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Multiplayer in Saints Row 2

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There are multiple Multiplayer modes in Saints Row 2.

Contents

DescriptionEdit

It is not possible to play any form of multiplayer in Saints Row 2 with players on a different platform.

Types of matches Edit

Ranked Matches Edit

Ranked Matches track and record stats for world leaderboard standings. Money earned in Ranked Matches can be used towards clothing and other customization options. Strong Arm, Gangsta Brawl and Team Gangsta Brawl can all be played as Ranked Matches. These can be selected at random with Quick Match or with specific criteria in Custom Match.

Player Matches Edit

Player Matches track personal stats but do not count towards world leaderboard standings. Strong Arm, Gangsta Brawl and Team Gangsta Brawl can all be played as Player Matches. Hosts in a Player Match can also adjust the rules of Strong Arm manually or with presets.

Party Games Edit

Party Games are non-ranked games where the host can choose a preset variant of a multiplayer mode or create custom settings.

The host can change the following elements of Strong Arm matches:

  • Variant
  • Map
  • Time Limit
  • Score Limit
  • Friendly Fire
  • Weather
  • Time of Day
  • Unlimited Sprint
  • Unlimited Ammo
  • Pedestrians
  • Vehicles
  • Weapons
  • Activities
  • Tags

The host can change the following elements of Gangsta Brawl and Team Gangsta Brawl matches:

  • Variant
  • Map
  • Time Limit
  • Score Limit
  • Friendly Fire
  • Weather
  • Time of Day
  • Unlimited Sprint
  • Unlimited Ammo
  • Weapons

Statistics and Leaderboards Edit

Saints Row 2 tracks two different kinds of statistics: Ranked Match statistics and personal statistics. Ranked Match statistics are measures of success, such as wins and losses or kills and deaths. World standings on the Leaderboards are figured from Ranked Match gameplay. Personal statistics are broken down into many categories, such as kills, deaths and favorite weapon. These stats are tracked over the gamer's lifetime.

Multiplayer ranks players in many different categories, including wins and losses in all the game modes, as well as kills, deaths, and earnings. Single Player mode also has leaderboards for a wide variety of activities covering Notoriety, Co-op, Diversions, Killing Sprees, and Vehicle Jumping.

Customization Edit

Players can create a mulitplayer character using the customization option in the multiplayer menu. Players can change attributes such as their hair, face, and weight, or import their single player character with the "Import Character" option. Players can return to the customization screen to purchase clothes, tattoos, and other accessories with money won in mutliplayer matches. Players can also manage badges won in mutliplayer matches in the customization menu.

Ranking BadgesEdit

Mp badges01
Badges one to four.
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Mp badges02
Badges five to eight.
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Mp badges03
Badges nine to twelve.
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  • New Jack: This is the badge that you begin with.
  • Thug: Earn a total of $2,500.
  • Killa: Earn a total of $10,000.
  • Gangsta: Earn a total of $25,000.
  • Soldier: Earn a toal of $55,000.
  • Assassin: Earn a total of $105,000.
  • Enforcer: Earn a total of $188,000.
  • Dominator: Earn a total of $310,000.
  • Terminator: Earn a total of $502,000.
  • Executioner: Earn a total of $777,000.
  • Kingpin: Earn a total of $1,200,000.
  • King of Kingpins: Earn a total of $2,200,000.

Skill Badges Edit

  • Arr...: Play a multiplayer match on September 19 (International Talk Like a Pirate Day).
  • Assault and Battery: Kill 30 players with non-pimp slap melee attacks.
  • Brain Surgeon: Kill 100 players with a headshot.
  • Burnout: Kill 15 players by lighting them on fire.
  • Demo Demon: Drive 10 cars until they catch on fire, and remain in them until they explode.
  • Fully Loaded: Spend 300 seconds with all your weapon slots filled.
  • Leadfoot: Spend 1000 seconds racing in first place.
  • Mass Murder: Score 10 Multikills (Kill another player within one second of getting a kill).
  • No Questions Asked: Play in 10 matches where you score at least 20 kills.
  • Nutjob: Kill 100 players with a nutshot.
  • Original Gangsta: Play 10 ranked matches.
  • Party Animal: Host and win 1 Party Lobby.
  • Pimp: Play 20 matches.
  • Regulator: End 5 matches with over $30,000 in personal earnings.
  • Road Rage: Kill 30 players with a vehicle impact.
  • Saint Picasso: Finish 150 tags.
  • Team Spirit: Kill 10 players with the pimp slap.
  • Track Star: Spend 6000 seconds sprinting.
  • Trigger Happy: Empty 250 clips by firing continuously (1 trigger pull per clip)
  • Wrecking Crew: Earn over $50,000 lifetime earnings in Mayhem and/or Demolition Derby.

