Missions in Saints Row: The Third
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Missions provide the narrative of Saints Row: The Third.
- For missions in other games in the Saints Row series, see Missions.
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Description
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Missions are essentially levels that allow the player to progress through the storyline of Saints Row: The Third. Some missions require the player to make decisive choices, each leads to their own respective bonuses.
Respect, a form of currency that was needed to start missions in Saints Row and Saints Row 2, now has a different use and is no longer needed to play missions.[1] Overall, there are 47 missions in Saints Row: The Third.[2]
Strongholds
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In Saints Row and Saints Row 2, Strongholds were special missions which unlocked neighborhoods and did not contain appearances by primary storyline antagonists, but were required to be completed before the finale of each gang's arc.
In Saints Row: The Third, taking over neighborhoods is accomplished through City Takeover. Strongholds are part of the main arc and unlock special Cribs.
Stronghold missions count for an extra 2% towards 100% Completion, in addition to being counted as one of the 47 missions in the game.
- Pimps Up, Hos Down - unlocks Safeword crib
- Stop all the Downloading - unlocks Burns Hill Reactors crib
- 3 Count Beat Down - unlocks 3 Count Casino crib
- Hit the Powder Room - does not unlock Powder as a crib.
Acts
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Unlike Saints Row and Saints Row 2, which had three separate story arcs for each gang with a prologue and epilogue, missions in Saints Row: The Third have multiple interwined storylines.
While there is no in-game reference to "Acts", according to the description of certain Achievements and Trophies [3] there are 3 Acts in the game.
Analysis of the pattern of missions shows that they are divided into roughly 4 groups of 8 missions, with each part concluding with Stronghold mission, followed by defeating the leader of a Gang, and having a choice between two rewards.
In Act 2, activity arcs are unlocked for each gang. Completion of each activity arc is required to unlock the Stronghold mission for each gang. While the Morningstar activity arc must be completed during Act 2, the Deckers and Luchadores activity arcs can be left until later in the game. It is possible to
Act 1
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The first act of the game begins with The Protagonist, Pierce, and Shaundi's arrival in Steelport after a failed bank robbery on Stilwater 1st National Bank, and the beginning of their journey of vengeance against Phillipe Loren for killing Johnny Gat.
This act focuses on the Morningstar under the control of Phillipe Loren and concludes with a raid on the Loren's Powder Stronghold, followed by the defeat of Loren, meeting Oleg Kirrlov in the process, and having a choice of what to do with the Syndicate Tower.
Act 2
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The second act of the game opens with The Protagonist, Pierce, Shaundi and Oleg Kirrlov attending Johnny's funeral in Stilwater. After Killbane and his Luchadores ambush the 3rd Street Saints on the Hughes Memorial Bridge in retribution for Loren's death, the Saints decide to return to Steelport to bring the fight to the rest of The Syndicate.
This act focuses on the Morningstar under the control of Viola DeWynter and concludes with a raid on the DeWynter's Safeword Stronghold, followed by the defeat of the Morningstar and a choice of what to do with a stolen Morningstar shipment. While no leader is defeated, this is the last Morningstar mission, and Viola joins the Saints immediately after this.
Act 3
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The third act opens with Viola defecting to the Saints and STAG invading Steelport, as well as an offensive against the Deckers.
This act focuses on the Deckers and STAG, each arc ending with a choice.
- The Deckers arc concludes with a raid on the Burns Hill Reactors Stronghold, followed by the defeat of Matt Miller, and a choice between two rewards for letting him live.
- The STAG arc concludes with a raid on the STAG PR Center building, followed by a choice presented by Cyrus Temple.[4]
Act 4
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The final act of the game opens with Shaundi being kidnapped and focuses on the 3rd Street Saints efforts to finally rid Steelport of the Luchadores and STAG, as well as dealing with an outbreak of zombies on Arapice Island.
This act focuses on the Luchadores and STAG, each arc ending with a choice.
- The Luchadores arc concludes with a raid on the 3 Count Casino Stronghold, followed by the defeat of Killbane, and a choice between what trophy to take from him.
- The STAG arc features a raid on the Thermopylae aircraft carrier, featuring a mid-mission choice between STAG weaponry and concludes with a choice on what to do with canisters of Zombie gas.
After the humiliation of Killbane and multiple successful attacks on STAG, Kia kidnaps Shaundi, Viola, and Burt Reynolds while Killbane is fleeing Steelport, and the player must choose between saving the Saints or killing Killbane.
