There are 50 Weapons in Saints Row 2.
- 32 are new, 18 return from Saints Row
- 17 are melee weapons, 12 of those are new
- Only 6 out of the 50 weapons return in Saints Row: The Third
Description
- Melee
- Melee weapons often give a small advantage over pistol-whipping opponents in close combat However, closing that distance without getting shot can be a problem.
- Pistol
- All pistols from Saints Row return, and can be dual wielded. Firing from vehicles is limited to a single pistol. Fine Aim can be used with dual wielded pistols. Completing all 6 levels of FUZZ in Projects District unlocks unlimited Pistol Ammo.
- All Pistols can be Dual Wielded, and are automatically available to dual wield in the Weapons Cache. Dual Wielding doubles the number of bullets fired before reloading.
- SMG
- SMGs appear to be in effect machine pistols, and quickly kills most enemies with simple, short bursts. Complete all 6 levels of Snatch in the Downtown District to get unlimited SMG Ammo.
- All SMGs can be Dual Wielded, and are automatically available to dual wield in the Weapons Cache. Dual Wielding doubles the number of bullets fired before reloading.
- Shotgun
- Shotguns are perfect for close-combat, as well as shooting clusters of enemies. Although accuracy and power degrade over range, some shotguns are still effective at medium distances, making them solid all-rounder firearms. Complete all 6 levels of Drug Trafficking at Wardill Airport to get unlimited Shotgun Ammo.
- Rifle
- Balancing firepower and range, rifles are often the best choice in any firefight, packing a considerable punch, as well as being accurate enough to line up head-shots at a distance.
- The only real drawbacks are a limited ammo capacity, coupled with a high rate of fire, the rifle demands control to avoid running out in the middle of a firefight. Completing all 5 Hitman lists unlocks infinite Rifle Ammo,
- Special
- Weapons which are either rare enough or devastating enough to be limited to a single class. All offer such devastating power, ammo is often limited, but used correctly, can do colossal amounts of damage in a very short time. Unlimited Rockets can be Unlocked by completing Ultor Family Fun Day on the Corporate Warfare DLC. Unlimited Sniper Ammo counts as Unlimited Rifle Ammo.
- Thrown
- Thrown weapons are often the most flexible of weapons, whether used offensively to clear out a room, or defensively, to cover retreating in a speeding car. When on foot, throwing is controlled by both triggers, allowing for Long and Short throws.
- Some thrown items, which do not immediately explode, knocks enemies over, with the exception of the Satchel Charge (only working on sitting NPCs), which sticks to a target until detonated remotely.
- Vehicle-Mounted
- Weapons Mounted on Vehicles, all equipped with infinite ammo.
Weapons
Legend
- Hoods to unlock the weapon in Stores
- Trigger style
- 1 - single
- 2 - burst
- 3 - rapid
- 4 - continuous
- Damage
- RF - Ragdoll Force
- RD - Refire Delay
- Magazine or clip size
- Picked up ammo (maximum)
- Range
- MR - Melee Range
- Spread - related to accuracy
Weapon | Cost | H | T | D | F | RD | M | P | R | MR | S | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1melee
Melee | |||||||||||||
1melee01FistTemplate:Br | Unarmed, damage depends of attack.Template:BrAnimation changes depending on fighting style. | ||||||||||||
