Template:Join There are 32 Weapons in Saints Row: The Third.
- 26 are new
- 6 weapons return from Saints Row 2
- Of those, 3 are in Saints Row
- 6 are melee weapons, 5 of those are new
- 5 cannot be stored in the Weapons Cache
- There are also 9 DLC weapons which require additional payment to unlock.
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Description
Saints Row: The Third is the first game in the series to have additional weapons available via paid DLC.
Thrown
Known as 'off-hand' weapons in promotional material, Thrown weapons are no longer a category in the Radial weapon menu, they now replace Food and can be immediately used with a dedicated Throw button.
Temporary Weapons
- Main article: Temporary Weapons.
Temporary Weapons replace Improvised Weapons. They have a limited number of uses and are not added to the inventory or Weapons Cache.
Weapons
Legend
- M - Magazine/Clip Size
- R - Range
- D - Delay to refire
- A - Attack power (Damage)
- F - Ragdoll Force
- S - Spread, related to accuracy
Sorting by image returns table order to default.
Weapon | Type | Ammo | M | R | D | A | F | S | Cost | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|
01melee0
Melee | |||||||||||
Stun GunTemplate:Brstun_gunTemplate:Br | single | Stun Charge | 1 | 5 | 800 | 15 | 250 | 0.25 | 10000 | Description: For quick incapacitation of your target.Template:BrFlags: causes convulsions, unlimited ammo, allow grenades, no hide on sprint, infinite magazineTemplate:BrMelee: pistolTemplate:BrMesh: stungun | |
Baseball BatTemplate:Brbaseball_batTemplate:BrFile:Ui hud inv melee bat.png | single | 0 | 2 | 0 | 250 | 400 | 250 | Description: A long, wooden stick. Good for beating things. Enough said.Template:BrFlags: left hand, no human shield, no hide on sprint, allow grenadesTemplate:BrMelee: 2hmTemplate:BrMesh: baseball_bat | |||
01melee3The PenetratorTemplate:Brdildo_batTemplate:Br | single | 0 | 2 | 0 | 500 | 400 | 500 | Description: The absurdity of a sex toy with the lethality of a baseball bat.Template:BrFlags: left hand, no human shield, no hide on sprint, allow grenadesTemplate:BrMelee: 2hmTemplate:BrMesh: dildobat | |||
01melee4WoodsmanTemplate:BrchainsawTemplate:Br | single | 0 | 2 | 0 | 500 | 0 | 100000 | Description: Mutilate your enemies by tearing them to shreds!Template:BrFlags: unlockable, no hide on sprint, no human shield, allow grenades, no crouchTemplate:BrMelee: chainsawTemplate:BrMesh: ChainSawTemplate:BrAvailable after Murderbrawl XXXI | |||
01melee5NocturneTemplate:Brdecker_swordTemplate:Br | single | 0 | 2 | 0 | 600 | 400 | 50000 | Description: Signature sword used by the Deckers gang.Template:BrFlags: no human shield, no hide on sprint, allow grenades, always wear on back, left hand (alt model: deckersword_vr)Template:BrMelee: 2hmTemplate:BrMesh: deckerswordTemplate:BrAvailable after http://deckers.die | |||
01melee6Apoca-FistTemplate:BrKillbane_glovesTemplate:Br | single | 0 | 2 | 0 | 2000 | 0 | Description: The devastating special attack coined by Killbane now in portable gloves!Template:BrFlags: no human shield, no hide on sprint, allow grenades, bullets damage tanks, explosions damage tanksTemplate:BrMelee: 2hmTemplate:BrMesh: KillbaneGlove_Right | ||||
01melee7DLC Saints PowTemplate:BrDLC_super_fistsTemplate:Br | single | None | 0 | 2 | 0 | 2000 | 0 | DLC | Description: The devastating special attack coined by Killbane now in portable gloves!Template:BrMesh: moneydrop_coin_a | ||
02pistol
Pistol | |||||||||||
02pistol1KA-1 KobraTemplate:BrPistol-PoliceTemplate:Br | single | Pistol | 12 | 100 | 200 | 160 | 300 | 100 | Description: What you're usually dodging when the cops show up.Template:BrFlags: dual wieldable, allow grenades, no hide on sprintTemplate:BrMelee: pistolTemplate:BrMesh: police_pistol | ||
02pistol245 ShepherdTemplate:BrPistol-GangTemplate:Br | single | Pistol | 8 | 100 | 600 | 300 | 400 | 100 | Description: The handgun of choice for any Saint.Template:BrFlags: dual wieldable, allow grenades, no hide on sprintTemplate:BrMelee: pistolTemplate:BrMesh: pistol_gang | ||
02pistol3DLC Laser PistolTemplate:BrDLC_LaserPistolTemplate:Br | single | Rifle | 40 | 100 | 200 | 90 | 300 | 1 | 0 | Description: Laser PistolTemplate:BrMesh: dlc_laserpistolTemplate:BrFlags: mission_only_item | |
03smg
SMG | |||||||||||
03smg1TEK Z-10Template:BrSMG-GangTemplate:Br | autoTemplate:Brsingle | SMG | 40 | 100 | 100 | 80 | 400 | 4 | 5000 | Description: Street version of the SMG. Full upgrade allows for incendiary bullets.Template:BrFlags: dual wieldable, allow grenades, no hide on sprintTemplate:BrMelee: pistolTemplate:BrMesh: gang_smg | |
03smg2D4TH BlossomTemplate:BrSMG-StormTemplate:Br | autoTemplate:Brsingle | SMG | 40 | 100 | 75 | 85 | 400 | 2.8 | 5000 | Description: Higher grade SMG that fires bullets in extremely rapid succession.Template:BrFlags: dual wieldable, allow grenades, no hide on sprintTemplate:BrMelee: pistolTemplate:BrMesh: smg | |
03smg3Cyber BlasterTemplate:BrSMG-CyberspaceTemplate:Br | autoTemplate:Brsingle | SMG | 40 | 100 | 80 | 85 | 400 | 2.8 | 100000 | Description: A working model of the Decker SMG from the Decker Use-Net.Template:BrFlags: dual wieldable, unlockable, allow grenades, no hide on sprint, infinite magazineTemplate:BrMelee: pistolTemplate:BrMesh: cyberspace_smgTemplate:BrmissionTemplate:BrAvailable after http://deckers.die | |