Multiplayer modes Edit

Strong Arm Edit

In Strong Arm, two teams fight for control over the neighborhood. To win, earn cash to buy out the neighborhood. Cash is earned by participating in activities and killing opponents. Tagging spots in the level offer bonuses which can tip the scales in the match. Teamwork is important in Strong Arm. Activities are easier to win with more people involved. Tags are also dangerous to try to steal without someone watching your back. Activities also award secret team bonuses for players working together.

Gangsta Brawl/ Team Gangsta Brawl Edit

Gangsta Brawl is a mode in which the goal is to kill as many of the opposing players as you can. The Player or Team with the highest score at the end of the match is the winner.....

GB/TGB Maps Edit

In Gangsta Brawl, the objective is simple: kill all other players. This is a competitive deathmatch mode supporting up to twelve players. It is an every-man-for-himself mode; anybody you see is an enemy. Victory is awarded to the player who succeeds in earning twenty-five kills. If not, the highest-scoring player is awarded a victory after the five-minute time limit expires.

Team Gangsta Brawl, as the name suggests, is a team-based variant of the deathmatch mode Gangsta Brawl. Due to players quitting, the teams are not always going to be even. There are two teams; the one you're in is always the Blue Team and the opponents are part of the Red Team. Victory is awarded to the team who succeed in earning fifty kills. If not, the higher-scoring team is awarded a victory after the ten-minute time limit expires.

The Hangar Edit

This map is based on the indoor aircraft hangar in Wardill Airport. There is a plane in the middle of the map with a tangle of crates and shelves around it. Off one corner of the room runs a large hallway which leads into a small room which spawns a special weapon, sometimes an RPG launcher. Pipe bombs and an RPG launcher spawn on each wing of the aircraft. A walkway runs over the top of the plane and eventually leads into a computer room which spawns a McManus. There are a few barrels which are explodable scattered around the map. There are plenty of nooks and crannies in this map so hiding can be somewhat easy.

Little Shanghai Edit

This map is based on a small part of the Little Shanghai district. This map is open for Gangsta Brawls, and also Strong Arm Matches. The map is triangular, with open roads running down the middle of each side. The middle of the map is a series of narrow walkways. The east-west road running along the top of the map is secluded from the rest of the map, accessible through two gateways leading from the other sides of the map. The eastern diagonal road has a large seating area at the northern end of it (which leads into the topmost road) - shotguns and SMGs will spawn here. The western diagonal road has a small pagoda to the north of it, spawning a sniper rifle, a closed-off alleyway halfway down and to the east which will spawn a rocket launcher and a large seating area at the southern end of it. Generally, the western diagonal road is where many of the players will head for, largely due to the rocket spawning there. In the middle of these two roads is a series of tall buildings with narrow alleyways in between them; these alleyways will spawn an assortment of weapons in them. Scattered around the map are some usable vehicles; some people may attempt to "spider bike" with the Kaneda to escape an attack. This map is very open and it is necessary that are well-acquainted with the AK in order to win matches here.

The Pyramid Edit

This map is based on the main room in Ultor's underground military base, the Pyramid. There are four levels in this map; the first, second and top floors are completely open meaning that there is no roof until the top of the top floor. The bottom floor, however, is sealed off from the rest.

