- See also: Talk:Missions in Saints Row IV
The Quest/Mission structure of Saints Row IV is a little confusing, because:
- Quests are not Missions: Missions are Objectives in Quests.
- Quests can have multiple Objectives, including multiple Missions as part of one Quest.
- Missions are started by choosing Objectives, subsequent Objectives/Mission may auto-start.
- Mission names do not usually match Quest names or Objective names.
- Mission names are shown after completing the Mission, and are then listed in Completed Quests.
- Side Quests become available after completing certain Objectives/Quests.
- Side Quests may also have Missions as objectives.
So, let's get this right the first time!
- When starting a Quest or new Objective:
- Check and note down the Objectives listed in the Quest menu
- Immediately try to exit it, and note down the name.
- After completing each Quest or Objective:
- Note down the name on the completion screen - this is the Mission name.
- Save the game, and note down the name on the save screen - this is the Quest name.
- Check the name shown in the Completed Quests list.
- Check which Side Quests are available.
I'm fairly sure that these simple steps can be used to make sense of the Quest/Mission structure.
452, 2013-08-18T18:16:05Z (last edited: 452, 2015-02-01T03:17:57Z)
- Quests:
- ACT1 - Purple Ops - "Cyrus is ready to launch a nuke at Washington. We need to take him out."
- ACTIVITIES_OLD - Simulated Instruction - "Start to degrade the simulation's stability by completing Activities."
- ASHA_ARC - From Asha with Love - "She may not be the most pleasant person, but if you're going to stop Zinyak, you need Asha."
- ASHA_LOYALTY - Loyalty - Training Day - "You've been a leader for a long time. Do you remember what it's like to serve?"
- ASSEMBLE_KEY - Keymaster - "If we want to shut down the simulation, we'll need to build a key."
- BEN_KING_ARC - King of Stilwater - "To get back your Chief of Staff, you'll have to revisit your mutual past."
- BEN_KING_LOYALTY - Loyalty - King of the Dance - "Tanya tried to take everything from me. I don't care if it's a simulation, bitch has gotta go."
- BETRAYAL - The Kinzie Gambit - "Everything's in place. It's time to end this once and for all."
- CID_ARC - Ghost in the Machine - "To access the other simulations, we need the AI. If we have to get him a body then do it."
- CITY_TAKEROVER - City Takeover Tutorial - "The more you disrupt the simulation, the more control we have."
- CUSTOMIZE - Customization - "Get yourself some new clothes and a clean car to get back in the swing of things."
- DFA_TRAINING - Death From Above - "Jump-kicking works in 2D sidescrollers. Let's see how it works here."
- FORCED_WARDEN - Anomalous Readings - "I think the Zin are tracking you, be careful and watch your back."
- GAT_LOYALTY - Loyalty - SR3 Wrap-Up - "It's been a while. Let's go murdering for old time's sake."
- GET_KINZIE - The Girl Who Hates the 50s - "We're not leaving Kinzie behind."
- GRAND_FINALE - Punch the Shark - "You want the good ending? Hope you bonded with your crew."
- JOHNNY_GAT - ...The Very Next Day - "I did what you asked. We're ready to save your friend."
- KINZIE_LOYALTY - Loyalty - The Girl Who Beat Cyrus - "Cyrus is gonna pay for that fucking poodle skirt."
- MATT_LOYALTY - Loyalty - Nytefall - "This is the finest training simulation MI6 has to offer."
- MATT_MILLER_ARC - Zero Cool - "I hate him. We need him. It's time to save Matt Miller."
- MECH_MAYHEM - Mech Mayhem - "Don't call it a robot; it's power armor."
- MORE_TUTORIAL - Breaking the Law - "There's lot of ways to disrupt the simulation."
- NIGHTMARE - Leave it to the Saints - "This perfect life is brought to you by Friendly Fryer."
- PHONECALL - Talkie Talkie - "We're stretching out gameplay. Come see me!"