1melee02Pimp SlapTemplate:Br | 1 | 2000 | 250 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_foamfingerTemplate:BrFlags: instant ragdollTemplate:BrOnly available through cheating or multiplayer. Giant foam hand. | ||||
1melee03DetonatorTemplate:Br | 1 | 0 | 0 | 1 | 20 | 2 | Mesh: detonatorTemplate:BrCannot be purchased. Used in "Reunion Tour", does nothing outside of that mission. | ||||||
1melee04Samurai SwordTemplate:Br | 100 | 0 | 1 | 100 | 0 | 0 | 1 | 2 | 1.8 | Mesh: p_samurai_swordTemplate:BrUsed by the Ronin. Can be used while riding a motorbike. Has custom executions, counters, and combo-attacks. | |||
1melee05Dual Samurai SwordsTemplate:Br | 1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_samurai_swordTemplate:BrCannot be Purchased. Used in "Kanto Connection", and can be kept but not used outside of that mission. | |||||
1melee06Pepper SprayTemplate:Br | 50 | 5 | 4 | 10 | 100 | 100 | 50 | 1.5 | 1.4 | Ammo: PepperTemplate:BrMesh: p_pepperSprayTemplate:BrFlags: unlimited ammo, no human shieldTemplate:BrUnlocked through Crowd Control. Incapacitates victim for several seconds. Used by Civilians and police. | |||
1melee07Stun GunTemplate:Br | 200 | 2 | 1 | 15 | 250 | 100 | 1 | 15 | 8 | 1.4 | .25 | Description: GlockTemplate:BrAmmo: Stun ChargeTemplate:BrMesh: PistolStunGunTemplate:BrFlags: unlimited ammo, instant ragdoll, causes convulsions.Template:BrUsed by Civilians and police. When equipped, homies use guns. | |
1melee08NightstickTemplate:Br | 75 | 0 | 1 | 60 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weaponTemplate:BrMesh: p_tonfaTemplate:BrUsed by Police. The first weapon available in the game. | |||
1melee09CrowbarTemplate:BrFile:Weap melee crowbar.png | 20 | 0 | 1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weaponTemplate:BrMesh: p_tire_ironTemplate:BrStrong but slow. Used by the Saints. | |||
1melee10Geiger CounterTemplate:Br | 1 | 100 | 0 | 0 | 20 | 2 | 1.4 | Mesh: giegercounterTemplate:BrUsed in "Waste Not Want Not", and can be kept, but causes glitches when equipped outside of that mission. | |||||
1melee11KnifeTemplate:Br | 50 | 0 | 1 | 100 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank YaTemplate:BrMesh: p_butterflyknifeTemplate:BrDue to a programming error, uses the butterly knife model instead of p_knife model | |||
1melee12Butterfly KnifeTemplate:Br | 50 | 0 | 1 | 105 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank YaTemplate:BrMesh: p_butterflyknifeTemplate:BrUsed by Gang Members and Civilians. A pocket knife, properly known as a balisong. | |||
1melee13Baseball BatTemplate:BrFile:Weap melee baseballbat.png | 50 | 0 | 1 | 110 | 0 | 0 | 1 | 2 | 2 | Description: Swing, battah battah battah!Template:BrMesh: p_aluminumbatTemplate:BrFlags: instant ragdollTemplate:BrAluminum baseball bat. Knocks victims to the ground, kills in 2 hits. | |||
1melee14MacheteTemplate:Br | 75 | 0 | 1 | 115 | 0 | 0 | 20 | 1.5 | 1.8 | Mesh: p_macheteTemplate:BrAfrican bush knife used for deforestation and decapitation. Used by the Sons of Samedi. | |||
1melee15SledgehammerTemplate:Br | 125 | 5 | 1 | 115 | 0 | 0 | 20 | 2 | 2 | Mesh: p_SledgeHammerTemplate:BrFlags: instant ragdollTemplate:BrUsed by the Brotherhood. Works the same way as the Baseball Bat and has the same hit animation. | |||
1melee16Shock PaddlesTemplate:Br | 1 | 120 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_shockpaddlesTemplate:BrFlags: unlockable, revives humans, causes convulsionsTemplate:BrUnlocked through Ambulance EMT. | |||||
