MSN_ACTIVITES_RESPECT_REPEAT = Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations.
MSN_ACTIVITES_RESPECT_REPEAT_GERMAN = Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations.
MSN_FAIL = The cops smoked your asses!
MSN_MAP_MESSAGE = Press START at any time to find Activities{MAP_IMG_UNKNOWN_ACT} on the map.
MSN_MISSION_UNLOCK_REPEAT = You've earned enough Respect to unlock a Mission.
MSN_NO_RESPECT_TEXT = You don't have enoughrespect to start mission.
MSN_NO_RESPECT_TITLE = NO RESPECT!
MSN_PLAYER_ESCAPED = One of you has made it out alive!
MSN_RESPECT_HELP_REPEAT = Earn Respect by playing Activities {MAP_IMG_UNKNOWN_ACT} like Snatch.
TSS[]
TSS 01 - Jailbreak[]
MSN_TSS01_DISPLAY_NAME = Jailbreak
MSN_TSS01_AVOID = Avoid the search lights
MSN_TSS01_BACK_DOOR = Press %ls to choose the Tutorial path
MSN_TSS01_BACK_DOOR_MSG = Play the Tutorial
MSN_TSS01_BOAT = Defend the [format][color:teal]boat[/format]
MSN_TSS01_BOAT_HEALTH = Prison Boat:
MSN_TSS01_BODY = Decide whether to play the Tutorial, or blast your way out of prison.
MSN_TSS01_CARLOS_ABANDONED = Carlos was abandoned.
MSN_TSS01_CARLOS_DIED = Carlos died.
MSN_TSS01_CHOOSE = Choose your path
MSN_TSS01_CROUCH = Press {CROUCH_IMG} to crouch
MSN_TSS01_DOCKS = Get to the [format][color:teal]docks[/format]
MSN_TSS01_DOCTOR = Kill the [format][color:red]doctor[/format]
MSN_TSS01_FINEAIM = You can use Fine Aim {SHOULDER_CAMERA_IMG} to better aim at the guards in the police chopper
MSN_TSS01_FRONT_DOOR = Press %ls to skip the Tutorial and get right into it
MSN_TSS01_FRONT_DOOR_MSG = Skip the Tutorial
MSN_TSS01_GUARDS = Kill the [format][color:red]guards[/format]
MSN_TSS01_JUMP_CLIMB = Press {JUMP_CLIMB_IMG} to jump or climb
MSN_TSS01_KILL_GUARD = Kill the [format][color:red]guard[/format] and take their gun
MSN_TSS01_MELEE = {ATTACK_PRIMARY_IMG} is your primary attack. {ATTACK_SECONDARY_IMG} is your secondary attack. {ATTACK_PRIMARY_IMG} + {ATTACK_SECONDARY_IMG} blocks
MSN_TSS01_RADIAL = Your weapon radial appears when you press and hold {WEAPON_MENU_IMG}. Use {ANALOG_LS_IMG} to select a weapon
MSN_EP01_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
MSN_EP01_FAILURE_PIERCE_DIED = Pierce died
MSN_EP01_FAILURE_SHAUNDI_ABANDONED = Shaundi was abandoned
MSN_EP01_FAILURE_SHAUNDI_DIED = Shaundi died
MSN_EP01_HUD_PIERCE_HEALTH = Pierce's Health
MSN_EP01_HUD_VAN_HEALTH = Van's Condition
MSN_EP01_OBJECTIVE_ULTOR = Ultor Killed:
MSN_EP01_PROMPT_CHECK_LIEUTENANTS = Go rescue [format][color:teal]Pierce[/format] and [format][color:teal]Shaundi[/format]
MSN_EP01_PROMPT_CHECK_PIERCE = Now save [format][color:teal]Pierce[/format]
MSN_EP01_PROMPT_CHECK_SHAUNDI = Now save [format][color:teal]Shaundi[/format]
