|Neighborhood||Henry Steel Mills|
|Missions||The Belgian Problem|
|Games||Saints Row: The Third|
The Syndicate Tower is a skyscraper in Saints Row: The Third.
Phillipe Loren's main offices are located near the top floor, and about midway up the tower, there is a top-secret cloning facility where the Morningstar hopes to create a master army of brutes from their prisoner, the giant Oleg Kirrlov. All the clones produced so far possess Oleg's strength, but have yet to possess his intelligence.
Shortly after the events of the mission "Party Time" Phillipe, Viola and Kiki host a meeting at the tower with the rest of The Syndicate in a private boardroom. The Syndicate Tower becomes the primary setting of the mission "The Belgian Problem" in which the 3rd Street Saints storm the building, free Oleg, and kill Phillipe Loren. Afterwards the player has the option of either blowing up the building to gain more respect, or keeping it to increase their income from missions and activities.
- In the beginning of the game the building's windows are tinted red, the color of the Morningstar. Upon completing "The Belgian Problem" (if the player decides not to blow up the building) the windows will appear red in the daytime but switch to purple at night, with the help of some newly installed lights symbolizing the Saints' takeover of the building.
- The building has somewhere around 250 stories. It is around 965 meters tall.
- Throwing an enemy off the top of the building will show that they fall around 3100 feet, which is around 945 meters.
- During "The Belgian Problem", when the mission marker is at the door to the building, the roof is 3133 feet from the mission marker.
- If it existed in real-life, it would be the tallest structure on earth.
- Although before the game's release it was announced as a Crib,[Where was this mentioned?] the building itself cannot be entered outside of the mission "The Belgian Problem".
- Above the front entrance is the symbol of the gang the tower is associated with. Before the mission the building had a red star for the Morningstar. If the building was saved, after the mission it has the purple fleur-de-lis for the Saints.
- Despite the bomb being blown at the base of the tower, the aftermath shows only the top-half being blown apart, with no damage to the bottom or the loading dock, where the bomb was detonated.
- The Tower does bear a passing resemblance to the John Hancock Center in Chicago, with the black X-bracing exterior and slimming base-to-top shape
- Also, the large metal ball at the top of the tower is similar to the large counterweight damper in the top of the Taipei 101, but the damper in the 101 is used as a countermeasure to withstand typhoon winds, as compared to one-way express lift as seen in The Belgian Problem
- On top of the Syndicate Tower is a helipad, spotlights, and a small platform sticking out from the south side, which can be used for base jumping or suicide attempts.
- During the mission, The Belgian Problem, it is not possible to jump down the interior of the tower.
- In Saints Row IV, the Syndicate Tower is replaced with the Alien Tower, which is connected to the Zin mothership. There is a rubble around the tower, as with all Hotspots and Towers. Although the door can be opened, there is nothing inside. 2 tuned Infuegos and 2 Justices can be found in the parking lot east of the tower (where the Morningstar Gang Operation was in Saints Row: The Third). The only mission where the tower is mentioned is "Grand Finale" where it is referred as "The Old Syndicate Tower" by either Benjamin King, Shaundi or Asha Odekar (depending on which crew the player selected).
- In Saints Row IV when Zinyak is looking at the map of Steelport the Syndicate Tower is missing.
- ↑ Determined with Pythagoras' Theorem, after measuring the distance to Broken Shillelagh from the roof and the base.
- ↑ http://saintsrow.wikia.com/wiki/File:Zinyak_with_map_of_Steelport_SRIV.jpg
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