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Gang Operation, AKA Flashpoint, is a Diversion in Saints Row: The Third and Saints Row IV.

Overview[]

The goal of this diversion is to clear a small area by killing the enemies surrounding it. Sometimes the enemies do not appear until Playa gets close enough. There are 32 Gang Operations in total in each game.

Gang Operations are not counted towards 100% Completion, but are required as part of City Takeover, and award immediate Cash and XP, in addition to City Income.

Saints Row: The Third[]

Each Gang Operation is populated by the Gang of that territory. Some areas contain a collectible or a structural item relating to the gang, i.e. there is a Deckers Gang Operation near a radio tower.

30 Gang Operations are available from the beginning of the game, and can be completed during We're Going to Need Guns. They formally introduced during Takeover the City, which includes two Gang Operations which are only available during that mission.

Gang Operations are disabled during some missions.[1]

Saints Row IV[]

SRIV map start flashpoint
Saints Row IV - Flashpoint description

Flashpoint description

All Flashpoints are manned populated by standard Zin soldiers. Some Flashpoints include mandatory Warden battles, such as Burns Hill (north), Brickston (north-east), Yearwood (north), The Grove (east) and Henry Steel Mills (south-west).

The first Flashpoint is introduced in the mission "The Fundamentals".

Targets[]

There are two different types of gang members at Gang Operations

  • Generic - are the regular gang members often using Shotguns or Rifles.
  • Rocket - are on high points in the area wielding Annihilators, these can be a danger to aerial attacks.

Locations[]

Gang Operation colour-coded map

Gang Operations in Saints Row: The Third


Trivia[]

  • When moving too far away from the Gang Operation, the "Target" over the Gang Operation members' head disappears but they are still visible and when they are killed they just keep respawning - as the game is trying to "reset" the Gang Operation. This continues until the Gang Operation is out of visual range so the area can fully reset.
  • Getting close to a Gang Operation automatically gives 1 unit of gang Notoriety.
  • The safest and most effective way to eliminate a Gang Operation is to use any of the 4 tanks, or any of the well armed helicopters, or VTOLs.
  • The logo of this activity is the same as Fight Club in Saints Row 2 with a pink background.
  • On Xbox 360, completing all the Gang Operations grants a Saints logo shirt.
  • Gang Operations are referred to within the game data files as "Flashpoints".
    • During the mission "Takeover the City", after arriving at a Gang Operation and leaving, the on-screen text says "You are leaving the Flashpoint".
  • In Saints Row IV, throwing an target out of Flashpoint bounds kills them instantly.

Gallery[]

Gang Operation - label on map

Gang Operation - label on map

Gang Operation map

Gang Operation map

Gang Operation at airport in Saints Row The Third

Morningstar Gang Operation in Saints Row: The Third

Gang Operation completed at airport in Saints Row The Third

Morningstar Gang Operation (destroyed) in Saints Row: The Third

Gang Operation with different UI in Saints Row - The Third Open World Gameplay trailer

Gang Operation with different UI in Saints Row - The Third Open World Gameplay trailer

Saints Row IV - Flashpoint under Zin control

Flashpoint in Saints Row IV

Flashpoint - Playa surrounded by Flashpoint guards

Playa surrounded by Zin

Saints Row IV - Flashpoint deleted

Flashpoint deleted in Saints Row IV


References[]

  1. Mission: "Three Way", et al.


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