Notoriety is a feature in Saints Row, Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.[1]
Overview
Notoriety represents The Protagonist's, Johnny Gat's or Kinzie Kensington's "wanted level" at a given time.
There are two separate Notoriety meters for Police and Gangs (except for Saints Row IV and Gat out of Hell, where there is only one meter). Each has a maximum of 5 levels (6 in Saints Row IV and Gat out of Hell), and the last level cannot be lost by time like the others (except Saints Row: The Third). Committing "bad" actions fills up the bar. When the bar is full, one level is added and the bar resets. Conversely, when a level is lost by time, the bar becomes full again and a level removed. There are many ways to remove all the notoriety:
- Enter and exit an activity
- Visit Forgive and Forget to remove all Notoriety for a fee (Saints Row and Saints Row 2 only).
- Visit a Plastic Surgeon to change The Protagonist's physical appearance (Saints Row and Saints Row 2 only).
- Hide in an owned Crib or Store (Saints Row: The Third only).
- Destroy the golden C.I.D. (Saints Row IV only).
- Exit the simulation (Saints Row IV only).
- Wipe Notoriety via Cellphone (Saints Row: The Third), Hub (Saints Row IV) or Sinterpol Armory kiosk (Gat out of Hell).
The Notoriety does not decrease (regardless of level) at all when The Protagonist is flying a helicopter/aircraft or using boat.
If any law enforcement officer sees the crime, one star of Notoriety is earned, if not the bar partially fills up. Shooting a gun or fighting each other in any store results in alarm being triggered and an instant Level Three Notoriety; blowing up a section of an El Train (which requires two separate explosions by an RPG, a grenade, Pipe Bomb or Tornado's weapons) results in an instant Level Two; destroying (either by shooting down, blowing up or crashing into with a player-flown chopper) a police helicopter results in an instant Level Five.
Saints Row
Rewards
- Gang Protection - Los Carnales Notoriety drops 5% faster - Los Carnales Drug Trafficking.
- Gang Protection - Vice Kings Notoriety drops 5% faster - Vice Kings Drug Trafficking.
- Gang Protection - Westside Rollerz Notoriety drops 5% faster - Westside Rollerz Drug Trafficking.
- Police Protection - Police Notoriety drops 5% faster - All Drug Trafficking
Vehicles
Level | Law Enforcement | Los Carnales | Vice Kings | Westside Rollerz |
---|---|---|---|---|
1 | Five-O | ? | ? | ? |
2 | Five-O | Cavallaro | Capshaw | Mockingbird |
3 | Five-O, Peacekeeper | La Fuerza | Compton | Zimos |
4 | Five-O, Peacekeeper, Police Chopper | Vegas | Stiletto | Voxel |
5 | Five-O, Peacekeeper, Police Chopper FBI | Hollywood, Betsy | Zomkah, NRG V8 | Quasar, Ricochet |
Saints Row 2
Law enforcement
Ultor and Police share one Notoriety meter. If The Protagonist is in the Ultor territory, then police officers are replaced by Ultor Security Guards and SWAT by Masako and if they exit it, Police and SWAT come back, regardless of where the fight started.
Smoking a Blunt or drinking 40oz in front of police earns level one Notoriety.
With level one Police Notoriety, police officers chase on sight. They use non-lethal weaponry, like Nightsticks and Stun Guns, with the intent of arresting them. They attempt to use negotiation and flanking maneuvers against Human Shields. Officers only shoot if necessary.
Police officers begin to actively search at level two. Officers are armed with NR4 handguns or Tombstone shotguns. Police do not drive aggressively at this level, and drive jet skis, speedboats, and motorcycles when appropriate. They attempt to use negotiation and flanking maneuvers against Human Shields.
Level three starts to get more difficult. SWAT teams deploy roadblocks consisting of 2-3 SWAT vans and SWAT officers armed with AR-40 Xtnd assault rifles, SKR-9 Threat SMGs and Tombstone shotguns. Human shields are no longer spared, but officers may still try and flank The Protagonist.
Roadblocks now have the Bear APCs with them accompanied by its 360 degree rotating turret (although it is not used by SWAT). Spike strips are also used in roadblocks. Plus either Oppressor or Tornado with its high powered minigun and devasting laser guided rockets are dispatched. The police slaughter Human Shields including their own officers. Only rarely do they stop shooting and try and flank.