03smg4DLC Auto LaserTemplate:BrDLC_LaserSMGTemplate:Br | auto | SMG | 40 | 100 | 80 | 90 | 400 | 4 | DLC | Description: Rapid Fire Weapon Of The Space Amazon VeteransTemplate:BrMesh: dlc_lasersmgTemplate:BrFlags: mission_only_item | |
04shotgun
Shotgun | |||||||||||
04shotgun1Grave DiggerTemplate:BrShotgun-GangTemplate:Br | single | Shotgun | 6 | 25 | 1000 | 90 | 300 | 10 | 10000 | Description: Old-school shotgun with a new Saints style.Template:BrFlags: allow grenades, no hide on sprint, underslung fine aimTemplate:BrMelee: shotgunTemplate:BrMesh: Gang_Shotgun | |
04shotgun2AS3 UltimaxTemplate:BrShotgun-PoliceTemplate:Br | autoTemplate:Brsingle | Shotgun | 8 | 30 | 1100 | 90 | 300 | 9 | 10000 | Description: The standard law enforcement shotgun. Duck if you see one coming...Template:BrFlags: allow grenades, no hide on sprintTemplate:BrMelee: shotgunTemplate:BrMesh: police_shotgun | |
04shotgun3S3X HammerTemplate:BrShotgun-STAGTemplate:Br | autoTemplate:Brsingle | Shotgun | 8 | 30 | 1000 | 90 | 300 | 8 | 20000 | Description: STAG's version of the shotgun. No reload time, but watch out for overheating.Template:BrFlags: allow grenades, no hide on sprint, infinite magazine, bullets damage tanksTemplate:BrMelee: shotgunTemplate:BrMesh: STAG_ShotgunTemplate:BrAvailable after Gang Bang | |
04shotgun4DLC Shark-O-MaticTemplate:BrShotgun-ChumTemplate:Br | single | Chum | 1 | 25 | 1000 | 80 | 300 | 10 | DLC | Description: Avast! There be nothin' like shootin' lubbers with fish guts to lure the elusive Steelport Sewer Shark. Yarrr!Template:BrFlags: allow grenades, no hide on sprint, underslung fine aim, infinite magazineTemplate:BrMelee: shotgunTemplate:BrMesh: ChumGun | |
04shotgun5DLC Bling ShotgunTemplate:BrShotgun-BlingTemplate:Br | single | Shotgun | 6 | 25 | 900 | 100 | 300 | 8.5 | DLC | Description: It's all good - especially when every gang kill with this weapon snags you extra respect.Template:BrFlags: allow grenades, no hide on sprint, underslung fine aimTemplate:BrMelee: shotgunTemplate:BrMesh: Bling_Shotgun | |
05rifle
Rifle | |||||||||||
05rifle1K-8 KrukovTemplate:BrRifle-GangTemplate:Br | autoTemplate:Brsingle | Rifle | 30 | 200 | 125 | 100 | 400 | 1 | 10000 | Description: The working-man's assault rifle.Template:BrFlags: allow grenades, no hide on sprintTemplate:BrMelee: AKTemplate:BrMesh: gang_rifleTemplate:BrAvailable after The Belgian Problem | |
05rifle2AR-55Template:BrRifle-NGTemplate:Br | burstTemplate:Brsingle | Rifle | 30 | 200 | 150 | 200 | 400 | 1 | 10000 | Description: Higher grade rifle with upgradable scope.Template:BrFlags: allow grenades, no hide on sprintTemplate:BrMelee: AKTemplate:BrMesh: NG_RifleTemplate:BrAvailable after The Belgian Problem | |
05rifle3Viper Laser RifleTemplate:BrRifle-STAGTemplate:Br | autoTemplate:Brsingle | Rifle | 100 | 200 | 250 | 175 | 400 | 20000 | Description: STAG's rifle utilizes laser technology to eliminate the need for reloading clips. Watch out for overheating.Template:BrFlags: explosions damage tanks, infinite magazine, allow grenades, no hide on sprint, bullets damage tanksTemplate:BrMelee: AKTemplate:BrMesh: STAG_RifleTemplate:BrAvailable after Gang Bang | ||
05rifle4DLC Togo-13Template:BrRifle-KillshotTemplate:Br | autoTemplate:Brsingle | Rifle | 30 | 500 | 125 | 150 | 400 | 3 | DLC | Description: Good for love taps from 500 yards...and by 'love taps', we mean 'exploding heads'.Template:BrFlags: allow grenades, no hide on sprint, can zoomTemplate:BrMelee: AKTemplate:BrMesh: SniperRifle_DLC | |
06explosive
Explosive | |||||||||||
06explosive1AnnihilatorTemplate:BrExplosive RocketLauncherTemplate:Br | single | RPG | 1 | 300 | 2000Template:Br0 | 0 | 0 | 15000 | Description: For huge explosions and firepower, you can't go wrong with a rocket launcher.Template:BrFlags: explosions damage tanks, allow grenades, no hide on sprint, show reserve in hudTemplate:BrMelee: RPGTemplate:BrMesh: RocketLauncherTemplate:BrAvailable after The Belgian Problem | ||
06explosive2Satchel ChargesTemplate:BrsatchelTemplate:Br | single | Satchel Charge | 1 | 25 | 0 | 1000 | 0 | Description: Attach this explosive charge to anything you throw it at. Just be sure you're clear before you hit the detonator.Template:BrFlags: manually detonates, explosions damage tanks, no hide on sprint, drops with full reserve, show reserve in hudTemplate:BrProjectile: stickyTemplate:BrMelee: satchelTemplate:BrMesh: satchel_charge | |||
06explosive3DLC M2 Grenade LauncherTemplate:BrExplosive GrenadeLauncherTemplate:Br | single | Grenade Launcher | 8 | 225 | 600 | 0 | 0 | DLC | Description: Launch a plethora of grenades for maximum explosions.Template:BrFlags: unlockable, allow grenades, explosions damage tanks, no hide on sprintTemplate:BrMelee: AKTemplate:BrMesh: Grenade_LauncherTemplate:BrFuse: 2s | ||
06explosive4DLC Mollusk LauncherTemplate:BrExplosive-GenkiTemplate:Br | single | Squid | 1 | 300 | 2000Template:Br0 | 0 | 0 | DLC | Description: Singing, exploding, cuddly, mind-controlling octopi. Yeah. Mind-control. We're serious.Template:BrFlags: explosions damage tanks, no hide on sprint, manually detonates, show reserve in hudTemplate:BrProjectile: stickyTemplate:BrMelee: RPGTemplate:BrMesh: genkigun | ||
