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Pushback - Frat Row reclaimed

Pushback completion screen in Saints Row 2

A Pushback is a type of mini-mission in Saints Row and Saints Row 2.

Overview

Pushback in Saints Row 2 - Move onto the next group of lieutenants objective

Gameplay from the Pushback.

After gaining control of a Neighborhood, it may randomly be attacked by the previous owners.

When Pushback occurs, there is a phone call and an on-screen message stating which Neighborhood is under attack. On the Map, the contested Neighborhood flashes red.

The Objective of a Pushback is to kill all of the opposing gang lieutenants marked on the mini map.

The enemy gang cannot fully regain control of the Neighborhood, but no City Income is earned while a Neighborhood is under attack. Pushback can only occur once per Neighborhood.

Finishing a gang arc[1] causes Pushback events to cease for that gang. Unlike Strongholds, an active Pushback does not prevent the final mission being available.

Saints Row

A Pushback Defense[2] is not formally started until the first enemy lieutenant is killed, contested hoods can be entered and left before killing an enemy lieutenant without any on-screen messages. Once a Pushback Defense is started, leaving the contested hood starts a 30 second timer to return to it.[3]

When Smoked during a Pushback, there is a failure screen, but no option to restart.[4]

Hood Gang Phone call Pushback enemy groups
Rebadeaux Vice Kings 1
Cecil Park Carnales 3
Encanto Carnales 2
Bavogian Plaza Vice Kings 2
Ultor Dome Rollerz 2
Atlantis Avenue Vice Kings 2
Copperton Vice Kings 2
Adept Way Vice Kings 2
Sommerset Rollerz 4
Sunnyvale Gardens Vice Kings 3
Chinatown Rollerz 3
Humbolt Park Vice Kings 4 criticalTemplate:Br1 non-critical
Nob Hill Vice Kings 4 criticalTemplate:Br1 non-critical
Shivington Vice Kings 3 criticalTemplate:Br1 non-critical
Prawn Court Vice Kings 3 criticalTemplate:Br1 non-critical
Black Bottom Carnales 3 criticalTemplate:Br1 non-critical
Union Square Vice Kings 3 criticalTemplate:Br1 non-critical
Brighton Vice Kings 3 criticalTemplate:Br1 non-critical
Misty Lane Rollerz 3 criticalTemplate:Br1 non-critical
Tidal Spring Rollerz 3 criticalTemplate:Br1 non-critical
Southern Cross Carnales 2 criticalTemplate:Br1 non-critical
Amberbrook Vice Kings 2 criticalTemplate:Br1 non-critical
Pleasant View Rollerz 2 criticalTemplate:Br2 non-critical
Fox Drive Carnales 2 criticalTemplate:Br2 non-critical
Filmore Vice Kings 4 criticalTemplate:Br2 non-critical
Huntersfield Vice Kings 3 criticalTemplate:Br2 non-critical
Charlestown Carnales 3 criticalTemplate:Br2 non-critical
Ezpata Carnales 3 criticalTemplate:Br2 non-critical
Pilsen Carnales 3 criticalTemplate:Br2 non-critical
Wardill Airport Carnales 3 criticalTemplate:Br3 non-critical
Stoughton Carnales 4 criticalTemplate:Br4 non-critical
Poseidon Alley Carnales 5 criticalTemplate:Br4 non-critical
The Mills Carnales 1 criticalTemplate:Br1 non-critical
Athos Bay Carnales (unused)
Harrowgate Rollerz (unused)

Saints Row 2

Entering the contested Neighborhood immediately begins the Pushback, leaving the neighborhood for 30 seconds or getting Smoked fails the Pushback. Unlike Saints Row, there is no failure screen and The Protagonist respawns at the nearest hospital if he is killed.

Template:More

Rewards

Trivia

  • In Saints Row, the phone calls alerting of Pushbacks consist of desperate Saints requesting backups typically right before being killed in the firefight. In Saints Row 2, there is no voice on the phone and only a message is shown.
  • In Saints Row 2, there is an entry in the Statistics menu for "Number of pushbacks completed".
  • In Saints Row, Pushbacks can be cancelled by pressing down twice, like in Missions and most Activities. In Saints Row 2, Pushbacks cannot manually be cancelled.
  • Pushbacks are the only mode that may not be replayed from a Marker, Theater or Crib, and once all three gangs have been defeated, there is no way to play more Pushbacks.
  • While the title "Pushback" is in the strings file for Saints Row: The Third, Pushbacks do not feature in that game, the function of "phonecall about a gang attack" is replaced by Survival.
  • Completing a pushback triggers the unlock of Hood-based rewards normally unlocked by the next mission.
    • For example, conquering 7 Hoods unlocks a set of Gang Customization vehicles, completing a Pushback after conquering 6 Hoods causes this reward to unlock, although the "Hoods Owned" counter does not change.
    • In Saints Row, any incomplete pushbacks will still be active after beating the final story mission for that gang, however, in Saints Row 2 upon completing a final story mission all neighborhoods will instantly be reclaimed.

Gallery

Pushback tutorial

Pushback tutorial

Pushback tutorial - flashing

Pushback tutorial - flashing

Pushback tutorial - objective

Pushback tutorial - objective

Pushback tutorial - consequences

Pushback tutorial - consequences

Pushback - Map with multiple Pushbacks

Multiple Pushbacks can occur at once

Pushback - lieutentants left

Pushback - lieutentants left

Pushback Defense

Pushback Defense

Pushback - 30 seconds

Pushback - 30 seconds

Pushback - abandoned

Pushback - abandoned

Pushback - Smoked

Pushback - Smoked

Pushback - The Mills is under attack

Pushback - The Mills is under attack

Pushback - The Mills marked lieutentants

Pushback - The Mills marked lieutentants

Pushback - Southern Cross marked lieutentants

Pushback - Southern Cross marked lieutentants

Pushback tutorial description in Saints Row 2

Pushback instructions

Pushback tutorial in Saints Row 2 - flashing map

Pushback instructions

Pushback tutorial in Saints Row 2 - kill enemy lieutenants

Pushback instructions

Pushback tutorial in Saints Row 2 - no money earned

Pushback instructions

Pushback - Frat Row reclaimed

Pushback success at Frat Row

References

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