1melee17ChainsawTemplate:Br | 0 | 1 | 500 | 0 | 0 | 200 | 2 | 1.9 | Mesh: p_chainsawTemplate:BrFlags: unlockable, lethal meleeTemplate:BrUnlocked through Crowd Control. Special kill animation. | ||||
2pistol
Pistol | |||||||||||||
2pistol1VICE 9Template:BrFile:Weap pistol vice9.png | 250 | 0 | 1 | 100 | 150 | 100 | 12 | 15 | 100 | 1.4 | 4 | Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: p_berettaTemplate:BrFlags: dual wieldableTemplate:BrUsed by some gang members. | |
2pistol2KobraTemplate:Br | 3 | 100 | 250 | 120 | 15 | 15 | 200 | 1.4 | 3 | Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: p_Holt55Template:BrFlags: unlockable, dual wieldableTemplate:BrUnlocked through FUZZ. | |||
2pistol3NR4Template:BrFile:Weap pistol nr4.png | 250 | 2 | 1 | 150 | 150 | 150 | 12 | 15 | 120 | 1.4 | 3 | Description: GlockTemplate:BrAmmo: PistolTemplate:BrMesh: p_glock21cTemplate:BrFlags: dual wieldableTemplate:BrUsed by police. | |
2pistol4GDHC .50Template:Br | 3000 | 5 | 1 | 200 | 250 | 400 | 8 | 15 | 135 | 1.4 | 3 | Description: Bang bang! Point and shootTemplate:BrAmmo: PistolTemplate:BrMesh: saharafalconTemplate:BrFlags: dual wieldable | |
2pistol5.44 ShepherdTemplate:Br | 2000 | 5 | 1 | 200 | 300 | 500 | 6 | 15 | 150 | 1.4 | 2 | Description: Magnum HandgunTemplate:BrAmmo: PistolTemplate:BrMesh: p_Colt_AnacondaTemplate:BrFlags: dual wieldable | |
3smg
SMG | |||||||||||||
3smg1T3K UrbanTemplate:Br | 1000 | 0 | 2 | 70 | 60 | 75 | 50 | 40 | 175 | 1.4 | 4.5 | Description: Bang bang! Point and shootTemplate:BrAmmo: SMGTemplate:BrMesh: p_tec9Template:BrFlags: dual wieldableTemplate:BrUsed by the Sons of Samedi and Ronin. | |
3smg2GAL 43Template:BrFile:Weap smg gal43.png | 0 | 2 | 80 | 60 | 60 | 50 | 40 | 200 | 1.4 | 4 | Ammo: SMGTemplate:BrMesh: p_Gal43Template:BrFlags: unlockable, dual wieldableTemplate:BrUnlocked through Snatch. | ||
3smg3SKR-9 ThreatTemplate:BrFile:Weap smg skr9.png | 2000 | 5 | 2 | 90 | 60 | 60 | 40 | 40 | 175 | 1.4 | 4 | Ammo: SMGTemplate:BrMesh: p_skr-9Template:BrFlags: dual wieldableTemplate:BrImproved version of the SKR-7 Spree. Used by the Sons of Samedi and Ronin, and by Shaundi during "Bad Trip". | |
4shotgun
Shotgun | |||||||||||||
4shotgun1AS14 HammerTemplate:Br | 10000 | 18 | 3 | 175 | 300 | 275 | 12 | 8 | 50 | 1.4 | 9 | Ammo: ShotgunTemplate:BrMesh: p_as14 | |
4shotgun2TombstoneTemplate:Br | 2500 | 0 | 1 | 280 | 450 | 1000 | 8 | 8 | 60 | 1.4 | 6 | Description: Bang bang! Point and shootTemplate:BrAmmo: ShotgunTemplate:BrMesh: p_shotgunTemplate:BrCarried by the police, likely to be the first shotgun picked up. | |
4shotgun3XS-2 UltimaxTemplate:Br | 3 | 300 | 450 | 250 | 12 | 8 | 75 | 1.4 | 9 | Ammo: ShotgunTemplate:BrMesh: p_UltimaxTemplate:BrFlags: unlockableTemplate:BrUnlocked through Drug Trafficking. | |||
4shotgun412 GaugeTemplate:Br | 1500 | 5 | 1 | 330 | 600 | 500 | 6 | 8 | 50 | 1.4 | 8.5 | Description: Sawed-off DBL Barrel ShotgunTemplate:BrAmmo: ShotgunTemplate:BrMesh: p_dblb_shotgunTemplate:BrUsed by the Sons of Samedi. | |
4shotgun5Pimp CaneTemplate:BrFile:Weap shotgun pimpcane.png | 1 | 400 | 600 | 1000 | 16 | 8 | 60 | 1 | 6 | Description: Pimp blast those hosTemplate:BrAmmo: ShotgunTemplate:BrMesh: pimpcaneTemplate:BrFlags: unlockableTemplate:BrUnlocked after "Pyramid Scheme". Used as a cane while walking. | |||
4shotgun6CKH Riot SpecialTemplate:Brbean_bag_gun (unused) | 4000 | 1 | 5 | 1200 | 750 | 8 | 10 | 10 | 1.9 | Description: Bang bang! Point and shootTemplate:BrAmmo: Bean BagTemplate:BrMesh: p_shotgunTemplate:BrFlags: unlockable, instant ragdoll, cutscene only (disabled) | |||
