEXT = Apprehend the [format][color:red]streaker[/format]
  • ACT_FUZZ_TIME_LABEL_TEXT = TIME
  • ACT_FUZZ_TITLE = FUZZ Level Selection

Guardian AngelEdit

  • ACT_GUARDIAN_ANGEL_BEHIND_ATTACKER = Attacker coming from [format][color:red]behind[/format] the client
  • ACT_GUARDIAN_ANGEL_BIKE_ATTACKER = Spotter has seen a [format][color:red]bike[/format] driving up
  • ACT_GUARDIAN_ANGEL_CAR_ATTACKER = Spotter has seen a [format][color:red]car[/format] driving up.
  • ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
  • ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
  • ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
  • ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER = Spotter has seen a [format][color:red]helicopter[/format] coming.
  • ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = The helper died
  • ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
  • ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
  • ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = Attacker coming from [format][color:red]left[/format]
  • ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
  • ACT_GUARDIAN_ANGEL_PLAYER_KILLED_CLIENT_MESSAGE = You killed the celeb, the enemy rejoices!
  • ACT_GUARDIAN_ANGEL_PLAYER_KILLED_HELPER_MESSAGE = You killed the helper
  • ACT_GUARDIAN_ANGEL_RIGHT_ATTACKER = Attacker coming from [format][color:red]right[/format]
  • ACT_GUARDIAN_ANGEL_START = start Guardian Angel
  • ACT_GUARDIAN_ANGEL_STARTING_HELP_TEXT = Use the sniper rifle to protect the [format][color:green]robbers[/format].
  • ACT_GUARDIAN_ANGEL_TITLE = Guardian Angel Level Selection
  • ACT_GUARDIAN_ANGEL_UNDERNEATH_ATTACKER = Attacker coming from [format][color:red]underneath[/format] us.
  • ACT_GUARDIAN_ANGEL_ZOOM_HELP_TEXT = Press {SHOULDER_CAM_IMG} to go into Fine Aim mode. Press {ZOOM_IN_IMG}/{ZOOM_OUT_IMG} to zoom in and out

HeliEdit

  • ACT_HELI_ACTIVITY_BOMB_ESCAPE_MESSAGE = You have %d seconds to get away from the target
  • ACT_HELI_ACTIVITY_BOMB_MESSAGE = Set charges to destroy this [format][color:blue]structure[/format]
  • ACT_HELI_ACTIVITY_HELI_RESCUE_MESSAGE = Help your [format][color:green]homies[/format] get to [format][color:blue]their destination[/format].
  • ACT_HELI_BOAT_DELIVER_TEXT = Deliver the drugs from the boat to your homies
  • ACT_HELI_BOAT_HUD_TEXT = Drug deliveries left to make
  • ACT_HELI_CHOPLIFTER_FULLY_LOADED_MESSAGE = The helicopter is fully loaded, take the passenger to [format][color:blue]safety[/format]
  • ACT_HELI_CHOPLIFTER_START_MESSAGE = Pick up the [format][color:green]Saints[/format] and fly them to [format][color:blue]safety[/format]
  • ACT_HELI_CONVOY_AIRPORT_DESTINATION_MESSAGE = The Airport
  • ACT_HELI_CONVOY_BASE_MESSAGE = Stop the convoy before it reaches %s
  • ACT_HELI_CONVOY_DOWNTOWN_DESTINATION_MESSAGE = Downtown
  • ACT_HELI_CONVOY_LEVEL_START_MESSAGE = The %s has a shipment of weapons coming in on the freeway. Destroy the [format][color:red]trucks[/format] before they get to their destination.
  • ACT_HELI_DISH_HUD_TEXT = Satellite Dishes Destroyed
  • ACT_HELI_DIVIDER_TEXT = /
  • ACT_HELI_GANG_FIGHT_START_MESSAGE = Some [format][color:green]Saints[/format] are pinned down in a firefight. Help them fight off their [format][color:red]attackers[/format].
  • ACT_HELI_HIGHER = There is no room in the helicopter. Go higher so the Saints can grab on to the skids.
  • ACT_HELI_HOMIES_COMPLICATION_FAILED_MESSAGE = Your homies have died
  • ACT_HELI_KILL_AIRPLANE_START_MESSAGE = Destroy the [format][color:red]airplane[/format]
  • ACT_HELI_KILL_CARS_START_MESSAGE = Destroy the [format][color:red]cars[/format]
  • ACT_HELI_LIBERATOR_ATTACK_INFORMATION_MESSAGE = Shoot at the [format][color:red]buses[/format] to stop them
  • ACT_HELI_LIBERATOR_FULLY_LOADED_MESSAGE = The helicopter is full, take the passengers to a [format][color:blue]safe spot[/format]
  • ACT_HELI_LIBERATOR_PICKUP_INFORMATION_MESSAGE = Pick up the Saints and fly them to a [format][color:blue]safe spot[/format]
  • ACT_HELI_LIBERATOR_START_MESSAGE = A number of Saints have been arrested, damage the [format][color:red]buses[/format] to stop them, then fly the Saints to safety
  • ACT_HELI_LOWER = Lower the helicopter so the Saints can grab on to the helicopter skids
  • ACT_HELI_NAME = Heli Assault
  • ACT_HELI_NEWS_VAN_HUD_TEXT = News vans to destroy
  • ACT_HELI_NEWS_VAN_KILL_TEXT = Destroy the news vans
  • ACT_HELI_OBJECTIVE_MSG = Complete all %d tasks
  • ACT_HELI_PROTECTION_CATCH_UP = Your [format][color:green]homies'[/format] are waiting for you
  • ACT_HELI_PROTECTION_DRIVER_DIED = You failed to protect the van
  • ACT_HELI_PROTECTION_HUD_TEXT = Stops made
  • ACT_HELI_PROTECTION_PICKUP_MESSAGE = Your [format][color:green]homies'[/format] car ran out of gas, recruit them, and fly them [format][color:teal]home.[/format]
  • ACT_HELI_PROTECTION_START_MESSAGE = Your [format][color:green]homies[/format] need your protection
  • ACT_HELI_PROTECTION_START_MOVING_MESSAGE = Your [format][color:green]homies[/format] are heading out on some deals, protect them from attackers
  • ACT_HELI_SATELLITE_DISH_DESTROY_TEXT = Destroy the Satellite dishes
  • ACT_HELI_SET_BOMB_CHARGES_MESSAGE = set a charge
  • ACT_HELI_START = start Heli Assault
  • ACT_HELI_TARGETS_TEXT = Objectives completed
  • ACT_HELI_TIMER_TEXT = Time left
  • ACT_HELI_TIMES_UP_FAILED_MESSAGE = Time's up
  • ACT_HELI_TITLE = Heli Assault Level Selection
  • ACT_HELI_VAN_CRITICAL_HEALTH_TEXT = The [format][color:green]delivery van[/format] is nearly destroyed
  • ACT_HELI_VAN_LIFE_TEXT = Van's life
  • ACT_HELI_VAN_LOW_HEALTH_TEXT = The [format][color:green]delivery van[/format] is badly damaged

PimpingEdit

  • ACT_PIMP_START = start Snatch
  • ACT_PIMPING_CAPTURED_HO_DIED = One of your hos has died! You'll need another.
  • ACT_PIMPING_DRIVE_TO_LOCATION = Kidnap the [format][color:green]hos[/format] and bring them back to your [format][color:teal]brothel[/format]
  • ACT_PIMPING_FAIL_HOS_ALL_DIED = Too many hos died.
  • ACT_PIMPING_FAIL_KILLED_HO = You killed your own ho!
  • ACT_PIMPING_FAIL_TOOK_TOO_LONG = You took too long.
  • ACT_PIMPING_GET_CLOSER_TO_HOS = Get closer to the [format][color:green]hos[/format]
  • ACT_PIMPING_HOS_COLON = Hos:
  • ACT_PIMPING_HOS_NEEDED_COUNT_UPDATED = HOS: %i
  • ACT_PIMPING_HOS_SLASH = /
  • ACT_PIMPING_NAME = Snatch
  • ACT_PIMPING_OBJECTIVE_1 = Kidnap %d hos and bring them back to your brothel
  • ACT_PIMPING_RECAPTURE_START = A [format][color:red]pimp[/format] is recapturing one of your [format][color:green]hos[/format]. Get her back!
  • ACT_PIMPING_RECRUIT_HOS_TEXT = Press {RECRUIT_DISMISS_IMG} to recruit the [format][color:green]hos[/format]
  • ACT_PIMPING_RESCUE_COPS_REROUTE = The [format][color:green]hos[/format] have been arrested. Go bail them out!
  • ACT_PIMPING_RESCUE_KILL_COPS = Kill the [format][color:red]cops[/format] and rescue the [format][color:green]hos[/format]!
  • ACT_PIMPING_RESCUE_KILL_PIMPS = Kill the [format][color:red]pimps[/format] and rescue the [format][color:green]hos[/format]!
  • ACT_PIMPING_RESCUE_PIMPS_REROUTE = The [format][color:green]hos[/format] have been taken away. Go rescue them!
  • ACT_PIMPING_RETURN_TO_BROTHEL = Drive the [format][color:green]hos[/format] back to your [format][color:teal]brothel[/format]
  • ACT_PIMPING_STOP_THE_LIMO = Stop the [format][color:red]vehicle[/format] and get the [format][color:green]ho[/format].
  • ACT_PIMPING_TITLE = Snatch Level Selection
  • ACT_PIMPING_TRAP_ATTACK_GET_HOS = You uncovered a trap! Recruit those [format][color:green]hos[/format] and get out of there.
  • ACT_PIMPING_TRAP_ATTACK_KILL_PIMPS = You uncovered a trap! Kill all the [format][color:red]pimps[/format] before recruiting the [format][color:green]hos[/format].
  • ACT_PIMPING_TRAP_GET_HOS = Good job, now get those [format][color:green]hos[/format]!
  • ACT_PIMPING_TRAP_SPRUNG_GET_HOS = It's a trap! Recruit the [format][color:green]hos[/format] and get out of there.
  • ACT_PIMPING_TRAP_SPRUNG_KILL_PIMPS = It's a trap! Kill all the [format][color:red]pimps[/format] before recruiting the [format][color:green]hos[/format].
  • ACT_PIMPING_YOU_NEED_MORE_HOS = You need more [format][color:green]hos[/format]

PiracyEdit

  • ACT_PIRACY_BOARDING_GOT_OBJECT_MESSAGE = Hurry to the [format][color:teal]drop-off[/format] point!
  • ACT_PIRACY_BOARDING_KILL_WITNESSES_MESSAGE = Kill the [format][color:red]remaining witnesses[/format].
  • ACT_PIRACY_BOARDING_ON_BOAT_MESSAGE = Get to the [format][color:green]box[/format].
  • ACT_PIRACY_BOARDING_START_MESSAGE = Go to the [format][color:teal]tanker[/format].
  • ACT_PIRACY_DESTROYED_TARGET_TEXT = (LOC)You destroyed the target boat
  • ACT_PIRACY_HUD_VEHICLE_DAMAGE_TEXT = (LOC)Vehicle Damage
  • ACT_PIRACY_RUMBLE_START_MESSAGE = Hit more lightcones to spawn more interesting boats. The helicopter will help you out.
  • ACT_PIRACY_START_TIMER_MESSAGE = You've been noticed! Hurry before time runs out!
  • ACT_PIRACY_TOTAL_PACKAGES_TEXT = Remaining packages

Crowd ControlEdit

  • ACT_SECURITY_ANNOYANCE = Annoyance
  • ACT_SECURITY_FAIL_CELEB_ANNOYED = You didn't protect the celeb.
  • ACT_SECURITY_FAIL_LEFT_LEASH = You bailed on your duties.
  • ACT_SECURITY_FAIL_TIME_UP = You couldn't earn enough money in time.
  • ACT_SECURITY_FAN_CASH = Cash:
  • ACT_SECURITY_HAPPINESS = Happiness
  • ACT_SECURITY_HELP_CELEB = The [format][color:green]celeb[/format] is being harassed!
  • ACT_SECURITY_HELP_DEATH_SCARE = You scared the other [format][color:red]crazed fans[/format] off!
  • ACT_SECURITY_HELP_LEASH_NOTIFY = You have %d seconds to return to the [format][color:green]celebrity[/format]
  • ACT_SECURITY_HELP_POLICE_SWARM_COMPLETE = You saved the [format][color:green]cop[/format] from the [format][color:red]crazed fans[/format].
  • ACT_SECURITY_HELP_PROTECT_1 = Eliminate [format][color:red]crazed fans[/format] to earn money
  • ACT_SECURITY_HELP_PROTECT_2 = Throw [format][color:red]crazed fans[/format] into objects and earn more money
  • ACT_SECURITY_HELP_PROTECT_ADDITIONAL = Another [format][color:green]celebrity[/format] in need of your protection is on their way.
  • ACT_SECURITY_HELP_PROTECT_CRAZED_EX = There is a [format][color:red]crazed ex[/format] coming to beat up the [format][color:green]celebrity[/format]! Beat them up to get rid of them.
  • ACT_SECURITY_HELP_PROTECT_FIRST_GRAB = Throw the fan into a glowy trigger for super-mega-awesome money
  • ACT_SECURITY_HELP_PROTECT_PAPARAZZI = The [format][color:red]paparazzi[/format] is on its way! Beat them up to get rid of them.
  • ACT_SECURITY_HELP_PROTECT_POLICE_SWARM = There are [format][color:red]crazed fans[/format] rushing a [format][color:green]cop[/format], go help out!
  • ACT_SECURITY_LEVEL_SELECT = Crowd Control Level Selection
  • ACT_SECURITY_OBJECTIVE_1 = Prevent the [format][color:green]celeb[/format] from getting annoyed
  • ACT_SECURITY_OBJECTIVE_2 = Earn $%d by stopping [format][color:red]crazed fans[/format] before time runs out
  • ACT_SECURITY_SPRINT_TIP = Use {SPRINT_IMG} while holding a fan to sprint
  • ACT_SECURITY_USE_ITEM = Press %s to use item
  • ACT_SECURITY_USE_MSG = start Crowd Control
  • ACT_CROWD_CONTROL_NAME = Crowd Control
  • ACT_CROWD_CONTROL_START = start Crowd Control
  • ACT_CROWD_CONTROL_TITLE = Crowd Control Level Selection

SewageEdit

  • ACT_SEWAGE_DAMAGE = Damage
  • ACT_SEWAGE_FAIL_DRIVER_DIED = The driver was killed
  • ACT_SEWAGE_FAIL_NOT_ENOUGH_DAMAGE = You did not do enough damage
  • ACT_SEWAGE_FAIL_TRUCK_DIED = The truck was destroyed
  • ACT_SEWAGE_GOAL = Goal
  • ACT_SEWAGE_INSTRUCTIONS = Use {HANDBRAKE_IMG} to stop the truck, then use {ATTACK_PRIMARY_IMG} to spray [format][color:red]targets[/format]
  • ACT_SEWAGE_L1_CONSTRUCTION_SITE = Spray the [format][color:red]construction site[/format]
  • ACT_SEWAGE_L1_HOUSE = Spray the [format][color:red]house[/format]
  • ACT_SEWAGE_L1_MANSION = Spray the [format][color:red]mansion[/format]
  • ACT_SEWAGE_L1_POOL = Spray the [format][color:red]pool party[/format]
  • ACT_SEWAGE_L2_CARS = Spray the [format][color:red]cars[/format]
  • ACT_SEWAGE_L2_EATING = Spray the [format][color:red]food court[/format]
  • ACT_SEWAGE_L2_SIDEWALK_SALE = Spray the [format][color:red]side walk sale[/format]
  • ACT_SEWAGE_L3_BILLBOARDS = Spray the [format][color:red]billboards[/format]
  • ACT_SEWAGE_L3_BOATS = Spray the [format][color:red]boats[/format]
  • ACT_SEWAGE_L3_DOCK = Spray the [format][color:red]dock[/format]
  • ACT_SEWAGE_L3_GAS = Spray the [format][color:red]gas station[/format]
  • ACT_SEWAGE_L3_PAVILION = Spray the [format][color:red]picnic area/[format][color:red]
  • ACT_SEWAGE_L4_BEACH = Spray the [format][color:red]people[/format] on the beach
  • ACT_SEWAGE_L4_MARINASTOREFRONTS = Spray the [format][color:red]Marina store fronts[/format]
  • ACT_SEWAGE_L4_PIRATE = Spray the [format][color:red]pirate ship[/format]
  • ACT_SEWAGE_L5_LAUNDROMAT = Spray the [format][color:red]laundromat[/format]
  • ACT_SEWAGE_L5_OFFICE = Spray the [format][color:red]leasing office[/format]
  • ACT_SEWAGE_L5_TRAILERS = Spray the [format][color:red]trailers[/format]
  • ACT_SEWAGE_L6_COURTHOUSE = Spray the [format][color:red]courthouse[/format]
  • ACT_SEWAGE_L6_DONUTSHOP = Spray the [format][color:red]donut shop[/format]
  • ACT_SEWAGE_L6_FOUNTAIN = Spray the [format][color:red]fountain[/format]
  • ACT_SEWAGE_L6_LUXURY_CARS = Spray the [format][color:red]luxury cars[/format]
  • ACT_SEWAGE_L6_RALLY = Spray the [format][color:red]rally[/format]
  • ACT_SEWAGE_NAME = Septic Avenger
  • ACT_SEWAGE_OBJECTIVE_TEXT = Cause $%d in property damage by spraying sewage over everything
  • ACT_SEWAGE_PATH_PROGRESS = ROUTE
  • ACT_SEWAGE_RL_L1_GLASSSTRUCTURE = Spray the [format][color:red]glass walkway[/format]
  • ACT_SEWAGE_RL_L1_HOS = Spray the [format][color:red]hos[/format] and [format][color:red]Ultor johns[/format]
  • ACT_SEWAGE_RL_L1_PIMPS = Spray the [format][color:red]pimps[/format] and their [format][color:red]cars[/format]
  • ACT_SEWAGE_RL_L1_SIGNS = Spray the [format][color:red]signs[/format]
  • ACT_SEWAGE_RL_L2_DORMS = Spray the [format][color:red]dorms[/format]
  • ACT_SEWAGE_RL_L2_FRAT_PARTY = Spray the [format][color:red]frat boys[/format], their [format][color:red]cars[/format] and their [format][color:red]frat houses[/format]
  • ACT_SEWAGE_RL_L2_PARK = Spray the [format][color:red]statues[/format] and [format][color:red]people[/format] in the park
  • ACT_SEWAGE_RL_L2_PEP_RALLY = Spray the [format][color:red]pep rally[/format]
  • ACT_SEWAGE_RL_L2_STATUE = Spray the [format][color:red]statue[/format]
  • ACT_SEWAGE_RL_L2_UNIVERSITYINSIGNIA = Spray the [format][color:red]university insignia[/format]
  • ACT_SEWAGE_RL_L3_HIGHEND_SHOPPING = Spray the [format][color:red]high-end shops[/format]
  • ACT_SEWAGE_RL_L3_HOTEL = Spray the [format][color:red]hotel[/format]
  • ACT_SEWAGE_RL_L3_SPIRIT_RALLY = Spray the [format][color:red]Ultor pep rally[/format]
  • ACT_SEWAGE_RL_L3_TAILGATE = Spray the [format][color:red]Ultor tailgaters[format][color:red] and their [format][color:red]vehicles[/format]
  • ACT_SEWAGE_RL_L4_MANSION = Spray the [format][color:red]Ultor mansions[/format] and [format][color:red]cars[/format]
  • ACT_SEWAGE_RL_L4_MANSION_POOLPARTY = Spray the [format][color:red]pool party[/format]
  • ACT_SEWAGE_RL_L4_OLD_PEOPLE_IN_PARK = Spray the [format][color:red]old people[/format] in the park
  • ACT_SEWAGE_RL_L4_PEOPLE_EATING = Spray the [format][color:red]people eating[/format]
  • ACT_SEWAGE_RL_L4_TRAIN_STATION = Spray the [format][color:red]train station[/format]
  • ACT_SEWAGE_RL_L5_PAGODAS = Spray the [format][color:red]pagodas[/format]
  • ACT_SEWAGE_RL_L5_STREET_SALES = Spray the [format][color:red]street vendors[/format] and their [format][color:red]customers[/format]
  • ACT_SEWAGE_RL_L6_CHURCH = Spray the [format][color:red]church[/format]
  • ACT_SEWAGE_RL_L6_HIGHEND_SHOPPING = Spray the [format][color:red]high-end shops[/format]
  • ACT_SEWAGE_RL_L6_OFFICEBUILDINGS = Spray the [format][color:red]office buildings[/format]
  • ACT_SEWAGE_RL_L6_POLICE_STATION = Spray the [format][color:red]Police Station[/format]
  • ACT_SEWAGE_RL_L6_REFLECTINGPOND = Spray the [format][color:red]reflecting pond[/format]
  • ACT_SEWAGE_RL_L6_ULTOR_BUILDINGNPEDS = Spray the [format][color:red]Ultor Phillips Tower[/format] and [format][color:red]business people[/format]
  • ACT_SEWAGE_RL_L6_ULTOR_LOGO = Spray the [format][color:red]Ultor logos[/format]
  • ACT_SEWAGE_RL_L6_YACHTS = Spray the [format][color:red]yachts[/format]
  • ACT_SEWAGE_START = start Septic Avenger
  • ACT_SEWAGE_TITLE = Septic Avenger Level Selection