MSN_EP01_PROMPT_EXIT_CLUB = Fight your way to an [format][color:teal]exit[/format]
MSN_EP01_PROMPT_KILL_ULTOR = Kill the [format][color:red]Ultor assassins[/format] before [format][color:green]Pierce[/format] dies
MSN_EP01_PROMPT_SAVE_PIERCE = Save [format][color:green]Pierce[/format]
MSN_EP01_PROMPT_SAVE_SHAUNDI = Disable but don't destroy the [format][color:red]Ultor van[/format] before they kill [format][color:green]Shaundi[/format]
MSN_EP01_PROMPT_VAN_ALMOST_DISABLED = The [format][color:red]van[/format] is almost disabled
EP 02 - Pyramid Scheme[]
MSN_EP02_DISPLAY_NAME = Pyramid Scheme
MSN_EP02_APC_EXIT = Use the APC to exit the base
MSN_EP02_APC_FAIL = You failed to get to the APC
MSN_EP02_DESTROY_LABS = Plant bombs in each of the [format][color:teal]labs[/format] upstairs
MSN_EP02_DIDNT_ESCAPE = You did not escape the Ultor base in time
MSN_EP02_EXIT_SEALED = Exit sealed. Find another way out
MSN_EP02_FAIL_OUT_OF_ROW = You did not get back to Saints Row in time
MSN_EP02_GAT_DIED = Gat died
MSN_EP02_GET_KEY = Find the [format][color:green]keycard[/format] for the lab doors
MSN_EP02_GET_OUT = Exit the base before the bombs detonate
MSN_EP02_GO_TO_BASE = Enter their [format][color:teal]base[/format] while the Ultor are distracted
MSN_EP02_GO_TO_SAINTS_ROW = Head to [format][color:teal]Saints Row[/format]
MSN_EP02_MEET_GAT = Use the [format][color:teal]secret entrance[/format] and meet Gat in the base
MSN_EP02_NTORIETY_ZERO = Eliminate your notoriety at a [format][color:teal]Forgive and Forget[/format]
MSN_EP02_RETURN_SAINTS_ROW = Get back to [format][color:teal]Saints Row[/format]
MSN_EP02_ULTOR_NOTORIETY = Raise your Ultor notoriety to four stars
MSN_EP02_USE_BOMB = plant a bomb
EP 03 - Salting the Earth...Again[]
MSN_EP03_DISPLAY_NAME = Salting the Earth...Again
MSN_EP03_BOATS_DESTROYED = Boats Destroyed:
MSN_EP03_CHASE_EXEC = Get to the [format][color:teal]speedboat[/format] and chase down the last [format][color:red]exec[/format]
MSN_EP03_DESTROY_BOATS = Destroy the [format][color:red]Ultor boats[/format] before boarding the yacht
MSN_EP03_ENTER_YACHT = Board the [format][color:teal]yacht[/format]
MSN_EP03_EXEC_ESCAPED = The last Ultor exec got away
MSN_EP03_EXECS_KILLED = Execs Killed:
MSN_EP03_GET_JET_SKI = Grab a [format][color:teal]water craft[/format] and get to the yacht
MSN_EP03_GET_TO_HARBOR = Get to the [format][color:teal]harbor[/format]
MSN_EP03_GET_TO_YACHT = Get to the [format][color:teal]yacht[/format]
MSN_EP03_HEALTH_BAR = Ultor Boat Health
MSN_EP03_KILL_EXECS = Kill the [format][color:red]Ultor execs[/format]
MSN_EP03_ULTOR_SENT_HELI = Ultor is on to you. They've sent an attack helicopter.
