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Is/are ?[]

The opening sentence reads: "The Vice Kings is a gang in Saints Row." Despite the 's', the gang is singular, and the sentence is referring to the gang rather than the members, so I believe this is correct, but it sounds wrong to me, so I'm slightly unsure. "Are" sounds better in the sentence, but there's only one Vice Kings gang, so I'm ultimately confused as to whether it should be "is" or "are". – Moozipan Cheese(talk page) 23:51, September 4, 2011 (UTC)

I believe it should be "is". To check, I quickly looked up some WP articles about various things which also have a plural s in the singular name, and they all seem to have "is". If you have time, see if you can find any examples at all with "are"? (Not that wikipedia is guaranteed to be right, but they have a higher population of grammar nazis than here.) -452 01:15, September 5, 2011 (UTC)
Oh. "The Ronin is a gang" or "The Ronin are a gang". I'm not exactly sure how it works. -452 01:19, September 5, 2011 (UTC)
I went a step further and just looked up the WP articles about grammar, and I have bad news, both ARE right.
"are" is correct in British English, "is" is right in American English. Being Australian myself, they sound equally right to me, although I'm leaving towards "are". Whatever we put, someone else will probably change it in the future. -452 01:30, September 5, 2011 (UTC)
Well, I'll let you decide as you are the admin, and because I truly don't know. Odd that I find myself gearing slightly towards "is" now though. One of the few things about American English that makes sense to me. – Moozipan Cheese(talk page) 18:14, September 5, 2011 (UTC)
We never did come to a decision about this. --452 13:03, December 21, 2011 (UTC)
Ha, nope. I'm still completely open to both "is" and "are". I suppose we have to pick a stand on what English rules this wiki follows outside of game spellings? – Moozipan Cheese(talk page) 13:52, December 21, 2011 (UTC)
And it has been changed back to "are" again. --452 08:00, February 6, 2012 (UTC)
Are there any examples in the game files as to how Volition write it? – Moozipan Cheese(talk page) 13:02, February 21, 2012 (UTC)
Yes, all "are", but also if you replace "Vice Kings" with any other gang name, it would still be "are".
I can't even think of an instance where "The Ronin is..." would be right. In fact, I just search the data files for "(each gang) is" and "(each gang) are" - it's always are.
So, "are" it is! --452 02:22, April 29, 2012 (UTC)
Good to finally get that straightened out. – Moozipan Cheese(talk page) 20:09, April 29, 2012 (UTC)

Vice Kings in SR IV[]

I think the vice kings play a important role in SR IV especially in King and Gat's mission and the simulation mission with enemies gangs (unsigned: Johnny Gat08 - 2014-01-19 12:17:37)

Counterparts[]

It seems each member is similar to a member of the Saints with Benjamin King as Julius's counterpart, Warren Williams as Dex's counterpart and Tanya Winters as The Protagonist's counterpart they even try to kill their respective original leaders after taking control of their respective gangs with the only difference is that Tanya try to seize control of the Vice Kings away from Benjamin King and betray him while The Protagonist tries to kill Julius out of revenge they even comment about Luz Avalos wearing last season's shoes. Queen Darkness Von Haven (talk) 02:36, March 27, 2014 (UTC)

A Game of Clones[]

During the mission Game of clones, is it possible for the Vice King Hammer, and the Vice King Compensator to spawn, or are those only scripted for Benjamin King's loyalty mission? I couldn't find any info regarding them spawning, aside from the VK Hammer having a 5% spawn chance.

Konata Inoue (talk) 13:26, February 21, 2019 (UTC): Konata Inoue

The A Game of Clones article lists which vehicles spawn during to that mission.
The Hammer article does say there is a 5% random spawning chance, and I checked the game files - that's what the vehicle file says, but spawning chances are also linked to the spawning chance of the driver - and the driver for that vehicle does not spawn randomly, so it will never randomly spawn.
There may be a chance it could spawn parked - but we don't fully understand how random vehicle selection works. You are the expert at finding randomly parked vehicles that shouldn't be there, so if anyone can find it, it's you! Try driving a normal Hammer around, and look for a yellow one. (I'm going to add the variant differences to the Hammer article in about an hour, to help you positively identify one if you find it.) 452 13:43, February 21, 2019 (UTC)
While I was in the mission "A game of clones", I decided to drive back and forth to the Rosen Oaks Friendly Fire location, and spawned the Hammer 102 times. None of which spawned the VK variant.
Would this be an issue simply because of the mission at hand, or could it be chalked up to not enough attempts?
I do believe it is unrelated to the mission, as the Hammer will spawn next to the Friendly Fire, no matter what mission you're in, or are the guaranteed locations only for generic Beater, Average, and Ultimate variants?
Konata Inoue (talk) 20:38, February 21, 2019 (UTC): Konata Inoue
Please do not split discussions across multiple pages.
Yes, Hammer spawning is unrelated to the mission. -452 20:48, February 21, 2019 (UTC)
We don't know for certain that there is any chance at all that the VK Hammer will spawn parked.
All we know for certain is that it definitely won't spawn driving, and that the variant definition file gives a spawning weight of "5", which is generally thought to mean 5%, because variant weights often total to 100. In the case of the Hammer, the other variants already total 100, meaning the total of all the variants' weights is 105, however this also occurs with other vehicles.
After 102 attempts, I would personally conclude that it probably doesn't spawn. But since there's an element of luck involved, we can never be certain.
It is really helpful that there is a known parked location, it's certainly easier than driving around the entire city looking for one. In theory, any randomly spawning variant should be able to spawn in a parking spot.
However, one thing I haven't done is check the variant definition file to see if there's some kind of "can randomly spawn" flag. I will look into that later when I have time.
452 20:54, February 21, 2019 (UTC)
As it turns out, I had time to look at the variant file right now, and there isn't a "can spawn" flag, just "Weight" and "ParkingWeight", and the values for both are the same for all variants. And there are no other differences between variants that would indicate that it's being specifically prevented from spawning.
However, we don't fully understand how random vehicle selection works.
452 20:57, February 21, 2019 (UTC)
After checking out the spawn_info_groups.xtbl file, which specifies the drivers of each vehicle, it looks like - in theory - anyone should be able to spawn driving that variant also. So we know less for certain that I thought. 452 21:09, February 21, 2019 (UTC)
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