06explosive5DLC Laser CannonTemplate:BrDLC_GrenadeLauncherTemplate:Br | auto | None | 10000 | 200 | 160 | 350 | 400 | 0 | Description: Rifle Reserved For The Elite Space Amazon WarriorsTemplate:BrMesh: DLC_GrenadeLauncherTemplate:BrFlags: mission_only_item | ||
06explosive6STAGChargeLaserTemplate:BrExplosive STAGChargeLaserTemplate:Br | chargeTemplate:Brsingle | XM25 Laser | 100 | 225 | 75 | 10000 | 400 | Disabled | Flags: allow grenades, bullets damage tanks, explosions damage tanksTemplate:BrMelee: AKTemplate:BrMesh: STAG_ChargeLaserTemplate:BrdisabledTemplate:BrThis unused weapon appears to be a hand-held version of the F-69 VTOL's XM25 Laser. | ||
07special
Special | |||||||||||
07special1Reaper DroneTemplate:BrSpecial-DroneTemplate:Br | single | 1 | 500 | 750 | 0 | 5000 | Description: Watch from the air as you direct a missile to it's exact target.Template:BrFlags: no human shield, explosions damage tanks, no hide on sprint, infinite magazine, allow grenades, alt fire, no vehicleTemplate:BrMelee: AKTemplate:BrMesh: DroneComputer | ||||
07special2McManus 2015Template:BrSpecial-SniperRifleTemplate:Br | single | Sniper | 6 | 500 | 750 | 1000 | 400 | 4 | 25000 | Description: For that long-range shot where accuracy is key.Template:BrFlags: can zoom, one shot shatter, allow grenades, no hide on sprint, bullets damage tanksTemplate:BrMelee: AKTemplate:BrMesh: SniperRifleTemplate:BrAvailable after The Belgian Problem | |
07special3RC PossessorTemplate:BrSpecial-RCVehicleGunTemplate:Br | single | RC Gun | 6 | 1000 | 600 | 10 | 125 | Description: Why play with a tiny remote-controlled car when you can remotely control a full size vehicle!Template:BrFlags: allow grenades, infinite magazine, no hide on sprintTemplate:BrProjectile: stickyTemplate:BrMelee: pistolTemplate:BrMesh: rcgun | |||
07special4SA-3 AirstrikeTemplate:BrSpecial-AirstrikeTemplate:Br | chargeTemplate:Brsingle | Airstrike | 1 | 200 | 3000 | 0 | 5000 | Description: Use the laser to "paint" the target, then watch as death rains down into the area. May want to stand back...Template:BrFlags: allow grenades, no hide on sprint, infinite magazineTemplate:BrProjectile: not from muzzleTemplate:BrMelee: AKTemplate:BrMesh: airstrikegun | |||
07special5Cyber BusterTemplate:BrSpecial-CyberCannonTemplate:Br | chargeTemplate:Brsingle | Airstrike | 10000 | 200 | 200 | 150 | 600 | Description: A working model of Kinzie's arm cannon from the Decker Use-Net. Where does she get the time?Template:BrFlags: unlockable, allow grenades, one shot shatter, no hide on sprint, explosions damage tanks, infinite magazine, unlimited ammoTemplate:BrProjectile: seekingTemplate:BrMelee: AKTemplate:BrMesh: cyberarm | |||
07special6Cyber BusterTemplate:BrCyberCannon-WeakTemplate:Br | single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprint, drops with full reserveTemplate:BrProjectile: seekingTemplate:BrMesh: hotdog_projectileTemplate:BrUsed in mission, after Matt Miller disables the weapon | ||||
07special7Sonic BoomTemplate:BrSpecial-SonicGunTemplate:Br | chargeTemplate:Brsingle | Airstrike | 100 | 20 | 500 | 400 | 100 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens!Template:BrFlags: unlockable, allow grenades, no hide on sprint, infinite magazine, unlimited ammoTemplate:BrMelee: shotgun_smallTemplate:BrMesh: Sonic_Gun | |||
07special8DLC Camera PropTemplate:BrDLCSpecial-CameraPropTemplate:Br | single | None | 30 | 40 | 0 | 0 | 0 | 0 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens!Template:BrMesh: camcorderTemplate:BrFlags: mission_only_item | ||
07special9NanoforgeTemplate:BrSpecial-NanoForgeTemplate:Br | single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprintTemplate:BrProjectile: guided, seeking, not fired muzzleTemplate:BrMelee: AKTemplate:Brdisabled | ||||
07special10BowArrowTemplate:BrSpecial-BowArrowTemplate:Br | single | Sniper | 5 | 500 | 750 | 500 | 900 | 4 | Flags: can zoom, one shot shatter, allow grenades, no hide on sprintTemplate:BrMelee: AKTemplate:BrMesh: sniperrifleTemplate:Brdisabled | ||
08thrown
Thrown | |||||||||||
08thrown1FlashbangsTemplate:BrflashbangTemplate:Br | single | Flashbang | 1 | 25 | 0 | 0 | 0 | 25 | Description: Stun your enemies with this grenade.Template:BrProjectile: hudTemplate:BrMesh: Grenade_FlashBangTemplate:BrFuse: 2s | ||
08thrown2MolotovsTemplate:BrmolotovTemplate:Br | single | Molotov | 1 | 25 | 0 | 0 | 0 | 1 | 50 | Description: Handy way to light things on fire.Template:BrProjectile: hudTemplate:BrMesh: molotov_cocktail | |
08thrown3GrenadesTemplate:BrgrenadeTemplate:Br | single | Grenade | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: It's a grenade; it hurts when it explodes.Template:BrFlags: explosions damage tanksTemplate:BrProjectile: hudTemplate:BrMesh: Grenade_FRAGTemplate:BrFuse: 2s | |
08thrown4Electric GrenadesTemplate:Brgrenade_electricTemplate:Br | single | Grenade Electric | 1 | 25 | 0 | 0 | 0 | 1 | 100 | Description: Electrical damage and the ability to stun those around you.Template:BrFlags: explosions damage tanksTemplate:BrProjectile: hudTemplate:BrMesh: DeckerGrenadeTemplate:BrFuse: 3s | |
08thrown5DLC Quarter-Circle PunchTemplate:BrDLC_fireballTemplate:Br | single | None | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: Light the fuse and let it fly.Template:BrMesh: pen | |