  • Bottom floor: A sort of basement area. The middle of the floor is a small room with only one exit which spawns an RPG launcher and there is a large, open hallway surrounding it. There are many explodable barrels around this hallway which makes it perfect for luring enemies in to traps.
  • First floor: This is where most players will usually spawn when the match starts. It is a large room with many pillars and a number of spawn points for shotguns and AKs. Dead in the middle of the first floor is a spawning point for a special weapon, which ALWAYS begins as an RPG launcher. There is always a massive race for this weapon because it can give a team an advantage early on. Around the outsides of the first floor are two staircases leading up to the second floor and a staircase leading down to the bottom floor.
  • Second floor: Around three sides of the second floor is a wraparound hallway, which overlooks the first floor. There are a number of weapon spawns here, as well as plenty of crates for hiding in. In the middle of the second floor is a walkway which wraps around a sort of caged area. One side is not caged and you can jump down to the first floor here. A special weapon spawns in the opening, which can sometimes be an RPG launcher. This middle section has three walkways leading back to the hallway. If the outer part of the second floor looks like this: *|_|* then the blank space is the caged areas, the lines are the outer hallways and the stars are the staircases leading up to the top floor.
  • Top floor: Just a simple, three-way wraparound walkway directly on top of the second floor's walkway. A sniper rifle or mini-gun can spawn here. The top floor, and the staircase leading up to it are great places to snipe from.

Rounds Square Mall Edit

This Map is based on The Middle Section of Ultor's Round's Square Mall, and is filled with Cars, as Players will use them to run people over. There are Stairs placed all over the map, which act like Ramps, giving Players the ability to Launch themselves off. There are many floors, Players will usually go for the Special weapons more often then Cars. Be careful though, as this is a Rocket Whoring Map, as it has more Rockets then any other Map.

  • Bottom Floor: This is where everybody Spawns at the start.This is just a standard long hallway with Stairs on both sides of the room, leading up to the Upper Floors. Most Players speed up onto the stairs while driving, and launch themselves onto the Top Floor, as the Stairs are shaped like Ramps. Be Careful though. Don't go too fast off the Stairs, or you may crash into the roof, and fall straight down onto the Third Floor, becoming Prey to Rocket users. Two Cars are displayed on each side of the room, which Players mostly drive once they Spawn. There is a section in the middle which allows players to take a shortcut to the other side of the Room. There is also an Atlasbreaker in the middle, good for Defense against Rockets, as it only takes 4 hits to Destroy it, but it is not recomended for stopping Cars or people, as it can easily tip over and get stuck. Also in the middle is a Mini-Gun, sitting next to the Atlasbreaker.
  • Second Floor: This is Where Players mostly Spawn after they have been killed. There are also Stairs on both sides of the Room, but only one set for each side, which makes it diffucult to drive onto. Many players drive onto the Stairs when others try to run up, so be careful. Players also use this chance to get to the Upper floor quicker, where the Special weapons are. There is a side of the Room identical to the First Floor's, and another side identical to the Third Floor's. There are many Rifles spread around this floor, and many people abuse the power.. There is also another section in the Middle, with a Mini-Gun and a Rocket, but the Atlasbreaker is replaced with a Phoenix, or, no car at all. There is a Kaneda near the Middle Section, and Players use this to make a quick getaway, but don't get too upset. They may crash or fall off due to them rushing to survive. Also on this floor, are many places to fall back onto the First floor, so watch yourself.
  • Third Floor: This is where the Action will happen. The Floor doesn't go straight across like the other Floors, but have small, narrow walkways on the Sides, also giving expert Players to shoot people on lower Floors. Many players launch themselves onto one side of the room, where a Rocket will spawn in one section, and an McManus in the other. The only thing is, the rockets will continue to spawn instead of the Rocket, Mini-Gun , and McManus routine, so watch out for rocket whores. a Tombstone and a Rifle can also spawn here. Despite the fact that Rockets spawn non-stop, most Players stay on the floor below this one. There are Two holes in the Back of the room, where Players can easily fall in, and get killed by players on lower Floors. The Other side of the Room is not the same, unlike other Floors, but spawn only a rifle, Tombstone , and an smg. Many Players use this Side to get to the Superiore 's and Phoenix 's, as they only spawn on this side of the Room. There are section in the Middle of this side as well, but not like the others. Instead, the middle section begins in one side of the room, andd goes straight across. The Sections don't meet, but lead players to special weapons. The Small, Plain Side leads players to a play area, with a Dog House. and Picket Fences, but spawn Pipe Bombs, Rifles, and smg's. The Big, Giant Side leads to a hallway with a Rocket at the end, but this spot spawns different weapons overtime.
  • Top Floor: Not Many players come onto the top floor, but it is only accessable through the smaller side of the room on the Lower Floor. two McManus 's spawn here, and this floor is great for sniping. There is also a back section which spawns a Rocket as well.

