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Pushback

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Pushback

Pushback completion screen in Saints Row 2

A Pushback is a type of mini-mission in Saints Row and Saints Row 2.

OverviewEdit

Pushback gameplay SR2

Gameplay from the Pushback.

After gaining control of a Neighborhood, it may randomly be attacked by the previous owners.

When Pushback occurs, there is a phone call and an on-screen message stating which Neighborhood is under attack. On the Map, the contested Neighborhood flashes red.

The Objective of a Pushback is to kill all of the opposing gang lieutenants marked on the mini map.

The enemy gang cannot fully regain control of the Neighborhood, but no City Income is earned while a Neighborhood is under attack. Pushback can only occur once per Neighborhood.

Finishing a gang arc[1] causes Pushback events to cease for that gang. Unlike Strongholds, an active Pushback does not prevent the final mission being available.

Saints RowEdit

A Pushback Defense[2] is not formally started until the first enemy lieutenant is killed, contested hoods can be entered and left before killing an enemy lieutenant without any on-screen messages. Once a Pushback Defense is started, leaving the contested hood starts a 30 second timer to return to it.[3]

When Smoked during a Pushback, there is a failure screen, but no option to restart.[4]

Hood Gang Phone call Pushback enemy groups
Rebadeaux Vice Kings
1
Cecil Park Carnales
3
Encanto Carnales
2
Bavogian Plaza Vice Kings
2
Ultor Dome Rollerz
2
Atlantis Avenue Vice Kings
2
Copperton Vice Kings
2
Adept Way Vice Kings
2
Sommerset Rollerz
4
Sunnyvale Gardens Vice Kings
3
Chinatown Rollerz
3
Humbolt Park Vice Kings
4 critical
1 non-critical
Nob Hill Vice Kings
4 critical
1 non-critical
Shivington Vice Kings
3 critical
1 non-critical
Prawn Court Vice Kings
3 critical
1 non-critical
Black Bottom Carnales
3 critical
1 non-critical
Union Square Vice Kings
3 critical
1 non-critical
Brighton Vice Kings
3 critical
1 non-critical
Misty Lane Rollerz
3 critical
1 non-critical
Tidal Spring Rollerz
3 critical
1 non-critical
Southern Cross Carnales
2 critical
1 non-critical
Amberbrook Vice Kings
2 critical
1 non-critical
Pleasant View Rollerz
2 critical
2 non-critical
Fox Drive Carnales
2 critical
2 non-critical
Filmore Vice Kings
4 critical
2 non-critical
Huntersfield Vice Kings
3 critical
2 non-critical
Charlestown Carnales
3 critical
2 non-critical
Ezpata Carnales
3 critical
2 non-critical
Pilsen Carnales
3 critical
2 non-critical
Wardill Airport Carnales
3 critical
3 non-critical
Stoughton Carnales
4 critical
4 non-critical
Poseidon Alley Carnales
5 critical
4 non-critical
The Mills Carnales
1 critical
1 non-critical
Athos Bay Carnales
(unused)
Harrowgate Rollerz
(unused)

Saints Row 2Edit

Entering the contested Neighborhood immediately begins the Pushback, leaving the neighborhood fails the Pushback.

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RewardsEdit

TriviaEdit

  • In Saints Row, the phone calls alerting of Pushbacks consist of desperate Saints requesting backups typically right before being killed in the firefight. In Saints Row 2, there is no voice on the phone and only a message is shown.
  • In Saints Row 2, there is an entry in the Statistics menu for "Number of pushbacks completed".
  • Pushbacks are the only mode that may not be replayed from a Marker, Theater or Crib, and once all three gangs have been defeated, there is no way to play more Pushbacks.
  • While the title "Pushback" is in the strings file for Saints Row: The Third, Pushbacks do not feature in that game, the function of "phonecall about a gang attack" is replaced by Survival.
  • Completing a pushback triggers the unlock of Hood-based rewards normally unlocked by the next mission.
    • For example, conquering 7 Hoods unlocks a set of Gang Customization vehicles, completing a Pushback after conquering 6 Hoods causes this reward to unlock, although the "Hoods Owned" counter does not change.
    • In Saints Row, any incomplete pushbacks will still be active after beating the final story mission for that gang, however, in Saints Row 2 upon completing a final story mission all neighborhoods will instantly be reclaimed.

GalleryEdit

  • Pushback tutorial
  • Pushback tutorial - flashing
  • Pushback tutorial - objective
  • Pushback tutorial - consequences
  • Multiple Pushbacks can occur at once
  • Pushback - lieutentants left
  • Pushback Defense
  • Pushback - 30 seconds
  • Pushback - abandoned
  • Pushback - Smoked
  • Pushback - The Mills is under attack
  • Pushback - The Mills marked lieutentants
  • Pushback - Southern Cross marked lieutentants
  • Pushback instructions
  • Pushback instructions
  • Pushback instructions
  • Pushback instructions
  • Pushback success at Frat Row

ReferencesEdit

  1. Missions: Semi-Charmed Life (Westside Rollerz)
    What Goes Up... (Los Carnales)
    All the King's Men (Vice Kings)
    Showdown (The Brotherhood)
    One Man's Junk... (The Ronin)
    The Shopping Maul (Sons of Samedi)
  2. Image:
    Pushback Defense

    Pushback Defense

  3. Image:
    Pushback - 30 seconds

    Pushback - 30 seconds

  4. Image:
    Pushback - Smoked

    Pushback - Smoked

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