Hey SuperNull, it's been a while since you've edited, and there have been a lot of changes while you've been gone. Thanks for your past contributions, here are some more ways you can help the wiki:
See our To-do list for ideas, or to post suggestions
It's been a while since your last edit, so I was just wondering if you're going to be returning, or if I should think about taking more screenshots of SR2 vehicles.
Hello friend. I've been going your way and wanted to ask if there is any way to get unique vehicles like the Phoenix of Jessica or any of the vehicles that get at the end of activities, or The Samedi Poo variant
You can get everything there is to get if you play on the PC and don't mind installing mods http://www.saintsrowmods.com
If you play on consoles you need to use gliches where possible for Jessica's Phoenix, the coffee-creamer colored Oppressor and such. The glitches are described on the vehicle pages. Your options are a bit limited though.
Are there any other location maps I can help you out with? I've got all the co-ordinate files, and I've been meaning to make maps for everything, but keep putting it off.
But if there's anything in particular you want mapped, let me know.
I'm fine. The idea is to make more userfrendly maps of the stuff that is allready up ( on this site, or youtube or whatever). I have all the data I need for that.
If you have a specific suggestion/request, then by all means, ask.
I think the best thing you could do is make some SR1 maps, like a CD location one for example.
I've been working on that recently, the co-ordinate system is the same, but as my map is not from the game files, I had to fiddle around with the scale and offset, but it's working now. The trouble is the map I have appears to be a pre-release promo map, and doesn't exactly match the in-game map. I've been trying to find a better one, but it looks like it doesn't exist. Yesterday I took a bunch of screenshots of the SR1 in-game map, and I'm planning on overlaying those sections onto the other map.
After I got the mapper working, I got distracted trying to find where the opening cutscene takes places, but it turns out it's a separately loaded area - I think they used they must have used same area that appeared in early demos.
It only just occurred to me that I can probably just use the SR2 map to fill in the gaps. - while the buildings and streets are in the same locations, the map does look different.
Here's the tagging and CD maps, I'll upload better versions to add to articles later
The idea is that players instantly know if they need to look in the parking garage undearneath or on the roof, stuff like that. If you don;t want to get into colored markers, just use txt symbols.
If Cd number 4 is on the roof, mark it "04(R)". If CD number 10 is in an interior, mark it 10(I)
Thanks for undoing that vandalism, you now have rollback rights, which will help you revert vandalism in future.
A "rollback" link will appear next to the most recent edit on a page, clicking rollback will undo all back to the previous user. So if a vandal edits a page multiple times, you can undo all those edits at once.
Since rollback doesn't allow you to use an edit summary, please only use it in obvious cases of vandalism, if you feel that the undo needs additional explanation, use the normal undo instead.
When you're removing reqimage tags after adding images, if the subject appears in multiple games, could you change to reqimage tag to request images from other games, if the article doesn't have images from those games?
Technically Legal is a good example, I've re-added a reqimage tag asking for images from Saints Row and Saints Row: The Third (Although I've only added the tag as a formality, since I've already taken screenshots of those, I need to make some time to sort and crop more than 1000 images!)
All of those listings are fairly recent, so there are a lot of pages which don't include details. In the case of Reqimage, I think it can probably be assumed that if there's no specific request, any image will do.
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