5rifle
Rifle | |||||||||||||
5rifle1K6 KrukovTemplate:Br | 5000 | 8 | 2 | 130 | 90 | 125 | 30 | 25 | 200 | 1.4 | 3.5 | Description: Bang bang! Point and shootTemplate:BrAmmo: RifleTemplate:BrMesh: p_ak47Template:BrSome gang members, including Saints, wield this during missions. | |
5rifle2AR-40 XtndTemplate:Br | 7500 | 12 | 2 | 150 | 120 | 100 | 30 | 25 | 200 | 1.4 | 2.5 | Description: Bang bang! Point and shootTemplate:BrAmmo: RifleTemplate:BrMesh: p_m32Template:BrUsed in certain missions with infinite reloads. Shares ammunition with the K6 Krukov. Used by law enforcement | |
5rifle2AR-50 XMACTemplate:Br | 20000 | 18 | 2 | 160 | 125 | 75 | 50 | 30 | 225 | 1.4 | 2.5 | Ammo: RifleTemplate:BrMesh: p_AR50 | |
5rifle3AR-50 w/Grenade LauncherTemplate:Br | 2 | 160 | 125 | 75 | 50 | 1 | 225 | 1.4 | 2.5 | Projectile: AR50grenadeTemplate:BrSpeed: 35Template:BrAmmo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlockableTemplate:BrUnlocked through Combat Tricks. Under-barrel grenade launcher uses Thrown weapon inventory. | |||
5rifle4AR200 SAWTemplate:Br | 10000 | 12 | 2 | 185 | 140 | 100 | 100 | 30 | 240 | 1.4 | 3.5 | Ammo: RifleTemplate:BrMesh: p_ar200Template:BrBelt-fed, fully automatic, light machine gun. | |
5rifle5AR200 SAW (Airborne Assault)Template:Br | 2 | 400 | 200 | 100 | 100 | 1 | 240 | 1.4 | 3 | Ammo: RifleTemplate:BrMesh: p_ar200Template:BrMounted weapon used in the Side Shooter. | |||
6special
Special | |||||||||||||
6special1Fire ExtinguisherTemplate:Br | 2 | 2 | 50 | 52 | 500 | 1 | 9 | 0.9 | 7 | Ammo: WaterTemplate:BrMesh: FireExtTemplate:BrFlags: no human shieldTemplate:BrUsed in Fire Truck, can be obtained. Refilled at fire hydrants. It takes about 250-300 "ammunition" to kill a civilian. | |||
6special2Mini-GunTemplate:BrFile:Weap special minigun.png | 4 | 200 | 120 | 100 | 200 | 200 | 225 | 1.5 | 4 | Ammo: RifleTemplate:BrMesh: p_miniguntestTemplate:BrFlags: unlockable, no human shieldTemplate:BrUnlocked after "The Siege". The Mini-Gun is a Special weapon, but appears in the "Rifle" slot. There is a delay as the weapon warms up. | |||
6special3FlamethrowerTemplate:Br | 0 | 2 | 400 | 100 | 100 | 255 | 1 | 15 | 1.4 | Ammo: FireTemplate:BrMesh: p_flamethrowerTemplate:BrFlags: unlockable, no human shieldTemplate:BrUnlocked through Mayhem. | |||
6special4McManus 2010Template:BrFile:Weap special mcmanus2010.png | 7500 | 18 | 3 | 500 | 900 | 750 | 5 | 10 | 500 | 1.4 | 4 | Ammo: SniperTemplate:BrMesh: p_McManusTemplate:BrFlags: can zoomTemplate:BrSniper rifle with scope. Can shoot parts off cars. Infinite rifle ammo applies to this weapon. | |
6special5RPG LauncherTemplate:Br | 10000 | 18 | 1 | 1500 | 2000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shootTemplate:BrProjectile: rpg_projectileTemplate:BrSpeed: 55Template:BrAmmo: RPGTemplate:BrMesh: p_rpg | ||
6special6Annihilator RPGTemplate:Br | 0 | 1 | 2000 | 1000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shootTemplate:BrProjectile: AnniRocketTemplate:BrSpeed: 8Template:BrAmmo: RPGTemplate:BrMesh: p_annihilatorTemplate:BrFlags: unlockableTemplate:BrUnlocked through Mayhem. Laser guided and can lock on to targets. | |||
7thrown
Thrown | |||||||||||||
7thrown1FlashbangTemplate:Br | 250 | 0 | 1 | 1 | 0 | 1 | 5 | 25 | Projectile: flashbangTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: FlashbangTemplate:BrMesh: p_flashBangTemplate:BrStuns people in the blast radius, effective for groups of enemies. Used in "Veteran Child'"". | ||||