- PIERCE_ARC - The Boss Goes to Washington - "Pierce needs help. BAD."
- PIERCE_LOYALTY - Loyalty - Pump Up the Volume - "Let's go for a drive."
- PRESIDENT - Hail to the Chief (title collision!) - "Thank God for gerrymandering."
- RETURN - The Escape - "We need to get back to Earth."
- SHAUNDI_ARC - Back by Popular Demand - "Don't get your hopes up."
- SHAUNDI_LOYALTY - Loyalty - Girls Night Out - "There's some stuff I need to deal with. Do you mind coming along?"
- STOP_CLONES - Emergency Situation - "Something strange is happening in the simulation. [format][color:red]You're going to be getting attacked until this situation is resolved.[/format]"
- TUTORIALS - Learn the Rules... - "Let's see how things work here."
- 452, 2013-08-23T04:58:22Z (last edited: 452, 2013-10-05T19:22:46Z)
- Missions:
- M00 - Zero Saints Thirty
- M01 - The Saints Wing
- M02 - A Pleasant Day
- MM_1_1A - The Fundamentals
- MM_1_2 - Bending the Rules
- MM_1_3 - Hot and Cold
- MM_1_4 - Tower Exploration
- MM_2_1 - Hack the Planet
- MM_2_2 - Break on Through
- M03 - The Real World
- MM_2_CID - Mysterious Caller
- M04 - Get CID
- M05 - Power Up CID
- M06 - Miller-Space
- M07 - Matt's Back
- M08 - De Plane Boss
- M09 - The Saints Flow
- M10 - King Me
- M11 - The Case of Mr. X
- M14 - A Game of Clones
- M15 - Welcome Back
- M16 - When a Plan Comes Together
- M17 - All Hands on Deck
- M18 - He Lives
- M19 - Hello Teacup
- M20 - We Have the Technology
- M21 - Batteries Not Included
- FINALE - Grand Finale
- MM_3_1 - A State of Mind
- MM_3_1_QT - Simulated Fraud
- MM_3_2 - Got to Get Me One
- MM_3_2_QT - This Tank's For You
- MM_4_1 - The Warden Stomp
- MM_4_1_QT - Find the Reading's Source
- MM_6_0 - Suppressed
- MM_6_0_QT - Answer the Call
- MM_6_4 - Best Laid Plans
- MM_DFA - Power Training
- MM_FB - Power Element Training
- MOL_BK_01 - Dancing Queen
- MOL_JG_01 - Gat Time, Fun Time
- MOL_KZ01 - Kinzie's Adventures
- MOL_MM_01 - Nytefall
- MOL_P01 - Brotherhood
- MOL_SH_01 - Psychosomatic
- MOL_VI_01 - Asha's VIP
- 452, 2013-08-23T04:58:25Z (last edited: 452, 2013-10-05T19:23:01Z)
- Ah, MM_2_CID - Mysterious Caller!
- This is why CID is suddenly thrown into the story with no fucking introduction.
- This "Mysterious Caller" mission was supposed to be CIDs introduction.
- 452, 2015-08-19T19:24:39Z
- As with SRTT, all the mission names are in all caps, so we need to decide on capitalisation.
- 452, 2013-08-23T04:59:06Z
- See: Forum:SRIV missions for a very messy list.
- I'll work on it more later.
- 452, 2013-08-23T19:17:10Z (last edited: 452, 2014-01-18T16:43:36Z)
- But during the meanwhilst, people should feel free to use this information - because that's why I uploaded it
- 452, 2013-08-24T12:49:51Z
- Since the side quests consist of City Takeover gameplay, and not actually real missions, I propose we just put them on a single Side Quests page, listing the objectives for each, the reward and the transcripts.
- The transcripts are only 2 lines per quest, so I don't think it will get excessive. But if it turns out that there's too much information for a single page, we can always split it later.
- 452, 2013-09-04T19:32:34Z (last edited: 452, 2013-09-04T19:38:19Z)