08thrown6Sticky GrenadeTemplate:Brgrenade_stickyTemplate:Br | single | Grenade Sticky | 1 | 25 | 0 | 1000 | 0 | 1 | Flags: explosions damage tanksTemplate:BrMesh: Grenade_StickyTemplate:BrdisabledTemplate:BrFuse: 2s | ||
08thrown7Pipe BombTemplate:Brpipe_bombTemplate:Br | single | Pipe Bomb | 1 | 25 | 0 | 1000 | 0 | 1 | 250 | Flags: explosions damage tanksTemplate:BrMesh: PipebombTemplate:BrdisabledTemplate:BrFuse: 2.5s | |
09temp1melee
Temp Melee | |||||||||||
09temp1melee1Blow-Up DollTemplate:BrWP_blowup_dollTemplate:Br | single | 0 | 0 | 0 | 20 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: Melee_BlowupTemplate:Brmission | ||||
09temp1melee2SharkTemplate:BrWP_SharkTemplate:Br | single | 0 | 0 | 0 | 30 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: WP_SharkTemplate:Brmission | ||||
09temp1melee3Tiki TorchTemplate:BrWP_TikiTorchTemplate:Br | single | 0 | 0 | 0 | 40 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: Tiki_TorchTemplate:Brmission | ||||
09temp1melee4Baseball BatTemplate:BrWP_baseball_batTemplate:BrFile:Ui hud inv melee bat.png | single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: dildobatTemplate:BrDefined as being used in a mission | ||||
09temp1melee5Cricket BatTemplate:BrWP_cricket_batTemplate:Br | single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: Cricket_BatTemplate:Brmission | ||||
09temp1melee6UrinalTemplate:BrWP_UrinalTemplate:Br | single | 0 | 0 | 0 | 70 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprintTemplate:BrMelee: 2hmTemplate:BrMesh: Urinal_WieldTemplate:Brmission | ||||
09temp1melee7Riot ShieldTemplate:BrRiotShieldTemplate:Br | single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprintTemplate:BrMelee: riot_shieldTemplate:BrMesh: riot_shield | ||||
09temp1melee8Riot Shield STAGTemplate:BrStagShieldTemplate:Br | single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprintTemplate:BrMelee: riot_shieldTemplate:BrMesh: stag_shield | ||||
09temp1melee9Shock HammerTemplate:BrRocketHammerTemplate:Br | single | 0 | 2 | 0 | 500 | 0 | Flags: no human shield, no hide on sprint, always wear on back, left hand, melee always dislodgeTemplate:BrMelee: RocketHammerTemplate:BrMesh: RocketHammerTemplate:Bralt model RocketHammer_VR in mission | ||||
09temp2special
Temp Special | |||||||||||
09temp2special1GL G20Template:BrLuchadore GrenadeLauncherTemplate:Br | autoTemplate:Brsingle | Luchadore Grenade | 18 | 100 | 100 | 0 | 75 | 0 | Flags: unlockable, one shot shatter, explosions damage tanks, no hide on sprint, underslung fine aim, no human shield, show reserve in hud, drops with full reserveTemplate:BrMelee: AKTemplate:BrMesh: Luchadore_GLTemplate:BrFuse: 3.25s | ||
09temp2special2BehemothTemplate:BrAvatar_swordTemplate:Br | autoTemplate:Brsingle | Fire | 255 | 25 | 100 | 170 | 100 | Flags: no human shield, unlimited ammoTemplate:BrMelee: avatar_swordTemplate:BrMesh: Avatar_SwordTemplate:Brmission | |||
09temp2special3Mini-GunTemplate:Brbrute_minigunTemplate:Br | autoTemplate:Brsingle | MP Minigun | 150 | 200 | 50 | 240 | 120 | 2 | Flags: no human shield, unlockable, bullets damage tanks, no hide on sprint, no jump, no crouch, underslung fine aim, drops with full reserveTemplate:BrMelee: minigunTemplate:BrMesh: Brute_Minigun_gun | ||
09temp2special4IncineratorTemplate:Brbrute_flamethrowerTemplate:BrFile:Ui hud inv brute flame.png | autoTemplate:Brsingle | Fire Brute | 250 | 8 | 100 | 450 | 100 | Flags: unlockable, no human shield, no hide on sprint, no jump, no crouch, underslung fine aim, infinite magazine, drops with full reserveTemplate:BrMelee: minigunTemplate:BrMesh: brute_flame | |||
09temp2special5Annihilator (Kia)Template:BrKia-RocketLauncherTemplate:Br | single | RPG | 1 | 300 | 2000Template:Br0 | 1500 | 0 | Flags: explosions damage tanks, allow grenades, no hide on sprint, drops with full reserveTemplate:BrProjectile: guidedTemplate:BrMelee: RPGTemplate:BrMesh: RocketLauncherTemplate:Brdisabled | |||
09temp2special6DLC SwarmitronTemplate:BrDLC3_BeeGunTemplate:Br | charge | BeeGun Projectile | 1 | 15 | 950 | 0 | 0 | Template:BrMesh: dlc_beegunTemplate:BrFlags: mission_only_item | |||
10vehicle
Vehicle | |||||||||||
10vehicle1SprayTemplate:BrFile:Ui hud inv veh firetruck.pngTemplate:BrBlaze | auto (waterspray)Template:Brsingle | Water | 50 | 225 | 75 | 10 | 800 | 2.5 | Flags: unlimited ammo, Target reticuleTemplate:BrNot set as disabled, but not usable in-game | ||
10vehicle2Genki CannonTemplate:BrTemplate:BrGenki Manapult | single (man cannon)Template:Brsingle | RPG | 100 | 400 | 500 | 100 | 900 | Flags: unlimited ammo, infinite magazine, Target reticule | |||
10vehicle3Mounted .50 calTemplate:BrTemplate:BrASP | auto (rifle)Template:Brsingle (launcher) | Rifle | 50 | 225 | 100Template:Br1500 | 160 | 400 | 1 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, explosions damage tanks, Target reticule | ||
10vehicle4Mounted .50 calTemplate:BrTemplate:BrBulldog | auto (rifle)Template:Brsingle | Rifle | 500 | 400 | 75 | 200 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
10vehicle5Minigun/RocketsTemplate:BrTemplate:BrCommander | auto (launcher)Template:Brsingle (rifle) | Rifle | 100 | 400 | 1500Template:Br100 | 200 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticuleTemplate:BrProjectile: guided, seeking | |||