Missions
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Prologue
Loren Morningstar Arc
Pierce Morningstar Activity Arc
DeWynter Morningstar Arc
Zimos Morningstar Activity Arc
Kinzie Decker Activity Arc
Angel Luchdor Activity Arc
STAG Arc
Deckers Arc
STAG Arc
Luchadores Arc
Finale
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(Hover cursor to see mission names)
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Bonus
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- There are four bonus phone call missions which play after completing City Takeover gameplay in each district.
- They are not counted as missions by the Statistics, and lack any objectives, but their names can be seen by saving the game immediately after receiving the phone call.
- Pub Crawl (unlocked after taking over Downtown)
- High Times (unlocked after taking over New Colvin)
- There is No Try (unlocked after taking over Carver Island)
- The Morning After (unlocked after taking over Stanfield)
Gangstas in Space
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- The Gangstas in Space downloadable content includes three new missions.
The Trouble With Clones
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- The The Trouble With Clones downloadable content includes three new missions.
Mission Choices
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- Option 1 Blow Up The Building
- Reward: Permanent Respect Bonus
- Option 2 Disarm The Bomb
- Reward: Permanent Cash Bonus
- Option 1 Deliver Hos To Morningstar
- Reward: Lump Sum Cash Payout
- Option 2 Keep Hos For The Saints
- Reward: Increased Hourly Cash Income
- Option 1 Return Josh To STAG
- Reward: STAG City Takeover Assistance
- Option 2 Keep Josh With The Saints
- Reward: Nyte Blayde as Homie
- Option 1 Take Over A Vehicle Manufacturer
- Reward: Vehicle customization cost reduction
- Option 2 Take Over A Weapons Manufacturer
- Reward: Weapon upgrade cost reduction
- Option 1 Return Zombie Virus To Oleg
- Reward: Zombie Homies
- Option 2 Destroy Zombie Virus For The Mayor
- Reward: Burt Reynolds and SWAT Homies
- Option 1 Unmask Killbane
- Reward: Killbane's mask
- Option 2 Spare Killbane
- Reward: Apoca-Fist weapon
- Option 1 Head To The Airport
- Kill Killbane but Shaundi will die
- Option 2 Go To The Statue
- Save Shaundi but Killbane will escape
Trivia
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- The activities that are listed here can be started on the map as an activity or by phone, with the exception of both Guardian Angels.
- The activities and "cinematic missions" count in the stats as missions but are only added after a mission with a reward screen at the end.
- There is no mission replay function at this time for the game without the DLC, besides the ability to play the final mission twice to see the alternate endings. The DLC missions however like Gangstas in Space and The Trouble With Clones can be replayed, although there are no Rewards after the initial completion. The only way to replay missions from the base game are to start a new character, or load a saved game.
- During an interview with Qt3 Games Podcast, Project Design Director Scott Phillips explained that the removal of this feature was simply down to scope and time, as the Newspaper Clipboard of Saints Row 2 had many bugs on initial release and they struggled to implement it in Saints Row: The Third in a timely manner.[5]
- If Smoked during a Bonus Mission phone call, the "Mission Failed" screen will be shown, and the option to restart the mission will be shown. If the mission is exited, the Cellphone will ring again.
- There is only one autosave slot per profile, so starting a new game will overwrite the previous autosave slot. There are a total of 24 save slots per profile on PC.[verify for Xbox and PS3?]
- If you choose to save Shaundi at the end of the Three Way mission, there is a glitch where you won't be able to obtain the Stag armor or the Stag Film mission upon replay. However the reverse works properly allowing you to obtain all endgame rewards.
- The opening of Act 2 is the second time a funeral has been interrupted; the first being Aisha's funeral, which was disrupted by The Ronin in "Rest in Peace" in Saints Row 2.
References
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- ↑ Review: Saints Row: The Third - Destructoid
- ↑ Page 1 of 11 of the Saints Row: The Third statistics.
- ↑ Specifically the Achievements/Trophies "Tower Defense", "Kuh, Boom.", "Titanic Effort", "Mr. Fury Would Be Proud", and "Gangstas... In Space!"
- ↑ While there is no leader defeated and no actual Stronghold, text in the game data files indicate that there was originally a STAG Stronghold, the PR Center is their only building and the mission is very similar to other stronghold missions
- ↑ Official Saints Row website: Podcast with Scott Phillips