Demo DerbyEdit

  • ACT_DEMO_DERBY_500_PT_EXPLOSION_BONUS_STRING = Explosion Bonus! $500
  • ACT_DEMO_DERBY_ATV_TAG = Trail Blazing Derby
  • ACT_DEMO_DERBY_BACK = Back
  • ACT_DEMO_DERBY_BACKHOE_TAG = Construction Derby #2
  • ACT_DEMO_DERBY_BONUS_CASH = Bonus Cash: $%s
  • ACT_DEMO_DERBY_BULLDOZER_TAG = Construction Derby
  • ACT_DEMO_DERBY_CAR_EXPLODED = Your car exploded
  • ACT_DEMO_DERBY_CASH = BONUS CASH:
  • ACT_DEMO_DERBY_CHANGE_CARS = Change Vehicle
  • ACT_DEMO_DERBY_CHANGE_VEHICLES = Change Vehicles
  • ACT_DEMO_DERBY_COMBINE_TAG = Redneck Derby
  • ACT_DEMO_DERBY_DAMAGE_DONE = Damage:
  • ACT_DEMO_DERBY_DEFENSE = Defense
  • ACT_DEMO_DERBY_ENTER_THE_DERBY = Enter the Derby
  • ACT_DEMO_DERBY_EXPLOSION_BONUS_TEXT = Explosion Bonus!! $%i
  • ACT_DEMO_DERBY_FAILURE_GOAL_NOT_MET = You didn't cause enough damage.
  • ACT_DEMO_DERBY_GARAGE_NOT_ENOUGH_CASH = Not enough cash, homie!
  • ACT_DEMO_DERBY_GARAGE_VEHICLE_SELECTOR = Vehicle Selector
  • ACT_DEMO_DERBY_GARAGE_YOU_ARE_POOR = You are poor.
  • ACT_DEMO_DERBY_GOLF_CART_TAG = Jackass Derby
  • ACT_DEMO_DERBY_HOW_TO_PLAY_TEXT = Ram into other [format][color:red]cars[/format] to cause damage
  • ACT_DEMO_DERBY_HOW_TO_PLAY_TEXT_2 = Press {NITRO_IMG} to use nitrous
  • ACT_DEMO_DERBY_LAST_CAR_STANDING = You're the last car standing
  • ACT_DEMO_DERBY_LEVEL_1 = Level 1: %i points
  • ACT_DEMO_DERBY_LEVEL_2 = Level 2: %i points
  • ACT_DEMO_DERBY_LEVEL_3 = Level 3: %i points
  • ACT_DEMO_DERBY_LEVEL_7_NUMBER_DISPLAY_STRING = Bonus Derby
  • ACT_DEMO_DERBY_MAIN_MENU = Main Menu
  • ACT_DEMO_DERBY_MONSTER_TRUCKS_TAG = Monster Truck Derby
  • ACT_DEMO_DERBY_MOTORCYCLE_TAG = Pocket Rocket Derby
  • ACT_DEMO_DERBY_MUSCLE_CAR_TAG = Detroit Derby
  • ACT_DEMO_DERBY_NAME = Demolition Derby
  • ACT_DEMO_DERBY_NITROUS = Nitrous:
  • ACT_DEMO_DERBY_NOT IN VEHICLE_MSG = You have %d seconds to get back in your car
  • ACT_DEMO_DERBY_NOT_ENOUGH_POINTS = You didn't do enough damage.
  • ACT_DEMO_DERBY_NOVELTY_TAG = Delicious Derby
  • ACT_DEMO_DERBY_OBJECTIVE = Do $%d damage to the other cars in the derby
  • ACT_DEMO_DERBY_OBJECTIVE_MSG = Wreck %d cars to win the derby.
  • ACT_DEMO_DERBY_OBJECTIVE_SINGULAR = Wreck 1 car to win the derby.
  • ACT_DEMO_DERBY_OFFENSE = Offense
  • ACT_DEMO_DERBY_OPPOENENT_CRITCALLY_HIT = OPPONENT CRITICALLY HIT!
  • ACT_DEMO_DERBY_OPPONENTS_REMAINING_TEXT = OPPONENTS REMAINING:
  • ACT_DEMO_DERBY_PLAYER_CRITCALLY_HIT = YOU'VE BEEN CRITICALLY HIT!
  • ACT_DEMO_DERBY_POINTS_AHEAD = Points Ahead:
  • ACT_DEMO_DERBY_POINTS_BEHIND = Points Behind:
  • ACT_DEMO_DERBY_POINTS_TO_SPEND_STRING = You have [format][color:gold]%i point%s[/format] to spend
  • ACT_DEMO_DERBY_QUOTA_TAG = Metermaid Derby
  • ACT_DEMO_DERBY_RESET_UPGRADES = Reset Upgrades
  • ACT_DEMO_DERBY_SECOND_PLACE_TAG = Runner Up:
  • ACT_DEMO_DERBY_SELECT = Select
  • ACT_DEMO_DERBY_SELECT_A_VEHICLE = Select a Vehicle
  • ACT_DEMO_DERBY_SELECT_UPGRADE = Select Upgrade
  • ACT_DEMO_DERBY_SEMI_TAG = 18-Wheeler Derby
  • ACT_DEMO_DERBY_SEPTIC_TAG = Dookie Derby
  • ACT_DEMO_DERBY_SHORTBUS_TAG = Donovan's Derby
  • ACT_DEMO_DERBY_SP_FAIL_TEXT = Your milkshakes failed to bring enough boys to the yard.
  • ACT_DEMO_DERBY_SP_START = start Special Derby
  • ACT_DEMO_DERBY_SP_TITLE = Special Derby Selection
  • ACT_DEMO_DERBY_SPECIAL_RACE_SELECTION_NAME = Special Derby
  • ACT_DEMO_DERBY_SPEED = Horsepower
  • ACT_DEMO_DERBY_SPORTS_CAR_TAG = Overcompensating Derby
  • ACT_DEMO_DERBY_START = start Demolition Derby
  • ACT_DEMO_DERBY_START_DERBY = Start Derby!
  • ACT_DEMO_DERBY_SUV_TAG = Gas Guzzler Derby
  • ACT_DEMO_DERBY_TEAM_DAMAGE_DONE = Team Damage:
  • ACT_DEMO_DERBY_TIME EXPIRED_MSG = You've been disqualified
  • ACT_DEMO_DERBY_TITLE = Demolition Derby Level Selection
  • ACT_DEMO_DERBY_TRAILING_PLURAL_S = s
  • ACT_DEMO_DERBY_UPGRADE_YOUR_CAR = Upgrade your Vehicle
  • ACT_DEMO_DERBY_UPGRADES = Upgrades
  • ACT_DEMO_DERBY_VEHICLE DEAD_MSG = You lost
  • ACT_DEMO_DERBY_WAITING_ON_PLAYER = Waiting for other player...
  • ACT_DEMO_DERBY_WRONG VEHICLE_MSG = That's cheating!
  • ACT_DEMO_DERBY_YOU_WON = You won!

TorchEdit

  • ACT_HUMAN_TORCH_NAME = Trail Blazing
  • ACT_HUMAN_TORCH_OBJECTIVE_MSG = Ram and destroy people and cars for bonus time as you race to the finish
  • ACT_HUMAN_TORCH_START = start Trail Blazing
  • ACT_HUMAN_TORCH_TITLE = Trail Blazing Level Selection
  • ACT_TORCH_FAIL_WATER = You extinguished your suit
  • ACT_TORCH_FRENZY_INSTRUCTIONS = Burn all the marked targets before the time runs out.
  • ACT_TORCH_LOST_TIME = You ran out of time
  • ACT_TORCH_OBJECTIVE_01 = Cross all the [format][color:teal]checkpoints[/format] before time runs out
  • ACT_TORCH_OBJECTIVE_02 = Earn extra time by doing damage, then crossing checkpoints
  • ACT_TORCH_RACE_INSTRUCTIONS1 = Race through the checkpoints to convert bonus points into extra time.
  • ACT_TORCH_RACE_INSTRUCTIONS2 = Gain points by burning pedestrians and vehicles.
  • ACT_TORCH_RACE_TARGETS = Kill the [format][color:red]marked targets[/format]
  • ACT_TORCH_START_TEXT1 = Hit gasoline trails and barrels to make huge explosions
  • ACT_TORCH_START_TEXT2 = Accrue bonus points by flaming people and vehicles
  • ACT_TORCH_START_TEXT3 = Cash in your bonus time by crossing checkpoints
  • ACT_TORCH_TIME_ACCRUED = Bonus:
  • ACT_TORCH_TIME_EARN_PARAMETERIZED_STRING = Bonus seconds are added to remaining time at checkpoints
  • ACT_TORCH_TIME_EARNED_PARAMETERIZED = [format][color:teal]%2.1f[/format] seconds earned!
  • ACT_TORCH_TIME_LABEL_TEXT = Time

TraffickingEdit

  • ACT_TRAFFIC_BUYER_ATTACK = The buyer is under attack
  • ACT_TRAFFIC_BUYER_DEAD = A buyer has been killed
  • ACT_TRAFFIC_BUYER_FLEE = The [format][color:red]buyer[/format] took off without paying. Get them.
  • ACT_TRAFFIC_BUYER_FLEE_FAIL = The buyer got away
  • ACT_TRAFFIC_BUYER_FLEE_GETTING_AWAY = The buyer is getting away
  • ACT_TRAFFIC_CHASE_HELICOPTER = You've picked up a [format][color:red]news helicopter[/format]!
  • ACT_TRAFFIC_CHASE_HELICOPTER_KILLED = Good job! The cops lost their lead.
  • ACT_TRAFFIC_CHASE_HELICOPTER_NOTORIETY = The [format][color:red]news helicoper[/format] is raising your police notoriety!
  • ACT_TRAFFIC_DEAL_SUCCESS = Deal completed. Head to the next [format][color:teal]location[/format].
  • ACT_TRAFFIC_DEALER_ATTACK = The [format][color:green]dealer[/format] is under attack
  • ACT_TRAFFIC_DEALING_PROTECT = Protect the [format][color:green]dealer[/format] and the buyer
  • ACT_TRAFFIC_DRIVE_HOME = Protect the [format][color:green]dealer[/format] while driving [format][color:teal]home[/format]
  • ACT_TRAFFIC_DRIVER_DEAD = The dealer was killed.
  • ACT_TRAFFIC_DRIVER_LOST = The dealer was abandoned.
  • ACT_TRAFFIC_INVALID_VEHICLE = The driver won't deliver drugs in that!
  • ACT_TRAFFIC_NOT_IN_VEHICLE = Get back in the car
  • ACT_TRAFFIC_OBJECTIVE_1 = Protect the [format][color:green]dealer[/format] while they make their deliveries
  • ACT_TRAFFIC_OBJECTIVE_1_DRIVER = Drive the [format][color:green]dealer[/format] to the clients
  • ACT_TRAFFIC_OBJECTIVE_2 = The [format][color:green]dealer[/format] must successfully complete %d deals
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED = The dealer was arrested
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_10SEC = The dealer will be arrested in 10 seconds!
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_1SEC = 1...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_2SEC = 2...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_3SEC = 3...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_4SEC = 4...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_5SEC = 5...
  • ACT_TRAFFIC_POLICE_STING_ESCAPE = The [format][color:red]cops[/format] are tailing you!
  • ACT_TRAFFIC_POLICE_STING_START = Undercover sting! Rescue the [format][color:green]dealer[/format] from the cops!
  • ACT_TRAFFIC_POLICE_STING_UNCUFF = Press {ACTION_IMG} to uncuff the dealer.
  • ACT_TRAFFIC_POLICE_STING_UNCUFF_USE = uncuff the dealer
  • ACT_TRAFFIC_PROTECT_DRIVER = Drive the [format][color:green]dealer[/format] to the [format][color:teal]clients[/format]
  • ACT_TRAFFIC_PROTECT_F = Protect the [format][color:red]dealer[/format] during today's deliveries
  • ACT_TRAFFIC_PROTECT_M = Protect the [format][color:green]dealer[/format] during today's deliveries
  • ACT_TRAFFICKING_DAMAGE = DAMAGE
  • ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
  • ACT_TRAFFICKING_NAME = Drug Trafficking
  • ACT_TRAFFICKING_START = start Drug Trafficking
  • ACT_TRAFFICKING_TITLE = Drug Trafficking Level Selection

ZombieEdit

  • ACT_ZOMBIE_CANT_REVIVE = You need at least 1 food item to revive someone!
  • ACT_ZOMBIE_DISPLAY_NAME = Zombie Uprising
  • ACT_ZOMBIE_FAIL = You failed to fight off the zombies
  • ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
  • ACT_ZOMBIE_HUD_SCORE = SCORE:
  • ACT_ZOMBIE_HUD_WAVE = WAVE:
  • ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
  • ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
  • ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
  • ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = Zombie Level Selection
  • ACT_ZOMBIE_LIMITED_USES = Use your weapons wisely. You only have a limited number of uses.
  • ACT_ZOMBIE_NAME = Zombie Uprising
  • ACT_ZOMBIE_PLAY_EXPO = Play Zombie Uprising videogame?
  • ACT_ZOMBIE_START = Play Zombie Uprising videogame?
  • ACT_ZOMBIE_START_WAVES = Stop the zombie assault by wiping out the remaining zombies
  • ACT_ZOMBIE_SURVIVOR_DEAD = A survivor has died
  • ACT_ZOMBIE_SURVIVOR_REVIVE = You have %d seconds to revive a survivor!
  • ACT_ZOMBIE_TITLE = Zombie Level Selection
  • ACT_ZOMBIE_TRIGGER_FAIL = You failed to stop the zombie assault
  • ACT_ZOMBIE_TRIGGER_WARNING = If you leave, you'll unleash the zombie assault into the world!
  • ACT_ZOMBIE_USE_MESSAGE_TEXT = start Zombie

MayhemEdit

  • ACT_VANDAL_AIRPLANE_MSG = airplanes
  • ACT_VANDAL_BAT_MSG = baseball bat
  • ACT_VANDAL_BOAT_MSG = boats
  • ACT_VANDAL_BONUS_BASE_VALUE = Base Value
  • ACT_VANDAL_BONUS_BLANK =
  • ACT_VANDAL_BONUS_CLOSE_CHAOS = Close Chaos Bonus
  • ACT_VANDAL_BONUS_COMBO_MULT = Combo Bonus
  • ACT_VANDAL_BONUS_MSG = BONUS
  • ACT_VANDAL_BONUS_MULTI_TEAM = Bonus: Kill %s (x%d)
  • ACT_VANDAL_BONUS_MULTI_VEHICLE = Bonus: Destroy %s (x%d)
  • ACT_VANDAL_BONUS_MULTI_WEAPON = Bonus: Use %s (x%d)
  • ACT_VANDAL_BONUS_MULTIPLIER = Bonus Multiplier:
  • ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
  • ACT_VANDAL_BONUS_STATIC_TEAM = Bonus: Kill %s (+$%d)
  • ACT_VANDAL_BONUS_STATIC_VEHICLE = Bonus: Destroy %s (+$%d)
  • ACT_VANDAL_BONUS_STATIC_WEAPON = Bonus: Use %s (+$%d)
  • ACT_VANDAL_BONUS_TEAM = Team Bonus
  • ACT_VANDAL_BONUS_TOTAL = Total
  • ACT_VANDAL_BONUS_VEHICLE = Vehicle Bonus
  • ACT_VANDAL_BONUS_WEAPON = Weapon Bonus
  • ACT_VANDAL_BROTHERHOOD_MSG = Brotherhood
  • ACT_VANDAL_CAR_BIG_DOMESTIC_MSG = big cars
  • ACT_VANDAL_CAR_COMPACT_MSG = compact cars
  • ACT_VANDAL_CAR_LUXURY_MSG = luxury cars
  • ACT_VANDAL_CAR_SPORTS_MSG = sports cars
  • ACT_VANDAL_CAR_STANDARD_MSG = sedans
  • ACT_VANDAL_CIVILIAN_MSG = civilians
  • ACT_VANDAL_COMBO_BREAKER_MSG = COMBO BREAKER!
  • ACT_VANDAL_COMBO_MSG = Combo:
  • ACT_VANDAL_COMBO_TOTAL = Combo Total: %ls
  • ACT_VANDAL_COP = Cop
  • ACT_VANDAL_COP_CAR_OLD_4_DOOR_MSG = police cruiser
  • ACT_VANDAL_GANG = Gang Member
  • ACT_VANDAL_GOAL_MSG = Goal:
  • ACT_VANDAL_HELICOPTER_MSG = helicopters
  • ACT_VANDAL_IN_DISTRICT_MSG = Using the weapons provided destroy objects, vehicles, and people to earn money.
  • ACT_VANDAL_JETSKI_MSG = jetskis
  • ACT_VANDAL_KNIFE_MSG = knife
  • ACT_VANDAL_LAUNCHER_MSG = rocket launcher
  • ACT_VANDAL_LOS_CARNALES_MSG = Los Carnales
  • ACT_VANDAL_MOTORCYCLE_MSG = motorcycles
  • ACT_VANDAL_NIGHTSTICK_MSG = nightstick
  • ACT_VANDAL_OBJECTIVE_1 = Cause $%d damage before time runs out
  • ACT_VANDAL_OBJECTIVE_2 = Chain destruction combos for extra money!
  • ACT_VANDAL_OUT_OF_DISTRICT_MSG = Go back to the %ls district!
  • ACT_VANDAL_PASSENGER = Passenger
  • ACT_VANDAL_PEDESTRIAN = Pedestrian
  • ACT_VANDAL_PENALTY_MSG = PENALTY
  • ACT_VANDAL_PISTOL_MSG = pistol
  • ACT_VANDAL_POLICE_MSG = Police
  • ACT_VANDAL_PROPERTY = Property
  • ACT_VANDAL_RIFLE_MSG = rifle
  • ACT_VANDAL_ROLLERZ_MSG = Rollerz
  • ACT_VANDAL_RONIN_MSG = Ronin
  • ACT_VANDAL_SAMEDI_MSG = Samedi
  • ACT_VANDAL_SHOTGUN_MSG = shotgun
  • ACT_VANDAL_SMG_MSG = submachine gun
  • ACT_VANDAL_START_2_MSG = Do %ls in [format][color:red]property damage[/format] before the time runs out
  • ACT_VANDAL_START_3_MSG = If you destroy things in quick succession, you will earn a combo bonus
  • ACT_VANDAL_START_MSG = Go to the [format][color:teal]%ls district[/format]
  • ACT_VANDAL_START_NO_DISTRICT = This is it. We need you to cause as much mayhem as you possibly can.
  • ACT_VANDAL_START_NO_DISTRICT_MSG = Cause as much mayhem as you possibly can.
  • ACT_VANDAL_STATIC_BONUS_BIGTRUCK_MSG = Big Truck Bonus
  • ACT_VANDAL_STATIC_BONUS_CIVILIAN_MSG = Civilian Bonus
  • ACT_VANDAL_STATIC_BONUS_COMPACT_CAR_MSG = Compact Car Bonus
  • ACT_VANDAL_STATIC_BONUS_DOMESTIC_CAR_MSG = Domestic Car Bonus
  • ACT_VANDAL_STATIC_BONUS_LUXURY_CAR_MSG = Luxury Car Bonus
  • ACT_VANDAL_STATIC_BONUS_MOTORCYCLE = Motorcycle Bonus
  • ACT_VANDAL_STATIC_BONUS_PICKUP_MSG = Pickup Truck Bonus
  • ACT_VANDAL_STATIC_BONUS_SPORTS_CAR_MSG = Sports Car Bonus
  • ACT_VANDAL_STATIC_BONUS_STANDARD_CAR_MSG = Standard Car Bonus
  • ACT_VANDAL_STATIC_BONUS_SUV_MSG = SUV Bonus
  • ACT_VANDAL_STATIC_BONUS_VAN_MSG = Van Bonus
  • ACT_VANDAL_STATION_WAGON_MSG = station wagons
  • ACT_VANDAL_SUCCESS_MSG = Head back to the marked location.
  • ACT_VANDAL_SUMMARY_CARS = Cars
  • ACT_VANDAL_SUMMARY_DESTRUCTION = DESTRUCTION
  • ACT_VANDAL_SUMMARY_FAVORITE_TARGET = Favorite Target
  • ACT_VANDAL_SUMMARY_FAVORITE_WEAPON = Favorite Weapon
  • ACT_VANDAL_SUMMARY_OBJECTS_DESTROYED = Objects Destroyed
  • ACT_VANDAL_SUMMARY_PEOPLE = People
  • ACT_VANDAL_SUMMARY_PEOPLE_KILLED = People Killed
  • ACT_VANDAL_SUMMARY_PROPERTY = Property
  • ACT_VANDAL_SUMMARY_TOTAL = Total
  • ACT_VANDAL_SUMMARY_UNKNOWN = Unknown
  • ACT_VANDAL_SUV_MSG = SUVs
  • ACT_VANDAL_TEAM_BONUS_MSG = Killing %ls will give you a bonus.
  • ACT_VANDAL_TEAM_PENALTY_MSG = You earn no money for killing %ls.
  • ACT_VANDAL_THROWN_MSG = thrown weapon
  • ACT_VANDAL_TIME_FAIL_MSG = You're out of time.
  • ACT_VANDAL_TIME_SUCCESS_MSG = Good job. Go back and get your payment.
  • ACT_VANDAL_TRAILERS_MSG = semi trailers
  • ACT_VANDAL_TRUCK_BIG_SEMI_CAB_MSG = semis
  • ACT_VANDAL_TRUCK_SMALL_PICKUPS_MSG = pickup trucks
  • ACT_VANDAL_TRUCK_TRAILER_MSG = trailers
  • ACT_VANDAL_VAN_MINIVAN_MSG = vans
  • ACT_VANDAL_VEHICLE_BONUS_MSG = You get a bonus for destroying [format][color:red]%ls[/format]
  • ACT_VANDAL_VEHICLE_PENALTY_MSG = You earn no money for destroying [format][color:red]%ls[/format]
  • ACT_VANDAL_VICE_KINGS_MSG = Vice Kings
  • ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %ls
  • ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %ls
  • ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
  • ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
  • ACT_VANDALISM_COMBO_NUMBER = %i
  • ACT_VANDALISM_NAME = Mayhem
  • ACT_VANDALISM_START = start Mayhem
  • ACT_VANDALISM_TITLE = Mayhem Level Selection

hitmanEdit

  • ACT_HITMAN_COMP NOTORIETY_MSG = Lose the cops before you collect your payment
  • ACT_HITMAN_COMP WITNESS_MSG = Don't leave any witnesses!
  • ACT_HITMAN_COMPLETE BONUS_MSG = Excellent work. Return to receive your bonus.
  • ACT_HITMAN_COMPLETE_MSG = Return to receive your payment
  • ACT_HITMAN_COMPLICATION_CAR_TYPE = You will receive a bonus for using a %s to perform the hit
  • ACT_HITMAN_FAIL_MSG = You ran out of time.
  • ACT_HITMAN_FINISH WITNESS_MSG = That's all of them, return to collect your bonus
  • ACT_HITMAN_FIRST KILL BONUS_MSG = Well done
  • ACT_HITMAN_FIRST KILL_MSG = Take out the rest of the [format][color:red]targets[/format]
  • ACT_HITMAN_KILL WRONG_MSG = The [format][color:red]target[/format] wasn't killed as ordered. You won't receive a bonus.
  • ACT_HITMAN_KILL_MSG = [format][color:red]Target[/format] killed successfully
  • ACT_HITMAN_LEAVE_FULL = Do you really want to leave Hitman?
  • ACT_HITMAN_LIST = Eliminate the people on the hit list
  • ACT_HITMAN_NAME = Hitman
  • ACT_HITMAN_START = start Hitman
  • ACT_HITMAN_START BONUS_MSG = You will receive a cash bonus if the hit is performed as requested
  • ACT_HITMAN_START CAR AND GUN_MSG = The client has requested you perform the hit with a driveby using the provided %s
  • ACT_HITMAN_START CAR_MSG = The client has requested you perform the hit with a hit-and-run
  • ACT_HITMAN_START GUN_MSG = The client has requested you perform the hit with the provided %s
  • ACT_HITMAN_START_MSG = Take out the [format][color:red]targets[/format]
  • ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
  • ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
  • ACT_HITMAN_TITLE = Hitman Level Selection
  • ACT_HITMAN_WARN NOTORIETY_MSG = Lose the cops first!
  • ACT_HITMAN_WARN WITNESS_MSG = Take care of the witnesses
  • "HITMAN_LOC_1_1": "Arena - Drive In"
  • "HITMAN_LOC_1_2": "Barrio District"
  • "HITMAN_LOC_1_3": "Anywhere"
  • "HITMAN_LOC_1_4": "Anywhere"
  • "HITMAN_LOC_1_5": "Anywhere"
  • "HITMAN_LOC_1_6": "Suburbs - Technically Legal"
  • "HITMAN_LOC_2_1": "Marina/Museum Districts"
  • "HITMAN_LOC_2_2": "Marina - Poseidon Casino"
  • "HITMAN_LOC_2_3": "Anywhere"
  • "HITMAN_LOC_2_4": "Museum Gift Shop"
  • "HITMAN_LOC_2_5": "Marina District"
  • "HITMAN_LOC_2_6": "Marina - Heron Hotel"
  • "HITMAN_LOC_3_1": "Red Light District"
  • "HITMAN_LOC_3_2": "Suburbs - cemetery"
  • "HITMAN_LOC_3_3": "Arena, Projects Districts"
  • "HITMAN_LOC_3_4": "Anywhere"
  • "HITMAN_LOC_3_5": "Factories District"
  • "HITMAN_LOC_3_6": "Anywhere"
  • "HITMAN_LOC_4_1": "Trailer Park District"
  • "HITMAN_LOC_4_2": "Stilwater Nuclear District"
  • "HITMAN_LOC_4_3": "Suburbs - Music Store"
  • "HITMAN_LOC_4_4": "Downtown District"
  • "HITMAN_LOC_4_5": "University District"
  • "HITMAN_LOC_4_6": "Freckle Bitch's"
  • "HITMAN_LOC_5_1": "Barrio - On Track"
  • "HITMAN_LOC_5_2": "Trailer Park District"
  • "HITMAN_LOC_5_3": "Marina - Pirate Ship"
  • "HITMAN_LOC_5_4": "Red Light - Tattoo Parlor"
  • "HITMAN_LOC_5_5": "Anywhere"
  • "HITMAN_LOC_5_6": "Underground Caverns"
  • "HITMAN_LOCATION": "Target Location"
  • "HITMAN_PRISON": "Prison Hitman"
  • "HITMAN_REWARD": "$%d and %d respect rewarded"
  • "HITMAN_RIVAL_HITMAN_SPAWNED": "A rival hitman is on the job, quickly get to the target before him!"
  • "HITMAN_SAINTS_ROW": "Saints Row Hitman"
  • "HITMAN_START": "collect Hitman target list"
  • "HITMAN_SUCCESS": "%ls

Eliminated"

  • "HITMAN_TARGET_1_1": "Alvan is a college student who calls himself "The Filipino Slash" and runs an illegal collectible card game ring.