At the fifth level, the FBI begin showing up, driving in heavily armored SUVs. FBI Agents are heavily armed and deadly, using weapons like the GDHC .50, or the AR-40 Xtnd. In addition, the Tornado continues to fire missiles and miniguns. Roadblocks still consist of Bear APCs with spike strips appearing more frequently.
Rewards
- 5% Reduced Police Notoriety - FUZZ Level 3, Suburbs
- 15% Reduced Police Notoriety - FUZZ Level 6, Suburbs
- 5% Reduced Ronin Notoriety - Drug Trafficking Level 3, Hotel & Marina
- 15% Reduced Ronin Notoriety - Drug Trafficking Level 6, Hotel & Marina
- 5% Reduced Sons of Samedi Notoriety - Escort Level 3, University
- 15% Reduced Sons of Samedi Notoriety - Escort Level 6, University
- 5% Reduced Brotherhood Notoriety - Trail Blazing Level 3, Apartments
- 15% Reduced Brotherhood Notoriety - Trail Blazing Level 6, Apartments
Levels
Enemies | Level | Min spawn time | Max spawn time | Occupants | Vehicles | Max NPCs |
---|---|---|---|---|---|---|
BrotherhoodTemplate:BrSons of SamediTemplate:BrRonin | 2 | 30 | 35 | 1 | 1 | 4 |
3 | 20 | 25 | 2 | 2 | 6 | |
4 | 15 | 20 | 3 | 3 | 8 | |
5 | 10 | 15 | 4 | 2 | 8 | |
roadblock | 3 | 12 | 25 | 3 | 2 | 5 |
4 | 10 | 20 | 3 | 2 | 5 | |
5 | 10 | 20 | 3 | 2 | 5 | |
Tornado | 3 | 8 | 15 | 1 | 1 | 1 |
4 | 8 | 15 | 1 | 1 | 1 | |
5 | 8 | 15 | 1 | 1 | 1 | |
Five-O | 2 | 25 | 35 | 2 | 1 | 4 |
3 | 20 | 25 | 2 | 2 | 6 | |
4 | 15 | 20 | 2 | 3 | 8 | |
5 | 10 | 15 | 2 | 3 | 8 | |
Estrada | 2 | 25 | 35 | 1 | 2 | 2 |
3 | 20 | 25 | 1 | 4 | 4 | |
Oppressor | 3 | 8 | 15 | 4 | 1 | 4 |
4 | 8 | 15 | 4 | 1 | 4 | |
Shark | 2 | 25 | 35 | 1 | 2 | 2 |
3 | 20 | 25 | 1 | 1 | 1 | |
Miami | 3 | 20 | 25 | 2 | 2 | 4 |
4 | 15 | 20 | 2 | 3 | 6 | |
5 | 10 | 15 | 2 | 3 | 6 | |
Toad | 2 | 25 | 35 | 1 | 2 | 2 |
3 | 20 | 25 | 1 | 4 | 4 | |
4 | 15 | 20 | 1 | 4 | 4 | |
5 | 10 | 15 | 1 | 4 | 4 |
Vehicles
Enemies | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Brotherhood | SwindleTemplate:Brfemale_soldier | LegionTemplate:Brmale_soldier | AlaskanTemplate:Brmale_lt | CompensatorTemplate:Brfemale_lt |
Ronin | TetsuoTemplate:Brfemale_soldier | Hayate Z70Template:Brmale_soldier | WakazashiTemplate:Brfemale_lt | WakazashiTemplate:Brmale_lt |
Samedi | DanvilleTemplate:Brfemale_soldier | StilettoTemplate:Brmale_soldier | ChurchillTemplate:Brfemale_lt | WellingtonTemplate:Brmale_lt |
Police | Five-O | Five-OTemplate:BrOppressor | Five-OTemplate:BrTornadoTemplate:BrOppressor | 20% Five-OTemplate:Br80% FBITemplate:BrTornado |
Motorcycle | Estrada | Estrada | ||
Water | Shark | SharkTemplate:BrMiami | Miami | Miami |
Roadblock | Peacekeeper | Bear | Bear | |
Ultor | Five-O | Five-OTemplate:BrTornado | FBITemplate:BrTornado | 20% FBITemplate:Br80% BearTemplate:BrTornado |
Ultor_indoors | Toad (goon) | Toad (goon) | Toad (masako) | Toad (masako) |
Weapons
All gangs at level 3, 4 and 5 have 10-20% chance of having a Thrown weapon. Brotherhood level 5 have a 40% chance.
