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Saints Row: The Third co-op image

Co-op is a multiplayer game mode in Saints Row, Saints Row 2, Saints Row: The Third and Saints Row IV.


In Co-op, players take on Stilwater or Steelport with a cohort. Be it destruction, property control or simply achievement hunting, Co-op is one of the popular game modes. Several achievements are available for Saints Row 2 and Saints Row: The Third that are only obtained by playing Co-op.

Hints & tipsEdit

  • If you are trying to get the achievements, get the host to start a new game, that way you will know exactly what has and hasn't been done in Co-op.
  • Be careful who you decide to play with, if you want the achievements, and a player who has used cheats joins you, he will ruin your game. Even if you boot them, you will still be classed as using cheats causing you to reload your game.


Achievements that can be gained by playing Co-op are the story and activities, as long as you have fully completed them in that particular save file.

Saints Row 2Edit

Duelist (25) Complete all Ronin missions in Co-op.

Partners in Crime (100) Complete all campaign missions in Co-op.

Pot Luck (25) Complete all Samedi missions in Co-op.

Separated at Birth (25) Complete all Brotherhood missions in co-op.

Confidence Men (25) Complete all levels of all activities in Co-op. There are 23 activities that must be completed in Co-op in order to achieve this. if you have done half or some of an activity in single player, then finished it off in Co-op it wont count, you must complete all activities in Co-op.

True Pal (10) Defeat your partner in a Co-op diversion.

Missions ChangesEdit

In a few cases, playing a Mission in Co-op mode causes the mission to play differently than it would in single-player mode.

Appointed DefenderEdit

In addition to Johnny Gat, Legal Lee also becomes a homie, and must also be escaped with in order for the mission to succeed.

Orange Threat LevelEdit

The second player replaces Pierce as a homie, and the radio event doesn't take place.

Visiting HoursEdit

The first player must wheel Johnny Gat out of the hospital and protect him from the Ronin, while the second player must get to the rooftop, get the helicopter there, and fly it down to the parking lot so Gat can be loaded on.

Activities ChangesEdit

Sometimes when an activity is started in Co-op, they will be changed so that the partner can also play even if the activity is designed for one person. In Saints Row: The Third, most activities are designed for two people.


The second player acts as the hooker, and must use the right control stick to touch the sensitive spot, then use the left stick to hit up, down, right, left in the correct order to gain pleasure.


This is the same, but the cameraman and all the police will only follow the hosting player, often leaving the second player to find their own car.

Septic AvengerEdit

The player to activate the activity is in charge of the stop start of the truck and uses the rear sprayer, it is advised this player attacks the police, as the other player is at the front and can go for the targets much easier.


You are allowed to separate and collect your own hoes reducing the time it takes, whereas in story missions you must work together.

Trail BlazingEdit

The second player is given infinite Molotovs in order to score more time, so as long as the hosting player has a good grasp of control of the Toad, this one is a walkover.

Drug TraffickingEdit

The first player drives the car to the drug deals locations, while second player is sitting on the passenger seat, assisting first player.

Known IssuesEdit

Sync Issues in PC version of Saints Row: The Third

The PC version of Saints Row: The Third is known to have heavy sync issues during multiplayer, even on low-ping LAN connections, causing cars to desynchronize from the client and host, which results in one player seeing collisions that are not occuring on the host, and causing "rubber-banding." In extreme cases this can make Co-op mode virtually unplayable. This has been confirmed by Volition as an issue when one client runs at a lower framerate than another (usually due to performance problems), as the game's network code assumes that both games are going to run at roughly the same framerate. While there are some workarounds available on the official Saints Row forums, Volition has not announced any plans to address the issue, as doing so would likely require a complete rewrite of the game's network code.



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