EP 04 - ... and a Better Life[]
MSN_EP04_DISPLAY_NAME = ... and a Better Life
MSN_EP04_ARMOR = Limo Armor
MSN_EP04_BUILDING_LOCKED_DOWN = The building is in lockdown, destroy the [format][color:red]security stations[/format]
MSN_EP04_CATCH_UP = You have %ls seconds to catch up to [format][color:red]Vogel[/format] before he gets away
MSN_EP04_CAUGHT_UP = You've caught up to [format][color:red]Vogel[/format]
MSN_EP04_GET_TO_THE_TOP = Get to the [format][color:teal]top[/format] of the building
MSN_EP04_HELI_DESTROYED = The helicopter was destroyed
MSN_SH_TSS_UGMALL_INSTRUCT_ONE = Kill the [format][color:red]Ultor execs[/format] while they shop
MSN_SH_TSS_UGMALL_INSTRUCT_WANDER = Kill the [format][color:red]Ultor execs[/format]
MSN_SH_TSS_UGMALL_INSTRUCT_WANDERFINISH = Kill the remaining [format][color:red]Ultor execs[/format] in the [format][color:teal]conference room[/format]
EM[]
EM 01 - Revelation[]
MSN_EM01_DISPLAY_NAME = Revelation
MSN_EM01_ABANDONING_CHURCH = The church is about to be abandoned
MSN_EM01_BAR_LABEL = Julius's Car
MSN_EM01_CHURCH_ABANDONED = The church was abandoned
MSN_EM01_DEFEND_CHURCH = Defend the church
MSN_EM01_DEFEND_EAST = Defend the east side
MSN_EM01_DEFEND_OBJECTIVE = Masako Squad Members Killed:
MSN_EM01_DEFEND_SOUTH = Help Julius defend the south side
MSN_EM01_DEFEND_WEST = Help Julius defend the west side
MSN_EM01_FALL_BACK = Fall back to the church for cover
MSN_EM01_HELI = Destroy the [format][color:red]helicopter[/format]
MSN_EM01_JULIUS_ABANDONED = Julius was abandoned
MSN_EM01_JULIUS_CAR = [format][color:teal]Julius's car[/format] was destroyed
MSN_EM01_JULIUS_DIED = Julius died
MSN_EM01_LAST_STAND = Destroy the [format][color:red]helicopters[/format]
MSN_EM01_LS_OBJECTIVE = Helicopters Destroyed:
MSN_EM01_MISSION_ACTIVE = Come back later
MSN_EM01_MORE_MASAKO = Another [format][color:red]Masako unit[/format] is on the way. Kill them.
MSN_EM01_RUN_FOR_IT = Get to [format][color:teal]Julius's car[/format]
BH[]
BH 01 - First Impressions[]
MSN_BH01_DISPLAY_NAME = First Impressions
MSN_BH01_BROTHERHOOD_NOTORIETY = Too many Brotherhood Gang Members killed
MSN_BH01_CARLOS_DIED = Carlos died
MSN_BH01_CARLOS_DISMISSED = Carlos was abandoned
MSN_BH01_ESCAPE_CAVERNS = Escape with Maero and Carlos
MSN_BH01_GETAWAY_BOAT = Continue down to escape by boat
MSN_BH01_GETAWAY_CAR = Continue up to escape by car
MSN_BH01_GETAWAY_CHOICES = Take the staircase up to exit at [format][color:teal]street level[/format], or take the steps down to exit via the [format][color:teal]water[/format]
MSN_BH01_MAERO_DIED = Maero died
MSN_BH01_MAERO_DISMISSED = Maero was abandoned
MSN_BH01_TAKE_MAERO_TO_HQ = Take Maero back to his [format][color:teal]hideout[/format]
BH 02 - Reunion Tour[]
MSN_BH02_DISPLAY_NAME = Reunion Tour
MSN_BH02_ABANDONING_DONNIE = You will abandon Donnie in 30 seconds
MSN_BH02_ALL_TRUCKS_DESTROYED = All trucks destroyed
MSN_BH02_DETONATE = Use the detonator to set off the bomb
MSN_BH02_DETONATE_LAST_TARGET = You must detonate the current target first
MSN_BH02_DONNIE_DIED = Donnie died
MSN_BH02_DONNIE_DISMISSED = Donnie was abandoned
MSN_BH02_DONNIE_HEALTH = Donnie's Health
MSN_BH02_DONNIE_HEALTH_WARNING = Donnie is low on health
MSN_BH02_GET_AWAY = Get away from the [format][color:red]truck[/format] and detonate the explosives
MSN_BH02_GO_TO_FIRST_TRUCK = Drive Donnie to the first [format][color:red]truck[/format]
MSN_BH02_GO_TO_SECOND_TRUCK = Drive Donnie to the next [format][color:red]truck[/format]
MSN_BH02_GO_TO_THIRD_TRUCK = Drive Donnie to the last [format][color:red]truck[/format]