Enemies | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
samedi | 100% VICE 9 | 70% VICE 9Template:Br20% T3K UrbanTemplate:Br05% SKR-9 ThreatTemplate:Br05% .44 Shepherd | 35% T3K UrbanTemplate:Br20% SKR-9 ThreatTemplate:Br20% 12 GaugeTemplate:Br15% .44 ShepherdTemplate:Br10% VICE 9 | 30% SKR-9 ThreatTemplate:Br20% AR-40 XtndTemplate:Br20% K6 KrukovTemplate:Br15% RPG LauncherTemplate:Br15% .44 Shepherd |
ronin | 50% VICE 9Template:Br50% T3K Urban | 70% VICE 9Template:Br20% T3K UrbanTemplate:Br05% SKR-9 ThreatTemplate:Br05% .44 Shepherd | 30% T3K UrbanTemplate:Br25% SKR-9 ThreatTemplate:Br20% 12 GaugeTemplate:Br15% VICE 9Template:Br10% .44 Shepherd | 40% K6 KrukovTemplate:Br30% SKR-9 ThreatTemplate:Br20% AR-40 XtndTemplate:Br15% .44 ShepherdTemplate:Br15% RPG Launcher |
brotherhood | 100% GDHC .50 | 70% GDHC .50Template:Br20% T3K UrbanTemplate:Br05% SKR-9 ThreatTemplate:Br05% .44 Shepherd | 30% 12 GaugeTemplate:Br25% SKR-9 ThreatTemplate:Br20% .44 ShepherdTemplate:Br15% T3K UrbanTemplate:Br10% GDHC .50 | 30% SKR-9 ThreatTemplate:Br20% AR-40 XtndTemplate:Br20% K6 KrukovTemplate:Br15% RPG LauncherTemplate:Br15% .44 Shepherd |
police cop | 100% NR4 | 60% NR4Template:Br40% Tombstone | 70% TombstoneTemplate:Br30% NR4 | 90% TombstoneTemplate:Br10% NR4 |
police fbi | 50% GDHC .50Template:Br25% AR-40 XtndTemplate:Br25% TombstoneTemplate:Br10% Thrown | |||
police Tornado | 100% AR-40 Xtnd | 100% NR4 | ||
police heli | 100% AR-40 Xtnd | |||
police Estrada | 100% NR4 | 60% NR4Template:Br40% Tombstone | ||
police SWAT | 70% TombstoneTemplate:Br30% AR-40 Xtnd | 60% TombstoneTemplate:Br40% AR-40 Xtnd | 100% AR-40 Xtnd | |
police Miami | 95% NR4Template:Br5% AR-40 Xtnd | 80% NR4Template:Br20% AR-40 Xtnd | 50% NR4Template:Br50% AR-40 Xtnd | |
police Shark | 100% NR4 | 100% NR4 | ||
ultor goon | 100% NR4 | 60% NR4Template:Br40% TombstoneTemplate:Br10% Thrown | 60% TombstoneTemplate:Br40% NR4Template:Br20% Thrown | 70% TombstoneTemplate:Br30% NR4Template:Br30% Thrown |
ultor masako | 60% AR-40 XtndTemplate:Br40% TombstoneTemplate:Br40% Thrown | |||
ultor Tornado | 100% NR4 | 100% NR4 | ||
ultor indoors | 100% NR4Template:Br40% Thrown | 60% NR4Template:Br40% TombstoneTemplate:Br40% Throwm | 80% AR-40 XtndTemplate:Br20% NR4 | 100% AR-40 Xtnd |
ultor SWAT | 70% TombstoneTemplate:Br30% AR-40 Xtnd | 60% AR-40 XtndTemplate:Br40% Tombstone | 100% AR-40 Xtnd |
Saints Row: The Third
In Saints Row: The Third, the Notoriety acts a little differently. The bar isn't visible anymore, if the last icon flashes, notoriety is increasing and if it blinks it is decreasing. Notoriety does not drop below level 1 while The Protagonist is visible.
