"High Times" is a bonus mission[1] in Saints Row: The Third.
Overview
After controlling the entirety of the New Colvin district (by completing all City Takeover gameplay in the Wesley Cutter Intl, Rosen Oaks, Camano Place and Espina neighborhoods), The Protagonist receives a phone call from Zimos.
The mission reveals the events that lead to Zimos being in Safeword in "Return to Steelport".
Rewards
- Cash: None
- Respect: None
- Achievement: Mourning Stars (25 / )
Transcript
- Protagonist: "Zimos, I gotta ask you something...why'd Kiki and Viola put you in the pony show?"
Zimos: "You just destroyed everything those two built in this city. Can't we just enjoy the "now" without you digging up the past?"
Protagonist: "Not if you don't want a new saddle showing up every week."
Zimos: "Alright, alright... I slept with one of them."
Protagonist: "Which one?"
Zimos: "I don't know -- that was the problem."
Protagonist: "Wow... Well anyway, thank's[sic] for the help with the Morningstar."
Zimos: "You need anything else, give ol' Zimos a call..."
- Protagonist: "[Roars]"
Zimos: "You just destroyed everything those two built in this city. Can't we just enjoy the "now" without you digging up the past?"
Protagonist: "[Gargles]"
Zimos: "Alright, alright... I slept with one of them."
Protagonist: "[Babbles]"
Zimos: "I don't know -- that was the problem."
Protagonist: "[Grunts]"
Zimos: "You need anything else, give ol' Zimos a call..."
Trivia
- As with all bonus missions in Saints Row: The Third:
- Reloading a save before completely taking over the district and taking it over again does not replay this conversation unless the game is reset.
- Despite not being included as a mission statistic and not having any objectives, the string files in the game define it as a mission,[1] and saving the game after completing it shows the name "High Times" as the last mission completed.
- This mission can be failed by dying during the phone call.
- Entering a vehicle during the phone call may cause a glitch that causes The Protagonist to take damage until the call ends, which can kill them and lead to a mission failure.
Gallery
References
- ↑ 1.0 1.1 Image: "High Times" Fail screen
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