Go to the abandoned drive-in theater and drink a couple 40oz's: that should make him feel comfortable enough to come out."

  • "HITMAN_TARGET_1_2": "Brad gave up his lucrative motorcross career to become a street tagger.

Throw up a tag in the Barrio to earn his respect and draw him out into the open."

  • "HITMAN_TARGET_1_3": "Anoop "The Indian Hammer" Shekar is a police officer who gives it to criminals as hard as he does to his co-stars in porn films.

Get enough cops on you, and Anoop will respond... Here's hoping he's wearing pants."

  • "HITMAN_TARGET_1_4": "Frank used to be a rock star. Emphasis on "used" to be. Late night loot grinding got its hooks into him, and now he drives a cab to make ends meet.

Give the cab company a call (555-455-8008) and we'll make sure Frank is the one who shows up."

  • "HITMAN_TARGET_1_5": "Scott's a delivery guy who saw the wrong thing when he was making a delivery. We can't have him talking to anybody.

Have some Freckle Bitch's food delivered (555-6328) then take him out."

  • "HITMAN_TARGET_1_6": "James is a J-Pop star who has a weakness for townie strippers.

Go the Suburbs and hit up Technically Legal. If you take up some of his girls' time he's bound to show. Do some Ho-ing to convince him you're for real."

  • "HITMAN_TARGET_2_1": "Jeremiah may be a physicist but don't let his look fool you, the guy knows how to race.

If you ride a motorcycle around the Marina and Museum districts you're sure to see him. Take him out."

  • "HITMAN_TARGET_2_2": "Nate was a championship poker player who lost his bankroll to a maniac wine baron from France. I thought he was on tilt, but he took me for some serious money.

Play some casino games and you're sure to find him."

  • "HITMAN_TARGET_2_3": "Brian is an EMT who charged me before he would take out a bullet: fuck that guy.

Just call up 911 and he'll come as fast as possible to "help" you."

  • "HITMAN_TARGET_2_4": "Chris is a nihilist I lost 40 grand to in a sentence diagraming contest. He likes to hang out at the Buy Jove gift shop to remind people he's smarter than them.

Head there, find him and waste him."

  • "HITMAN_TARGET_2_5": "Randy's always had a thing for watercraft.

If you go to the Marina district and buy a boat or Wavecraft he'll show up and see what you picked up."

  • "HITMAN_TARGET_2_6": "I just got word that Nick has come to Stilwater to collect on some old debts.

He's staying at the Heron Hotel in the Marina district; if you take the elevator to his floor you should have no trouble finding him."

  • "HITMAN_TARGET_3_1": "Everett's a sailor on leave for a few days.

Whenever he's on shore Everett's first priority is always to go to Stilwater's Red Light district to get laid.

Kill a pimp to get some info on where he's staying then take him out."

  • "HITMAN_TARGET_3_2": "Justin is a graverobber who allegedly saw my client dump a body.

Head to the Suburbs cemetery between 10pm and 4am to find and bury him."

  • "HITMAN_TARGET_3_3": "Chris's a biker who loves to show off for the Ho's in the areas around the Arena, Projects, and Red Light districts.

Ride a motorcycle around there and you'll find him."

  • "HITMAN_TARGET_3_4": "Tim is a fireman who mistakenly thinks he's seen my client light 31 different buildings on fire.

Call the Fire Department at 555-FIRE and when he shows up we can clear up this misunderstanding."

  • "HITMAN_TARGET_3_5": "Mitri likes to hang out underneath the highway exchange in the Factories district.

He's paranoid the police are gonna evict him from his cardboard box. Drink some beer around there to let him know you're not a cop and he should show himself."

  • "HITMAN_TARGET_3_6": "Frank is an honest FBI agent and in my line of work that's a problem.

If you cause enough trouble Troy will have no choice but to call the feds in."

  • "HITMAN_TARGET_4_1": "Shannon is the security guard for the trailer park.

Start a fight in the area and someone is bound to call him over to settle the argument."

  • "HITMAN_TARGET_4_2": "Jim's about to blow the whistle on conditions at Stilwater Nuclear.

Head to the Nuke Plant island then call the hazmat team at 555-OOPS; you should have no problem taking him out."

  • "HITMAN_TARGET_4_3": "Roje loves music and only buys it at the Suburbs Scratch That store.

Go there and buy a couple music tracks yourself to blend into the crowd and bring him out."

  • "HITMAN_TARGET_4_4": "An orderly at the Downtown Hospital has been spreading rumors about the Pyramid.

To get close to him you'll need to get Smoked and admitted as a patient."

  • "HITMAN_TARGET_4_5": "Clint's a lifetime Skeeters fan and shows up to every game.

Go the Stadium on campus and blend into the tailgate crowd by drinking some 40 oz's."

  • "HITMAN_TARGET_4_6": "Greg is in the witness protection program and working for Company of Gyros as a mascot.

Buy one of each item from the Freckle Bitch's menu and he'll show up to try and sell you on some franchise opportunities for Company of Gyros in his mascot outfit. He'll have bodyguards, so watch out."

  • "HITMAN_TARGET_5_1": "Apoop is a metrosexual Indian man with two loves: dancing and club sodas.

He hangs out at the nightclubs in the Barrio, but only deigns to dance if the floor is crowded. Wait on the dance floor and he's bound to show up."

  • "HITMAN_TARGET_5_2": "Larry is a white trash producer who made his fortune when he made a reality show about his brother Helmers.

Blend into the trailer park crowd by wearing a wifebeater T-shirt (Men's Tank Top) and they'll welcome you as one of their own.

Larry will most likely be lounging in a lawnchair drinking a beer, waiting for his royalty checks."

  • "HITMAN_TARGET_5_3": "Seabaugh is an eccentric genius who wears a pirate outfit whenever he's seen in public. Despite his ridiculous choice in clothing, he's one of Stilwater's power players.

Go to the Marina and stop by the pirate ship restaurant; you'll see him soon enough."

  • "HITMAN_TARGET_5_4": "Mr. Flegel is nothing short of a tattooed war god.

He can be found in the Red Light district tattoo parlor but he will only show up to criticize your choice in tattoos after you get one."

  • "HITMAN_TARGET_5_5": "In some ways Lt. Freeball and I are kindred spirits. I hate poor people and he hates pants. Regardless, he's a disgusting individual and the nephew of my executive producer so he needs to go.

If you stir up enough trouble I'm sure the exhibitionist will show up."

  • "HITMAN_TARGET_5_6": "When he's not sniffing coke off of prostitutes Russell dabbles in archeological studies.

Pay him a visit in the Underground Caverns."

chop shopEdit

  • DIVERSION_CHOP_DELIVERED = %sdelivered
  • DIVERSION_CHOP_RETURNED_CAR = Delivered %d of %d cars for the %ls list
  • DIVERSION_CHOP_REWARD = $%d and %d respect awarded
  • ACT_CHOP_BRING_CAR = Come back with a vehicle.
  • ACT_CHOP_LC_CHOP01 = Docks and Warehouses Chop Shop
  • ACT_CHOP_LIST = Bring cars from the list back to the [format][color:green]chop shop[/format].
  • ACT_CHOP_NOT_WANTED = The shop doesn't want that vehicle.
  • ACT_CHOP_REJECT_BURNING = The shop doesn't want a burning car!
  • ACT_CHOP_SHOP_APPROACH_CAR_MSG = Catch that car and steal it.
  • ACT_CHOP_SHOP_CARS_ON_MAP_MSG = The cars needed are indicated.
  • ACT_CHOP_SHOP_DELIVER_CAR_MSG = Deliver the car to the chop shop.
  • ACT_CHOP_SHOP_FAIL_CARS_MSG = Too many cars were lost.
  • ACT_CHOP_SHOP_FAIL_TIME_MSG = Time ran out.
  • ACT_CHOP_SHOP_LEAVE_FULL = Do you really want to leave the chop shop?
  • ACT_CHOP_SHOP_LIST_IN_PAUSE = A list of cars needed can be found in the pause menu.
  • ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG = The location is indicated.
  • ACT_CHOP_SHOP_MODS_REQUIRED = Some cars require specific modifications.
  • ACT_CHOP_SHOP_MORE_CARS_MSG = Not enough cars. Go get some more.
  • ACT_CHOP_SHOP_NAME = Chop Shop
  • ACT_CHOP_SHOP_SEEK_CARS_MSG = Bring required cars to the [format][color:green]chop shop[/format] to earn cash.
  • ACT_CHOP_SHOP_START = start Chop Shop
  • ACT_CHOP_SHOP_TITLE = Chop Shop Level Selection
  • ACT_CHOP_SHOP_VEHICLE_COUNT = Vehicles Left: %i
  • ACT_CHOP_VK_CHOP01 = Downtown Chop Shop
  • ACT_CHOP_WR_CHOP01 = Chinatown Chop Shop
  • ACT_CHOPSHOP_NONE = No Chop Shops listed
  • DIVERSION_CHOP_SHOP_NAME_1 = Suburbs Chop Shop
  • DIVERSION_CHOP_SHOP_NAME_2 = Downtown Chop Shop
  • DIVERSION_CHOP_SHOP_NAME_3 = Apartments Chop Shop
  • DIVERSION_CHOP_SHOP_NAME_4 = Truckyard Chop Shop
  • DIVERSION_CHOP_SHOP_NAME_5 = Factories Chop Shop
  • DIVERSION_CHOP_SHOP_WANTED = This vehicle is wanted at the [format][color:teal]chop shop[/format]
  • "CHOP_SHOP_TARGET_1_1": "Popular with tuners across the world, the Mockingbird can be most easily found in the Suburbs District."
  • "CHOP_SHOP_TARGET_1_2": "A throwback to when cars were made of metal and not plastic, the Churchill can be most easily found in the Suburbs Expansion District."
  • "CHOP_SHOP_TARGET_1_3": "Classic in its design, the ever popular Hammerhead can be most easily found in the Downtown District."
  • "CHOP_SHOP_TARGET_1_4": "An urban classic, the Compton can be most easily found in the Museum District."
  • "CHOP_SHOP_TARGET_1_5": "The Topher is a popular choice amongst the hemp set. It can be most easily found in the Hotels and Marina District."
  • "CHOP_SHOP_TARGET_1_6": "The bane of double parkers everywhere, the Quota can be most easily found in the High End Retail District."
  • "CHOP_SHOP_TARGET_1_7": "Here's a car you should have plenty of familiarity with. The Five-O can be most easily found in the Suburbs District."
  • "CHOP_SHOP_TARGET_1_8": "Sometimes it's nice to move wounded criminals without any questions being asked. The Ambulance can be most easily found in the Suburbs Expansion District."
  • "CHOP_SHOP_TARGET_2_1": "Its light weight chasis has made the Go! a popular off road vehicle. It can be most easily found in the Trailer Park District."
  • "CHOP_SHOP_TARGET_2_2": "Sometimes you want to blend in with the crowd. The Taxi can be most easily found in the Suburbs Expansion District."
  • "CHOP_SHOP_TARGET_2_3": "The Wellington can be most easily found in the Downtown District."
  • "CHOP_SHOP_TARGET_2_4": "Great for city and off road driving, the Alaskan can be most easily found in the Hotels and Marina District."
  • "CHOP_SHOP_TARGET_2_5": "Popular with the high school football crowd, the Varsity can be most easily found in the Downtown District."
  • "CHOP_SHOP_TARGET_2_6": "Sleek and sporty, the Zenith can be most easily found in the Hotels and Marina District."
  • "CHOP_SHOP_TARGET_2_7": "The Justice can be most easily found in the Suburbs Expansion District."
  • "CHOP_SHOP_TARGET_2_8": "Resilient. Imposing. Full of money. The Titan can be most easily found in the Downtown District."
  • "CHOP_SHOP_TARGET_3_1": "From the military surplus store to your hot little hands. The Swindle can be most easily found in the University District."
  • "CHOP_SHOP_TARGET_3_2": "It's rare to find a Betsy in pristine condition, but there's one around the Arena District."
  • "CHOP_SHOP_TARGET_3_3": "It's not going to win any awards for beauty, but the NRG V8 is as reliable as they come. It can be most easily found in the Barrio District."
  • "CHOP_SHOP_TARGET_3_4": "Fast and just plain sexy, the Raycaster can be most easily found in the Chinatown District."
  • "CHOP_SHOP_TARGET_3_5": "Sometimes you just want a no bullshit motorcycle. The Melbourne can be most easily found in the Airport District."
  • "CHOP_SHOP_TARGET_3_6": "It's the latest model of the European classic. The Bézier can be most easily found in the Apartments District."
  • "CHOP_SHOP_TARGET_3_7": "An unimpressive compact, the Cosmos is perfect body disposal. It can be most easily found in the Projects District."
  • "CHOP_SHOP_TARGET_3_8": "The truly fabulous don't deign to drive their own cars. The Status Quo can be most easily found in the Red Light District."
  • "CHOP_SHOP_TARGET_4_1": "The Voxel was the number one car of choice for tuners in Stilwater. It can be most easily found in the Barrio District."
  • "CHOP_SHOP_TARGET_4_2": "A favorite among street racers for its tight handling, the Magma can be most easily found in the Projects District."
  • "CHOP_SHOP_TARGET_4_3": "The pinnacle of excess, the Attrazione can be most easily found in the Red Light District."
  • "CHOP_SHOP_TARGET_4_4": "Some people love their decals. The Superiore can be most easily found in the Airport District."
  • "CHOP_SHOP_TARGET_4_5": "Once the favorite car of known felon Johnny Gat, the Venom Classic can be most easily found in the Chinatown District."
  • "CHOP_SHOP_TARGET_4_6": "Teak wood dash, 12 disc cd changer...it has to be an Eiswolf. This convertible can be most easily found in the Saints Row District."
  • "CHOP_SHOP_TARGET_4_7": "This luxury sedan has been modded into a racer's dream. The Socialite can be most easily found in the Apartments District."
  • "CHOP_SHOP_TARGET_4_8": "The Peacekeeper is used for Police Roadblocks. Get some Police on your tail and you'll see it in no time or head to the Saints Row District."
  • "CHOP_SHOP_TARGET_5_1": "Boxy and unattractive, the Voyage is used by soccer moms and human traffickers. It can be most easily found in the Docks District."
  • "CHOP_SHOP_TARGET_5_2": "Known by some as "The poor man's Compton", the Danville can be most easily found in the Truck Yard District."
  • "CHOP_SHOP_TARGET_5_3": "Ben King made the Mag as popular as it is today. It can be most easily found in the Projects District."
  • "CHOP_SHOP_TARGET_5_4": "One of the few vehicles that lets you transport illegal cargo with ease. The Bag Boy can be most easily found in the Airport District."
  • "CHOP_SHOP_TARGET_5_5": "Sometimes when moving multiple bodies you need a helping hand. The Backhoe can be most easily found in the Barrio District."
  • "CHOP_SHOP_TARGET_5_6": "Now that Saints Row has been remodled, more work has begun in the Factories District, you should be able to find a Bulldozer there."
  • "CHOP_SHOP_TARGET_5_7": "A nondescript delivery truck can be most easily found in the Saints Row District."
  • "CHOP_SHOP_TARGET_5_8": "Popular amongst construction workers and robot lovers alike, the Longhauler can be most easily found in the Red Light District."

