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There are 50 Weapons in Saints Row 2.

Description

Melee
Melee weapons often give a small advantage over pistol-whipping opponents in close combat However, closing that distance without getting shot can be a problem.
Pistol
All pistols from Saints Row return, and can be dual wielded. Firing from vehicles is limited to a single pistol. Fine Aim can be used with dual wielded pistols. Completing all 6 levels of FUZZ in Projects District unlocks unlimited Pistol Ammo.
All Pistols can be Dual Wielded, and are automatically available to dual wield in the Weapons Cache. Dual Wielding doubles the number of bullets fired before reloading.
SMG
SMGs appear to be in effect machine pistols, and quickly kills most enemies with simple, short bursts. Complete all 6 levels of Snatch in the Downtown District to get unlimited SMG Ammo.
All SMGs can be Dual Wielded, and are automatically available to dual wield in the Weapons Cache. Dual Wielding doubles the number of bullets fired before reloading.
Shotgun
Shotguns are perfect for close-combat, as well as shooting clusters of enemies. Although accuracy and power degrade over range, some shotguns are still effective at medium distances, making them solid all-rounder firearms. Complete all 6 levels of Drug Trafficking at Wardill Airport to get unlimited Shotgun Ammo.
Rifle
Balancing firepower and range, rifles are often the best choice in any firefight, packing a considerable punch, as well as being accurate enough to line up head-shots at a distance.
The only real drawbacks are a limited ammo capacity, coupled with a high rate of fire, the rifle demands control to avoid running out in the middle of a firefight. Completing all 5 Hitman lists unlocks infinite Rifle Ammo,
Special
Weapons which are either rare enough or devastating enough to be limited to a single class. All offer such devastating power, ammo is often limited, but used correctly, can do colossal amounts of damage in a very short time. Unlimited Rockets can be Unlocked by completing Ultor Family Fun Day on the Corporate Warfare DLC. Unlimited Sniper Ammo counts as Unlimited Rifle Ammo.
Thrown
Thrown weapons are often the most flexible of weapons, whether used offensively to clear out a room, or defensively, to cover retreating in a speeding car. When on foot, throwing is controlled by both triggers, allowing for Long and Short throws.
Some thrown items, which do not immediately explode, knocks enemies over, with the exception of the Satchel Charge (only working on sitting NPCs), which sticks to a target until detonated remotely.
Vehicle-Mounted
Weapons Mounted on Vehicles, all equipped with infinite ammo.

Weapons

Legend

  • Hoods to unlock the weapon in Stores
  • Trigger style
    • 1 - single
    • 2 - burst
    • 3 - rapid
    • 4 - continuous
  • Damage
  • RF - Ragdoll Force
  • RD - Refire Delay
  • Magazine or clip size
  • Picked up ammo (maximum)
  • Range
  • MR - Melee Range
  • Spread - related to accuracy
Weapon Cost H T D F RD M P R MR S Notes
1melee