MSN_BH02_GUARD_DONNIE = Guard Donnie while he plants the bomb
MSN_BH02_PRESS_TO_DETONATE_BOMB = Use {ATTACK_PRIMARY_IMG} to detonate the bomb
MSN_BH02_SEE_TRUCK_TO_DETONATE = Place yourself where you can see the truck to detonate it
MSN_BH02_STAY_AWAY = Keep away from the [format][color:red]truck[/format]
MSN_BH02_SWITCH_TO_DETONATOR = Equip the detonator
MSN_BH02_TARGET_DONNIE = Stay near Donnie to encourage him to plant the explosives
MSN_BH02_TRUCKS_DESTROYED = Trucks Destroyed
MSN_BH02_VEHICLE_LOST = Donnie must blow up the vehicles
BH 03 - Waste Not Want Not[]
MSN_BH03_DISPLAY_NAME = Waste Not Want Not
MSN_BH03_BOARD_HELICOPTER = Get in the helicopter
MSN_BH03_BUY_GEIGER = Buy a geiger counter at [format][color:teal]Friendly Fire[/format]
MSN_BH03_CARLOS_ABANDONED = Carlos was abandoned
MSN_BH03_CARLOS_DIED = Carlos died
MSN_BH03_CLEAR_OUT_HELIPAD_GUARDS = Kill the [format][color:red]security guards[/format] so the helicopter can land
MSN_BH03_DEFEND_HELIPAD = Defend the [format][color:teal]helipad[/format] until the helicopter returns
MSN_BH03_DELIVER_GOO = Deliver the toxic waste to the [format][color:teal]tattoo parlor[/format]
MSN_BH03_ESCAPE_VEHICLES = Use any [format][color:teal]vehicle[/format] to return to the mainland
MSN_BH03_FAILURE_ABANDONED_HELIPAD = You abandoned the helipad
MSN_BH03_FAILURE_HELI_PILOT_KILLED = The helicopter pilot was killed
MSN_BH03_FAILURE_HELICOPTER_DESTROYED = The helicopter was destroyed
MSN_BH03_FAILURE_OUT_OF_TIME = You ran out of time
MSN_BH03_GET_CLEAR = Get clear of the helicopter before it explodes
MSN_BH03_GET_GEIGER = Go to [format][color:teal]Friendly Fire[/format]
MSN_BH03_GET_GOO = Track down some [format][color:green]toxic waste[/format], but don't get spotted
MSN_BH03_GET_TO_HELIPAD = Get to the [format][color:teal]helipad[/format]
MSN_BH03_GO_TO_ISLAND = Get to the [format][color:teal]nuke plant[/format]
MSN_BH03_GOO_IN_EAST_BUILDING = The [format][color:green]toxic waste[/format] is in a building on the [format][color:teal]east side[/format] of the island
MSN_BH03_GOO_NEAR_NORTH_DOCKS = The [format][color:green]toxic waste[/format] is located around the [format][color:teal]north docks[/format]
MSN_BH03_GOO_NEAR_TOWERS = The [format][color:green]toxic waste[/format] is somewhere near the [format][color:teal]cooling towers[/format]
MSN_BH03_GOO_ON_SOUTH_SIDE = The [format][color:green]toxic waste[/format] is somewhere on the [format][color:teal]south side[/format] of the island
MSN_BH03_HELICOPTER_BLOW_COVER_WARNING = If you take a helicopter, you won't be able to sneak onto the [format][color:teal]island[/format] - the guards will hear it coming
MSN_BH03_ISLAND_SECURITY = The island is protected by heavy security
MSN_BH03_ONE_HOUR_LEFT = The sun is almost up
MSN_BH03_PICKUP_GOO_USE = pick up the toxic waste
MSN_BH03_PURCHASE_GEIGER_USE = purchase a geiger counter
MSN_BH03_RADIOACTIVITY = Radioactivity
MSN_BH03_RECOGNIZED = Find a Brotherhood vehicle
MSN_BH03_RETURN_TO_HELIPADS_DEFENSE = You have %ls seconds to return to the [format][color:teal]helipad[/format]
MSN_BH03_SEEN_BY_GUARD = You've been spotted
MSN_BH03_TIME_LEFT = Time Remaining:
MSN_BH03_TIME_LEFT_RED = Time Remaining:
MSN_BH03_TIME_LIMIT = You have until 6am to complete this mission
MSN_BH03_TOO_HOT = Wait for your Brotherhood notoriety to go down
MSN_BH03_TOO_HOT_TOO_CLOSE = Your Brotherhood notoriety is too high to deliver the toxic waste
MSN_BH03_USE_GEIGER = Equip the geiger counter to help find some toxic waste.