SR2 DiversionsEdit

UnsortedEdit

  • DIV_COMBAT_TRICKS_DISPLAY_NAME = Combat Tricks
  • DIV_FLASHING_COMPLETE = All levels of Flashing Diversion Completed!
  • DIV_STREAKING_COMPLETE = All levels of Streaking Diversion Completed!
  • DIVERSION_AMBULANCE_COMPLETED_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
  • DIVERSION_AMBULANCE_DIVERSION_REVIVE_VICTIM = Press {ACTION_IMG} to treat the [format][color:green]victim[/format]
  • DIVERSION_AMBULANCE_DIVERSION_START_MESSAGE_TEXT = Press {ACTION_IMG} to start ambulance diversion
  • DIVERSION_AMBULANCE_DIVERSION_TITLE_TEXT = Ambulance EMT
  • DIVERSION_AMBULANCE_EXIT_VEHICLE = Exit the Ambulance and treat the [format][color:green]victims[/format]
  • DIVERSION_AMBULANCE_FAILED_GENERAL_TIMEOUT = You couldn't save the [format][color:green]victims[/format] in time
  • DIVERSION_AMBULANCE_FAILED_NOT_ENOUGH_VICTIMS = You failed to save enough [format][color:green]victims[/format]
  • DIVERSION_AMBULANCE_FAILED_VEHICLE_DESTROYED = The ambulance was destroyed
  • DIVERSION_AMBULANCE_FAILED_VEHICLE_TIMEOUT = You failed to get back to the ambulance in time
  • DIVERSION_AMBULANCE_GET_TO_ACCIDENT = Drive to the accident location and treat the [format][color:green]victims[/format]
  • DIVERSION_AMBULANCE_HUD_CHARGE = Charge:
  • DIVERSION_AMBULANCE_HUD_HEART_RATE = Heart Rate:
  • DIVERSION_AMBULANCE_HUD_MINIGAME = Minigame
  • DIVERSION_AMBULANCE_HUD_TIME = Time Left:
  • DIVERSION_AMBULANCE_HUD_VICTIMS = Victims Saved:
  • DIVERSION_AMBULANCE_MINIGAME_CPR = Move {ANALOG_RS_IMG} up and down to provide CPR
  • DIVERSION_AMBULANCE_MINIGAME_SHOCK_PADDLES = Move {ANALOG_RS_IMG} up and down quickly to charge the Shock Paddles
  • DIVERSION_AMBULANCE_MINIGAME_SHOCK_REVIVE = Press {ATTACK_SECONDARY_IMG} and {ATTACK_PRIMARY_IMG} to Shock the [format][color:green]victim[/format]!
  • DIVERSION_AMBULANCE_NEXT_CIVILIAN = Move onto the next [format][color:green]victim[/format]!
  • DIVERSION_AMBULANCE_RESUSCITATE = Treat the [format][color:green]victim[/format]!
  • DIVERSION_AMBULANCE_RETURN_TO_ACCIDENT = You have %d seconds to return to the [format][color:teal]accident[/format]
  • DIVERSION_AMBULANCE_RETURN_TO_VEHICLE = You have %d seconds to return to the [format][color:green]ambulance[/format]
  • DIVERSION_AMBULANCE_VICTIM_DIED = A [format][color:green]victim[/format] has died! If too many die, you'll fail.
  • DIVERSION_AMBULANCE_VICTIM_SAVED_FORMAT = Victims saved: %d/%d
  • DIVERSION_BACK_SEAT_DRIVER = ROADKILL
  • DIVERSION_BACK_SEAT_DRIVER_TITLE = Roadkill
  • DIVERSION_BARNSTORMING = Barnstorming
  • DIVERSION_BARNSTORMING_COMPLETE = You have found all aerial stunts! Boosh!
  • DIVERSION_BARNSTORMING_DONT_CRASH = You found an aerial stunt! Fly through without crashing to get Respect
  • DIVERSION_BARNSTORMING_FOUND = Aerial stunt %d of %d found!
  • DIVERSION_BARNSTORMING_INVERTED = INVERTED BARNSTORMING
  • DIVERSION_BARNSTORMING_KNIFE_EDGE = KNIFE-EDGE BARNSTORMING
  • DIVERSION_BASE_JUMPING = BASE JUMPING
  • DIVERSION_BASE_JUMPING_START = Press {ACTION_IMG} to start basejumping diversion
  • DIVERSION_BASE_JUMPING_TARGET_MESSAGE = Land in the center of the target area for a reward
  • DIVERSION_BASE_JUMPING_TITLE = Base Jumping
  • DIVERSION_BASE_JUMPING_USE_MESSAGE = Press {ACTION_IMG} to open parachute
  • DIVERSION_BEST_JUMP_DISTANCE = Record Distance: %.0fm
  • DIVERSION_BEST_JUMP_DISTANCE_FEET = Record Distance: %.0fft
  • DIVERSION_BEST_JUMP_FALL = Record Drop: %.0fm
  • DIVERSION_BEST_JUMP_FALL_FEET = Record Drop: %.0fft
  • DIVERSION_BEST_JUMP_FLIP = Record Flip: %.0f{temp_degrees}
  • DIVERSION_BEST_JUMP_HEIGHT = Record Height: %.0fm
  • DIVERSION_BEST_JUMP_HEIGHT_FEET = Record Height: %.0fft
  • DIVERSION_BEST_JUMP_ROLL = Record Roll: %.0f{temp_degrees}
  • DIVERSION_BEST_JUMP_SPIN = Record Spin: %.0f{temp_degrees}
  • DIVERSION_BEST_STOPPIE = Record Stoppie: %.0fm
  • DIVERSION_BEST_STOPPIE_FEET = Record Stoppie: %.0fft
  • DIVERSION_BEST_TWO_WHEELS = Record Two wheels: %.0fm
  • DIVERSION_BEST_TWO_WHEELS_FEET = Record Two wheels: %.0fft
  • DIVERSION_BEST_VEHICLE_SURF_HANDSTAND_TIME_SECONDS = Record Handstand: %.1fs
  • DIVERSION_BEST_VEHICLE_SURF_TIME_SECONDS = Record Surfing: %.1fs
  • DIVERSION_BEST_WHEELIE = Record Wheelie: %.0fm
  • DIVERSION_BEST_WHEELIE_FEET = Record Wheelie: %.0fft
  • DIVERSION_BLACKJACK_BET = BET
  • DIVERSION_BLACKJACK_BLACKJACK = BLACKJACK!
  • DIVERSION_BLACKJACK_BUST = BUST!
  • DIVERSION_BLACKJACK_DEAL = DEAL
  • DIVERSION_BLACKJACK_DEALER = Dealer
  • DIVERSION_BLACKJACK_DEALER_BLACKJACK = DEALERBLACKJACK!
  • DIVERSION_BLACKJACK_DEALER_BUST = DEALERBUST!
  • DIVERSION_BLACKJACK_DIALOG_QUIT_BODY = Are you sure you want to quit?
  • DIVERSION_BLACKJACK_DIALOG_QUIT_HEADER = Quit Blackjack?
  • DIVERSION_BLACKJACK_DOUBLEDOWN_LINE1 = Double
  • DIVERSION_BLACKJACK_DOUBLEDOWN_LINE2 = Down
  • DIVERSION_BLACKJACK_HAND_VALUE = HAND VALUE
  • DIVERSION_BLACKJACK_HIT = HIT
  • DIVERSION_BLACKJACK_LOSE = DEALER WINS
  • DIVERSION_BLACKJACK_NEWGAME_LINE1 = New
  • DIVERSION_BLACKJACK_NEWGAME_LINE2 = Game
  • DIVERSION_BLACKJACK_PLAYAGAIN = PlayAgain
  • DIVERSION_BLACKJACK_PLAYER = Player
  • DIVERSION_BLACKJACK_PUSH = PUSH
  • DIVERSION_BLACKJACK_QUIT = Quit
  • DIVERSION_BLACKJACK_SPLIT = SPLIT
  • DIVERSION_BLACKJACK_STAND = STAND
  • DIVERSION_BLACKJACK_START_MESSAGE = play Blackjack
  • DIVERSION_BLACKJACK_TITLE = Blackjack
  • DIVERSION_BLACKJACK_WIN = PLAYER WINS!
  • DIVERSION_BURNOUT = BURNOUT
  • DIVERSION_BURNOUT_TITLE = Burnout
  • DIVERSION_CANCELED = Diversion Canceled
  • DIVERSION_COMBAT_TRICKS_CAR_DESTROYED = GANG VEHICLE
  • DIVERSION_COMBAT_TRICKS_CLOSE_KILL = CLOSE KILL
  • DIVERSION_COMBAT_TRICKS_GANG_KILL = GANG KILL
  • DIVERSION_COMBAT_TRICKS_HEAD_SHOT = HEAD SHOT
  • DIVERSION_COMBAT_TRICKS_HUMAN_SHIELD = SHIELD KILL
  • DIVERSION_COMBAT_TRICKS_MELEE_KILL = BEAT DOWN
  • DIVERSION_COMBAT_TRICKS_MOTORCYCLE_SWORD_KILL = SLICE-N-DICE
  • DIVERSION_COMBAT_TRICKS_MP_NOTORIETY_KILL = NOTORIETY %d KILL
  • DIVERSION_COMBAT_TRICKS_MP_PLAYER_KILL = PLAYER KILL
  • DIVERSION_COMBAT_TRICKS_MULTI_KILL = MULTI KILL
  • DIVERSION_COMBAT_TRICKS_NUT_SHOT = NUT SHOT
  • DIVERSION_COMBAT_TRICKS_ONE_HIT_KILL = ONE HIT KILL
  • DIVERSION_COMBAT_TRICKS_PLAYER_KILL = CO-OP KILL
  • DIVERSION_COMBAT_TRICKS_PROP_KILL = BRUTALITY
  • DIVERSION_COMBAT_TRICKS_THROWING = THROWING
  • DIVERSION_COMBAT_TRICKS_THROWN_KILL_FORMAT = Throw Distance: %.1fm
  • DIVERSION_COMBAT_TRICKS_THROWN_KILL_FORMAT_FEET = Throw Distance: %.1fft
  • DIVERSION_COMPLETED = Diversion Completed
  • DIVERSION_COOP_CAT_AND_MOUSE_START_MESSAGE = Press and hold {ATTACK_PRIMARY_IMG} to revive in Cat & Mouse
  • DIVERSION_COOP_CAT_AND_MOUSE_TITLE = CAT & MOUSE
  • DIVERSION_COOP_CLIENT_CONTINUE = {MENU_SELECT_IMG} Continue
  • DIVERSION_COOP_DEATH_TAG_START_MESSAGE = Press and hold {ATTACK_SECONDARY_IMG} to revive in Death Tag
  • DIVERSION_COOP_DEATH_TAG_TITLE = DEATH TAG
  • DIVERSION_COOP_GSI_MY_SCORE = Your Score:
  • DIVERSION_COOP_GSI_OTHER_ALT_SCORE = Other Player's Score:
  • DIVERSION_COOP_GSI_OTHER_SCORE = %s's Score:
  • DIVERSION_COOP_HOST_PLAY_AGAIN = {MENU_SELECT_IMG} Play Another Match
  • DIVERSION_COOP_HOST_QUIT = {MENU_ABORT_IMG} Quit Co-op Diversion
  • DIVERSION_COOP_SUCCESS_CLIENT_LOSE = You lost. Press {PICKUP_RELOAD_IMG} to continue.
  • DIVERSION_COOP_SUCCESS_CLIENT_TIE = You tied. Press {PICKUP_RELOAD_IMG} to continue.
  • DIVERSION_COOP_SUCCESS_CLIENT_WIN = You won $%.0f! Press {PICKUP_RELOAD_IMG} to continue.
  • DIVERSION_COOP_SUCCESS_HOST_LOSE = You lost. Press {PICKUP_RELOAD_IMG} to play another round, or {ACTION_IMG} to quit.
  • DIVERSION_COOP_SUCCESS_HOST_TIE = You tied. Press {PICKUP_RELOAD_IMG} to have it roll over to the next round, or {ACTION_IMG} to quit.
  • DIVERSION_COOP_SUCCESS_HOST_WIN = You won $%.0f! Press {PICKUP_RELOAD_IMG} to play another round, or {ACTION_IMG} to quit.
  • DIVERSION_COOP_SURVIVAL_START_MESSAGE = Press and hold {ATTACK_SECONDARY_IMG}+{ATTACK_PRIMARY_IMG} to revive in Co-op Survival
  • DIVERSION_COOP_SURVIVAL_TITLE = CO-OP SURVIVAL
  • DIVERSION_COOP_SURVIVAL_TRIGGER_USE_MESSAGE = start Co-op Survival
  • DIVERSION_DANCING_ALUMINUM = Aluminum
  • DIVERSION_DANCING_BRONZE = Bronze
  • DIVERSION_DANCING_GOLD = Gold
  • DIVERSION_DANCING_MISS = Miss
  • DIVERSION_DANCING_SILVER = Silver
  • DIVERSION_DANCING_START_MESSAGE_TEXT = start dancing diversion
  • DIVERSION_DANCING_TITLE_TEXT = DANCING
  • DIVERSION_DRIFTING = POWERSLIDE
  • DIVERSION_DRIFTING_BEST = Record Powerslide: %.1fs
  • DIVERSION_DRIFTING_TITLE = Powerslide
  • DIVERSION_DRIVEBY_DIVERSION_BODY_COUNT_STRING = Body Count:
  • DIVERSION_DRIVEBY_DIVERSION_BRONZE_LEVEL_REWARD_NAME = [format][color:bronze]bronze[/format]
  • DIVERSION_DRIVEBY_DIVERSION_COMPLETE_MESSAGE_PARAMETERIZED = Killed %i/%i total gang members, for [format][color:green]$%i[/format] total. You're %s
  • DIVERSION_DRIVEBY_DIVERSION_DRIVE_BY_GANG_MEMBERS_STRING = Kill the rival [format][color:teal]gang members[/format]
  • DIVERSION_DRIVEBY_DIVERSION_FAILED_TO_KILL_FROM_CAR = You must kill gang members from a vehicle
  • DIVERSION_DRIVEBY_DIVERSION_FAILED_TO_KILL_STRING = You didn't kill the [format][color:red]gang members[/format]
  • DIVERSION_DRIVEBY_DIVERSION_GET_TO_VEHICLE_MESSAGE = You have %d seconds to return to any vehicle
  • DIVERSION_DRIVEBY_DIVERSION_GOLD_LEVEL_REWARD_NAME = [format][color:gold]gold[/format]
  • DIVERSION_DRIVEBY_DIVERSION_ILLEGAL_KILL_STRING = [format][color:red]Gang members[/format] must be killed with drive-bys to count!
  • DIVERSION_DRIVEBY_DIVERSION_KILL_BEFORE_ESCAPE_STRING = Don't let the [format][color:red]gang members[/format] escape
  • DIVERSION_DRIVEBY_DIVERSION_NUM_SPOTS_COMPLETE_PARAMETERIZED = %i/%i drive-bys complete!
  • DIVERSION_DRIVEBY_DIVERSION_ONLY_KILLS_FROM_CAR_COUNT = Only kills from a car count
  • DIVERSION_DRIVEBY_DIVERSION_OUT_OF_TIME = You ran out of time
  • DIVERSION_DRIVEBY_DIVERSION_PARAMETERIZED_REWARD_STRING = Body count: %i/%i, you earned [format][color:green]$%i[/format] for a %ls level performance
  • DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_1_STRING = a Contract Killer
  • DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_2_STRING = Cold Blooded
  • DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_3_STRING = a Thug
  • DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_4_STRING = a Petty Crook
  • DIVERSION_DRIVEBY_DIVERSION_SILVER_LEVEL_REWARD_NAME = [format][color:silver]silver[/format]
  • DIVERSION_DRIVEBY_GANG_MEMBERS_FLEE = You scared them off, head to the next location!
  • DIVERSION_DRIVEBY_START_MESSAGE = Press {ACTION_IMG} to start a drive-by diversion
  • DIVERSION_DRIVEBY_TITLE = Drive-by
  • DIVERSION_DRIVEBY_TITLE_TEXT = Drive-by Diversion
  • DIVERSION_DRIVEBY_VEHICLE_HEALTH_WARNING = Your vehicle is in bad shape, grab a new one
  • DIVERSION_DRIVER_BAILOUT = DRIVER BAILOUT
  • DIVERSION_DRIVER_BAILOUT_MAX_DAMAGE_DONE = Record! Damage done: $%.2f
  • DIVERSION_DRIVER_BAILOUT_MAX_DISTANCE = Record! Distance: %.1fm
  • DIVERSION_DRIVER_BAILOUT_MAX_DISTANCE_FEET = Record! Distance: %.1fft
  • DIVERSION_DRIVER_BAILOUT_TITLE = Driver Bailout
  • DIVERSION_EXPLORATION_DISTRICT = %ls explored
  • DIVERSION_EXPLORATION_HOOD = %ls explored
  • DIVERSION_EXPLORATION_JUMP = You have found %d of %d jumps
  • DIVERSION_EXPLORATION_JUMP_COMPLETE = You have found all of the jumps! Boosh!
  • DIVERSION_EXPLORATION_LOCATION = %ls found
  • DIVERSION_EXPLORATION_TITLE = Exploration
  • DIVERSION_FAILED = Diversion Failed
  • DIVERSION_FIRETRUCK_EXIT_VEHICLE = Head inside the [format][color:teal]building[/format] and put out those [format][color:red]fires[/format]!
  • DIVERSION_FIRETRUCK_EXTINGUISH = Extinguish the [format][color:red]fires[/format]!
  • DIVERSION_FIRETRUCK_EXTINGUISHER_AMMO_NOTIFY = Return to the [format][color:teal]fire truck[/format] and get a new fire extinguisher
  • DIVERSION_FIRETRUCK_EXTINGUISHER_RELOADED = Get back in there and put those [format][color:red]fires[/format] out!
  • DIVERSION_FIRETRUCK_FAILED_FIRE_CHUNK_UNLOADED = You let the place burn.
  • DIVERSION_FIRETRUCK_FAILED_GENERAL_TIMEOUT = You didn't extinguish the [format][color:red]fires[/format] in time
  • DIVERSION_FIRETRUCK_FAILED_VEHICLE_DESTROYED = The fire truck was destroyed
  • DIVERSION_FIRETRUCK_FAILED_VEHICLE_TIMEOUT = You didn't return to the fire truck in time
  • DIVERSION_FIRETRUCK_FALSE_ALARM = It looks like the fires were already taken care of. Return to the fire truck.
  • DIVERSION_FIRETRUCK_GET_TO_BUILDING = Get to the [format][color:teal]building[/format] and extinguish the [format][color:red]fires[/format]!
  • DIVERSION_FIRETRUCK_HUD_FIRES_LEFT = Fires Left:
  • DIVERSION_FIRETRUCK_LEVEL_COMPLETE_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
  • DIVERSION_FIRETRUCK_RETURN_TO_FIRES = You have %d seconds to return to the [format][color:teal]building[/format]
  • DIVERSION_FIRETRUCK_RETURN_TO_VEHICLE = You have %d seconds to return to the [format][color:green]fire truck[/format]
  • DIVERSION_FIRETRUCK_START_MESSAGE_TEXT = Press {ACTION_IMG} to start fire truck diversion
  • DIVERSION_FIRETRUCK_TITLE_TEXT = Fire Truck
  • DIVERSION_FLASHING_FAILED_DUE_TO_WATER_TEXT = Diversion canceled. Stay out of the water
  • DIVERSION_FLASHING_HELP_TEXT = Press %ls to flash your stuff!
  • DIVERSION_FLASHING_LEVEL_COMPLETE_MESSAGE = Flashing level %d complete! Earned %d respect.
  • DIVERSION_FLASHING_RAN_OUT_OF_TIME_TEXT = Time's up!
  • DIVERSION_FLASHING_START_HELP_TEXT = Press %ls again to start flashing
  • DIVERSION_FLASHING_TITLE = Flashing
  • DIVERSION_FRAUD_THROW = FRAUD THROWING
  • DIVERSION_FRAUD_THROW_TITLE = FRAUD THROWING
  • DIVERSION_HOLDUP_SHIELD_GOTO_REGISTER = Walk the clerk to the register
  • DIVERSION_HOLDUP_SHIELD_HOLD_CLERK = Continue holding the clerk to get the cash
  • DIVERSION_HOSTAGE_ESCAPED = Hostage escaped
  • DIVERSION_HOSTAGE_EXPLAINATION = Evade the police
  • DIVERSION_HOSTAGE_KIDNAPPED = You've kidnapped a hostage
  • DIVERSION_HOSTAGE_NAME = Hostage
  • DIVERSION_HOSTAGE_RANSOM_TEXT = RANSOM: [format][color:orange]%s[/format]
  • DIVERSION_HOSTAGE_RETURN_HIM = Take the hostage to the drop-off location
  • DIVERSION_HOSTAGE_RETURNED = Ransom for hostage collected
  • DIVERSION_HOSTAGE_SPEED_EXPLAIN = Don't slow down or the hostage can escape
  • DIVERSION_HOSTAGE_SPEED_WARN = Speed up before the hostage escapes
  • DIVERSION_HOSTAGE_START_MESSAGE = Press {ACTION_IMG} to start hostage diversion
  • DIVERSION_HOSTAGE_TITLE = Hostage
  • DIVERSION_HOSTAGES_ESCAPED = All the hostages got away.
  • DIVERSION_HOSTAGES_KIDNAPPED = You've kidnapped hostages
  • DIVERSION_HOSTAGES_RETURN_THEM = Take the hostages to the drop-off location
  • DIVERSION_HOSTAGES_RETURNED = Ransom for hostages collected
  • DIVERSION_HOSTAGES_SPEED_EXPLAIN = Don't slow down or hostages can escape
  • DIVERSION_HOSTAGES_SPEED_WARN = Speed up before the hostages escape
  • DIVERSION_HYDRAULICS_STYLE_1 = HYDRAULICS
  • DIVERSION_HYDRAULICS_STYLE_1_TITLE = Hydraulics
  • DIVERSION_HYDRAULICS_STYLE_2_FAILURE_TEXT = You Fail
  • DIVERSION_HYDRAULICS_STYLE_2_NOTORIETY_FAILURE_TEXT = Don't attack your rival's gang
  • DIVERSION_HYDRAULICS_STYLE_2_START_MESSAGE = Press { ACTION_IMG } to start hydraulics diversion.
  • DIVERSION_HYDRAULICS_STYLE_2_SUCCESS_TEXT = You Succeed
  • DIVERSION_HYDRAULICS_STYLE_2_TITLE = HYDRAULICS
  • DIVERSION_LOW_FLYING = NEAR CRASH
  • DIVERSION_LOW_FLYING_TITLE = Near Crash
  • DIVERSION_MUGGING_TITLE = Mugging
  • DIVERSION_NEAR_MISS = NEAR MISS
  • DIVERSION_NEAR_MISS_TITLE = Near Miss
  • DIVERSION_ONCOMING = ONCOMING LANE
  • DIVERSION_ONCOMING_BEST = Record Oncoming Lane: %.0fm
  • DIVERSION_ONCOMING_BEST_FEET = Record Oncoming Lane: %.0fft
  • DIVERSION_ONCOMING_TITLE = Oncoming Lane
  • DIVERSION_POKER_BET = BET
  • DIVERSION_POKER_BTN_QUIT = Quit