10vehicle6Mounted .50 calTemplate:BrTemplate:BrSpecter, Scythe, Condor | auto (rifle)Template:Brsingle | Rifle | 50 | 225 | 150 | 300 | 400 | 0 | Flags: unlimited ammo, infinite magazine, Target reticule | ||
10vehicle7Mounted .50 calTemplate:BrTemplate:BrN-Forcer | auto (rifle)Template:Brsingle | Rifle | 50 | 400 | 150 | 400 | 400 | 0.5 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
10vehicle8Gat MobileTemplate:BrTemplate:BrGat Mobile | auto (flame)Template:Brsingle | Fire | 255 | 10 | 100 | 600 | 0 | Flags: infinite magazine, Target reticule | |||
10vehicle9DLC Laser BeamTemplate:BrTemplate:BrAegean | charge (launcher)Template:Brauto (rifle) | XM25 Laser | 100Template:Br500 | 400 | 50 | 750Template:Br1000 | 400 | 0.4 | Template:BrMesh: proxy_weaponTemplate:BrDifferent from the normal Laser Beam. | ||
10vehicle10Minigun/RocketsTemplate:BrTemplate:BrEagle | auto | Rifle | 100 | 400 | 50Template:Br200 | 750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, explosions damage tanks, bullets damage tanks, Target reticuleTemplate:BrProjectile: guided, seeking | ||
10vehicle11Minigun/RocketsTemplate:BrTemplate:BrTornado | auto (rifle)Template:Brsingle (launcher) | Rifle | 100 | 400 | 50Template:Br1000 | 750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticuleTemplate:BrProjectile: guided | ||
10vehicle12Mounted .50 calTemplate:BrTemplate:BrChallenger | auto (rifle)Template:Brsingle (launcher) | Rifle | 500Template:Br50 | 225 | 75Template:Br100 | 1000 | 400 | 0 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule | ||
10vehicle13Mounted .50 calTemplate:BrTemplate:BrBear | auto (rifle)Template:Brsingle | Rifle | 50 | 400 | 75 | 1000 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, bullets damage tanks | ||
10vehicle14Laser BeamTemplate:BrTemplate:BrF-69 VTOL, Crusader | auto (rifle)Template:Brcharge (launcher) | XM25 Laser | 300 | 400 | 200Template:Br2500 | 2000 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticuleTemplate:BrProjectile: guided, swarm, seekingTemplate:BrCharged alternate fire is named "Swarm Missiles". | |||
10vehicle15Mounted .50 calTemplate:BrTemplate:BrCrusader | auto (rifle)Template:Brsingle (launcher) | Rifle | 50 | 225Template:Br400 | 150Template:Br1500 | 2000 | 400 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule, manned turret | |||
10vehicle16Minigun/RocketsTemplate:BrTemplate:BrVulture | auto (rifle)Template:Brsingle (launcher) | Rifle | 100 | 400 | 200 | 3000 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticuleTemplate:BrProjectile: guided, seeking | ||
10vehicle17Minigun/RocketsTemplate:BrTemplate:BrAB Destroyer | auto (rifle)Template:Brsingle (launcher) | Rifle | 100 | 400 | 50Template:Br400 | 10000 | 900 | 1 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticuleTemplate:BrProjectile: guided, seeking |
Objects
These objects are not defined as weapons as they have none of the usual weapon statistics.
Name | Category | Filename | Notes |
---|---|---|---|
BumSign_A | Action Node | BumSign_A | |
BDSM_Paddle | Action Node | BDSM_Paddle_Life | |
Guitar | Action Node | Guitar | |
ProtestSignSAINTS_A | Action Node | No Mesh, no Texture | disabled |
Nailgun | Action Node | NailGun | |
PlayingCard_BLACK | Action Node | PlayingCard_Black | |
PayPhone | Action Node | PayPhone | |
ProtestSignSAINTS_C | Action Node | ProtestSignSAINTS_C | |
ProtestSignSAINTS_B | Action Node | ProtestSignSAINTS_B | |
PlayingCard_RED | Action Node | PlayingCard_Red | |
ProtestSign_A | Action Node | protestSign_A | disabled |
Riot_Shield | Action Node | RiotShield_Simple | |
signSlow | Action Node | SlowSign | |
npc_basehead | Base Heads | npc_basehead | |
npc_basehead_lod | Base Heads | npc_basehead_lod | |
avatar_wings | Body_Props | avatar_wings | |
bobblehead_shaundi | Body_Props | bobblehead_shaundi | |
gat_bobblehead_CS | Body_Props | bobbleheadcs | |
bobblehead_josh | Body_Props | bobblehead_josh | |
bobblehead_gat | Body_Props | bobblehead_gat | |
gasmask | Body_Props | cf_mask_gasmask | |
flamethrower_backpack | Body_Props | flamethrower_backpack | |
gat_bobblehead | Body_Props | gatbobble | |
nudelew_privacybar | Body_Props | nudelew_dist | censor |
oleg_privacybar | Body_Props | Oleg_PrivacyBar | censor |
killbane_suitpack | Body_Props | spacekillbane_suitpack | |
spacehelm | Body_Props | spacehelm | |
suitpack | Body_Props | suitpack | |
voice_modulator_gat | Body_Props | Voice_Modulator_gat | |
voice_modulator_josh | Body_Props | voice_modulator_josh | |
voice_modulator_shaundi | Body_Props | voice_modulator_shaundi | |
kathydee_purse | ClothSim:KathyDee | kathydee_purse | |
Zimos_Ballgag | ClothSim:Zimosb | BallGag | |
Zimos_Tail | ClothSim:Zimosb | Zimosb_Tail | |
Sex_Doll | Collectible Items | blow_up_doll_pen_c | |
Money_Pallet | Collectible Items | collectable_moneypallet | |
Drug_Package | Collectible Items | drug_pallet_c | |
ATM | Cutscene/Mission | ATM_Machine | |
hm_ammo_box | Cutscene/Mission | ammobox_small | Glow: Weapons |
hm_ammo_box_large | Cutscene/Mission | ammobox_large | Glow: Weapons |
BarcelonaChair | Cutscene/Mission | BarcelonaChair | |
Basketball | Cutscene/Mission | Basketball | |
BasketballHoop | Cutscene/Mission | Basketball_hoop | |