MSN_BH03_VEHICLES_AVAILABLE = Take a [format][color:teal]vehicle[/format] to the power plant
MSN_BH03_X_OF_Y_GUARDS_KILLED = Guards killed:
BH 04 - Red Asphalt[]
MSN_BH04_DISPLAY_NAME = Red Asphalt
MSN_BH04_CARLOS_DIED = Carlos died
MSN_BH04_CARLOS_HEALTH = Carlos's Health
MSN_BH04_DAMAGE_TRUCK = Damage the [format][color:red]truck[/format] and force it to stop
MSN_BH04_DONNIE_DIED = Donnie died
MSN_BH04_HELP_CARLOS = Go help Carlos
MSN_BH04_HURRY = Carlos is almost dead
MSN_BH04_PUSH_DONNIE = Beat up Donnie until he tells you where Carlos is
MSN_BH04_STOP_TRUCK = Find the [format][color:red]truck[/format] before Carlos dies
MSN_BH04_TALK_TO_DONNIE = Head to [format][color:teal]Donnie's garage[/format]
BH 05 - Bank Error in Your Favor[]
MSN_BH05_DISPLAY_NAME = Bank Error in Your Favor
MSN_BH05_ALARM = Shut off the [format][color:teal]alarm[/format] to unlock the doors
MSN_BH05_CAR_ABANDONED = Jessica's car was abandoned
MSN_BH05_DONT_DAMAGE_CAR = Don't damage the car
MSN_BH05_DONT_DESTROY_CAR = Don't destroy Jessica's car
MSN_BH05_DONT_WRECK = Don't destroy the car
MSN_BH05_DOORS_OPENED = The doors are open. Take Jessica to her [format][color:teal]car[/format]
MSN_BH05_DOORS_SEALED = The alarm has sealed the bank, use Jessica to shut off the lockdown
MSN_BH05_GET_BACK_IN_CAR = Get back in the [format][color:green]car[/format]
MSN_BH05_GET_NEXT_TO_JESSICA = Get next to [format][color:green]Jessica[/format] to stop her
MSN_BH05_GO_TO_THE_BANK = Head to the [format][color:teal]bank[/format]
MSN_BH05_GRAB_JESSICA = Go inside and take [format][color:green]Jessica[/format] hostage
MSN_BH05_HOLD_TRIGGERS = Hold {GRAB_IMG} to grab [format][color:green]Jessica[/format]
MSN_BH05_JESSICA_DIED = Jessica died
MSN_BH05_JESSICA_ESCAPED = Jessica escaped
MSN_BH05_JESSICA_GETTING_AWAY = [format][color:green]Jessica[/format] is getting away
MSN_BH05_JESSICAS_CAR_DESTROYED = Jessica's car was destroyed
MSN_BH05_KEEP_HOSTAGE = Keep [format][color:green]Jessica[/format] between you and the cops
MSN_BH05_NEED_JESSICA = You need Jessica alive
MSN_BH05_PRESS_Y = put Jessica in the trunk
MSN_BH05_PRESS_Y_TO_STOP_ALARM = have Jessica shut off the [format][color:teal]alarm[/format]
MSN_BH05_STOP_ALARM = Press {ACTION_IMG} to stop the alarm
MSN_BH05_TAKE_JESSICA_TO_UNIVERSITY = Bring the car to the [format][color:teal]University Arena[/format]
MSN_BH05_TAKE_JESSICA_TO_VEHICLE = Take Jessica to her [format][color:teal]car[/format]
BH 06 - Thank You and Goodnight![]
MSN_BH06_DISPLAY_NAME = Thank You and Goodnight!