  • DIVERSION_POKER_BTN_SELECT = Select
  • DIVERSION_POKER_CASH = CASH
  • DIVERSION_POKER_CHANGE_BET = %s%s CHANGE BET
  • DIVERSION_POKER_CHOOSE_CARDS = %s%s CHOOSE CARD
  • DIVERSION_POKER_DEAL = Deal
  • DIVERSION_POKER_FLUSH = Flush
  • DIVERSION_POKER_FOUR_OF_A_KIND = Four of a Kind
  • DIVERSION_POKER_FULL_HOUSE = Full House
  • DIVERSION_POKER_HOLD = Hold
  • DIVERSION_POKER_JACKS_OR_HIGHER = Jacks or Better
  • DIVERSION_POKER_LOSE = You Lose!
  • DIVERSION_POKER_PLAY_AGAIN = Play Again
  • DIVERSION_POKER_ROYAL_FLUSH = Royal Flush
  • DIVERSION_POKER_START_MESSAGE = play Poker
  • DIVERSION_POKER_STRAIGHT = Straight
  • DIVERSION_POKER_STRAIGHT_FLUSH = Straight Flush
  • DIVERSION_POKER_THREE_OF_A_KIND = Three of a Kind
  • DIVERSION_POKER_TITLE = Poker
  • DIVERSION_POKER_TWO_PAIR = Two Pair
  • DIVERSION_RACING_BRONZE_MEDAL_COMPLETE = You received a [format][color:bronze]bronze medal.[/format] Practice more for a better time.
  • DIVERSION_RACING_BRONZE_TIME_EXPIRED = [format][color:bronze]Bronze Time Expired[/format]
  • DIVERSION_RACING_CHECKPOINT = Checkpoints:
  • DIVERSION_RACING_CLIENT_IN_THE_WAY_TEXT = The other player is in a place that prevents you from starting this race.
  • DIVERSION_RACING_COOP_CONSIDER = Other player wants to start a race!Press {ACTION_IMG} to join race or {PICKUP_RELOAD_IMG} to decline
  • DIVERSION_RACING_COOP_REQUEST = Waiting %d seconds for other player to accept race.Press {ACTION_IMG} to begin race solo or {PICKUP_RELOAD_IMG} to cancel request.
  • DIVERSION_RACING_DISPLAY_NAME = Racing
  • DIVERSION_RACING_FAILED_ABANDONED_VEHICLE = You abandoned your vehicle! You lost the race!
  • DIVERSION_RACING_FAILED_SMOKED = You died! You lost the race!
  • DIVERSION_RACING_FAILED_VEHICLE_SMOKED = Your vehicle exploded! You lost the race!
  • DIVERSION_RACING_FINAL_PLACE_1 = You won! Congratulations!
  • DIVERSION_RACING_FINAL_PLACE_2 = Second place! Not bad!
  • DIVERSION_RACING_FINAL_PLACE_3 = Third place! At least you didn't lose...
  • DIVERSION_RACING_FINAL_PLACE_4 = You lost!
  • DIVERSION_RACING_GOLD_MEDAL_COMPLETE = You received a [format][color:gold]gold medal![/format] You rock!
  • DIVERSION_RACING_GOLD_TIME_EXPIRED = [format][color:gold]Gold Time Expired[/format]
  • DIVERSION_RACING_HELP_ABANDONING_VEHICLE = You have %d seconds to get back in your [format][color:green]vehicle[/format]
  • DIVERSION_RACING_HELP_MUST_USE_VEHICLE = You need %s to start this race!
  • DIVERSION_RACING_HELP_OTHER_PLAYER_BAD_VEHICLE = The other player isn't driving an acceptable vehicle
  • DIVERSION_RACING_HELP_START_RACE = Bring %s to the starting point to begin this race
  • DIVERSION_RACING_HELP_VEHICLE_ON_FIRE = You can't start the race when your vehicle is on fire!
  • DIVERSION_RACING_HELP_WRONG_VEHICLE_CLASS = You must use %s for this race
  • DIVERSION_RACING_IN_THE_WAY_MESSAGE_TEXT = The other player wants to start a race, but you are blocking the starting area.
  • DIVERSION_RACING_LOST_LEAD = You have lost the lead!
  • DIVERSION_RACING_NO_MEDAL_FAILED = No medal earned, keep trying
  • DIVERSION_RACING_OBJECTIVE_GOAL = Be the first one to cross the finish line
  • DIVERSION_RACING_OBJECTIVE_START_RACE = Drive the right vehicle type to the start point
  • DIVERSION_RACING_PARAMETERIZED_TIME_STRING = Your Time: %lsBest Time: %ls
  • DIVERSION_RACING_PLACE_1 = 1st PLACE
  • DIVERSION_RACING_PLACE_2 = 2nd PLACE
  • DIVERSION_RACING_PLACE_3 = 3rd PLACE
  • DIVERSION_RACING_PLACE_4 = 4th PLACE
  • DIVERSION_RACING_SILVER_MEDAL_COMPLETE = You received a [format][color:silver]silver medal![/format] Try again for gold!
  • DIVERSION_RACING_SILVER_TIME_EXPIRED = [format][color:silver]Silver Time Expired[/format]
  • DIVERSION_RACING_START = start this race
  • DIVERSION_RACING_TIME_TAG = Time Left:
  • DIVERSION_RACING_TIME_TO_BRONZE = Time to Bronze:
  • DIVERSION_RACING_TIME_TO_GOLD = Time to Gold:
  • DIVERSION_RACING_TIME_TO_MAX_SIZE = Time to BIG_STRING:
  • DIVERSION_RACING_TIME_TO_SILVER = Time to Silver:
  • DIVERSION_RACING_TOOK_LEAD = You have taken the lead!
  • DIVERSION_RACING_TYPE_CANNONBALL_RUN = Cannonball Run
  • DIVERSION_RACING_TYPE_POINT_TO_POINT = Point to Point
  • DIVERSION_RACING_TYPE_TIMED = Timed
  • DIVERSION_RACING_VEHICLE_TYPE_AIRPLANE = an airplane
  • DIVERSION_RACING_VEHICLE_TYPE_AVERAGE = an average vehicle
  • DIVERSION_RACING_VEHICLE_TYPE_HELICOPTER = a helicopter
  • DIVERSION_RACING_VEHICLE_TYPE_JETSKI = a jetski
  • DIVERSION_RACING_VEHICLE_TYPE_MODIFIED = a modified vehicle
  • DIVERSION_RACING_VEHICLE_TYPE_MOTORCYCLE = a motorcycle
  • DIVERSION_RACING_VEHICLE_TYPE_SPECIAL = a large truck
  • DIVERSION_RACING_VEHICLE_TYPE_SPEED_BOAT = a boat
  • DIVERSION_RACING_VEHICLE_TYPE_SPORTS = a sports car
  • DIVERSION_ROULETTE_BET_EXCEEDS_CASH = Bet exceeds cash available.
  • DIVERSION_ROULETTE_BLACK = BLACK
  • DIVERSION_ROULETTE_EVEN = EVEN
  • DIVERSION_ROULETTE_ODD = ODD
  • DIVERSION_ROULETTE_POSITION_BET = Position Bet
  • DIVERSION_ROULETTE_RED = RED
  • DIVERSION_ROULETTE_SPIN_WHEEL = %s Spin Wheel
  • DIVERSION_ROULETTE_START_MESSAGE = play roulette
  • DIVERSION_ROULETTE_TITLE = ROULETTE
  • DIVERSION_ROULETTE_TOTAL_BET = Total Bet
  • DIVERSION_SAFECRACKING_SAFE_OPEN = begin safecracking.
  • DIVERSION_SAFECRACKING_TITLE = Store Hold-Ups
  • DIVERSION_SLOTS_BET = BET
  • DIVERSION_SLOTS_CASH = CASH
  • DIVERSION_SLOTS_CHANGE_BET = %s%s Change Bet
  • DIVERSION_SLOTS_QUIT = %s Quit
  • DIVERSION_SLOTS_START_MESSAGE = play video slots
  • DIVERSION_SLOTS_START_STOP = %s Start/Stop Wheels
  • DIVERSION_SLOTS_WINNER = WINNER!
  • DIVERSION_STOPPIE = STOPPIE
  • DIVERSION_STREAKING_HELP_TEXT_MESSAGE = Streak closely to as many people as possible!
  • DIVERSION_STREAKING_LEVEL_COMPLETE_MESSAGE = Streaking level %d complete! Earned %d respect.
  • DIVERSION_STREAKING_RAN_OUT_OF_TIME_TEXT = Time's up!
  • DIVERSION_STREAKING_SHOCKS_HUD_MESSAGE = SHOCKS LEFT
  • DIVERSION_STREAKING_START_HELP_MESSAGE = Press %ls again to start streaking
  • DIVERSION_STREAKING_TITLE = Streaking
  • DIVERSION_STUNT_JUMPING = BIG AIR
  • DIVERSION_STUNT_JUMPING_NORMAL_STATS = Distance %.0fm, Height %.0fm
  • DIVERSION_STUNT_JUMPING_NORMAL_STATS_FEET = Distance %.0fft, Height %.0fft
  • DIVERSION_STUNT_JUMPING_STATS_FLIP = Flipped %.0f{temp_degrees}
  • DIVERSION_STUNT_JUMPING_STATS_ROLL = Rolled %.0f{temp_degrees}
  • DIVERSION_STUNT_JUMPING_STATS_SPIN = Spun %.0f{temp_degrees}
  • DIVERSION_STUNT_JUMPING_TITLE = Stunt Jumping
  • DIVERSION_SURVIVAL_CAMERAMAN_DEATH_TEXT = Your camerman died.
  • DIVERSION_SURVIVAL_CAMERAMAN_NOT_FOLLOWER_TEXT = Your camerman got pissed and decided to go off on his own.
  • DIVERSION_SURVIVAL_CAMERAMAN_OUT_OF_RANGE_TEXT = Get closer to the cameraman so he can film you
  • DIVERSION_SURVIVAL_COMPLETE_TEXT = Survival Diversion Complete
  • DIVERSION_SURVIVAL_DEATH_TEXT = You Died
  • DIVERSION_SURVIVAL_FIRST_LOC_ARRIVED = Stay alive while the cameraman gets some good footage
  • DIVERSION_SURVIVAL_FIRST_LOCATION_TAG = Make your way to the first location
  • DIVERSION_SURVIVAL_GOAL_NAME_BRONZE = BRONZE
  • DIVERSION_SURVIVAL_GOAL_NAME_GOLD = GOLD
  • DIVERSION_SURVIVAL_GOAL_NAME_SILVER = SILVER
  • DIVERSION_SURVIVAL_GOAL_TAG = Goal
  • DIVERSION_SURVIVAL_HIT_CAMERAMAN_TEXT = Try to be more careful around your [format][color:green]cameraman[/format]
  • DIVERSION_SURVIVAL_NEXT_LOCATION_TAG = Follow the indicator minimap to the next location
  • DIVERSION_SURVIVAL_OUT_OF_HOOD_TEXT = You have %d seconds to get back to the hood
  • DIVERSION_SURVIVAL_START_MESSAGE = start survival diversion
  • DIVERSION_SURVIVAL_TIME_TAG = Time
  • DIVERSION_SURVIVAL_TITLE = SURVIVAL
  • DIVERSION_TAG_TAGGING_SPOT = You found a Tagging Spot
  • DIVERSION_TAGGING_CANCELED = Tagging canceled
  • DIVERSION_TAGGING_COMPLETE = You have tagged all tag spots!
  • DIVERSION_TAGGING_DAMAGE_TAKEN = Taking damage prevents you from tagging
  • DIVERSION_TAGGING_FAIL = Tag Failed. Too much spray outside the tag area.
  • DIVERSION_TAGGING_FINISH_PROMPT = Press {ACTION_IMG} to complete the tag
  • DIVERSION_TAGGING_FOUND = %d of %d spots tagged!
  • DIVERSION_TAGGING_MOVE_PROMPT = {ANALOG_RS_IMG} moves the spraycan and {ATTACK_PRIMARY_IMG} sprays paint
  • DIVERSION_TAGGING_MULTI_SAME_TEAM_MESSAGE = Already tagged by your team
  • DIVERSION_TAGGING_NEWTAG_COMPLETE = You earned %d respect%d of %d spots tagged
  • DIVERSION_TAGGING_REMOTE_PLAYER_TAGGED_SPOT = %ls completed a tag you missed
  • DIVERSION_TAGGING_RESPECT = Earned %.0f Respect
  • DIVERSION_TAGGING_SHAKE_PROMPT = Move {ANALOG_RS_IMG} up and down to shake the spraycan
  • DIVERSION_TAGGING_SPRAY_PROMPT = Good, now keep spraying!
  • DIVERSION_TAGGING_START_MESSAGE_TEXT = start tagging
  • DIVERSION_TAGGING_SUCCESS = TAG COMPLETED
  • DIVERSION_TAGGING_TAG_BLOCKED_BY_NPC = Can't start tagging with someone in the way!
  • DIVERSION_TAGGING_TAG_BLOCKED_BY_VEHICLE = Can't start tagging with a vehicle in the way!
  • DIVERSION_TAGGING_TITLE_TEXT = Tagging
  • DIVERSION_TAGGING_WRONG_BUTTON_MSG = Wrong button pressed!
  • DIVERSION_TAUNTING = TAUNTING
  • DIVERSION_TAXI_BANK_ROBBER_CUSTOMER = The [format][color:green]customer[/format] is in a hurry, get there fast!
  • DIVERSION_TAXI_COLLISION_PENALTY = Don't hit stuff!
  • DIVERSION_TAXI_CUSTOMER_BAILOUT = Your [format][color:green]customer[/format] is getting out right here!
  • DIVERSION_TAXI_CUSTOMER_BUMPED = You hit the [format][color:green]customer[/format]!
  • DIVERSION_TAXI_CUSTOMER_ENTER = Wait for the [format][color:green]customer[/format] to enter the taxi
  • DIVERSION_TAXI_CUSTOMER_EXIT = Wait for the [format][color:green]customer[/format] to exit the taxi
  • DIVERSION_TAXI_FARE_COUNT_LABEL = FARES
  • DIVERSION_TAXI_FARE_LABEL = FARE
  • DIVERSION_TAXI_FAST_CUSTOMER = The [format][color:green]customer[/format] wants you to drive fast and recklessly!
  • DIVERSION_TAXI_FAST_PENALTY = Slow down!
  • DIVERSION_TAXI_IRE_LABEL = IRE
  • DIVERSION_TAXI_LEFT_TAXI = You left the taxi
  • DIVERSION_TAXI_NEW_CUSTOMER = Pick up the [format][color:green]customer[/format]
  • DIVERSION_TAXI_OUTSIDE_TIMER = You have %d seconds to return to the [color:green]taxi
  • DIVERSION_TAXI_RESPECT_LABEL = RESPECT
  • DIVERSION_TAXI_RIVAL_TAXI = A [format][color:red]rival taxi[/format] is trying to steal your [format][color:green]customer[/format]!
  • DIVERSION_TAXI_RIVAL_WON = The [format][color:red]rival taxi[/format] got there first
  • DIVERSION_TAXI_ROBBER_CUSTOMER = The [format][color:green]customer[/format] is trying to mug you! Perform stunts to scare off the [format][color:red]robber[/format]!
  • DIVERSION_TAXI_ROBBER_FAIL = The [format][color:red]robber[/format] mugged you!
  • DIVERSION_TAXI_ROBBER_NEAR_MISS = You have %d seconds to perform a near miss stunt to scare off the [format][color:red]robber[/format]
  • DIVERSION_TAXI_ROBBER_NEAR_MISS_WRONG_WAY = You have %d seconds to perform near miss and oncoming lane stunts to scare off the [format][color:red]robber[/format]
  • DIVERSION_TAXI_ROBBER_SCARED = You scared off the [format][color:red]robber[/format]!
  • DIVERSION_TAXI_ROBBER_WRONG_WAY = You have %d seconds to perform an oncoming lane stunt to scare off the [format][color:red]robber[/format]
  • DIVERSION_TAXI_SLOW_CUSTOMER = The [format][color:green]customer[/format] wants you to drive slow and steady
  • DIVERSION_TAXI_SLOW_PENALTY = Speed up!
  • DIVERSION_TAXI_START_MESSAGE = Press {ACTION_IMG} to start taxi diversion
  • DIVERSION_TAXI_TIME_LABEL = TIME
  • DIVERSION_TAXI_TIME_RAN_OUT = You ran out of time.
  • DIVERSION_TAXI_TITLE = Taxi Driver
  • DIVERSION_TAXI_VEHICLE_DESTROYED = Your taxi was destroyed.
  • DIVERSION_THEFT_LOCKOUT = Lockout! %d seconds left
  • DIVERSION_THEFT_SAFE_OPEN = open safe
  • DIVERSION_THEFT_UNLOCK_DOOR = unlock door
  • DIVERSION_TOW_TRUCK_DIVERSION_START_MESSAGE_TEXT = Press {ACTION_IMG} to start tow truck diversion
  • DIVERSION_TOW_TRUCK_DIVERSION_TITLE_TEXT = Tow Truck
  • DIVERSION_TOW_TRUCK_FAIL_OUT_OF_TIME_TEXT = You ran out of time!
  • DIVERSION_TOW_TRUCK_FAIL_OUT_OF_TOW_TRUCK_TEXT = You abandoned the tow truck!
  • DIVERSION_TOW_TRUCK_FAIL_OWNER_KILLED_TEXT = You can't kill the [format][color:green]vehicle's[/format] owner!
  • DIVERSION_TOW_TRUCK_FAIL_TOW_TRUCK_DESTROYED_TEXT = The tow truck was destroyed.
  • DIVERSION_TOW_TRUCK_FAIL_VEHICLE_TO_TOW_DESTROYED_TEXT = A [format][color:green]vehicle[/format] you were supposed to tow was lost!
  • DIVERSION_TOW_TRUCK_HOLD_HITCHING_BUTTONS_HELP_TEXT = Hold %ls+%ls until the [format][color:green]vehicle[/format] is fully hitched.
  • DIVERSION_TOW_TRUCK_HUD_TIME_REMAINING_LABEL_TEXT = TIME
  • DIVERSION_TOW_TRUCK_HUD_VEHICLES_REMAINING_LABEL_TEXT = Repo Vehicles:
  • DIVERSION_TOW_TRUCK_START_HITCHING_HELP_TEXT = Press and hold %ls+%ls to start towing the [format][color:green]vehicle[/format]
  • DIVERSION_TOW_TRUCK_VEHICLE_IN_PLACE_TEXT = Take the [format][color:green]vehicle[/format] to the nearest [format][color:teal]towyard[/format]
  • DIVERSION_TOW_TRUCK_WRONG_VEHICLE_DROPOFF_TEXT = You're trying to drop off the wrong [format][color:green]vehicle[/format]. Press %ls to release it, then find the correct one.
  • DIVERSION_TOW_TRUCK_WRONG_VEHICLE_IN_PLACE_TEXT = You're towing the wrong [format][color:green]vehicle[/format]. Press %ls to release it.
  • DIVERSION_TOWTRUCK_DIVERSION_HOW_TO_TOW_TEXT = Back up close to the [format][color:green]vehicle's[/format] front or rear
  • DIVERSION_TOWTRUCK_DIVERSION_HURT_VEHICLE_TEXT = Damaged [format][color:green]vehicles[/format] reward less cash for repoing
  • DIVERSION_TOWTRUCK_DIVERSION_REPO_DESTROYED_CARS = Repo [format][color:green]vehicles[/format] from their deadbeat owners
  • DIVERSION_TOWTRUCK_DIVERSION_TOW_HEALTH = Tow Health:
  • DIVERSION_TWO_WHEEL = TWO WHEELS
  • DIVERSION_TWO_WHEEL_TITLE = Two wheel
  • DIVERSION_TWO_WHEELS = TWO WHEELS
  • DIVERSION_VANDALISM_BONUS_BIG_RIGS = big rigs and buses
  • DIVERSION_VANDALISM_BONUS_COUPE = 2 door cars
  • DIVERSION_VANDALISM_BONUS_DELIVERY = delivery trucks
  • DIVERSION_VANDALISM_BONUS_EMERGENCY = emergency vehicles
  • DIVERSION_VANDALISM_BONUS_MOTORCYCLES = motorcycles
  • DIVERSION_VANDALISM_BONUS_SEDAN = 4 door cars
  • DIVERSION_VANDALISM_BONUS_TEXT = Destroy %s for a bonus.
  • DIVERSION_VANDALISM_DAMAGE_HUD_TAG = Damage:
  • DIVERSION_VANDALISM_DEATH_TEXT = You died.
  • DIVERSION_VANDALISM_START_MESSAGE = start vandalism diversion
  • DIVERSION_VANDALISM_TIME_HUD_TAG = Time
  • DIVERSION_VANDALISM_TIME_UP_TEXT = You fail, time is up.
  • DIVERSION_VANDALISM_TITLE = VANDALISM
  • DIVERSION_VANDALISM_WIN_TEXT = You win $%.0f dollars.
  • DIVERSION_VEHICLE_SURFING_STYLE_TWO_BALANCE_MESSAGE_TEXT = Use {ON_FOOT_STRAFE_LEFT} and {ON_FOOT_STRAFE_RIGHT} to balance yourself on the vehicle
  • DIVERSION_VEHICLE_SURFING_STYLE_TWO_HANDSTAND_USE_TEXT = Press {ACTION_IMG} to handstand
  • DIVERSION_VEHICLE_SURFING_STYLE_TWO_START_MESSAGE_TEXT = Press {ACTION_IMG} to start vehicle surfing diversion
  • DIVERSION_VEHICLE_SURFING_STYLE_TWO_TITLE_TEXT = Vehicle Surfing
  • DIVERSION_WHEELIE = WHEELIE
  • DIVERSION_WHEELIE_STOPPIE_TITLE = Wheelies/Stoppies
  • DIVERSION_WHEELS_TITLE = Wheels
  • DIVERSION_WHORING_LEVEL = Level
  • DIVERSION_WHORING_PROGRESS = Pleasure
  • DIVERSION_WHORING_SEXY_MOVE_FORMAT = Do the %ls %ls
  • DIVERSION_WHORING_START_MESSAGE = start ho-ing diversion
  • DIVERSION_WHORING_SUCCESS = Well done hot stuff!
  • DIVERSION_WHORING_TIME_HUD_TAG = Time
  • DIVERSION_WHORING_TIME_UP_TEXT = You should be ashamed of yourself
  • DIVERSION_WHORING_TITLE = Ho-ing
  • DIVERSION_WINDSHIELD_CANNON = WINDSHIELD CANNON
  • DIVERSION_WINDSHIELD_CANNON_MAX_DISTANCE = Personal Best! Distance: %.1f ft
  • DIVERSION_WINDSHIELD_CANNON_MAX_DISTANCE_FEET = Personal Best! Distance: %.1f ft
  • DIVERSION_WINDSHIELD_CANNON_TITLE = Windshield Cannon
  • DIVERSION_YOU_DIED = You died.