Melee

1melee01FistTemplate:BrWeap melee fist Unarmed, damage depends of attack.Template:BrAnimation changes depending on fighting style.
1melee02Pimp SlapTemplate:BrWeap melee pimpslap 1 2000 250 0 0 20 2 1.8 Mesh: p_foamfingerTemplate:BrFlags: instant ragdollTemplate:BrOnly available through cheating or multiplayer. Giant foam hand.
1melee03DetonatorTemplate:BrWeap melee denonator 1 0 0 1 20 2 Mesh: detonatorTemplate:BrCannot be purchased. Used in "Reunion Tour", does nothing outside of that mission.
1melee04Samurai SwordTemplate:BrWeap melee sword 100 0 1 100 0 0 1 2 1.8 Mesh: p_samurai_swordTemplate:BrUsed by the Ronin. Can be used while riding a motorbike. Has custom executions, counters, and combo-attacks.
1melee05Dual Samurai SwordsTemplate:BrWeap melee sword 1 100 0 0 20 2 1.8 Mesh: p_samurai_swordTemplate:BrCannot be Purchased. Used in "Kanto Connection", and can be kept but not used outside of that mission.
1melee06Pepper SprayTemplate:BrWeap melee pepperspray 50 5 4 10 100 100 50 1.5 1.4 Ammo: PepperTemplate:BrMesh: p_pepperSprayTemplate:BrFlags: unlimited ammo, no human shieldTemplate:BrUnlocked through Crowd Control. Incapacitates victim for several seconds. Used by Civilians and police.
1melee07Stun GunTemplate:BrWeap melee stungun 200 2 1 15 250 100 1 15 8 1.4 .25 Description: GlockTemplate:BrAmmo: Stun ChargeTemplate:BrMesh: PistolStunGunTemplate:BrFlags: unlimited ammo, instant ragdoll, causes convulsions.Template:BrUsed by Civilians and police. When equipped, homies use guns.
1melee08NightstickTemplate:BrWeap melee nightstick 75 0 1 60 0 0 20 2 1.8 Description: One-handed bash weaponTemplate:BrMesh: p_tonfaTemplate:BrUsed by Police. The first weapon available in the game.
1melee09CrowbarTemplate:BrFile:Weap melee crowbar.png 20 0 1 100 0 0 20 2 1.8 Description: One-handed bash weaponTemplate:BrMesh: p_tire_ironTemplate:BrStrong but slow. Used by the Saints.
1melee10Geiger CounterTemplate:BrWeap melee geiger 1 100 0 0 20 2 1.4 Mesh: giegercounterTemplate:BrUsed in "Waste Not Want Not", and can be kept, but causes glitches when equipped outside of that mission.
1melee11KnifeTemplate:BrWeap melee knife 50 0 1 100 0 0 20 1.5 1.8 Description: Shank YaTemplate:BrMesh: p_butterflyknifeTemplate:BrDue to a programming error, uses the butterly knife model instead of p_knife model
1melee12Butterfly KnifeTemplate:BrWeap melee butterflyknife 50 0 1 105 0 0 20 1.5 1.8 Description: Shank YaTemplate:BrMesh: p_butterflyknifeTemplate:BrUsed by Gang Members and Civilians. A pocket knife, properly known as a balisong.
1melee13Baseball BatTemplate:BrFile:Weap melee baseballbat.png 50 0 1 110 0 0 1 2 2 Description: Swing, battah battah battah!Template:BrMesh: p_aluminumbatTemplate:BrFlags: instant ragdollTemplate:BrAluminum baseball bat. Knocks victims to the ground, kills in 2 hits.
1melee14MacheteTemplate:BrWeap melee machete 75 0 1 115 0 0 20 1.5 1.8 Mesh: p_macheteTemplate:BrAfrican bush knife used for deforestation and decapitation. Used by the Sons of Samedi.
1melee15SledgehammerTemplate:BrWeap melee sledge 125 5 1 115 0 0 20 2 2 Mesh: p_SledgeHammerTemplate:BrFlags: instant ragdollTemplate:BrUsed by the Brotherhood. Works the same way as the Baseball Bat and has the same hit animation.
1melee16Shock PaddlesTemplate:BrWeap melee shockpaddles 1 120 0 0 20 2 1.8 Mesh: p_shockpaddlesTemplate:BrFlags: unlockable, revives humans, causes convulsionsTemplate:BrUnlocked through Ambulance EMT.
1melee17ChainsawTemplate:BrWeap melee chainsaw 0 1 500 0 0 200 2 1.9 Mesh: p_chainsawTemplate:BrFlags: unlockable, lethal meleeTemplate:BrUnlocked through Crowd Control. Special kill animation.
2pistol

Pistol

2pistol1VICE 9Template:BrFile:Weap pistol vice9.png 250 0 1 100 150 100 12 15 100 1.4 4 Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: p_berettaTemplate:BrFlags: dual wieldableTemplate:BrUsed by some gang members.
2pistol2KobraTemplate:BrWeap pistol kobra 3 100 250 120 15 15 200 1.4 3 Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: p_Holt55Template:BrFlags: unlockable, dual wieldableTemplate:BrUnlocked through FUZZ.
2pistol3NR4Template:BrFile:Weap pistol nr4.png 250 2 1 150 150 150 12 15 120 1.4 3 Description: GlockTemplate:BrAmmo: PistolTemplate:BrMesh: p_glock21cTemplate:BrFlags: dual wieldableTemplate:BrUsed by police.
2pistol4GDHC .50Template:BrWeap pistol gdhc 3000 5 1 200 250 400 8 15 135 1.4 3 Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: saharafalconTemplate:BrFlags: dual wieldable
2pistol5.44 ShepherdTemplate:BrWeap pistol shepherd 2000 5 1 200 300 500 6 15 150 1.4 2 Description: Magnum HandgunTemplate:BrAmmo: PistolTemplate:BrMesh: p_Colt_AnacondaTemplate:BrFlags: dual wieldable
3smg