BundleOfWires | Cutscene/Mission | BundleOfWires | |
BrokShil_TVScrn_Bink_a | Cutscene/Mission | BrokShil_TVScrn_Bink_A | |
BeerBottle_Z | Cutscene/Mission | BeerBottle_Z | |
Bomb | Cutscene/Mission | Bomb | |
Binoculars | Cutscene/Mission | Binoculars | |
BankWall | Cutscene/Mission | bank_wall | |
Boom_Mic | Cutscene/Mission | boom_mic | |
DLC_BrokenWall(dlc3) | Cutscene/Mission | brokenwall | |
bridge_02 | Cutscene/Mission | bridge_02 | |
bridge_debris_01 | Cutscene/Mission | bridge_debris_01 | |
bridge_debris_02 | Cutscene/Mission | bridge_debris_02 | |
bridge_ribbon | Cutscene/Mission | bridge_ribbon | |
bdsm_machine_b | Cutscene/Mission | bdsm_machine_b | |
bdsm_machine_a | Cutscene/Mission | bdsm_machine_a | |
Backdrop | Cutscene/Mission | backdrop | |
lcd_tv_Bink | Cutscene/Mission | bink_lcd_tv_a | |
barTable | Cutscene/Mission | bartable | |
bank_desk_prop | Cutscene/Mission | bank_desk_prop | |
BarChair_A | Cutscene/Mission | barchair_a | |
bridge_01 | Cutscene/Mission | bridge_01 | |
BankAlarmButton_A | Cutscene/Mission | bankalarmbutton_a | |
Envelope_A | Cutscene/Mission | CS_Envelope_A | |
Cardboard_Box_Z | Cutscene/Mission | Cardboard_Box_Z | |
phillipes_Chair | Cutscene/Mission | Chair_phillipes | |
ChainLink_BBall | Cutscene/Mission | ChainLink_BBall | |
ChainLink_BBall_Bse | Cutscene/Mission | ChainLink_BBall_Base | |
ChainLink_Z | Cutscene/Mission | ChainLink_Z | |
ChainLink_Z_Brk | Cutscene/Mission | ChainLink_Z_brk | |
ChessSet | Cutscene/Mission | Chess_Board | |
CS_Satchel_Charge_B | Cutscene/Mission | CS_Satchel_Charge_B | |
CS_Satchel_Charge_A | Cutscene/Mission | CS_Satchel_Charge_A | |
ConsoleTable_Z | Cutscene/Mission | ConsoleTable_Z | |
Comic_NyteBlayde | Cutscene/Mission | Comic_A | |
combatknife_cin | Cutscene/Mission | combatknife_cin | |
comic_book_rack | Cutscene/Mission | comic_book_rack | |
Coffee_Cup_A | Cutscene/Mission | coffee_cup_a | |
ComputerChair | Cutscene/Mission | computer_chair | |
conference_phone | Cutscene/Mission | conferencephone | |
Clipboard_B | Cutscene/Mission | clipboard_b | |
camcorderA | Cutscene/Mission | camcorder | |
camcorderB | Cutscene/Mission | camerab | |
jetpassenger_chair | Cutscene/Mission | chair_jet_passenger | |
sign_feel_boss | Cutscene/Mission | cardboard_sign_feel_boss | |
CS_Rifle-Gang_Upgrade | Cutscene/Mission | cs_gang_rifle_upgrade | |
CigaretteLighter_B | Cutscene/Mission | cigarette_lighter_b | |
Cigarette_B | Cutscene/Mission | cigarette_b | |
cubicle_dyna_cutscenewall | Cutscene/Mission | cubicle_dyna_cutscenewall | |
Cargo_Ramp | Cutscene/Mission | cargo_ramp | |
cargo_ramp_door | Cutscene/Mission | cargo_ramp_door | |
Casket | Cutscene/Mission | casket | |
CargoMesh | Cutscene/Mission | cargomesh | |
ga_cable | Cutscene/Mission | cable | |
CargoStrapA | Cutscene/Mission | cargostrapa | |
CasinoChair | Cutscene/Mission | casinochair | |
Dummy_Z | Cutscene/Mission | Dummy_Z | |
DLC2_Lighting_Umbrella (dlc2) | Cutscene/Mission | DLC2_Lighting_Umbrella | |
DLC_GenkiTrophy(dlc1) | Cutscene/Mission | DLC_Genki_Trophy_B | Flag: scripted_item |
DuffelBag_CS | Cutscene/Mission | DuffelBag_A | |
DuffelBag_A | Cutscene/Mission | DuffleBag_A | |
DLC2_TVCamera(dlc2) | Cutscene/Mission | DLC2_TVCamera | |
DLC2_MailboxDrop_A (dlc2) | Cutscene/Mission | DLC2_MailboxDrop_A | |
DLC2_WoodCrate_A (dlc2) | Cutscene/Mission | DLC2_WoodCrate_A | |
DLC2_TrafficLight_A (dlc2) | Cutscene/Mission | DLC_TrafficLight_A | |
DLC_DirectorsChair (dlc2) | Cutscene/Mission | DLC_DirectorsChair | |
DLC2_RedBelt_A(dlc2) | Cutscene/Mission | DLC2_RedBelt_A | |
DLC2_City_TrashCan_A(dlc2) | Cutscene/Mission | DLC2_City_TrashCan_A | |
DLC2_StorageTrunk_A (dlc2) | Cutscene/Mission | DLC2_StorageTrunk_A | |
DLC_Script_A(dlc2) | Cutscene/Mission | DLC_Script_A | |
DLC_CottonSwab_A (dlc3) | Cutscene/Mission | DLC_CottonSwab_A | |
DLC2_StreetLamp_A (dlc2) | Cutscene/Mission | DLC2_StreetLamp_A | |
Diner_Set | Cutscene/Mission | DinnerDishes | |
DLC2_ChainLink_A (dlc2) | Cutscene/Mission | dlc2_chainlink_a | |
ac_carrier_doors | Cutscene/Mission | door_carrier | |
DLC_GB_Stage_A(dlc1) | Cutscene/Mission | dlc_gb_stage_a | |
DLC3_TableTV(dlc3) | Cutscene/Mission | dlc3TableTV | |
Dart_A | Cutscene/Mission | dart_a | |
Daedalus | Cutscene/Mission | daedalus | |
dumpster_blue | Cutscene/Mission | dumpster_blue | |
Door_IAD | Cutscene/Mission | door_iad | |
Elevator_Doors | Cutscene/Mission | elevator_doors | |
Folding_Chair_01 | Cutscene/Mission | Folding_Chair_01 | |
Frag_Grenade_CS_2 | Cutscene/Mission | Frag_Grenade_CS_2 | |
Folding_Chair_02 | Cutscene/Mission | Folding_Chair_02 | |
Frag_Grenade_CS | Cutscene/Mission | Frag_Grenade_CS | |
DLC2_FloodLight_A (dlc2) | Cutscene/Mission | FloodLight_A | |
foldingTable | Cutscene/Mission | foldingtable | |
DLC2_DollyTable_A (dlc2) | Cutscene/Mission | GIS_DollyTable_A | |
CS_Guitar | Cutscene/Mission | GuitarCS | |
DLC2_LCD_Monitor (dlc2) | Cutscene/Mission | GIS_LCD_Monitor | |
CS_GuitarCase | Cutscene/Mission | GuitarCaseCS | |
GIS_Comic_A | Cutscene/Mission | GIS_Comic_A | |
gimp_mask | Cutscene/Mission | Gimp_Mask | |
gat_bobblehead_toy | Cutscene/Mission | gat-bobbleheadtoy | |
hm_grenades_large | Cutscene/Mission | grenadebox_large | Glow: Weapons |