SRTT ActivitiesEdit

UnsortedEdit

  • ACT_ACTIVITY_DESCRIPTION_1 = The quickest way to earn respect is by performing ACTIVITIES.
  • ACT_ACTIVITY_DESCRIPTION_2 = Earn some respect now by trying the Snatch Activity.
  • ACT_CHOP_BRING_CAR = Come back with a vehicle.
  • ACT_CHOP_LIST = Bring cars from the list back to the [format][color:green]chop shop[/format].
  • ACT_CHOP_NOT_WANTED = The shop doesn't want that vehicle.
  • ACT_CHOP_REJECT_BURNING = The shop doesn't want a burning car!
  • ACT_CHOP_SHOP_APPROACH_CAR_MSG = Catch that car and steal it.
  • ACT_CHOP_SHOP_CARS_ON_MAP_MSG = The cars needed are indicated.
  • ACT_CHOP_SHOP_DELIVER_CAR_MSG = Deliver the car to the chop shop.
  • ACT_CHOP_SHOP_FAIL_CARS_MSG = Too many cars were lost.
  • ACT_CHOP_SHOP_FAIL_TIME_MSG = Time ran out.
  • ACT_CHOP_SHOP_LIST_IN_PAUSE = A list of cars needed can be found in the pause menu.
  • ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG = The location is indicated.
  • ACT_CHOP_SHOP_MODS_REQUIRED = Some cars require specific modifications.
  • ACT_CHOP_SHOP_MORE_CARS_MSG = Not enough cars. Go get some more.
  • ACT_CHOP_SHOP_NAME = CHOP SHOP
  • ACT_CHOP_SHOP_SEEK_CARS_MSG = Bring required cars to the [format][color:green]chop shop[/format] to earn cash.
  • ACT_CHOP_SHOP_START = START CHOP SHOP
  • ACT_CHOP_SHOP_TITLE = CHOP SHOP LEVEL SELECTION
  • ACT_CHOP_SHOP_VEHICLE_COUNT = VEHICLES LEFT: %i
  • ACT_CHOPSHOP_NONE = NO CHOP SHOPS LISTED
  • ACT_CLIENT_HASNT_COMPLETED = ({CLIENT_NAME} HASN'T COMPLETED)
  • ACT_DEMO_DERBY_CASH = BONUS CASH:
  • ACT_EARNED_RESPECT = You have earned %d respect!
  • ACT_EARNED_RESPECT_AND_MONEY = You have earned %d respect and %d cash!
  • ACT_ESCORT_AIR_MSG = Get %.2f seconds of air time
  • ACT_ESCORT_ALMOST_LOSE_MSG = THE MEDIA ALMOST HAS ENOUGH FOOTAGE
  • ACT_ESCORT_BUTTON_MASHING_MSG = [format][color:green]CLIENT[/format] WANTS THE SAINTS ROW SPECIAL
  • ACT_ESCORT_CALM_TIGER = CALM THE TIGER DOWN
  • ACT_ESCORT_CAR_SWITCH_MSG = THAT CAR IS LOOKING A LITTLE OLD, GET A NEW CAR AT THE [format][color:teal]STRIP CLUB[/format]
  • ACT_ESCORT_CLIENT_MSG = PICK UP THE [format][color:green]CLIENT[/format]
  • ACT_ESCORT_CLIENT_REQUEST_MSG = CLIENT WANTS YOU TO PERFORM THE %ls %ls
  • ACT_ESCORT_COMPLETE_MSG = WELL DONE
  • ACT_ESCORT_COURAGE = COURAGE
  • ACT_ESCORT_CRASH_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO CAUSE %d POINTS OF DAMAGE TO OTHER CARS WITH YOUR VEHICLE
  • ACT_ESCORT_DRIFT_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO {HANDBRAKE_IMG} POWERSLIDE FOR %d SECONDS
  • ACT_ESCORT_ESCORTING_MSG = DRIVE AROUND AND LET THE [format][color:green]CLIENT[/format] HAVE SOME FUN
  • ACT_ESCORT_ESCORTING_TIGER_MSG = DRIVE QUICKLY TO KEEP THE TIGER HAPPY AS YOU BUILD UP YOUR COURAGE.
  • ACT_ESCORT_FAIL_CAR_DESTROYED = YOUR CAR WAS DESTROYED
  • ACT_ESCORT_FAIL_CAR_SUBMERGED = YOU SUNK THE CAR
  • ACT_ESCORT_FAIL_CLIENT_DEAD = THE CLIENT WAS KILLED
  • ACT_ESCORT_FAIL_CLIENT_RUNOVER = YOU RAN OVER THE CLIENT
  • ACT_ESCORT_FAIL_FOOTAGE = TOO MUCH FOOTAGE WAS TAKEN, USE SIDE STREETS TO EVADE
  • ACT_ESCORT_FAIL_LEFT_CAR = YOU ABANDONED THE CAR
  • ACT_ESCORT_FAIL_STRIPPER_DEAD = THE STRIPPER WAS KILLED
  • ACT_ESCORT_FAST_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO DRIVE AT 55 MPH FOR %d SECONDS
  • ACT_ESCORT_FIRST FOOTAGE_MSG = DON'T LET THOSE NEWS VANS GET ANY FOOTAGE
  • ACT_ESCORT_FOOTAGE = FOOTAGE
  • ACT_ESCORT_GETBACK_COUNT_MSG = YOU HAVE %d SECONDS TO GET BACK IN THE [format][color:yellow]CAR[/format]
  • ACT_ESCORT_GETBACK_MSG = GET BACK IN THE [format][color:yellow]CAR[/format]
  • ACT_ESCORT_IRATE_CLIENT_SPAWNED = EVADE THE [format][color:red]IRATE CLIENT[/format]
  • ACT_ESCORT_IRS_SPAWNED = EVADE THE [format][color:red]IRS[/format]
  • ACT_ESCORT_KILL_MSG = KILL THE [format][color:red]TARGET[/format]
  • ACT_ESCORT_LIMO_MSG = TAKE THE [format][color:green]CAR[/format] AND PICK UP THE CLIENT
  • ACT_ESCORT_NAME = ESCORT
  • ACT_ESCORT_NEAR_MISS_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO GET %d VEHICLE NEAR MISSES IN A ROW
  • ACT_ESCORT_NEWS_WARNING_MSG = IF YOU GET TOO CLOSE TO A NEWS VAN, THE PLEASURE METER WILL STOP INCREASING
  • ACT_ESCORT_OBJECTIVE_MSG = Please the [format][color:green]client[/format] by driving them around town with an escort and avoiding the paparazzi.
  • ACT_ESCORT_OBJECTIVE_TEXT_01 = ACCOMMODATE ALL THE CLIENT'S NEEDS
  • ACT_ESCORT_OBJECTIVE_TEXT_02 = EVADE THE PRESS
  • ACT_ESCORT_OUTRUN = EVADE YOUR PURSUER
  • ACT_ESCORT_PI_SPAWNED = EVADE THE [format][color:red]PRIVATE INVESTIGATOR[/format]
  • ACT_ESCORT_PLEASURE = PLEASURE
  • ACT_ESCORT_RAGE = ANIMAL RAGE
  • ACT_ESCORT_RETURN_MSG = RETURN TO THE STRIP CLUB
  • ACT_ESCORT_ROADBLOCK_MSG = NEWS VAN ROADBLOCK AHEAD
  • ACT_ESCORT_SATISFIED_MSG = DROP THE [format][color:green]CLIENT[/format] OFF
  • ACT_ESCORT_SPAWNED_MSG = LOSE THE NEWS VAN TRAILING YOU
  • ACT_ESCORT_SPOUSE_SPAWNED = EVADE THE [format][color:green]CLIENT'S[/format] [format][color:red]SIGNIFICANT OTHER[/format]
  • ACT_ESCORT_START = START ESCORT
  • ACT_ESCORT_STICK_ROTATION_MSG = [format][color:green]CLIENT[/format] WANTS THE ENTERTAINER TO DO THE WICKED WICK
  • ACT_ESCORT_STOP_MSG = STOP FOR %d SECONDS
  • ACT_ESCORT_STRIPPER_MSG = WAIT FOR THE STRIPPER TO GET IN THE CAR
  • ACT_ESCORT_STRIPPER_SWITCH_MSG = THE ENTERTAINER IS WORN OUT, GET A FRESH GIRL AND A NEW CAR AT THE [format][color:teal]STRIP CLUB[/format]
  • ACT_ESCORT_TIGER_ATTACK = THE TIGER IS HITTING THE WHEEL
  • ACT_ESCORT_TIGER_BUTTON_MASHING_MSG = KEEP THE TIGER DISTRACTED!
  • ACT_ESCORT_TIGER_MINIGAME_MSG = Use {ANALOG_RS_IMG} to find the Tiger's itch. Then carefully scratch it with {ANALOG_LS_IMG}
  • ACT_ESCORT_TIGER_NAME = TIGER ESCORT
  • ACT_ESCORT_TIGER_RAGE_MINIGAME_MSG = QUICK! CALM THE TIGER DOWN!
  • ACT_ESCORT_TIGER_RAGE_POWERSLIDE_MSG = {HANDBRAKE_IMG} POWERSLIDE FOR %0.1f SECONDS TO CALM THE TIGER
  • ACT_ESCORT_TIGER_START = START TIGER ESCORT
  • ACT_ESCORT_TITLE = ESCORT LEVEL SELECTION
  • ACT_ESCORT_TOUCH_MINIGAME_MSG = Use {ANALOG_RS_IMG} to find the special spot, then hit it with {ANALOG_LS_IMG}
  • ACT_ESCORT_TRIP_BROTHEL_MSG = TAKE THE [format][color:green]CLIENT[/format] FOR EXTRA FUN AT THE [format][color:teal]BROTHEL[/format]
  • ACT_ESCORT_TRIP_MOTEL_MSG = BRING THE [format][color:green]CLIENT[/format] FOR SOME HOURLY FUN AT THE [format][color:teal]MOTEL[/format]
  • ACT_ESCORT_TRIP_THEATER_MSG = BRING THE [format][color:green]CLIENT[/format] TO THE [format][color:teal]XXX THEATER[/format]
  • ACT_FRAUD_ADRENALINE_READY = ADRENALINE MODE ACTIVE
  • ACT_FRAUD_ADRENALINE_TAG = ADRENALINE:
  • ACT_FRAUD_BEST_HIT_HUD = BEST HIT:
  • ACT_FRAUD_BONUS_AIR_TIME = AIRTIME BONUS
  • ACT_FRAUD_BONUS_AREA = AREA BONUS
  • ACT_FRAUD_BONUS_CIVIL_VEHICLE = CIVIL VEHICLE BONUS
  • ACT_FRAUD_BONUS_CLIFF_DIVER = VERTICAL DISTANCE BONUS
  • ACT_FRAUD_BONUS_COOP_CHAIN = CHAIN BONUS
  • ACT_FRAUD_BONUS_COOP_GANGBANG = GANGBANG BONUS
  • ACT_FRAUD_BONUS_COOP_TEAM_HIT = TEAM HIT BONUS
  • ACT_FRAUD_BONUS_COP_WITNESS = COP WITNESS BONUS
  • ACT_FRAUD_BONUS_CRAZY_DRIVER = CRAZY DRIVER BONUS
  • ACT_FRAUD_BONUS_DISTANCE = LINEAR DISTANCE BONUS
  • ACT_FRAUD_BONUS_DISTRICT = DISTRICT BONUS
  • ACT_FRAUD_BONUS_DONE = MOVE ON TO ANOTHER [format][color:teal]BONUS AREA[/format]
  • ACT_FRAUD_BONUS_LOCATION = IF YOU TAKE A DIVE WITHIN THE AREA INDICATED ON THE MINI MAP, YOU WILL RECEIVE A BONUS
  • ACT_FRAUD_BONUS_LUXURY_VEHICLE = RICH DRIVER BONUS
  • ACT_FRAUD_BONUS_SUCCESSIVE_CARS = PINBALL BONUS
  • ACT_FRAUD_BONUS_VEHICLE = VEHICLE HIT BONUS
  • ACT_FRAUD_BONUS_VEHICLE_EJECT = BAIL-OUT BONUS
  • ACT_FRAUD_BONUS_VEHICLE_SURFING = VEHICLE SURFING BONUS
  • ACT_FRAUD_BONUS_WINDSHIELD_CANNON = WINDSHIELD CANNON BONUS
  • ACT_FRAUD_BONUS_WITNESS = PEDESTRIAN WITNESS BONUS
  • ACT_FRAUD_BONUSES = YOUR BONUS(ES) ARE:
  • ACT_FRAUD_CHANGE_LOCATION = THE [format][color:teal]SCORING AREA[/format] HAS MOVED
  • ACT_FRAUD_CURRENT_HIT = LAST HIT:
  • ACT_FRAUD_DONT_KILL = YOU WILL BE PENALIZED FOR EACH PERSON YOU KILL
  • ACT_FRAUD_EARN_MONEY = YOU CAN ONLY EARN MONEY IN THE INDICATED [format][color:teal]SCORING AREAS[/format]
  • ACT_FRAUD_FIELD_DIVIDER = /
  • ACT_FRAUD_FIRST_VISIT_BONUS_STRING = GETTING HURT IN THIS BONUS AREA WILL EARN YOU EXTRA ADRENALINE
  • ACT_FRAUD_GO_GET_HURT = Press {ATTACK_PRIMARY_IMG} or {ATTACK_SECONDARY_IMG} to take a dive. The more painful the dive, the more money you earn
  • ACT_FRAUD_GO_SCORING_AREA = GO TO THE [format][color:teal]%ls DISTRICT[/format]
  • ACT_FRAUD_GO_TO_SCORING_AREA = GO TO THE SCORING AREA
  • ACT_FRAUD_GOAL = EARN %ls BEFORE TIME RUNS OUT
  • ACT_FRAUD_HIT = HITS:
  • ACT_FRAUD_HITS_HUD = HITS:
  • ACT_FRAUD_HUD_MULT_X = X
  • ACT_FRAUD_IN_AREA = EARN AS MUCH MONEY AS POSSIBLE BEFORE THE [format][color:teal]SCORING AREA[/format] MOVES
  • ACT_FRAUD_KILLED = You've lost credibility by killing someone.
  • ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE = FRAUD AIRTIME RECORD
  • ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE = FRAUD CLIFF DIVER RECORD
  • ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE_US = Fraud Cliff Diver Record: %.2f feet
  • ACT_FRAUD_MESSAGE_COPS_MULT_TYPE = FRAUD COP WITNESS RECORD
  • ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE = FRAUD CRAZY CARS RECORD
  • ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE = FRAUD DISTANCE RECORD
  • ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE_US = Fraud Distance Record: %.2f feet
  • ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE = FRAUD PINBALL CAR RECORD
  • ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE = FRAUD VEHICLE RECORD
  • ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE = FRAUD WITNESS RECORD
  • ACT_FRAUD_NAME = INSURANCE FRAUD
  • ACT_FRAUD_NO_SCORE = YOU TOOK A DIVE OUTSIDE OF THE [format][color:teal]SCORING AREA[/format], YOU EARNED NO MONEY
  • ACT_FRAUD_NO_TIME = You're out of time.
  • ACT_FRAUD_OBJECTIVE = Throw your self into harms way and rack up $%d in injuries before time runs out.
  • ACT_FRAUD_START = START INSURANCE FRAUD
  • ACT_FRAUD_TITLE = FRAUD LEVEL SELECTION
  • ACT_FRAUD_TOTAL_LAST_HIT = LAST HIT TOTAL
  • ACT_FRAUD_TOTAL_MULTIPLIER = Total Multiplier: %.2fx
  • ACT_FRAUD_VISIT_BONUS_AREA = SPECIALLY MARKED [format][color:teal]LOCATIONS[/format] ON THE MAP WILL EARN YOU EXTRA ADRENALINE
  • ACT_GUARDIAN_ANGEL_BEHIND_ATTACKER = ATTACKER COMING FROM [format][color:red]BEHIND[/format] THE CLIENT
  • ACT_GUARDIAN_ANGEL_BIKE_ATTACKER = SPOTTER HAS SEEN A [format][color:red]BIKE[/format] DRIVING UP
  • ACT_GUARDIAN_ANGEL_CAR_ATTACKER = Spotter has seen a [format][color:red]car[/format] driving up.
  • ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
  • ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
  • ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
  • ACT_GUARDIAN_ANGEL_FAIL = PROTECTEE DIED! WATCH THE ICON OVER THEIR HEAD TO TRACK THEIR HEALTH
  • ACT_GUARDIAN_ANGEL_FOLLOW_IN_HELI = GET INTO THE HELICOPTER TO FOLLOW YOUR HOMIES
  • ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER = Spotter has seen a [format][color:red]helicopter[/format] coming.
  • ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = THE HELPER DIED
  • ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
  • ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
  • ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = ATTACKER COMING FROM [format][color:red]LEFT[/format]
  • ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
  • ACT_GUARDIAN_ANGEL_PLAYER_KILLED_CLIENT_MESSAGE = You killed the celeb, the enemy rejoices!
  • ACT_GUARDIAN_ANGEL_PLAYER_KILLED_HELPER_MESSAGE = YOU KILLED THE HELPER
  • ACT_GUARDIAN_ANGEL_PROTECT_PROTECTEE = PROTECT YOUR [format][color:green]HOMIES[/format]
  • ACT_GUARDIAN_ANGEL_RIGHT_ATTACKER = ATTACKER COMING FROM [format][color:red]RIGHT[/format]
  • ACT_GUARDIAN_ANGEL_START = START GUARDIAN ANGEL
  • ACT_GUARDIAN_ANGEL_STARTING_HELP_TEXT = Use the sniper rifle to protect the [format][color:green]robbers[/format].
  • ACT_GUARDIAN_ANGEL_TITLE = GUARDIAN ANGEL LEVEL SELECTION
  • ACT_GUARDIAN_ANGEL_UNDERNEATH_ATTACKER = Attacker coming from [format][color:red]underneath[/format] us.
  • ACT_GUARDIAN_ANGEL_ZOOM_HELP_TEXT = Press {SHOULDER_CAM_IMG} to go into Fine Aim mode. Press {ZOOM_IN_IMG}/{ZOOM_OUT_IMG} to zoom in and out
  • ACT_HELI_ACTIVITY_BOMB_ESCAPE_MESSAGE = YOU HAVE %d SECONDS TO GET AWAY FROM THE TARGET
  • ACT_HELI_ACTIVITY_BOMB_MESSAGE = SET CHARGES TO DESTROY THIS [format][color:blue]STRUCTURE[/format]
  • ACT_HELI_ACTIVITY_HELI_RESCUE_MESSAGE = Help your [format][color:green]homies[/format] get to [format][color:blue]their destination[/format].
  • ACT_HELI_BOAT_DELIVER_TEXT = DELIVER THE DRUGS FROM THE BOAT TO YOUR HOMIES
  • ACT_HELI_BOAT_HUD_TEXT = DRUG DELIVERIES LEFT TO MAKE
  • ACT_HELI_CHOPLIFTER_FULLY_LOADED_MESSAGE = THE HELICOPTER IS FULLY LOADED, TAKE THE PASSENGER TO [format][color:blue]SAFETY[/format]
  • ACT_HELI_CHOPLIFTER_START_MESSAGE = PICK UP THE [format][color:green]SAINTS[/format] AND FLY THEM TO [format][color:blue]SAFETY[/format]
  • ACT_HELI_CONVOY_AIRPORT_DESTINATION_MESSAGE = THE AIRPORT
  • ACT_HELI_CONVOY_BASE_MESSAGE = STOP THE CONVOY BEFORE IT REACHES %s
  • ACT_HELI_CONVOY_DOWNTOWN_DESTINATION_MESSAGE = DOWNTOWN
  • ACT_HELI_CONVOY_LEVEL_START_MESSAGE = The %s has a shipment of weapons coming in on the freeway. Destroy the [format][color:red]trucks[/format] before they get to their destination.
  • ACT_HELI_DISH_HUD_TEXT = SATELLITE DISHES DESTROYED
  • ACT_HELI_DIVIDER_TEXT = /
  • ACT_HELI_GANG_FIGHT_START_MESSAGE = Some [format][color:green]Saints[/format] are pinned down in a firefight. Help them fight off their [format][color:red]attackers[/format].
  • ACT_HELI_HOMIES_COMPLICATION_FAILED_MESSAGE = YOUR HOMIES HAVE DIED
  • ACT_HELI_KILL_AIRPLANE_START_MESSAGE = DESTROY THE [format][color:red]AIRPLANE[/format]
  • ACT_HELI_KILL_CARS_START_MESSAGE = DESTROY THE [format][color:red]CARS[/format]
  • ACT_HELI_LIBERATOR_ATTACK_INFORMATION_MESSAGE = SHOOT AT THE [format][color:red]BUSES[/format] TO STOP THEM
  • ACT_HELI_LIBERATOR_FULLY_LOADED_MESSAGE = THE HELICOPTER IS FULL, TAKE THE PASSENGERS TO A [format][color:blue]SAFE SPOT[/format]
  • ACT_HELI_LIBERATOR_PICKUP_INFORMATION_MESSAGE = PICK UP THE SAINTS AND FLY THEM TO A [format][color:blue]SAFE SPOT[/format]
  • ACT_HELI_LIBERATOR_START_MESSAGE = A NUMBER OF SAINTS HAVE BEEN ARRESTED, DAMAGE THE [format][color:red]BUSES[/format] TO STOP THEM, THEN FLY THE SAINTS TO SAFETY
  • ACT_HELI_NAME = HELI ASSAULT
  • ACT_HELI_NEWS_VAN_HUD_TEXT = NEWS VANS TO DESTROY
  • ACT_HELI_NEWS_VAN_KILL_TEXT = DESTROY THE NEWS VANS
  • ACT_HELI_OBJECTIVE_MSG = COMPLETE ALL %d TASKS
  • ACT_HELI_PROTECTION_CATCH_UP = YOUR [format][color:green]HOMIES'[/format] ARE WAITING FOR YOU
  • ACT_HELI_PROTECTION_DISTANCE_WARNING = GET BACK TO THE VAN!
  • ACT_HELI_PROTECTION_DRIVER_DIED = YOU FAILED TO PROTECT THE VAN
  • ACT_HELI_PROTECTION_HUD_TEXT = STOPS MADE
  • ACT_HELI_PROTECTION_PICKUP_MESSAGE = Your [format][color:green]homies'[/format] car ran out of gas, recruit them, and fly them [format][color:teal]home.[/format]
  • ACT_HELI_PROTECTION_START_MESSAGE = YOUR [format][color:green]HOMIES[/format] NEED YOUR PROTECTION
  • ACT_HELI_PROTECTION_START_MOVING_MESSAGE = YOUR [format][color:green]HOMIES[/format] ARE HEADING OUT ON SOME DEALS, PROTECT THEM FROM ATTACKERS
  • ACT_HELI_SATELLITE_DISH_DESTROY_TEXT = DESTROY THE SATELLITE DISHES
  • ACT_HELI_SET_BOMB_CHARGES_MESSAGE = SET A CHARGE
  • ACT_HELI_START = START HELI ASSAULT
  • ACT_HELI_TARGETS_TEXT = OBJECTIVES COMPLETED
  • ACT_HELI_TIMER_TEXT = TIME LEFT
  • ACT_HELI_TIMES_UP_FAILED_MESSAGE = TIME'S UP
  • ACT_HELI_TITLE = HELI ASSAULT LEVEL SELECTION
  • ACT_HELI_VAN_CRITICAL_HEALTH_TEXT = [format][color:green]YOUR HOMIE'S CAR[/format] IS NEARLY DESTROYED
  • ACT_HELI_VAN_LIFE_TEXT = VAN'S LIFE
  • ACT_HELI_VAN_LOW_HEALTH_TEXT = [format][color:green]YOUR HOMIE'S CAR[/format] IS BADLY DAMAGED
  • ACT_HITMAN_NAME = HITMAN
  • ACT_HITMAN_START = START HITMAN
  • ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
  • ACT_HITMAN_TITLE = HITMAN LEVEL SELECTION
  • ACT_HOSTAGE_FAILURE_REASON = THE HOSTAGES ESCAPED
  • ACT_HOSTAGE_RANSOM = RANSOM: [format][color:orange]%s[/format]
  • ACT_HOSTAGE_START = START HOSTAGE
  • ACT_HUD_CASH_MAX = LOTS
  • ACT_HUMAN_TORCH_NAME = TRAIL BLAZING
  • ACT_HUMAN_TORCH_OBJECTIVE_MSG = RAM AND DESTROY PEOPLE AND CARS FOR BONUS TIME AS YOU RACE TO THE FINISH
  • ACT_HUMAN_TORCH_START = START TRAIL BLAZING
  • ACT_HUMAN_TORCH_TITLE = TRAIL BLAZING LEVEL SELECTION
  • ACT_LEVEL_1 = LEVEL 1
  • ACT_LEVEL_2 = LEVEL 2
  • ACT_LEVEL_3 = LEVEL 3
  • ACT_LEVEL_4 = LEVEL 4
  • ACT_LEVEL_5 = LEVEL 5
  • ACT_LEVEL_6 = LEVEL 6
  • ACT_LEVEL_7 = LEVEL 7
  • ACT_LEVEL_8 = LEVEL 8
  • ACT_MAYHEM_FAIL = YOU RAN OUT OF TIME! USE MORE DAMAGE COMBOS TO SCORE HIGHER
  • ACT_PIMP_START = START SNATCH
  • ACT_PIMPING_CAPTURED_CONTACT_DIED = ONE OF THE CONTACTS DIED, YOU'LL NEED ANOTHER
  • ACT_PIMPING_CAPTURED_HO_DIED = ONE OF YOUR HOS DIED, YOU'LL NEED ANOTHER
  • ACT_PIMPING_CONTACT_OBJECTIVE = RESCUE %d KINZIE'S CONTACTS AND BRING THEM BACK
