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SR4 Powers

The Protagonist attacking the Cops with Super Jump and Death From Above Combo Super Powers

Super Powers are a gameplay feature in Saints Row IV.

Description Edit

All you need now is a cape!

Leap tall buildings, outrun sports cars, set your enemies on fire and fling them throughout the city - all with the power of your mind! By exploiting errant code in the simulation, you will learn to break its rules, giving you powers like you've only imagined.[1]

By altering their code within The Simulation, The Protagonist is capable of bending the simulation to their will and acquire powerful superhuman abilities that allow them to easily traverse the simulation as well as fend off enemy Zin Troops, the police, or even the likes of Professor Genki

Clusters are collectibles which are used to purchase improved Super Power abilities. [2]

The first powers acquired are Super Sprint and Super Jump (both passive abilities), which are first purchased during the mission Bending the Rules.

PowersEdit

Image Power Elements Description

ActiveEdit

Power blast Blast Fire
Freeze
Mind Control
The blast superpower unleashes a concussive force that can be modified with a variety of elemental options.[1]
Power tele Telekinesis Force
Life Steal
Lightning
Pick up your foes and toss them around with the power of your mind![1]
Power pound Stomp Gravity
Rock
Shrink
Send seismic waves through the ground and your enemies flying back with the force of an earthquake.[1]
Power buff Buff Fire
Freeze
Lightning
Add power to your every movement and set fire to everything in your way![1]

PassiveEdit

Power jump Super Jump Launch yourself into the air and soar above the city like a graceful, sociopathic bird.[1]
Power dfa Death From Above Jump into the sky, target your enemy, and slam down right in their face.[1]
Power move Super Sprint Run rings around your foes and close any distance with superspeed.[1]
Power shield Force Field That's right. Force field.[1]

UpgradesEdit

Upgrade Description

BlastEdit

Element - Fire Let pyromania ensue as you rain down hellfire on your enemies!
Double tap Blast to quick-switch between Blast Elements. Or switch Elements in the Powers menu.
Element - Freeze Freeze your enemies, then use your guns on them for double damage!
The Freeze Element will stiffen your targets, causing your guns to deal double the damage!
Switch Elements in the Powers menu. Your homies can help you find more Blast Elements!
Element - Glitch Create a massive data surge around you that causes enemies to glitch out and fight for you!
Double tap Blast to quick-switch between Blast Elements. Or switch Elements in the Powers menu.
Area 3 Maximizes Blast's area of effect range. Blast entire intersections!
Duration Targets remain affected by Blast longer.
Explosive Deaths FREEZE: Targets explode when shattered, damaging everything around them.
FIRE: Targets explode when they die, spreading the fire to anyone nearby.
GLITCH: Targets explode when they die, glitching nearby enemies.
Recharge 3 Blast Energy recharges very quickly.
Damage FREEZE: Targets take even more damage while frozen.
FIRE: Targets take more damage per second while on fire.
GLITCH: Increases the amount of targets that can be controlled at once.
Recharge 4 Blast no longer uses Energy.
Area Increases Blast's area of effect range.
Area 2 Greatly increases Blast's area of effect range.
Recharge Blast Energy recharges faster.
Recharge 2 Blast Energy recharges even faster.

BuffEdit

Element - Lightning Charge your bullets and the air around you with electricity. Lightning arcs between enemies for additional damage!
Double tap Buff to quick-switch between Buff Elements. Or switch Elements in the Powers menu.
Element - Freeze Lower the temperature around you and your bullets to absolute zero to freeze your enemies and deal extra damage.
Double tap Buff to quick-switch between Buff Elements. Or switch Elements in the Powers menu.
Element - Fire Envelop yourself and your bullets in a lethal firewall!
The Fire Element envelops your body and your bullets in a lethal firewall!
Your homies can help you find more Buff Elements!
Duration Increases how long Buff remains active.
Speed Demon Increases walking speed while Buff is active.
Recharge 2 Buff Energy recharges even faster.
Team Player FIRE: Nearby homies become immune to fire while the buff is active.
FREEZE: Nearby homies have a chance of firing freeze bullets.
LIGHTNING: Nearby homies have a chance of firing lightning bullets.
Recharge Buff Energy recharges faster.
Recharge 4 Buff no longer uses Energy.
Area Increases the size of the area that Buff affects.
Recharge 3 Buff Energy recharges very quickly.

Death From AboveEdit

Nuke You can now devastate entire sections of the city with Nuke!
Use Death From Above from a high altitude to create the nuclear blast!

JumpEdit

Glide Efficiency 2 Gliding uses far less Stamina.
Ninja Reflexes Press Jump to immediately get back up from getting knocked down.
A must-have for any Saint walking into super powered combat.
Height 2 An even greater height on charged Super Jumps.
Height 3 Maximum height on charged Super Jumps. You can leap tall buildings in a single bound!
Height Increased height on charged Super Jumps.
Glide Efficiency Gliding uses less Stamina.
Glide Efficiency 3 Gliding no longer uses Stamina.
Ninja Reflexes - Health Restore health when you use your Ninja Reflexes.
Air Dash Gain a boost of speed in midair by pressing Sprint.
Air Dash 3 Dash three times per Super Jump.
Glide Take to the sky and glide across the city!
Use Sprint after an Air Dash to Glide.
Air Dash 2 Dash twice per Super Jump.

ShieldEdit

Damage Dash Shield applies extra damage on contact.
Suppression - Power Recovery Recover your powers a bit faster after being hit by a Power Suppression Grenade.
Suppression - Power Recovery 2 Recover your powers faster after being hit by a Power Suppression Grenade.
Suppression - Power Recovery 3 Recover your powers much faster after being hit by a Power Suppression Grenade.