Shantytown Edit

Purgatory MP
The Purgatory nightclub's famous angel statue, surrounded by players.
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Shanytown is based on the Purgatory nightclub and Old Stilwater districts. Purgatory serves as the Saints' Hideout in the main game. The map is very closed-off and full of clutter, making it a difficult map to master. The southern part of the map has a small room which spawns shotguns and AKs, a bonfire and a narrow hallway adjacent to the room's wall. A narrow hallway leads to the main part of the map, right outside the nightclub. There is a fenced-off area in the western part of the main area, and a room on the eastern side with a small ammo-ridden nook spawning a rocket launcher. The narrow hallway between the two areas has a staircase which leads up to the catacombs. The catacombs are perfect for killing players because they might not be fully aware where you are, and it is difficult to shoot up at you. The catacombs are a series of pillars and planks which go right over the main part of the map, spawning many weapons including rockets. There is another staircase leading from the main part of the map up to the catacombs as well. The nightclub has two entrances; one from the main part of the map and one from the catacombs. The bottom floor of the nightclub will spawn a shotgun and SMGs, the top section will spawn some different weapons including a Mini-gun.

Stilwater Science Edit

Easily the most popular and most lag-prone map of the game, Stilwater Science is based on the main part of the science museum which is visited in a Ronin stronghold mission. Like the Pyramid, the Science Museum has four levels.

  • Bottom floor: The bottom floor is not commonly ventured into by players. Special weapons can spawn here. The grand staircase leads up to the first floor.
  • First floor: The first floor is dangerous to be on; it is a three-way wraparound walkway which has the second floor overlooking it. When you spawn here, it is best to grab the weapons here and head up to the second floor because the second floor is where the action takes place.
  • Second floor: The second floor is where the action takes place. It is a four-sided wraparound walkway with plenty of things to hide behind. There are six shotguns spawning on this level alone, which is way the shotgun is the most commonly used weapon in the map. On the northern end of the second floor there is a glass wall which leads into a cafeteria area. On either sides of this area are two winding staircases which lead up to the top floor. If you are in pursuit of an enemy and are running up the stairs, try throwing a pipe bomb directly in front of you and running past it. You'll see what happens.
  • Top floor: A big attic sort of room with a large monument in the middle. Rockets can spawn here.

Warehouse Edit

The Warehouse is included as part of the Ultor Exposed DLC pack.

Cellblock Edit

The Cellblock. is included as part of the Ultor Exposed DLC pack.

Lost Island Edit

The Lost Island is included as part of the Corporate Warfare DLC pack.

Brotherhood HQ Edit

The Brotherhood HQ is included as part of the Corporate Warfare DLC pack.

Weapons Edit

In Player Matches, the player can choose from a few weapon lists. In Party Games, the player can change weapon types at will. In Ranked Matches, however, only a few weapons can be used; they are listed below.

  • Baseball Bat: Short-ranged melee weapon. Best used in tight spaces and if you want to annoy your opponent. The Baseball Bat can be used to get the Assault and Battery badge.
  • Pimp Slap: Available in Strong Arm, the Pimp Slap will kill your enemy instantly and send them flying into the air.
  • .44 Shepherd: Underrated despite its power and range, the .44 Shepherd is a great weapon for sniping. Only a few headshots will kill an opponent. Not recommended for close-range combat.
  • T3K Urban: Although not as powerful and accurate as the AK, it is much better in short-range combat.
  • Tombstone: A powerful pump action shotgun, used commonly in multiplayer.
  • K6 Krukov: A powerful, mid to long range weapon.
  • Mini-Gun: The Minigun has a large clip and has a large splatter radius. Other than that, it is completely useless. Not recommended for use, in any situation.
  • McManus 2010: This is a great long-range, bolt-action sniper rifle. Do not attempt to use this at close range.
  • Pipe Bomb: The Pipe Bomb can possibly kill an enemy if they are caught in its blast radius. Pipe Bombs take about two and a half seconds to detonate so plan your throw well.