MSN_BH06_30_SECONDS = You have 30 seconds to re-enter the [format][color:green]fireworks truck[/format]
MSN_BH06_BRING_HOMEY = Pickup the [format][color:green]fireworks truck[/format] from the warehouse
MSN_BH06_BRING_HOMEY_COOP = Pickup the [format][color:green]fireworks truck[/format] from the warehouse
MSN_BH06_DIDNT_GET_TO_ARENA = You didn't get to the Arena in time
MSN_BH06_DONT_DAMAGE_TRUCK = Don't damage the fireworks truck
MSN_BH06_ENTER_TRUCK = Get into the [format][color:green]Fireworks Truck[/format]
MSN_BH06_GET_TO_THE_ARENA = Get to the [format][color:teal]Arena[/format]
MSN_BH06_KILL_TRIBAL = Kill the [format][color:red]Brotherhood[/format] guarding the truck
MSN_BH06_NEED_A_HOMEY = You'll need Pierce with you
MSN_BH06_PARCEL_TRUCK_DESTROYED = The fireworks truck was destroyed
MSN_BH06_PARCEL_TRUCK_HEALTH = Truck:
MSN_BH06_PIERCE_DIED = Pierce died
MSN_BH06_PIERCE_DISMISSED = Pierce was abandoned
MSN_BH06_PROTECT_TRUCK = Protect the truck
MSN_BH06_REENTER_TRUCK = Get back in the [format][color:green]fireworks truck[/format]
MSN_BH06_TRIBAL_KILLED = Brotherhood Killed:
MSN_BH06_USE_FIREWORKS = Throw fireworks boxes to defend the truck
MSN_BH06_WAREHOUSE = Head to the [format][color:teal]warehouse[/format]
BH 07 - Retribution[]
MSN_BH07_DISPLAY_NAME = Retribution
MSN_BH07_ARRESTED_LIEUTENANT = Kill the [format][color:red]Lieutenant[/format] being arrested by the police
MSN_BH07_DESTROYING_STORE = Stop the [format][color:red]Brotherhood[/format] from destroying the store
MSN_BH07_ELIMINATE_LTS = Kill the four [format][color:red]Brotherhood Lieutenants[/format]
MSN_BH07_KILL_FLEEING_LIEUTENANT = Chase down and kill the fleeing [format][color:red]Lieutenant[/format]
MSN_BH07_KILL_REMAINING_LTS = Kill the remaining [format][color:red]Lieutenants[/format]
MSN_BH07_LTS_KILLED = Lieutenants Killed:
MSN_BH07_MEETING_LIEUTENANT = Break up the Brotherhood meeting and kill the [format][color:red]Lieutenant[/format]
MSN_BH07_PREVENT_DAMAGE = Prevent $1000 of damage to the store
MSN_BH07_REMAINING_LIEUTENANT = Kill the remaining [format][color:red]Lieutenant[/format]
MSN_BH07_SAVE_SHOP_OWNER = Save the [format][color:green]Shop Owner[/format]
MSN_BH07_SHOP_OWNER_DIED = The shop owner died
MSN_BH07_SHOP_OWNER_HEALTH = Shop Owner's Health:
MSN_BH07_STORE_DAMAGE_METER = Store Damage: $
MSN_BH07_TOO_MUCH_DAMAGE = The store took too much damage
MSN_BH07_TORCHING_DOCKS = Stop the [format][color:red]Brotherhood[/format] from torching the docks
BH 08 - Jail Bait[]
MSN_BH08_DISPLAY_NAME = Jail Bait
MSN_BH08_1_BOATS_REMAINING = One [format][color:red]boat[/format] remains
MSN_BH08_1_BUS_REMAINING = One [format][color:red]bus[/format] remains
MSN_BH08_2_BOATS_REMAINING = Two [format][color:red]boats[/format] remain
MSN_BH08_2_BUS_REMAINING = Two [format][color:red]buses[/format] remain
MSN_BH08_3_BOATS_REMAINING = Three [format][color:red]boats[/format] remain