  • ACT_PIMPING_CONTACTS_COLON = CONTACTS:
  • ACT_PIMPING_CONTACTS_SLASH = /
  • ACT_PIMPING_DRIVE_TO_CONTACT_LOCATION = RESCUE THE [format][color:green]CONTACTS[/format] AND BRING THEM BACK
  • ACT_PIMPING_DRIVE_TO_LOCATION = RECRUIT THE [format][color:green]HOS[/format] AND BRING THEM BACK TO [format][color:teal]ZIMOS[/format]
  • ACT_PIMPING_FAIL_CONTACTS_ALL_DIED = TOO MANY CONTACTS DIED, RECRUIT THEM {RECRUIT_DISMISS_IMG} THEN QUICKLY FLEE THE SCENE
  • ACT_PIMPING_FAIL_HOS_ALL_DIED = TOO MANY HOS DIED, RECRUIT THEM {RECRUIT_DISMISS_IMG} THEN QUICKLY FLEE THE SCENE
  • ACT_PIMPING_FAIL_KILLED_CONTACT = YOU KILLED ONE OF THE CONTACTS
  • ACT_PIMPING_FAIL_KILLED_HO = YOU KILLED YOUR OWN HO
  • ACT_PIMPING_FAIL_TOOK_TOO_LONG = YOU RAN OUT OF TIME
  • ACT_PIMPING_GET_CLOSER_TO_CONTACTS = GET CLOSER TO THE [format][color:green]CONTACTS[/format]
  • ACT_PIMPING_GET_CLOSER_TO_HOS = GET CLOSER TO THE [format][color:green]HOS[/format]
  • ACT_PIMPING_HOS_COLON = HOS:
  • ACT_PIMPING_HOS_NEEDED_COUNT_UPDATED = HOS: %i
  • ACT_PIMPING_HOS_SLASH = /
  • ACT_PIMPING_NAME = SNATCH
  • ACT_PIMPING_OBJECTIVE_1 = RECRUIT %d HOS AND BRING THEM BACK TO ZIMOS
  • ACT_PIMPING_RECAPTURE_CONTACT_START = A [format][color:red]DECKER[/format] IS GRABBING ONE OF THE [format][color:green]CONTACTS[/format], GET THEM BACK!
  • ACT_PIMPING_RECAPTURE_START = A [format][color:red]MORNINGSTAR[/format] IS GRABBING ONE OF YOUR [format][color:green]HOS[/format], GET HER BACK
  • ACT_PIMPING_RECRUIT_CONTACTS_TEXT = {RECRUIT_DISMISS_IMG} RECRUIT [format][color:green]CONTACT[/format]
  • ACT_PIMPING_RECRUIT_HOS_TEXT = {RECRUIT_DISMISS_IMG} RECRUIT [format][color:green]HOS[/format]
  • ACT_PIMPING_RESCUE_CONTACT_COPS_REROUTE = THE [format][color:green]CONTACTS[/format] HAVE BEEN DISCOVERED, GO RESCUE THEM
  • ACT_PIMPING_RESCUE_CONTACT_DECKERS_REROUTE = THE [format][color:green]CONTACTS[/format] HAVE BEEN TAKEN AWAY, RESCUE THEM
  • ACT_PIMPING_RESCUE_CONTACT_KILL_COPS = KILL THE [format][color:red]COPS[/format] AND RESCUE THE [format][color:green]CONTACTS[/format]
  • ACT_PIMPING_RESCUE_CONTACT_KILL_DECKERS = KILL THE [format][color:red]DECKERS[/format] AND RESCUE THE [format][color:green]CONTACT[/format]
  • ACT_PIMPING_RESCUE_COPS_REROUTE = THE [format][color:green]HOS[/format] HAVE BEEN ARRESTED, GO BAIL THEM OUT
  • ACT_PIMPING_RESCUE_KILL_COPS = KILL THE [format][color:red]COPS[/format] AND RESCUE THE [format][color:green]HOS[/format]
  • ACT_PIMPING_RESCUE_KILL_PIMPS = KILL THE [format][color:red]MORNINGSTAR[/format] AND RESCUE THE [format][color:green]HOS[/format]
  • ACT_PIMPING_RESCUE_PIMPS_REROUTE = THE [format][color:green]HOS[/format] HAVE BEEN TAKEN, GO RESCUE THEM
  • ACT_PIMPING_RETURN_CONTACT_TO_SAFEHOUSE = BRING THE [format][color:green]CONTACTS[/format] BACK
  • ACT_PIMPING_RETURN_TO_BROTHEL = BRING THE [format][color:green]HOS[/format] BACK TO [format][color:teal]ZIMOS[/format]
  • ACT_PIMPING_TITLE = SNATCH LEVEL SELECTION
  • ACT_PIMPING_TRAP_ATTACK_GET_CONTACTS = YOU UNCOVERED A TRAP! RECRUIT THE [format][color:green]CONTACTS[/format] AND GET AWAY.
  • ACT_PIMPING_TRAP_ATTACK_GET_HOS = YOU UNCOVERED A TRAP! RECRUIT THE [format][color:green]HOS[/format] AND GET AWAY.
  • ACT_PIMPING_TRAP_ATTACK_KILL_DECKERS = YOU UNCOVERED A TRAP! KILL ALL THE [format][color:red]DECKERS[/format] BEFORE RECRUITING THE [format][color:green]CONTACTS[/format].
  • ACT_PIMPING_TRAP_ATTACK_KILL_PIMPS = YOU UNCOVERED A TRAP! KILL ALL THE [format][color:red]MORNINGSTAR[/format] BEFORE RECRUITING THE [format][color:green]HOS[/format].
  • ACT_PIMPING_TRAP_GET_CONTACTS = GOOD JOB, NOW GET THE [format][color:green]CONTACTS[/format]!
  • ACT_PIMPING_TRAP_GET_HOS = GOOD JOB, NOW GET THE [format][color:green]HOS[/format]!
  • ACT_PIMPING_TRAP_SPRUNG_GET_CONTACTS = IT'S A TRAP! RECRUIT THE [format][color:green]CONTACTS[/format] AND GET AWAY.
  • ACT_PIMPING_TRAP_SPRUNG_GET_HOS = IT'S A TRAP! RECRUIT THE [format][color:green]HOS[/format] AND GET AWAY.
  • ACT_PIMPING_TRAP_SPRUNG_KILL_DECKERS = IT'S A TRAP! KILL ALL [format][color:red]DECKERS[/format] BEFORE RECRUITING THE [format][color:green]CONTACTS[/format].
  • ACT_PIMPING_TRAP_SPRUNG_KILL_PIMPS = IT'S A TRAP! KILL ALL [format][color:red]MORNINGSTAR[/format] BEFORE RECRUITING THE [format][color:green]HOS[/format].
  • ACT_PIMPING_VEHICLE_ROUTE_CONTACT = STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]CONTACT[/format]
  • ACT_PIMPING_VEHICLE_ROUTE_CONTACTS = STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]CONTACTS[/format]
  • ACT_PIMPING_VEHICLE_ROUTE_HO = STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]HO[/format]
  • ACT_PIMPING_VEHICLE_ROUTE_HOS = STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]HOS[/format]
  • ACT_PIMPING_YOU_NEED_MORE_CONTACTS = YOU NEED MORE [format][color:green]CONTACTS[/format]
  • ACT_PIMPING_YOU_NEED_MORE_HOS = YOU NEED MORE [format][color:green]HOS[/format]
  • ACT_RUNNING_MAN_BUTTON = Press the button?
  • ACT_RUNNING_MAN_BUTTON_PRESSED = MONEY LOCKER
  • ACT_RUNNING_MAN_COMBO_JUST_COMBO = COMBO:
  • ACT_RUNNING_MAN_COMBO_TOTAL = COMBO TOTAL: %ls
  • ACT_RUNNING_MAN_EXIT_UNLOCKED = Exit unlocked! Continue playing for more cash or head for the exit!
  • ACT_RUNNING_MAN_FAILURE_NO_MORE_TARGETS = YOU FAILED TO REACH THE GOAL SCORE.
  • ACT_RUNNING_MAN_FAILURE_NO_MORE_TARGETS_LOST_WAGER = YOU FAILED TO REACH THE GOAL SCORE. YOUR WAGER OF %ls HAS BEEN LOST.
  • ACT_RUNNING_MAN_FAILURE_TIME = YOU RAN OUT OF TIME BEFORE REACHING THE EXIT.
  • ACT_RUNNING_MAN_FAILURE_TIME_LOST_WAGER = YOU RAN OUT OF TIME BEFORE REACHING THE EXIT. YOUR WAGER OF %ls HAS BEEN LOST.
  • ACT_RUNNING_MAN_HEALTH_TARGET = HEALTHY CLIMAX!
  • ACT_RUNNING_MAN_INTRO_L_1 = Get $1,000 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus.
  • ACT_RUNNING_MAN_INTRO_L_2 = Get $2,000 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus.
  • ACT_RUNNING_MAN_INTRO_L_3 = Get $3,500 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus.
  • ACT_RUNNING_MAN_NAME = PROFESSOR GENKI'S S.E.R.C.
  • ACT_RUNNING_MAN_START = START PROFESSOR GENKI'S S.E.R.C.
  • ACT_RUNNING_MAN_TARGET_SHOT = TARGET SHOT
  • ACT_RUNNING_MAN_TITLE = PROFESSOR GENKI'S S.E.R.C.
  • ACT_RUNNING_MAN_TITLE_SHORT = PROFESSOR GENKI'S S.E.R.C.
  • ACT_RUNNING_MAN_TRAP_EVADE = TRAP EVADE
  • ACT_RUNNING_MAN_TRAP_KILL = TRAP KILL
  • ACT_RUNNING_MAN_TUTORIAL_TEXT = Earn money by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus.
  • ACT_RUNNING_MAN_WAGER_ACCEPT_TEXT = WAGER %ls FOR THE CHANCE AT %ls!
  • ACT_RUNNING_MAN_WAGER_DESCRIPTION = WOULD YOU LIKE TO BET YOU CURRENT WINNINGS FOR DOUBLE OR NOTHING ON THE NEXT LEVEL? / FINISH THE NEXT LEVEL SUCCESSFULLY, AND DOUBLE YOUR MONEY!!! JUST DON'T MESS IT UP OR YOU'LL WALK AWAY WITH NOTHING. / WHAT DO YOU SAY?
  • ACT_RUNNING_MAN_WAGER_REJECT_TEXT = I DON'T GAMBLE. JUST GIVE ME MY %ls.
  • ACT_RUNNING_MAN_WAGER_TITLE = DOUBLE DOWN?
  • ACT_RUNNING_MAN_WAITING_ON_HOST_DESCRIPTION = WAITING FOR HOST TO PLACE ANY WAGER ON THE NEXT ROUND
  • ACT_RUNNING_MAN_WAITING_ON_HOST_TITLE = WAITING ON HOST
  • ACT_TANK_MAYHEM_COMBO_GSI = COMBO
  • ACT_TANK_MAYHEM_COMBO_TOTAL = COMBO TOTAL
  • ACT_TANK_MAYHEM_FAIL = USE COMBOS TO SCORE HIGHER AND REPAIR STATIONS TO STAY ALIVE
  • ACT_TANK_MAYHEM_LEFT_HOOD = GET BACK TO YOUR ASSIGNED AREA!
  • ACT_TANK_MAYHEM_NAME = TANK MAYHEM
  • ACT_TANK_MAYHEM_START = START TANK MAYHEM
  • ACT_TANK_MAYHEM_STRAYING_AWAY = GET BACK TO THE TARGETS!
  • ACT_TANK_MAYHEM_TITLE = TANK MAYHEM
  • ACT_THEFT_SAFE_OPEN = OPEN THE SAFE
  • ACT_TORCH_FAIL_WATER = YOU EXTINGUISHED YOUR SUIT, CAREFUL AROUND WATER
  • ACT_TORCH_FRENZY_INSTRUCTIONS = Burn all the marked targets before the time runs out.
  • ACT_TORCH_LOST_TIME = YOU RAN OUT OF TIME
  • ACT_TORCH_OBJECTIVE_01 = CROSS ALL THE [format][color:teal]CHECKPOINTS[/format] BEFORE TIME RUNS OUT
  • ACT_TORCH_OBJECTIVE_02 = EARN EXTRA TIME BY DOING DAMAGE, THEN CROSSING CHECKPOINTS
  • ACT_TORCH_RACE_INSTRUCTIONS1 = Race through the checkpoints to convert bonus points into extra time.
  • ACT_TORCH_RACE_INSTRUCTIONS2 = Gain points by burning pedestrians and vehicles.
  • ACT_TORCH_RACE_TARGETS = KILL THE [format][color:red]MARKED TARGETS[/format]
  • ACT_TORCH_START_TEXT1 = HIT GASOLINE TRAILS AND BARRELS TO MAKE HUGE EXPLOSIONS
  • ACT_TORCH_START_TEXT2 = ACCRUE BONUS POINTS BY FLAMING PEOPLE AND VEHICLES
  • ACT_TORCH_START_TEXT3 = CASH IN YOUR BONUS TIME BY CROSSING CHECKPOINTS
  • ACT_TORCH_TIME_ACCRUED = BONUS:
  • ACT_TORCH_TIME_BONUS_EARNED = Bonus Seconds Earned!
  • ACT_TORCH_TIME_EARN_PARAMETERIZED_STRING = BONUS SECONDS ARE ADDED TO REMAINING TIME AT CHECKPOINTS
  • ACT_TORCH_TIME_EARNED_PARAMETERIZED = [format][color:teal]%2.1f[/format] seconds earned!
  • ACT_TORCH_TIME_LABEL_TEXT = TIME
  • ACT_TRAFFIC_BUYER_ATTACK = THE BUYER IS UNDER ATTACK
  • ACT_TRAFFIC_BUYER_DEAD = A BUYER HAS BEEN KILLED
  • ACT_TRAFFIC_BUYER_FLEE = THE [format][color:red]BUYER[/format] LEFT WITHOUT PAYING. KILL THEM.
  • ACT_TRAFFIC_BUYER_FLEE_FAIL = THE [format][color:red]BUYER[/format] GOT AWAY
  • ACT_TRAFFIC_BUYER_FLEE_GETTING_AWAY = THE [format][color:red]BUYER[/format] IS GETTING AWAY
  • ACT_TRAFFIC_CHASE_HELICOPTER = YOU'VE PICKED UP A [format][color:red]NEWS HELICOPTER[/format]!
  • ACT_TRAFFIC_CHASE_HELICOPTER_KILLED = GOOD JOB! THE COPS LOST THEIR LEAD.
  • ACT_TRAFFIC_CHASE_HELICOPTER_NOTORIETY = THE [format][color:red]NEWS HELICOPER[/format] IS RAISING YOUR POLICE NOTORIETY!
  • ACT_TRAFFIC_DEAL_SUCCESS = DEAL COMPLETED. HEAD TO THE NEXT [format][color:teal]LOCATION[/format].
  • ACT_TRAFFIC_DEALER_ATTACK = THE [format][color:green]DEALER[/format] IS UNDER ATTACK
  • ACT_TRAFFIC_DEALER_WAITING = THE [format][color:green]DEALER[/format] IS READY TO DRIVE.
  • ACT_TRAFFIC_DEALING_PROTECT = PROTECT THE [format][color:green]DEALER[/format] AND THE [format][color:green]BUYER[/format]
  • ACT_TRAFFIC_DRIVE_HOME = PROTECT THE [format][color:green]DEALER[/format] WHILE DRIVING [format][color:teal]HOME[/format]
  • ACT_TRAFFIC_DRIVER_DEAD = THE DEALER WAS KILLED.
  • ACT_TRAFFIC_DRIVER_LOST = THE DEALER WAS ABANDONED.
  • ACT_TRAFFIC_INVALID_VEHICLE = THE DRIVER WON'T DELIVER IN THAT!
  • ACT_TRAFFIC_NOT_IN_VEHICLE = GET BACK IN THE CAR
  • ACT_TRAFFIC_OBJECTIVE_1 = PROTECT THE [format][color:green]DEALER[/format] WHILE THEY MAKE THEIR DELIVERIES
  • ACT_TRAFFIC_OBJECTIVE_1_DRIVER = DRIVE THE [format][color:green]DEALER[/format] TO THE CLIENTS
  • ACT_TRAFFIC_OBJECTIVE_2 = THE [format][color:green]DEALER[/format] MUST SUCCESSFULLY COMPLETE %d DEALS
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED = THE DEALER WAS ARRESTED
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_10SEC = THE DEALER WILL BE ARRESTED IN 10 SECONDS!
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_1SEC = 1...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_2SEC = 2...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_3SEC = 3...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_4SEC = 4...
  • ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_5SEC = 5...
  • ACT_TRAFFIC_POLICE_STING_ESCAPE = THE [format][color:red]COPS[/format] ARE TAILING YOU!
  • ACT_TRAFFIC_POLICE_STING_START = UNDERCOVER STING! RESCUE THE [format][color:green]DEALER[/format] FROM THE COPS!
  • ACT_TRAFFIC_POLICE_STING_UNCUFF = {ACTION_IMG} UNCUFF THE DEALER
  • ACT_TRAFFIC_POLICE_STING_UNCUFF_USE = UNCUFF THE DEALER
  • ACT_TRAFFIC_PROTECT_DRIVER = DRIVE THE [format][color:green]DEALER[/format] TO THE [format][color:teal]CLIENTS[/format]
  • ACT_TRAFFIC_PROTECT_F = PROTECT THE [format][color:red]DEALER[/format] DURING TODAY'S DELIVERIES
  • ACT_TRAFFIC_PROTECT_M = PROTECT THE [format][color:green]DEALER[/format] DURING TODAY'S DELIVERIES
  • ACT_TRAFFICKING_ALL_DEALS_DONE = ALL DEALS DONE
  • ACT_TRAFFICKING_DAMAGE = DAMAGE
  • ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
  • ACT_TRAFFICKING_NAME = TRAFFICKING
  • ACT_TRAFFICKING_START = START TRAFFICKING
  • ACT_TRAFFICKING_TITLE = TRAFFICKING LEVEL SELECTION
  • ACT_VANDAL_AIRPLANE_MSG = AIRPLANES
  • ACT_VANDAL_BAT_MSG = BASEBALL BAT
  • ACT_VANDAL_BOAT_MSG = BOATS
  • ACT_VANDAL_BONUS_BASE_VALUE = BASE VALUE
  • ACT_VANDAL_BONUS_BLANK =
  • ACT_VANDAL_BONUS_CLOSE_CHAOS = CLOSE CHAOS BONUS
  • ACT_VANDAL_BONUS_COMBO_MULT = COMBO BONUS
  • ACT_VANDAL_BONUS_MSG = BONUS
  • ACT_VANDAL_BONUS_MULTI_TEAM = BONUS: KILL %s (X%d)
  • ACT_VANDAL_BONUS_MULTI_VEHICLE = BONUS: DESTROY %s (X%d)
  • ACT_VANDAL_BONUS_MULTI_WEAPON = BONUS: USE %s (X%d)
  • ACT_VANDAL_BONUS_MULTIPLIER = BONUS MULTIPLIER:
  • ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
  • ACT_VANDAL_BONUS_STATIC_TEAM = BONUS: KILL %s (+$%d)
  • ACT_VANDAL_BONUS_STATIC_VEHICLE = BONUS: DESTROY %s (+$%d)
  • ACT_VANDAL_BONUS_STATIC_WEAPON = BONUS: USE %s (+$%d)
  • ACT_VANDAL_BONUS_TEAM = TEAM BONUS
  • ACT_VANDAL_BONUS_TOTAL = TOTAL
  • ACT_VANDAL_BONUS_VEHICLE = VEHICLE BONUS
  • ACT_VANDAL_BONUS_WEAPON = WEAPON BONUS
  • ACT_VANDAL_CAR_BIG_DOMESTIC_MSG = BIG CARS
  • ACT_VANDAL_CAR_COMPACT_MSG = COMPACT CARS
  • ACT_VANDAL_CAR_LUXURY_MSG = LUXURY CARS
  • ACT_VANDAL_CAR_SPORTS_MSG = SPORTS CARS
  • ACT_VANDAL_CAR_STANDARD_MSG = SEDANS
  • ACT_VANDAL_CIVILIAN_MSG = CIVILIANS
  • ACT_VANDAL_COMBO_BREAKER_MSG = COMBO BREAKER!
  • ACT_VANDAL_COMBO_MSG = COMBO:
  • ACT_VANDAL_COMBO_TOTAL = COMBO TOTAL: %ls
  • ACT_VANDAL_COP = COP
  • ACT_VANDAL_COP_CAR_OLD_4_DOOR_MSG = POLICE CRUISER
  • ACT_VANDAL_GANG = GANG MEMBER
  • ACT_VANDAL_GOAL_MSG = GOAL:
  • ACT_VANDAL_HELICOPTER_MSG = HELICOPTERS
  • ACT_VANDAL_IN_DISTRICT_MSG = Using the weapons provided destroy objects, vehicles, and people to earn money.
  • ACT_VANDAL_JETSKI_MSG = JETSKIS
  • ACT_VANDAL_KNIFE_MSG = KNIFE
  • ACT_VANDAL_LAUNCHER_MSG = ROCKET LAUNCHER
  • ACT_VANDAL_MOTORCYCLE_MSG = MOTORCYCLES
  • ACT_VANDAL_NIGHTSTICK_MSG = NIGHTSTICK
  • ACT_VANDAL_OBJECTIVE_1 = CAUSE $%d DAMAGE BEFORE TIME RUNS OUT
  • ACT_VANDAL_OBJECTIVE_2 = Chain destruction combos for extra money!
  • ACT_VANDAL_OUT_OF_DISTRICT_MSG = Go back to the %ls district!
  • ACT_VANDAL_PASSENGER = PASSENGER
  • ACT_VANDAL_PEDESTRIAN = PEDESTRIAN
  • ACT_VANDAL_PENALTY_MSG = PENALTY
  • ACT_VANDAL_PISTOL_MSG = PISTOL
  • ACT_VANDAL_POLICE_MSG = POLICE
  • ACT_VANDAL_PROPERTY = PROPERTY
  • ACT_VANDAL_RIFLE_MSG = RIFLE
  • ACT_VANDAL_SHOTGUN_MSG = SHOTGUN
  • ACT_VANDAL_SMG_MSG = SUBMACHINE GUN
  • ACT_VANDAL_START_2_MSG = DO %ls IN [format][color:red]PROPERTY DAMAGE[/format] BEFORE THE TIME RUNS OUT
  • ACT_VANDAL_START_3_MSG = IF YOU DESTROY THINGS IN QUICK SUCCESSION, YOU WILL EARN A COMBO BONUS
  • ACT_VANDAL_START_MSG = GO TO THE [format][color:teal]%ls DISTRICT[/format]
  • ACT_VANDAL_START_NO_DISTRICT = This is it. We need you to cause as much mayhem as you possibly can.
  • ACT_VANDAL_START_NO_DISTRICT_MSG = Cause as much mayhem as you possibly can.
  • ACT_VANDAL_STATIC_BONUS_BIGTRUCK_MSG = BIG TRUCK BONUS
  • ACT_VANDAL_STATIC_BONUS_CIVILIAN_MSG = CIVILIAN BONUS
  • ACT_VANDAL_STATIC_BONUS_COMPACT_CAR_MSG = COMPACT CAR BONUS
  • ACT_VANDAL_STATIC_BONUS_DOMESTIC_CAR_MSG = DOMESTIC CAR BONUS
  • ACT_VANDAL_STATIC_BONUS_LUXURY_CAR_MSG = LUXURY CAR BONUS
  • ACT_VANDAL_STATIC_BONUS_MOTORCYCLE = MOTORCYCLE BONUS
  • ACT_VANDAL_STATIC_BONUS_PICKUP_MSG = PICKUP TRUCK BONUS
  • ACT_VANDAL_STATIC_BONUS_SPORTS_CAR_MSG = SPORTS CAR BONUS
  • ACT_VANDAL_STATIC_BONUS_STANDARD_CAR_MSG = STANDARD CAR BONUS
  • ACT_VANDAL_STATIC_BONUS_SUV_MSG = SUV BONUS
  • ACT_VANDAL_STATIC_BONUS_VAN_MSG = VAN BONUS
  • ACT_VANDAL_STATION_WAGON_MSG = STATION WAGONS
  • ACT_VANDAL_SUCCESS_MSG = Head back to the marked location.
  • ACT_VANDAL_SUMMARY_CARS = CARS
  • ACT_VANDAL_SUMMARY_DESTRUCTION = DESTRUCTION
  • ACT_VANDAL_SUMMARY_FAVORITE_TARGET = FAVORITE TARGET
  • ACT_VANDAL_SUMMARY_FAVORITE_WEAPON = FAVORITE WEAPON
  • ACT_VANDAL_SUMMARY_OBJECTS_DESTROYED = OBJECTS DESTROYED
  • ACT_VANDAL_SUMMARY_PEOPLE = PEOPLE
  • ACT_VANDAL_SUMMARY_PEOPLE_KILLED = PEOPLE KILLED
  • ACT_VANDAL_SUMMARY_PROPERTY = PROPERTY
  • ACT_VANDAL_SUMMARY_TOTAL = TOTAL
  • ACT_VANDAL_SUMMARY_UNKNOWN = UNKNOWN
  • ACT_VANDAL_SUV_MSG = SUVS
  • ACT_VANDAL_TEAM_BONUS_MSG = Killing %ls will give you a bonus.
  • ACT_VANDAL_TEAM_PENALTY_MSG = You earn no money for killing %ls.
  • ACT_VANDAL_THROWN_MSG = THROWN WEAPON
  • ACT_VANDAL_TIME_FAIL_MSG = YOU RAN OUT OF TIME
  • ACT_VANDAL_TIME_SUCCESS_MSG = Good job. Go back and get your payment.
  • ACT_VANDAL_TRAILERS_MSG = SEMI TRAILERS
  • ACT_VANDAL_TRUCK_BIG_SEMI_CAB_MSG = SEMIS
  • ACT_VANDAL_TRUCK_SMALL_PICKUPS_MSG = PICKUP TRUCKS
  • ACT_VANDAL_TRUCK_TRAILER_MSG = TRAILERS
  • ACT_VANDAL_VAN_MINIVAN_MSG = VANS
  • ACT_VANDAL_VEHICLE_BONUS_MSG = YOU GET A BONUS FOR DESTROYING [format][color:red]%ls[/format]
  • ACT_VANDAL_VEHICLE_PENALTY_MSG = YOU EARN NO MONEY FOR DESTROYING [format][color:red]%ls[/format]
  • ACT_VANDAL_WEAPON_BONUS_MSG = YOU GET A BONUS FOR USING A %ls
  • ACT_VANDAL_WEAPON_PENALTY_MSG = YOU GET A PENALTY FOR USING A %ls
  • ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
  • ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
  • ACT_VANDALISM_COMBO_NUMBER = %i
  • ACT_VANDALISM_NAME = MAYHEM
  • ACT_VANDALISM_START = START MAYHEM
