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City Takeover

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City Takeover ui complete control

City Takeover is a Diversion in Saints Row: The Third and Saints Row IV.

For the mission, see Takeover the City.

DescriptionEdit

In Saints Row and Saints Row 2, neighborhood ownership is rewarded upon completion of Missions and Strongholds, which means that by the end of the game, all possible neighborhoods are controlled by the Saints.

In Saints Row: The Third and Saints Row IV, taking over neighborhoods is an optional diversion, completed outside of missions, and not required for 100% completion.

Each neighborhood is split into territories which are taken over by various methods.

Saints Row: The ThirdEdit

Territory takeover methods include:

There are two "City Takeover" unlockables. One is an Upgrade, and one is option at the end of STAG Party, which can also be obtained in the Unlockable Pack.
Both allow for automatically taking over an entire neighborhood. Using them completes activities which are not yet available, and unlocks any rewards associated with them, including Homies.

AvailabilityEdit

  • Most parts of City Takeover can be completed at the beginning of the game, with the exception of Activities which are not available until they are unlocked after Return to Steelport.
  • Two Gang Operations in Henry Steel Mills are part of the mission Takeover the City and do not appear outside of that mission.
  • City Takeover can be fully completed after Return to Steelport.

RewardsEdit

There is a Trophy/Achievement for taking over each of the 4 districts in Steelport, plus 1 for taking over the entire city of Steelport.

Trophy/Achievement Requirement
Hanging with Mr. Pierce Takeover the Downtown district
Mourning Stars Takeover the New Colvin district
Hack the Planet Takeover the Stanfield district
You're the Best Takeover the Carver Island district
Bright Lights, Big City Takeover all of Steelport

Bonus MissionsEdit

After completing all City Takeover in each of the four districts, a bonus mission phone call automatically begins.
They are not counted as missions in the Statistics, and there are no objectives. There are several ways to see the name of each mission.
  • Saving the game after the phone call finishes.
  • In the Cellphone as the current mission, while the phone call is playing.
  • On the fail screen after either exiting or dying during the phone call.
  • After exiting the mission, the name appears in the Cellphone, but cannot be replayed until saving and reloading the game.

Saints Row IVEdit

Territory takeover methods have been changed:

There is a new category of "Targets":

Unlike Saints Row: The Third, there are no City Takeover unlockables to auto-complete neighborhoods.

AvailabilityEdit

Most City Takeover gameplay is not available until after The Real World.

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RewardsEdit

Rewards are available through Side Quests, which are groups of City Takeover gameplay available in the Hub. Each territory matches with a Side Quest objective.

TerritoriesEdit

As each territory is taken over, it changes color on the map.

Saints Row: The ThirdEdit

Activities Stores Properties Cribs Gang Operations Territories
Stanfield 13 8 6 (3) 8 35
Burns Hill 2 1 1 (1) 3 7
Ashwood 5 3 2 0 1 11
Salander 4 2 2 (1) 1 9
Brickston 2 2 1 (1) 3 8
Carver Island 15 8 8 (2) 8 39
Arapice Island 1 1 1 0 0 3
The Grove 3 1 2 0 2 8
Yearwood 5 2 1 0 2 10
New Baranec 2 2 3 0 1 8
Bridgeport 4 2 1 (1) 1 8
Port Pryor 0 0 0 (1) 2 2
Downtown 16 10 8 1 (+1) 8 43
Sunset Park 3 3 3 1 (+1) 2 13 [1]
Loren Square 8 3 3 0 3 17
Henry Steel Mills 5 [1] 4 2 0 3 [2] 13 [1]
New Colvin 12 8 8 1 (+2) 8 37
Espina 3 1 1 (1) 2 7
Rosen Oaks 3 3 5 (1) 4 15
Camano Place 5 4 1 0 1 11
Wesley Cutter Intl 1 0 1 1 1 4
Total 56 34 30 2 (+8) 32 154

Saints Row IVEdit

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Rifts are not counted towards the activity counter, but show up under the activities filter and unlock territory.

Activities Targets Stores Collectibles Gateways Territories
Stanfield 8 (+1 Rift) 21 8 218 2
Burns Hill 3 1 0
Ashwood 1 3 1
Salander 3 (+Rift) 2 0
Brickston 1 2 1
Carver Island 8 (+2 Rifts) 24 8 282 3
Arapice Island 2 (+Rift) 1 1
The Grove 0 1 0
Yearwood 2 2 1
New Baranec 2 2 0
Bridgeport 2 (+Rift) 2 1
Port Pryor 0 0 0
Downtown 9 (+3 Rifts) 26 10 270 3
Sunset Park 2 (+Rift) 3 1
Loren Square 5 (+Rift) 3 1
Henry Steel Mills 2 (+Rift) 4 1
New Colvin 7 (+2 Rifts) 8 8 210 2
Espina 2 1 1
Rosen Oaks 3 (+Rift) 3 0
Camano Place 0 4 0
Wesley Cutter Intl 2 (+Rift) 0 1
Sierra Point 0 0 0 12 0 0
Total 32 (+8 Rifts) 34 10 1022 79

TriviaEdit

  • Pierce's Guardian Angel activity mission takes over the area around the Saints HQ, despite the activity marker being located in Henry Steel Mills.
  • Cribs unlocked as rewards do not have territories associated with them.

ReferencesEdit

  1. 1.0 1.1 1.2 Guardian Angel in Henry Steel Mills unlocks the territory around Saints HQ
  2. 2 are part of Takeover the City
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