MSN_BH08_BOAT_ALMOST_THERE = A [format][color:red]boat[/format] is almost at the dropoff
MSN_BH08_BOAT_REACHED_DESTINATION = A prison boat reached its destination
MSN_BH08_DESTROY_THE_BOATS = Destroy the [format][color:red]boats[/format]
MSN_BH08_DESTROY_THE_BUSES = Destroy the three [format][color:red]prison buses[/format] before the Brotherhood are released
MSN_BH08_FIGHTER_AVAILABLE = [format][color:teal]boat[/format] is available for use at the Apartment Dock and a [format][color:teal]fighter[/format] is available at the Airport
MSN_BH08_FIGHTER_AVAILABLE_COOP = A [format][color:teal]boat[/format] is available for use at the Apartment Dock and two [format][color:teal]fighters[/format] are available at the Airport
MSN_BH08_FIND_VEHICLE = Find a vehicle to intercept the [format][color:red]prison boats[/format]
BH 09 - The Enemy of my Enemy[]
MSN_BH09_DISPLAY_NAME = The Enemy of my Enemy
MSN_BH09_30_SECONDS = You have 30 seconds to return to the [format][color:teal]cargo ship[/format]
MSN_BH09_BOARD_THE_SHIP = Find a way on board the [format][color:teal]cargo ship[/format]
MSN_BH09_DEFEND_SHIP = Defend the ship from the [format][color:red]Brotherhood[/format]
MSN_BH09_ELIMINATE_GANG = Eliminate the [format][color:red]Ultor security team[/format]
MSN_BH09_FIRST_WAVE = [format][color:red]Brotherhood gang members[/format] are coming after the cargo ship
MSN_BH09_GO_CARGO_HOLD = Go down to the Cargo Hold
MSN_BH09_MORE_BROTHERHOOD = More [format][color:red]Brotherhood[/format] are coming
MSN_BH09_NEXT_WAVE = Next wave in %ls seconds
MSN_BH09_SECOND_WAVE = Another wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the cargo ship
MSN_BH09_SHIP_ABANDONED = You abandoned the cargo ship
MSN_BH09_TAKE_AK47_AMMO = take assault rifle ammo
MSN_BH09_TAKE_RPG_AMMO = take RPG ammo
MSN_BH09_THIRD_WAVE = A third wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the Cargo Ship
MSN_RN03_OBJECTIVE_RONIN_EN_ROUTE = Ronin Bikers En Route: %ls
MSN_RN03_PROMPT_ALMOST_THERE = The [format][color:red]Ronin[/format] are almost at the [format][color:green]Saints hideout[/format]
MSN_RN03_PROMPT_ANOTHER_GROUP = There's another group of [format][color:red]Ronin[/format] ahead
MSN_RN03_PROMPT_BIKE = Use the [format][color:green]bike[/format] to intercept the [format][color:red]Ronin[/format]
MSN_RN03_PROMPT_BIKE_DESTROYED = Bike destroyed
MSN_RN03_PROMPT_CROSSING_BRIDGE = The [format][color:red]Ronin[/format] are crossing the bridge to the [format][color:green]Saints hideout[/format]
MSN_RN03_PROMPT_KILL_LIEUTENANTS = Kill the [format][color:red]Ronin Lieutenants[/format]
MSN_RN03_PROMPT_KILL_RONIN = Stop the [format][color:red]Ronin[/format] before they get to the [format][color:green]Saints hideout[/format]
MSN_RN03_PROMPT_MORE_RONIN = More [format][color:red]Ronin[/format] are here
MSN_RN03_PROMPT_REENTER_BIKE = Get back on the [format][color:green]bike[/format]