7thrown2Molotov CocktailTemplate:Br | 100 | 8 | 1 | 25 | 0 | 1 | 5 | 25 | 1 | Description: Thrown weapon, explodes into fire on impact.Template:BrProjectile: molotovTemplate:BrSpeed: 35Template:BrAmmo: MolotovTemplate:BrMesh: p_molotovTemplate:BrCreates a fire. | |||
7thrown3Pipe BombTemplate:Br | 250 | 10 | 1 | 1000 | 0 | 1 | 3 | 25 | 1 | Description: Light the fuse and let it fly.Template:BrProjectile: pipe_bombTemplate:BrSpeed: 35Template:BrFuse: 2500Template:BrAmmo: Pipe BombTemplate:BrMesh: p_pipebombTemplate:BrCreates a non-flammable, concussive explosion with shrapnel. | |||
7thrown4Satchel ChargeTemplate:Br | 1000 | 0 | 1 | 1000 | 0 | 1 | 2 | 25 | Projectile: satchelTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: Satchel ChargeTemplate:BrMesh: p_SatchelCharge, p_schlchgremoteTemplate:BrDetonates on command. Unlocked through Hitman, cannot be bought. Available in "Jailbreak" and "Elysian Fields Trailer Park" | ||||
7thrown5Hand GrenadeTemplate:Br | 500 | 12 | 1 | 1000 | 0 | 1 | 5 | 25 | 1 | Description: Light the fuse and let it flyTemplate:BrProjectile: grenadeTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: GrenadeTemplate:BrMesh: hand_grenade | |||
7thrown6FireworksTemplate:Br | 1 | 1000 | 0 | 1 | 15 | 25 | 1 | Description: Light the fuse and let it flyTemplate:BrProjectile: pyroBoxTemplate:BrSpeed: 35Template:BrFuse: 2000Template:BrAmmo: GrenadeTemplate:BrMesh: pyroBoxTemplate:BrUsed in "Thank You and Goodnight!". Model can be seen in chinatown, and explodes into fireworks when shot, but cannot be picked up. | |||||
8vehicle
Vehicle | |||||||||||||
8vehicle1Water SprayTemplate:BrSeptic SprayTemplate:BrTemplate:BrBlaze, OringTemplate:BrSeptic Avenger, City Waste Truck | 2 | 10 | 800 | 75 | 50 | 40 | 225 | 2.5 | Ammo: Water, SewageTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrSprays sewage, water or steam from a roof-mounted cannon. | ||||
8vehicle2Mounted .50 calTemplate:BrTemplate:BrBear, Commander, Bulldog | 2 | 160 | 125 | 75 | 50 | 40 | 225 | 2.5 | Ammo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun | ||||
8vehicle3Rocket TurretTemplate:BrEDF ScoutTemplate:Br | 1 | 160 | 400 | 75 | 50 | 40 | 225 | 2.5 | Projectile: rpg_projectileTemplate:BrSpeed: 55Template:BrAmmo: RPGTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrLaser Tracking like the Annihilator, but can be shot rapidly. | ||||
8vehicle4Minigun/RocketsTemplate:BrTemplate:BrTornado, Vulture, AB Destroyer | 2 | 250 | 900 | 75Template:Br2500 | 100 | 40 | 225 | 4 | Projectile: rpg_projectileTemplate:BrSpeed: 55Template:Br35Template:BrAmmo: RifleTemplate:BrRPGTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammo, has alt fireTemplate:BrA mini-gun and a pair of rocket launchers. | ||||
8vehicle5Mounted .50 calTemplate:BrTemplate:BrParrot, Corsette,High Rise | 2 | 700 | 125 | 75 | 50 | 40 | 225 | 4 | Ammo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun | ||||
8vehicle6Mounted .50 calTemplate:BrTemplate:BrWolverine | 2 | 800 | 125 | 75Template:Br1000 | 50 | 40 | 225 | 3 | Projectile: AR50grenadeTemplate:BrSpeed: 35Template:BrAmmo: RifleTemplate:BrMesh: p_ar50rpgTemplate:BrFlags: unlimited ammoTemplate:BrA .50 Caliber Machine Gun |
Crowd Control
Template:More During Crowd Control, bonus points are awarded for using the environment to get rid of fans. In each area of Crowd Control, there are objects set up which kills people who are thrown after being taken as a Human Shield.