Pre-game lobbies Edit

The lobby is where players waiting for a match to start can shoot each other, talk trash, etc. While in the lobby, players can also look for specific match types and set teams, or, if hosting, set parameters for player matches and kick players. Ranked players will only join a lobby when creating a party with friends and looking for ranked matches to join. There are no player stats recorded while in the lobby.

New Hennequet Rec Center Edit

The basketball court of the rec center. You can waste time trying to land shot with the basketballs or kill each other with either the Pimp Slap or the Vice 9.

Purgatory nightclub/ Saints Hideout Edit

The nightclub used as the Saints' underground hideout and seen in the Shantytown map. An assortment of weapons available to use here. There are also targets to shoot at, making it a great place for warming up with different weapons.

Gameplay tips Edit

Changing weapons Edit

It isn't commonly known that in multiplayer, you can quickly change to the next weapon in your inventory by tapping B(X360)/0(PS3). This cannot be done in single player.

Button-holding techniques Edit

Holding down two or more different buttons at once is essential in Saints Row 2's mutliplayer. Be it for dueling or killswitching, it's something that you need to be able to do. If you hold down both the shoot and sprint buttons on your controller, as soon as you release the sprint button you will begin shooting. Then, if you press the sprint button again you will begin to run again. Same thing if you are holding down the crouch and/or sprint and/or shoot buttons; as soon as you release the sprint button your character can crouch and/or shoot. Saints Row 2's multiplayer is fast-paced, and being able to sprint is completely essential.

Killing quickly Edit

It is important that you either stay still for a fraction of a second, or be constantly moving when in combat. When not shooting, you should be sprinting in a diagonal fashion to confuse your enemy. Try to keep your crosshair pointed at their head when you shoot. It is possible to confuse your enemy and sprint behind them, allowing you to nail in a shot before they turn around. Crouching suddenly while in combat is also very confusing and can give you an advantage because the other player is left in an awkward position shooting above you. You'd be surprised at how annoying it is to aim at somebody who is crouching.

Shotgun dueling Edit

A commonly used method is to find a shotgun and go on a mass killing spree. Seeing that the shotgun is one of the most powerfull weapons in the game. Though be advised that if you run in to another player with a shotgun you should find cover and fire when you get a chance, if the player does happen to kill you, than you should either seek another shotgun, or try to hold out using a different strategy. See the list of maps above to find shotguns.

Killswitching Edit

Killswitching is easy and, as the name suggests, can kill your opponents very quickly. When you are dual-wielding SMGs and have a shotgun in your inventory, get close to the enemy and press the shoot button. As soon as your character begins to shoot the SMGs tap the weapon-change button while still holding the shoot button. If you were close and/or accurate enough you may have killed your opponent, or at least caused severe loss in health.

Long-range combat Edit

Usage of either the .44 Shepherd or the K6 Krukov is advised for long-range combat. Try to aim for the head, and be ready to get out your shotgun when the enemy tries to get in close and finish you off.

Sprinting Edit

Sprinting is a useful way of avoiding being shot. Sprint around in circles, but change your path often, or the players will predict where you move. It is also recommended to shoot immediately after sprinting, and aim carefully. Running around will confuse Players, and throw them off track.

Rocket whoring Edit

Rocket whoring is a tactic used in multiplayer often, As the rocket is the most powerful weapon in the multiplayer game. It is, However frowned upon by many players in the community, it is best countered with a long range weapon or a baseball bat from behind.

TeamworkEdit

It is important to stick to your team, when someone tries to kill people with rockets, shotguns, or pimp slaps, it is good to have teammates around to back each other up. It is also common that a group of people on the other team try to find people on their own and kill them, sticking together will not only prevent that but also make it a fair fight. But the main reason to stick with your team is that working together is generally better than trying to survive yourself.

GalleryEdit

ReferencesEdit

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