hm_grenades | Cutscene/Mission | grenadebox_small | Glow: Weapons |
CS_Rifle-Gang | Cutscene/Mission | gang_rifle_cs | |
Bendable_Mic | Cutscene/Mission | Headphones_BendableMic | |
Hadooken | Cutscene/Mission | hadooken | |
Handcuffs | Cutscene/Mission | handcuffs | |
hood | Cutscene/Mission | hood | disabled |
HeliVault | Cutscene/Mission | helivault | |
HangingPunchingBag_A | Cutscene/Mission | hangpunchbag_a | |
Hammer | Cutscene/Mission | hammer | |
ht_barrel | Cutscene/Mission | ht_barrel | |
HotDog_Projectile | Cutscene/Mission | hotdog_projectile | |
IAD_Flyer | Cutscene/Mission | IAD_Flyer | |
Josh_DuffelBag | Cutscene/Mission | Josh_DuffleBag | |
Josh_DuffleBag_CS | Cutscene/Mission | Josh_DuffleBag_CS | |
Jumbotron_BinkScrn_A | Cutscene/Mission | Jumbotron_BinkScrn_A | |
Joint_A | Cutscene/Mission | joint_a | |
jail_cell_door | Cutscene/Mission | jail_cell_door | |
Jump_Rope | Cutscene/Mission | jump_Rope | |
Killbane_Standee | Cutscene/Mission | Killbane_Standee | |
KillBane_Mask | Cutscene/Mission | Killbane_Mask | |
Lin_Paper | Cutscene/Mission | Lin_Paper | |
lighting_umbrella | Cutscene/Mission | Lighting_Umbrella | |
Locker_Z | Cutscene/Mission | Locker_Z | |
lcd_tv_kbmatt | Cutscene/Mission | lcd_tv_kbmatt | |
Laptop_Bink_A | Cutscene/Mission | laptop_screen_bink_a | |
lcd_tv_nyteblayde | Cutscene/Mission | lcd_tv_nb | |
Laptop | Cutscene/Mission | laptop | |
DLC_Megaphone_A(dlc2) | Cutscene/Mission | MegaphoneA | Flag: scripted_item |
Murderbrawl_curtain | Cutscene/Mission | Murderbrawl_Curtain_Prop | |
Morningstar_TV_Screen | Cutscene/Mission | Morningstar_TV_Screen | |
Money_Stacks_A | Cutscene/Mission | Money_Stack_Large | |
Money_Single_Change_A | Cutscene/Mission | Money_Singles | |
microphone_single | Cutscene/Mission | Microphone_single | |
microphone | Cutscene/Mission | Microphone | |
Magazine_Folded_A | Cutscene/Mission | Magazine_Folded_A | |
Martini_Glass_A | Cutscene/Mission | Martini_Glass_A | |
Marker_A | Cutscene/Mission | Marker_A | scripted |
Makeup_Sponge | Cutscene/Mission | Makeup_sponge | |
Modern_Chair | Cutscene/Mission | modernchaira | |
Murderbrawl_centerpiece | Cutscene/Mission | mb_centerpiece | |
m02_plane_door | Cutscene/Mission | m02_plane_door | |
handheld_detector | Cutscene/Mission | metal_detectors_handheld | |
mayor_double_doors | Cutscene/Mission | mayor_dbl_doors | |
nail_box | Cutscene/Mission | Nail_box | |
NB_Comic_A | Cutscene/Mission | NB_Comic_A | |
nail | Cutscene/Mission | Nails | |
NyteBlayde_Cloth | Cutscene/Mission | nyteblayde_cloth | |
NemoChair | Cutscene/Mission | nemochair | |
notepad | Cutscene/Mission | notepad | |
NyteBlayde_Katana | Cutscene/Mission | nyteblayde_katana | |
necklace_01 | Cutscene/Mission | necklace_01 | |
Oxygen_Mask_B | Cutscene/Mission | Oxygen_Mask_B | |
Oxygen_Mask_A | Cutscene/Mission | Oxygen_Mask_A | |
Oleg_Bindings | Cutscene/Mission | Oleg_Bindings | |
Outdoor_Stage | Cutscene/Mission | outdoor_stage | |
Cargo_OverheadDoors | Cutscene/Mission | overhead_lp | |
Deskphone | Cutscene/Mission | office_phone | |
powder_shopping_bag | Cutscene/Mission | Powder_Shopping_Bag_Powder | |
PR_Doors | Cutscene/Mission | PR_Doors | |
purse_4cin | Cutscene/Mission | Purse_4cin | |
Para_C01 | Cutscene/Mission | Para_C01 | |
rm_present | Cutscene/Mission | present_a | |
Podium | Cutscene/Mission | podium | |
plane_giantSYNCS | Cutscene/Mission | plane_giantSYNCS | |
pilot_hat | Cutscene/Mission | pilot_hat | |
pillow | Cutscene/Mission | pillow | |
plane_giant01cs | Cutscene/Mission | plane_giant01cs | |
plane_debris | Cutscene/Mission | plane_debris | |
hm_powerup | Cutscene/Mission | present_wm | Glow: Weapons |
pen | Cutscene/Mission | pen | |
ReynoldsHat | Cutscene/Mission | ReynoldsHat | |
CS_Explosive-RocketLauncher | Cutscene/Mission | RocketLauncher | Glow: Weapons |
ring_rope | Cutscene/Mission | ringrope | |
RPG_Rocket | Cutscene/Mission | rpg_rocket | |
saintsflow_can | Cutscene/Mission | SF_Can | |
StripClub_Doors02 | Cutscene/Mission | StripClub_Doors02 | |
StripClub_Doors01 | Cutscene/Mission | StripClub_Doors01 | |
Swingset | Cutscene/Mission | Swingset | |
Switchblade | Cutscene/Mission | Switchblade | |
stag_data_pad | Cutscene/Mission | Stag_Data_Pad | |
Syndicate_Door | Cutscene/Mission | Syndicate_Doors | |
Shaundi_Standee | Cutscene/Mission | Shaundi_Standee | |
Swat_Rope | Cutscene/Mission | Swat_Rope | |
slate_clapper | Cutscene/Mission | Slate_Clapper | |
sign_i_hate_saints | Cutscene/Mission | sign_i_hate_saints | |
Syndicate_Chair | Cutscene/Mission | syndicate_chair | |
SmartPhone_B | Cutscene/Mission | smartphone_b | |
SmartPhone_B_cheers | Cutscene/Mission | smartphone_b_cheers | |
Super_Computer | Cutscene/Mission | super_computer | |
SmartPhone_B_Pierce | Cutscene/Mission | smartphone_b_pierce | |
Stalactite_A | Cutscene/Mission | stalactite_a | disabled |
joe_statue_destroyed | Cutscene/Mission | statue_destroyed | |
SafetyDepositKeys_A | Cutscene/Mission | safetydepkeys | |
sp_vtol01_parked | Cutscene/Mission | sp_vtol01_parked | |
StudioCamera | Cutscene/Mission | studiocamera | |
scissors_oversized | Cutscene/Mission | scissors_oversized | |
statue_c_ped | Cutscene/Mission | statue_c_ped | |
sp_vtol02_parked | Cutscene/Mission | sp_vtol02_parked | |