MSN_RN03_PROMPT_RONIN_REINFORCEMENTS = Stop the [format][color:red]Ronin reinforcements[/format] [format][color:teal]downtown[/format]
MSN_RN03_PROMPT_WARNING = %ls [format][color:red]Ronin[/format] left
RN 04 - Bleeding Out[]
MSN_RN04_DISPLAY_NAME = Bleeding Out
MSN_RN04_DEFEND_AREA = Defend the area
MSN_RN04_FAILURE_CAR_DESTROYED = Car destroyed
MSN_RN04_FAILURE_GAT_ABANDONED = Gat was abandoned
MSN_RN04_FAILURE_GAT_DIED = Gat died
MSN_RN04_HUD_AMBULANCE_TIMER = Time Until Ambulance Arrival:
MSN_RN04_HUD_CAR_HEALTH = Car Health
MSN_RN04_PROMPT_CAR_ARRIVAL = Help has arrived
MSN_RN04_PROMPT_CLEAR_AREA = Kill the [format][color:red]Ronin[/format] before help arrives
MSN_RN04_PROMPT_DEFEND_CAR = Protect the [format][color:green]car[/format] with the rocket launcher until you get to the [format][color:teal]hospital[/format]
MSN_RN04_PROMPT_DEFEND_GAT = Protect [format][color:green]Gat[/format] until the ambulance arrives
MSN_RN04_PROMPT_GAT_DELIRIOUS = Hurry, [format][color:green]Gat[/format] is becoming delirious
MSN_RN04_PROMPT_GAT_HEALTH_30 = [format][color:green]Gat[/format] is barely hanging on
MSN_RN04_PROMPT_GAT_HEALTH_50 = [format][color:green]Gat[/format] is not looking good
MSN_RN04_PROMPT_KEEP_WAITING = Wait until help comes
RN 05 - Orange Threat Level[]
MSN_RN05_DISPLAY_NAME = Orange Threat Level
MSN_RN05_FAILURE_AIRPORT_DRIVE = You didn't get to the airport in time
MSN_RN05_FAILURE_PIERCE_ABANDONED = Pierce was abandoned
MSN_RN05_FAILURE_PIERCE_DIED = Pierce died
MSN_RN05_FAILURE_VEHICLE_DIST = The Ronin got away
MSN_RN05_OBJECTIVE_LTNTS = Lieutenants Killed:
MSN_RN05_OBJECTIVE_VEHICLE_DIST = Time:
MSN_RN05_PROMPT_BACK_ENTRANCE = Use the [format][color:teal]back entrance[/format] to bypass security
MSN_RN05_PROMPT_CHASE_CART = Chase down and kill the [format][color:red]Ronin[/format]
MSN_RN05_PROMPT_HANG_BACK = Lay low until Akuji's flight arrives
MSN_RN05_PROMPT_KILL_LTNTS = Kill the [format][color:red]Ronin Lieutenants[/format]
MSN_RN05_PROMPT_LOCATION_AIRPORT = Drive to the [format][color:teal]airport[/format] before the Ronin arrive
MSN_RN05_PROMPT_LOCATION_ARRIVAL_GATE = Head to the [format][color:teal]arrival[/format]
MSN_RN05_PROMPT_LOCATION_SECOND_GATE = Head to the [format][color:teal]second gate[/format]
MSN_RN05_PROMPT_PLANE_LANDED = Akuji's plane arrived, head to the [format][color:teal]gate[/format]
MSN_RN05_PROMPT_WARN_DIST = The [format][color:red]Ronin[/format] are getting away
MSN_SS01_GRAB_PARKING_LOT_PACKAGE = Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out in the [format][color:teal]parking lot[/format]
MSN_SS01_GRAB_STASH = Pick up the [format][color:green]Loa Dust[/format]
MSN_SS01_GRAB_UNION_PACKAGE = Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out near the [format][color:teal]observatory[/format]
MSN_SS01_KILL_DRUG_DEALERS = Kill the [format][color:red]dealers[/format]
MSN_SS01_LOOSE_STASH = The [format][color:green]stash[/format] is loose, grab it