|File in the Cake|
|Story arc||Sons of Samedi|
|Cutscene(s)||• "There's Always A Catch" |
• "Absence Makes The Heart Grow Fonder"
|Objective(s)||• Get to the prison before the bomb detonates |
• Plant the bomb on the generator
• Get clear before the bomb explodes
• Get inside the main cell block
• Find Shaundi's drug expert
• Get to the cell blocks on the third floor
• Get out of the prison
• Head back to the city
|Reward(s)||• $1,500 |
• Pilsen neighborhood, Factories District
|Stronghold unlocked||"Bavogian Plaza Drug Labs"|
- "Drug dealing mom escapes prison, leaves nice note"
- — Stilwater Gazette newspaper headline
The Protagonist asks Shaundi how the research is going on the Loa Dust they stole from the Sons of Samedi in the previous mission; Shaundi confesses that she hasn't made much progress, but reveals that she knows someone who can. The problem is that this person is still in prison, so they plan on breaking her out. Samson arrives with a bomb they will use to blow a generator on the island, but trips and accidentally activates the timer, leaving The Protagonist with little time to get to prison and set the bomb.
After breaking Shaundi's acquaintance out of jail, who turns out to be Laura, the two steal an Oppressor and head back towards the city. The Protagonist drops Laura off at her house, where her husband, Tobias, answers the door. The Protagonist leaves after Laura promises to help out.
The following text has been transcribed verbatim from the game files, and can be read in-game upon completion of the mission. To do this, simply select the mission for replay at a Newspaper Clipboard.
A convicted drug felon is back on the streets after escaping prison. An unkown [sic] assailant was seen docking at the prison island shortly before an explosion near the prison's generator cut all power to the holding cells. The assailant then made their way to the holding cells, where they met up with the drug felon, before being airlifted from the island. Despite the recent rash of break outs, authorities insist nothing is wrong with the prison facility, and remind those seeking employment to please drop off a resume at the downtown police station.
To start with, get in the nearby Miami and drive towards the Stilwater Penitentiary which lies to the west. The timer here is so long that it matters very little. Upon arriving at the island, follow the GPS and drive around towards the dock at the back and exit the vehicle. Head up the shaft, go up the stairs, kill the lone security guard, head through the nearby door, and plant the bomb in the blue marker.
After planting the bomb, put some distance between it and The Protagonist before it explodes. Once it has detonated, the player will need to head up towards the main prison block. A nearby Five-O is a good vehicle to use, but it's only a short distance away anyway. Players must slowly work their way through the building, killing any guards (and prisoners, if one wants) that get in the way.
After reaching Laura, she will become a Homie, and the player must then head back the way they came and exit the prison block. Note that Laura is somewhat of a slow Homie and struggles to keep up with the player if they rush too far ahead. After heading through the large double gates outside, head right and get in the nearby Oppressor helicopter. Once Laura is in, simply fly towards the mainland; no marker is given because the player does not need to fly to a specific location. Once a certain distance away from the Stilwater Prison district, the mission ends.
- • Cash: $1,500
• Respect: None
• Achievement: None
• Neighborhood: Pilsen
• Mission: Airborne Assault
• Stronghold: Bavogian Plaza Drug Labs
"There's Always A Catch" cutscene Edit
- Shaundi: "Hey, what's up?"
The Protagonist: "I can't believe what they've done here."
Shaundi: "It's pretty classy, huh?"
The Protagonist: "Whatever. A strip club named Tee 'N' Ay, that was classy. This shit's just tacky."
The Protagonist: "So did you find out what was in that Loa Dust shit?"
Shaundi: "Science is hard..."
Shaundi: "Anyway, like I was saying, I can't work it out, but I know someone who can."
The Protagonist: "Who?"
Shaundi: "It's a woman I met in prison. She knows more about this shit than I ever will. There's only one-"
The Protagonist: "What's the problem?"
Shaundi: "She's still in prison."
The Protagonist: "Great..."