stalactite | Cutscene/Mission | stalactite_a | |
StagLineUp | Cutscene/Mission | staglineup | |
joe_statue_whole | Cutscene/Mission | statue_whole | |
stag_binoculars | Cutscene/Mission | stag_binoculars | |
Stag_Barricade | Cutscene/Mission | stagbarricade_a_rig | |
Stag_Badge | Cutscene/Mission | stag_badge | |
spike_strip | Cutscene/Mission | spikestrip_a | |
shippingcontainer | Cutscene/Mission | shippingcontainer | |
TVStudio_Doors | Cutscene/Mission | TVStudio_Doors | |
Thermopylae_C | Cutscene/Mission | Thermopylae_C | |
Thermopylae_B | Cutscene/Mission | Thermopylae_B | |
Thermopylae_A | Cutscene/Mission | Thermopylae_A | |
table_spanishannounce | Cutscene/Mission | Table_SpanishAnnounce | |
Triangulator | Cutscene/Mission | Triangulator_A | |
Backdrop_TVStudio | Cutscene/Mission | TV_Studio_Backdrop_A | |
table_smiling_jacks | Cutscene/Mission | table_smiling_jacks | |
table_noguchi | Cutscene/Mission | table_noguchi | |
flatscreen_tv | Cutscene/Mission | tv_flatscreen_broken | |
Tabletop_Mic | Cutscene/Mission | tabletop_mic | |
urinal | Cutscene/Mission | urinal_wield_cin | |
dlc_ship_interior (dlc2) | Cutscene/Mission | ufo_interior | |
wallet | Cutscene/Mission | wallet | |
walkie_talkie | Cutscene/Mission | walkie_talkie | |
zombiecanister_broken | Cutscene/Mission | zombiecanister_broken | |
zombiecanister_notbroken | Cutscene/Mission | zombiecanister_notbroken | |
Zimos_Cane | Cutscene/Mission | zimos_mike | |
zombiecanister_trailer | Cutscene/Mission | zombiecanister_trailer | |
CS_Gang_Rifle_ClipC | Cutscene/Mission:Clips | gang_rifle_clipc | |
CS_Gang_Rifle_ClipA | Cutscene/Mission:Clips | gang_rifle_clipa | |
CS_Gang_SMG_ClipA | Cutscene/Mission:Clips | gang_smg_clipa | |
CS_Pistol_Gang_ClipA | Cutscene/Mission:Clips | pistol_gang_clip_a | |
CS_Sniper_Rifle_ClipA | Cutscene/Mission:Clips | sniperrifle_clipa | |
car_medium | Distant Vehicles | car_medium | |
distant_ped | Distant Vehicles | distant_ped | |
truck_medium | Distant Vehicles | truck_medium | |
DLC_ClapBoard(dlc2) | DLC_Achievments | Collect_Slate_Clapper | Flag: mission_only_item |
john_head | Law_Heads | npc_basehead | |
mayweather_head | Law_Heads | npc_basehead | |
iory_head | Law_Heads | npc_basehead | |
alejandro_head | Law_Heads | npc_basehead | |
big_money | Money | MoneyDrop_Bills_A | Glow: Cash |
coin | Money | MoneyDrop_Coin_A | Glow: Cash |
chute | Parachute | chute | |
npc_backpack | Parachute | parachute | |
concrete_barricade01 | RoadBlocks | con_barrier_smesh | |
construct_barricade01 | RoadBlocks | RdBlock_D | |
construct_sawhorse01 | RoadBlocks | RdBlock_E | |
40oz | SR3_Life | 40oz | |
BeerBottle | SR3_Life | beerBottle_Life_A | |
Cigarette_A | SR3_Life | Cigarette_A | |
Construct_Barrel | SR3_Life | Const_Barrel | |
Cup_Foam | SR3_Life | Cup_Foam | |
crowd_a | SR3_Life | crowd_a | |
crowd_b | SR3_Life | crowd_b | |
GuitarCase | SR3_Life | GuitarCase | |
HotDog | SR3_Life | hotDog_A | |
jackhammer | SR3_Life | jackhammer | |
Marker_B | SR3_Life | Marker_B | |
MurderBrawlSign | SR3_Life | murderbrawlsign_a | |
Money | SR3_Life | moneyfodembitches_01 | |
NewsPaper_Cover | SR3_Life | Newspaper_cover | |
NewsPaper_Unfold | SR3_Life | Newspaper_Unfold | |
PornCard_B | SR3_Life | porncard_a | |
PornCard_A | SR3_Life | porncard_a | |
Camera_A | SR3_Life | SLR_camera_a | |
SketchPad_A | SR3_Life | StetchPad_A | |
SmartPhone | SR3_Life | SmartPhone | |
Sandwich | SR3_Life | sandwich_A | |
Umbrella | SR3_Life | umbrella | |
CombatKnife | Weapons:Melee | CombatKnife | Glow: WeaponsTemplate:BrPhillipe's Knife - Object with no weapon info defined. |
Trivia
- Satchel Charges were revealed in the "Cherished Memories #5" videoBroken {{ref}} (outdated style)
- The The Penetrator, RC Possessor and Reaper Drone were revealed in GameInformer's "The New Weapons Of Saints Row: The Third" article[1]
- The D4TH Blossom was revealed in the "GameSpot Plays Saints Row: The Third" video[2]
- The Sonic Boom appeared in the "Shock and Awesome" trailer.Broken {{ref}} (outdated style)
- The Nocturne, Viper Laser Rifle, Sonic Boom, Flashbangs and Electric Grenades appeared in the "GameSpot YouTube gameplay" video.Broken {{ref}} (outdated style)
- The AS3 Ultimax and KA-1 Kobra were revealed in the "Gametrailers Preview".[3]}
- The Stun Gun and Baseball Bat were revealed in the Platform32 Interview part 1Broken {{ref}} (outdated style)
- Thrown weapons, including the Molotov Cocktails and Grenades were revealed in the Community Q&A #1 video[4]
- The Annihilator, Cyber Buster and RC Possessor appeared in the "Quick Look" videoBroken {{ref}} (outdated style)
- The McManus 2015 was revealed during "Weapon Week".[5]
- The Fart in a Jar was revealed via a leaked list of Achievements.[6]
- The Apoca-Fist, SA-3 Airstrike, 45 Shepherd, TEK Z-10, Grave Digger and K-8 Krukov were revealed in a Gameplay TrailerBroken {{ref}} (outdated style)
References
- ↑ Gameinformer: The New Weapons Of Saints Row: The Third
- ↑ Gamespot: GameSpot Plays Saints Row: The Third
- ↑ GameTrailers: Saints Row: The Third Video Game, Preview
- ↑ Youtubue: Community Q&A #1, retrieved 19th September 2011
- ↑ Saints Row website: Welcome to Weapon Week!
- ↑ Achievement: Revealed in The Achievement/Trophy "Stay Classy Steelport".
Template:Weapons in Saints Row: The Third