  • ACT_VANDALISM_TITLE = MAYHEM LEVEL SELECTION
  • ACT_WHORED_A_4TH_JULY = Rockets. Booze. It's a national pastime.
  • ACT_WHORED_A_APEX_PRED = Show 'em who's on top of the food chain.
  • ACT_WHORED_A_AW_NUTS = You wanna take someone down? Aim for the junk.
  • ACT_WHORED_A_AY_DIOS_MIO = The spirit of lucha libre!
  • ACT_WHORED_A_BATH_TOY = Better than a rubber ducky.
  • ACT_WHORED_A_BOOM_HEADSHOT = Bullet in the brain. It's the only way to be sure.
  • ACT_WHORED_A_CONSCRIPTED = Service continues even after death.
  • ACT_WHORED_A_COYOTE_UGLY = Time to sober up quick.
  • ACT_WHORED_A_END = Games are art.
  • ACT_WHORED_A_EYE_BEHOLDER = Don't ask about her weight.
  • ACT_WHORED_A_FISTING = It's a skill.
  • ACT_WHORED_A_GENKI_GAMES = Super Ethical Reality Explosions Funtime Go!
  • ACT_WHORED_A_GOOD_VIBRATIONS = Strap it on.
  • ACT_WHORED_A_ICON = He's larger than life.
  • ACT_WHORED_A_KEEP_AWAY = These zombies like to go boom.
  • ACT_WHORED_A_LEAF_BLOWER = Clean up this place.
  • ACT_WHORED_A_LITTLE_NIKITA = Sexy and deadly.
  • ACT_WHORED_A_MEAN_GIRLS = There's always one queen bee.
  • ACT_WHORED_A_PESTS = They're everywhere!
  • ACT_WHORED_A_PUNCH_DRUNK = Make Marcellus proud.
  • ACT_WHORED_A_RECYCLE = See? Our game has a positive message.
  • ACT_WHORED_A_SELF_CONSCIOUS = People say size doesn't matter...
  • ACT_WHORED_A_STEELPORT_WAY = He pulls a dildo, you pull a knife.
  • ACT_WHORED_A_TANK = We're gonna need a bigger boat.
  • ACT_WHORED_A_TBIRD = Fire it up! Fire it up!
  • ACT_WHORED_A_TINY_PROBLEMS = They can be hard to deal with.
  • ACT_WHORED_A_VINTAGE_HORROR = You're fighting zombies using a gun with infinite ammo. You have no sprint or regenerating health.
  • ACT_WHORED_A_WELCOME = It's obvious, but it's wave 1...
  • ACT_WHORED_A_WELL_DONE = The best way to enjoy meat.
  • ACT_WHORED_A_WRATH_CARDINAL = Show Nyte Blayde how it's done.
  • ACT_WHORED_APOC = Cleaning up the streets... by making people explode.
  • ACT_WHORED_APOC_FAIL = Shall we pretend that didn't happen?
  • ACT_WHORED_AYDIOSMIO = Two men, two grenade launchers, and an army of mini luchadores.
  • ACT_WHORED_AYDIOSMIO_FAIL = ¿Por qué?
  • ACT_WHORED_BAT = Batters up.
  • ACT_WHORED_BAT_FAIL = Swing and a miss!
  • ACT_WHORED_BEERMUSCLES = Your fists are your best weapon.
  • ACT_WHORED_BEERMUSCLES_FAIL = Punching is an art to be mastered.
  • ACT_WHORED_BIG = You're bigger, you're tougher, and you're stronger!
  • ACT_WHORED_BIG_FAIL = Maybe not strong enough.
  • ACT_WHORED_BOWLING = Knock 'em all down!
  • ACT_WHORED_BOWLING_FAIL = No perfect score here.
  • ACT_WHORED_BRUTEBOOM = Push them over the edge.
  • ACT_WHORED_BRUTEBOOM_FAIL = Push them before they push you.
  • ACT_WHORED_BRUTES = Send in the brutes!
  • ACT_WHORED_BRUTES_FAIL = Gotta keep on your toes!
  • ACT_WHORED_COMM_SERVICE = Show those drinks you don't need them!
  • ACT_WHORED_COMM_SERVICE_FAIL = You let the drink win out.
  • ACT_WHORED_D_31DAYS = Survive the zomb-pocalypse.
  • ACT_WHORED_D_7INNING = Redhots, get your redhots!
  • ACT_WHORED_D_ANKLE_BITERS = Deadly things come in small packages.
  • ACT_WHORED_D_APOTHEOSIS = Murder Time, Fun Time!
  • ACT_WHORED_D_BE_GUILED = Where's Charlie when you need him.
  • ACT_WHORED_D_CAAN_COOLJ = Roller derby will never be the same.
  • ACT_WHORED_D_CANGELS = They aim for your heart.
  • ACT_WHORED_D_COUNTING_CALS = Energy drinks can kill you.
  • ACT_WHORED_D_CYPRIAN_ORDER = Kick ass for the Lord.
  • ACT_WHORED_D_DRINKING_GAME = Every time you shoot a beer bottle, take a drink.
  • ACT_WHORED_D_FEVER_DREAM = Things just got surreal.
  • ACT_WHORED_D_IRONY = Nothing "mini" about it.
  • ACT_WHORED_D_ITSATRAP = Ackbar loves the bitches.
  • ACT_WHORED_D_LEAGUE_OF_OWN = Look out, Kit.
  • ACT_WHORED_D_LILLIPUTIANS = Little problems need big solutions.
  • ACT_WHORED_D_NORMS_REVENGE = When all you have is a hammer, everyone starts looking like hoes.
  • ACT_WHORED_D_OLEG_FAMILY_REUNION = The gangs all here.
  • ACT_WHORED_D_PORKCHOP = GET THE FUCK OUTTA HERE!
  • ACT_WHORED_D_ROMERO_REVENGE = Fun with power tools.
  • ACT_WHORED_D_RUNNING_DEAD = Always save the last round for yourself.
  • ACT_WHORED_D_SANGENTS = Fight the men of mystery.
  • ACT_WHORED_D_SAUSAGE_FEST = The safeword is "ow".
  • ACT_WHORED_D_SR_DESIGN = It's an allegory.
  • ACT_WHORED_D_STEELPORT_CONNECTION = Fist of Furries
  • ACT_WHORED_D_TARGET_PRACTICE = The rural shooting gallery with a modern twist.
  • ACT_WHORED_D_TOKYO_BEWARE = There's a little Saint in all of us.
  • ACT_WHORED_D_WAVE_OF_DEAD = When you get bit, there's no turning back.
  • ACT_WHORED_D_WEENIE_ROAST = Start the campfire.
  • ACT_WHORED_D_WELCOME = Make Lars proud.
  • ACT_WHORED_D_YKANO = 3. 2. 1. Let's jam...
  • ACT_WHORED_DILDO = Don't need to be a ho to be a pro.
  • ACT_WHORED_DILDO_FAIL = Need more stamina maybe?
  • ACT_WHORED_DRINKING_GAME = The more you kill, the less drunk you get!
  • ACT_WHORED_DRINKING_GAME_FAIL = Too much blood in your alcohol-stream.
  • ACT_WHORED_DRUNKEN_BOXING = When you're drunk, you have super strength.
  • ACT_WHORED_DRUNKEN_BOXING_FAIL = Or you thought you had super strength.
  • ACT_WHORED_DRUNKENROCKETS = Things that don't mix: drinking and rockets. So let's mix them!
  • ACT_WHORED_DRUNKENROCKETS_FAIL = Learning to aim is a lot harder than learning to drink here.
  • ACT_WHORED_FLAMEBRUTE = Flame brute coming in hot!
  • ACT_WHORED_FLAMEBRUTE_FAIL = Maybe too hot to handle?
  • ACT_WHORED_GAT_ATTACK = Take control of a giant Gat mascot and crush your enemies!
  • ACT_WHORED_GAT_ATTACK_FAIL = The bigger you are, the harder you fall.
  • ACT_WHORED_GENKI_REVENGE = Professor Genki's Super Ethical Explosion Funtime Go!
  • ACT_WHORED_GENKI_REVENGE_FAIL = UN-ETHICAL!
  • ACT_WHORED_GIMPS = Bring out the gimps!
  • ACT_WHORED_GIMPS_FAIL = You're supposed to punish them.
  • ACT_WHORED_GRENADIER_STRIPPERS = Tip the mini-strippers with a grenade.
  • ACT_WHORED_GRENADIER_STRIPPERS_FAIL = That's why it's important to tip your stripper; even mini ones.
  • ACT_WHORED_GRENADIERS = Hos know how to defend themselves... with grenades!
  • ACT_WHORED_GRENADIERS_FAIL = Don't try catching them.
  • ACT_WHORED_HITNRUN = Start mowing them down.
  • ACT_WHORED_HITNRUN_FAIL = Some driving skills required.
  • ACT_WHORED_HOBO_SHOTGUN = You should have given them more change...
  • ACT_WHORED_HOBO_SHOTGUN_FAIL = We all knew the hobo uprising was coming.
  • ACT_WHORED_MALLCOP = And justice for mall!
  • ACT_WHORED_MALLCOP_FAIL = Somewhere a mall cop is weeping...
  • ACT_WHORED_MEGA_TRANNY = Brutella wants some.
  • ACT_WHORED_MEGA_TRANNY_FAIL = And she got it. Oh did she get it...
  • ACT_WHORED_MEGA_WHORE = Wholesale sized.
  • ACT_WHORED_MEGA_WHORE_FAIL = Bigger doesn't always mean better.
  • ACT_WHORED_MEGA_ZOMBIE = Zombies 2.0: Bigger, stronger, and more combustible.
  • ACT_WHORED_MEGA_ZOMBIE_FAIL = Well we did warn you.
  • ACT_WHORED_MEGACAN = He is coming!
  • ACT_WHORED_MEGACAN_FAIL = Now the can recycles you.
  • ACT_WHORED_MEGAFURRIES = The biggest, the cutest, and the deadliest!
  • ACT_WHORED_MEGAFURRIES_FAIL = The fury of a furry.
  • ACT_WHORED_MINI_BRUTES = Big things come in small packages.
  • ACT_WHORED_MINI_BRUTES_FAIL = Small packages still hurt.
  • ACT_WHORED_MINI_SAMURAI = Small man, huge sword, and lots of blood.
  • ACT_WHORED_MINI_SAMURAI_FAIL = Was that sword too big to handle?
  • ACT_WHORED_MINICANS = Mini-gun, mini-cans, big fun!
  • ACT_WHORED_MINICANS_FAIL = You've been recycled.
  • ACT_WHORED_MINIFURRIES = Don't let the cuteness fool you, these guys have rockets!
  • ACT_WHORED_MINIFURRIES_FAIL = Overrun with adorable death.
  • ACT_WHORED_MINIGUNBRUTE = Mini-gun brutes incoming!
  • ACT_WHORED_MINIGUNBRUTE_FAIL = Just brutal.
  • ACT_WHORED_MINISNIPERS = One shot, one kill.
  • ACT_WHORED_MINISNIPERS_FAIL = The hunter becomes the prey.
  • ACT_WHORED_MINIZOMBIES = An army of undead... just smaller.
  • ACT_WHORED_MINIZOMBIES_FAIL = They're tiny and dead: that's half the work right there...
  • ACT_WHORED_MONEYSHOTS = Aim for the head.
  • ACT_WHORED_MONEYSHOTS_FAIL = "Aim for the head" wasn't just a suggestion.
  • ACT_WHORED_NINJAS = Did you hear that sound?
  • ACT_WHORED_NINJAS_FAIL = Silent, but deadly.
  • ACT_WHORED_NUTSHOOT = Shoot for the groin!
  • ACT_WHORED_NUTSHOOT_FAIL = Not quick enough on the draw.
  • ACT_WHORED_NUTSHOTS = A punch to the groin.
  • ACT_WHORED_NUTSHOTS_FAIL = Don't be shy, start hitting those family jewels.
  • ACT_WHORED_OLD_SCHOOL = No sprint, no health regeneration; only a shotgun and your will to live.
  • ACT_WHORED_OLD_SCHOOL_FAIL = Need you're regenerating health? In my day we only had health packs!
  • ACT_WHORED_OUTSIDE_RADIUS_WARNING = Return to the area!
  • ACT_WHORED_QUESTION_MARKS = Question Marks Incoming!
  • ACT_WHORED_QUESTION_MARKS_FAIL = No question.
  • ACT_WHORED_RESTART_WARNING = Starting a new game will reset progress on this map. Continue?
  • ACT_WHORED_ROLLERHOS = Beware the roller hos.
  • ACT_WHORED_ROLLERHOS_FAIL = They are quick and deadly.
  • ACT_WHORED_ROUND1 = Welcome to Whored Mode!
  • ACT_WHORED_ROUND1_FAIL = What!? On the first wave?
  • ACT_WHORED_SAUSAGE_FEST = A nice, hearty supply of sausage.
  • ACT_WHORED_SAUSAGE_FEST_FAIL = Should have respected the meat.
  • ACT_WHORED_SONICBOOMSTICK = This gun has a certain boom to it.
  • ACT_WHORED_SONICBOOMSTICK_FAIL = PROTIP: Charging the gun up fully will insta-gib an enemy!
  • ACT_WHORED_SQUEAKY_CLEAN = The ultimate embarrassment.
  • ACT_WHORED_SQUEAKY_CLEAN_FAIL = The blowup doll will work wonders at the right angle.
  • ACT_WHORED_STARPOWER = All of your weapons are upgraded and enemies explode at your touch!
  • ACT_WHORED_STARPOWER_FAIL = Too much power to handle.
  • ACT_WHORED_STARPOWER2 = Enemies explode at your touch!
  • ACT_WHORED_STRIPPERS = Strippers incoming!
  • ACT_WHORED_STRIPPERS_FAIL = You have rockets, don't you?
  • ACT_WHORED_SWAG_BAG = Furry conventions have interesting swag.
  • ACT_WHORED_SWAG_BAG_FAIL = You let the cuddly animals win. Shame on you.
  • ACT_WHORED_TANK = This tank's for you.
  • ACT_WHORED_TANK_FAIL = No tank for you!
  • ACT_WHORED_THE_END = Good luck!
  • ACT_WHORED_THE_END_FAIL = One. More. Wave. Let's do this!
  • ACT_WHORED_WEAKSAUCE = Your size and damage dealt is lowered!
  • ACT_WHORED_WEAKSAUCE_FAIL = WEAKSAUCE!!!!
  • ACT_WHORED_WEENIEROAST = Flame broiled deliciousness.
  • ACT_WHORED_WEENIEROAST_FAIL = You cook the meat before you put it in your mouth.
  • ACT_WHORED_Z_10_CENTS = Collect those cans.
  • ACT_WHORED_Z_AGRIZOOPHOBIA = It's a big problem.
  • ACT_WHORED_Z_ANGEL_DE_LA_MUERTE = Wrong angel of death...
  • ACT_WHORED_Z_BDSM = Don't feel bad, they paid for this.
  • ACT_WHORED_Z_BIG_BONED = We really mean it.
  • ACT_WHORED_Z_BOARDER_GUARD = Steelport has a problem with illegal aliens.
  • ACT_WHORED_Z_BRUTE_ACTION = We're toying with you.
  • ACT_WHORED_Z_ERECTILE_DYS = It can happen to anybody.
  • ACT_WHORED_Z_FOOD_TRUCK = Flay 'em.
  • ACT_WHORED_Z_GATS_WET = We went there.
  • ACT_WHORED_Z_GIRLS_NIGHT = The lady's are cutting loose.
  • ACT_WHORED_Z_GROUP_RATE = This session fee is through the roof.
  • ACT_WHORED_Z_HANK_EAST = He's covered wars ya know.
  • ACT_WHORED_Z_HORS_DOE = Who doesn't love those little hotdogs?
  • ACT_WHORED_Z_HOW_ROMANTIC = Rockets are a girl's best friend.
  • ACT_WHORED_Z_KIRBY = Send 'em to dream land.
  • ACT_WHORED_Z_MS_SEBERT = It's about to...
  • ACT_WHORED_Z_MURDER_BENDER = What HAPPENED last night.
  • ACT_WHORED_Z_ONE_SIDED = This really isn't fair.
  • ACT_WHORED_Z_OUTMATCHED = Think fast.
  • ACT_WHORED_Z_RITA = MAKE MY MONSTER GROW!
  • ACT_WHORED_Z_ROLL_OVER = Stay dead.
  • ACT_WHORED_Z_START_YOUNG = Start with toes, work up to brains.
  • ACT_WHORED_Z_SUPER_SIZED = No one needs this much caffeine.
  • ACT_WHORED_Z_SURVIVAL_HORROR = No herbs around here.
  • ACT_WHORED_Z_TEXAS_ZOMB = I guess the saying IS true...
  • ACT_WHORED_Z_THEME_PARK = No, I DON'T want a picture.
  • ACT_WHORED_Z_UNDEAD_MARATHON = Zombies on the run.
  • ACT_WHORED_Z_VEGAN = Stop the meat-pocalyspe
  • ACT_WHORED_Z_WELCOME = It's good to be a top.
  • ACT_WHORED_ZOMBIE_CHAINSAW = Start carving it up.
  • ACT_WHORED_ZOMBIE_CHAINSAW_FAIL = Turkeys wouldn't fear you.
  • ACT_WHORED_ZOMBIE_INFERNO = Zombies run, explode, and set you on fire. Your health doesn't come back either. I know, we're mean.
  • ACT_WHORED_ZOMBIE_INFERNO_FAIL = PROTIP: Keep away from exploding zombies. Use them as bombs.
  • ACT_WHORED_ZOMBIE_SLAYER = With your holy weapons, you cleanse this world of the undead plague!
  • ACT_WHORED_ZOMBIE_SLAYER_FAIL = Rise up champion! Grasp your blade tighter and continue to purge this evil!
  • ACT_WHORED_ZOMBIE_UPRISING = Survive the zombie apocalypse... with no sprint!
  • ACT_WHORED_ZOMBIE_UPRISING_FAIL = Mmmmm... brains.
  • ACT_WHORED_ZOMBIEBRUTES = Now those are some big zombies!
  • ACT_WHORED_ZOMBIEBRUTES_FAIL = So big, so angry, so undead.
  • ACT_WHORED_ZOMBIES_EXPLODE = Zombies and exploding zombies. Yes, this could hurt.
  • ACT_WHORED_ZOMBIES_EXPLODE_FAIL = Make them go boom, not yourself.
  • ACT_WHORED_ZOMBIESATV = Grind them up.
  • ACT_WHORED_ZOMBIESATV_FAIL = Hit them before they hit you.
  • ACT_YOU_HAVENT_COMPLETED = (YOU HAVEN'T COMPLETED)
  • ACT_ZOMBIE_CANT_REVIVE = You need at least 1 food item to revive someone!
  • ACT_ZOMBIE_DISPLAY_NAME = ZOMBIE UPRISING
  • ACT_ZOMBIE_FAIL = YOU FAILED TO FIGHT OFF THE ZOMBIES
  • ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
  • ACT_ZOMBIE_HUD_SCORE = SCORE:
  • ACT_ZOMBIE_HUD_WAVE = WAVE:
  • ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
  • ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
  • ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
  • ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = ZOMBIE LEVEL SELECTION
  • ACT_ZOMBIE_LIMITED_USES = Use your weapons wisely. You only have a limited number of uses.
  • ACT_ZOMBIE_NAME = ZOMBIE UPRISING
  • ACT_ZOMBIE_START = Play Zombie Uprising videogame?
  • ACT_ZOMBIE_START_WAVES = STOP THE ZOMBIE ASSAULT BY WIPING OUT THE REMAINING ZOMBIES
  • ACT_ZOMBIE_SURVIVOR_DEAD = A SURVIVOR HAS DIED
  • ACT_ZOMBIE_SURVIVOR_REVIVE = You have %d seconds to revive a survivor!
  • ACT_ZOMBIE_TITLE = ZOMBIE LEVEL SELECTION
  • ACT_ZOMBIE_TRIGGER_FAIL = YOU FAILED TO STOP THE ZOMBIE ASSAULT
  • ACT_ZOMBIE_TRIGGER_WARNING = If you leave, you'll unleash the zombie assault into the world!
  • ACT_ZOMBIE_USE_MESSAGE_TEXT = START ZOMBIE
  • ACTIVITY_CANCELLED_SUB_TEXT = CANCELED
  • ACTIVITY_COMPLETED = COMPLETED
  • ACTIVITY_FAILURE_CANCEL_TEXT = ACTIVITY CANCELED
  • ACTIVITY_FAILURE_SUB_TEXT = FAILED
  • ACTIVITY_LEVEL_SELECTION = ACTIVITY LEVEL SELECTION
  • ACTIVITY_NAME_ESCORT = ESCORT
  • ACTIVITY_NAME_FRAUD = FRAUD
  • ACTIVITY_NAME_GUARDIAN = GUARDIAN ANGEL
  • ACTIVITY_NAME_HELI = HELI ASSAULT
  • ACTIVITY_NAME_MAYHEM = MAYHEM
  • ACTIVITY_NAME_RUNNING_MAN = PROFESSOR GENKI'S SUPER ETHICAL REALITY CLIMAX
  • ACTIVITY_NAME_SNATCH = SNATCH
  • ACTIVITY_NAME_TANK_MAYHEM = TANK MAYHEM
  • ACTIVITY_NAME_TRAFFICKING = TRAFFICKING
  • ACTIVITY_NAME_TRAIL_BLAZING = TRAIL BLAZING
  • ACTIVITY_SUCCESS_SUB_TEXT = COMPLETED
  • ACT_HITMAN_COMP NOTORIETY_MSG = LOSE THE COPS BEFORE YOU COLLECT YOUR PAYMENT
  • ACT_HITMAN_COMP WITNESS_MSG = Don't leave any witnesses!
  • ACT_HITMAN_COMPLETE BONUS_MSG = Excellent work. Return to receive your bonus.
  • ACT_HITMAN_COMPLETE_MSG = RETURN TO RECEIVE YOUR PAYMENT
  • ACT_HITMAN_COMPLICATION_CAR_TYPE = YOU WILL RECEIVE A BONUS FOR USING A %s TO PERFORM THE HIT
  • ACT_HITMAN_FAIL_MSG = You ran out of time.
  • ACT_HITMAN_FINISH WITNESS_MSG = THAT'S ALL OF THEM, RETURN TO COLLECT YOUR BONUS
  • ACT_HITMAN_FIRST KILL BONUS_MSG = WELL DONE
  • ACT_HITMAN_FIRST KILL_MSG = TAKE OUT THE REST OF THE [format][color:red]TARGETS[/format]
  • ACT_HITMAN_KILL WRONG_MSG = The [format][color:red]target[/format] wasn't killed as ordered. You won't receive a bonus.
  • ACT_HITMAN_KILL_MSG = [format][color:red]TARGET[/format] KILLED SUCCESSFULLY
  • ACT_HITMAN_LIST = ELIMINATE THE PEOPLE ON THE HIT LIST
  • ACT_HITMAN_START BONUS_MSG = YOU WILL RECEIVE A CASH BONUS IF THE HIT IS PERFORMED AS REQUESTED
  • ACT_HITMAN_START CAR AND GUN_MSG = THE CLIENT HAS REQUESTED YOU PERFORM THE HIT WITH A DRIVEBY USING THE PROVIDED %s
  • ACT_HITMAN_START CAR_MSG = THE CLIENT HAS REQUESTED YOU PERFORM THE HIT WITH A HIT-AND-RUN
  • ACT_HITMAN_START GUN_MSG = THE CLIENT HAS REQUESTED YOU PERFORM THE HIT WITH THE PROVIDED %s
  • ACT_HITMAN_START_MSG = TAKE OUT THE [format][color:red]TARGETS[/format]
  • ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %I/%I
  • ACT_HITMAN_WARN NOTORIETY_MSG = Lose the cops first!
  • ACT_HITMAN_WARN WITNESS_MSG = TAKE CARE OF THE WITNESSES
  • ACT_HOLDUP_START_MSG_1 = YOU'VE STARTED A HOLD-UP
  • ACT_HOLDUP_START_MSG_2 = KEEP YOUR RETICLE OVER THE SHOPKEEPER
  • ACT_HOLDUP_START_MSG_3 = FOLLOW THE SHOPKEEPER TO THE SAFE
  • CAT_MOUSE_PLAY_AGAIN = PLAY AGAIN
  • CAT_MOUSE_QUIT_DIVERSION = QUIT CO-OP DIVERSION

User452 - 2011-03-05 03:43:21

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