Shaundi: "Don't worry about it, I know how you're gonna break in. Samson, get over here!"
Samson: "Hey Shaundi, I rigged up that bomb you wa- [He trips and activates the bomb's timer]"
Shaundi: "Um... you should probably hurry..."
The Protagonist (Male Voice 1): "[On the phone] Shaundi, you mind telling me why I'm carrying a bomb?"
The Protagonist (Male Voice 2): "[On the phone] Hey Shaundi, thanks for the bomb and everything, but what the fuck am I supposed to do with it?"
The Protagonist (Male Voice 3): "[On the phone] Shaundi, how am I supposed to get inside?"
The Protagonist (Female Voice 1): "[On the phone] I hate to be pushy Shaundi, but ya think you can tell me what I'm supposed to do with this bomb before it kills me?"
The Protagonist (Female Voice 2): "[On the phone] Shaundi, tell me you have a plan on how I'm getting inside, cause if I'm just ridin' around with a bomb I'm gonna be very unhappy..."
The Protagonist (Female Voice 3): "[On the phone] Why am I carrying a bomb, Shaundi?"
The Protagonist: "Where's the generator? It's not like they gave me a tour of the place when I was in a coma."
Shaundi: "I'm getting to that, relax! Just swing around the back of the island and go in through there. It'll lead you to the generator."
The Protagonist: "Thanks, Shaundi."
The Protagonist (Male Voice 1): "[While planting the bomb] Please God, have Shaundi be right..."
The Protagonist (Male Voice 2): "[While planting the bomb] God this better work..."
The Protagonist (Male Voice 3): "[N/A]"
The Protagonist (Female Voice 1): "[While planting the bomb] I hope Shaundi wasn't high when she came up with this plan..."
The Protagonist (Female Voice 2): "[While planting the bomb] Shaundi, I swear to God, if this doesn't work..."
The Protagonist (Female Voice 3): "[While planting the bomb] Lights out..."
The Protagonist (Male Voice 1): "Whatchu say we get you outta here, Laura?"
The Protagonist (Male Voice 2): "We'll catch up later, let's get outta here."
The Protagonist (Male Voice 3): "Ready for time off for good behavior?"
The Protagonist (Female Voice 1): "Hey Laura... ready for your first riot?"
The Protagonist (Female Voice 2): "Let's get you outta here."
The Protagonist (Female Voice 3): "Whatchu standin' around for? Let's get outta here."
Laura: "[Aboard the helicopter] I can't wait for you to meet my husband!"
Laura: "Can you drop me off at my house?"
"Absence Makes The Heart Grow Fonder" cutscene Edit
- Laura: "I still can't get over that it's you. This is so exciting!"
The Protagonist: "So you're sure that you can figure out what's in the Sons' stuff?"
Laura: "Don't worry sweetie, when it comes to drugs or snicker-doodles, I'm the best."
Tobias: "Ain't that the truth, baby."
Tobias: "[To The Protagonist] Thanks for bringing my pumpkin muffin back. You need anything, you let me know."
The Protagonist: "Oh, I already talked to Laura about that."
Tobias: "In that case, you mind givin' me and the wife some quality time? I'd like to have a belated conjugal before the PTA meeting."
The Protagonist: "Not at all."
- If the player brings a helicopter or another boat before starting the mission, it is possible to use that instead after entering and exiting the boat provided.
- This mission features female prisoners and prisoners with white braiding on their jumpsuits, who also appear as audience members in the prison's Fight Club Activity.
- If the player shoots an inmate, all inmates will become hostile.
- During this mission, the opening in the roof used in the first mission, "Jailbreak", is covered, although it is available outside of this mission. It is also impossible to jump into the front courtyard from the roof.
- It is not possible to enter the infirmary during this mission, but it is normally accessible outside of missions.
- Sometimes, after being revived in co-op, the player may be stuck in a cell block and unable to get out, leaving the other player to complete the mission.
- The mission will end after flying a certain distance from the prison, even if the player flies into open sea.