SMG

3smg1T3K UrbanTemplate:BrWeap smg t3k 1000 0 2 70 60 75 50 40 175 1.4 4.5 Description: Bang bang! Point and shootTemplate:BrAmmo: SMGTemplate:BrMesh: p_tec9Template:BrFlags: dual wieldableTemplate:BrUsed by the Sons of Samedi and Ronin.
3smg2GAL 43Template:BrFile:Weap smg gal43.png 0 2 80 60 60 50 40 200 1.4 4 Ammo: SMGTemplate:BrMesh: p_Gal43Template:BrFlags: unlockable, dual wieldableTemplate:BrUnlocked through Snatch.
3smg3SKR-9 ThreatTemplate:BrFile:Weap smg skr9.png 2000 5 2 90 60 60 40 40 175 1.4 4 Ammo: SMGTemplate:BrMesh: p_skr-9Template:BrFlags: dual wieldableTemplate:BrImproved version of the SKR-7 Spree. Used by the Sons of Samedi and Ronin, and by Shaundi during "Bad Trip".
4shotgun

Shotgun

4shotgun1AS14 HammerTemplate:BrWeap shotgun as14hammer 10000 18 3 175 300 275 12 8 50 1.4 9 Ammo: ShotgunTemplate:BrMesh: p_as14
4shotgun2TombstoneTemplate:BrWeap shotgun tombstone 2500 0 1 280 450 1000 8 8 60 1.4 6 Description: Bang bang! Point and shootTemplate:BrAmmo: ShotgunTemplate:BrMesh: p_shotgunTemplate:BrCarried by the police, likely to be the first shotgun picked up.
4shotgun3XS-2 UltimaxTemplate:BrWeap shotgun xs2ultimax 3 300 450 250 12 8 75 1.4 9 Ammo: ShotgunTemplate:BrMesh: p_UltimaxTemplate:BrFlags: unlockableTemplate:BrUnlocked through Drug Trafficking.
4shotgun412 GaugeTemplate:BrWeap shotgun 12gauge 1500 5 1 330 600 500 6 8 50 1.4 8.5 Description: Sawed-off DBL Barrel ShotgunTemplate:BrAmmo: ShotgunTemplate:BrMesh: p_dblb_shotgunTemplate:BrUsed by the Sons of Samedi.
4shotgun5Pimp CaneTemplate:BrFile:Weap shotgun pimpcane.png 1 400 600 1000 16 8 60 1 6 Description: Pimp blast those hosTemplate:BrAmmo: ShotgunTemplate:BrMesh: pimpcaneTemplate:BrFlags: unlockableTemplate:BrUnlocked after "Pyramid Scheme". Used as a cane while walking.
4shotgun6CKH Riot SpecialTemplate:Brbean_bag_gun (unused) 4000 1 5 1200 750 8 10 10 1.9 Description: Bang bang! Point and shootTemplate:BrAmmo: Bean BagTemplate:BrMesh: p_shotgunTemplate:BrFlags: unlockable, instant ragdoll, cutscene only (disabled)
5rifle