Gangs and Notoriety now always shoot, without trying to flank around Human Shields because of the removal of the "Arrest" mechanism. The Gang Notoriety share one icon, but the dispatched gang be the one attacked and above Level 2.
Notoriety for each of the three Syndicate gangs is tracked separately, with the highest of the three displayed.Template:Fact If Level 2 or higher Notoriety is gained with one gang and The Protagonist moves into the territory of another gang, the former continues to spawn, until the second gang overtakes the first gang in Notoriety.
Gangs
- Morningstar
Notoriety Level | Type | Overview |
---|---|---|
Level 2 | Land | Infuego, Justice (2 solders per vehicle) |
Roadblock | Small: 2 Infuegos; 4 soldiers Template:Br Large: 2 Infuegos, 2 Justices; 8 soldiers | |
Level 3 | Land | Infuego, Justice (3 soldiers per vehicle) |
Roadblock | Small: 1 Infuego, 1 Justice; 6 soldiers Template:Br Large: 2 Infuegos, 2 Justices; 6 soldiers, 1 Specialist | |
Air | Oppressor (1 soldier, 2 Specialists) | |
Level 4 | Land | Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 1 Infuego, 1 Justice; 6 soldiers, 2 Specialists Template:Br Large: 3 Infuegos, 1 Justice; 7 soldiers, 2 Specialists | |
Air | Oppressor (1 soldier, 2 Specialists) | |
Level 5 | Land | Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 1 Criminal, 1 Justice; 6 soldiers, 1 Brute (Mini-Gun) Template:Br Large: 3 Infuegos, 3 Justices; 4 soldiers, 2 Specialists, 1 Brute (Mini-Gun) | |
Air | Oppressor (1 soldier, 2 Specialists) or Tornado (1 soldier) |
- Deckers
Notoriety Level | Type | Overview |
---|---|---|
Level 2 | Land | Kayak, Solar (2 solders per vehicle) |
Roadblock | Small: 1 Kayak, 1 Solar; 4 soldiers Template:Br Large: 1 Kayak, 3 Solars; 6 soldiers | |
Level 3 | Land | Kayak, Solar (3 soldiers per vehicle; or 2 soldiers, 1 Specialist) |
Roadblock | Small: 2 Kayaks; 6 soldiers Template:Br Large: 2 Kayaks, 2 Solars; 6 soldiers | |
Level 4 | Land | Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 1 Kayak, 1 Solar; 4 soldiers, 2 Specialists Template:Br Large: 1 Kayak, 3 Solars; 8 soldiers, 2 Specialists | |
Level 5 | Land | Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 1 Kayak, 1 Solar; 6 soldiers, 1 Brute (Mini-Gun) Template:Br Large: 3 Kayaks, 3 Solars; 8 soldiers, 2 Specialists, 1 Brute (Mini-Gun) |
- Luchadores
Notoriety Level | Type | Overview |
---|---|---|
Level 2 | Land | Bulldog, Compensator (2 solders per vehicle) |
Roadblock | Small: 2 Bulldogs, 2 Compensators or 2 Criminals; 4 soldiers Template:Br Large: 4 Bulldogs, 4 Compensators or 4 Criminals; 7 soldiers | |
Level 3 | Land | Bulldog, Compensator (3 soldiers per vehicle; or 2 soldiers, 1 Specialist) |
Roadblock | Small: 1 Bulldog, 1 Compensator; 6 soldiers Template:Br Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist | |
Level 4 | Land | Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 2 Bulldogs; 4 soldiers, 2 Specialists Template:Br Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist | |
Level 5 | Land | Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute) |
Roadblock | Small: 2 Compensators; 4 soldiers, 1 Brute (Incinerator) Template:Br Large: 2 Bulldogs, 2 Compensators; 4 soldiers, 2 Specialists, 1 Brute (Incinerator) |
Law Enforcement
- Police
Notoriety Level | Type | Overview |
---|---|---|
Level 2 | Land | Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer) |
Roadblock | Small: 2 Peacemakers (Average); 4 officers Template:Br Alt Small: 3 Peacemakers (Average); 4 officers Template:Br Large: 4 Peacemakers (Average); 8 officers | |
Water | Shark (1 officer), Commander (2 officers) | |
Level 3 | Land | Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer) |