SprintEdit

Increase 2 Greatly increase the length of the Stamina bar.
Reduced Damage Take less damage when Super Sprinting.
Wall Running Jump onto the side of a building and use Sprint to sprint up the wall!
A must-have for any super powered Saint.
Speed 3 Maximum speed while Super Sprinting. You're practically faster than a speeding bullet!
Speed Increased speed while Super Sprinting.
Tornado Super Sprinting now creates a Tornado effect that knocks over objects in player's wake!
Speed 2 Even greater speed while Super Sprinting.
Increase 3 Maximize the length of the Stamina bar.
Unlimited Sprinting Super Sprinting no longer uses Energy.
Increase Increase the length of the Stamina bar.

StompEdit

Element - Shrink Cause your enemies to literally shrink in horror!
Double tap Stomp to quick-switch between Elements. Or switch Elements in the Powers menu.
Element - Gravity Lift your enemies into the air and lock them in a stasis field. Like shooting fish in a barrel!
Double tap Stomp to quick-switch between Elements. Or switch Elements in the Powers menu.
Element - Rock Increased force is used when stomping the ground, causing extra damage to targets sent flying!
The Rock Element damages enemies as they go flying into the air!
Your homies can help you find more Stomp Elements!
Recharge 2 Stomp Energy recharges even faster.
Recharge 4 Stomp no longer uses Energy.
Distance 2 Greatly increases range and stun time of Stomp.
Damage ROCK: Increases the damage done to targets sent flying.
GRAVITY: Damage taken by one target is spread to all targets in stasis.
SHRINK: Shrunken targets take even more damage.
Distance 3 Maximizes the range and stun time of Stomp. Smash entire city blocks!
Recharge Stomp Energy recharges faster.
Distance Increases range and stun time of Stomp.
Area Stomp affects a wider area.
Recharge 3 Stomp Energy recharges very quickly.
Duration ROCK: Increases how far targets are sent flying.
GRAVITY: Increases how long targets remain affected by stasis.
SHRINK: Increases how long targets remain shrunken.

TelekinesisEdit

Element - Force Become one with the simulation and use your mind to throw enemies around! Force does additional damage to targets upon impact!
The Force Element causes Telekinesis to deal additional damage to a target upon impact!
Your homies can help you find more Telekinesis Elements!
Element - Lightning Turn anything you pick up into a devastating ball of lightning!
Double tap Telekinesis to quick-switch between Elements. Or switch Elements in the Powers menu.
Element - Life Steal Suck the digital life out of any living thing you grab and add it to your own!
Double tap Telekinesis to quick-switch between Elements. Or switch Elements in the Powers menu.
Recharge Telekinesis Energy recharges faster.
Hold Cost FORCE: No energy is consumed while holding an object with Telekinesis.
LIGHTNING: Only half as much energy is consumed while holding an object with Telekinesis.
LIFE_STEAL: Only half as much energy is consumed while holding an object with Telekinesis.
Recharge 4 Telekinesis no longer uses Energy.
Throw Cost Telekinesis uses less energy when throwing objects.
Throw Distance 2 Greatly increases how far objects can be thrown with Telekinesis.
Throw Distance 3 Maximizes how far objects can be thrown with Telekinesis.
Throw Distance Increases how far objects can be thrown with Telekinesis.
Recharge 2 Telekinesis Energy recharges even faster.
Recharge 3 Telekinesis Energy recharges very quickly.
Special Vehicles Telekinesis can pick up tanks and aircraft!

Trivia Edit

  • The two descriptions for the final upgrades to enhance the Super Sprint power as well as the Super Jump powers to their maximum level reference Superman's original powerset.[reference?]
  • The glide upgrade is extremely similar to the glide power in Prototype; the protagonists extend their legs and arms when flying, the glide is activated after a dash and the particles that are generated are similar.
    • All five of the passive abilities are similar to many of the powers featured in Prototype.
      • Both the Super Sprint and Super Jump abilities function in the same manner as they do in Prototype.
      • The Force Shield power is similar to the shield ability.
      • The Death From Above power is similar to many of the aerial attacks featured in the game.
      • The Melee - Super Strength upgrades grant The Protagonist increased physical strength, as well as just acquiring super powers in the first place, just as it does in both Prototype and Prototype 2.
  • The ice and fire elements for the Blast Super Power could possibly be a nod to the Cryokinetic and Pyrokinetic abilities that can be acquired in the Sucker Punch title Infamous 2.
  • NPCs with Super Powers do not panic when hit with Acid/Fire damage over time attacks, and do not get stunned by the Stunner/Rapid-Fire SMG (with Lightning Shots upgrade).

Gallery Edit

  • Buff
  • Death From Above
  • Force Field
  • Stomp
  • Super Jump
  • Super Sprint
  • Gliding through the air
  • Super Sprint
  • Super Jump
  • Stomp - Rock
  • Stomp - Gravity
  • Gravity Stomp in effect
  • Stomp - Shrink
  • The effect of Stomp - Shrink
  • Buff - Fire
  • Buff - Freeze
  • Buff - Lightning
  • Death from Above aiming reticle
  • Death from Above Nuke attack upgrade
  • Super Powered NPC's do not panic when hit by Acid/Fire damage over time attacks
  • Super Powered NPC's do not panic when hit by Acid/Fire damage over time attacks
  • Super Powered NPC's do not panic when hit by Acid/Fire damage over time attacks
  • Super Powered NPC's do not get stunned when hit by the Stunner or the Rapid-Fire SMG with the Lightning Shots upgrade

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Saints Row Website: About > Arsenal > Superpowers
  2. Youtube: IGN E3 gameplay
This article contains no references. See Help:Cite.
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