Rifle

5rifle1K6 KrukovTemplate:BrWeap rifle k6krukov 5000 8 2 130 90 125 30 25 200 1.4 3.5 Description: Bang bang! Point and shootTemplate:BrAmmo: RifleTemplate:BrMesh: p_ak47Template:BrSome gang members, including Saints, wield this during missions.
5rifle2AR-40 XtndTemplate:BrWeap rifle ar40xtnd 7500 12 2 150 120 100 30 25 200 1.4 2.5 Description: Bang bang! Point and shootTemplate:BrAmmo: RifleTemplate:BrMesh: p_m32Template:BrUsed in certain missions with infinite reloads. Shares ammunition with the K6 Krukov. Used by law enforcement
5rifle2AR-50 XMACTemplate:BrWeap rifle ar50xmac 20000 18 2 160 125 75 50 30 225 1.4 2.5 Ammo: RifleTemplate:BrMesh: p_AR50
5rifle3AR-50 w/Grenade LauncherTemplate:BrWeap rifle ar50grenade 2 160 125 75 50 1 225 1.4 2.5 Projectile: AR50grenadeTemplate:BrSpeed: 35Template:BrAmmo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlockableTemplate:BrUnlocked through Combat Tricks. Under-barrel grenade launcher uses Thrown weapon inventory.
5rifle4AR200 SAWTemplate:BrWeap rifle ar200saw 10000 12 2 185 140 100 100 30 240 1.4 3.5 Ammo: RifleTemplate:BrMesh: p_ar200Template:BrBelt-fed, fully automatic, light machine gun.
5rifle5AR200 SAW (Airborne Assault)Template:BrWeap rifle ar200saw 2 400 200 100 100 1 240 1.4 3 Ammo: RifleTemplate:BrMesh: p_ar200Template:BrMounted weapon used in the Side Shooter.
6special

Special

6special1Fire ExtinguisherTemplate:BrWeap special fireextinguisher 2 2 50 52 500 1 9 0.9 7 Ammo: WaterTemplate:BrMesh: FireExtTemplate:BrFlags: no human shieldTemplate:BrUsed in Fire Truck, can be obtained. Refilled at fire hydrants. It takes about 250-300 "ammunition" to kill a civilian.
6special2Mini-GunTemplate:BrFile:Weap special minigun.png 4 200 120 100 200 200 225 1.5 4 Ammo: RifleTemplate:BrMesh: p_miniguntestTemplate:BrFlags: unlockable, no human shieldTemplate:BrUnlocked after "The Siege". The Mini-Gun is a Special weapon, but appears in the "Rifle" slot. There is a delay as the weapon warms up.
6special3FlamethrowerTemplate:BrWeap special flamethrower 0 2 400 100 100 255 1 15 1.4 Ammo: FireTemplate:BrMesh: p_flamethrowerTemplate:BrFlags: unlockable, no human shieldTemplate:BrUnlocked through Mayhem.
6special4McManus 2010Template:BrFile:Weap special mcmanus2010.png 7500 18 3 500 900 750 5 10 500 1.4 4 Ammo: SniperTemplate:BrMesh: p_McManusTemplate:BrFlags: can zoomTemplate:BrSniper rifle with scope. Can shoot parts off cars. Infinite rifle ammo applies to this weapon.
6special5RPG LauncherTemplate:BrWeap special RPGlauncher 10000 18 1 1500 2000 1 3 300 1.5 0 Description: Bang bang! Point and shootTemplate:BrProjectile: rpg_projectileTemplate:BrSpeed: 55Template:BrAmmo: RPGTemplate:BrMesh: p_rpg
6special6Annihilator RPGTemplate:BrWeap special annihilatorRPG 0 1 2000 1000 1 3 300 1.5 0 Description: Bang bang! Point and shootTemplate:BrProjectile: AnniRocketTemplate:BrSpeed: 8Template:BrAmmo: RPGTemplate:BrMesh: p_annihilatorTemplate:BrFlags: unlockableTemplate:BrUnlocked through Mayhem. Laser guided and can lock on to targets.
7thrown

Thrown

7thrown1FlashbangTemplate:BrWeap thrown flashbang 250 0 1 1 0 1 5 25 Projectile: flashbangTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: FlashbangTemplate:BrMesh: p_flashBangTemplate:BrStuns people in the blast radius, effective for groups of enemies. Used in "Veteran Child'"".
7thrown2Molotov CocktailTemplate:BrWeap thrown molotov 100 8 1 25 0 1 5 25 1 Description: Thrown weapon, explodes into fire on impact.Template:BrProjectile: molotovTemplate:BrSpeed: 35Template:BrAmmo: MolotovTemplate:BrMesh: p_molotovTemplate:BrCreates a fire.
7thrown3Pipe BombTemplate:BrWeap thrown pipebomb 250 10 1 1000 0 1 3 25 1 Description: Light the fuse and let it fly.Template:BrProjectile: pipe_bombTemplate:BrSpeed: 35Template:BrFuse: 2500Template:BrAmmo: Pipe BombTemplate:BrMesh: p_pipebombTemplate:BrCreates a non-flammable, concussive explosion with shrapnel.
7thrown4Satchel ChargeTemplate:BrWeap thrown satchel 1000 0 1 1000 0 1 2 25 Projectile: satchelTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: Satchel ChargeTemplate:BrMesh: p_SatchelCharge, p_schlchgremoteTemplate:BrDetonates on command. Unlocked through Hitman, cannot be bought. Available in "Jailbreak" and "Elysian Fields Trailer Park"
7thrown5Hand GrenadeTemplate:BrWeap thrown grenade 500 12 1 1000 0 1 5 25 1 Description: Light the fuse and let it flyTemplate:BrProjectile: grenadeTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: GrenadeTemplate:BrMesh: hand_grenade
7thrown6FireworksTemplate:BrWeap thrown fireworks 1 1000 0 1 15 25 1 Description: Light the fuse and let it flyTemplate:BrProjectile: pyroBoxTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: GrenadeTemplate:BrMesh: pyroBoxTemplate:BrUsed in "Thank You and Goodnight!". Model can be seen in chinatown, and explodes into fireworks when shot, but cannot be picked up.
8vehicle