Roadblock | Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields) Template:Br Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields) | |
Air | Oppressor (1 officer, 2 Sniper Specialists) | |
Water | Shark (1 officer), Commander (2 officers) | |
Level 4 | Land | Peacemaker (Average; 3 officers), Kenshin (1 officer), Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 4 SWAT members (Riot Shields)) |
Roadblock | Small: 2 Bears; 6 SWAT members Template:Br Large: 4 Lockdowns; 6 SWAT members | |
Air | Tornado (1 SNG soldier), Eagle (1 SWAT pilot, 4 SWAT passengers) | |
Water | Shark (2 officers), Commander (2 officerse) | |
Level 5 | Land | Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 5 SWAT members (Riot Shields)),[2] Bear (6 SWAT members),[2] Challenger (1 SNG driver, 1 SNG passenger), Kenshin (1 officer)[3] |
Roadblock | Small: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bears; 8 SNG soldiers Template:Br Large: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bulldogs (turretless); 10 SNG soldiers | |
Air | Vulture (1 SNG soldier), Eagle (1 SNG pilot, 4 SNG passengers) | |
Water | Shark (2 officers), Commander (2 officers) |
- STAG
Notoriety Level | Type | Overview |
---|---|---|
Level 2 | Land | Peacemaker (Average; 2 officers), Kenshin (1 officer) |
Roadblock | Small: 2 Peacemakers (Average); 4 officers Template:Br Alt Small: 3 Peacemakers (Average); 4 officers Template:Br Large: 4 Peacemakers (Average); 8 officers | |
Water | Shark (1 officer) | |
Level 3 | Land | Peacemaker (Average; 3 officers), Kenshin (1 officer), N-Forcer (3 STAG soldiers) |
Roadblock | Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields) Template:Br Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields) | |
Water | Shark (1 officer) | |
Level 4 | Land | N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Lockdown (1 officer, 4 SWAT members (Riot Shields))[2] |
Roadblock | Small: 2 Bears; 6 SWAT members Template:Br STAG Small: 2 N-Forcers (1 STAG gunner per vehicle); 8 STAG soldiers Template:Br Large: 4 Lockdowns; 6 SWAT members Template:Br STAG Large: 4 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields | |
Air | F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers) | |
Water | Shark (2 officers) | |
Level 5 | Land | N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Crusader (1 STAG driver, 1 STAG passenger), Lockdown (1 officer, 5 SWAT members (Riot Shields))[2] |
Roadblock | Small: 2 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields, 2 STAG Commandos Template:Br Large: 4 N-Forcers (1 STAG gunner per vehicle), 2 Crusaders (1 STAG driver, 1 STAG gunner per vehicle); 6 STAG soldiers, 2 STAG Commandos | |
Air | F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers) | |
Water | Shark (2 officers) |
Roadblock layouts
Saints Row IV
Saints Row IV has 6 levels of Notoriety. They become visible as activated, as 6 red bars forming a hexagon around the minimap. ZPD and Zin share same Notoriety. The Notoriety bar's speed differ depending on the difficulty scaling. This is the first Notoriety system in the series that does not force the player to flee to wipe it out, he can fight enemies until they flee.
Increasing Notoriety:
- Killing civilians/ZPD officers/Zin soldiers
- Failing or exiting Store Hacking (after "The Real World")
- Holding up a Store
- Failing Hostage Diversion
- Entering Sierra Point (restricted zone)
Removing Notoriety:
- Catching and destroying a Golden C.I.D. (after "Hack the Planet")
- Calling "Notoriety Hack" (after completing 19 Challenges)
- Entering and exiting an Activity
- Exiting the Simulation (after "The Real World")
- Killing the Level 6's Warden
Levels
Notoriety system changes throughout the game and new types of Zin appear after certain mission is completed.
