Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Theft is started by breaking into a Safe inside a closed Store. Store hours vary, but all stores are closed between 10PM and 9AM. It is possible to access the Safe in the back of a Store after Store hours either by kicking down the door, or opening the door normally before the Store is closed. When a door is kicked in, an alarm goes off and Notoriety increases.
Originally, Theft was an activity which was to have been started by visiting the On The Fence pawn shops in each area, then proceeding to certain Stores to steal boxes and bring them back to On The Fence. Bringing the wrong box would not be accepted by the Fence. There would also have been Rival Thieves from other gangs trying to get the boxes.
Safecracking when a Store is closed begins the Theft activity, but Safecracking during the day only awards Cash. Safes at Friendly Fire also contain a weapon. The Safe is located in a room at the rear of the Store. When standing in front of a safe, there is a prompt to begin cracking the safe. A series of control actions are shown on the screen, similar to Tagging. One the sequence has been followed, the safe door opens. If an action is performed wrong, Police Notoriety increases.
During the day, the Safe can also be opened by performing Hold Ups.
When exiting Safecracking, the on-screen message confirms exiting Theft.
After the Safe has been opened at night, there is a box inside which can be picked up and put in the back of any vehicle. When standing at the rear of a vehicle, a prompt appears to place the box in the vehicle. Once inside the vehicle, the Map shows the location of a Pawn Shop (such as On The Fence which is only available during this diversion. There are only four Pawn Shops drop-off points, and the map shows to the closest one. When moving to a different part of the city while carrying boxes, the map adjusts to the new nearest one. It is possible to rob multiple stores before going to the Pawn Shop, but the fence only accepts a maximum of 6 boxes, which is also the maximum capacity of large vehicle such as the Delivery Truck. When crashing the car, there is a chance that a box would fall out, and when daybreak hits, the diversion ends.
There are only 6 safecracking combinations
Theft does not count towards 100% Completion, so there is no way to "Complete" it.
There is one entry in the Statistics menu which is related to Theft:
- Stolen Boxes Fenced
- Use Forgive and Forget
- Shoot the register for some extra cash.
- Some Stores cannot be robbed, such as Plastic Surgeon, and Hair Salons.
- After robbing a Store, multiple Security Guards are present the next night.
- Theft is easier when recruiting homies to fight off the cops while cracking the safe.
- The boxes from the safes have the Volition logo in it
- It is not possible to perform safecracking before joining the Saints.
- Some vehicles, such as the Cosmos, do not have enough vertical space in the trunk for boxes, so the trunk hangs open once a box is put inside.
- Theft is an Activity. The Activity icon is a crowbar, which appears during the Activity, both on-screen and on the Map to mark pawn shops.
Theft was originally going to be started from Icons like other Activities and had characters in each cutscene. Like Snatch, it was going to have a four locations instead of just three. The four drop off points during Theft correspond to the four activity locations. However, the Contact Characters were cut from the game when Theft was changed to being activated by robbing a safe at night.
- Matt was to be the contact for Theft for the 3rd Street Saints area of Stilwater, and likely would have served as a training Activity, like Will did for Snatch. Matt was described by Troy in the subtitle files as "a shifty mother fucker who runs a pawn shop." Despite his name being Matt, the sign on his Pawn Shop reads Uncle Ed's Pawn Shop. It is located just north of the bridge leading to the western part of Fox Drive.
- The contact for this location was named Javier. It is unknown if the Javier introduced in Saints Row 2's Septic Avenger activity is intended to be the same person. His Pawn Shop is an On the Fence located down the street just south of the Image As Designed.
- The contact for this location was named Morgan. Nothing else is known about him. He doesn't actually have a Pawn Shop, packages for his area are delivered to an empty parking lot next to a building called Rank & File. It is located between a Rim Jobs and a Brown Baggers.
- The contact for this location was named Aiden. Nothing else is known about him. His Pawn Shop is an On the Fence located just south of the Forgive and Forget.