Vehicle

8vehicle1Water SprayTemplate:BrSeptic SprayTemplate:BrWeap mounted sprayTemplate:BrBlaze, OringTemplate:BrSeptic Avenger, City Waste Truck 2 10 800 75 50 40 225 2.5 Ammo: Water, SewageTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrSprays sewage, water or steam from a roof-mounted cannon.
8vehicle2Mounted .50 calTemplate:BrWeap mounted minigunTemplate:BrBear, Commander, Bulldog 2 160 125 75 50 40 225 2.5 Ammo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun
8vehicle3Rocket TurretTemplate:BrEDF ScoutTemplate:Br 1 160 400 75 50 40 225 2.5 Projectile: rpg_projectileTemplate:BrSpeed: 55Template:BrAmmo: RPGTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrLaser Tracking like the Annihilator, but can be shot rapidly.
8vehicle4Minigun/RocketsTemplate:BrWeap mounted tornadoTemplate:BrTornado, Vulture, AB Destroyer 2 250 900 75Template:Br2500 100 40 225 4 Projectile: rpg_projectileTemplate:BrSpeed: 55Template:Br35Template:BrAmmo: RifleTemplate:BrRPGTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammo, has alt fireTemplate:BrA mini-gun and a pair of rocket launchers.
8vehicle5Mounted .50 calTemplate:BrWeap mounted minigunTemplate:BrParrot, Corsette,High Rise 2 700 125 75 50 40 225 4 Ammo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun
8vehicle6Mounted .50 calTemplate:BrWeap mounted minigunTemplate:BrWolverine 2 800 125 75Template:Br1000 50 40 225 3 Projectile: AR50grenadeTemplate:BrSpeed: 35Template:BrAmmo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun

Crowd Control

Template:More During Crowd Control, bonus points are awarded for using the environment to get rid of fans. In each area of Crowd Control, there are objects set up which kills people who are thrown after being taken as a Human Shield.

Weapon Location Notes
Jet Engine Airport Sucks up its victims and chops them up.
Helicopter Rotor Building top Sucks up its victims and chops them up.
Female Karate Trio Charred Hard Burgers They beat up the victims.
Gong Chinatown Market Makes a sound when used.
Trampoline Charred Hard Burgers Bounces victims in the air, and is sometimes hit by cannonballs from the pirate ship.
Escalator Airport Launches victims into the air.
Peacekeeper Airport No animation, victims just lay in the van.
Stilwater Municipal Garbage Truck Streetside

Crushes victims slowly.

Triple Treadmills Charred Hard Burgers Sends victims flying.

Improvised Weapons

Improvised Weapons are scenery or multiple objects in Saints Row 2 that can be used as weapons, but cannot be stored in weapons cache. All IWs can be used to hit, lunge, and propel to inflict damage.

There is a full list of Improvised Weapons on the Improvised Weapons page, here is a short list of notable weapons.