"The Fundamentals"
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | ZPD officers are dispatched. | Peacemaker, Kenshin |
3 | ZPD is replaced by Zin soldiers. | Assert (turretless) |
4 | Zin use Xors in pairs. | Assert (turretless), Xor |
5 | Voids begin spawning. | Assert (turretless), Xor, Void |
"Hot and Cold"
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | ZPD officers are dispatched. | Peacemaker, Kenshin |
3 | ZPD is replaced by Zin soldiers. | Assert (turretless) |
4 | Zin begin to use Xors in pairs. | Assert (turretless), Xor |
5 | Voids begin spawning. | Assert (turretless), Xor, Void |
6 | Warden replaces all enemies. | None |
"Hack the Planet"
Catching a Command C.I.D removes Notoriety at levels 1-5
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | ZPD officers are dispatched. | Peacemaker, Kenshin |
3 | ZPD is replaced by Zin soldiers. | Assert (turretless) |
4 | Zin begin to use Xors in pairs. | Assert (turretless), Xor |
5 | Voids begin spawning. | Assert (turretless), Xor, Void |
6 | Warden replaces all enemies. | None |
"Power Up CID"
Catching a Command C.I.D removes Notoriety at levels 1-5
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | Super Powered Zin are dispatched via portals and normal Zin are dispatched using vehicles. | Assert (turretless) |
3 | Super Powered Zin are dispatched via portals and normal Zin are dispatched using vehicles. C.I.D. shields enemies. | Assert (turretless/with turret), Xor |
4 | Super Powered Zin and Zin with ZinTek Force Shields are dispatched via portals and normal Zin are dispatched using vehicles. C.I.D shields enemies. | Assert (turretless/with turret), Xor |
5 | Void begin spawning. Murderbots appear via portals. C.I.D. shields enemies. | Xor, Void |
6 | Warden replaces all enemies. | None |
"Welcome Back"
Catching a Command C.I.D removes Notoriety at levels 1-5.
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | Super Powered Zin and Zin with ZinTek Force Shields are dispatched via portals and normal Zin are dispatched using vehicles. Zin begin using Xors. | Assert (with turret), Xor |
3 | Super Powered Zin are dispatched via portals. Marauders appear. Voids begin spawning. | Xor, Void |
4 | Super Powered Zin and Murderbots are dispatched via portals. Marauders continue to appear. | Xor, Void |
5 | Super Powered Zin and Murderbots are dispatched via portals. Marauders continue to appear. Alien tank Destructor begins spawning. | Void, Destructor |
6 | Warden replaces all enemies. | None |
"All Hands on Deck"
Catching a Command C.I.D removes Notoriety at levels 1-5.
Level | Enemies | Vehicles |
---|---|---|
1 | No enemies are dispatched and only nearby enemies (ZPD, Zin, SNG[6]) attack. | Peacemaker |
2 | Super Powered Zin and Zin with ZinTek Force Shields are dispatched via portals and normal Zin are dispatched using vehicles. Zin begin using Xors. Zin use Suppression Grenades. | Assert (with turret), Xor |
3 | Super Powered Zin are dispatched via portals. Marauders appear. Voids begin spawning. Zin use Suppression Grenades. | Xor, Void |
4 | Super Powered Zin and Murderbots are dispatched via portals. Marauders continue to appear. Zin use Suppression Grenades. | Xor, Void |
5 | Super Powered Zin and Murderbots are dispatched via portals. Marauders continue to appear. Alien tank Destructor being spawning. Zin use Suppression Grenades. | Void, Destructor |
6 | Warden replaces all enemies. | None |
Other
Although not permanently changing, Notoriety is a bit different during the simulation being flooded. Notoriety always stays on 2 units and even though it can be dropped, it resets after few seconds.
