Saints Row Wiki
Register
Advertisement
Pushback - Frat Row reclaimed

Pushback completion screen in Saints Row 2

A Pushback is a type of mini-mission in Saints Row and Saints Row 2.

Overview[]

Pushback in Saints Row 2 - Move onto the next group of lieutenants objective

Gameplay from the Pushback.

After gaining control of a Neighborhood, any which are still bordered by hoods controlled by the former owners may randomly be attacked by the previous owners while not in a mission or activity.

When a Pushback occurs, there is a phone call and an on-screen message stating which Neighborhood is under attack. On the Map, the contested Neighborhood flashes in the colour of the related gang.

The Objective of a Pushback is to kill all of the opposing gang lieutenants marked on the mini map.

The enemy gang cannot fully regain control of the Neighborhood, but no City Income is earned while a Neighborhood is under attack. Pushback can only occur once per Neighborhood, and do not start when you are within that neighborhood. Multiple Pushbacks can be active at once.

Unlike Strongholds, an active Pushback does not prevent the final mission being available.

Saints Row[]

A Pushback Defense[1] is not formally started until the first enemy lieutenant is killed, contested hoods can be entered and left before killing an enemy lieutenant without any on-screen messages. Once a Pushback Defense is started, leaving the contested hood starts a 30-second timer to return to it.[2] Pushbacks can be cancelled by pressing down twice, as with Missions and most Activities. When Smoked during a Pushback, there is a failure screen, but no option to restart.[3]

Active Pushbacks remain active after completing the final mission in each gang arc, but must be completed before Battlefield Promotion plays.

Pushbacks cannot occur within 1 hour of taking over a neighborhood. There is a 30-minute delay between Pushbacks occurring. After a mission or activity, there is a 30-second delay before a Pushback can start. Within a contested neighborhood, Civilian and vehicle spawning is reduced to 50%. Pushbacks can spread to adjacent neighborhoods.

Completing a Pushback gives 500 Respect.

The phone calls alerting of Pushbacks consist of desperate Saints requesting backups typically right before being killed in the firefight.

Hood Gang Phone call Pushback enemy groups
Rebadeaux Vice Kings 1
Cecil Park Carnales 3
Encanto Carnales 2
Bavogian Plaza Vice Kings 2
Ultor Dome Rollerz 2
Atlantis Avenue Vice Kings 2
Copperton Vice Kings 2
Adept Way Vice Kings 2
Sommerset Rollerz 4
Sunnyvale Gardens Vice Kings 3
Chinatown Rollerz 3
Humbolt Park Vice Kings 4 critical
1 non-critical
Nob Hill Vice Kings 4 critical
1 non-critical
Shivington Vice Kings 3 critical
1 non-critical
Prawn Court Vice Kings 3 critical
1 non-critical
Black Bottom Carnales 3 critical
1 non-critical
Union Square Vice Kings 3 critical
1 non-critical
Brighton Vice Kings 3 critical
1 non-critical
Misty Lane Rollerz 3 critical
1 non-critical
Tidal Spring Rollerz 3 critical
1 non-critical
Southern Cross Carnales 2 critical
1 non-critical
Amberbrook Vice Kings 2 critical
1 non-critical
Pleasant View Rollerz 2 critical
2 non-critical
Fox Drive Carnales 2 critical
2 non-critical
Filmore Vice Kings 4 critical
2 non-critical
Huntersfield Vice Kings 3 critical
2 non-critical
Charlestown Carnales 3 critical
2 non-critical
Ezpata Carnales 3 critical
2 non-critical
Pilsen Carnales 3 critical
2 non-critical
Wardill Airport Carnales 3 critical
3 non-critical
Stoughton Carnales 4 critical
4 non-critical
Poseidon Alley Carnales 5 critical
4 non-critical
The Mills Carnales 1 critical
1 non-critical
Athos Bay Carnales (unused)
Harrowgate Rollerz (unused)

Saints Row 2[]

Entering the contested Neighborhood immediately begins the Pushback. Pushbacks cannot manually be cancelled, the only way to end a Pushback is by leaving the neighborhood for 30 seconds or getting Smoked. Unlike Saints Row, there is no failure screen and Playa respawns at the nearest hospital if he is killed.

Active Pushbacks are cancelled upon completing the final story mission in each gang arc.[4]

Pushbacks cannot occur within 2 hours of taking over a neighborhood. After a mission or activity, there is a 30-second delay before a Pushback can start. Within a contested neighborhood, Civilian spawning is reduced to 15%.

Completing a Pushback gives 500 Respect and $1000 Cash.

Unlike in Saints Row, there are not custom phone calls, Playa just looks at the Cellphone and receives a text message.

There is an entry in the Statistics menu for "Number of pushbacks completed".


Rewards[]

Trivia[]

  • Pushbacks are the only mode that may not be replayed from a Marker, Theater or Crib, and once all three gangs have been defeated, there is no way to play more Pushbacks.
  • Completing a pushback triggers the unlock of Hood-based rewards normally unlocked by the next mission.
    • For example, conquering 7 Hoods unlocks a set of Gang Customization vehicles, completing a Pushback after conquering 6 Hoods causes this reward to unlock, although the "Hoods Owned" counter does not change.
  • It is impossible for a Pushback to occur in the Saint's Row District, despite Harrowgate being adjacent to Copperton, because Harrowgate does not have any pushback groups defined.
  • Neighborhoods across river bridges are not defined as bordering, so Pushbacks cannot spread across them.
  • While the title "Pushback" is in the strings file for Saints Row: The Third, Pushbacks do not feature in that game, the function of "phonecall about a gang attack" is replaced by Survival.
  • When replaying Saints Row 2, the completion screen after completing a Pushback may state that the reward is $0 cash, but $1000 is still added. This is due to Pushbacks completion being recorded in the Statistics, which are associated with the profile and not the save file, and can be fixed by deleting all profile data before starting a new game.

Gallery[]

Pushback tutorial

Pushback tutorial

Pushback tutorial - flashing

Pushback tutorial - flashing

Pushback tutorial - objective

Pushback tutorial - objective

Pushback tutorial - consequences

Pushback tutorial - consequences

Pushback - Map with multiple Pushbacks

Multiple Pushbacks can occur at once

Pushback - lieutentants left

Pushback - lieutentants left

Pushback Defense

Pushback Defense

Pushback - 30 seconds

Pushback - 30 seconds

Pushback - abandoned

Pushback - abandoned

Pushback - Smoked

Pushback - Smoked

Pushback - The Mills is under attack

Pushback - The Mills is under attack

Pushback - The Mills marked lieutentants

Pushback - The Mills marked lieutentants

Pushback - Southern Cross marked lieutentants

Pushback - Southern Cross marked lieutentants

Pushback tutorial description in Saints Row 2

Pushback instructions

Pushback tutorial in Saints Row 2 - flashing map

Pushback instructions

Pushback tutorial in Saints Row 2 - kill enemy lieutenants

Pushback instructions

Pushback tutorial in Saints Row 2 - no money earned

Pushback instructions

Pushback - Frat Row reclaimed

Pushback success at Frat Row


References[]


Advertisement