Weapon Locations Notes
Traffic Signs On any paved and finished street Long and heavier than most of the other Improvised Weapons.
Bones Next to lake on Mount Claflin. Looks like a Hockey Face Mask, but when moved it changes to a human skull.
Barrel Many open areas, such as in the Factories District, or the Nuclear Power Plant. Explosive barrel of toxic waste. Can be swung or thrown. Is not explosive after moving it.
Newspaper Stand Sidewalks in most districts. Coins bounce up and can be picked up for money. Strong, but heavy and slow to swing.
Pay Phone Most Paved Streets near Newspaper Stands Coins bounce out and can be collect as Cash.
Mail Box Located out the front of all suburban homes. Same strength as the Newspaper Stand.
Hockey Stick Only Available in the Prison Fight Club. Same Strength as the Boom Box.
Fence Post Outside of the many houses. Same Strength as the Hockey Stick.
Bottle Multiple isolated places. Same strength as Garbage.
Lawn Gnome Backyard of the house on the prison island. Same strength as a handsaw
Fire Hydrant On almost all streets. Water gushes out of the pipe below when it is picked up.
Parking Meter Parking Lots and street side. Coins bounce out and can be picked up for Cash.
Blow-up Doll Multiple isolated places. A sex toy.

Objects

All of these objects can be modded to be held, but are not defined as weapons as they have none of the usual weapon statistics Template:BrThe PC version of the game can be modified to use these models in place of normal weapon models

Name Category Filename Notes
saintsrowcd Collectible Items SaintsRowCD Touch: give_collectible_item
scr_video_camera Cutscene/Mission scr_video_camera Flag: dont drop.

The Video Camera from FUZZ. Incomplete definition.

SatchelBarrel Cutscene/Mission barrelflammable
piracy_package Cutscene/Mission box From deleted Piracy activity
VooDooDoll_Lo Cutscene/Mission voodoodoll_lo Flag: dont drop.

Mr Sunshine's Voodoo doll.

LighterCUT Cutscene/Mission lighter, lighterCUT Shaundi's lighter.
Weap unused lighter
cellphone_PC Cutscene/Mission cellphone_pc
chainlink Cutscene/Mission chainlink
video camera Cutscene/Mission video_camera Ammo: Film

Template:BrFlags: can zoom, dont drop

VooDooDoll Cutscene/Mission voodoodoll Flag: dont drop
rpg_projectile Cutscene/Mission p_rpgprojectile
handmirror Cutscene/Mission HandMirror Mirror used by Maero.
spraypaintTemplate:Brspray paint Cutscene/Mission p_spraypaint Spray paint can used while Tagging
cut_berettaTemplate:BrVICE 9 Cutscene/Mission cut_beretta Higher resolution VICE 9 used in cutscenes. No weapon stats.
ht_barrel Cutscene/Mission barrelflammable
keys Cutscene/Mission p_keys Touch: give_mission_item
bombsmlTemplate:Brbomb Cutscene/Mission bombsml From the mission File in the Cake
Mic_No6_cut Cutscene/Mission mic_no6_cut
NewsclipGala Cutscene/Mission newClipGala Newspaper about Ultor Gala
PipeCUT Cutscene/Mission p_pipe
race_barrel Cutscene/Mission racechekb Racing checkpoint barrels
TVremote Cutscene/Mission TVremote Used by the guard in the opening cutscene
StrongBox Cutscene/Mission strongbox
loa_dust_package Cutscene/Mission cokebrick Touch: give_mission_item. Loa Dust from mission.
spike_strip Cutscene/Mission spikestrip Used by police.
silenced pistol Cutscene/Mission silenced_pistol The Ronin Silenced Pistol used in cutscenes. No weapon stats.
compCam Cutscene/Mission compCam Flag: dont drop.

The computer Shaundi uses.