Level | Enemies | Vehicles |
---|---|---|
1 | Vice Kings, The Brotherhood, The Ronin and Morningstar are dispatched. The ZPD officers also spawn. | Peacemaker, Eiswolf, Compensator, Kenshin, Infuego |
2 | Vice Kings, The Brotherhood, The Ronin and Morningstar, along with Super Powered Zin, are dispatched via portals. | Eiswolf, Compensator, Kenshin, Infuego |
3 | Super Powered Zin are dispatched via portals and normal Zin are dispatched using vehicles. C.I.D. shields enemies. | Assert (turretless/with turret), Xor |
4 | Super Powered Zin and Zin with ZinTek Force Shields are dispatched via portals and normal Zin are dispatched using vehicles. C.I.D. shields enemies. | Assert (turretless/with turret), Xor |
5 | Void begin spawning. Murderbots appear via portals. C.I.D. shields enemies. | Xor, Void |
6 | Warden replaces all enemies. | None |
Gat out of Hell
Notoriety system in Gat out if Hell is similar to Saints Row IV. There are three acts: the first one is active before 1/3 of Satan's Wrath is filled up, the second one is active before 2/3 of Satan's Wrath is filled up, the third one is active after filling up 2/3 of Satan's Wrath.
Increasing Notoriety:
Removing Notoriety:
- Catching and destroying a Sin Orb (after completing at least one Extraction Facility)
- Using Notoriety Wipe menu at Sinterpol Armory
- Killing the Level 6's Legionnaire (before Act 3) or Archduke (after Act 3)
Levels
Notoriety system changes throughout the game and new types of Demons appear after Satan's Wrath meter is filled up.
Act 1
Level | Overview |
---|---|
2 | 1 Goat (1 Demon); 1 Predaceptor (2 Demons) |
3 | 2 Predaceptors (2 Demons per vehicle); 2 winged Demons |
4 | 1 Goat (1 Demon); 1 Predaceptor (2 Demons); 5 Imps |
5 | 1 Leviathan (1 Demon driver, 1 Demon gunner); 1 winged Demon; 5 Imps |
6 | 1 Legionnaire |
Act 2
Level | Overview |
---|---|
2 | 1 Goat (1 Demon); 1 Predaceptor (2 Demons) |
3 | 2 Predaceptors (2 Demons per vehicle); 2 winged Demons; 2 Shadow Demons |
4 | 2 Predaceptor (2 Demons per vehicle; 1 Demon driver, 1 Grenadier passenger per vehicle); 2 winged Demons; 5 Imps |
5 | 1 Predaceptor (1 Demon driver, 1 Grenadier passenger); 1 Leviathan (1 Demon driver, 1 Demon gunner); 1 winged Demon; 5 Imps; 1 Legionnaire |
6 | 1 Legionnaire |
Act 3
Level | Overview |
---|---|
2 | 2 Goats (1 Demon per vehicle); 1 Predaceptor (2 Demons) |
3 | 1 Predaceptors (1 Demon driver, 1 Grenadier passenger); 2 winged Demons; 2 Shadow Demons |
4 | 2 Predaceptor (2 Demons per vehicle; 1 Demon driver, 1 Grenadier passenger per vehicle); 2 winged Demons; 5 Imps |
5 | 1 Predaceptor (1 Demon driver, 1 Grenadier passenger); 2 Leviathans (1 Demon driver, 1 Demon gunner per vehicle); 1 winged Demon; 1 Legionnaire |
6 | 1 Archduke |
Cheats
- In Saints Row the Cheat to remove Police Notoriety is #662677 (#nocops).
- In Saints Row the Cheat to remove Gang Notoriety is #6642647 (#nogangs).
- In Saints Row 2 the Cheat to remove Police Notoriety is #50.
- In Saints Row 2 the Cheat to add Police Notoriety is #4.
- In Saints Row 2 the Cheat to remove Gang Notoriety is #51.
- In Saints Row 2 the Cheat to add Gang Notoriety is #35.
- In Saints Row: The Third the Cheat to remove Police Notoriety is "goodygoody".
- In Saints Row: The Third the Cheat to add Police Notoriety is "pissoffpigs".
- In Saints Row: The Third the Cheat to remove Gang Notoriety is "oops".
- In Saints Row: The Third the Cheat to add Gang Notoriety is "lolz".
Gallery
References
- ↑ 2.0 2.1 2.2 2.3 Note: Only when on foot or a motorcycle
- ↑ Note: Only when on a motorcycle
- ↑ Note: This roadblock may also consist of two Luchadore Compensators or Criminals.
- ↑ Note: This roadblock may also consist of four Luchadore Compensators or Criminals.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Note: Only when near Sierra Point