Weapon | Location | Notes |
---|---|---|
Jet Engine | Airport | Sucks up its victims and chops them up. |
Helicopter Rotor | Building top | Sucks up its victims and chops them up. |
Female Karate Trio | Charred Hard Burgers | They beat up the victims. |
Gong | Chinatown Market | Makes a sound when used. |
Trampoline | Charred Hard Burgers | Bounces victims in the air, and is sometimes hit by cannonballs from the pirate ship. |
Escalator | Airport | Launches victims into the air. |
Peacekeeper | Airport | No animation, victims just lay in the van. |
Stilwater Municipal Garbage Truck | Streetside |
Crushes victims slowly. |
Triple Treadmills | Charred Hard Burgers | Sends victims flying. |
Improvised Weapons
Improvised Weapons are scenery or multiple objects in Saints Row 2 that can be used as weapons, but cannot be stored in weapons cache. All IWs can be used to hit, lunge, and propel to inflict damage.
There is a full list of Improvised Weapons on the Improvised Weapons page, here is a short list of notable weapons.
Weapon | Locations | Notes |
---|---|---|
Traffic Signs | On any paved and finished street | Long and heavier than most of the other Improvised Weapons. |
Bones | Next to lake on Mount Claflin. | Looks like a Hockey Face Mask, but when moved it changes to a human skull. |
Barrel | Many open areas, such as in the Factories District, or the Nuclear Power Plant. | Explosive barrel of toxic waste. Can be swung or thrown. Is not explosive after moving it. |
Newspaper Stand | Sidewalks in most districts. | Coins bounce up and can be picked up for money. Strong, but heavy and slow to swing. |
Pay Phone | Most Paved Streets near Newspaper Stands | Coins bounce out and can be collect as Cash. |
Mail Box | Located out the front of all suburban homes. | Same strength as the Newspaper Stand. |
Hockey Stick | Only Available in the Prison Fight Club. | Same Strength as the Boom Box. |
Fence Post | Outside of the many houses. | Same Strength as the Hockey Stick. |
Bottle | Multiple isolated places. | Same strength as Garbage. |
Lawn Gnome | Backyard of the house on the prison island. | Same strength as a handsaw |
Fire Hydrant | On almost all streets. | Water gushes out of the pipe below when it is picked up. |
Parking Meter | Parking Lots and street side. | Coins bounce out and can be picked up for Cash. |
Blow-up Doll | Multiple isolated places. | A sex toy. |
Objects
All of these objects can be modded to be held, but are not defined as weapons as they have none of the usual weapon statistics Template:BrThe PC version of the game can be modified to use these models in place of normal weapon models
Name | Category | Filename | Notes |
---|---|---|---|
saintsrowcd | Collectible Items | SaintsRowCD | Touch: give_collectible_item |
scr_video_camera | Cutscene/Mission | scr_video_camera | Flag: dont drop.
The Video Camera from FUZZ. Incomplete definition. |
SatchelBarrel | Cutscene/Mission | barrelflammable | |
piracy_package | Cutscene/Mission | box | From deleted Piracy activity |
VooDooDoll_Lo | Cutscene/Mission | voodoodoll_lo | Flag: dont drop.