OOZE Cutscene/Mission ooze The nuclear waste canister
BoxCokeB Cutscene/Mission boxcokeb Box of Loa Dust
ReportersMic Cutscene/Mission mic_no6 Jane Valerama's Microphone
SatchelBomb Cutscene/Mission p_satchelcharge
scr_ProtestViolence Life scr_protestviolence
scr_ProtestUltor Life scr_protestultor
scr_ProtestBurning Life scr_protestburning
scr_Pencil Life scr_pencil
scr_Notepad Life scr_Notepad
Shank Life Shank
SketchPad Life stetchpad
scr_Cigarrette Life scr_cigarrette
SodaCupPlastic Life sodacupplastic
RiceTakeOut Life RiceQ01
RiceChopSticks Life ChopsticksQ01
SpoonPrison Life spoonPrison
jackhammer Life jackhammer
ProtestViolence Life protestviolence
ProtestUltor Life protestultor
ProtestBurning Life protestburning
Squeegee Life squeegee
PoliceWand Life PoliceWand
PokerCards Life pokerCards
Pencil Life pencil
TakeOutBag Life TakeOutBag
PaintPallet Life pallet
PaintBrush Life paintbrush
olcane Life olcane
Limbo Stick Life limbo
Notepad Life notepad
newspaperCover Life newspapercover
newspapera Life newspaper
Mustard Life mustard
MetalMug Life MetalMug
MetalDetector Life metaldetector
umbrella Life parasol Flag: keep, dont drop
Megaphone Life megaphone
magazine Life carmag
WaterBottle Life waterbottle
BlackJackCards1 Life blackjackCards
ShoppingKart Life shoppingkart
umbrella2 Life umbrellaf2 Flag: keep
scr_DigitalCameraTemplate:Brslrcamera Life slrcamera, scr_slrcamera Still camera used when idle
purse Life pursemed Flag: keep
Juggler Life juggler
shoppingbag Life shopbagclosed Flag: keep
metalbriefcase Life metalBriefcase Flag: keep
BooksHold Life bookshold
BroomLife Life broomlife
InmateScrub Life InmateScrub
umbrella3 Life umbrellaf3 Flag: keep
Hotdog Life hotdog
WaterBucket Life WaterBucket Flag: NoAttach
Harmonica Life Harmonica
winebottle Life bottlewine
Hammer Life HammerB
Catsup Life catsup
FlyerMultiple Life FlyersMultiple
cellphone_NPC Life cellphone_npc
wirelessMic Life micB
FireBreather Life firebreather
PoolCue Life poolCue
signSlow Life sign_slow
DrumstickRight Life DrumstickRight
DrumstickLeft Life DrumstickLeft
CementSpat Life CementSpat
DigitalCamera Life slrcamera
AcousticGuitar Life acousticGuitar
CigarretteLife Life cigarettelife
CoffeeCupPlastic Life coffecupplastic
CoffeeCup Life coffeemug
clipboard Life clipboard
scr_jackhammer Life scr_jackhammer
pcp Life p_pcp
lollipop Life lollipop
quarter Life quarter
Skateboard Life skateboard
inhaler Life p_inhaler
Luggage_Pull Life luggagepull
beer Life beercan
flashlight Life flashlight
O2 Tank Life o2_tank
Binoculars Life Binoculars
AcousticGuitarCase Life acousticguitarcase Flag: NoAttach
walker Life walker
RoninHelmetLife Life RoninHelmLife Flag: NoAttach
DrumSteel Life SteelDrum Flag: NoAttach
waterCan Life waterCan
Bong Life Bong
Laptop Life laptop
InmateScrubBucket Life inmatescrubBucket Flag: NoAttach

Template:Brdont drop

ConstBarrelLife Life constBarrelLife Flag: NoAttach
CoolerLife Life coolerLife
DumbBellLeft Life DumbBellLeft
DumbBellRight Life DumbBellRight
LaundryBasket Life laundrybasket
CarJack Life carjackA01
fishingRod1 Life fishingPole
HandSaw Life handSaw
HedgeTrimmer Life hedgeTrimmer
BugNet Life BugNet
JanitorKart Life JanitorKart
JewelryBox Life JewelryBox
Lumber Life PostLumber
FlyerSingle Life FlyersSingle
BookOpen Life bookOpen
big_money Money dollarbill100 Touch: give_rand_money
coin Money p_coin Touch: give_money
charge_launcherTemplate:BrCharge Launcher Other p_rpg
cellphone Other cellphone Inv Slot: unarmed
bouquet Other bouquet Flowers used at Aisha's funeral
badge_policeTemplate:BrPolice Badge Other BadgePolice Troy's badge
Smoke Grenade Other p_smokebomb Unused weapon model.
Weap thrown smokegrenade
Brass Knuckles Other p_brassknuckles
Weap melee brassknuckles
Unused weapon model. Can be seen inside Brass Knuckles.

Trivia

  • If a pistol or a SMG is equipped and any vehicle with a civilian driving it is entered, a special animation is played, where The Protagonist shoots the driver and enters the vehicle, although no gunshots are heard.

References

Template:Weapons in Saints Row 2

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