Mr Sunshine's Voodoo doll. |
LighterCUT | Cutscene/Mission | lighter, lighterCUT | Shaundi's lighter. |
cellphone_PC | Cutscene/Mission | cellphone_pc | |
chainlink | Cutscene/Mission | chainlink | |
video camera | Cutscene/Mission | video_camera | Ammo: Film
Template:BrFlags: can zoom, dont drop |
VooDooDoll | Cutscene/Mission | voodoodoll | Flag: dont drop |
rpg_projectile | Cutscene/Mission | p_rpgprojectile | |
handmirror | Cutscene/Mission | HandMirror | Mirror used by Maero. |
spraypaintTemplate:Brspray paint | Cutscene/Mission | p_spraypaint | Spray paint can used while Tagging |
cut_berettaTemplate:BrVICE 9 | Cutscene/Mission | cut_beretta | Higher resolution VICE 9 used in cutscenes. No weapon stats. |
ht_barrel | Cutscene/Mission | barrelflammable | |
keys | Cutscene/Mission | p_keys | Touch: give_mission_item |
bombsmlTemplate:Brbomb | Cutscene/Mission | bombsml | From the mission File in the Cake |
Mic_No6_cut | Cutscene/Mission | mic_no6_cut | |
NewsclipGala | Cutscene/Mission | newClipGala | Newspaper about Ultor Gala |
PipeCUT | Cutscene/Mission | p_pipe | |
race_barrel | Cutscene/Mission | racechekb | Racing checkpoint barrels |
TVremote | Cutscene/Mission | TVremote | Used by the guard in the opening cutscene |
StrongBox | Cutscene/Mission | strongbox | |
loa_dust_package | Cutscene/Mission | cokebrick | Touch: give_mission_item. Loa Dust from mission. |
spike_strip | Cutscene/Mission | spikestrip | Used by police. |
silenced pistol | Cutscene/Mission | silenced_pistol | The Ronin Silenced Pistol used in cutscenes. No weapon stats. |
compCam | Cutscene/Mission | compCam | Flag: dont drop.
The computer Shaundi uses. |
OOZE | Cutscene/Mission | ooze | The nuclear waste canister |
BoxCokeB | Cutscene/Mission | boxcokeb | Box of Loa Dust |
ReportersMic | Cutscene/Mission | mic_no6 | Jane Valerama's Microphone |
SatchelBomb | Cutscene/Mission | p_satchelcharge | |
scr_ProtestViolence | Life | scr_protestviolence | |
scr_ProtestUltor | Life | scr_protestultor | |
scr_ProtestBurning | Life | scr_protestburning | |
scr_Pencil | Life | scr_pencil | |
scr_Notepad | Life | scr_Notepad | |
Shank | Life | Shank | |
SketchPad | Life | stetchpad | |
scr_Cigarrette | Life | scr_cigarrette | |
SodaCupPlastic | Life | sodacupplastic | |
RiceTakeOut | Life | RiceQ01 | |
RiceChopSticks | Life | ChopsticksQ01 | |
SpoonPrison | Life | spoonPrison | |
jackhammer | Life | jackhammer | |
ProtestViolence | Life | protestviolence | |
ProtestUltor | Life | protestultor | |
ProtestBurning | Life | protestburning | |
Squeegee | Life | squeegee | |
PoliceWand | Life | PoliceWand | |
PokerCards | Life | pokerCards | |
Pencil | Life | pencil | |
TakeOutBag | Life | TakeOutBag | |
PaintPallet | Life | pallet | |
PaintBrush | Life | paintbrush | |
olcane | Life | olcane | |
Limbo Stick | Life | limbo | |
Notepad | Life | notepad | |
newspaperCover | Life | newspapercover | |
newspapera | Life | newspaper | |
Mustard | Life | mustard | |
MetalMug | Life | MetalMug | |
MetalDetector | Life | metaldetector | |
umbrella | Life | parasol | Flag: keep, dont drop |
Megaphone | Life | megaphone | |
magazine | Life | carmag | |
WaterBottle | Life | waterbottle | |
BlackJackCards1 | Life | blackjackCards | |
ShoppingKart | Life | shoppingkart | |
umbrella2 | Life | umbrellaf2 | Flag: keep |
scr_DigitalCameraTemplate:Brslrcamera | Life | slrcamera, scr_slrcamera | Still camera used when idle |
purse | Life | pursemed | Flag: keep |
Juggler | Life | juggler | |
shoppingbag | Life | shopbagclosed | Flag: keep |
metalbriefcase | Life | metalBriefcase | Flag: keep |
BooksHold | Life | bookshold | |
BroomLife | Life | broomlife | |
InmateScrub | Life | InmateScrub | |
umbrella3 | Life | umbrellaf3 | Flag: keep |
Hotdog | Life | hotdog | |
WaterBucket | Life | WaterBucket | Flag: NoAttach |
Harmonica | Life | Harmonica | |
winebottle | Life | bottlewine | |
Hammer | Life | HammerB | |
Catsup | Life | catsup | |
FlyerMultiple | Life | FlyersMultiple | |
cellphone_NPC | Life | cellphone_npc | |
wirelessMic | Life | micB | |
FireBreather | Life | firebreather | |
PoolCue | Life | poolCue | |
signSlow | Life | sign_slow | |
DrumstickRight | Life | DrumstickRight | |
DrumstickLeft | Life | DrumstickLeft | |
CementSpat | Life | CementSpat | |
DigitalCamera | Life | slrcamera | |
AcousticGuitar | Life | acousticGuitar | |
CigarretteLife | Life | cigarettelife | |
CoffeeCupPlastic | Life | coffecupplastic | |
CoffeeCup | Life | coffeemug | |
clipboard | Life | clipboard | |
scr_jackhammer | Life | scr_jackhammer | |
pcp | Life | p_pcp | |
lollipop | Life | lollipop | |
quarter | Life | quarter | |
Skateboard | Life | skateboard | |
inhaler | Life | p_inhaler | |
Luggage_Pull | Life | luggagepull | |
beer | Life | beercan | |
flashlight | Life | flashlight | |
O2 Tank | Life | o2_tank | |
Binoculars | Life | Binoculars | |
AcousticGuitarCase | Life | acousticguitarcase | Flag: NoAttach |
walker | Life | walker | |
RoninHelmetLife | Life | RoninHelmLife | Flag: NoAttach |
DrumSteel | Life | SteelDrum | Flag: NoAttach |
waterCan | Life | waterCan | |
Bong | Life | Bong | |
Laptop | Life | laptop | |
InmateScrubBucket | Life | inmatescrubBucket | Flag: NoAttach
Template:Brdont drop |
ConstBarrelLife | Life | constBarrelLife | Flag: NoAttach |
CoolerLife | Life | coolerLife | |
DumbBellLeft | Life | DumbBellLeft | |
DumbBellRight | Life | DumbBellRight | |
LaundryBasket | Life | laundrybasket | |
CarJack | Life | carjackA01 | |
fishingRod1 | Life | fishingPole | |
HandSaw | Life | handSaw | |
HedgeTrimmer | Life | hedgeTrimmer | |
BugNet | Life | BugNet | |
JanitorKart | Life | JanitorKart | |
JewelryBox | Life | JewelryBox | |
Lumber | Life | PostLumber | |
FlyerSingle | Life | FlyersSingle | |
BookOpen | Life | bookOpen | |
big_money | Money | dollarbill100 | Touch: give_rand_money |
coin | Money | p_coin | Touch: give_money |
charge_launcherTemplate:BrCharge Launcher | Other | p_rpg | |
cellphone | Other | cellphone | Inv Slot: unarmed |
bouquet | Other | bouquet | Flowers used at Aisha's funeral |
badge_policeTemplate:BrPolice Badge | Other | BadgePolice | Troy's badge |
Smoke Grenade | Other | p_smokebomb | Unused weapon model. |
Brass Knuckles | Other | p_brassknuckles | Unused weapon model. Can be seen inside Brass Knuckles. |
Trivia
- If a pistol or a SMG is equipped and any vehicle with a civilian driving it is entered, a special animation is played, where The Protagonist shoots the driver and enters the vehicle, although no gunshots are heard.
References
Template:Weapons in Saints Row 2